]> _ Git - fluidbook-html5.git/commitdiff
Remove interact.js from player libraries. No longer used. WIP #807 @0.25.
authorStephen Cameron <stephen@cubedesigners.com>
Fri, 1 Sep 2017 16:32:50 +0000 (18:32 +0200)
committerStephen Cameron <stephen@cubedesigners.com>
Fri, 1 Sep 2017 16:32:50 +0000 (18:32 +0200)
js/libs/fluidbook/fluidbook.interact.js [deleted file]
js/libs/interact.js [deleted file]

diff --git a/js/libs/fluidbook/fluidbook.interact.js b/js/libs/fluidbook/fluidbook.interact.js
deleted file mode 100644 (file)
index 2275dd7..0000000
+++ /dev/null
@@ -1,14 +0,0 @@
-function FluidbookInteract(fluidbook) {
-    this.fluidbook = fluidbook;
-    this.init();
-}
-
-FluidbookInteract.prototype = {
-    init: function () {
-
-    },
-
-    move: function (e) {
-
-    }
-}
\ No newline at end of file
diff --git a/js/libs/interact.js b/js/libs/interact.js
deleted file mode 100644 (file)
index d2ba935..0000000
+++ /dev/null
@@ -1,5977 +0,0 @@
-/**
- * interact.js v1.2.8
- *
- * Copyright (c) 2012-2015 Taye Adeyemi <dev@taye.me>
- * Open source under the MIT License.
- * https://raw.github.com/taye/interact.js/master/LICENSE
- */
-(function (realWindow) {
-    'use strict';
-
-    // return early if there's no window to work with (eg. Node.js)
-    if (!realWindow) { return; }
-
-    var // get wrapped window if using Shadow DOM polyfill
-        window = (function () {
-            // create a TextNode
-            var el = realWindow.document.createTextNode('');
-
-            // check if it's wrapped by a polyfill
-            if (el.ownerDocument !== realWindow.document
-                && typeof realWindow.wrap === 'function'
-                && realWindow.wrap(el) === el) {
-                // return wrapped window
-                return realWindow.wrap(realWindow);
-            }
-
-            // no Shadow DOM polyfil or native implementation
-            return realWindow;
-        }()),
-
-        document           = window.document,
-        DocumentFragment   = window.DocumentFragment   || blank,
-        SVGElement         = window.SVGElement         || blank,
-        SVGSVGElement      = window.SVGSVGElement      || blank,
-        SVGElementInstance = window.SVGElementInstance || blank,
-        HTMLElement        = window.HTMLElement        || window.Element,
-
-        PointerEvent = (window.PointerEvent || window.MSPointerEvent),
-        pEventTypes,
-
-        hypot = Math.hypot || function (x, y) { return Math.sqrt(x * x + y * y); },
-
-        tmpXY = {},     // reduce object creation in getXY()
-
-        documents       = [],   // all documents being listened to
-
-        interactables   = [],   // all set interactables
-        interactions    = [],   // all interactions
-
-        dynamicDrop     = false,
-
-        // {
-        //      type: {
-        //          selectors: ['selector', ...],
-        //          contexts : [document, ...],
-        //          listeners: [[listener, useCapture], ...]
-        //      }
-        //  }
-        delegatedEvents = {},
-
-        defaultOptions = {
-            base: {
-                accept        : null,
-                actionChecker : null,
-                styleCursor   : true,
-                preventDefault: 'auto',
-                origin        : { x: 0, y: 0 },
-                deltaSource   : 'page',
-                allowFrom     : null,
-                ignoreFrom    : null,
-                _context      : document,
-                dropChecker   : null
-            },
-
-            drag: {
-                enabled: false,
-                manualStart: true,
-                max: Infinity,
-                maxPerElement: 1,
-
-                snap: null,
-                restrict: null,
-                inertia: null,
-                autoScroll: null,
-
-                axis: 'xy'
-            },
-
-            drop: {
-                enabled: false,
-                accept: null,
-                overlap: 'pointer'
-            },
-
-            resize: {
-                enabled: false,
-                manualStart: false,
-                max: Infinity,
-                maxPerElement: 1,
-
-                snap: null,
-                restrict: null,
-                inertia: null,
-                autoScroll: null,
-
-                square: false,
-                preserveAspectRatio: false,
-                axis: 'xy',
-
-                // use default margin
-                margin: NaN,
-
-                // object with props left, right, top, bottom which are
-                // true/false values to resize when the pointer is over that edge,
-                // CSS selectors to match the handles for each direction
-                // or the Elements for each handle
-                edges: null,
-
-                // a value of 'none' will limit the resize rect to a minimum of 0x0
-                // 'negate' will alow the rect to have negative width/height
-                // 'reposition' will keep the width/height positive by swapping
-                // the top and bottom edges and/or swapping the left and right edges
-                invert: 'none'
-            },
-
-            gesture: {
-                manualStart: false,
-                enabled: false,
-                max: Infinity,
-                maxPerElement: 1,
-
-                restrict: null
-            },
-
-            perAction: {
-                manualStart: false,
-                max: Infinity,
-                maxPerElement: 1,
-
-                snap: {
-                    enabled     : false,
-                    endOnly     : false,
-                    range       : Infinity,
-                    targets     : null,
-                    offsets     : null,
-
-                    relativePoints: null
-                },
-
-                restrict: {
-                    enabled: false,
-                    endOnly: false
-                },
-
-                autoScroll: {
-                    enabled     : false,
-                    container   : null,     // the item that is scrolled (Window or HTMLElement)
-                    margin      : 60,
-                    speed       : 300       // the scroll speed in pixels per second
-                },
-
-                inertia: {
-                    enabled          : false,
-                    resistance       : 10,    // the lambda in exponential decay
-                    minSpeed         : 100,   // target speed must be above this for inertia to start
-                    endSpeed         : 10,    // the speed at which inertia is slow enough to stop
-                    allowResume      : true,  // allow resuming an action in inertia phase
-                    zeroResumeDelta  : true,  // if an action is resumed after launch, set dx/dy to 0
-                    smoothEndDuration: 300    // animate to snap/restrict endOnly if there's no inertia
-                }
-            },
-
-            _holdDuration: 600
-        },
-
-        // Things related to autoScroll
-        autoScroll = {
-            interaction: null,
-            i: null,    // the handle returned by window.setInterval
-            x: 0, y: 0, // Direction each pulse is to scroll in
-
-            // scroll the window by the values in scroll.x/y
-            scroll: function () {
-                var options = autoScroll.interaction.target.options[autoScroll.interaction.prepared.name].autoScroll,
-                    container = options.container || getWindow(autoScroll.interaction.element),
-                    now = new Date().getTime(),
-                    // change in time in seconds
-                    dtx = (now - autoScroll.prevTimeX) / 1000,
-                    dty = (now - autoScroll.prevTimeY) / 1000,
-                    vx, vy, sx, sy;
-
-                // displacement
-                if (options.velocity) {
-                    vx = options.velocity.x;
-                    vy = options.velocity.y;
-                }
-                else {
-                    vx = vy = options.speed
-                }
-
-                sx = vx * dtx;
-                sy = vy * dty;
-
-                if (sx >= 1 || sy >= 1) {
-                    if (isWindow(container)) {
-                        container.scrollBy(autoScroll.x * sx, autoScroll.y * sy);
-                    }
-                    else if (container) {
-                        container.scrollLeft += autoScroll.x * sx;
-                        container.scrollTop  += autoScroll.y * sy;
-                    }
-
-                    if (sx >=1) autoScroll.prevTimeX = now;
-                    if (sy >= 1) autoScroll.prevTimeY = now;
-                }
-
-                if (autoScroll.isScrolling) {
-                    cancelFrame(autoScroll.i);
-                    autoScroll.i = reqFrame(autoScroll.scroll);
-                }
-            },
-
-            isScrolling: false,
-            prevTimeX: 0,
-            prevTimeY: 0,
-
-            start: function (interaction) {
-                autoScroll.isScrolling = true;
-                cancelFrame(autoScroll.i);
-
-                autoScroll.interaction = interaction;
-                autoScroll.prevTimeX = new Date().getTime();
-                autoScroll.prevTimeY = new Date().getTime();
-                autoScroll.i = reqFrame(autoScroll.scroll);
-            },
-
-            stop: function () {
-                autoScroll.isScrolling = false;
-                cancelFrame(autoScroll.i);
-            }
-        },
-
-        // Does the browser support touch input?
-        supportsTouch = (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch),
-
-        // Does the browser support PointerEvents
-        // Avoid PointerEvent bugs introduced in Chrome 55
-        supportsPointerEvent = PointerEvent && !/Chrome/.test(navigator.userAgent),
-
-        // Less Precision with touch input
-        margin = supportsTouch || supportsPointerEvent? 20: 10,
-
-        pointerMoveTolerance = 1,
-
-        // for ignoring browser's simulated mouse events
-        prevTouchTime = 0,
-
-        // Allow this many interactions to happen simultaneously
-        maxInteractions = Infinity,
-
-        // Check if is IE9 or older
-        actionCursors = (document.all && !window.atob) ? {
-            drag    : 'move',
-            resizex : 'e-resize',
-            resizey : 's-resize',
-            resizexy: 'se-resize',
-
-            resizetop        : 'n-resize',
-            resizeleft       : 'w-resize',
-            resizebottom     : 's-resize',
-            resizeright      : 'e-resize',
-            resizetopleft    : 'se-resize',
-            resizebottomright: 'se-resize',
-            resizetopright   : 'ne-resize',
-            resizebottomleft : 'ne-resize',
-
-            gesture : ''
-        } : {
-            drag    : 'move',
-            resizex : 'ew-resize',
-            resizey : 'ns-resize',
-            resizexy: 'nwse-resize',
-
-            resizetop        : 'ns-resize',
-            resizeleft       : 'ew-resize',
-            resizebottom     : 'ns-resize',
-            resizeright      : 'ew-resize',
-            resizetopleft    : 'nwse-resize',
-            resizebottomright: 'nwse-resize',
-            resizetopright   : 'nesw-resize',
-            resizebottomleft : 'nesw-resize',
-
-            gesture : ''
-        },
-
-        actionIsEnabled = {
-            drag   : true,
-            resize : true,
-            gesture: true
-        },
-
-        // because Webkit and Opera still use 'mousewheel' event type
-        wheelEvent = 'onmousewheel' in document? 'mousewheel': 'wheel',
-
-        eventTypes = [
-            'dragstart',
-            'dragmove',
-            'draginertiastart',
-            'dragend',
-            'dragenter',
-            'dragleave',
-            'dropactivate',
-            'dropdeactivate',
-            'dropmove',
-            'drop',
-            'resizestart',
-            'resizemove',
-            'resizeinertiastart',
-            'resizeend',
-            'gesturestart',
-            'gesturemove',
-            'gestureinertiastart',
-            'gestureend',
-
-            'down',
-            'move',
-            'up',
-            'cancel',
-            'tap',
-            'doubletap',
-            'hold'
-        ],
-
-        globalEvents = {},
-
-        // Opera Mobile must be handled differently
-        isOperaMobile = navigator.appName == 'Opera' &&
-            supportsTouch &&
-            navigator.userAgent.match('Presto'),
-
-        // scrolling doesn't change the result of getClientRects on iOS 7
-        isIOS7 = (/iP(hone|od|ad)/.test(navigator.platform)
-        && /OS 7[^\d]/.test(navigator.appVersion)),
-
-        // prefix matchesSelector
-        prefixedMatchesSelector = 'matches' in Element.prototype?
-            'matches': 'webkitMatchesSelector' in Element.prototype?
-                'webkitMatchesSelector': 'mozMatchesSelector' in Element.prototype?
-                    'mozMatchesSelector': 'oMatchesSelector' in Element.prototype?
-                        'oMatchesSelector': 'msMatchesSelector',
-
-        // will be polyfill function if browser is IE8
-        ie8MatchesSelector,
-
-        // native requestAnimationFrame or polyfill
-        reqFrame = realWindow.requestAnimationFrame,
-        cancelFrame = realWindow.cancelAnimationFrame,
-
-        // Events wrapper
-        events = (function () {
-            var useAttachEvent = ('attachEvent' in window) && !('addEventListener' in window),
-                addEvent       = useAttachEvent?  'attachEvent': 'addEventListener',
-                removeEvent    = useAttachEvent?  'detachEvent': 'removeEventListener',
-                on             = useAttachEvent? 'on': '',
-
-                elements          = [],
-                targets           = [],
-                attachedListeners = [];
-
-            function add (element, type, listener, useCapture) {
-                var elementIndex = indexOf(elements, element),
-                    target = targets[elementIndex];
-
-                if (!target) {
-                    target = {
-                        events: {},
-                        typeCount: 0
-                    };
-
-                    elementIndex = elements.push(element) - 1;
-                    targets.push(target);
-
-                    attachedListeners.push((useAttachEvent ? {
-                        supplied: [],
-                        wrapped : [],
-                        useCount: []
-                    } : null));
-                }
-
-                if (!target.events[type]) {
-                    target.events[type] = [];
-                    target.typeCount++;
-                }
-
-                if (!contains(target.events[type], listener)) {
-                    var ret;
-
-                    if (useAttachEvent) {
-                        var listeners = attachedListeners[elementIndex],
-                            listenerIndex = indexOf(listeners.supplied, listener);
-
-                        var wrapped = listeners.wrapped[listenerIndex] || function (event) {
-                                if (!event.immediatePropagationStopped) {
-                                    event.target = event.srcElement;
-                                    event.currentTarget = element;
-
-                                    event.preventDefault = event.preventDefault || preventDef;
-                                    event.stopPropagation = event.stopPropagation || stopProp;
-                                    event.stopImmediatePropagation = event.stopImmediatePropagation || stopImmProp;
-
-                                    if (/mouse|click/.test(event.type)) {
-                                        event.pageX = event.clientX + getWindow(element).document.documentElement.scrollLeft;
-                                        event.pageY = event.clientY + getWindow(element).document.documentElement.scrollTop;
-                                    }
-
-                                    listener(event);
-                                }
-                            };
-
-                        ret = element[addEvent](on + type, wrapped, Boolean(useCapture));
-
-                        if (listenerIndex === -1) {
-                            listeners.supplied.push(listener);
-                            listeners.wrapped.push(wrapped);
-                            listeners.useCount.push(1);
-                        }
-                        else {
-                            listeners.useCount[listenerIndex]++;
-                        }
-                    }
-                    else {
-                        ret = element[addEvent](type, listener, useCapture || false);
-                    }
-                    target.events[type].push(listener);
-
-                    return ret;
-                }
-            }
-
-            function remove (element, type, listener, useCapture) {
-                var i,
-                    elementIndex = indexOf(elements, element),
-                    target = targets[elementIndex],
-                    listeners,
-                    listenerIndex,
-                    wrapped = listener;
-
-                if (!target || !target.events) {
-                    return;
-                }
-
-                if (useAttachEvent) {
-                    listeners = attachedListeners[elementIndex];
-                    listenerIndex = indexOf(listeners.supplied, listener);
-                    wrapped = listeners.wrapped[listenerIndex];
-                }
-
-                if (type === 'all') {
-                    for (type in target.events) {
-                        if (target.events.hasOwnProperty(type)) {
-                            remove(element, type, 'all');
-                        }
-                    }
-                    return;
-                }
-
-                if (target.events[type]) {
-                    var len = target.events[type].length;
-
-                    if (listener === 'all') {
-                        for (i = 0; i < len; i++) {
-                            remove(element, type, target.events[type][i], Boolean(useCapture));
-                        }
-                        return;
-                    } else {
-                        for (i = 0; i < len; i++) {
-                            if (target.events[type][i] === listener) {
-                                element[removeEvent](on + type, wrapped, useCapture || false);
-                                target.events[type].splice(i, 1);
-
-                                if (useAttachEvent && listeners) {
-                                    listeners.useCount[listenerIndex]--;
-                                    if (listeners.useCount[listenerIndex] === 0) {
-                                        listeners.supplied.splice(listenerIndex, 1);
-                                        listeners.wrapped.splice(listenerIndex, 1);
-                                        listeners.useCount.splice(listenerIndex, 1);
-                                    }
-                                }
-
-                                break;
-                            }
-                        }
-                    }
-
-                    if (target.events[type] && target.events[type].length === 0) {
-                        target.events[type] = null;
-                        target.typeCount--;
-                    }
-                }
-
-                if (!target.typeCount) {
-                    targets.splice(elementIndex, 1);
-                    elements.splice(elementIndex, 1);
-                    attachedListeners.splice(elementIndex, 1);
-                }
-            }
-
-            function preventDef () {
-                this.returnValue = false;
-            }
-
-            function stopProp () {
-                this.cancelBubble = true;
-            }
-
-            function stopImmProp () {
-                this.cancelBubble = true;
-                this.immediatePropagationStopped = true;
-            }
-
-            return {
-                add: add,
-                remove: remove,
-                useAttachEvent: useAttachEvent,
-
-                _elements: elements,
-                _targets: targets,
-                _attachedListeners: attachedListeners
-            };
-        }());
-
-    function blank () {}
-
-    function isElement (o) {
-        if (!o || (typeof o !== 'object')) { return false; }
-
-        var _window = getWindow(o) || window;
-
-        return (/object|function/.test(typeof _window.Element)
-            ? o instanceof _window.Element //DOM2
-            : o.nodeType === 1 && typeof o.nodeName === "string");
-    }
-    function isWindow (thing) { return thing === window || !!(thing && thing.Window) && (thing instanceof thing.Window); }
-    function isDocFrag (thing) { return !!thing && thing instanceof DocumentFragment; }
-    function isArray (thing) {
-        return isObject(thing)
-            && (typeof thing.length !== undefined)
-            && isFunction(thing.splice);
-    }
-    function isObject   (thing) { return !!thing && (typeof thing === 'object'); }
-    function isFunction (thing) { return typeof thing === 'function'; }
-    function isNumber   (thing) { return typeof thing === 'number'  ; }
-    function isBool     (thing) { return typeof thing === 'boolean' ; }
-    function isString   (thing) { return typeof thing === 'string'  ; }
-
-    function trySelector (value) {
-        if (!isString(value)) { return false; }
-
-        // an exception will be raised if it is invalid
-        document.querySelector(value);
-        return true;
-    }
-
-    function extend (dest, source) {
-        for (var prop in source) {
-            dest[prop] = source[prop];
-        }
-        return dest;
-    }
-
-    var prefixedPropREs = {
-        webkit: /(Movement[XY]|Radius[XY]|RotationAngle|Force)$/
-    };
-
-    function pointerExtend (dest, source) {
-        for (var prop in source) {
-            var deprecated = false;
-
-            // skip deprecated prefixed properties
-            for (var vendor in prefixedPropREs) {
-                if (prop.indexOf(vendor) === 0 && prefixedPropREs[vendor].test(prop)) {
-                    deprecated = true;
-                    break;
-                }
-            }
-
-            if (!deprecated) {
-                dest[prop] = source[prop];
-            }
-        }
-        return dest;
-    }
-
-    function copyCoords (dest, src) {
-        dest.page = dest.page || {};
-        dest.page.x = src.page.x;
-        dest.page.y = src.page.y;
-
-        dest.client = dest.client || {};
-        dest.client.x = src.client.x;
-        dest.client.y = src.client.y;
-
-        dest.timeStamp = src.timeStamp;
-    }
-
-    function setEventXY (targetObj, pointers, interaction) {
-        var pointer = (pointers.length > 1
-            ? pointerAverage(pointers)
-            : pointers[0]);
-
-        getPageXY(pointer, tmpXY, interaction);
-        targetObj.page.x = tmpXY.x;
-        targetObj.page.y = tmpXY.y;
-
-        getClientXY(pointer, tmpXY, interaction);
-        targetObj.client.x = tmpXY.x;
-        targetObj.client.y = tmpXY.y;
-
-        targetObj.timeStamp = new Date().getTime();
-    }
-
-    function setEventDeltas (targetObj, prev, cur) {
-        targetObj.page.x     = cur.page.x      - prev.page.x;
-        targetObj.page.y     = cur.page.y      - prev.page.y;
-        targetObj.client.x   = cur.client.x    - prev.client.x;
-        targetObj.client.y   = cur.client.y    - prev.client.y;
-        targetObj.timeStamp = new Date().getTime() - prev.timeStamp;
-
-        // set pointer velocity
-        var dt = Math.max(targetObj.timeStamp / 1000, 0.001);
-        targetObj.page.speed   = hypot(targetObj.page.x, targetObj.page.y) / dt;
-        targetObj.page.vx      = targetObj.page.x / dt;
-        targetObj.page.vy      = targetObj.page.y / dt;
-
-        targetObj.client.speed = hypot(targetObj.client.x, targetObj.page.y) / dt;
-        targetObj.client.vx    = targetObj.client.x / dt;
-        targetObj.client.vy    = targetObj.client.y / dt;
-    }
-
-    function isNativePointer (pointer) {
-        return (pointer instanceof window.Event
-        || (supportsTouch && window.Touch && pointer instanceof window.Touch));
-    }
-
-    // Get specified X/Y coords for mouse or event.touches[0]
-    function getXY (type, pointer, xy) {
-        xy = xy || {};
-        type = type || 'page';
-
-        xy.x = pointer[type + 'X'];
-        xy.y = pointer[type + 'Y'];
-
-        return xy;
-    }
-
-    function getPageXY (pointer, page) {
-        page = page || {};
-
-        // Opera Mobile handles the viewport and scrolling oddly
-        if (isOperaMobile && isNativePointer(pointer)) {
-            getXY('screen', pointer, page);
-
-            page.x += window.scrollX;
-            page.y += window.scrollY;
-        }
-        else {
-            getXY('page', pointer, page);
-        }
-
-        return page;
-    }
-
-    function getClientXY (pointer, client) {
-        client = client || {};
-
-        if (isOperaMobile && isNativePointer(pointer)) {
-            // Opera Mobile handles the viewport and scrolling oddly
-            getXY('screen', pointer, client);
-        }
-        else {
-            getXY('client', pointer, client);
-        }
-
-        return client;
-    }
-
-    function getScrollXY (win) {
-        win = win || window;
-        return {
-            x: win.scrollX || win.document.documentElement.scrollLeft,
-            y: win.scrollY || win.document.documentElement.scrollTop
-        };
-    }
-
-    function getPointerId (pointer) {
-        return isNumber(pointer.pointerId)? pointer.pointerId : pointer.identifier;
-    }
-
-    function getActualElement (element) {
-        return (element instanceof SVGElementInstance
-            ? element.correspondingUseElement
-            : element);
-    }
-
-    function getWindow (node) {
-        if (isWindow(node)) {
-            return node;
-        }
-
-        var rootNode = (node.ownerDocument || node);
-
-        return rootNode.defaultView || rootNode.parentWindow || window;
-    }
-
-    function getElementClientRect (element) {
-        var clientRect = (element instanceof SVGElement
-            ? element.getBoundingClientRect()
-            : element.getClientRects()[0]);
-
-        return clientRect && {
-                left  : clientRect.left,
-                right : clientRect.right,
-                top   : clientRect.top,
-                bottom: clientRect.bottom,
-                width : clientRect.width || clientRect.right - clientRect.left,
-                height: clientRect.height || clientRect.bottom - clientRect.top
-            };
-    }
-
-    function getElementRect (element) {
-        var clientRect = getElementClientRect(element);
-
-        if (!isIOS7 && clientRect) {
-            var scroll = getScrollXY(getWindow(element));
-
-            clientRect.left   += scroll.x;
-            clientRect.right  += scroll.x;
-            clientRect.top    += scroll.y;
-            clientRect.bottom += scroll.y;
-        }
-
-        return clientRect;
-    }
-
-    function getTouchPair (event) {
-        var touches = [];
-
-        // array of touches is supplied
-        if (isArray(event)) {
-            touches[0] = event[0];
-            touches[1] = event[1];
-        }
-        // an event
-        else {
-            if (event.type === 'touchend') {
-                if (event.touches.length === 1) {
-                    touches[0] = event.touches[0];
-                    touches[1] = event.changedTouches[0];
-                }
-                else if (event.touches.length === 0) {
-                    touches[0] = event.changedTouches[0];
-                    touches[1] = event.changedTouches[1];
-                }
-            }
-            else {
-                touches[0] = event.touches[0];
-                touches[1] = event.touches[1];
-            }
-        }
-
-        return touches;
-    }
-
-    function pointerAverage (pointers) {
-        var average = {
-            pageX  : 0,
-            pageY  : 0,
-            clientX: 0,
-            clientY: 0,
-            screenX: 0,
-            screenY: 0
-        };
-        var prop;
-
-        for (var i = 0; i < pointers.length; i++) {
-            for (prop in average) {
-                average[prop] += pointers[i][prop];
-            }
-        }
-        for (prop in average) {
-            average[prop] /= pointers.length;
-        }
-
-        return average;
-    }
-
-    function touchBBox (event) {
-        if (!event.length && !(event.touches && event.touches.length > 1)) {
-            return;
-        }
-
-        var touches = getTouchPair(event),
-            minX = Math.min(touches[0].pageX, touches[1].pageX),
-            minY = Math.min(touches[0].pageY, touches[1].pageY),
-            maxX = Math.max(touches[0].pageX, touches[1].pageX),
-            maxY = Math.max(touches[0].pageY, touches[1].pageY);
-
-        return {
-            x: minX,
-            y: minY,
-            left: minX,
-            top: minY,
-            width: maxX - minX,
-            height: maxY - minY
-        };
-    }
-
-    function touchDistance (event, deltaSource) {
-        deltaSource = deltaSource || defaultOptions.deltaSource;
-
-        var sourceX = deltaSource + 'X',
-            sourceY = deltaSource + 'Y',
-            touches = getTouchPair(event);
-
-
-        var dx = touches[0][sourceX] - touches[1][sourceX],
-            dy = touches[0][sourceY] - touches[1][sourceY];
-
-        return hypot(dx, dy);
-    }
-
-    function touchAngle (event, prevAngle, deltaSource) {
-        deltaSource = deltaSource || defaultOptions.deltaSource;
-
-        var sourceX = deltaSource + 'X',
-            sourceY = deltaSource + 'Y',
-            touches = getTouchPair(event),
-            dx = touches[0][sourceX] - touches[1][sourceX],
-            dy = touches[0][sourceY] - touches[1][sourceY],
-            angle = 180 * Math.atan(dy / dx) / Math.PI;
-
-        if (isNumber(prevAngle)) {
-            var dr = angle - prevAngle,
-                drClamped = dr % 360;
-
-            if (drClamped > 315) {
-                angle -= 360 + (angle / 360)|0 * 360;
-            }
-            else if (drClamped > 135) {
-                angle -= 180 + (angle / 360)|0 * 360;
-            }
-            else if (drClamped < -315) {
-                angle += 360 + (angle / 360)|0 * 360;
-            }
-            else if (drClamped < -135) {
-                angle += 180 + (angle / 360)|0 * 360;
-            }
-        }
-
-        return  angle;
-    }
-
-    function getOriginXY (interactable, element) {
-        var origin = interactable
-            ? interactable.options.origin
-            : defaultOptions.origin;
-
-        if (origin === 'parent') {
-            origin = parentElement(element);
-        }
-        else if (origin === 'self') {
-            origin = interactable.getRect(element);
-        }
-        else if (trySelector(origin)) {
-            origin = closest(element, origin) || { x: 0, y: 0 };
