]> _ Git - fluidbook-html5.git/commitdiff
wait #1829 @2.5
authorVincent Vanwaelscappel <vincent@cubedesigners.com>
Fri, 8 Dec 2017 17:42:01 +0000 (18:42 +0100)
committerVincent Vanwaelscappel <vincent@cubedesigners.com>
Fri, 8 Dec 2017 17:42:01 +0000 (18:42 +0100)
js/libs/videojs/video.min.js [deleted file]
js/libs/videojs/video.withscalefix.js [new file with mode: 0644]

diff --git a/js/libs/videojs/video.min.js b/js/libs/videojs/video.min.js
deleted file mode 100644 (file)
index 4c46047..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
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ar t=sn(this.player(),this.player().reportUserActivity),e=void 0;this.on("touchstart",function(){t(),this.clearInterval(e),e=this.setInterval(t,250)});var n=function(n){t(),this.clearInterval(e)};this.on("touchmove",t),this.on("touchend",n),this.on("touchcancel",n)}},t.prototype.setTimeout=function(t,e){t=sn(this,t);var n=ie.setTimeout(t,e),r=function(){this.clearTimeout(n)};return r.guid="vjs-timeout-"+n,this.on("dispose",r),n},t.prototype.clearTimeout=function(t){ie.clearTimeout(t);var e=function(){};return e.guid="vjs-timeout-"+t,this.off("dispose",e),t},t.prototype.setInterval=function(t,e){t=sn(this,t);var n=ie.setInterval(t,e),r=function(){this.clearInterval(n)};return r.guid="vjs-interval-"+n,this.on("dispose",r),n},t.prototype.clearInterval=function(t){ie.clearInterval(t);var e=function(){};return e.guid="vjs-interval-"+t,this.off("dispose",e),t},t.prototype.requestAnimationFrame=function(t){var e=this;if(this.supportsRaf_){t=sn(this,t);var n=ie.requestAnimationFrame(t),r=function(){return e.cancelAnimationFrame(n)};return r.guid="vjs-raf-"+n,this.on("dispose",r),n}return this.setTimeout(t,1e3/60)},t.prototype.cancelAnimationFrame=function(t){if(this.supportsRaf_){ie.cancelAnimationFrame(t);var e=function(){};return e.guid="vjs-raf-"+t,this.off("dispose",e),t}return this.clearTimeout(t)},t.registerComponent=function(e,n){if("string"!=typeof e||!e)throw new Error('Illegal component name, "'+e+'"; must be a non-empty string.');var r=t.getComponent("Tech"),i=r&&r.isTech(n),o=t===n||t.prototype.isPrototypeOf(n.prototype);if(i||!o){var s=void 0;throw s=i?"techs must be registered using Tech.registerTech()":"must be a Component subclass",new Error('Illegal component, "'+e+'"; '+s+".")}e=$(e),t.components_||(t.components_={});var a=t.getComponent("Player");if("Player"===e&&a&&a.players){var l=a.players,c=Object.keys(l);if(l&&c.length>0&&c.map(function(t){return l[t]}).every(Boolean))throw new Error("Can not register Player component after player has been created.")}return t.components_[e]=n,n},t.getComponent=function(e){if(e)return e=$(e),t.components_&&t.components_[e]?t.components_[e]:void 0},t}();mn.prototype.supportsRaf_="function"==typeof ie.requestAnimationFrame&&"function"==typeof ie.cancelAnimationFrame,mn.registerComponent("Component",mn);for(var _n={},bn=[["requestFullscreen","exitFullscreen","fullscreenElement","fullscreenEnabled","fullscreenchange","fullscreenerror"],["webkitRequestFullscreen","webkitExitFullscreen","webkitFullscreenElement","webkitFullscreenEnabled","webkitfullscreenchange","webkitfullscreenerror"],["webkitRequestFullScreen","webkitCancelFullScreen","webkitCurrentFullScreenElement","webkitCancelFullScreen","webkitfullscreenchange","webkitfullscreenerror"],["mozRequestFullScreen","mozCancelFullScreen","mozFullScreenElement","mozFullScreenEnabled","mozfullscreenchange","mozfullscreenerror"],["msRequestFullscreen","msExitFullscreen","msFullscreenElement","msFullscreenEnabled","MSFullscreenChange","MSFullscreenError"]],Tn=bn[0],Cn=void 0,kn=0;kn<bn.length;kn++)if(bn[kn][1]in ce){Cn=bn[kn];break}if(Cn)for(var wn=0;wn<Cn.length;wn++)_n[Tn[wn]]=Cn[wn];it.prototype.code=0,it.prototype.message="",it.prototype.status=null,it.errorTypes=["MEDIA_ERR_CUSTOM","MEDIA_ERR_ABORTED","MEDIA_ERR_NETWORK","MEDIA_ERR_DECODE","MEDIA_ERR_SRC_NOT_SUPPORTED","MEDIA_ERR_ENCRYPTED"],it.defaultMessages={1:"You aborted the media playback",2:"A network error caused the media download to fail part-way.",3:"The media playback was aborted due to a corruption problem or because the media used features your browser did not support.",4:"The media could not be loaded, either because the server or network failed or because the format is not supported.",5:"The media is encrypted and we do not have the keys to decrypt it."};for(var En=0;En<it.errorTypes.length;En++)it[it.errorTypes[En]]=En,it.prototype[it.errorTypes[En]]=En;var Sn=ot,xn=function(t){return["kind","label","language","id","inBandMetadataTrackDispatchType","mode","src"].reduce(function(e,n,r){return t[n]&&(e[n]=t[n]),e},{cues:t.cues&&Array.prototype.map.call(t.cues,function(t){return{startTime:t.startTime,endTime:t.endTime,text:t.text,id:t.id}})})},jn=function(t){var e=t.$$("track"),n=Array.prototype.map.call(e,function(t){return t.track});return Array.prototype.map.call(e,function(t){var e=xn(t.track);return t.src&&(e.src=t.src),e}).concat(Array.prototype.filter.call(t.textTracks(),function(t){return-1===n.indexOf(t)}).map(xn))},An=function(t,e){return t.forEach(function(t){var n=e.addRemoteTextTrack(t).track;!t.src&&t.cues&&t.cues.forEach(function(t){return n.addCue(t)})}),e.textTracks()},Pn={textTracksToJson:jn,jsonToTextTracks:An,trackToJson_:xn},Nn="vjs-modal-dialog",On=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.opened_=i.hasBeenOpened_=i.hasBeenFilled_=!1,i.closeable(!i.options_.uncloseable),i.content(i.options_.content),i.contentEl_=f("div",{className:Nn+"-content"},{role:"document"}),i.descEl_=f("p",{className:Nn+"-description vjs-control-text",id:i.el().getAttribute("aria-describedby")}),v(i.descEl_,i.description()),i.el_.appendChild(i.descEl_),i.el_.appendChild(i.contentEl_),i}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:this.buildCSSClass(),tabIndex:-1},{"aria-describedby":this.id()+"_description","aria-hidden":"true","aria-label":this.label(),role:"dialog"})},e.prototype.buildCSSClass=function(){return Nn+" vjs-hidden "+t.prototype.buildCSSClass.call(this)},e.prototype.handleKeyPress=function(t){27===t.which&&this.closeable()&&this.close()},e.prototype.label=function(){return this.localize(this.options_.label||"Modal Window")},e.prototype.description=function(){var t=this.options_.description||this.localize("This is a modal window.");return this.closeable()&&(t+=" "+this.localize("This modal can be closed by pressing the Escape key or activating the close button.")),t},e.prototype.open=function(){if(!this.opened_){var t=this.player();this.trigger("beforemodalopen"),this.opened_=!0,(this.options_.fillAlways||!this.hasBeenOpened_&&!this.hasBeenFilled_)&&this.fill(),this.wasPlaying_=!t.paused(),this.options_.pauseOnOpen&&this.wasPlaying_&&t.pause(),this.closeable()&&this.on(this.el_.ownerDocument,"keydown",sn(this,this.handleKeyPress)),t.controls(!1),this.show(),this.conditionalFocus_(),this.el().setAttribute("aria-hidden","false"),this.trigger("modalopen"),this.hasBeenOpened_=!0}},e.prototype.opened=function(t){return"boolean"==typeof t&&this[t?"open":"close"](),this.opened_},e.prototype.close=function(){if(this.opened_){var t=this.player();this.trigger("beforemodalclose"),this.opened_=!1,this.wasPlaying_&&this.options_.pauseOnOpen&&t.play(),this.closeable()&&this.off(this.el_.ownerDocument,"keydown",sn(this,this.handleKeyPress)),t.controls(!0),this.hide(),this.el().setAttribute("aria-hidden","true"),this.trigger("modalclose"),this.conditionalBlur_(),this.options_.temporary&&this.dispose()}},e.prototype.closeable=function(t){if("boolean"==typeof t){var e=this.closeable_=!!t,n=this.getChild("closeButton");if(e&&!n){var r=this.contentEl_;this.contentEl_=this.el_,n=this.addChild("closeButton",{controlText:"Close Modal Dialog"}),this.contentEl_=r,this.on(n,"close",this.close)}!e&&n&&(this.off(n,"close",this.close),this.removeChild(n),n.dispose())}return this.closeable_},e.prototype.fill=function(){this.fillWith(this.content())},e.prototype.fillWith=function(t){var e=this.contentEl(),n=e.parentNode,r=e.nextSibling;this.trigger("beforemodalfill"),this.hasBeenFilled_=!0,n.removeChild(e),this.empty(),D(e,t),this.trigger("modalfill"),r?n.insertBefore(e,r):n.appendChild(e);var i=this.getChild("closeButton");i&&n.appendChild(i.el_)},e.prototype.empty=function(){this.trigger("beforemodalempty"),O(this.contentEl()),this.trigger("modalempty")},e.prototype.content=function(t){return void 0!