-        }
-
-        if (isFunction(origin)) {
-            origin = origin(interactable && element);
-        }
-
-        if (isElement(origin))  {
-            origin = getElementRect(origin);
-        }
-
-        origin.x = ('x' in origin)? origin.x : origin.left;
-        origin.y = ('y' in origin)? origin.y : origin.top;
-
-        return origin;
-    }
-
-    // http://stackoverflow.com/a/5634528/2280888
-    function _getQBezierValue(t, p1, p2, p3) {
-        var iT = 1 - t;
-        return iT * iT * p1 + 2 * iT * t * p2 + t * t * p3;
-    }
-
-    function getQuadraticCurvePoint(startX, startY, cpX, cpY, endX, endY, position) {
-        return {
-            x:  _getQBezierValue(position, startX, cpX, endX),
-            y:  _getQBezierValue(position, startY, cpY, endY)
-        };
-    }
-
-    // http://gizma.com/easing/
-    function easeOutQuad (t, b, c, d) {
-        t /= d;
-        return -c * t*(t-2) + b;
-    }
-
-    function nodeContains (parent, child) {
-        while (child) {
-            if (child === parent) {
-                return true;
-            }
-
-            child = child.parentNode;
-        }
-
-        return false;
-    }
-
-    function closest (child, selector) {
-        var parent = parentElement(child);
-
-        while (isElement(parent)) {
-            if (matchesSelector(parent, selector)) { return parent; }
-
-            parent = parentElement(parent);
-        }
-
-        return null;
-    }
-
-    function parentElement (node) {
-        var parent = node.parentNode;
-
-        if (isDocFrag(parent)) {
-            // skip past #shado-root fragments
-            while ((parent = parent.host) && isDocFrag(parent)) {}
-
-            return parent;
-        }
-
-        return parent;
-    }
-
-    function inContext (interactable, element) {
-        return interactable._context === element.ownerDocument
-            || nodeContains(interactable._context, element);
-    }
-
-    function testIgnore (interactable, interactableElement, element) {
-        var ignoreFrom = interactable.options.ignoreFrom;
-
-        if (!ignoreFrom || !isElement(element)) { return false; }
-
-        if (isString(ignoreFrom)) {
-            return matchesUpTo(element, ignoreFrom, interactableElement);
-        }
-        else if (isElement(ignoreFrom)) {
-            return nodeContains(ignoreFrom, element);
-        }
-
-        return false;
-    }
-
-    function testAllow (interactable, interactableElement, element) {
-        var allowFrom = interactable.options.allowFrom;
-
-        if (!allowFrom) { return true; }
-
-        if (!isElement(element)) { return false; }
-
-        if (isString(allowFrom)) {
-            return matchesUpTo(element, allowFrom, interactableElement);
-        }
-        else if (isElement(allowFrom)) {
-            return nodeContains(allowFrom, element);
-        }
-
-        return false;
-    }
-
-    function checkAxis (axis, interactable) {
-        if (!interactable) { return false; }
-
-        var thisAxis = interactable.options.drag.axis;
-
-        return (axis === 'xy' || thisAxis === 'xy' || thisAxis === axis);
-    }
-
-    function checkSnap (interactable, action) {
-        var options = interactable.options;
-
-        if (/^resize/.test(action)) {
-            action = 'resize';
-        }
-
-        return options[action].snap && options[action].snap.enabled;
-    }
-
-    function checkRestrict (interactable, action) {
-        var options = interactable.options;
-
-        if (/^resize/.test(action)) {
-            action = 'resize';
-        }
-
-        return  options[action].restrict && options[action].restrict.enabled;
-    }
-
-    function checkAutoScroll (interactable, action) {
-        var options = interactable.options;
-
-        if (/^resize/.test(action)) {
-            action = 'resize';
-        }
-
-        return  options[action].autoScroll && options[action].autoScroll.enabled;
-    }
-
-    function withinInteractionLimit (interactable, element, action) {
-        var options = interactable.options,
-            maxActions = options[action.name].max,
-            maxPerElement = options[action.name].maxPerElement,
-            activeInteractions = 0,
-            targetCount = 0,
-            targetElementCount = 0;
-
-        for (var i = 0, len = interactions.length; i < len; i++) {
-            var interaction = interactions[i],
-                otherAction = interaction.prepared.name,
-                active = interaction.interacting();
-
-            if (!active) { continue; }
-
-            activeInteractions++;
-
-            if (activeInteractions >= maxInteractions) {
-                return false;
-            }
-
-            if (interaction.target !== interactable) { continue; }
-
-            targetCount += (otherAction === action.name)|0;
-
-            if (targetCount >= maxActions) {
-                return false;
-            }
-
-            if (interaction.element === element) {
-                targetElementCount++;
-
-                if (otherAction !== action.name || targetElementCount >= maxPerElement) {
-                    return false;
-                }
-            }
-        }
-
-        return maxInteractions > 0;
-    }
-
-    // Test for the element that's "above" all other qualifiers
-    function indexOfDeepestElement (elements) {
-        var dropzone,
-            deepestZone = elements[0],
-            index = deepestZone? 0: -1,
-            parent,
-            deepestZoneParents = [],
-            dropzoneParents = [],
-            child,
-            i,
-            n;
-
-        for (i = 1; i < elements.length; i++) {
-            dropzone = elements[i];
-
-            // an element might belong to multiple selector dropzones
-            if (!dropzone || dropzone === deepestZone) {
-                continue;
-            }
-
-            if (!deepestZone) {
-                deepestZone = dropzone;
-                index = i;
-                continue;
-            }
-
-            // check if the deepest or current are document.documentElement or document.rootElement
-            // - if the current dropzone is, do nothing and continue
-            if (dropzone.parentNode === dropzone.ownerDocument) {
-                continue;
-            }
-            // - if deepest is, update with the current dropzone and continue to next
-            else if (deepestZone.parentNode === dropzone.ownerDocument) {
-                deepestZone = dropzone;
-                index = i;
-                continue;
-            }
-
-            if (!deepestZoneParents.length) {
-                parent = deepestZone;
-                while (parent.parentNode && parent.parentNode !== parent.ownerDocument) {
-                    deepestZoneParents.unshift(parent);
-                    parent = parent.parentNode;
-                }
-            }
-
-            // if this element is an svg element and the current deepest is
-            // an HTMLElement
-            if (deepestZone instanceof HTMLElement
-                && dropzone instanceof SVGElement
-                && !(dropzone instanceof SVGSVGElement)) {
-
-                if (dropzone === deepestZone.parentNode) {
-                    continue;
-                }
-
-                parent = dropzone.ownerSVGElement;
-            }
-            else {
-                parent = dropzone;
-            }
-
-            dropzoneParents = [];
-
-            while (parent.parentNode !== parent.ownerDocument) {
-                dropzoneParents.unshift(parent);
-                parent = parent.parentNode;
-            }
-
-            n = 0;
-
-            // get (position of last common ancestor) + 1
-            while (dropzoneParents[n] && dropzoneParents[n] === deepestZoneParents[n]) {
-                n++;
-            }
-
-            var parents = [
-                dropzoneParents[n - 1],
-                dropzoneParents[n],
-                deepestZoneParents[n]
-            ];
-
-            child = parents[0].lastChild;
-
-            while (child) {
-                if (child === parents[1]) {
-                    deepestZone = dropzone;
-                    index = i;
-                    deepestZoneParents = [];
-
-                    break;
-                }
-                else if (child === parents[2]) {
-                    break;
-                }
-
-                child = child.previousSibling;
-            }
-        }
-
-        return index;
-    }
-
-    function Interaction () {
-        this.target          = null; // current interactable being interacted with
-        this.element         = null; // the target element of the interactable
-        this.dropTarget      = null; // the dropzone a drag target might be dropped into
-        this.dropElement     = null; // the element at the time of checking
-        this.prevDropTarget  = null; // the dropzone that was recently dragged away from
-        this.prevDropElement = null; // the element at the time of checking
-
-        this.prepared        = {     // action that's ready to be fired on next move event
-            name : null,
-            axis : null,
-            edges: null
-        };
-
-        this.matches         = [];   // all selectors that are matched by target element
-        this.matchElements   = [];   // corresponding elements
-
-        this.inertiaStatus = {
-            active       : false,
-            smoothEnd    : false,
-            ending       : false,
-
-            startEvent: null,
-            upCoords: {},
-
-            xe: 0, ye: 0,
-            sx: 0, sy: 0,
-
-            t0: 0,
-            vx0: 0, vys: 0,
-            duration: 0,
-
-            resumeDx: 0,
-            resumeDy: 0,
-
-            lambda_v0: 0,
-            one_ve_v0: 0,
-            i  : null
-        };
-
-        if (isFunction(Function.prototype.bind)) {
-            this.boundInertiaFrame = this.inertiaFrame.bind(this);
-            this.boundSmoothEndFrame = this.smoothEndFrame.bind(this);
-        }
-        else {
-            var that = this;
-
-            this.boundInertiaFrame = function () { return that.inertiaFrame(); };
-            this.boundSmoothEndFrame = function () { return that.smoothEndFrame(); };
-        }
-
-        this.activeDrops = {
-            dropzones: [],      // the dropzones that are mentioned below
-            elements : [],      // elements of dropzones that accept the target draggable
-            rects    : []       // the rects of the elements mentioned above
-        };
-
-        // keep track of added pointers
-        this.pointers    = [];
-        this.pointerIds  = [];
-        this.downTargets = [];
-        this.downTimes   = [];
-        this.holdTimers  = [];
-
-        // Previous native pointer move event coordinates
-        this.prevCoords = {
-            page     : { x: 0, y: 0 },
-            client   : { x: 0, y: 0 },
-            timeStamp: 0
-        };
-        // current native pointer move event coordinates
-        this.curCoords = {
-            page     : { x: 0, y: 0 },
-            client   : { x: 0, y: 0 },
-            timeStamp: 0
-        };
-
-        // Starting InteractEvent pointer coordinates
-        this.startCoords = {
-            page     : { x: 0, y: 0 },
-            client   : { x: 0, y: 0 },
-            timeStamp: 0
-        };
-
-        // Change in coordinates and time of the pointer
-        this.pointerDelta = {
-            page     : { x: 0, y: 0, vx: 0, vy: 0, speed: 0 },
-            client   : { x: 0, y: 0, vx: 0, vy: 0, speed: 0 },
-            timeStamp: 0
-        };
-
-        this.downEvent   = null;    // pointerdown/mousedown/touchstart event
-        this.downPointer = {};
-
-        this._eventTarget    = null;
-        this._curEventTarget = null;
-
-        this.prevEvent = null;      // previous action event
-        this.tapTime   = 0;         // time of the most recent tap event
-        this.prevTap   = null;
-
-        this.startOffset    = { left: 0, right: 0, top: 0, bottom: 0 };
-        this.restrictOffset = { left: 0, right: 0, top: 0, bottom: 0 };
-        this.snapOffsets    = [];
-
-        this.gesture = {
-            start: { x: 0, y: 0 },
-
-            startDistance: 0,   // distance between two touches of touchStart
-            prevDistance : 0,
-            distance     : 0,
-
-            scale: 1,           // gesture.distance / gesture.startDistance
-
-            startAngle: 0,      // angle of line joining two touches
-            prevAngle : 0       // angle of the previous gesture event
-        };
-
-        this.snapStatus = {
-            x       : 0, y       : 0,
-            dx      : 0, dy      : 0,
-            realX   : 0, realY   : 0,
-            snappedX: 0, snappedY: 0,
-            targets : [],
-            locked  : false,
-            changed : false
-        };
-
-        this.restrictStatus = {
-            dx         : 0, dy         : 0,
-            restrictedX: 0, restrictedY: 0,
-            snap       : null,
-            restricted : false,
-            changed    : false
-        };
-
-        this.restrictStatus.snap = this.snapStatus;
-
-        this.pointerIsDown   = false;
-        this.pointerWasMoved = false;
-        this.gesturing       = false;
-        this.dragging        = false;
-        this.resizing        = false;
-        this.resizeAxes      = 'xy';
-
-        this.mouse = false;
-
-        interactions.push(this);
-    }
-
-    Interaction.prototype = {
-        getPageXY  : function (pointer, xy) { return   getPageXY(pointer, xy, this); },
-        getClientXY: function (pointer, xy) { return getClientXY(pointer, xy, this); },
-        setEventXY : function (target, ptr) { return  setEventXY(target, ptr, this); },
-
-        pointerOver: function (pointer, event, eventTarget) {
-            if (this.prepared.name || !this.mouse) { return; }
-
-            var curMatches = [],
-                curMatchElements = [],
-                prevTargetElement = this.element;
-
-            this.addPointer(pointer);
-
-            if (this.target
-                && (testIgnore(this.target, this.element, eventTarget)
-                || !testAllow(this.target, this.element, eventTarget))) {
-                // if the eventTarget should be ignored or shouldn't be allowed
-                // clear the previous target
-                this.target = null;
-                this.element = null;
-                this.matches = [];
-                this.matchElements = [];
-            }
-
-            var elementInteractable = interactables.get(eventTarget),
-                elementAction = (elementInteractable
-                && !testIgnore(elementInteractable, eventTarget, eventTarget)
-                && testAllow(elementInteractable, eventTarget, eventTarget)
-                && validateAction(
-                    elementInteractable.getAction(pointer, event, this, eventTarget),
-                    elementInteractable));
-
-            if (elementAction && !withinInteractionLimit(elementInteractable, eventTarget, elementAction)) {
-                elementAction = null;
-            }
-
-            function pushCurMatches (interactable, selector) {
-                if (interactable
-                    && inContext(interactable, eventTarget)
-                    && !testIgnore(interactable, eventTarget, eventTarget)
-                    && testAllow(interactable, eventTarget, eventTarget)
-                    && matchesSelector(eventTarget, selector)) {
-
-                    curMatches.push(interactable);
-                    curMatchElements.push(eventTarget);
-                }
-            }
-
-            if (elementAction) {
-                this.target = elementInteractable;
-                this.element = eventTarget;
-                this.matches = [];
-                this.matchElements = [];
-            }
-            else {
-                interactables.forEachSelector(pushCurMatches);
-
-                if (this.validateSelector(pointer, event, curMatches, curMatchElements)) {
-                    this.matches = curMatches;
-                    this.matchElements = curMatchElements;
-
-                    this.pointerHover(pointer, event, this.matches, this.matchElements);
-                    events.add(eventTarget,
-                        supportsPointerEvent? pEventTypes.move : 'mousemove',
-                        listeners.pointerHover);
-                }
-                else if (this.target) {
-                    if (nodeContains(prevTargetElement, eventTarget)) {
-                        this.pointerHover(pointer, event, this.matches, this.matchElements);
-                        events.add(this.element,
-                            supportsPointerEvent? pEventTypes.move : 'mousemove',
-                            listeners.pointerHover);
-                    }
-                    else {
-                        this.target = null;
-                        this.element = null;
-                        this.matches = [];
-                        this.matchElements = [];
-                    }
-                }
-            }
-        },
-
-        // Check what action would be performed on pointerMove target if a mouse
-        // button were pressed and change the cursor accordingly
-        pointerHover: function (pointer, event, eventTarget, curEventTarget, matches, matchElements) {
-            var target = this.target;
-
-            if (!this.prepared.name && this.mouse) {
-
-                var action;
-
-                // update pointer coords for defaultActionChecker to use
-                this.setEventXY(this.curCoords, [pointer]);
-
-                if (matches) {
-                    action = this.validateSelector(pointer, event, matches, matchElements);
-                }
-                else if (target) {
-                    action = validateAction(target.getAction(this.pointers[0], event, this, this.element), this.target);
-                }
-
-                if (target && target.options.styleCursor) {
-                    if (action) {
-                        target._doc.documentElement.style.cursor = getActionCursor(action);
-                    }
-                    else {
-                        target._doc.documentElement.style.cursor = '';
-                    }
-                }
-            }
-            else if (this.prepared.name) {
-                this.checkAndPreventDefault(event, target, this.element);
-            }
-        },
-
-        pointerOut: function (pointer, event, eventTarget) {
-            if (this.prepared.name) { return; }
-
-            // Remove temporary event listeners for selector Interactables
-            if (!interactables.get(eventTarget)) {
-                events.remove(eventTarget,
-                    supportsPointerEvent? pEventTypes.move : 'mousemove',
-                    listeners.pointerHover);
-            }
-
-            if (this.target && this.target.options.styleCursor && !this.interacting()) {
-                this.target._doc.documentElement.style.cursor = '';
-            }
-        },
-
-        selectorDown: function (pointer, event, eventTarget, curEventTarget) {
-            var that = this,
-                // copy event to be used in timeout for IE8
-                eventCopy = events.useAttachEvent? extend({}, event) : event,
-                element = eventTarget,
-                pointerIndex = this.addPointer(pointer),
-                action;
-
-            this.holdTimers[pointerIndex] = setTimeout(function () {
-                that.pointerHold(events.useAttachEvent? eventCopy : pointer, eventCopy, eventTarget, curEventTarget);
-            }, defaultOptions._holdDuration);
-
-            this.pointerIsDown = true;
-
-            // Check if the down event hits the current inertia target
-            if (this.inertiaStatus.active && this.target.selector) {
-                // climb up the DOM tree from the event target
-                while (isElement(element)) {
-
-                    // if this element is the current inertia target element
-                    if (element === this.element
-                        // and the prospective action is the same as the ongoing one
-                        && validateAction(this.target.getAction(pointer, event, this, this.element), this.target).name === this.prepared.name) {
-
-                        // stop inertia so that the next move will be a normal one
-                        cancelFrame(this.inertiaStatus.i);
-                        this.inertiaStatus.active = false;
-
-                        this.collectEventTargets(pointer, event, eventTarget, 'down');
-                        return;
-                    }
-                    element = parentElement(element);
-                }
-            }
-
-            // do nothing if interacting
-            if (this.interacting()) {
-                this.collectEventTargets(pointer, event, eventTarget, 'down');
-                return;
-            }
-
-            function pushMatches (interactable, selector, context) {
-                var elements = ie8MatchesSelector
-                    ? context.querySelectorAll(selector)
-                    : undefined;
-
-                if (inContext(interactable, element)
-                    && !testIgnore(interactable, element, eventTarget)
-                    && testAllow(interactable, element, eventTarget)
-                    && matchesSelector(element, selector, elements)) {
-
-                    that.matches.push(interactable);
-                    that.matchElements.push(element);
-                }
-            }
-
-            // update pointer coords for defaultActionChecker to use
-            this.setEventXY(this.curCoords, [pointer]);
-            this.downEvent = event;
-
-            while (isElement(element) && !action) {
-                this.matches = [];
-                this.matchElements = [];
-
-                interactables.forEachSelector(pushMatches);
-
-                action = this.validateSelector(pointer, event, this.matches, this.matchElements);
-                element = parentElement(element);
-            }
-
-            if (action) {
-                this.prepared.name  = action.name;
-                this.prepared.axis  = action.axis;
-                this.prepared.edges = action.edges;
-
-                this.collectEventTargets(pointer, event, eventTarget, 'down');
-
-                return this.pointerDown(pointer, event, eventTarget, curEventTarget, action);
-            }
-            else {
-                // do these now since pointerDown isn't being called from here
-                this.downTimes[pointerIndex] = new Date().getTime();
-                this.downTargets[pointerIndex] = eventTarget;
-                pointerExtend(this.downPointer, pointer);
-
-                copyCoords(this.prevCoords, this.curCoords);
-                this.pointerWasMoved = false;
-            }
-
-            this.collectEventTargets(pointer, event, eventTarget, 'down');
-        },
-
-        // Determine action to be performed on next pointerMove and add appropriate
-        // style and event Listeners
-        pointerDown: function (pointer, event, eventTarget, curEventTarget, forceAction) {
-            if (!forceAction && !this.inertiaStatus.active && this.pointerWasMoved && this.prepared.name) {
-                this.checkAndPreventDefault(event, this.target, this.element);
-
-                return;
-            }
-
-            this.pointerIsDown = true;
-            this.downEvent = event;
-
-            var pointerIndex = this.addPointer(pointer),
-                action;
-
-            // If it is the second touch of a multi-touch gesture, keep the
-            // target the same and get a new action if a target was set by the
-            // first touch
-            if (this.pointerIds.length > 1 && this.target && this.target._element && this.target._element === this.element) {
-                var newAction = validateAction(forceAction || this.target.getAction(pointer, event, this, this.element), this.target);
-
-                if (withinInteractionLimit(this.target, this.element, newAction)) {
-                    action = newAction;
-                }
-
-                this.prepared.name = null;
-            }
-            // Otherwise, set the target if there is no action prepared
-            else if (!this.prepared.name) {
-                var interactable = interactables.get(curEventTarget);
-
-                if (interactable
-                    && !testIgnore(interactable, curEventTarget, eventTarget)
-                    && testAllow(interactable, curEventTarget, eventTarget)
-                    && (action = validateAction(forceAction || interactable.getAction(pointer, event, this, curEventTarget), interactable, eventTarget))
-                    && withinInteractionLimit(interactable, curEventTarget, action)) {
-                    this.target = interactable;
-                    this.element = curEventTarget;
-                }
-            }
-
-            var target = this.target,
-                options = target && target.options;
-
-            if (target && (forceAction || !this.prepared.name)) {
-                action = action || validateAction(forceAction || target.getAction(pointer, event, this, curEventTarget), target, this.element);
-
-                this.setEventXY(this.startCoords, this.pointers);
-
-                if (!action) { return; }
-
-                if (options.styleCursor) {
-                    target._doc.documentElement.style.cursor = getActionCursor(action);
-                }
-
-                this.resizeAxes = action.name === 'resize'? action.axis : null;
-
-                if (action === 'gesture' && this.pointerIds.length < 2) {
-                    action = null;
-                }
-
-                this.prepared.name  = action.name;
-                this.prepared.axis  = action.axis;
-                this.prepared.edges = action.edges;
-
-                this.snapStatus.snappedX = this.snapStatus.snappedY =
-                    this.restrictStatus.restrictedX = this.restrictStatus.restrictedY = NaN;
-
-                this.downTimes[pointerIndex] = new Date().getTime();
-                this.downTargets[pointerIndex] = eventTarget;
-                pointerExtend(this.downPointer, pointer);
-
-                copyCoords(this.prevCoords, this.startCoords);
-                this.pointerWasMoved = false;
-
-                this.checkAndPreventDefault(event, target, this.element);
-            }
-            // if inertia is active try to resume action
-            else if (this.inertiaStatus.active
-                && curEventTarget === this.element
-                && validateAction(target.getAction(pointer, event, this, this.element), target).name === this.prepared.name) {
-
-                cancelFrame(this.inertiaStatus.i);
-                this.inertiaStatus.active = false;
-
-                this.checkAndPreventDefault(event, target, this.element);
-            }
-        },
-
-        setModifications: function (coords, preEnd) {
-            var target         = this.target,
-                shouldMove     = true,
-                shouldSnap     = checkSnap(target, this.prepared.name)     && (!target.options[this.prepared.name].snap.endOnly     || preEnd),
-                shouldRestrict = checkRestrict(target, this.prepared.name) && (!target.options[this.prepared.name].restrict.endOnly || preEnd);
-
-            if (shouldSnap    ) { this.setSnapping   (coords); } else { this.snapStatus    .locked     = false; }
-            if (shouldRestrict) { this.setRestriction(coords); } else { this.restrictStatus.restricted = false; }
-
-            if (shouldSnap && this.snapStatus.locked && !this.snapStatus.changed) {
-                shouldMove = shouldRestrict && this.restrictStatus.restricted && this.restrictStatus.changed;
-            }
-            else if (shouldRestrict && this.restrictStatus.restricted && !this.restrictStatus.changed) {
-                shouldMove = false;
-            }
-
-            return shouldMove;
-        },
-
-        setStartOffsets: function (action, interactable, element) {
-            var rect = interactable.getRect(element),
-                origin = getOriginXY(interactable, element),
-                snap = interactable.options[this.prepared.name].snap,
-                restrict = interactable.options[this.prepared.name].restrict,
-                width, height;
-
-            if (rect) {
-                this.startOffset.left = this.startCoords.page.x - rect.left;
-                this.startOffset.top  = this.startCoords.page.y - rect.top;
-
-                this.startOffset.right  = rect.right  - this.startCoords.page.x;
-                this.startOffset.bottom = rect.bottom - this.startCoords.page.y;
-
-                if ('width' in rect) { width = rect.width; }
-                else { width = rect.right - rect.left; }
-                if ('height' in rect) { height = rect.height; }
-                else { height = rect.bottom - rect.top; }
-            }
-            else {
-                this.startOffset.left = this.startOffset.top = this.startOffset.right = this.startOffset.bottom = 0;
-            }
-
-            this.snapOffsets.splice(0);
-
-            var snapOffset = snap && snap.offset === 'startCoords'
-                ? {
-                    x: this.startCoords.page.x - origin.x,
-                    y: this.startCoords.page.y - origin.y
-                }
-                : snap && snap.offset || { x: 0, y: 0 };
-
-            if (rect && snap && snap.relativePoints && snap.relativePoints.length) {
-                for (var i = 0; i < snap.relativePoints.length; i++) {
-                    this.snapOffsets.push({
-                        x: this.startOffset.left - (width  * snap.relativePoints[i].x) + snapOffset.x,
-                        y: this.startOffset.top  - (height * snap.relativePoints[i].y) + snapOffset.y
-                    });
-                }
-            }
-            else {
-                this.snapOffsets.push(snapOffset);
-            }
-
-            if (rect && restrict.elementRect) {
-                this.restrictOffset.left = this.startOffset.left - (width  * restrict.elementRect.left);
-                this.restrictOffset.top  = this.startOffset.top  - (height * restrict.elementRect.top);
-
-                this.restrictOffset.right  = this.startOffset.right  - (width  * (1 - restrict.elementRect.right));
-                this.restrictOffset.bottom = this.startOffset.bottom - (height * (1 - restrict.elementRect.bottom));
-            }
-            else {
-                this.restrictOffset.left = this.restrictOffset.top = this.restrictOffset.right = this.restrictOffset.bottom = 0;
-            }
-        },
-
-        /*\
-         * Interaction.start
-         [ method ]
-         *
-         * Start an action with the given Interactable and Element as tartgets. The
-         * action must be enabled for the target Interactable and an appropriate number
-         * of pointers must be held down â€“ 1 for drag/resize, 2 for gesture.