==t&&(this.content_=t),this.content_},e.prototype.conditionalFocus_=function(){var t=ce.activeElement,e=this.player_.el_;this.previouslyActiveEl_=null,(e.contains(t)||e===t)&&(this.previouslyActiveEl_=t,this.focus(),this.on(ce,"keydown",this.handleKeyDown))},e.prototype.conditionalBlur_=function(){this.previouslyActiveEl_&&(this.previouslyActiveEl_.focus(),this.previouslyActiveEl_=null),this.off(ce,"keydown",this.handleKeyDown)},e.prototype.handleKeyDown=function(t){if(9===t.which){for(var e=this.focusableEls_(),n=this.el_.querySelector(":focus"),r=void 0,i=0;i<e.length;i++)if(n===e[i]){r=i;break}ce.activeElement===this.el_&&(r=0),t.shiftKey&&0===r?(e[e.length-1].focus(),t.preventDefault()):t.shiftKey||r!==e.length-1||(e[0].focus(),t.preventDefault())}},e.prototype.focusableEls_=function(){var t=this.el_.querySelectorAll("*");return Array.prototype.filter.call(t,function(t){return(t instanceof ie.HTMLAnchorElement||t instanceof ie.HTMLAreaElement)&&t.hasAttribute("href")||(t instanceof ie.HTMLInputElement||t instanceof ie.HTMLSelectElement||t instanceof ie.HTMLTextAreaElement||t instanceof ie.HTMLButtonElement)&&!t.hasAttribute("disabled")||t instanceof ie.HTMLIFrameElement||t instanceof ie.HTMLObjectElement||t instanceof ie.HTMLEmbedElement||t.hasAttribute("tabindex")&&-1!==t.getAttribute("tabindex")||t.hasAttribute("contenteditable")})},e}(mn);On.prototype.options_={pauseOnOpen:!0,temporary:!0},mn.registerComponent("ModalDialog",On);var Mn=function(t){function e(){var n,r=arguments.length>0&&void 0!==arguments[0]?arguments[0]:[],i=arguments.length>1&&void 0!==arguments[1]?arguments[1]:null;Ie(this,e);var o=Re(this,t.call(this));if(!i&&(i=o,Se)){i=ce.createElement("custom");for(var s in e.prototype)"constructor"!==s&&(i[s]=e.prototype[s])}i.tracks_=[],Object.defineProperty(i,"length",{get:function(){return this.tracks_.length}});for(var a=0;a<r.length;a++)i.addTrack(r[a]);return n=i,Re(o,n)}return De(e,t),e.prototype.addTrack=function(t){var e=this.tracks_.length;""+e in this||Object.defineProperty(this,e,{get:function(){return this.tracks_[e]}}),-1===this.tracks_.indexOf(t)&&(this.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,_r.names.forEach(function(t){var e=_r[t];n&&n[e.getterName]&&(i[e.privateName]=n[e.getterName])}),i.featuresProgressEvents||i.manualProgressOn(),i.featuresTimeupdateEvents||i.manualTimeUpdatesOn(),["Text","Audio","Video"].forEach(function(t){!1===n["native"+t+"Tracks"]&&(i["featuresNative"+t+"Tracks"]=!1)}),!1===n.nativeCaptions||!1===n.nativeTextTracks?i.featuresNativeTextTracks=!1:!0!==n.nativeCaptions&&!0!==n.nativeTextTracks||(i.featuresNativeTextTracks=!0),i.featuresNativeTextTracks||i.emulateTextTracks(),i.autoRemoteTextTracks_=new _r.text.ListClass,i.initTrackListeners(),n.nativeControlsForTouch||i.emitTapEvents(),i.constructor&&(i.name_=i.constructor.name||"Unknown Tech"),i}return De(e,t),e.prototype.manualProgressOn=function(){this.on("durationchange",this.onDurationChange),this.manualProgress=!0,this.one("ready",this.trackProgress)},e.prototype.manualProgressOff=function(){this.manualProgress=!1,this.stopTrackingProgress(),this.off("durationchange",this.onDurationChange)},e.prototype.trackProgress=function(t){this.stopTrackingProgress(),this.progressInterval=this.setInterval(sn(this,function(){var t=this.bufferedPercent();this.bufferedPercent_!==t&&this.trigger("progress"),this.bufferedPercent_=t,1===t&&this.stopTrackingProgress()}),500)},e.prototype.onDurationChange=function(t){this.duration_=this.duration()},e.prototype.buffered=function(){return nt(0,0)},e.prototype.bufferedPercent=function(){return rt(this.buffered(),this.duration_)},e.prototype.stopTrackingProgress=function(){this.clearInterval(this.progressInterval)},e.prototype.manualTimeUpdatesOn=function(){this.manualTimeUpdates=!0,this.on("play",this.trackCurrentTime),this.on("pause",this.stopTrackingCurrentTime)},e.prototype.manualTimeUpdatesOff=function(){this.manualTimeUpdates=!1,this.stopTrackingCurrentTime(),this.off("play",this.trackCurrentTime),this.off("pause",this.stopTrackingCurrentTime)},e.prototype.trackCurrentTime=function(){this.currentTimeInterval&&this.stopTrackingCurrentTime(),this.currentTimeInterval=this.setInterval(function(){this.trigger({type:"timeupdate",target:this,manuallyTriggered:!0})},250)},e.prototype.stopTrackingCurrentTime=function(){this.clearInterval(this.currentTimeInterval),this.trigger({type:"timeupdate",target:this,manuallyTriggered:!0})},e.prototype.dispose=function(){this.clearTracks(gr.names),this.manualProgress&&this.manualProgressOff(),this.manualTimeUpdates&&this.manualTimeUpdatesOff(),t.prototype.dispose.call(this)},e.prototype.clearTracks=function(t){var e=this;t=[].concat(t),t.forEach(function(t){for(var n=e[t+"Tracks"]()||[],r=n.length;r--;){var i=n[r];"text"===t&&e.removeRemoteTextTrack(i),n.removeTrack(i)}})},e.prototype.cleanupAutoTextTracks=function(){for(var t=this.autoRemoteTextTracks_||[],e=t.length;e--;){var n=t[e];this.removeRemoteTextTrack(n)}},e.prototype.reset=function(){},e.prototype.error=function(t){return void 0!==t&&(this.error_=new it(t),this.trigger("error")),this.error_},e.prototype.played=function(){return this.hasStarted_?nt(0,0):nt()},e.prototype.setCurrentTime=function(){this.manualTimeUpdates&&this.trigger({type:"timeupdate",target:this,manuallyTriggered:!0})},e.prototype.initTrackListeners=function(){var t=this;gr.names.forEach(function(e){var n=gr[e],r=function(){t.trigger(e+"trackchange")},i=t[n.getterName]();i.addEventListener("removetrack",r),i.addEventListener("addtrack",r),t.on("dispose",function(){i.removeEventListener("removetrack",r),i.removeEventListener("addtrack",r)})})},e.prototype.addWebVttScript_=function(){var t=this;if(!ie.WebVTT)if(ce.body.contains(this.el())){if(!this.options_["vtt.js"]&&o(Mr)&&Object.keys(Mr).length>0)return void this.trigger("vttjsloaded");var e=ce.createElement("script");e.src=this.options_["vtt.js"]||"https://vjs.zencdn.net/vttjs/0.12.4/vtt.min.js",e.onload=function(){t.trigger("vttjsloaded")},e.onerror=function(){t.trigger("vttjserror")},this.on("dispose",function(){e.onload=null,e.onerror=null}),ie.WebVTT=!0,this.el().parentNode.appendChild(e)}else this.ready(this.addWebVttScript_)},e.prototype.emulateTextTracks=function(){var t=this,e=this.textTracks(),n=this.remoteTextTracks(),r=function(t){return e.addTrack(t.track)},i=function(t){return e.removeTrack(t.track)};n.on("addtrack",r),n.on("removetrack",i),this.addWebVttScript_();var o=function(){return t.trigger("texttrackchange")},s=function(){o();for(var t=0;t<e.length;t++){var n=e[t];n.removeEventListener("cuechange",o),"showing"===n.mode&&n.addEventListener("cuechange",o)}};s(),e.addEventListener("change",s),e.addEventListener("addtrack",s),e.addEventListener("removetrack",s),this.on("dispose",function(){n.off("addtrack",r),n.off("removetrack",i),e.removeEventListener("change",s),e.removeEventListener("addtrack",s),e.removeEventListener("removetrack",s);for(var t=0;t<e.length;t++){e[t].removeEventListener("cuechange",o)}})},e.prototype.addTextTrack=function(t,e,n){if(!t)throw new Error("TextTrack kind is required but was not provided");return Ft(this,t,e,n)},e.prototype.createRemoteTextTrack=function(t){var e=Q(t,{tech:this});return new mr.remoteTextEl.TrackClass(e)},e.prototype.addRemoteTextTrack=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},e=arguments[1],n=this.createRemoteTextTrack(t);return!0!==e&&!1!==e&&(Ue.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js'),e=!0),this.remoteTextTrackEls().addTrackElement_(n),this.remoteTextTracks().addTrack(n.track),!0!==e&&this.autoRemoteTextTracks_.addTrack(n.track),n},e.prototype.removeRemoteTextTrack=function(t){var e=this.remoteTextTrackEls().getTrackElementByTrack_(t);this.remoteTextTrackEls().removeTrackElement_(e),this.remoteTextTracks().removeTrack(t),this.autoRemoteTextTracks_.removeTrack(t)},e.prototype.getVideoPlaybackQuality=function(){return{}},e.prototype.setPoster=function(){},e.prototype.playsinline=function(){},e.prototype.setPlaysinline=function(){},e.prototype.canPlayType=function(){return""},e.canPlayType=function(){return""},e.canPlaySource=function(t,n){return e.canPlayType(t.type)},e.isTech=function(t){return t.prototype instanceof e||t instanceof e||t===e},e.registerTech=function(t,n){if(e.techs_||(e.techs_={}),!e.isTech(n))throw new Error("Tech "+t+" must be a Tech");if(!e.canPlayType)throw new Error("Techs must have a static canPlayType method on them");if(!e.canPlaySource)throw new Error("Techs must have a static canPlaySource method on them");return t=$(t),e.techs_[t]=n,"Tech"!==t&&e.defaultTechOrder_.push(t),n},e.getTech=function(t){if(t)return t=$(t),e.techs_&&e.techs_[t]?e.techs_[t]:ie&&ie.videojs&&ie.videojs[t]?(Ue.warn("The "+t+" tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)"),ie.videojs[t]):void 0},e}(mn);_r.names.forEach(function(t){var e=_r[t];Ir.prototype[e.getterName]=function(){return this[e.privateName]=this[e.privateName]||new e.ListClass,this[e.privateName]}}),Ir.prototype.featuresVolumeControl=!0,Ir.prototype.featuresFullscreenResize=!1,Ir.prototype.featuresPlaybackRate=!1,Ir.prototype.featuresProgressEvents=!1,Ir.prototype.featuresTimeupdateEvents=!1,Ir.prototype.featuresNativeTextTracks=!1,Ir.withSourceHandlers=function(t){t.registerSourceHandler=function(e,n){var r=t.sourceHandlers;r||(r=t.sourceHandlers=[]),void 0===n&&(n=r.length),r.splice(n,0,e)},t.canPlayType=function(e){for(var n=t.sourceHandlers||[],r=void 0,i=0;i<n.length;i++)if(r=n[i].canPlayType(e))return r;return""},t.selectSourceHandler=function(e,n){for(var r=t.sourceHandlers||[],i=0;i<r.length;i++)if(r[i].canHandleSource(e,n))return r[i];return null},t.canPlaySource=function(e,n){var r=t.selectSourceHandler(e,n);return r?r.canHandleSource(e,n):""},["seekable","duration"].forEach(function(t){var e=this[t];"function"==typeof e&&(this[t]=function(){return this.sourceHandler_&&this.sourceHandler_[t]?this.sourceHandler_[t].apply(this.sourceHandler_,arguments):e.apply(this,arguments)})},t.prototype),t.prototype.setSource=function(e){var n=t.selectSourceHandler(e,this.options_);n||(t.nativeSourceHandler?n=t.nativeSourceHandler:Ue.error("No source hander found for the current source.")),this.disposeSourceHandler(),this.off("dispose",this.disposeSourceHandler),n!==t.nativeSourceHandler&&(this.currentSource_=e),this.sourceHandler_=n.handleSource(e,this,this.options_),this.on("dispose",this.disposeSourceHandler)},t.prototype.disposeSourceHandler=function(){this.currentSource_&&(this.clearTracks(["audio","video"]),this.currentSource_=null),this.cleanupAutoTextTracks(),this.sourceHandler_&&(this.sourceHandler_.dispose&&this.sourceHandler_.dispose(),this.sourceHandler_=null)}},mn.registerComponent("Tech",Ir),Ir.registerTech("Tech",Ir),Ir.defaultTechOrder_=[];var Dr={},Rr={buffered:1,currentTime:1,duration:1,seekable:1,played:1},Lr={setCurrentTime:1},Br=function t(e){if(Array.isArray(e)){var n=[];e.forEach(function(e){e=t(e),Array.isArray(e)?n=n.concat(e):i(e)&&n.push(e)}),e=n}else e="string"==typeof e&&e.trim()?[{src:e}]:i(e)&&"string"==typeof e.src&&e.src&&e.src.trim()?[e]:[];return e},Fr=function(t){function e(n,r,i){Ie(this,e);var o=Q({createEl:!1},r),s=Re(this,t.call(this,n,o,i));if(r.playerOptions.sources&&0!==r.playerOptions.sources.length)n.src(r.playerOptions.sources);else for(var a=0,l=r.playerOptions.techOrder;a<l.length;a++){var c=$(l[a]),u=Ir.getTech(c);if(c||(u=mn.getComponent(c)),u&&u.isSupported()){n.loadTech_(c);break}}return s}return De(e,t),e}(mn);mn.registerComponent("MediaLoader",Fr);var Hr=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.emitTapEvents(),i.enable(),i}return De(e,t),e.prototype.createEl=function(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:"div",n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{};n=r({innerHTML:'<span aria-hidden="true" class="vjs-icon-placeholder"></span>',className:this.buildCSSClass(),tabIndex:0},n),"button"===e&&Ue.error("Creating a ClickableComponent with an HTML element of "+e+" is not supported; use a Button instead."),i=r({role:"button","aria-live":"polite"},i),this.tabIndex_=n.tabIndex;var o=t.prototype.createEl.call(this,e,n,i);return this.createControlTextEl(o),o},e.prototype.createControlTextEl=function(t){return this.controlTextEl_=f("span",{className:"vjs-control-text"}),t&&t.appendChild(this.controlTextEl_),this.controlText(this.controlText_,t),this.controlTextEl_},e.prototype.controlText=function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:this.el();if(!t)return this.controlText_||"Need Text";var n=this.localize(t);this.controlText_=t,this.controlTextEl_.innerHTML=n,this.nonIconControl||e.setAttribute("title",n)},e.prototype.buildCSSClass=function(){return"vjs-control vjs-button "+t.prototype.buildCSSClass.call(this)},e.prototype.enable=function(){this.enabled_||(this.enabled_=!0,this.removeClass("vjs-disabled"),this.el_.setAttribute("aria-disabled","false"),void 0!==this.tabIndex_&&this.el_.setAttribute("tabIndex",this.tabIndex_),this.on(["tap","click"],this.handleClick),this.on("focus",this.handleFocus),this.on("blur",this.handleBlur))},e.prototype.disable=function(){this.enabled_=!1,this.addClass("vjs-disabled"),this.el_.setAttribute("aria-disabled","true"),void 0!==this.tabIndex_&&this.el_.removeAttribute("tabIndex"),this.off(["tap","click"],this.handleClick),this.off("focus",this.handleFocus),this.off("blur",this.handleBlur)},e.prototype.handleClick=function(t){},e.prototype.handleFocus=function(t){W(ce,"keydown",sn(this,this.handleKeyPress))},e.prototype.handleKeyPress=function(e){32===e.which||13===e.which?(e.preventDefault(),this.trigger("click")):t.prototype.handleKeyPress&&t.prototype.handleKeyPress.call(this,e)},e.prototype.handleBlur=function(t){U(ce,"keydown",sn(this,this.handleKeyPress))},e}(mn);mn.registerComponent("ClickableComponent",Hr);var Vr=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.update(),n.on("posterchange",sn(i,i.update)),i}return De(e,t),e.prototype.dispose=function(){this.player().off("posterchange",this.update),t.prototype.dispose.call(this)},e.prototype.createEl=function(){var t=f("div",{className:"vjs-poster",tabIndex:-1});return Ne||(this.fallbackImg_=f("img"),t.appendChild(this.fallbackImg_)),t},e.prototype.update=function(t){var e=this.player().poster();this.setSrc(e),e?this.show():this.hide()},e.prototype.setSrc=function(t){if(this.fallbackImg_)this.fallbackImg_.src=t;else{var e="";t&&(e='url("'+t+'")'),this.el_.style.backgroundImage=e}},e.prototype.handleClick=function(t){this.player_.controls()&&(this.player_.paused()?this.player_.play():this.player_.pause())},e}(Hr);mn.registerComponent("PosterImage",Vr);var zr={monospace:"monospace",sansSerif:"sans-serif",serif:"serif",monospaceSansSerif:'"Andale Mono", "Lucida Console", monospace',monospaceSerif:'"Courier New", monospace',proportionalSansSerif:"sans-serif",proportionalSerif:"serif",casual:'"Comic Sans MS", Impact, fantasy',script:'"Monotype Corsiva", cursive',smallcaps:'"Andale Mono", "Lucida Console", monospace, sans-serif'},Wr=function(t){function e(n,r,i){Ie(this,e);var o=Re(this,t.call(this,n,r,i));return n.on("loadstart",sn(o,o.toggleDisplay)),n.on("texttrackchange",sn(o,o.updateDisplay)),n.on("loadstart",sn(o,o.preselectTrack)),n.ready(sn(o,function(){if(n.tech_&&n.tech_.featuresNativeTextTracks)return void this.hide();n.on("fullscreenchange",sn(this,this.updateDisplay));for(var t=this.options_.playerOptions.tracks||[],e=0;e<t.length;e++)this.player_.addRemoteTextTrack(t[e],!0);this.preselectTrack()})),o}return De(e,t),e.prototype.preselectTrack=function(){for(var t={captions:1,subtitles:1},e=this.player_.textTracks(),n=this.player_.cache_.selectedLanguage,r=void 0,i=void 0,o=void 0,s=0;s<e.length;s++){var a=e[s];n&&n.enabled&&n.language===a.language?a.kind===n.kind?o=a:o||(o=a):n&&!n.enabled?