-         *
-         * Use it with `interactable.<action>able({ manualStart: false })` to always
-         * [start actions manually](https://github.com/taye/interact.js/issues/114)
-         *
-         - action       (object)  The action to be performed - drag, resize, etc.
-         - interactable (Interactable) The Interactable to target
-         - element      (Element) The DOM Element to target
-         = (object) interact
-         **
-         | interact(target)
-         |   .draggable({
-         |     // disable the default drag start by down->move
-         |     manualStart: true
-         |   })
-         |   // start dragging after the user holds the pointer down
-         |   .on('hold', function (event) {
-         |     var interaction = event.interaction;
-         |
-         |     if (!interaction.interacting()) {
-         |       interaction.start({ name: 'drag' },
-         |                         event.interactable,
-         |                         event.currentTarget);
-         |     }
-         | });
-         \*/
-        start: function (action, interactable, element) {
-            if (this.interacting()
-                || !this.pointerIsDown
-                || this.pointerIds.length < (action.name === 'gesture'? 2 : 1)) {
-                return;
-            }
-
-            // if this interaction had been removed after stopping
-            // add it back
-            if (indexOf(interactions, this) === -1) {
-                interactions.push(this);
-            }
-
-            // set the startCoords if there was no prepared action
-            if (!this.prepared.name) {
-                this.setEventXY(this.startCoords, this.pointers);
-            }
-
-            this.prepared.name  = action.name;
-            this.prepared.axis  = action.axis;
-            this.prepared.edges = action.edges;
-            this.target         = interactable;
-            this.element        = element;
-
-            this.setStartOffsets(action.name, interactable, element);
-            this.setModifications(this.startCoords.page);
-
-            this.prevEvent = this[this.prepared.name + 'Start'](this.downEvent);
-        },
-
-        pointerMove: function (pointer, event, eventTarget, curEventTarget, preEnd) {
-            if (this.inertiaStatus.active) {
-                var pageUp   = this.inertiaStatus.upCoords.page;
-                var clientUp = this.inertiaStatus.upCoords.client;
-
-                var inertiaPosition = {
-                    pageX  : pageUp.x   + this.inertiaStatus.sx,
-                    pageY  : pageUp.y   + this.inertiaStatus.sy,
-                    clientX: clientUp.x + this.inertiaStatus.sx,
-                    clientY: clientUp.y + this.inertiaStatus.sy
-                };
-
-                this.setEventXY(this.curCoords, [inertiaPosition]);
-            }
-            else {
-                this.recordPointer(pointer);
-                this.setEventXY(this.curCoords, this.pointers);
-            }
-
-            var duplicateMove = (this.curCoords.page.x === this.prevCoords.page.x
-            && this.curCoords.page.y === this.prevCoords.page.y
-            && this.curCoords.client.x === this.prevCoords.client.x
-            && this.curCoords.client.y === this.prevCoords.client.y);
-
-            var dx, dy,
-                pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer));
-
-            // register movement greater than pointerMoveTolerance
-            if (this.pointerIsDown && !this.pointerWasMoved) {
-                dx = this.curCoords.client.x - this.startCoords.client.x;
-                dy = this.curCoords.client.y - this.startCoords.client.y;
-
-                this.pointerWasMoved = hypot(dx, dy) > pointerMoveTolerance;
-            }
-
-            if (!duplicateMove && (!this.pointerIsDown || this.pointerWasMoved)) {
-                if (this.pointerIsDown) {
-                    clearTimeout(this.holdTimers[pointerIndex]);
-                }
-
-                this.collectEventTargets(pointer, event, eventTarget, 'move');
-            }
-
-            if (!this.pointerIsDown) { return; }
-
-            if (duplicateMove && this.pointerWasMoved && !preEnd) {
-                this.checkAndPreventDefault(event, this.target, this.element);
-                return;
-            }
-
-            // set pointer coordinate, time changes and speeds
-            setEventDeltas(this.pointerDelta, this.prevCoords, this.curCoords);
-
-            if (!this.prepared.name) { return; }
-
-            if (this.pointerWasMoved
-                // ignore movement while inertia is active
-                && (!this.inertiaStatus.active || (pointer instanceof InteractEvent && /inertiastart/.test(pointer.type)))) {
-
-                // if just starting an action, calculate the pointer speed now
-                if (!this.interacting()) {
-                    setEventDeltas(this.pointerDelta, this.prevCoords, this.curCoords);
-
-                    // check if a drag is in the correct axis
-                    if (this.prepared.name === 'drag') {
-                        var absX = Math.abs(dx),
-                            absY = Math.abs(dy),
-                            targetAxis = this.target.options.drag.axis,
-                            axis = (absX > absY ? 'x' : absX < absY ? 'y' : 'xy');
-
-                        // if the movement isn't in the axis of the interactable
-                        if (axis !== 'xy' && targetAxis !== 'xy' && targetAxis !== axis) {
-                            // cancel the prepared action
-                            this.prepared.name = null;
-
-                            // then try to get a drag from another ineractable
-
-                            var element = eventTarget;
-
-                            // check element interactables
-                            while (isElement(element)) {
-                                var elementInteractable = interactables.get(element);
-
-                                if (elementInteractable
-                                    && elementInteractable !== this.target
-                                    && !elementInteractable.options.drag.manualStart
-                                    && elementInteractable.getAction(this.downPointer, this.downEvent, this, element).name === 'drag'
-                                    && checkAxis(axis, elementInteractable)) {
-
-                                    this.prepared.name = 'drag';
-                                    this.target = elementInteractable;
-                                    this.element = element;
-                                    break;
-                                }
-
-                                element = parentElement(element);
-                            }
-
-                            // if there's no drag from element interactables,
-                            // check the selector interactables
-                            if (!this.prepared.name) {
-                                var thisInteraction = this;
-
-                                var getDraggable = function (interactable, selector, context) {
-                                    var elements = ie8MatchesSelector
-                                        ? context.querySelectorAll(selector)
-                                        : undefined;
-
-                                    if (interactable === thisInteraction.target) { return; }
-
-                                    if (inContext(interactable, eventTarget)
-                                        && !interactable.options.drag.manualStart
-                                        && !testIgnore(interactable, element, eventTarget)
-                                        && testAllow(interactable, element, eventTarget)
-                                        && matchesSelector(element, selector, elements)
-                                        && interactable.getAction(thisInteraction.downPointer, thisInteraction.downEvent, thisInteraction, element).name === 'drag'
-                                        && checkAxis(axis, interactable)
-                                        && withinInteractionLimit(interactable, element, 'drag')) {
-
-                                        return interactable;
-                                    }
-                                };
-
-                                element = eventTarget;
-
-                                while (isElement(element)) {
-                                    var selectorInteractable = interactables.forEachSelector(getDraggable);
-
-                                    if (selectorInteractable) {
-                                        this.prepared.name = 'drag';
-                                        this.target = selectorInteractable;
-                                        this.element = element;
-                                        break;
-                                    }
-
-                                    element = parentElement(element);
-                                }
-                            }
-                        }
-                    }
-                }
-
-                var starting = !!this.prepared.name && !this.interacting();
-
-                if (starting
-                    && (this.target.options[this.prepared.name].manualStart
-                    || !withinInteractionLimit(this.target, this.element, this.prepared))) {
-                    this.stop(event);
-                    return;
-                }
-
-                if (this.prepared.name && this.target) {
-                    if (starting) {
-                        this.start(this.prepared, this.target, this.element);
-                    }
-
-                    var shouldMove = this.setModifications(this.curCoords.page, preEnd);
-
-                    // move if snapping or restriction doesn't prevent it
-                    if (shouldMove || starting) {
-                        this.prevEvent = this[this.prepared.name + 'Move'](event);
-                    }
-
-                    this.checkAndPreventDefault(event, this.target, this.element);
-                }
-            }
-
-            copyCoords(this.prevCoords, this.curCoords);
-
-            if (this.dragging || this.resizing) {
-                this.autoScrollMove(pointer);
-            }
-        },
-
-        dragStart: function (event) {
-            var dragEvent = new InteractEvent(this, event, 'drag', 'start', this.element);
-
-            this.dragging = true;
-            this.target.fire(dragEvent);
-
-            // reset active dropzones
-            this.activeDrops.dropzones = [];
-            this.activeDrops.elements  = [];
-            this.activeDrops.rects     = [];
-
-            if (!this.dynamicDrop) {
-                this.setActiveDrops(this.element);
-            }
-
-            var dropEvents = this.getDropEvents(event, dragEvent);
-
-            if (dropEvents.activate) {
-                this.fireActiveDrops(dropEvents.activate);
-            }
-
-            return dragEvent;
-        },
-
-        dragMove: function (event) {
-            var target = this.target,
-                dragEvent  = new InteractEvent(this, event, 'drag', 'move', this.element),
-                draggableElement = this.element,
-                drop = this.getDrop(dragEvent, event, draggableElement);
-
-            this.dropTarget = drop.dropzone;
-            this.dropElement = drop.element;
-
-            var dropEvents = this.getDropEvents(event, dragEvent);
-
-            target.fire(dragEvent);
-
-            if (dropEvents.leave) { this.prevDropTarget.fire(dropEvents.leave); }
-            if (dropEvents.enter) {     this.dropTarget.fire(dropEvents.enter); }
-            if (dropEvents.move ) {     this.dropTarget.fire(dropEvents.move ); }
-
-            this.prevDropTarget  = this.dropTarget;
-            this.prevDropElement = this.dropElement;
-
-            return dragEvent;
-        },
-
-        resizeStart: function (event) {
-            var resizeEvent = new InteractEvent(this, event, 'resize', 'start', this.element);
-
-            if (this.prepared.edges) {
-                var startRect = this.target.getRect(this.element);
-
-                /*
-                 * When using the `resizable.square` or `resizable.preserveAspectRatio` options, resizing from one edge
-                 * will affect another. E.g. with `resizable.square`, resizing to make the right edge larger will make
-                 * the bottom edge larger by the same amount. We call these 'linked' edges. Any linked edges will depend
-                 * on the active edges and the edge being interacted with.
-                 */
-                if (this.target.options.resize.square || this.target.options.resize.preserveAspectRatio) {
-                    var linkedEdges = extend({}, this.prepared.edges);
-
-                    linkedEdges.top    = linkedEdges.top    || (linkedEdges.left   && !linkedEdges.bottom);
-                    linkedEdges.left   = linkedEdges.left   || (linkedEdges.top    && !linkedEdges.right );
-                    linkedEdges.bottom = linkedEdges.bottom || (linkedEdges.right  && !linkedEdges.top   );
-                    linkedEdges.right  = linkedEdges.right  || (linkedEdges.bottom && !linkedEdges.left  );
-
-                    this.prepared._linkedEdges = linkedEdges;
-                }
-                else {
-                    this.prepared._linkedEdges = null;
-                }
-
-                // if using `resizable.preserveAspectRatio` option, record aspect ratio at the start of the resize
-                if (this.target.options.resize.preserveAspectRatio) {
-                    this.resizeStartAspectRatio = startRect.width / startRect.height;
-                }
-
-                this.resizeRects = {
-                    start     : startRect,
-                    current   : extend({}, startRect),
-                    restricted: extend({}, startRect),
-                    previous  : extend({}, startRect),
-                    delta     : {
-                        left: 0, right : 0, width : 0,
-                        top : 0, bottom: 0, height: 0
-                    }
-                };
-
-                resizeEvent.rect = this.resizeRects.restricted;
-                resizeEvent.deltaRect = this.resizeRects.delta;
-            }
-
-            this.target.fire(resizeEvent);
-
-            this.resizing = true;
-
-            return resizeEvent;
-        },
-
-        resizeMove: function (event) {
-            var resizeEvent = new InteractEvent(this, event, 'resize', 'move', this.element);
-
-            var edges = this.prepared.edges,
-                invert = this.target.options.resize.invert,
-                invertible = invert === 'reposition' || invert === 'negate';
-
-            if (edges) {
-                var dx = resizeEvent.dx,
-                    dy = resizeEvent.dy,
-
-                    start      = this.resizeRects.start,
-                    current    = this.resizeRects.current,
-                    restricted = this.resizeRects.restricted,
-                    delta      = this.resizeRects.delta,
-                    previous   = extend(this.resizeRects.previous, restricted),
-
-                    originalEdges = edges;
-
-                // `resize.preserveAspectRatio` takes precedence over `resize.square`
-                if (this.target.options.resize.preserveAspectRatio) {
-                    var resizeStartAspectRatio = this.resizeStartAspectRatio;
-
-                    edges = this.prepared._linkedEdges;
-
-                    if ((originalEdges.left && originalEdges.bottom)
-                        || (originalEdges.right && originalEdges.top)) {
-                        dy = -dx / resizeStartAspectRatio;
-                    }
-                    else if (originalEdges.left || originalEdges.right) { dy = dx / resizeStartAspectRatio; }
-                    else if (originalEdges.top || originalEdges.bottom) { dx = dy * resizeStartAspectRatio; }
-                }
-                else if (this.target.options.resize.square) {
-                    edges = this.prepared._linkedEdges;
-
-                    if ((originalEdges.left && originalEdges.bottom)
-                        || (originalEdges.right && originalEdges.top)) {
-                        dy = -dx;
-                    }
-                    else if (originalEdges.left || originalEdges.right) { dy = dx; }
-                    else if (originalEdges.top || originalEdges.bottom) { dx = dy; }
-                }
-
-                // update the 'current' rect without modifications
-                if (edges.top   ) { current.top    += dy; }
-                if (edges.bottom) { current.bottom += dy; }
-                if (edges.left  ) { current.left   += dx; }
-                if (edges.right ) { current.right  += dx; }
-
-                if (invertible) {
-                    // if invertible, copy the current rect
-                    extend(restricted, current);
-
-                    if (invert === 'reposition') {
-                        // swap edge values if necessary to keep width/height positive
-                        var swap;
-
-                        if (restricted.top > restricted.bottom) {
-                            swap = restricted.top;
-
-                            restricted.top = restricted.bottom;
-                            restricted.bottom = swap;
-                        }
-                        if (restricted.left > restricted.right) {
-                            swap = restricted.left;
-
-                            restricted.left = restricted.right;
-                            restricted.right = swap;
-                        }
-                    }
-                }
-                else {
-                    // if not invertible, restrict to minimum of 0x0 rect
-                    restricted.top    = Math.min(current.top, start.bottom);
-                    restricted.bottom = Math.max(current.bottom, start.top);
-                    restricted.left   = Math.min(current.left, start.right);
-                    restricted.right  = Math.max(current.right, start.left);
-                }
-
-                restricted.width  = restricted.right  - restricted.left;
-                restricted.height = restricted.bottom - restricted.top ;
-
-                for (var edge in restricted) {
-                    delta[edge] = restricted[edge] - previous[edge];
-                }
-
-                resizeEvent.edges = this.prepared.edges;
-                resizeEvent.rect = restricted;
-                resizeEvent.deltaRect = delta;
-            }
-
-            this.target.fire(resizeEvent);
-
-            return resizeEvent;
-        },
-
-        gestureStart: function (event) {
-            var gestureEvent = new InteractEvent(this, event, 'gesture', 'start', this.element);
-
-            gestureEvent.ds = 0;
-
-            this.gesture.startDistance = this.gesture.prevDistance = gestureEvent.distance;
-            this.gesture.startAngle = this.gesture.prevAngle = gestureEvent.angle;
-            this.gesture.scale = 1;
-
-            this.gesturing = true;
-
-            this.target.fire(gestureEvent);
-
-            return gestureEvent;
-        },
-
-        gestureMove: function (event) {
-            if (!this.pointerIds.length) {
-                return this.prevEvent;
-            }
-
-            var gestureEvent;
-
-            gestureEvent = new InteractEvent(this, event, 'gesture', 'move', this.element);
-            gestureEvent.ds = gestureEvent.scale - this.gesture.scale;
-
-            this.target.fire(gestureEvent);
-
-            this.gesture.prevAngle = gestureEvent.angle;
-            this.gesture.prevDistance = gestureEvent.distance;
-
-            if (gestureEvent.scale !== Infinity &&
-                gestureEvent.scale !== null &&
-                gestureEvent.scale !== undefined  &&
-                !isNaN(gestureEvent.scale)) {
-
-                this.gesture.scale = gestureEvent.scale;
-            }
-
-            return gestureEvent;
-        },
-
-        pointerHold: function (pointer, event, eventTarget) {
-            this.collectEventTargets(pointer, event, eventTarget, 'hold');
-        },
-
-        pointerUp: function (pointer, event, eventTarget, curEventTarget) {
-            var pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer));
-
-            clearTimeout(this.holdTimers[pointerIndex]);
-
-            this.collectEventTargets(pointer, event, eventTarget, 'up' );
-            this.collectEventTargets(pointer, event, eventTarget, 'tap');
-
-            this.pointerEnd(pointer, event, eventTarget, curEventTarget);
-
-            this.removePointer(pointer);
-        },
-
-        pointerCancel: function (pointer, event, eventTarget, curEventTarget) {
-            var pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer));
-
-            clearTimeout(this.holdTimers[pointerIndex]);
-
-            this.collectEventTargets(pointer, event, eventTarget, 'cancel');
-            this.pointerEnd(pointer, event, eventTarget, curEventTarget);
-
-            this.removePointer(pointer);
-        },
-
-        // http://www.quirksmode.org/dom/events/click.html
-        // >Events leading to dblclick
-        //
-        // IE8 doesn't fire down event before dblclick.