(o=null,r=null,i=null):a.default&&("descriptions"!==a.kind||r?a.kind in t&&!i&&(i=a):r=a)}o?o.mode="showing":i?i.mode="showing":r&&(r.mode="showing")},e.prototype.toggleDisplay=function(){this.player_.tech_&&this.player_.tech_.featuresNativeTextTracks?this.hide():this.show()},e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-text-track-display"},{"aria-live":"off","aria-atomic":"true"})},e.prototype.clearDisplay=function(){"function"==typeof ie.WebVTT&&ie.WebVTT.processCues(ie,[],this.el_)},e.prototype.updateDisplay=function(){var t=this.player_.textTracks();this.clearDisplay();for(var e=null,n=null,r=t.length;r--;){var i=t[r];"showing"===i.mode&&("descriptions"===i.kind?e=i:n=i)}n?("off"!==this.getAttribute("aria-live")&&this.setAttribute("aria-live","off"),this.updateForTrack(n)):e&&("assertive"!==this.getAttribute("aria-live")&&this.setAttribute("aria-live","assertive"),this.updateForTrack(e))},e.prototype.updateForTrack=function(t){if("function"==typeof ie.WebVTT&&t.activeCues){for(var e=this.player_.textTrackSettings.getValues(),n=[],r=0;r<t.activeCues.length;r++)n.push(t.activeCues[r]);ie.WebVTT.processCues(ie,n,this.el_);for(var i=n.length;i--;){var o=n[i];if(o){var s=o.displayState;if(e.color&&(s.firstChild.style.color=e.color),e.textOpacity&&Gt(s.firstChild,"color",Kt(e.color||"#fff",e.textOpacity)),e.backgroundColor&&(s.firstChild.style.backgroundColor=e.backgroundColor),e.backgroundOpacity&&Gt(s.firstChild,"backgroundColor",Kt(e.backgroundColor||"#000",e.backgroundOpacity)),e.windowColor&&(e.windowOpacity?Gt(s,"backgroundColor",Kt(e.windowColor,e.windowOpacity)):s.style.backgroundColor=e.windowColor),e.edgeStyle&&("dropshadow"===e.edgeStyle?s.firstChild.style.textShadow="2px 2px 3px #222, 2px 2px 4px #222, 2px 2px 5px #222":"raised"===e.edgeStyle?s.firstChild.style.textShadow="1px 1px #222, 2px 2px #222, 3px 3px #222":"depressed"===e.edgeStyle?s.firstChild.style.textShadow="1px 1px #ccc, 0 1px #ccc, -1px -1px #222, 0 -1px #222":"uniform"===e.edgeStyle&&(s.firstChild.style.textShadow="0 0 4px #222, 0 0 4px #222, 0 0 4px #222, 0 0 4px #222")),e.fontPercent&&1!==e.fontPercent){var a=ie.parseFloat(s.style.fontSize);s.style.fontSize=a*e.fontPercent+"px",s.style.height="auto",s.style.top="auto",s.style.bottom="2px"}e.fontFamily&&"default"!==e.fontFamily&&("small-caps"===e.fontFamily?s.firstChild.style.fontVariant="small-caps":s.firstChild.style.fontFamily=zr[e.fontFamily])}}}},e}(mn);mn.registerComponent("TextTrackDisplay",Wr);var Ur=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-loading-spinner",dir:"ltr"})},e}(mn);mn.registerComponent("LoadingSpinner",Ur);var Xr=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.createEl=function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},n=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{};t="button",e=r({innerHTML:'<span aria-hidden="true" class="vjs-icon-placeholder"></span>',className:this.buildCSSClass()},e),n=r({type:"button","aria-live":"polite"},n);var i=mn.prototype.createEl.call(this,t,e,n);return this.createControlTextEl(i),i},e.prototype.addChild=function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},n=this.constructor.name;return Ue.warn("Adding an actionable (user controllable) child to a Button ("+n+") is not supported; use a ClickableComponent instead."),mn.prototype.addChild.call(this,t,e)},e.prototype.enable=function(){t.prototype.enable.call(this),this.el_.removeAttribute("disabled")},e.prototype.disable=function(){t.prototype.disable.call(this),this.el_.setAttribute("disabled","disabled")},e.prototype.handleKeyPress=function(e){32!==e.which&&13!==e.which&&t.prototype.handleKeyPress.call(this,e)},e}(Hr);mn.registerComponent("Button",Xr);var qr=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-big-play-button"},e.prototype.handleClick=function(t){var e=this.player_.play(),n=this.player_.getChild("controlBar"),r=n&&n.getChild("playToggle");if(!r)return void this.player_.focus();e?e.then(function(){return r.focus()}):this.setTimeout(function(){r.focus()},1)},e}(Xr);qr.prototype.controlText_="Play Video",mn.registerComponent("BigPlayButton",qr);var Kr=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.controlText(r&&r.controlText||i.localize("Close")),i}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-close-button "+t.prototype.buildCSSClass.call(this)},e.prototype.handleClick=function(t){this.trigger({type:"close",bubbles:!1})},e}(Xr);mn.registerComponent("CloseButton",Kr);var Gr=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.on(n,"play",i.handlePlay),i.on(n,"pause",i.handlePause),i.on(n,"ended",i.handleEnded),i}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-play-control "+t.prototype.buildCSSClass.call(this)},e.prototype.handleClick=function(t){this.player_.paused()?this.player_.play():this.player_.pause()},e.prototype.handlePlay=function(t){this.removeClass("vjs-ended"),this.removeClass("vjs-paused"),this.addClass("vjs-playing"),this.controlText("Pause")},e.prototype.handlePause=function(t){this.removeClass("vjs-playing"),this.addClass("vjs-paused"),this.controlText("Play")},e.prototype.handleEnded=function(t){this.removeClass("vjs-playing"),this.addClass("vjs-ended"),this.controlText("Replay")},e}(Xr);Gr.prototype.controlText_="Play",mn.registerComponent("PlayToggle",Gr);var Yr=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.on(n,"timeupdate",i.updateContent),i}return De(e,t),e.prototype.createEl=function(){var e=t.prototype.createEl.call(this,"div",{className:"vjs-current-time vjs-time-control vjs-control"});return this.contentEl_=f("div",{className:"vjs-current-time-display",innerHTML:'<span class="vjs-control-text">Current Time </span>0:00'},{"aria-live":"off"}),e.appendChild(this.contentEl_),e},e.prototype.updateContent=function(t){var e=this.player_.scrubbing()?this.player_.getCache().currentTime:this.player_.currentTime(),n=this.localize("Current Time"),r=Yt(e,this.player_.duration());r!==this.formattedTime_&&(this.formattedTime_=r,this.contentEl_.innerHTML='<span class="vjs-control-text">'+n+"</span> "+r)},e}(mn);mn.registerComponent("CurrentTimeDisplay",Yr);var $r=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.on(n,"durationchange",i.updateContent),i.on(n,"timeupdate",i.updateContent),i.on(n,"loadedmetadata",i.updateContent),i}return De(e,t),e.prototype.createEl=function(){var e=t.prototype.createEl.call(this,"div",{className:"vjs-duration vjs-time-control vjs-control"});return this.contentEl_=f("div",{className:"vjs-duration-display",innerHTML:'<span class="vjs-control-text">'+this.localize("Duration Time")+"</span> 0:00"},{"aria-live":"off"}),e.appendChild(this.contentEl_),e},e.prototype.updateContent=function(t){var e=this.player_.duration();if(e&&this.duration_!==e){this.duration_=e;var n=this.localize("Duration Time"),r=Yt(e);this.contentEl_.innerHTML='<span class="vjs-control-text">'+n+"</span> "+r}},e}(mn);mn.registerComponent("DurationDisplay",$r);var Jr=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-time-control vjs-time-divider",innerHTML:"<div><span>/</span></div>"})},e}(mn);mn.registerComponent("TimeDivider",Jr);var Qr=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.on(n,"timeupdate",i.updateContent),i.on(n,"durationchange",i.updateContent),i}return De(e,t),e.prototype.createEl=function(){var e=t.prototype.createEl.call(this,"div",{className:"vjs-remaining-time vjs-time-control vjs-control"});return this.contentEl_=f("div",{
-    className:"vjs-remaining-time-display",innerHTML:'<span class="vjs-control-text">'+this.localize("Remaining Time")+"</span> -0:00"},{"aria-live":"off"}),e.appendChild(this.contentEl_),e},e.prototype.updateContent=function(t){if(this.player_.duration()){var e=this.localize("Remaining Time"),n=Yt(this.player_.remainingTime());n!==this.formattedTime_&&(this.formattedTime_=n,this.contentEl_.innerHTML='<span class="vjs-control-text">'+e+"</span> -"+n)}},e}(mn);mn.registerComponent("RemainingTimeDisplay",Qr);var Zr=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.updateShowing(),i.on(i.player(),"durationchange",i.updateShowing),i}return De(e,t),e.prototype.createEl=function(){var e=t.prototype.createEl.call(this,"div",{className:"vjs-live-control vjs-control"});return this.contentEl_=f("div",{className:"vjs-live-display",innerHTML:'<span class="vjs-control-text">'+this.localize("Stream Type")+"</span>"+this.localize("LIVE")},{"aria-live":"off"}),e.appendChild(this.contentEl_),e},e.prototype.updateShowing=function(t){this.player().duration()===1/0?this.show():this.hide()},e}(mn);mn.registerComponent("LiveDisplay",Zr);var ti=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.bar=i.getChild(i.options_.barName),i.vertical(!!i.options_.vertical),i.on("mousedown",i.handleMouseDown),i.on("touchstart",i.handleMouseDown),i.on("focus",i.handleFocus),i.on("blur",i.handleBlur),i.on("click",i.handleClick),i.on(n,"controlsvisible",i.update),i.playerEvent&&i.on(n,i.playerEvent,i.update),i}return De(e,t),e.prototype.createEl=function(e){var n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},i=arguments.length>2&&void 0!==arguments[2]?arguments[2]:{};return n.className=n.className+" vjs-slider",n=r({tabIndex:0},n),i=r({role:"slider","aria-valuenow":0,"aria-valuemin":0,"aria-valuemax":100,tabIndex:0},i),t.prototype.createEl.call(this,e,n,i)},e.prototype.handleMouseDown=function(t){var e=this.bar.el_.ownerDocument;t.preventDefault(),S(),this.addClass("vjs-sliding"),this.trigger("slideractive"),this.on(e,"mousemove",this.handleMouseMove),this.on(e,"mouseup",this.handleMouseUp),this.on(e,"touchmove",this.handleMouseMove),this.on(e,"touchend",this.handleMouseUp),this.handleMouseMove(t)},e.prototype.handleMouseMove=function(t){},e.prototype.handleMouseUp=function(){var t=this.bar.el_.ownerDocument;x(),this.removeClass("vjs-sliding"),this.trigger("sliderinactive"),this.off(t,"mousemove",this.handleMouseMove),this.off(t,"mouseup",this.handleMouseUp),this.off(t,"touchmove",this.handleMouseMove),this.off(t,"touchend",this.handleMouseUp),this.update()},e.prototype.update=function(){if(this.el_){var t=this.getPercent(),e=this.bar;if(e){("number"!=typeof t||t!==t||t<0||t===1/0)&&(t=0);var n=(100*t).toFixed(2)+"%",r=e.el().style;return this.vertical()?r.height=n:r.width=n,t}}},e.prototype.calculateDistance=function(t){var e=P(this.el_,t);return this.vertical()?e.y:e.x},e.prototype.handleFocus=function(){this.on(this.bar.el_.ownerDocument,"keydown",this.handleKeyPress)},e.prototype.handleKeyPress=function(t){37===t.which||40===t.which?(t.preventDefault(),this.stepBack()):38!==t.which&&39!==t.which||(t.preventDefault(),this.stepForward())},e.prototype.handleBlur=function(){this.off(this.bar.el_.ownerDocument,"keydown",this.handleKeyPress)},e.prototype.handleClick=function(t){t.stopImmediatePropagation(),t.preventDefault()},e.prototype.vertical=function(t){if(void 0===t)return this.vertical_||!1;this.vertical_=!!t,this.vertical_?this.addClass("vjs-slider-vertical"):this.addClass("vjs-slider-horizontal")},e}(mn);mn.registerComponent("Slider",ti);var ei=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.partEls_=[],i.on(n,"progress",i.update),i}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-load-progress",innerHTML:'<span class="vjs-control-text"><span>'+this.localize("Loaded")+"</span>: 0%</span>"})},e.prototype.update=function(t){var e=this.player_.buffered(),n=this.player_.duration(),r=this.player_.bufferedEnd(),i=this.partEls_,o=function(t,e){var n=t/e||0;return 100*(n>=1?1:n)+"%"};this.el_.style.width=o(r,n);for(var s=0;s<e.length;s++){var a=e.start(s),l=e.end(s),c=i[s];c||(c=this.el_.appendChild(f()),i[s]=c),c.style.left=o(a,r),c.style.width=o(l-a,r)}for(var u=i.length;u>e.length;u--)this.el_.removeChild(i[u-1]);i.length=e.length},e}(mn);mn.registerComponent("LoadProgressBar",ei);var ni=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-time-tooltip"})},e.prototype.update=function(t,e,n){var r=j(this.el_),i=j(this.player_.el()),o=t.width*e;if(i&&r){var s=t.left-i.left+o,a=t.width-o+(i.right-t.right),l=r.width/2;s<l?l+=l-s:a<l&&(l=a),l<0?l=0:l>r.width&&(l=r.width),this.el_.style.right="-"+l+"px",v(this.el_,n)}},e}(mn);mn.registerComponent("TimeTooltip",ni);var ri=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-play-progress vjs-slider-bar",innerHTML:'<span class="vjs-control-text"><span>'+this.localize("Progress")+"</span>: 0%</span>"})},e.prototype.update=function(t,e){var n=this;this.rafId_&&this.cancelAnimationFrame(this.rafId_),this.rafId_=this.requestAnimationFrame(function(){var r=n.player_.scrubbing()?n.player_.getCache().currentTime:n.player_.currentTime(),i=Yt(r,n.player_.duration()),o=n.getChild("timeTooltip");o&&o.update(t,e,i)})},e}(mn);ri.prototype.options_={children:[]},xe&&!(xe>8)||ye||me||ri.prototype.options_.children.push("timeTooltip"),mn.registerComponent("PlayProgressBar",ri);var ii=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.update=an(sn(i,i.update),25),i}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-mouse-display"})},e.prototype.update=function(t,e){var n=this;this.rafId_&&this.cancelAnimationFrame(this.rafId_),this.rafId_=this.requestAnimationFrame(function(){var r=n.player_.duration(),i=Yt(e*r,r);n.el_.style.left=t.width*e+"px",n.getChild("timeTooltip").update(t,e,i)})},e}(mn);ii.prototype.options_={children:["timeTooltip"]},mn.registerComponent("MouseTimeDisplay",ii);var oi=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.update=an(sn(i,i.update),50),i.on(n,["timeupdate","ended"],i.update),i}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-progress-holder"},{"aria-label":this.localize("Progress Bar")})},e.prototype.update=function(){var e=t.prototype.update.call(this),n=this.player_.duration(),r=this.player_.scrubbing()?this.player_.getCache().currentTime:this.player_.currentTime();return this.el_.setAttribute("aria-valuenow",(100*e).toFixed(2)),this.el_.setAttribute("aria-valuetext",this.localize("progress bar timing: currentTime={1} duration={2}",[Yt(r,n),Yt(n,n)],"{1} of {2}")),this.bar.update(j(this.el_),e),e},e.prototype.getPercent=function(){var t=this.player_.scrubbing()?this.player_.getCache().currentTime:this.player_.currentTime(),e=t/this.player_.duration();return e>=1?1:e},e.prototype.handleMouseDown=function(e){this.player_.scrubbing(!0),this.videoWasPlaying=!this.player_.paused(),this.player_.pause(),t.prototype.handleMouseDown.call(this,e)},e.prototype.handleMouseMove=function(t){var e=this.calculateDistance(t)*this.player_.duration();e===this.player_.duration()&&(e-=.1),this.player_.currentTime(e)},e.prototype.handleMouseUp=function(e){t.prototype.handleMouseUp.call(this,e),this.player_.scrubbing(!1),this.videoWasPlaying&&this.player_.play()},e.prototype.stepForward=function(){this.player_.currentTime(this.player_.currentTime()+5)},e.prototype.stepBack=function(){this.player_.currentTime(this.player_.currentTime()-5)},e.prototype.handleAction=function(t){this.player_.paused()?this.player_.play():this.player_.pause()},e.prototype.handleKeyPress=function(e){32===e.which||13===e.which?(e.preventDefault(),this.handleAction(e)):t.prototype.handleKeyPress&&t.prototype.handleKeyPress.call(this,e)},e}(ti);oi.prototype.options_={children:["loadProgressBar","playProgressBar"],barName:"playProgressBar"},xe&&!