-        // This workaround tries to fire a tap and doubletap after dblclick
-        ie8Dblclick: function (pointer, event, eventTarget) {
-            if (this.prevTap
-                && event.clientX === this.prevTap.clientX
-                && event.clientY === this.prevTap.clientY
-                && eventTarget   === this.prevTap.target) {
-
-                this.downTargets[0] = eventTarget;
-                this.downTimes[0] = new Date().getTime();
-                this.collectEventTargets(pointer, event, eventTarget, 'tap');
-            }
-        },
-
-        // End interact move events and stop auto-scroll unless inertia is enabled
-        pointerEnd: function (pointer, event, eventTarget, curEventTarget) {
-            var endEvent,
-                target = this.target,
-                options = target && target.options,
-                inertiaOptions = options && this.prepared.name && options[this.prepared.name].inertia,
-                inertiaStatus = this.inertiaStatus;
-
-            if (this.interacting()) {
-
-                if (inertiaStatus.active && !inertiaStatus.ending) { return; }
-
-                var pointerSpeed,
-                    now = new Date().getTime(),
-                    inertiaPossible = false,
-                    inertia = false,
-                    smoothEnd = false,
-                    endSnap = checkSnap(target, this.prepared.name) && options[this.prepared.name].snap.endOnly,
-                    endRestrict = checkRestrict(target, this.prepared.name) && options[this.prepared.name].restrict.endOnly,
-                    dx = 0,
-                    dy = 0,
-                    startEvent;
-
-                if (this.dragging) {
-                    if      (options.drag.axis === 'x' ) { pointerSpeed = Math.abs(this.pointerDelta.client.vx); }
-                    else if (options.drag.axis === 'y' ) { pointerSpeed = Math.abs(this.pointerDelta.client.vy); }
-                    else   /*options.drag.axis === 'xy'*/{ pointerSpeed = this.pointerDelta.client.speed; }
-                }
-                else {
-                    pointerSpeed = this.pointerDelta.client.speed;
-                }
-
-                // check if inertia should be started
-                inertiaPossible = (inertiaOptions && inertiaOptions.enabled
-                && this.prepared.name !== 'gesture'
-                && event !== inertiaStatus.startEvent);
-
-                inertia = (inertiaPossible
-                && (now - this.curCoords.timeStamp) < 50
-                && pointerSpeed > inertiaOptions.minSpeed
-                && pointerSpeed > inertiaOptions.endSpeed);
-
-                if (inertiaPossible && !inertia && (endSnap || endRestrict)) {
-
-                    var snapRestrict = {};
-
-                    snapRestrict.snap = snapRestrict.restrict = snapRestrict;
-
-                    if (endSnap) {
-                        this.setSnapping(this.curCoords.page, snapRestrict);
-                        if (snapRestrict.locked) {
-                            dx += snapRestrict.dx;
-                            dy += snapRestrict.dy;
-                        }
-                    }
-
-                    if (endRestrict) {
-                        this.setRestriction(this.curCoords.page, snapRestrict);
-                        if (snapRestrict.restricted) {
-                            dx += snapRestrict.dx;
-                            dy += snapRestrict.dy;
-                        }
-                    }
-
-                    if (dx || dy) {
-                        smoothEnd = true;
-                    }
-                }
-
-                if (inertia || smoothEnd) {
-                    copyCoords(inertiaStatus.upCoords, this.curCoords);
-
-                    this.pointers[0] = inertiaStatus.startEvent = startEvent =
-                        new InteractEvent(this, event, this.prepared.name, 'inertiastart', this.element);
-
-                    inertiaStatus.t0 = now;
-
-                    target.fire(inertiaStatus.startEvent);
-
-                    if (inertia) {
-                        inertiaStatus.vx0 = this.pointerDelta.client.vx;
-                        inertiaStatus.vy0 = this.pointerDelta.client.vy;
-                        inertiaStatus.v0 = pointerSpeed;
-
-                        this.calcInertia(inertiaStatus);
-
-                        var page = extend({}, this.curCoords.page),
-                            origin = getOriginXY(target, this.element),
-                            statusObject;
-
-                        page.x = page.x + inertiaStatus.xe - origin.x;
-                        page.y = page.y + inertiaStatus.ye - origin.y;
-
-                        statusObject = {
-                            useStatusXY: true,
-                            x: page.x,
-                            y: page.y,
-                            dx: 0,
-                            dy: 0,
-                            snap: null
-                        };
-
-                        statusObject.snap = statusObject;
-
-                        dx = dy = 0;
-
-                        if (endSnap) {
-                            var snap = this.setSnapping(this.curCoords.page, statusObject);
-
-                            if (snap.locked) {
-                                dx += snap.dx;
-                                dy += snap.dy;
-                            }
-                        }
-
-                        if (endRestrict) {
-                            var restrict = this.setRestriction(this.curCoords.page, statusObject);
-
-                            if (restrict.restricted) {
-                                dx += restrict.dx;
-                                dy += restrict.dy;
-                            }
-                        }
-
-                        inertiaStatus.modifiedXe += dx;
-                        inertiaStatus.modifiedYe += dy;
-
-                        inertiaStatus.i = reqFrame(this.boundInertiaFrame);
-                    }
-                    else {
-                        inertiaStatus.smoothEnd = true;
-                        inertiaStatus.xe = dx;
-                        inertiaStatus.ye = dy;
-
-                        inertiaStatus.sx = inertiaStatus.sy = 0;
-
-                        inertiaStatus.i = reqFrame(this.boundSmoothEndFrame);
-                    }
-
-                    inertiaStatus.active = true;
-                    return;
-                }
-
-                if (endSnap || endRestrict) {
-                    // fire a move event at the snapped coordinates
-                    this.pointerMove(pointer, event, eventTarget, curEventTarget, true);
-                }
-            }
-
-            if (this.dragging) {
-                endEvent = new InteractEvent(this, event, 'drag', 'end', this.element);
-
-                var draggableElement = this.element,
-                    drop = this.getDrop(endEvent, event, draggableElement);
-
-                this.dropTarget = drop.dropzone;
-                this.dropElement = drop.element;
-
-                var dropEvents = this.getDropEvents(event, endEvent);
-
-                if (dropEvents.leave) { this.prevDropTarget.fire(dropEvents.leave); }
-                if (dropEvents.enter) {     this.dropTarget.fire(dropEvents.enter); }
-                if (dropEvents.drop ) {     this.dropTarget.fire(dropEvents.drop ); }
-                if (dropEvents.deactivate) {
-                    this.fireActiveDrops(dropEvents.deactivate);
-                }
-
-                target.fire(endEvent);
-            }
-            else if (this.resizing) {
-                endEvent = new InteractEvent(this, event, 'resize', 'end', this.element);
-                target.fire(endEvent);
-            }
-            else if (this.gesturing) {
-                endEvent = new InteractEvent(this, event, 'gesture', 'end', this.element);
-                target.fire(endEvent);
-            }
-
-            this.stop(event);
-        },
-
-        collectDrops: function (element) {
-            var drops = [],
-                elements = [],
-                i;
-
-            element = element || this.element;
-
-            // collect all dropzones and their elements which qualify for a drop
-            for (i = 0; i < interactables.length; i++) {
-                if (!interactables[i].options.drop.enabled) { continue; }
-
-                var current = interactables[i],
-                    accept = current.options.drop.accept;
-
-                // test the draggable element against the dropzone's accept setting
-                if ((isElement(accept) && accept !== element)
-                    || (isString(accept)
-                    && !matchesSelector(element, accept))) {
-
-                    continue;
-                }
-
-                // query for new elements if necessary
-                var dropElements = current.selector? current._context.querySelectorAll(current.selector) : [current._element];
-
-                for (var j = 0, len = dropElements.length; j < len; j++) {
-                    var currentElement = dropElements[j];
-
-                    if (currentElement === element) {
-                        continue;
-                    }
-
-                    drops.push(current);
-                    elements.push(currentElement);
-                }
-            }
-
-            return {
-                dropzones: drops,
-                elements: elements
-            };
-        },
-
-        fireActiveDrops: function (event) {
-            var i,
-                current,
-                currentElement,
-                prevElement;
-
-            // loop through all active dropzones and trigger event
-            for (i = 0; i < this.activeDrops.dropzones.length; i++) {
-                current = this.activeDrops.dropzones[i];
-                currentElement = this.activeDrops.elements [i];
-
-                // prevent trigger of duplicate events on same element
-                if (currentElement !== prevElement) {
-                    // set current element as event target
-                    event.target = currentElement;
-                    current.fire(event);
-                }
-                prevElement = currentElement;
-            }
-        },
-
-        // Collect a new set of possible drops and save them in activeDrops.
-        // setActiveDrops should always be called when a drag has just started or a
-        // drag event happens while dynamicDrop is true
-        setActiveDrops: function (dragElement) {
-            // get dropzones and their elements that could receive the draggable
-            var possibleDrops = this.collectDrops(dragElement, true);
-
-            this.activeDrops.dropzones = possibleDrops.dropzones;
-            this.activeDrops.elements  = possibleDrops.elements;
-            this.activeDrops.rects     = [];
-
-            for (var i = 0; i < this.activeDrops.dropzones.length; i++) {
-                this.activeDrops.rects[i] = this.activeDrops.dropzones[i].getRect(this.activeDrops.elements[i]);
-            }
-        },
-
-        getDrop: function (dragEvent, event, dragElement) {
-            var validDrops = [];
-
-            if (dynamicDrop) {
-                this.setActiveDrops(dragElement);
-            }
-
-            // collect all dropzones and their elements which qualify for a drop
-            for (var j = 0; j < this.activeDrops.dropzones.length; j++) {
-                var current        = this.activeDrops.dropzones[j],
-                    currentElement = this.activeDrops.elements [j],
-                    rect           = this.activeDrops.rects    [j];
-
-                validDrops.push(current.dropCheck(dragEvent, event, this.target, dragElement, currentElement, rect)
-                    ? currentElement
-                    : null);
-            }
-
-            // get the most appropriate dropzone based on DOM depth and order
-            var dropIndex = indexOfDeepestElement(validDrops),
-                dropzone  = this.activeDrops.dropzones[dropIndex] || null,
-                element   = this.activeDrops.elements [dropIndex] || null;
-
-            return {
-                dropzone: dropzone,
-                element: element
-            };
-        },
-
-        getDropEvents: function (pointerEvent, dragEvent) {
-            var dropEvents = {
-                enter     : null,
-                leave     : null,
-                activate  : null,
-                deactivate: null,
-                move      : null,
-                drop      : null
-            };
-
-            if (this.dropElement !== this.prevDropElement) {
-                // if there was a prevDropTarget, create a dragleave event
-                if (this.prevDropTarget) {
-                    dropEvents.leave = {
-                        target       : this.prevDropElement,
-                        dropzone     : this.prevDropTarget,
-                        relatedTarget: dragEvent.target,
-                        draggable    : dragEvent.interactable,
-                        dragEvent    : dragEvent,
-                        interaction  : this,
-                        timeStamp    : dragEvent.timeStamp,
-                        type         : 'dragleave'
-                    };
-
-                    dragEvent.dragLeave = this.prevDropElement;
-                    dragEvent.prevDropzone = this.prevDropTarget;
-                }
-                // if the dropTarget is not null, create a dragenter event
-                if (this.dropTarget) {
-                    dropEvents.enter = {
-                        target       : this.dropElement,
-                        dropzone     : this.dropTarget,
-                        relatedTarget: dragEvent.target,
-                        draggable    : dragEvent.interactable,
-                        dragEvent    : dragEvent,
-                        interaction  : this,
-                        timeStamp    : dragEvent.timeStamp,
-                        type         : 'dragenter'
-                    };
-
-                    dragEvent.dragEnter = this.dropElement;
-                    dragEvent.dropzone = this.dropTarget;
-                }
-            }
-
-            if (dragEvent.type === 'dragend' && this.dropTarget) {
-                dropEvents.drop = {
-                    target       : this.dropElement,
-                    dropzone     : this.dropTarget,
-                    relatedTarget: dragEvent.target,
-                    draggable    : dragEvent.interactable,
-                    dragEvent    : dragEvent,
-                    interaction  : this,
-                    timeStamp    : dragEvent.timeStamp,
-                    type         : 'drop'
-                };
-
-                dragEvent.dropzone = this.dropTarget;
-            }
-            if (dragEvent.type === 'dragstart') {
-                dropEvents.activate = {
-                    target       : null,
-                    dropzone     : null,
-                    relatedTarget: dragEvent.target,
-                    draggable    : dragEvent.interactable,
-                    dragEvent    : dragEvent,
-                    interaction  : this,
-                    timeStamp    : dragEvent.timeStamp,
-                    type         : 'dropactivate'
-                };
-            }
-            if (dragEvent.type === 'dragend') {
-                dropEvents.deactivate = {
-                    target       : null,
-                    dropzone     : null,
-                    relatedTarget: dragEvent.target,
-                    draggable    : dragEvent.interactable,
-                    dragEvent    : dragEvent,
-                    interaction  : this,
-                    timeStamp    : dragEvent.timeStamp,
-                    type         : 'dropdeactivate'
-                };
-            }
-            if (dragEvent.type === 'dragmove' && this.dropTarget) {
-                dropEvents.move = {
-                    target       : this.dropElement,
-                    dropzone     : this.dropTarget,
-                    relatedTarget: dragEvent.target,
-                    draggable    : dragEvent.interactable,
-                    dragEvent    : dragEvent,
-                    interaction  : this,
-                    dragmove     : dragEvent,
-                    timeStamp    : dragEvent.timeStamp,
-                    type         : 'dropmove'
-                };
-                dragEvent.dropzone = this.dropTarget;
-            }
-
-            return dropEvents;
-        },
-
-        currentAction: function () {
-            return (this.dragging && 'drag') || (this.resizing && 'resize') || (this.gesturing && 'gesture') || null;
-        },
-
-        interacting: function () {
-            return this.dragging || this.resizing || this.gesturing;
-        },
-
-        clearTargets: function () {
-            this.target = this.element = null;
-
-            this.dropTarget = this.dropElement = this.prevDropTarget = this.prevDropElement = null;
-        },
-
-        stop: function (event) {
-            if (this.interacting()) {
-                autoScroll.stop();
-                this.matches = [];
-                this.matchElements = [];
-
-                var target = this.target;
-
-                if (target.options.styleCursor) {
-                    target._doc.documentElement.style.cursor = '';
-                }
-
-                // prevent Default only if were previously interacting
-                if (event && isFunction(event.preventDefault)) {
-                    this.checkAndPreventDefault(event, target, this.element);
-                }
-
-                if (this.dragging) {
-                    this.activeDrops.dropzones = this.activeDrops.elements = this.activeDrops.rects = null;
-                }
-            }
-
-            this.clearTargets();
-
-            this.pointerIsDown = this.snapStatus.locked = this.dragging = this.resizing = this.gesturing = false;
-            this.prepared.name = this.prevEvent = null;
-            this.inertiaStatus.resumeDx = this.inertiaStatus.resumeDy = 0;
-
-            // remove pointers if their ID isn't in this.pointerIds
-            for (var i = 0; i < this.pointers.length; i++) {
-                if (indexOf(this.pointerIds, getPointerId(this.pointers[i])) === -1) {
-                    this.pointers.splice(i, 1);
-                }
-            }
-        },
-
-        inertiaFrame: function () {
-            var inertiaStatus = this.inertiaStatus,
-                options = this.target.options[this.prepared.name].inertia,
-                lambda = options.resistance,
-                t = new Date().getTime() / 1000 - inertiaStatus.t0;
-
-            if (t < inertiaStatus.te) {
-
-                var progress =  1 - (Math.exp(-lambda * t) - inertiaStatus.lambda_v0) / inertiaStatus.one_ve_v0;
-
-                if (inertiaStatus.modifiedXe === inertiaStatus.xe && inertiaStatus.modifiedYe === inertiaStatus.ye) {
-                    inertiaStatus.sx = inertiaStatus.xe * progress;
-                    inertiaStatus.sy = inertiaStatus.ye * progress;
-                }
-                else {
-                    var quadPoint = getQuadraticCurvePoint(
-                        0, 0,
-                        inertiaStatus.xe, inertiaStatus.ye,
-                        inertiaStatus.modifiedXe, inertiaStatus.modifiedYe,
-                        progress);
-
-                    inertiaStatus.sx = quadPoint.x;
-                    inertiaStatus.sy = quadPoint.y;
-                }
-
-                this.pointerMove(inertiaStatus.startEvent, inertiaStatus.startEvent);
-
-                inertiaStatus.i = reqFrame(this.boundInertiaFrame);
-            }
-            else {
-                inertiaStatus.ending = true;
-
-                inertiaStatus.sx = inertiaStatus.modifiedXe;
-                inertiaStatus.sy = inertiaStatus.modifiedYe;
-
-                this.pointerMove(inertiaStatus.startEvent, inertiaStatus.startEvent);
-                this.pointerEnd(inertiaStatus.startEvent, inertiaStatus.startEvent);
-
-                inertiaStatus.active = inertiaStatus.ending = false;
-            }
-        },
-
-        smoothEndFrame: function () {
-            var inertiaStatus = this.inertiaStatus,
-                t = new Date().getTime() - inertiaStatus.t0,
-                duration = this.target.options[this.prepared.name].inertia.smoothEndDuration;
-
-            if (t < duration) {
-                inertiaStatus.sx = easeOutQuad(t, 0, inertiaStatus.xe, duration);
-                inertiaStatus.sy = easeOutQuad(t, 0, inertiaStatus.ye, duration);
-
-                this.pointerMove(inertiaStatus.startEvent, inertiaStatus.startEvent);
-
-                inertiaStatus.i = reqFrame(this.boundSmoothEndFrame);
-            }
-            else {
-                inertiaStatus.ending = true;
-
-                inertiaStatus.sx = inertiaStatus.xe;
-                inertiaStatus.sy = inertiaStatus.ye;
-
-                this.pointerMove(inertiaStatus.startEvent, inertiaStatus.startEvent);
-                this.pointerEnd(inertiaStatus.startEvent, inertiaStatus.startEvent);
-
-                inertiaStatus.smoothEnd =
-                    inertiaStatus.active = inertiaStatus.ending = false;
-            }
-        },
-
-        addPointer: function (pointer) {
-            var id = getPointerId(pointer),
-                index = this.mouse? 0 : indexOf(this.pointerIds, id);
-
-            if (index === -1) {
-                index = this.pointerIds.length;
-            }
-
-            this.pointerIds[index] = id;
-            this.pointers[index] = pointer;
-
-            return index;
-        },
-
-        removePointer: function (pointer) {
-            var id = getPointerId(pointer),
-                index = this.mouse? 0 : indexOf(this.pointerIds, id);
-
-            if (index === -1) { return; }
-
-            this.pointers   .splice(index, 1);
-            this.pointerIds .splice(index, 1);
-            this.downTargets.splice(index, 1);
-            this.downTimes  .splice(index, 1);
-            this.holdTimers .splice(index, 1);
-        },
-
-        recordPointer: function (pointer) {
-            var index = this.mouse? 0: indexOf(this.pointerIds, getPointerId(pointer));
-
-            if (index === -1) { return; }
-
-            this.pointers[index] = pointer;
-        },
-
-        collectEventTargets: function (pointer, event, eventTarget, eventType) {
-            var pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer));
-
-            // do not fire a tap event if the pointer was moved before being lifted
-            if (eventType === 'tap' && (this.pointerWasMoved
-                // or if the pointerup target is different to the pointerdown target
-                || !(this.downTargets[pointerIndex] && this.downTargets[pointerIndex] === eventTarget))) {
-                return;
-            }
-
-            var targets = [],
-                elements = [],
-                element = eventTarget;
-
-            function collectSelectors (interactable, selector, context) {
-                var els = ie8MatchesSelector
-                    ? context.querySelectorAll(selector)
-                    : undefined;
-
-                if (interactable._iEvents[eventType]
-                    && isElement(element)
-                    && inContext(interactable, element)
-                    && !testIgnore(interactable, element, eventTarget)
-                    && testAllow(interactable, element, eventTarget)
-                    && matchesSelector(element, selector, els)) {
-
-                    targets.push(interactable);
-                    elements.push(element);
-                }
-            }
-
-            while (element) {
-                if (interact.isSet(element) && interact(element)._iEvents[eventType]) {
-                    targets.push(interact(element));
-                    elements.push(element);
-                }
-
-                interactables.forEachSelector(collectSelectors);
-
-                element = parentElement(element);
-            }
-
-            // create the tap event even if there are no listeners so that
-            // doubletap can still be created and fired
-            if (targets.length || eventType === 'tap') {
-                this.firePointers(pointer, event, eventTarget, targets, elements, eventType);
-            }
-        },
-
-        firePointers: function (pointer, event, eventTarget, targets, elements, eventType) {
-            var pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer)),
-                pointerEvent = {},
-                i,
-                // for tap events
-                interval, createNewDoubleTap;
-
-            // if it's a doubletap then the event properties would have been
-            // copied from the tap event and provided as the pointer argument
-            if (eventType === 'doubletap') {
-                pointerEvent = pointer;
-            }
-            else {
-                pointerExtend(pointerEvent, event);
-                if (event !== pointer) {
-                    pointerExtend(pointerEvent, pointer);
-                }
-
-                pointerEvent.preventDefault           = preventOriginalDefault;
-                pointerEvent.stopPropagation          = InteractEvent.prototype.stopPropagation;
-                pointerEvent.stopImmediatePropagation = InteractEvent.prototype.stopImmediatePropagation;
-                pointerEvent.interaction              = this;
-
-                pointerEvent.timeStamp       = new Date().getTime();
-                pointerEvent.originalEvent   = event;
-                pointerEvent.originalPointer = pointer;
-                pointerEvent.type            = eventType;
-                pointerEvent.pointerId       = getPointerId(pointer);
-                pointerEvent.pointerType     = this.mouse? 'mouse' : !supportsPointerEvent? 'touch'
-                    : isString(pointer.pointerType)
-                        ? pointer.pointerType
-                        : [,,'touch', 'pen', 'mouse'][pointer.pointerType];
-            }
-
-            if (eventType === 'tap') {
-                pointerEvent.dt = pointerEvent.timeStamp - this.downTimes[pointerIndex];
-
-                interval = pointerEvent.timeStamp - this.tapTime;
-                createNewDoubleTap = !!(this.prevTap && this.prevTap.type !== 'doubletap'
-                && this.prevTap.target === pointerEvent.target
-                && interval < 500);
-
-                pointerEvent.double = createNewDoubleTap;
-
-                this.tapTime = pointerEvent.timeStamp;
-            }
-
-            for (i = 0; i < targets.length; i++) {
-                pointerEvent.currentTarget = elements[i];
-                pointerEvent.interactable = targets[i];
-                targets[i].fire(pointerEvent);
-
-                if (pointerEvent.immediatePropagationStopped
-                    ||(pointerEvent.propagationStopped && elements[i + 1] !== pointerEvent.currentTarget)) {
-                    break;
-                }
-            }
-
-            if (createNewDoubleTap) {
-                var doubleTap = {};
-
-                extend(doubleTap, pointerEvent);
-
-                doubleTap.dt   = interval;
-                doubleTap.type = 'doubletap';
-
-                this.collectEventTargets(doubleTap, event, eventTarget, 'doubletap');
-
-                this.prevTap = doubleTap;
-            }
-            else if (eventType === 'tap') {
-                this.prevTap = pointerEvent;
-            }
-        },
-
-        validateSelector: function (pointer, event, matches, matchElements) {
-            for (var i = 0, len = matches.length; i < len; i++) {
-                var match = matches[i],
-                    matchElement = matchElements[i],
-                    action = validateAction(match.getAction(pointer, event, this, matchElement), match);
-
-                if (action && withinInteractionLimit(match, matchElement, action)) {
-                    this.target = match;
-                    this.element = matchElement;
-
-                    return action;
-                }
-            }
-        },
-
-        setSnapping: function (pageCoords, status) {
-            var snap = this.target.options[this.prepared.name].snap,
-                targets = [],
-                target,
-                page,
-                i;
-
-            status = status || this.snapStatus;
-
-            if (status.useStatusXY) {
-                page = { x: status.x, y: status.y };
-            }
-            else {
-                var origin = getOriginXY(this.target, this.element);
-
-                page = extend({}, pageCoords);
-
-                page.x -= origin.x;
-                page.y -= origin.y;
-            }
-
-            status.realX = page.x;
-            status.realY = page.y;
-
-            page.x = page.x - this.inertiaStatus.resumeDx;
-            page.y = page.y - this.inertiaStatus.resumeDy;
-
-            var len = snap.targets? snap.targets.length : 0;
-
-            for (var relIndex = 0; relIndex < this.snapOffsets.length; relIndex++) {
-                var relative = {
-                    x: page.x - this.snapOffsets[relIndex].x,
-                    y: page.y - this.snapOffsets[relIndex].y
-                };
-
-                for (i = 0; i < len; i++) {
-                    if (isFunction(snap.targets[i])) {
-                        target = snap.targets[i](relative.x, relative.y, this);
-                    }
-                    else {
-                        target = snap.targets[i];
-                    }
-
-                    if (!target) { continue; }
-
-                    targets.push({
-                        x: isNumber(target.x) ? (target.x + this.snapOffsets[relIndex].x) : relative.x,
-                        y: isNumber(target.y) ? (target.y + this.snapOffsets[relIndex].y) : relative.y,
-
-                        range: isNumber(target.range)? target.range: snap.range
-                    });
-                }
-            }
-
-            var closest = {
-                target: null,
-                inRange: false,
-                distance: 0,
-                range: 0,
-                dx: 0,
-                dy: 0
-            };
-
-            for (i = 0, len = targets.length; i < len; i++) {
-                target = targets[i];
-
-                var range = target.range,
-                    dx = target.x - page.x,
-                    dy = target.y - page.y,
-                    distance = hypot(dx, dy),
-                    inRange = distance <= range;
-
-                // Infinite targets count as being out of range
-                // compared to non infinite ones that are in range
-                if (range === Infinity && closest.inRange && closest.range !== Infinity) {
-                    inRange = false;
-                }
-
-                if (!closest.target || (inRange
-                        // is the closest target in range?