(xe>8)||ye||me||oi.prototype.options_.children.splice(1,0,"mouseTimeDisplay"),oi.prototype.playerEvent="timeupdate",mn.registerComponent("SeekBar",oi);var si=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.handleMouseMove=an(sn(i,i.handleMouseMove),25),i.on(i.el_,"mousemove",i.handleMouseMove),i.throttledHandleMouseSeek=an(sn(i,i.handleMouseSeek),25),i.on(["mousedown","touchstart"],i.handleMouseDown),i}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-progress-control vjs-control"})},e.prototype.handleMouseMove=function(t){var e=this.getChild("seekBar"),n=e.getChild("mouseTimeDisplay"),r=e.el(),i=j(r),o=P(r,t).x;o>1?o=1:o<0&&(o=0),n&&n.update(i,o)},e.prototype.handleMouseSeek=function(t){this.getChild("seekBar").handleMouseMove(t)},e.prototype.handleMouseDown=function(t){var e=this.el_.ownerDocument;this.on(e,"mousemove",this.throttledHandleMouseSeek),this.on(e,"touchmove",this.throttledHandleMouseSeek),this.on(e,"mouseup",this.handleMouseUp),this.on(e,"touchend",this.handleMouseUp)},e.prototype.handleMouseUp=function(t){var e=this.el_.ownerDocument;this.off(e,"mousemove",this.throttledHandleMouseSeek),this.off(e,"touchmove",this.throttledHandleMouseSeek),this.off(e,"mouseup",this.handleMouseUp),this.off(e,"touchend",this.handleMouseUp)},e}(mn);si.prototype.options_={children:["seekBar"]},mn.registerComponent("ProgressControl",si);var ai=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.on(n,"fullscreenchange",i.handleFullscreenChange),i}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-fullscreen-control "+t.prototype.buildCSSClass.call(this)},e.prototype.handleFullscreenChange=function(t){this.player_.isFullscreen()?this.controlText("Non-Fullscreen"):this.controlText("Fullscreen")},e.prototype.handleClick=function(t){this.player_.isFullscreen()?this.player_.exitFullscreen():this.player_.requestFullscreen()},e}(Xr);ai.prototype.controlText_="Fullscreen",mn.registerComponent("FullscreenToggle",ai);var li=function(t,e){e.tech_&&!e.tech_.featuresVolumeControl&&t.addClass("vjs-hidden"),t.on(e,"loadstart",function(){e.tech_.featuresVolumeControl?t.removeClass("vjs-hidden"):t.addClass("vjs-hidden")})},ci=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-volume-level",innerHTML:'<span class="vjs-control-text"></span>'})},e}(mn);mn.registerComponent("VolumeLevel",ci);var ui=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.on("slideractive",i.updateLastVolume_),i.on(n,"volumechange",i.updateARIAAttributes),n.ready(function(){return i.updateARIAAttributes()}),i}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-volume-bar vjs-slider-bar"},{"aria-label":this.localize("Volume Level"),"aria-live":"polite"})},e.prototype.handleMouseMove=function(t){this.checkMuted(),this.player_.volume(this.calculateDistance(t))},e.prototype.checkMuted=function(){this.player_.muted()&&this.player_.muted(!1)},e.prototype.getPercent=function(){return this.player_.muted()?0:this.player_.volume()},e.prototype.stepForward=function(){this.checkMuted(),this.player_.volume(this.player_.volume()+.1)},e.prototype.stepBack=function(){this.checkMuted(),this.player_.volume(this.player_.volume()-.1)},e.prototype.updateARIAAttributes=function(t){var e=this.player_.muted()?0:this.volumeAsPercentage_();this.el_.setAttribute("aria-valuenow",e),this.el_.setAttribute("aria-valuetext",e+"%")},e.prototype.volumeAsPercentage_=function(){return Math.round(100*this.player_.volume())},e.prototype.updateLastVolume_=function(){var t=this,e=this.player_.volume();this.one("sliderinactive",function(){0===t.player_.volume()&&t.player_.lastVolume_(e)})},e}(ti);ui.prototype.options_={children:["volumeLevel"],barName:"volumeLevel"},ui.prototype.playerEvent="volumechange",mn.registerComponent("VolumeBar",ui);var hi=function(t){function e(n){var r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};Ie(this,e),r.vertical=r.vertical||!1,(void 0===r.volumeBar||o(r.volumeBar))&&(r.volumeBar=r.volumeBar||{},r.volumeBar.vertical=r.vertical);var i=Re(this,t.call(this,n,r));return li(i,n),i.throttledHandleMouseMove=an(sn(i,i.handleMouseMove),25),i.on("mousedown",i.handleMouseDown),i.on("touchstart",i.handleMouseDown),i.on(i.volumeBar,["focus","slideractive"],function(){i.volumeBar.addClass("vjs-slider-active"),i.addClass("vjs-slider-active"),i.trigger("slideractive")}),i.on(i.volumeBar,["blur","sliderinactive"],function(){i.volumeBar.removeClass("vjs-slider-active"),i.removeClass("vjs-slider-active"),i.trigger("sliderinactive")}),i}return De(e,t),e.prototype.createEl=function(){var e="vjs-volume-horizontal";return this.options_.vertical&&(e="vjs-volume-vertical"),t.prototype.createEl.call(this,"div",{className:"vjs-volume-control vjs-control "+e})},e.prototype.handleMouseDown=function(t){var e=this.el_.ownerDocument;this.on(e,"mousemove",this.throttledHandleMouseMove),this.on(e,"touchmove",this.throttledHandleMouseMove),this.on(e,"mouseup",this.handleMouseUp),this.on(e,"touchend",this.handleMouseUp)},e.prototype.handleMouseUp=function(t){var e=this.el_.ownerDocument;this.off(e,"mousemove",this.throttledHandleMouseMove),this.off(e,"touchmove",this.throttledHandleMouseMove),this.off(e,"mouseup",this.handleMouseUp),this.off(e,"touchend",this.handleMouseUp)},e.prototype.handleMouseMove=function(t){this.volumeBar.handleMouseMove(t)},e}(mn);hi.prototype.options_={children:["volumeBar"]},mn.registerComponent("VolumeControl",hi);var pi=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return li(i,n),i.on(n,["loadstart","volumechange"],i.update),i}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-mute-control "+t.prototype.buildCSSClass.call(this)},e.prototype.handleClick=function(t){var e=this.player_.volume(),n=this.player_.lastVolume_();if(0===e){var r=n<.1?.1:n;this.player_.volume(r),this.player_.muted(!1)}else this.player_.muted(!this.player_.muted())},e.prototype.update=function(t){this.updateIcon_(),this.updateControlText_()},e.prototype.updateIcon_=function(){var t=this.player_.volume(),e=3;0===t||this.player_.muted()?e=0:t<.33?e=1:t<.67&&(e=2);for(var n=0;n<4;n++)_(this.el_,"vjs-vol-"+n);m(this.el_,"vjs-vol-"+e)},e.prototype.updateControlText_=function(){var t=this.player_.muted()||0===this.player_.volume(),e=t?"Unmute":"Mute";this.controlText()!==e&&this.controlText(e)},e}(Xr);pi.prototype.controlText_="Mute",mn.registerComponent("MuteToggle",pi);var di=function(t){function e(n){var r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};Ie(this,e),void 0!==r.inline?r.inline=r.inline:r.inline=!0,(void 0===r.volumeControl||o(r.volumeControl))&&(r.volumeControl=r.volumeControl||{},r.volumeControl.vertical=!r.inline);var i=Re(this,t.call(this,n,r));return li(i,n),i.on(i.volumeControl,["slideractive"],i.sliderActive_),i.on(i.muteToggle,"focus",i.sliderActive_),i.on(i.volumeControl,["sliderinactive"],i.sliderInactive_),i.on(i.muteToggle,"blur",i.sliderInactive_),i}return De(e,t),e.prototype.sliderActive_=function(){this.addClass("vjs-slider-active")},e.prototype.sliderInactive_=function(){this.removeClass("vjs-slider-active")},e.prototype.createEl=function(){var e="vjs-volume-panel-horizontal";return this.options_.inline||(e="vjs-volume-panel-vertical"),t.prototype.createEl.call(this,"div",{className:"vjs-volume-panel vjs-control "+e})},e}(mn);di.prototype.options_={children:["muteToggle","volumeControl"]},mn.registerComponent("VolumePanel",di);var fi=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return r&&(i.menuButton_=r.menuButton),i.focusedChild_=-1,i.on("keydown",i.handleKeyPress),i}return De(e,t),e.prototype.addItem=function(t){this.addChild(t),t.on("click",sn(this,function(e){this.menuButton_&&(this.menuButton_.unpressButton(),"CaptionSettingsMenuItem"!==t.name()&&this.menuButton_.focus())}))},e.prototype.createEl=function(){var e=this.options_.contentElType||"ul";this.contentEl_=f(e,{className:"vjs-menu-content"}),this.contentEl_.setAttribute("role","menu");var n=t.prototype.createEl.call(this,"div",{append:this.contentEl_,className:"vjs-menu"});return n.appendChild(this.contentEl_),W(n,"click",function(t){t.preventDefault(),t.stopImmediatePropagation()}),n},e.prototype.handleKeyPress=function(t){37===t.which||40===t.which?