-                        ? (closest.inRange && range !== Infinity
-                            // the pointer is relatively deeper in this target
-                            ? distance / range < closest.distance / closest.range
-                            // this target has Infinite range and the closest doesn't
-                            : (range === Infinity && closest.range !== Infinity)
-                            // OR this target is closer that the previous closest
-                            || distance < closest.distance)
-                        // The other is not in range and the pointer is closer to this target
-                        : (!closest.inRange && distance < closest.distance))) {
-
-                    if (range === Infinity) {
-                        inRange = true;
-                    }
-
-                    closest.target = target;
-                    closest.distance = distance;
-                    closest.range = range;
-                    closest.inRange = inRange;
-                    closest.dx = dx;
-                    closest.dy = dy;
-
-                    status.range = range;
-                }
-            }
-
-            var snapChanged;
-
-            if (closest.target) {
-                snapChanged = (status.snappedX !== closest.target.x || status.snappedY !== closest.target.y);
-
-                status.snappedX = closest.target.x;
-                status.snappedY = closest.target.y;
-            }
-            else {
-                snapChanged = true;
-
-                status.snappedX = NaN;
-                status.snappedY = NaN;
-            }
-
-            status.dx = closest.dx;
-            status.dy = closest.dy;
-
-            status.changed = (snapChanged || (closest.inRange && !status.locked));
-            status.locked = closest.inRange;
-
-            return status;
-        },
-
-        setRestriction: function (pageCoords, status) {
-            var target = this.target,
-                restrict = target && target.options[this.prepared.name].restrict,
-                restriction = restrict && restrict.restriction,
-                page;
-
-            if (!restriction) {
-                return status;
-            }
-
-            status = status || this.restrictStatus;
-
-            page = status.useStatusXY
-                ? page = { x: status.x, y: status.y }
-                : page = extend({}, pageCoords);
-
-            if (status.snap && status.snap.locked) {
-                page.x += status.snap.dx || 0;
-                page.y += status.snap.dy || 0;
-            }
-
-            page.x -= this.inertiaStatus.resumeDx;
-            page.y -= this.inertiaStatus.resumeDy;
-
-            status.dx = 0;
-            status.dy = 0;
-            status.restricted = false;
-
-            var rect, restrictedX, restrictedY;
-
-            if (isString(restriction)) {
-                if (restriction === 'parent') {
-                    restriction = parentElement(this.element);
-                }
-                else if (restriction === 'self') {
-                    restriction = target.getRect(this.element);
-                }
-                else {
-                    restriction = closest(this.element, restriction);
-                }
-
-                if (!restriction) { return status; }
-            }
-
-            if (isFunction(restriction)) {
-                restriction = restriction(page.x, page.y, this.element);
-            }
-
-            if (isElement(restriction)) {
-                restriction = getElementRect(restriction);
-            }
-
-            rect = restriction;
-
-            if (!restriction) {
-                restrictedX = page.x;
-                restrictedY = page.y;
-            }
-            // object is assumed to have
-            // x, y, width, height or
-            // left, top, right, bottom
-            else if ('x' in restriction && 'y' in restriction) {
-                restrictedX = Math.max(Math.min(rect.x + rect.width  - this.restrictOffset.right , page.x), rect.x + this.restrictOffset.left);
-                restrictedY = Math.max(Math.min(rect.y + rect.height - this.restrictOffset.bottom, page.y), rect.y + this.restrictOffset.top );
-            }
-            else {
-                restrictedX = Math.max(Math.min(rect.right  - this.restrictOffset.right , page.x), rect.left + this.restrictOffset.left);
-                restrictedY = Math.max(Math.min(rect.bottom - this.restrictOffset.bottom, page.y), rect.top  + this.restrictOffset.top );
-            }
-
-            status.dx = restrictedX - page.x;
-            status.dy = restrictedY - page.y;
-
-            status.changed = status.restrictedX !== restrictedX || status.restrictedY !== restrictedY;
-            status.restricted = !!(status.dx || status.dy);
-
-            status.restrictedX = restrictedX;
-            status.restrictedY = restrictedY;
-
-            return status;
-        },
-
-        checkAndPreventDefault: function (event, interactable, element) {
-            if (!(interactable = interactable || this.target)) { return; }
-
-            var options = interactable.options,
-                prevent = options.preventDefault;
-
-            if (prevent === 'auto' && element && !/^(input|select|textarea)$/i.test(event.target.nodeName)) {
-                // do not preventDefault on pointerdown if the prepared action is a drag
-                // and dragging can only start from a certain direction - this allows
-                // a touch to pan the viewport if a drag isn't in the right direction
-                if (/down|start/i.test(event.type)
-                    && this.prepared.name === 'drag' && options.drag.axis !== 'xy') {
-
-                    return;
-                }
-
-                // with manualStart, only preventDefault while interacting
-                if (options[this.prepared.name] && options[this.prepared.name].manualStart
-                    && !this.interacting()) {
-                    return;
-                }
-
-                event.preventDefault();
-                return;
-            }
-
-            if (prevent === 'always') {
-                event.preventDefault();
-                return;
-            }
-        },
-
-        calcInertia: function (status) {
-            var inertiaOptions = this.target.options[this.prepared.name].inertia,
-                lambda = inertiaOptions.resistance,
-                inertiaDur = -Math.log(inertiaOptions.endSpeed / status.v0) / lambda;
-
-            status.x0 = this.prevEvent.pageX;
-            status.y0 = this.prevEvent.pageY;
-            status.t0 = status.startEvent.timeStamp / 1000;
-            status.sx = status.sy = 0;
-
-            status.modifiedXe = status.xe = (status.vx0 - inertiaDur) / lambda;
-            status.modifiedYe = status.ye = (status.vy0 - inertiaDur) / lambda;
-            status.te = inertiaDur;
-
-            status.lambda_v0 = lambda / status.v0;
-            status.one_ve_v0 = 1 - inertiaOptions.endSpeed / status.v0;
-        },
-
-        autoScrollMove: function (pointer) {
-            if (!(this.interacting()
-                && checkAutoScroll(this.target, this.prepared.name))) {
-                return;
-            }
-
-            if (this.inertiaStatus.active) {
-                autoScroll.x = autoScroll.y = 0;
-                return;
-            }
-
-            var top,
-                right,
-                bottom,
-                left,
-                options = this.target.options[this.prepared.name].autoScroll,
-                container = options.container || getWindow(this.element);
-
-            if (isWindow(container)) {
-                left   = pointer.clientX < autoScroll.margin;
-                top    = pointer.clientY < autoScroll.margin;
-                right  = pointer.clientX > container.innerWidth  - autoScroll.margin;
-                bottom = pointer.clientY > container.innerHeight - autoScroll.margin;
-            }
-            else {
-                var rect = getElementClientRect(container);
-
-                left   = pointer.clientX < rect.left   + autoScroll.margin;
-                top    = pointer.clientY < rect.top    + autoScroll.margin;
-                right  = pointer.clientX > rect.right  - autoScroll.margin;
-                bottom = pointer.clientY > rect.bottom - autoScroll.margin;
-            }
-
-            autoScroll.x = (right ? 1: left? -1: 0);
-            autoScroll.y = (bottom? 1:  top? -1: 0);
-
-            if (!autoScroll.isScrolling) {
-                // set the autoScroll properties to those of the target
-                autoScroll.margin = options.margin;
-                autoScroll.speed  = options.speed;
-
-                autoScroll.start(this);
-            }
-        },
-
-        _updateEventTargets: function (target, currentTarget) {
-            this._eventTarget    = target;
-            this._curEventTarget = currentTarget;
-        }
-
-    };
-
-    function getInteractionFromPointer (pointer, eventType, eventTarget) {
-        var i = 0, len = interactions.length,
-            mouseEvent = (/mouse/i.test(pointer.pointerType || eventType)
-            // MSPointerEvent.MSPOINTER_TYPE_MOUSE
-            || pointer.pointerType === 4),
-            interaction;
-
-        var id = getPointerId(pointer);
-
-        // try to resume inertia with a new pointer
-        if (/down|start/i.test(eventType)) {
-            for (i = 0; i < len; i++) {
-                interaction = interactions[i];
-
-                var element = eventTarget;
-
-                if (interaction.inertiaStatus.active && interaction.target.options[interaction.prepared.name].inertia.allowResume
-                    && (interaction.mouse === mouseEvent)) {
-                    while (element) {
-                        // if the element is the interaction element
-                        if (element === interaction.element) {
-                            return interaction;
-                        }
-                        element = parentElement(element);
-                    }
-                }
-            }
-        }
-
-        // if it's a mouse interaction
-        if (mouseEvent || !(supportsTouch || supportsPointerEvent)) {
-
-            // find a mouse interaction that's not in inertia phase
-            for (i = 0; i < len; i++) {
-                if (interactions[i].mouse && !interactions[i].inertiaStatus.active) {
-                    return interactions[i];
-                }
-            }
-
-            // find any interaction specifically for mouse.
-            // if the eventType is a mousedown, and inertia is active
-            // ignore the interaction
-            for (i = 0; i < len; i++) {
-                if (interactions[i].mouse && !(/down/.test(eventType) && interactions[i].inertiaStatus.active)) {
-                    return interaction;
-                }
-            }
-
-            // create a new interaction for mouse
-            interaction = new Interaction();
-            interaction.mouse = true;
-
-            return interaction;
-        }
-
-        // get interaction that has this pointer
-        for (i = 0; i < len; i++) {
-            if (contains(interactions[i].pointerIds, id)) {
-                return interactions[i];
-            }
-        }
-
-        // at this stage, a pointerUp should not return an interaction
-        if (/up|end|out/i.test(eventType)) {
-            return null;
-        }
-
-        // get first idle interaction
-        for (i = 0; i < len; i++) {
-            interaction = interactions[i];
-
-            if ((!interaction.prepared.name || (interaction.target.options.gesture.enabled))
-                && !interaction.interacting()
-                && !(!mouseEvent && interaction.mouse)) {
-
-                return interaction;
-            }
-        }
-
-        return new Interaction();
-    }
-
-    function doOnInteractions (method) {
-        return (function (event) {
-            var interaction,
-                eventTarget = getActualElement(event.path
-                    ? event.path[0]
-                    : event.target),
-                curEventTarget = getActualElement(event.currentTarget),
-                i;
-
-            if (supportsTouch && /touch/.test(event.type)) {
-                prevTouchTime = new Date().getTime();
-
-                for (i = 0; i < event.changedTouches.length; i++) {
-                    var pointer = event.changedTouches[i];
-
-                    interaction = getInteractionFromPointer(pointer, event.type, eventTarget);
-
-                    if (!interaction) { continue; }
-
-                    interaction._updateEventTargets(eventTarget, curEventTarget);
-
-                    interaction[method](pointer, event, eventTarget, curEventTarget);
-                }
-            }
-            else {
-                if (!supportsPointerEvent && /mouse/.test(event.type)) {
-                    // ignore mouse events while touch interactions are active
-                    for (i = 0; i < interactions.length; i++) {
-                        if (!interactions[i].mouse && interactions[i].pointerIsDown) {
-                            return;
-                        }
-                    }
-
-                    // try to ignore mouse events that are simulated by the browser
-                    // after a touch event
-                    if (new Date().getTime() - prevTouchTime < 500) {
-                        return;
-                    }
-                }
-
-                interaction = getInteractionFromPointer(event, event.type, eventTarget);
-
-                if (!interaction) { return; }
-
-                interaction._updateEventTargets(eventTarget, curEventTarget);
-
-                interaction[method](event, event, eventTarget, curEventTarget);
-            }
-        });
-    }
-
-    function InteractEvent (interaction, event, action, phase, element, related) {
-        var client,
-            page,
-            target      = interaction.target,
-            snapStatus  = interaction.snapStatus,
-            restrictStatus  = interaction.restrictStatus,
-            pointers    = interaction.pointers,
-            deltaSource = (target && target.options || defaultOptions).deltaSource,
-            sourceX     = deltaSource + 'X',
-            sourceY     = deltaSource + 'Y',
-            options     = target? target.options: defaultOptions,
-            origin      = getOriginXY(target, element),
-            starting    = phase === 'start',
-            ending      = phase === 'end',
-            coords      = starting? interaction.startCoords : interaction.curCoords;
-
-        element = element || interaction.element;
-
-        page   = extend({}, coords.page);
-        client = extend({}, coords.client);
-
-        page.x -= origin.x;
-        page.y -= origin.y;
-
-        client.x -= origin.x;
-        client.y -= origin.y;
-
-        var relativePoints = options[action].snap && options[action].snap.relativePoints ;
-
-        if (checkSnap(target, action) && !(starting && relativePoints && relativePoints.length)) {
-            this.snap = {
-                range  : snapStatus.range,
-                locked : snapStatus.locked,
-                x      : snapStatus.snappedX,
-                y      : snapStatus.snappedY,
-                realX  : snapStatus.realX,
-                realY  : snapStatus.realY,
-                dx     : snapStatus.dx,
-                dy     : snapStatus.dy
-            };
-
-            if (snapStatus.locked) {
-                page.x += snapStatus.dx;
-                page.y += snapStatus.dy;
-                client.x += snapStatus.dx;
-                client.y += snapStatus.dy;
-            }
-        }
-
-        if (checkRestrict(target, action) && !(starting && options[action].restrict.elementRect) && restrictStatus.restricted) {
-            page.x += restrictStatus.dx;
-            page.y += restrictStatus.dy;
-            client.x += restrictStatus.dx;
-            client.y += restrictStatus.dy;
-
-            this.restrict = {
-                dx: restrictStatus.dx,
-                dy: restrictStatus.dy
-            };
-        }
-
-        this.pageX     = page.x;
-        this.pageY     = page.y;
-        this.clientX   = client.x;
-        this.clientY   = client.y;
-
-        this.x0        = interaction.startCoords.page.x - origin.x;
-        this.y0        = interaction.startCoords.page.y - origin.y;
-        this.clientX0  = interaction.startCoords.client.x - origin.x;
-        this.clientY0  = interaction.startCoords.client.y - origin.y;
-        this.ctrlKey   = event.ctrlKey;
-        this.altKey    = event.altKey;
-        this.shiftKey  = event.shiftKey;
-        this.metaKey   = event.metaKey;
-        this.button    = event.button;
-        this.buttons   = event.buttons;
-        this.target    = element;
-        this.t0        = interaction.downTimes[0];
-        this.type      = action + (phase || '');
-
-        this.interaction = interaction;
-        this.interactable = target;
-
-        var inertiaStatus = interaction.inertiaStatus;
-
-        if (inertiaStatus.active) {
-            this.detail = 'inertia';
-        }
-
-        if (related) {
-            this.relatedTarget = related;
-        }
-
-        // end event dx, dy is difference between start and end points
-        if (ending) {
-            if (deltaSource === 'client') {
-                this.dx = client.x - interaction.startCoords.client.x;
-                this.dy = client.y - interaction.startCoords.client.y;
-            }
-            else {
-                this.dx = page.x - interaction.startCoords.page.x;
-                this.dy = page.y - interaction.startCoords.page.y;
-            }
-        }
-        else if (starting) {
-            this.dx = 0;
-            this.dy = 0;
-        }
-        // copy properties from previousmove if starting inertia
-        else if (phase === 'inertiastart') {
-            this.dx = interaction.prevEvent.dx;
-            this.dy = interaction.prevEvent.dy;
-        }
-        else {
-            if (deltaSource === 'client') {
-                this.dx = client.x - interaction.prevEvent.clientX;
-                this.dy = client.y - interaction.prevEvent.clientY;
-            }
-            else {
-                this.dx = page.x - interaction.prevEvent.pageX;
-                this.dy = page.y - interaction.prevEvent.pageY;
-            }
-        }
-        if (interaction.prevEvent && interaction.prevEvent.detail === 'inertia'
-            && !inertiaStatus.active
-            && options[action].inertia && options[action].inertia.zeroResumeDelta) {
-
-            inertiaStatus.resumeDx += this.dx;
-            inertiaStatus.resumeDy += this.dy;
-
-            this.dx = this.dy = 0;
-        }
-
-        if (action === 'resize' && interaction.resizeAxes) {
-            if (options.resize.square) {
-                if (interaction.resizeAxes === 'y') {
-                    this.dx = this.dy;
-                }
-                else {
-                    this.dy = this.dx;
-                }
-                this.axes = 'xy';
-            }
-            else {
-                this.axes = interaction.resizeAxes;
-
-                if (interaction.resizeAxes === 'x') {
-                    this.dy = 0;
-                }
-                else if (interaction.resizeAxes === 'y') {
-                    this.dx = 0;
-                }
-            }
-        }
-        else if (action === 'gesture') {
-            this.touches = [pointers[0], pointers[1]];
-
-            if (starting) {
-                this.distance = touchDistance(pointers, deltaSource);
-                this.box      = touchBBox(pointers);
-                this.scale    = 1;
-                this.ds       = 0;
-                this.angle    = touchAngle(pointers, undefined, deltaSource);
-                this.da       = 0;
-            }
-            else if (ending || event instanceof InteractEvent) {
-                this.distance = interaction.prevEvent.distance;
-                this.box      = interaction.prevEvent.box;
-                this.scale    = interaction.prevEvent.scale;
-                this.ds       = this.scale - 1;
-                this.angle    = interaction.prevEvent.angle;
-                this.da       = this.angle - interaction.gesture.startAngle;
-            }
-            else {
-                this.distance = touchDistance(pointers, deltaSource);
-                this.box      = touchBBox(pointers);
-                this.scale    = this.distance / interaction.gesture.startDistance;
-                this.angle    = touchAngle(pointers, interaction.gesture.prevAngle, deltaSource);
-
-                this.ds = this.scale - interaction.gesture.prevScale;
-                this.da = this.angle - interaction.gesture.prevAngle;
-            }
-        }
-
-        if (starting) {
-            this.timeStamp = interaction.downTimes[0];
-            this.dt        = 0;
-            this.duration  = 0;
-            this.speed     = 0;
-            this.velocityX = 0;
-            this.velocityY = 0;
-        }
-        else if (phase === 'inertiastart') {
-            this.timeStamp = interaction.prevEvent.timeStamp;
-            this.dt        = interaction.prevEvent.dt;
-            this.duration  = interaction.prevEvent.duration;
-            this.speed     = interaction.prevEvent.speed;
-            this.velocityX = interaction.prevEvent.velocityX;
-            this.velocityY = interaction.prevEvent.velocityY;
-        }
-        else {
-            this.timeStamp = new Date().getTime();
-            this.dt        = this.timeStamp - interaction.prevEvent.timeStamp;
-            this.duration  = this.timeStamp - interaction.downTimes[0];
-
-            if (event instanceof InteractEvent) {
-                var dx = this[sourceX] - interaction.prevEvent[sourceX],
-                    dy = this[sourceY] - interaction.prevEvent[sourceY],
-                    dt = this.dt / 1000;
-
-                this.speed = hypot(dx, dy) / dt;
-                this.velocityX = dx / dt;
-                this.velocityY = dy / dt;
-            }
-            // if normal move or end event, use previous user event coords
-            else {
-                // speed and velocity in pixels per second
-                this.speed = interaction.pointerDelta[deltaSource].speed;
-                this.velocityX = interaction.pointerDelta[deltaSource].vx;
-                this.velocityY = interaction.pointerDelta[deltaSource].vy;
-            }
-        }
-
-        if ((ending || phase === 'inertiastart')
-            && interaction.prevEvent.speed > 600 && this.timeStamp - interaction.prevEvent.timeStamp < 150) {
-
-            var angle = 180 * Math.atan2(interaction.prevEvent.velocityY, interaction.prevEvent.velocityX) / Math.PI,
-                overlap = 22.5;
-
-            if (angle < 0) {
-                angle += 360;
-            }
-
-            var left = 135 - overlap <= angle && angle < 225 + overlap,
-                up   = 225 - overlap <= angle && angle < 315 + overlap,
-
-                right = !left && (315 - overlap <= angle || angle <  45 + overlap),
-                down  = !up   &&   45 - overlap <= angle && angle < 135 + overlap;
-
-            this.swipe = {
-                up   : up,
-                down : down,
-                left : left,
-                right: right,
-                angle: angle,
-                speed: interaction.prevEvent.speed,
-                velocity: {
-                    x: interaction.prevEvent.velocityX,
-                    y: interaction.prevEvent.velocityY
-                }
-            };
-        }
-    }
-
-    InteractEvent.prototype = {
-        preventDefault: blank,
-        stopImmediatePropagation: function () {
-            this.immediatePropagationStopped = this.propagationStopped = true;
-        },
-        stopPropagation: function () {
-            this.propagationStopped = true;
-        }
-    };
-
-    function preventOriginalDefault () {
-        this.originalEvent.preventDefault();
-    }
-
-    function getActionCursor (action) {
-        var cursor = '';
-
-        if (action.name === 'drag') {
-            cursor =  actionCursors.drag;
-        }
-        if (action.name === 'resize') {
-            if (action.axis) {
-                cursor =  actionCursors[action.name + action.axis];
-            }
-            else if (action.edges) {
-                var cursorKey = 'resize',
-                    edgeNames = ['top', 'bottom', 'left', 'right'];
-
-                for (var i = 0; i < 4; i++) {
-                    if (action.edges[edgeNames[i]]) {
-                        cursorKey += edgeNames[i];
-                    }
-                }
-
-                cursor = actionCursors[cursorKey];
-            }
-        }
-
-        return cursor;
-    }
-
-    function checkResizeEdge (name, value, page, element, interactableElement, rect, margin) {
-        // false, '', undefined, null
-        if (!value) { return false; }
-
-        // true value, use pointer coords and element rect
-        if (value === true) {
-            // if dimensions are negative, "switch" edges
-            var width = isNumber(rect.width)? rect.width : rect.right - rect.left,
-                height = isNumber(rect.height)? rect.height : rect.bottom - rect.top;
-
-            if (width < 0) {
-                if      (name === 'left' ) { name = 'right'; }
-                else if (name === 'right') { name = 'left' ; }
-            }
-            if (height < 0) {
-                if      (name === 'top'   ) { name = 'bottom'; }
-                else if (name === 'bottom') { name = 'top'   ; }
-            }
-
-            if (name === 'left'  ) { return page.x < ((width  >= 0? rect.left: rect.right ) + margin); }
-            if (name === 'top'   ) { return page.y < ((height >= 0? rect.top : rect.bottom) + margin); }
-
-            if (name === 'right' ) { return page.x > ((width  >= 0? rect.right : rect.left) - margin); }
-            if (name === 'bottom') { return page.y > ((height >= 0? rect.bottom: rect.top ) - margin); }
-        }
-
-        // the remaining checks require an element
-        if (!isElement(element)) { return false; }
-
-        return isElement(value)
-            // the value is an element to use as a resize handle
-            ? value === element
-            // otherwise check if element matches value as selector
-            : matchesUpTo(element, value, interactableElement);
-    }
-
-    function defaultActionChecker (pointer, interaction, element) {
-        var rect = this.getRect(element),
-            shouldResize = false,
-            action = null,
-            resizeAxes = null,
-            resizeEdges,
-            page = extend({}, interaction.curCoords.page),
-            options = this.options;
-
-        if (!rect) { return null; }
-
-        if (actionIsEnabled.resize && options.resize.enabled) {
-            var resizeOptions = options.resize;
-
-            resizeEdges = {
-                left: false, right: false, top: false, bottom: false
-            };
-
-            // if using resize.edges
-            if (isObject(resizeOptions.edges)) {
-                for (var edge in resizeEdges) {
-                    resizeEdges[edge] = checkResizeEdge(edge,
-                        resizeOptions.edges[edge],
-                        page,
-                        interaction._eventTarget,
-                        element,
-                        rect,
-                        resizeOptions.margin || margin);
-                }
-
-                resizeEdges.left = resizeEdges.left && !resizeEdges.right;
-                resizeEdges.top  = resizeEdges.top  && !resizeEdges.bottom;
-
-                shouldResize = resizeEdges.left || resizeEdges.right || resizeEdges.top || resizeEdges.bottom;
-            }
-            else {
-                var right  = options.resize.axis !== 'y' && page.x > (rect.right  - margin),
-                    bottom = options.resize.axis !== 'x' && page.y > (rect.bottom - margin);
-
-                shouldResize = right || bottom;
-                resizeAxes = (right? 'x' : '') + (bottom? 'y' : '');
-            }
-        }
-
-        action = shouldResize
-            ? 'resize'
-            : actionIsEnabled.drag && options.drag.enabled
-                ? 'drag'
-                : null;
-
-        if (actionIsEnabled.gesture
-            && interaction.pointerIds.length >=2
-            && !(interaction.dragging || interaction.resizing)) {
-            action = 'gesture';
-        }
-
-        if (action) {
-            return {
-                name: action,
-                axis: resizeAxes,
-                edges: resizeEdges
-            };
-        }
-
-        return null;
-    }
-
-    // Check if action is enabled globally and the current target supports it
-    // If so, return the validated action. Otherwise, return null
-    function validateAction (action, interactable) {
-        if (!isObject(action)) { return null; }
-
-        var actionName = action.name,
-            options = interactable.options;
-
-        if ((  (actionName  === 'resize'   && options.resize.enabled )
-            || (actionName      === 'drag'     && options.drag.enabled  )
-            || (actionName      === 'gesture'  && options.gesture.enabled))
-            && actionIsEnabled[actionName]) {
-
-            if (actionName === 'resize' || actionName === 'resizeyx') {
-                actionName = 'resizexy';
-            }
-
-            return action;
-        }
-        return null;
-    }
-
-    var listeners = {},
-        interactionListeners = [
-            'dragStart', 'dragMove', 'resizeStart', 'resizeMove', 'gestureStart', 'gestureMove',
-            'pointerOver', 'pointerOut', 'pointerHover', 'selectorDown',
-            'pointerDown', 'pointerMove', 'pointerUp', 'pointerCancel', 'pointerEnd',
-            'addPointer', 'removePointer', 'recordPointer', 'autoScrollMove'
-        ];
-
-    for (var i = 0, len = interactionListeners.length; i < len; i++) {
-        var name = interactionListeners[i];
-
-        listeners[name] = doOnInteractions(name);
-    }
-
-    // bound to the interactable context when a DOM event
-    // listener is added to a selector interactable
-    function delegateListener (event, useCapture) {
-        var fakeEvent = {},
-            delegated = delegatedEvents[event.type],
-            eventTarget = getActualElement(event.path
-                ? event.path[0]
-                : event.target),
-            element = eventTarget;
-
-        useCapture = useCapture? true: false;
-
-        // duplicate the event so that currentTarget can be changed
-        for (var prop in event) {
-            fakeEvent[prop] = event[prop];
-        }
-
-        fakeEvent.originalEvent = event;
-        fakeEvent.preventDefault = preventOriginalDefault;
-
-        // climb up document tree looking for selector matches
-        while (isElement(element)) {
-            for (var i = 0; i < delegated.selectors.length; i++) {
-                var selector = delegated.selectors[i],
-                    context = delegated.contexts[i];
-
-                if (matchesSelector(element, selector)
-                    && nodeContains(context, eventTarget)
-                    && nodeContains(context, element)) {
-
-                    var listeners = delegated.listeners[i];
-
-                    fakeEvent.currentTarget = element;
-
-                    for (var j = 0; j < listeners.length; j++) {
-                        if (listeners[j][1] === useCapture) {
-                            listeners[j][0](fakeEvent);
-                        }
-                    }
-                }
-            }
-
-            element = parentElement(element);
-        }
-    }
-
-    function delegateUseCapture (event) {
-        return delegateListener.call(this, event, true);
-    }
-
-    interactables.indexOfElement = function indexOfElement (element, context) {
-        context = context || document;
-
-        for (var i = 0; i < this.length; i++) {
-            var interactable = this[i];
-
-            if ((interactable.selector === element
-                && (interactable._context === context))
-                || (!interactable.selector && interactable._element === element)) {
-
-                return i;
-            }
-        }
-        return -1;
-    };
-
-    interactables.get = function interactableGet (element, options) {
-        return this[this.indexOfElement(element, options && options.context)];
-    };
-
-    interactables.forEachSelector = function (callback) {
-        for (var i = 0; i < this.length; i++) {
-            var interactable = this[i];
-
-            if (!interactable.selector) {
-                continue;
-            }
-
-            var ret = callback(interactable, interactable.selector, interactable._context, i, this);
-
-            if (ret !== undefined) {
-                return ret;
-            }
-        }
-    };
-
-    /*\
-     * interact
-     [ method ]
-     *
-     * The methods of this variable can be used to set elements as
-     * interactables and also to change various default settings.