(t.preventDefault(),this.stepForward()):38!==t.which&&39!==t.which||(t.preventDefault(),this.stepBack())},e.prototype.stepForward=function(){var t=0;void 0!==this.focusedChild_&&(t=this.focusedChild_+1),this.focus(t)},e.prototype.stepBack=function(){var t=0;void 0!==this.focusedChild_&&(t=this.focusedChild_-1),this.focus(t)},e.prototype.focus=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0,e=this.children().slice();e.length&&e[0].className&&/vjs-menu-title/.test(e[0].className)&&e.shift(),e.length>0&&(t<0?t=0:t>=e.length&&(t=e.length-1),this.focusedChild_=t,e[t].el_.focus())},e}(mn);mn.registerComponent("Menu",fi);var vi=function(t){function e(n){var r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};Ie(this,e);var i=Re(this,t.call(this,n,r));i.menuButton_=new Xr(n,r),i.menuButton_.controlText(i.controlText_),i.menuButton_.el_.setAttribute("aria-haspopup","true");var o=Xr.prototype.buildCSSClass();return i.menuButton_.el_.className=i.buildCSSClass()+" "+o,i.menuButton_.removeClass("vjs-control"),i.addChild(i.menuButton_),i.update(),i.enabled_=!0,i.on(i.menuButton_,"tap",i.handleClick),i.on(i.menuButton_,"click",i.handleClick),i.on(i.menuButton_,"focus",i.handleFocus),i.on(i.menuButton_,"blur",i.handleBlur),i.on("keydown",i.handleSubmenuKeyPress),i}return De(e,t),e.prototype.update=function(){var t=this.createMenu();this.menu&&this.removeChild(this.menu),this.menu=t,this.addChild(t),this.buttonPressed_=!1,this.menuButton_.el_.setAttribute("aria-expanded","false"),this.items&&this.items.length<=this.hideThreshold_?this.hide():this.show()},e.prototype.createMenu=function(){var t=new fi(this.player_,{menuButton:this});if(this.hideThreshold_=0,this.options_.title){var e=f("li",{className:"vjs-menu-title",innerHTML:$(this.options_.title),tabIndex:-1});this.hideThreshold_+=1,t.children_.unshift(e),y(e,t.contentEl())}if(this.items=this.createItems(),this.items)for(var n=0;n<this.items.length;n++)t.addItem(this.items[n]);return t},e.prototype.createItems=function(){},e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:this.buildWrapperCSSClass()},{})},e.prototype.buildWrapperCSSClass=function(){var e="vjs-menu-button";return!0===this.options_.inline?e+="-inline":e+="-popup","vjs-menu-button "+e+" "+Xr.prototype.buildCSSClass()+" "+t.prototype.buildCSSClass.call(this)},e.prototype.buildCSSClass=function(){var e="vjs-menu-button";return!0===this.options_.inline?e+="-inline":e+="-popup","vjs-menu-button "+e+" "+t.prototype.buildCSSClass.call(this)},e.prototype.controlText=function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:this.menuButton_.el();return this.menuButton_.controlText(t,e)},e.prototype.handleClick=function(t){this.one(this.menu.contentEl(),"mouseleave",sn(this,function(t){this.unpressButton(),this.el_.blur()})),this.buttonPressed_?this.unpressButton():this.pressButton()},e.prototype.focus=function(){this.menuButton_.focus()},e.prototype.blur=function(){this.menuButton_.blur()},e.prototype.handleFocus=function(){W(ce,"keydown",sn(this,this.handleKeyPress))},e.prototype.handleBlur=function(){U(ce,"keydown",sn(this,this.handleKeyPress))},e.prototype.handleKeyPress=function(t){27===t.which||9===t.which?(this.buttonPressed_&&this.unpressButton(),9!==t.which&&(t.preventDefault(),this.menuButton_.el_.focus())):38!==t.which&&40!==t.which||this.buttonPressed_||(this.pressButton(),t.preventDefault())},e.prototype.handleSubmenuKeyPress=function(t){27!==t.which&&9!==t.which||(this.buttonPressed_&&this.unpressButton(),9!==t.which&&(t.preventDefault(),this.menuButton_.el_.focus()))},e.prototype.pressButton=function(){this.enabled_&&(this.buttonPressed_=!0,this.menu.lockShowing(),this.menuButton_.el_.setAttribute("aria-expanded","true"),this.menu.focus())},e.prototype.unpressButton=function(){this.enabled_&&(this.buttonPressed_=!1,this.menu.unlockShowing(),this.menuButton_.el_.setAttribute("aria-expanded","false"))},e.prototype.disable=function(){this.unpressButton(),this.enabled_=!1,this.addClass("vjs-disabled"),this.menuButton_.disable()},e.prototype.enable=function(){this.enabled_=!0,this.removeClass("vjs-disabled"),this.menuButton_.enable()},e}(mn);mn.registerComponent("MenuButton",vi);var yi=function(t){function e(n,r){Ie(this,e);var i=r.tracks,o=Re(this,t.call(this,n,r));if(o.items.length<=1&&o.hide(),!i)return Re(o);var s=sn(o,o.update);return i.addEventListener("removetrack",s),i.addEventListener("addtrack",s),o.player_.on("ready",s),o.player_.on("dispose",function(){i.removeEventListener("removetrack",s),i.removeEventListener("addtrack",s)}),o}return De(e,t),e}(vi);mn.registerComponent("TrackButton",yi);var gi=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.selectable=r.selectable,i.selected(r.selected),i.selectable?i.el_.setAttribute("role","menuitemcheckbox"):i.el_.setAttribute("role","menuitem"),i}return De(e,t),e.prototype.createEl=function(e,n,i){return this.nonIconControl=!0,t.prototype.createEl.call(this,"li",r({className:"vjs-menu-item",innerHTML:'<span class="vjs-menu-item-text">'+this.localize(this.options_.label)+"</span>",tabIndex:-1},n),i)},e.prototype.handleClick=function(t){this.selected(!0)},e.prototype.selected=function(t){this.selectable&&(t?(this.addClass("vjs-selected"),this.el_.setAttribute("aria-checked","true"),this.controlText(", selected")):(this.removeClass("vjs-selected"),this.el_.setAttribute("aria-checked","false"),this.controlText(" ")))},e}(Hr);mn.registerComponent("MenuItem",gi);var mi=function(t){function e(n,r){Ie(this,e);var i=r.track,o=n.textTracks();r.label=i.label||i.language||"Unknown",r.selected="showing"===i.mode;var s=Re(this,t.call(this,n,r));s.track=i;var a=sn(s,s.handleTracksChange),l=sn(s,s.handleSelectedLanguageChange);if(n.on(["loadstart","texttrackchange"],a),o.addEventListener("change",a),o.addEventListener("selectedlanguagechange",l),s.on("dispose",function(){o.removeEventListener("change",a),o.removeEventListener("selectedlanguagechange",l)}),void 0===o.onchange){var c=void 0;s.on(["tap","click"],function(){if("object"!==Me(ie.Event))try{c=new ie.Event("change")}catch(t){}c||(c=ce.createEvent("Event"),c.initEvent("change",!0,!0)),o.dispatchEvent(c)})}return s}return De(e,t),e.prototype.handleClick=function(e){var n=this.track.kind,r=this.track.kinds,i=this.player_.textTracks();if(r||(r=[n]),t.prototype.handleClick.call(this,e),i)for(var o=0;o<i.length;o++){var s=i[o];s===this.track&&r.indexOf(s.kind)>-1?"showing"!==s.mode&&(s.mode="showing"):"disabled"!==s.mode&&(s.mode="disabled")}},e.prototype.handleTracksChange=function(t){this.selected("showing"===this.track.mode)},e.prototype.handleSelectedLanguageChange=function(t){if("showing"===this.track.mode){var e=this.player_.cache_.selectedLanguage;if(e&&e.enabled&&e.language===this.track.language&&e.kind!