-     *
-     * Calling it as a function and passing an element or a valid CSS selector
-     * string returns an Interactable object which has various methods to
-     * configure it.
-     *
-     - element (Element | string) The HTML or SVG Element to interact with or CSS selector
-     = (object) An @Interactable
-     *
-     > Usage
-     | interact(document.getElementById('draggable')).draggable(true);
-     |
-     | var rectables = interact('rect');
-     | rectables
-     |     .gesturable(true)
-     |     .on('gesturemove', function (event) {
-     |         // something cool...
-     |     })
-     |     .autoScroll(true);
-     \*/
-    function interact (element, options) {
-        return interactables.get(element, options) || new Interactable(element, options);
-    }
-
-    /*\
-     * Interactable
-     [ property ]
-     **
-     * Object type returned by @interact
-     \*/
-    function Interactable (element, options) {
-        this._element = element;
-        this._iEvents = this._iEvents || {};
-
-        var _window;
-
-        if (trySelector(element)) {
-            this.selector = element;
-
-            var context = options && options.context;
-
-            _window = context? getWindow(context) : window;
-
-            if (context && (_window.Node
-                    ? context instanceof _window.Node
-                    : (isElement(context) || context === _window.document))) {
-
-                this._context = context;
-            }
-        }
-        else {
-            _window = getWindow(element);
-
-            if (isElement(element, _window)) {
-
-                if (supportsPointerEvent) {
-                    events.add(this._element, pEventTypes.down, listeners.pointerDown );
-                    events.add(this._element, pEventTypes.move, listeners.pointerHover);
-                }
-                else {
-                    events.add(this._element, 'mousedown' , listeners.pointerDown );
-                    events.add(this._element, 'mousemove' , listeners.pointerHover);
-                    events.add(this._element, 'touchstart', listeners.pointerDown );
-                    events.add(this._element, 'touchmove' , listeners.pointerHover);
-                }
-            }
-        }
-
-        this._doc = _window.document;
-
-        if (!contains(documents, this._doc)) {
-            listenToDocument(this._doc);
-        }
-
-        interactables.push(this);
-
-        this.set(options);
-    }
-
-    Interactable.prototype = {
-        setOnEvents: function (action, phases) {
-            if (action === 'drop') {
-                if (isFunction(phases.ondrop)          ) { this.ondrop           = phases.ondrop          ; }
-                if (isFunction(phases.ondropactivate)  ) { this.ondropactivate   = phases.ondropactivate  ; }
-                if (isFunction(phases.ondropdeactivate)) { this.ondropdeactivate = phases.ondropdeactivate; }
-                if (isFunction(phases.ondragenter)     ) { this.ondragenter      = phases.ondragenter     ; }
-                if (isFunction(phases.ondragleave)     ) { this.ondragleave      = phases.ondragleave     ; }
-                if (isFunction(phases.ondropmove)      ) { this.ondropmove       = phases.ondropmove      ; }
-            }
-            else {
-                action = 'on' + action;
-
-                if (isFunction(phases.onstart)       ) { this[action + 'start'         ] = phases.onstart         ; }
-                if (isFunction(phases.onmove)        ) { this[action + 'move'          ] = phases.onmove          ; }
-                if (isFunction(phases.onend)         ) { this[action + 'end'           ] = phases.onend           ; }
-                if (isFunction(phases.oninertiastart)) { this[action + 'inertiastart'  ] = phases.oninertiastart  ; }
-            }
-
-            return this;
-        },
-
-        /*\
-         * Interactable.draggable
-         [ method ]
-         *
-         * Gets or sets whether drag actions can be performed on the
-         * Interactable
-         *
-         = (boolean) Indicates if this can be the target of drag events
-         | var isDraggable = interact('ul li').draggable();
-         * or
-         - options (boolean | object) #optional true/false or An object with event listeners to be fired on drag events (object makes the Interactable draggable)
-         = (object) This Interactable
-         | interact(element).draggable({
-         |     onstart: function (event) {},
-         |     onmove : function (event) {},
-         |     onend  : function (event) {},
-         |
-         |     // the axis in which the first movement must be
-         |     // for the drag sequence to start
-         |     // 'xy' by default - any direction
-         |     axis: 'x' || 'y' || 'xy',
-         |
-         |     // max number of drags that can happen concurrently
-         |     // with elements of this Interactable. Infinity by default
-         |     max: Infinity,
-         |
-         |     // max number of drags that can target the same element+Interactable
-         |     // 1 by default
-         |     maxPerElement: 2
-         | });
-         \*/
-        draggable: function (options) {
-            if (isObject(options)) {
-                this.options.drag.enabled = options.enabled === false? false: true;
-                this.setPerAction('drag', options);
-                this.setOnEvents('drag', options);
-
-                if (/^x$|^y$|^xy$/.test(options.axis)) {
-                    this.options.drag.axis = options.axis;
-                }
-                else if (options.axis === null) {
-                    delete this.options.drag.axis;
-                }
-
-                return this;
-            }
-
-            if (isBool(options)) {
-                this.options.drag.enabled = options;
-
-                return this;
-            }
-
-            return this.options.drag;
-        },
-
-        setPerAction: function (action, options) {
-            // for all the default per-action options
-            for (var option in options) {
-                // if this option exists for this action
-                if (option in defaultOptions[action]) {
-                    // if the option in the options arg is an object value
-                    if (isObject(options[option])) {
-                        // duplicate the object
-                        this.options[action][option] = extend(this.options[action][option] || {}, options[option]);
-
-                        if (isObject(defaultOptions.perAction[option]) && 'enabled' in defaultOptions.perAction[option]) {
-                            this.options[action][option].enabled = options[option].enabled === false? false : true;
-                        }
-                    }
-                    else if (isBool(options[option]) && isObject(defaultOptions.perAction[option])) {
-                        this.options[action][option].enabled = options[option];
-                    }
-                    else if (options[option] !== undefined) {
-                        // or if it's not undefined, do a plain assignment
-                        this.options[action][option] = options[option];
-                    }
-                }
-            }
-        },
-
-        /*\
-         * Interactable.dropzone
-         [ method ]
-         *
-         * Returns or sets whether elements can be dropped onto this
-         * Interactable to trigger drop events
-         *
-         * Dropzones can receive the following events:
-         *  - `dropactivate` and `dropdeactivate` when an acceptable drag starts and ends
-         *  - `dragenter` and `dragleave` when a draggable enters and leaves the dropzone
-         *  - `dragmove` when a draggable that has entered the dropzone is moved
-         *  - `drop` when a draggable is dropped into this dropzone
-         *
-         *  Use the `accept` option to allow only elements that match the given CSS selector or element.
-         *
-         *  Use the `overlap` option to set how drops are checked for. The allowed values are:
-         *   - `'pointer'`, the pointer must be over the dropzone (default)
-         *   - `'center'`, the draggable element's center must be over the dropzone
-         *   - a number from 0-1 which is the `(intersection area) / (draggable area)`.
-         *       e.g. `0.5` for drop to happen when half of the area of the
-         *       draggable is over the dropzone
-         *
-         - options (boolean | object | null) #optional The new value to be set.
-         | interact('.drop').dropzone({
-         |   accept: '.can-drop' || document.getElementById('single-drop'),
-         |   overlap: 'pointer' || 'center' || zeroToOne
-         | }
-         = (boolean | object) The current setting or this Interactable
-         \*/
-        dropzone: function (options) {
-            if (isObject(options)) {
-                this.options.drop.enabled = options.enabled === false? false: true;
-                this.setOnEvents('drop', options);
-
-                if (/^(pointer|center)$/.test(options.overlap)) {
-                    this.options.drop.overlap = options.overlap;
-                }
-                else if (isNumber(options.overlap)) {
-                    this.options.drop.overlap = Math.max(Math.min(1, options.overlap), 0);
-                }
-                if ('accept' in options) {
-                    this.options.drop.accept = options.accept;
-                }
-                if ('checker' in options) {
-                    this.options.drop.checker = options.checker;
-                }
-
-                return this;
-            }
-
-            if (isBool(options)) {
-                this.options.drop.enabled = options;
-
-                return this;
-            }
-
-            return this.options.drop;
-        },
-
-        dropCheck: function (dragEvent, event, draggable, draggableElement, dropElement, rect) {
-            var dropped = false;
-
-            // if the dropzone has no rect (eg. display: none)
-            // call the custom dropChecker or just return false
-            if (!(rect = rect || this.getRect(dropElement))) {
-                return (this.options.drop.checker
-                    ? this.options.drop.checker(dragEvent, event, dropped, this, dropElement, draggable, draggableElement)
-                    : false);
-            }
-
-            var dropOverlap = this.options.drop.overlap;
-
-            if (dropOverlap === 'pointer') {
-                var page = getPageXY(dragEvent),
-                    origin = getOriginXY(draggable, draggableElement),
-                    horizontal,
-                    vertical;
-
-                page.x += origin.x;
-                page.y += origin.y;
-
-                horizontal = (page.x > rect.left) && (page.x < rect.right);
-                vertical   = (page.y > rect.top ) && (page.y < rect.bottom);
-
-                dropped = horizontal && vertical;
-            }
-
-            var dragRect = draggable.getRect(draggableElement);
-
-            if (dropOverlap === 'center') {
-                var cx = dragRect.left + dragRect.width  / 2,
-                    cy = dragRect.top  + dragRect.height / 2;
-
-                dropped = cx >= rect.left && cx <= rect.right && cy >= rect.top && cy <= rect.bottom;
-            }
-
-            if (isNumber(dropOverlap)) {
-                var overlapArea  = (Math.max(0, Math.min(rect.right , dragRect.right ) - Math.max(rect.left, dragRect.left))
-                    * Math.max(0, Math.min(rect.bottom, dragRect.bottom) - Math.max(rect.top , dragRect.top ))),
-                    overlapRatio = overlapArea / (dragRect.width * dragRect.height);
-
-                dropped = overlapRatio >= dropOverlap;
-            }
-
-            if (this.options.drop.checker) {
-                dropped = this.options.drop.checker(dragEvent, event, dropped, this, dropElement, draggable, draggableElement);
-            }
-
-            return dropped;
-        },
-
-        /*\
-         * Interactable.dropChecker
-         [ method ]
-         *
-         * DEPRECATED. Use interactable.dropzone({ checker: function... }) instead.
-         *
-         * Gets or sets the function used to check if a dragged element is
-         * over this Interactable.
-         *
-         - checker (function) #optional The function that will be called when checking for a drop
-         = (Function | Interactable) The checker function or this Interactable
-         *
-         * The checker function takes the following arguments:
-         *
-         - dragEvent (InteractEvent) The related dragmove or dragend event
-         - event (TouchEvent | PointerEvent | MouseEvent) The user move/up/end Event related to the dragEvent
-         - dropped (boolean) The value from the default drop checker
-         - dropzone (Interactable) The dropzone interactable
-         - dropElement (Element) The dropzone element
-         - draggable (Interactable) The Interactable being dragged
-         - draggableElement (Element) The actual element that's being dragged
-         *
-         > Usage:
-         | interact(target)
-         | .dropChecker(function(dragEvent,         // related dragmove or dragend event
-         |                       event,             // TouchEvent/PointerEvent/MouseEvent
-         |                       dropped,           // bool result of the default checker
-         |                       dropzone,          // dropzone Interactable
-         |                       dropElement,       // dropzone elemnt
-         |                       draggable,         // draggable Interactable
-         |                       draggableElement) {// draggable element
-         |
-         |   return dropped && event.target.hasAttribute('allow-drop');
-         | }
-         \*/
-        dropChecker: function (checker) {
-            if (isFunction(checker)) {
-                this.options.drop.checker = checker;
-
-                return this;
-            }
-            if (checker === null) {
-                delete this.options.getRect;
-
-                return this;
-            }
-
-            return this.options.drop.checker;
-        },
-
-        /*\
-         * Interactable.accept
-         [ method ]
-         *
-         * Deprecated. add an `accept` property to the options object passed to
-         * @Interactable.dropzone instead.
-         *
-         * Gets or sets the Element or CSS selector match that this
-         * Interactable accepts if it is a dropzone.
-         *
-         - newValue (Element | string | null) #optional
-         * If it is an Element, then only that element can be dropped into this dropzone.
-         * If it is a string, the element being dragged must match it as a selector.
-         * If it is null, the accept options is cleared - it accepts any element.
-         *
-         = (string | Element | null | Interactable) The current accept option if given `undefined` or this Interactable
-         \*/
-        accept: function (newValue) {
-            if (isElement(newValue)) {
-                this.options.drop.accept = newValue;
-
-                return this;
-            }
-
-            // test if it is a valid CSS selector
-            if (trySelector(newValue)) {
-                this.options.drop.accept = newValue;
-
-                return this;
-            }
-
-            if (newValue === null) {
-                delete this.options.drop.accept;
-
-                return this;
-            }
-
-            return this.options.drop.accept;
-        },
-
-        /*\
-         * Interactable.resizable
-         [ method ]
-         *
-         * Gets or sets whether resize actions can be performed on the
-         * Interactable
-         *
-         = (boolean) Indicates if this can be the target of resize elements
-         | var isResizeable = interact('input[type=text]').resizable();
-         * or
-         - options (boolean | object) #optional true/false or An object with event listeners to be fired on resize events (object makes the Interactable resizable)
-         = (object) This Interactable
-         | interact(element).resizable({
-         |     onstart: function (event) {},
-         |     onmove : function (event) {},
-         |     onend  : function (event) {},
-         |
-         |     edges: {
-         |       top   : true,       // Use pointer coords to check for resize.
-         |       left  : false,      // Disable resizing from left edge.
-         |       bottom: '.resize-s',// Resize if pointer target matches selector
-         |       right : handleEl    // Resize if pointer target is the given Element
-         |     },
-         |
-         |     // Width and height can be adjusted independently. When `true`, width and
-         |     // height are adjusted at a 1:1 ratio.
-         |     square: false,
-         |
-         |     // Width and height can be adjusted independently. When `true`, width and
-         |     // height maintain the aspect ratio they had when resizing started.
-         |     preserveAspectRatio: false,
-         |
-         |     // a value of 'none' will limit the resize rect to a minimum of 0x0
-         |     // 'negate' will allow the rect to have negative width/height
-         |     // 'reposition' will keep the width/height positive by swapping
-         |     // the top and bottom edges and/or swapping the left and right edges
-         |     invert: 'none' || 'negate' || 'reposition'
-         |
-         |     // limit multiple resizes.
-         |     // See the explanation in the @Interactable.draggable example
-         |     max: Infinity,
-         |     maxPerElement: 1,
-         | });
-         \*/
-        resizable: function (options) {
-            if (isObject(options)) {
-                this.options.resize.enabled = options.enabled === false? false: true;
-                this.setPerAction('resize', options);
-                this.setOnEvents('resize', options);
-
-                if (/^x$|^y$|^xy$/.test(options.axis)) {
-                    this.options.resize.axis = options.axis;
-                }
-                else if (options.axis === null) {
-                    this.options.resize.axis = defaultOptions.resize.axis;
-                }
-
-                if (isBool(options.preserveAspectRatio)) {
-                    this.options.resize.preserveAspectRatio = options.preserveAspectRatio;
-                }
-                else if (isBool(options.square)) {
-                    this.options.resize.square = options.square;
-                }
-
-                return this;
-            }
-            if (isBool(options)) {
-                this.options.resize.enabled = options;
-
-                return this;
-            }
-            return this.options.resize;
-        },
-
-        /*\
-         * Interactable.squareResize
-         [ method ]
-         *
-         * Deprecated. Add a `square: true || false` property to @Interactable.resizable instead
-         *
-         * Gets or sets whether resizing is forced 1:1 aspect
-         *
-         = (boolean) Current setting
-         *
-         * or
-         *
-         - newValue (boolean) #optional
-         = (object) this Interactable
-         \*/
-        squareResize: function (newValue) {
-            if (isBool(newValue)) {
-                this.options.resize.square = newValue;
-
-                return this;
-            }
-
-            if (newValue === null) {
-                delete this.options.resize.square;
-
-                return this;
-            }
-
-            return this.options.resize.square;
-        },
-
-        /*\
-         * Interactable.gesturable
-         [ method ]
-         *
-         * Gets or sets whether multitouch gestures can be performed on the
-         * Interactable's element
-         *
-         = (boolean) Indicates if this can be the target of gesture events
-         | var isGestureable = interact(element).gesturable();
-         * or
-         - options (boolean | object) #optional true/false or An object with event listeners to be fired on gesture events (makes the Interactable gesturable)
-         = (object) this Interactable
-         | interact(element).gesturable({
-         |     onstart: function (event) {},
-         |     onmove : function (event) {},
-         |     onend  : function (event) {},
-         |
-         |     // limit multiple gestures.
-         |     // See the explanation in @Interactable.draggable example
-         |     max: Infinity,
-         |     maxPerElement: 1,
-         | });
-         \*/
-        gesturable: function (options) {
-            if (isObject(options)) {
-                this.options.gesture.enabled = options.enabled === false? false: true;
-                this.setPerAction('gesture', options);
-                this.setOnEvents('gesture', options);
-
-                return this;
-            }
-
-            if (isBool(options)) {
-                this.options.gesture.enabled = options;
-
-                return this;
-            }
-
-            return this.options.gesture;
-        },
-
-        /*\
-         * Interactable.autoScroll
-         [ method ]
-         **
-         * Deprecated. Add an `autoscroll` property to the options object
-         * passed to @Interactable.draggable or @Interactable.resizable instead.
-         *
-         * Returns or sets whether dragging and resizing near the edges of the
-         * window/container trigger autoScroll for this Interactable
-         *
-         = (object) Object with autoScroll properties
-         *
-         * or
-         *
-         - options (object | boolean) #optional
-         * options can be:
-         * - an object with margin, distance and interval properties,
-         * - true or false to enable or disable autoScroll or
-         = (Interactable) this Interactable
-         \*/
-        autoScroll: function (options) {
-            if (isObject(options)) {
-                options = extend({ actions: ['drag', 'resize']}, options);
-            }
-            else if (isBool(options)) {
-                options = { actions: ['drag', 'resize'], enabled: options };
-            }
-
-            return this.setOptions('autoScroll', options);
-        },
-
-        /*\
-         * Interactable.snap
-         [ method ]
-         **
-         * Deprecated. Add a `snap` property to the options object passed
-         * to @Interactable.draggable or @Interactable.resizable instead.
-         *
-         * Returns or sets if and how action coordinates are snapped. By
-         * default, snapping is relative to the pointer coordinates. You can
-         * change this by setting the
-         * [`elementOrigin`](https://github.com/taye/interact.js/pull/72).
-         **
-         = (boolean | object) `false` if snap is disabled; object with snap properties if snap is enabled
-         **
-         * or
-         **
-         - options (object | boolean | null) #optional
-         = (Interactable) this Interactable
-         > Usage
-         | interact(document.querySelector('#thing')).snap({
-         |     targets: [
-         |         // snap to this specific point
-         |         {
-         |             x: 100,
-         |             y: 100,
-         |             range: 25
-         |         },
-         |         // give this function the x and y page coords and snap to the object returned
-         |         function (x, y) {
-         |             return {
-         |                 x: x,
-         |                 y: (75 + 50 * Math.sin(x * 0.04)),
-         |                 range: 40
-         |             };
-         |         },
-         |         // create a function that snaps to a grid
-         |         interact.createSnapGrid({
-         |             x: 50,
-         |             y: 50,
-         |             range: 10,              // optional
-         |             offset: { x: 5, y: 10 } // optional
-         |         })
-         |     ],
-         |     // do not snap during normal movement.
-         |     // Instead, trigger only one snapped move event
-         |     // immediately before the end event.
-         |     endOnly: true,
-         |
-         |     relativePoints: [
-         |         { x: 0, y: 0 },  // snap relative to the top left of the element
-         |         { x: 1, y: 1 },  // and also to the bottom right
-         |     ],
-         |
-         |     // offset the snap target coordinates
-         |     // can be an object with x/y or 'startCoords'
-         |     offset: { x: 50, y: 50 }
-         |   }
-         | });
-         \*/
-        snap: function (options) {
-            var ret = this.setOptions('snap', options);
-
-            if (ret === this) { return this; }
-
-            return ret.drag;
-        },
-
-        setOptions: function (option, options) {
-            var actions = options && isArray(options.actions)
-                ? options.actions
-                : ['drag'];
-
-            var i;
-
-            if (isObject(options) || isBool(options)) {
-                for (i = 0; i < actions.length; i++) {
-                    var action = /resize/.test(actions[i])? 'resize' : actions[i];
-
-                    if (!isObject(this.options[action])) { continue; }
-
-                    var thisOption = this.options[action][option];
-
-                    if (isObject(options)) {
-                        extend(thisOption, options);
-                        thisOption.enabled = options.enabled === false? false: true;
-
-                        if (option === 'snap') {
-                            if (thisOption.mode === 'grid') {
-                                thisOption.targets = [
-                                    interact.createSnapGrid(extend({
-                                        offset: thisOption.gridOffset || { x: 0, y: 0 }
-                                    }, thisOption.grid || {}))
-                                ];
-                            }
-                            else if (thisOption.mode === 'anchor') {
-                                thisOption.targets = thisOption.anchors;
-                            }
-                            else if (thisOption.mode === 'path') {
-                                thisOption.targets = thisOption.paths;
-                            }
-
-                            if ('elementOrigin' in options) {
-                                thisOption.relativePoints = [options.elementOrigin];
-                            }
-                        }
-                    }
-                    else if (isBool(options)) {
-                        thisOption.enabled = options;
-                    }
-                }
-
-                return this;
-            }
-
-            var ret = {},
-                allActions = ['drag', 'resize', 'gesture'];
-
-            for (i = 0; i < allActions.length; i++) {
-                if (option in defaultOptions[allActions[i]]) {
-                    ret[allActions[i]] = this.options[allActions[i]][option];
-                }
-            }
-
-            return ret;
-        },
-
-
-        /*\
-         * Interactable.inertia
-         [ method ]
-         **
-         * Deprecated. Add an `inertia` property to the options object passed
-         * to @Interactable.draggable or @Interactable.resizable instead.
-         *
-         * Returns or sets if and how events continue to run after the pointer is released
-         **
-         = (boolean | object) `false` if inertia is disabled; `object` with inertia properties if inertia is enabled
-         **
-         * or
-         **
-         - options (object | boolean | null) #optional
-         = (Interactable) this Interactable
-         > Usage
-         | // enable and use default settings
-         | interact(element).inertia(true);
-         |
-         | // enable and use custom settings
-         | interact(element).inertia({
-         |     // value greater than 0
-         |     // high values slow the object down more quickly
-         |     resistance     : 16,
-         |
-         |     // the minimum launch speed (pixels per second) that results in inertia start
-         |     minSpeed       : 200,
-         |
-         |     // inertia will stop when the object slows down to this speed
-         |     endSpeed       : 20,
-         |
-         |     // boolean; should actions be resumed when the pointer goes down during inertia
-         |     allowResume    : true,
-         |
-         |     // boolean; should the jump when resuming from inertia be ignored in event.dx/dy
-         |     zeroResumeDelta: false,
-         |
-         |     // if snap/restrict are set to be endOnly and inertia is enabled, releasing
-         |     // the pointer without triggering inertia will animate from the release
-         |     // point to the snaped/restricted point in the given amount of time (ms)
-         |     smoothEndDuration: 300,
-         |
-         |     // an array of action types that can have inertia (no gesture)
-         |     actions        : ['drag', 'resize']
-         | });
-         |
-         | // reset custom settings and use all defaults
-         | interact(element).inertia(null);
-         \*/
-        inertia: function (options) {
-            var ret = this.setOptions('inertia', options);
-
-            if (ret === this) { return this; }
-
-            return ret.drag;
-        },
-
-        getAction: function (pointer, event, interaction, element) {
-            var action = this.defaultActionChecker(pointer, interaction, element);
-
-            if (this.options.actionChecker) {
-                return this.options.actionChecker(pointer, event, action, this, element, interaction);
-            }
-
-            return action;
-        },
-
-        defaultActionChecker: defaultActionChecker,
-
-        /*\
-         * Interactable.actionChecker
-         [ method ]
-         *
-         * Gets or sets the function used to check action to be performed on
-         * pointerDown
-         *
-         - checker (function | null) #optional A function which takes a pointer event, defaultAction string, interactable, element and interaction as parameters and returns an object with name property 'drag' 'resize' or 'gesture' and optionally an `edges` object with boolean 'top', 'left', 'bottom' and right props.
-         = (Function | Interactable) The checker function or this Interactable
-         *
-         | interact('.resize-drag')
-         |   .resizable(true)
-         |   .draggable(true)
-         |   .actionChecker(function (pointer, event, action, interactable, element, interaction) {
-         |
-         |   if (interact.matchesSelector(event.target, '.drag-handle') {
-         |     // force drag with handle target
-         |     action.name = drag;
-         |   }
-         |   else {
-         |     // resize from the top and right edges
-         |     action.name  = 'resize';
-         |     action.edges = { top: true, right: true };
-         |   }
-         |
-         |   return action;
-         | });
-         \*/
-        actionChecker: function (checker) {
-            if (isFunction(checker)) {
-                this.options.actionChecker = checker;
-
-                return this;
-            }
-
-            if (checker === null) {
-                delete this.options.actionChecker;
-
-                return this;
-            }
-
-            return this.options.actionChecker;
-        },
-
-        /*\
-         * Interactable.getRect
-         [ method ]
-         *
-         * The default function to get an Interactables bounding rect. Can be
-         * overridden using @Interactable.rectChecker.
-         *
-         - element (Element) #optional The element to measure.
-         = (object) The object's bounding rectangle.
-         o {
-         o     top   : 0,
-         o     left  : 0,
-         o     bottom: 0,
-         o     right : 0,
-         o     width : 0,
-         o     height: 0
-         o }
-         \*/
-        getRect: function rectCheck (element) {
-            element = element || this._element;
-
-            if (this.selector && !(isElement(element))) {
-                element = this._context.querySelector(this.selector);
-            }
-
-            return getElementRect(element);
-        },
-
-        /*\
-         * Interactable.rectChecker
-         [ method ]
-         *
-         * Returns or sets the function used to calculate the interactable's
-         * element's rectangle
-         *
-         - checker (function) #optional A function which returns this Interactable's bounding rectangle. See @Interactable.getRect
-         = (function | object) The checker function or this Interactable
-         \*/
-        rectChecker: function (checker) {
-            if (isFunction(checker)) {
-                this.getRect = checker;
-
-                return this;
-            }
-
-            if (checker === null) {
-                delete this.options.getRect;
-
-                return this;
-            }
-
-            return this.getRect;
-        },
-
-        /*\
-         * Interactable.styleCursor
-         [ method ]
-         *
-         * Returns or sets whether the action that would be performed when the
-         * mouse on the element are checked on `mousemove` so that the cursor
-         * may be styled appropriately
-         *
-         - newValue (boolean) #optional
-         = (boolean | Interactable) The current setting or this Interactable
-         \*/
-        styleCursor: function (newValue) {
-            if (isBool(newValue)) {
-                this.options.styleCursor = newValue;
-
-                return this;
-            }
-
-            if (newValue === null) {
-                delete this.options.styleCursor;
-
-                return this;
-            }
-
-            return this.options.styleCursor;
-        },
-
-        /*\
-         * Interactable.preventDefault
-         [ method ]
-         *
-         * Returns or sets whether to prevent the browser's default behaviour
-         * in response to pointer events. Can be set to:
-         *  - `'always'` to always prevent
-         *  - `'never'` to never prevent
-         *  - `'auto'` to let interact.js try to determine what would be best
-         *
-         - newValue (string) #optional `true`, `false` or `'auto'`
-         = (string | Interactable) The current setting or this Interactable
-         \*/
-        preventDefault: function (newValue) {
-            if (/^(always|never|auto)$/.test(newValue)) {
-                this.options.preventDefault = newValue;
-                return this;
-            }
-
-            if (isBool(newValue)) {
-                this.options.preventDefault = newValue? 'always' : 'never';
-                return this;
-            }
-
-            return this.options.preventDefault;
-        },
-
-        /*\
-         * Interactable.origin
-         [ method ]
-         *
-         * Gets or sets the origin of the Interactable's element.  The x and y
-         * of the origin will be subtracted from action event coordinates.
-         *
-         - origin (object | string) #optional An object eg. { x: 0, y: 0 } or string 'parent', 'self' or any CSS selector
-         * OR
-         - origin (Element) #optional An HTML or SVG Element whose rect will be used
-         **
-         = (object) The current origin or this Interactable
-         \*/
-        origin: function (newValue) {
-            if (trySelector(newValue)) {
-                this.options.origin = newValue;
-                return this;
-            }
-            else if (isObject(newValue)) {
-                this.options.origin = newValue;
-                return this;
-            }
-
-            return this.options.origin;
-        },
-
-        /*\
-         * Interactable.deltaSource
-         [ method ]
-         *
-         * Returns or sets the mouse coordinate types used to calculate the
-         * movement of the pointer.
-         *
-         - newValue (string) #optional Use 'client' if you will be scrolling while interacting; Use 'page' if you want autoScroll to work
-         = (string | object) The current deltaSource or this Interactable
-         \*/
-        deltaSource: function (newValue) {
-            if (newValue === 'page' || newValue === 'client') {
-                this.options.deltaSource = newValue;
-
-                return this;
-            }
-
-            return this.options.deltaSource;
-        },
-
-        /*\
-         * Interactable.restrict
-         [ method ]
-         **
-         * Deprecated. Add a `restrict` property to the options object passed to
-         * @Interactable.draggable, @Interactable.resizable or @Interactable.gesturable instead.
-         *
-         * Returns or sets the rectangles within which actions on this
-         * interactable (after snap calculations) are restricted. By default,
-         * restricting is relative to the pointer coordinates. You can change
-         * this by setting the
-         * [`elementRect`](https://github.com/taye/interact.js/pull/72).
-         **
-         - options (object) #optional an object with keys drag, resize, and/or gesture whose values are rects, Elements, CSS selectors, or 'parent' or 'self'
-         = (object) The current restrictions object or this Interactable
-         **
-         | interact(element).restrict({
-         |     // the rect will be `interact.getElementRect(element.parentNode)`
-         |     drag: element.parentNode,
-         |
-         |     // x and y are relative to the the interactable's origin
-         |     resize: { x: 100, y: 100, width: 200, height: 200 }
-         | })
-         |
-         | interact('.draggable').restrict({
-         |     // the rect will be the selected element's parent
-         |     drag: 'parent',
-         |
-         |     // do not restrict during normal movement.
-         |     // Instead, trigger only one restricted move event
-         |     // immediately before the end event.
-         |     endOnly: true,
-         |
-         |     // https://github.com/taye/interact.js/pull/72#issue-41813493
-         |     elementRect: { top: 0, left: 0, bottom: 1, right: 1 }
-         | });
-         \*/
-        restrict: function (options) {
-            if (!isObject(options)) {
-                return this.setOptions('restrict', options);
-            }
-
-            var actions = ['drag', 'resize', 'gesture'],
-                ret;
-
-            for (var i = 0; i < actions.length; i++) {
-                var action = actions[i];
-
-                if (action in options) {
-                    var perAction = extend({
-                        actions: [action],
-                        restriction: options[action]
-                    }, options);
-
-                    ret = this.setOptions('restrict', perAction);
-                }
-            }
-
-            return ret;
-        },
-
-        /*\
-         * Interactable.context
-         [ method ]
-         *
-         * Gets the selector context Node of the Interactable. The default is `window.document`.
-         *
-         = (Node) The context Node of this Interactable
-         **
-         \*/
-        context: function () {
-            return this._context;
-        },
-
-        _context: document,
-
-        /*\
-         * Interactable.ignoreFrom
-         [ method ]
-         *
-         * If the target of the `mousedown`, `pointerdown` or `touchstart`
-         * event or any of it's parents match the given CSS selector or
-         * Element, no drag/resize/gesture is started.
-         *
-         - newValue (string | Element | null) #optional a CSS selector string, an Element or `null` to not ignore any elements
-         = (string | Element | object) The current ignoreFrom value or this Interactable
-         **
-         | interact(element, { ignoreFrom: document.getElementById('no-action') });
-         | // or
-         | interact(element).ignoreFrom('input, textarea, a');
-         \*/
-        ignoreFrom: function (newValue) {
-            if (trySelector(newValue)) {            // CSS selector to match event.target
-                this.options.ignoreFrom = newValue;
-                return this;
-            }
-
-            if (isElement(newValue)) {              // specific element
-                this.options.ignoreFrom = newValue;
-                return this;
-            }
-
-            return this.options.ignoreFrom;
-        },
-
-        /*\
-         * Interactable.allowFrom
-         [ method ]
-         *
-         * A drag/resize/gesture is started only If the target of the
-         * `mousedown`, `pointerdown` or `touchstart` event or any of it's
-         * parents match the given CSS selector or Element.
-         *
-         - newValue (string | Element | null) #optional a CSS selector string, an Element or `null` to allow from any element
-         = (string | Element | object) The current allowFrom value or this Interactable
-         **
-         | interact(element, { allowFrom: document.getElementById('drag-handle') });
-         | // or
-         | interact(element).allowFrom('.handle');
-         \*/
-        allowFrom: function (newValue) {
-            if (trySelector(newValue)) {            // CSS selector to match event.target
-                this.options.allowFrom = newValue;
-                return this;
-            }
-
-            if (isElement(newValue)) {              // specific element
-                this.options.allowFrom = newValue;
-                return this;
-            }
-
-            return this.options.allowFrom;
-        },
-
-        /*\
-         * Interactable.element
-         [ method ]
-         *
-         * If this is not a selector Interactable, it returns the element this
-         * interactable represents
-         *
-         = (Element) HTML / SVG Element
-         \*/
-        element: function () {
-            return this._element;
-        },
-
-        /*\
-         * Interactable.fire
-         [ method ]
-         *
-         * Calls listeners for the given InteractEvent type bound globally
-         * and directly to this Interactable
-         *
-         - iEvent (InteractEvent) The InteractEvent object to be fired on this Interactable
-         = (Interactable) this Interactable
-         \*/
-        fire: function (iEvent) {
-            if (!(iEvent && iEvent.type) || !contains(eventTypes, iEvent.type)) {
-                return this;
-            }
-
-            var listeners,
-                i,
-                len,
-                onEvent = 'on' + iEvent.type,
-                funcName = '';
-
-            // Interactable#on() listeners
-            if (iEvent.type in this._iEvents) {
-                listeners = this._iEvents[iEvent.type];
-
-                for (i = 0, len = listeners.length; i < len && !iEvent.immediatePropagationStopped; i++) {
-                    funcName = listeners[i].name;
-                    listeners[i](iEvent);
-                }
-            }
-
-            // interactable.onevent listener
-            if (isFunction(this[onEvent])) {
-                funcName = this[onEvent].name;
-                this[onEvent](iEvent);
-            }
-
-            // interact.on() listeners
-            if (iEvent.type in globalEvents && (listeners = globalEvents[iEvent.type]))  {
-
-                for (i = 0, len = listeners.length; i < len && !iEvent.immediatePropagationStopped; i++) {
-                    funcName = listeners[i].name;
-                    listeners[i](iEvent);
-                }
-            }
-
-            return this;
-        },
-
-        /*\
-         * Interactable.on
-         [ method ]
-         *
-         * Binds a listener for an InteractEvent or DOM event.
-         *
-         - eventType  (string | array | object) The types of events to listen for
-         - listener   (function) The function to be called on the given event(s)
-         - useCapture (boolean) #optional useCapture flag for addEventListener
-         = (object) This Interactable
-         \*/
-        on: function (eventType, listener, useCapture) {
-            var i;
-
-            if (isString(eventType) && eventType.search(' ') !== -1) {
-                eventType = eventType.trim().split(/ +/);
-            }
-
-            if (isArray(eventType)) {
-                for (i = 0; i < eventType.length; i++) {
-                    this.on(eventType[i], listener, useCapture);
-                }
-
-                return this;
-            }
-
-            if (isObject(eventType)) {
-                for (var prop in eventType) {
-                    this.on(prop, eventType[prop], listener);
-                }
-
-                return this;
-            }
-
-            if (eventType === 'wheel') {
-                eventType = wheelEvent;
-            }
-
-            // convert to boolean
-            useCapture = useCapture? true: false;
-
-            if (contains(eventTypes, eventType)) {
-                // if this type of event was never bound to this Interactable
-                if (!(eventType in this._iEvents)) {
-                    this._iEvents[eventType] = [listener];
-                }
-                else {
-                    this._iEvents[eventType].push(listener);
-                }
-            }
-            // delegated event for selector
-            else if (this.selector) {
-                if (!delegatedEvents[eventType]) {
-                    delegatedEvents[eventType] = {
-                        selectors: [],
-                        contexts : [],
-                        listeners: []
-                    };
-
-                    // add delegate listener functions
-                    for (i = 0; i < documents.length; i++) {
-                        events.add(documents[i], eventType, delegateListener);
-                        events.add(documents[i], eventType, delegateUseCapture, true);
-                    }
-                }
-
-                var delegated = delegatedEvents[eventType],
-                    index;
-
-                for (index = delegated.selectors.length - 1; index >= 0; index--) {
-                    if (delegated.selectors[index] === this.selector
-                        && delegated.contexts[index] === this._context) {
-                        break;
-                    }
-                }
-
-                if (index === -1) {
-                    index = delegated.selectors.length;
-
-                    delegated.selectors.push(this.selector);
-                    delegated.contexts .push(this._context);
-                    delegated.listeners.push([]);
-                }
-
-                // keep listener and useCapture flag
-                delegated.listeners[index].push([listener, useCapture]);
-            }
-            else {
-                events.add(this._element, eventType, listener, useCapture);
-            }
-
-            return this;
-        },
-
-        /*\
-         * Interactable.off
-         [ method ]
-         *
-         * Removes an InteractEvent or DOM event listener
-         *
-         - eventType  (string | array | object) The types of events that were listened for
-         - listener   (function) The listener function to be removed
-         - useCapture (boolean) #optional useCapture flag for removeEventListener
-         = (object) This Interactable
-         \*/
-        off: function (eventType, listener, useCapture) {
-            var i;
-
-            if (isString(eventType) && eventType.search(' ') !== -1) {
-                eventType = eventType.trim().split(/ +/);
-            }
-
-            if (isArray(eventType)) {
-                for (i = 0; i < eventType.length; i++) {
-                    this.off(eventType[i], listener, useCapture);
-                }
-
-                return this;
-            }
-
-            if (isObject(eventType)) {
-                for (var prop in eventType) {
-                    this.off(prop, eventType[prop], listener);
-                }
-
-                return this;
-            }
-
-            var eventList,
-                index = -1;
-
-            // convert to boolean
-            useCapture = useCapture? true: false;
-
-            if (eventType === 'wheel') {
-                eventType = wheelEvent;
-            }
-
-            // if it is an action event type
-            if (contains(eventTypes, eventType)) {
-                eventList = this._iEvents[eventType];
-
-                if (eventList && (index = indexOf(eventList, listener)) !== -1) {
-                    this._iEvents[eventType].splice(index, 1);
-                }
-            }
-            // delegated event
-            else if (this.selector) {
-                var delegated = delegatedEvents[eventType],
-                    matchFound = false;
-
-                if (!delegated) { return this; }
-
-                // count from last index of delegated to 0
-                for (index = delegated.selectors.length - 1; index >= 0; index--) {
-                    // look for matching selector and context Node
-                    if (delegated.selectors[index] === this.selector
-                        && delegated.contexts[index] === this._context) {
-
-                        var listeners = delegated.listeners[index];
-
-                        // each item of the listeners array is an array: [function, useCaptureFlag]
-                        for (i = listeners.length - 1; i >= 0; i--) {
-                            var fn = listeners[i][0],
-                                useCap = listeners[i][1];
-
-                            // check if the listener functions and useCapture flags match
-                            if (fn === listener && useCap === useCapture) {
-                                // remove the listener from the array of listeners
-                                listeners.splice(i, 1);
-
-                                // if all listeners for this interactable have been removed
-                                // remove the interactable from the delegated arrays
-                                if (!listeners.length) {
-                                    delegated.selectors.splice(index, 1);
-                                    delegated.contexts .splice(index, 1);
-                                    delegated.listeners.splice(index, 1);
-
-                                    // remove delegate function from context
-                                    events.remove(this._context, eventType, delegateListener);
-                                    events.remove(this._context, eventType, delegateUseCapture, true);
-
-                                    // remove the arrays if they are empty
-                                    if (!delegated.selectors.length) {
-                                        delegatedEvents[eventType] = null;
-                                    }
-                                }
-
-                                // only remove one listener
-                                matchFound = true;
-                                break;
-                            }
-                        }
-
-                        if (matchFound) { break; }
-                    }
-                }
-            }
-            // remove listener from this Interatable's element
-            else {
-                events.remove(this._element, eventType, listener, useCapture);
-            }
-
-            return this;
-        },
-
-        /*\
-         * Interactable.set
-         [ method ]
-         *
-         * Reset the options of this Interactable
-         - options (object) The new settings to apply
-         = (object) This Interactable
-         \*/
-        set: function (options) {
-            if (!isObject(options)) {
-                options = {};
-            }
-
-            this.options = extend({}, defaultOptions.base);
-
-            var i,
-                actions = ['drag', 'drop', 'resize', 'gesture'],
-                methods = ['draggable', 'dropzone', 'resizable', 'gesturable'],
-                perActions = extend(extend({}, defaultOptions.perAction), options[action] || {});
-
-            for (i = 0; i < actions.length; i++) {
-                var action = actions[i];
-
-                this.options[action] = extend({}, defaultOptions[action]);
-
-                this.setPerAction(action, perActions);
-
-                this[methods[i]](options[action]);
-            }
-
-            var settings = [
-                'accept', 'actionChecker', 'allowFrom', 'deltaSource',
-                'dropChecker', 'ignoreFrom', 'origin', 'preventDefault',
-                'rectChecker', 'styleCursor'
-            ];
-
-            for (i = 0, len = settings.length; i < len; i++) {
-                var setting = settings[i];
-
-                this.options[setting] = defaultOptions.base[setting];
-
-                if (setting in options) {
-                    this[setting](options[setting]);
-                }
-            }
-
-            return this;
-        },
-
-        /*\
-         * Interactable.unset
-         [ method ]
-         *
-         * Remove this interactable from the list of interactables and remove
-         * it's drag, drop, resize and gesture capabilities
-         *
-         = (object) @interact
-         \*/
-        unset: function () {
-            events.remove(this._element, 'all');
-
-            if (!isString(this.selector)) {
-                events.remove(this, 'all');
-                if (this.options.styleCursor) {
-                    this._element.style.cursor = '';
-                }
-            }
-            else {
-                // remove delegated events
-                for (var type in delegatedEvents) {
-                    var delegated = delegatedEvents[type];
-
-                    for (var i = 0; i < delegated.selectors.length; i++) {
-                        if (delegated.selectors[i] === this.selector
-                            && delegated.contexts[i] === this._context) {
-
-                            delegated.selectors.splice(i, 1);
-                            delegated.contexts .splice(i, 1);
-                            delegated.listeners.splice(i, 1);
-
-                            // remove the arrays if they are empty
-                            if (!delegated.selectors.length) {
-                                delegatedEvents[type] = null;
-                            }
-                        }
-
-                        events.remove(this._context, type, delegateListener);
-                        events.remove(this._context, type, delegateUseCapture, true);
-
-                        break;
-                    }
-                }
-            }
-
-            this.dropzone(false);
-
-            interactables.splice(indexOf(interactables, this), 1);
-
-            return interact;
-        }
-    };
-
-    function warnOnce (method, message) {
-        var warned = false;
-
-        return function () {
-            if (!warned) {
-                window.console.warn(message);
-                warned = true;
-            }
-
-            return method.apply(this, arguments);
-        };
-    }
-
-    Interactable.prototype.snap = warnOnce(Interactable.prototype.snap,
-        'Interactable#snap is deprecated. See the new documentation for snapping at http://interactjs.io/docs/snapping');
-    Interactable.prototype.restrict = warnOnce(Interactable.prototype.restrict,
-        'Interactable#restrict is deprecated. See the new documentation for resticting at http://interactjs.io/docs/restriction');
-    Interactable.prototype.inertia = warnOnce(Interactable.prototype.inertia,
-        'Interactable#inertia is deprecated. See the new documentation for inertia at http://interactjs.io/docs/inertia');
-    Interactable.prototype.autoScroll = warnOnce(Interactable.prototype.autoScroll,
-        'Interactable#autoScroll is deprecated. See the new documentation for autoScroll at http://interactjs.io/docs/#autoscroll');
-    Interactable.prototype.squareResize = warnOnce(Interactable.prototype.squareResize,
-        'Interactable#squareResize is deprecated. See http://interactjs.io/docs/#resize-square');
-
-    Interactable.prototype.accept = warnOnce(Interactable.prototype.accept,
-        'Interactable#accept is deprecated. use Interactable#dropzone({ accept: target }) instead');
-    Interactable.prototype.dropChecker = warnOnce(Interactable.prototype.dropChecker,
-        'Interactable#dropChecker is deprecated. use Interactable#dropzone({ dropChecker: checkerFunction }) instead');
-    Interactable.prototype.context = warnOnce(Interactable.prototype.context,
-        'Interactable#context as a method is deprecated. It will soon be a DOM Node instead');
-
-    /*\
-     * interact.isSet
-     [ method ]
-     *
-     * Check if an element has been set
-     - element (Element) The Element being searched for
-     = (boolean) Indicates if the element or CSS selector was previously passed to interact
-     \*/
-    interact.isSet = function(element, options) {
-        return interactables.indexOfElement(element, options && options.context) !== -1;
-    };
-
-    /*\
-     * interact.on
-     [ method ]
-     *
-     * Adds a global listener for an InteractEvent or adds a DOM event to
-     * `document`
-     *
-     - type       (string | array | object) The types of events to listen for
-     - listener   (function) The function to be called on the given event(s)
-     - useCapture (boolean) #optional useCapture flag for addEventListener
-     = (object) interact
-     \*/
-    interact.on = function (type, listener, useCapture) {
-        if (isString(type) && type.search(' ') !== -1) {
-            type = type.trim().split(/ +/);
-        }
-
-        if (isArray(type)) {
-            for (var i = 0; i < type.length; i++) {
-                interact.on(type[i], listener, useCapture);
-            }
-
-            return interact;
-        }
-
-        if (isObject(type)) {
-            for (var prop in type) {
-                interact.on(prop, type[prop], listener);
-            }
-
-            return interact;
-        }
-
-        // if it is an InteractEvent type, add listener to globalEvents
-        if (contains(eventTypes, type)) {
-            // if this type of event was never bound
-            if (!globalEvents[type]) {
-                globalEvents[type] = [listener];
-            }
-            else {
-                globalEvents[type].push(listener);
-            }
-        }
-        // If non InteractEvent type, addEventListener to document
-        else {
-            events.add(document, type, listener, useCapture);
-        }
-
-        return interact;
-    };
-
-    /*\
-     * interact.off
-     [ method ]
-     *
-     * Removes a global InteractEvent listener or DOM event from `document`
-     *
-     - type       (string | array | object) The types of events that were listened for
-     - listener   (function) The listener function to be removed
-     - useCapture (boolean) #optional useCapture flag for removeEventListener
-     = (object) interact
-     \*/
-    interact.off = function (type, listener, useCapture) {
-        if (isString(type) && type.search(' ') !== -1) {
-            type = type.trim().split(/ +/);
-        }
-
-        if (isArray(type)) {
-            for (var i = 0; i < type.length; i++) {
-                interact.off(type[i], listener, useCapture);
-            }
-
-            return interact;
-        }
-
-        if (isObject(type)) {
-            for (var prop in type) {
-                interact.off(prop, type[prop], listener);
-            }
-
-            return interact;
-        }
-
-        if (!contains(eventTypes, type)) {
-            events.remove(document, type, listener, useCapture);
-        }
-        else {
-            var index;
-
-            if (type in globalEvents
-                && (index = indexOf(globalEvents[type], listener)) !== -1) {
-                globalEvents[type].splice(index, 1);
-            }
-        }
-
-        return interact;
-    };
-
-    /*\
-     * interact.enableDragging
-     [ method ]
-     *
-     * Deprecated.
-     *
-     * Returns or sets whether dragging is enabled for any Interactables
-     *
-     - newValue (boolean) #optional `true` to allow the action; `false` to disable action for all Interactables
-     = (boolean | object) The current setting or interact
-     \*/
-    interact.enableDragging = warnOnce(function (newValue) {
-        if (newValue !== null && newValue !== undefined) {
-            actionIsEnabled.drag = newValue;
-
-            return interact;
-        }
-        return actionIsEnabled.drag;
-    }, 'interact.enableDragging is deprecated and will soon be removed.');
-
-    /*\
-     * interact.enableResizing
-     [ method ]
-     *
-     * Deprecated.
-     *
-     * Returns or sets whether resizing is enabled for any Interactables
-     *
-     - newValue (boolean) #optional `true` to allow the action; `false` to disable action for all Interactables
-     = (boolean | object) The current setting or interact
-     \*/
-    interact.enableResizing = warnOnce(function (newValue) {
-        if (newValue !== null && newValue !== undefined) {
-            actionIsEnabled.resize = newValue;
-
-            return interact;
-        }
-        return actionIsEnabled.resize;
-    }, 'interact.enableResizing is deprecated and will soon be removed.');
-
-    /*\
-     * interact.enableGesturing
-     [ method ]
-     *
-     * Deprecated.
-     *
-     * Returns or sets whether gesturing is enabled for any Interactables
-     *
-     - newValue (boolean) #optional `true` to allow the action; `false` to disable action for all Interactables
-     = (boolean | object) The current setting or interact
-     \*/
-    interact.enableGesturing = warnOnce(function (newValue) {
-        if (newValue !== null && newValue !== undefined) {
-            actionIsEnabled.gesture = newValue;
-
-            return interact;
-        }
-        return actionIsEnabled.gesture;
-    }, 'interact.enableGesturing is deprecated and will soon be removed.');
-
-    interact.eventTypes = eventTypes;
-
-    /*\
-     * interact.debug
-     [ method ]
-     *
-     * Returns debugging data
-     = (object) An object with properties that outline the current state and expose internal functions and variables
-     \*/
-    interact.debug = function () {
-        var interaction = interactions[0] || new Interaction();
-
-        return {
-            interactions          : interactions,
-            target                : interaction.target,
-            dragging              : interaction.dragging,
-            resizing              : interaction.resizing,
-            gesturing             : interaction.gesturing,
-            prepared              : interaction.prepared,
-            matches               : interaction.matches,
-            matchElements         : interaction.matchElements,
-
-            prevCoords            : interaction.prevCoords,
-            startCoords           : interaction.startCoords,
-
-            pointerIds            : interaction.pointerIds,
-            pointers              : interaction.pointers,
-            addPointer            : listeners.addPointer,
-            removePointer         : listeners.removePointer,
-            recordPointer        : listeners.recordPointer,
-
-            snap                  : interaction.snapStatus,
-            restrict              : interaction.restrictStatus,
-            inertia               : interaction.inertiaStatus,
-
-            downTime              : interaction.downTimes[0],
-            downEvent             : interaction.downEvent,
-            downPointer           : interaction.downPointer,
-            prevEvent             : interaction.prevEvent,
-
-            Interactable          : Interactable,
-            interactables         : interactables,
-            pointerIsDown         : interaction.pointerIsDown,
-            defaultOptions        : defaultOptions,
-            defaultActionChecker  : defaultActionChecker,
-
-            actionCursors         : actionCursors,
-            dragMove              : listeners.dragMove,
-            resizeMove            : listeners.resizeMove,
-            gestureMove           : listeners.gestureMove,
-            pointerUp             : listeners.pointerUp,
-            pointerDown           : listeners.pointerDown,
-            pointerMove           : listeners.pointerMove,
-            pointerHover          : listeners.pointerHover,
-
-            eventTypes            : eventTypes,
-
-            events                : events,
-            globalEvents          : globalEvents,
-            delegatedEvents       : delegatedEvents,
-
-            prefixedPropREs       : prefixedPropREs
-        };
-    };
-
-    // expose the functions used to calculate multi-touch properties
-    interact.getPointerAverage = pointerAverage;
-    interact.getTouchBBox     = touchBBox;
-    interact.getTouchDistance = touchDistance;
-    interact.getTouchAngle    = touchAngle;
-
-    interact.getElementRect         = getElementRect;
-    interact.getElementClientRect   = getElementClientRect;
-    interact.matchesSelector        = matchesSelector;
-    interact.closest                = closest;
-
-    /*\
-     * interact.margin
-     [ method ]
-     *
-     * Deprecated. Use `interact(target).resizable({ margin: number });` instead.
-     * Returns or sets the margin for autocheck resizing used in
-     * @Interactable.getAction. That is the distance from the bottom and right
-     * edges of an element clicking in which will start resizing
-     *
-     - newValue (number) #optional
-     = (number | interact) The current margin value or interact
-     \*/
-    interact.margin = warnOnce(function (newvalue) {
-            if (isNumber(newvalue)) {
-                margin = newvalue;
-
-                return interact;
-            }
-            return margin;
-        },
-        'interact.margin is deprecated. Use interact(target).resizable({ margin: number }); instead.') ;
-
-    /*\
-     * interact.supportsTouch
-     [ method ]
-     *
-     = (boolean) Whether or not the browser supports touch input
-     \*/
-    interact.supportsTouch = function () {
-        return supportsTouch;
-    };
-
-    /*\
-     * interact.supportsPointerEvent
-     [ method ]
-     *
-     = (boolean) Whether or not the browser supports PointerEvents
-     \*/
-    interact.supportsPointerEvent = function () {
-        return supportsPointerEvent;
-    };
-
-    /*\
-     * interact.stop
-     [ method ]
-     *
-     * Cancels all interactions (end events are not fired)
-     *
-     - event (Event) An event on which to call preventDefault()
-     = (object) interact
-     \*/
-    interact.stop = function (event) {
-        for (var i = interactions.length - 1; i >= 0; i--) {
-            interactions[i].stop(event);
-        }
-
-        return interact;
-    };
-
-    /*\
-     * interact.dynamicDrop
-     [ method ]
-     *
-     * Returns or sets whether the dimensions of dropzone elements are
-     * calculated on every dragmove or only on dragstart for the default
-     * dropChecker
-     *
-     - newValue (boolean) #optional True to check on each move. False to check only before start
-     = (boolean | interact) The current setting or interact
-     \*/
-    interact.dynamicDrop = function (newValue) {
-        if (isBool(newValue)) {
-            //if (dragging && dynamicDrop !== newValue && !newValue) {
-            //calcRects(dropzones);
-            //}
-
-            dynamicDrop = newValue;
-
-            return interact;
-        }
-        return dynamicDrop;
-    };
-
-    /*\
-     * interact.pointerMoveTolerance
-     [ method ]
-     * Returns or sets the distance the pointer must be moved before an action
-     * sequence occurs. This also affects tolerance for tap events.
-     *
-     - newValue (number) #optional The movement from the start position must be greater than this value
-     = (number | Interactable) The current setting or interact
-     \*/
-    interact.pointerMoveTolerance = function (newValue) {
-        if (isNumber(newValue)) {
-            pointerMoveTolerance = newValue;
-
-            return this;
-        }
-
-        return pointerMoveTolerance;
-    };
-
-    /*\
-     * interact.maxInteractions
-     [ method ]
-     **
-     * Returns or sets the maximum number of concurrent interactions allowed.
-     * By default only 1 interaction is allowed at a time (for backwards
-     * compatibility). To allow multiple interactions on the same Interactables
-     * and elements, you need to enable it in the draggable, resizable and
-     * gesturable `'max'` and `'maxPerElement'` options.
-     **
-     - newValue (number) #optional Any number. newValue <= 0 means no interactions.
-     \*/
-    interact.maxInteractions = function (newValue) {
-        if (isNumber(newValue)) {
-            maxInteractions = newValue;
-
-            return this;
-        }
-
-        return maxInteractions;
-    };
-
-    interact.createSnapGrid = function (grid) {
-        return function (x, y) {
-            var offsetX = 0,
-                offsetY = 0;
-
-            if (isObject(grid.offset)) {
-                offsetX = grid.offset.x;
-                offsetY = grid.offset.y;
-            }
-
-            var gridx = Math.round((x - offsetX) / grid.x),
-                gridy = Math.round((y - offsetY) / grid.y),
-
-                newX = gridx * grid.x + offsetX,
-                newY = gridy * grid.y + offsetY;
-
-            return {
-                x: newX,
-                y: newY,
-                range: grid.range
-            };
-        };
-    };
-
-    function endAllInteractions (event) {
-        for (var i = 0; i < interactions.length; i++) {
-            interactions[i].pointerEnd(event, event);
-        }
-    }
-
-    function listenToDocument (doc) {
-        if (contains(documents, doc)) { return; }
-
-        var win = doc.defaultView || doc.parentWindow;
-
-        // add delegate event listener
-        for (var eventType in delegatedEvents) {
-            events.add(doc, eventType, delegateListener);
-            events.add(doc, eventType, delegateUseCapture, true);
-        }
-
-        if (supportsPointerEvent) {
-            if (PointerEvent === win.MSPointerEvent) {
-                pEventTypes = {
-                    up: 'MSPointerUp', down: 'MSPointerDown', over: 'mouseover',
-                    out: 'mouseout', move: 'MSPointerMove', cancel: 'MSPointerCancel' };
-            }
-            else {
-                pEventTypes = {
-                    up: 'pointerup', down: 'pointerdown', over: 'pointerover',
-                    out: 'pointerout', move: 'pointermove', cancel: 'pointercancel' };
-            }
-
-            events.add(doc, pEventTypes.down  , listeners.selectorDown );
-            events.add(doc, pEventTypes.move  , listeners.pointerMove  );
-            events.add(doc, pEventTypes.over  , listeners.pointerOver  );
-            events.add(doc, pEventTypes.out   , listeners.pointerOut   );
-            events.add(doc, pEventTypes.up    , listeners.pointerUp    );
-            events.add(doc, pEventTypes.cancel, listeners.pointerCancel);
-
-            // autoscroll
-            events.add(doc, pEventTypes.move, listeners.autoScrollMove);
-        }
-        else {
-            events.add(doc, 'mousedown', listeners.selectorDown);
-            events.add(doc, 'mousemove', listeners.pointerMove );
-            events.add(doc, 'mouseup'  , listeners.pointerUp   );
-            events.add(doc, 'mouseover', listeners.pointerOver );
-            events.add(doc, 'mouseout' , listeners.pointerOut  );
-
-            events.add(doc, 'touchstart' , listeners.selectorDown );
-            events.add(doc, 'touchmove'  , listeners.pointerMove  );
-            events.add(doc, 'touchend'   , listeners.pointerUp    );
-            events.add(doc, 'touchcancel', listeners.pointerCancel);
-
-            // autoscroll
-            events.add(doc, 'mousemove', listeners.autoScrollMove);
-            events.add(doc, 'touchmove', listeners.autoScrollMove);
-        }
-
-        events.add(win, 'blur', endAllInteractions);
-
-        try {
-            if (win.frameElement) {
-                var parentDoc = win.frameElement.ownerDocument,
-                    parentWindow = parentDoc.defaultView;
-
-                events.add(parentDoc   , 'mouseup'      , listeners.pointerEnd);
-                events.add(parentDoc   , 'touchend'     , listeners.pointerEnd);
-                events.add(parentDoc   , 'touchcancel'  , listeners.pointerEnd);
-                events.add(parentDoc   , 'pointerup'    , listeners.pointerEnd);
-                events.add(parentDoc   , 'MSPointerUp'  , listeners.pointerEnd);
-                events.add(parentWindow, 'blur'         , endAllInteractions );
-            }
-        }
-        catch (error) {
-            interact.windowParentError = error;
-        }
-
-        // prevent native HTML5 drag on interact.js target elements
-        events.add(doc, 'dragstart', function (event) {
-            for (var i = 0; i < interactions.length; i++) {
-                var interaction = interactions[i];
-
-                if (interaction.element
-                    && (interaction.element === event.target
-                    || nodeContains(interaction.element, event.target))) {
-
-                    interaction.checkAndPreventDefault(event, interaction.target, interaction.element);
-                    return;
-                }
-            }
-        });
-
-        if (events.useAttachEvent) {
-            // For IE's lack of Event#preventDefault
-            events.add(doc, 'selectstart', function (event) {
-                var interaction = interactions[0];
-
-                if (interaction.currentAction()) {
-                    interaction.checkAndPreventDefault(event);
-                }
-            });
-
-            // For IE's bad dblclick event sequence
-            events.add(doc, 'dblclick', doOnInteractions('ie8Dblclick'));
-        }
-
-        documents.push(doc);
-    }
-
-    listenToDocument(document);
-
-    function indexOf (array, target) {
-        for (var i = 0, len = array.length; i < len; i++) {
-            if (array[i] === target) {
-                return i;
-            }
-        }
-
-        return -1;
-    }
-
-    function contains (array, target) {
-        return indexOf(array, target) !== -1;
-    }
-
-    function matchesSelector (element, selector, nodeList) {
-        if (ie8MatchesSelector) {
-            return ie8MatchesSelector(element, selector, nodeList);
-        }
-
-        // remove /deep/ from selectors if shadowDOM polyfill is used
-        if (window !== realWindow) {
-            selector = selector.replace(/\/deep\//g, ' ');
-        }
-
-        return element[prefixedMatchesSelector](selector);
-    }
-
-    function matchesUpTo (element, selector, limit) {
-        while (isElement(element)) {
-            if (matchesSelector(element, selector)) {
-                return true;
-            }
-
-            element = parentElement(element);
-
-            if (element === limit) {
-                return matchesSelector(element, selector);
-            }
-        }
-
-        return false;
-    }
-
-    // For IE8's lack of an Element#matchesSelector
-    // taken from http://tanalin.com/en/blog/2012/12/matches-selector-ie8/ and modified
-    if (!(prefixedMatchesSelector in Element.prototype) || !isFunction(Element.prototype[prefixedMatchesSelector])) {
-        ie8MatchesSelector = function (element, selector, elems) {
-            elems = elems || element.parentNode.querySelectorAll(selector);
-
-            for (var i = 0, len = elems.length; i < len; i++) {
-                if (elems[i] === element) {
-                    return true;
-                }
-            }
-
-            return false;
-        };
-    }
-
-    // requestAnimationFrame polyfill
-    (function() {
-        var lastTime = 0,
-            vendors = ['ms', 'moz', 'webkit', 'o'];
-
-        for(var x = 0; x < vendors.length && !realWindow.requestAnimationFrame; ++x) {
-            reqFrame = realWindow[vendors[x]+'RequestAnimationFrame'];
-            cancelFrame = realWindow[vendors[x]+'CancelAnimationFrame'] || realWindow[vendors[x]+'CancelRequestAnimationFrame'];
-        }
-
-        if (!reqFrame) {
-            reqFrame = function(callback) {
-                var currTime = new Date().getTime(),
-                    timeToCall = Math.max(0, 16 - (currTime - lastTime)),
-                    id = setTimeout(function() { callback(currTime + timeToCall); },
-                        timeToCall);
-                lastTime = currTime + timeToCall;
-                return id;
-            };
-        }
-
-        if (!cancelFrame) {
-            cancelFrame = function(id) {
-                clearTimeout(id);
-            };
-        }
-    }());
-
-    /* global exports: true, module, define */
-
-    // http://documentcloud.github.io/underscore/docs/underscore.html#section-11
-    if (typeof exports !== 'undefined') {
-        if (typeof module !== 'undefined' && module.exports) {
-            exports = module.exports = interact;
-        }
-        exports.interact = interact;
-    }
-    // AMD
-    else if (typeof define === 'function' && define.amd) {
-        define('interact', function() {
-            return interact;
-        });
-    }
-    else {
-        realWindow.interact = interact;
-    }
-
-} (typeof window === 'undefined'? undefined : window));