==this.track.kind)return;this.player_.cache_.selectedLanguage={enabled:!0,language:this.track.language,kind:this.track.kind}}},e}(gi);mn.registerComponent("TextTrackMenuItem",mi);var _i=function(t){function e(n,r){Ie(this,e),r.track={player:n,kind:r.kind,kinds:r.kinds,default:!1,mode:"disabled"},r.kinds||(r.kinds=[r.kind]),r.label?r.track.label=r.label:r.track.label=r.kinds.join(" and ")+" off",r.selectable=!0;var i=Re(this,t.call(this,n,r));return i.selected(!0),i}return De(e,t),e.prototype.handleTracksChange=function(t){for(var e=this.player().textTracks(),n=!0,r=0,i=e.length;r<i;r++){var o=e[r];if(this.options_.kinds.indexOf(o.kind)>-1&&"showing"===o.mode){n=!1;break}}this.selected(n)},e.prototype.handleSelectedLanguageChange=function(t){for(var e=this.player().textTracks(),n=!0,r=0,i=e.length;r<i;r++){var o=e[r];if(["captions","descriptions","subtitles"].indexOf(o.kind)>-1&&"showing"===o.mode){n=!1;break}}n&&(this.player_.cache_.selectedLanguage={enabled:!1})},e}(mi);mn.registerComponent("OffTextTrackMenuItem",_i);var bi=function(t){function e(n){var r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return Ie(this,e),r.tracks=n.textTracks(),Re(this,t.call(this,n,r))}return De(e,t),e.prototype.createItems=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:[],e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:mi,n=void 0;this.label_&&(n=this.label_+" off"),t.push(new _i(this.player_,{kinds:this.kinds_,kind:this.kind_,label:n})),this.hideThreshold_+=1;var r=this.player_.textTracks();Array.isArray(this.kinds_)||(this.kinds_=[this.kind_]);for(var i=0;i<r.length;i++){var o=r[i];if(this.kinds_.indexOf(o.kind)>-1){var s=new e(this.player_,{track:o,selectable:!0});s.addClass("vjs-"+o.kind+"-menu-item"),t.push(s)}}return t},e}(yi);mn.registerComponent("TextTrackButton",bi);var Ti=function(t){function e(n,r){Ie(this,e);var i=r.track,o=r.cue,s=n.currentTime();r.selectable=!0,r.label=o.text,r.selected=o.startTime<=s&&s<o.endTime;var a=Re(this,t.call(this,n,r));return a.track=i,a.cue=o,i.addEventListener("cuechange",sn(a,a.update)),a}return De(e,t),e.prototype.handleClick=function(e){t.prototype.handleClick.call(this),this.player_.currentTime(this.cue.startTime),this.update(this.cue.startTime)},e.prototype.update=function(t){var e=this.cue,n=this.player_.currentTime();this.selected(e.startTime<=n&&n<e.endTime)},e}(gi);mn.registerComponent("ChaptersTrackMenuItem",Ti);var Ci=function(t){function e(n,r,i){return Ie(this,e),Re(this,t.call(this,n,r,i))}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-chapters-button "+t.prototype.buildCSSClass.call(this)},e.prototype.buildWrapperCSSClass=function(){return"vjs-chapters-button "+t.prototype.buildWrapperCSSClass.call(this)},e.prototype.update=function(e){this.track_&&(!e||"addtrack"!==e.type&&"removetrack"!==e.type)||this.setTrack(this.findChaptersTrack()),t.prototype.update.call(this)},e.prototype.setTrack=function(t){if(this.track_!==t){if(this.updateHandler_||(this.updateHandler_=this.update.bind(this)),this.track_){var e=this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);e&&e.removeEventListener("load",this.updateHandler_),this.track_=null}if(this.track_=t,this.track_){this.track_.mode="hidden";var n=this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);n&&n.addEventListener("load",this.updateHandler_)}}},e.prototype.findChaptersTrack=function(){for(var t=this.player_.textTracks()||[],e=t.length-1;e>=0;e--){var n=t[e];if(n.kind===this.kind_)return n}},e.prototype.getMenuCaption=function(){return this.track_&&this.track_.label?this.track_.label:this.localize($(this.kind_))},e.prototype.createMenu=function(){return this.options_.title=this.getMenuCaption(),t.prototype.createMenu.call(this)},e.prototype.createItems=function(){var t=[];if(!this.track_)return t;var e=this.track_.cues;if(!e)return t;for(var n=0,r=e.length;n<r;n++){var i=e[n],o=new Ti(this.player_,{track:this.track_,cue:i});t.push(o)}return t},e}(bi);Ci.prototype.kind_="chapters",Ci.prototype.controlText_="Chapters",mn.registerComponent("ChaptersButton",Ci);var ki=function(t){function e(n,r,i){Ie(this,e);var o=Re(this,t.call(this,n,r,i)),s=n.textTracks(),a=sn(o,o.handleTracksChange);return s.addEventListener("change",a),o.on("dispose",function(){s.removeEventListener("change",a)}),o}return De(e,t),e.prototype.handleTracksChange=function(t){for(var e=this.player().textTracks(),n=!1,r=0,i=e.length;r<i;r++){var o=e[r];if(o.kind!==this.kind_&&"showing"===o.mode){n=!0;break}}n?this.disable():this.enable()},e.prototype.buildCSSClass=function(){return"vjs-descriptions-button "+t.prototype.buildCSSClass.call(this)},e.prototype.buildWrapperCSSClass=function(){return"vjs-descriptions-button "+t.prototype.buildWrapperCSSClass.call(this)},e}(bi);ki.prototype.kind_="descriptions",ki.prototype.controlText_="Descriptions",mn.registerComponent("DescriptionsButton",ki);var wi=function(t){function e(n,r,i){return Ie(this,e),Re(this,t.call(this,n,r,i))}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-subtitles-button "+t.prototype.buildCSSClass.call(this)},e.prototype.buildWrapperCSSClass=function(){return"vjs-subtitles-button "+t.prototype.buildWrapperCSSClass.call(this)},e}(bi);wi.prototype.kind_="subtitles",wi.prototype.controlText_="Subtitles",mn.registerComponent("SubtitlesButton",wi);var Ei=function(t){function e(n,r){Ie(this,e),r.track={player:n,kind:r.kind,label:r.kind+" settings",selectable:!1,default:!1,mode:"disabled"},r.selectable=!1,r.name="CaptionSettingsMenuItem";var i=Re(this,t.call(this,n,r));return i.addClass("vjs-texttrack-settings"),i.controlText(", opens "+r.kind+" settings dialog"),i}return De(e,t),e.prototype.handleClick=function(t){this.player().getChild("textTrackSettings").open()},e}(mi);mn.registerComponent("CaptionSettingsMenuItem",Ei);var Si=function(t){function e(n,r,i){return Ie(this,e),Re(this,t.call(this,n,r,i))}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-captions-button "+t.prototype.buildCSSClass.call(this)},e.prototype.buildWrapperCSSClass=function(){return"vjs-captions-button "+t.prototype.buildWrapperCSSClass.call(this)},e.prototype.createItems=function(){var e=[];return this.player().tech_&&this.player().tech_.featuresNativeTextTracks||(e.push(new Ei(this.player_,{kind:this.kind_})),this.hideThreshold_+=1),t.prototype.createItems.call(this,e)},e}(bi);Si.prototype.kind_="captions",Si.prototype.controlText_="Captions",mn.registerComponent("CaptionsButton",Si);var xi=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.createEl=function(e,n,i){var o='<span class="vjs-menu-item-text">'+this.localize(this.options_.label);return"captions"===this.options_.track.kind&&(o+='\n        <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n        <span class="vjs-control-text"> '+this.localize("Captions")+"</span>\n      "),o+="</span>",t.prototype.createEl.call(this,e,r({innerHTML:o},n),i)},e}(mi);mn.registerComponent("SubsCapsMenuItem",xi);var ji=function(t){function e(n){var r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};Ie(this,e);var i=Re(this,t.call(this,n,r));return i.label_="subtitles",["en","en-us","en-ca","fr-ca"].indexOf(i.player_.language_)>-1&&(i.label_="captions"),i.menuButton_.controlText($(i.label_)),i}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-subs-caps-button "+t.prototype.buildCSSClass.call(this)},e.prototype.buildWrapperCSSClass=function(){return"vjs-subs-caps-button "+t.prototype.buildWrapperCSSClass.call(this)},e.prototype.createItems=function(){var e=[];return this.player().tech_&&this.player().tech_.featuresNativeTextTracks||(e.push(new Ei(this.player_,{kind:this.label_})),this.hideThreshold_+=1),e=t.prototype.createItems.call(this,e,xi)},e}(bi);ji.prototype.kinds_=["captions","subtitles"],ji.prototype.controlText_="Subtitles",mn.registerComponent("SubsCapsButton",ji);var Ai=function(t){function e(n,r){Ie(this,e);var i=r.track,o=n.audioTracks();r.label=i.label||i.language||"Unknown",r.selected=i.enabled;var s=Re(this,t.call(this,n,r));s.track=i;var a=sn(s,s.handleTracksChange);return o.addEventListener("change",a),s.on("dispose",function(){
-    o.removeEventListener("change",a)}),s}return De(e,t),e.prototype.handleClick=function(e){var n=this.player_.audioTracks();t.prototype.handleClick.call(this,e);for(var r=0;r<n.length;r++){var i=n[r];i.enabled=i===this.track}},e.prototype.handleTracksChange=function(t){this.selected(this.track.enabled)},e}(gi);mn.registerComponent("AudioTrackMenuItem",Ai);var Pi=function(t){function e(n){var r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return Ie(this,e),r.tracks=n.audioTracks(),Re(this,t.call(this,n,r))}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-audio-button "+t.prototype.buildCSSClass.call(this)},e.prototype.buildWrapperCSSClass=function(){return"vjs-audio-button "+t.prototype.buildWrapperCSSClass.call(this)},e.prototype.createItems=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:[];this.hideThreshold_=1;for(var e=this.player_.audioTracks(),n=0;n<e.length;n++){var r=e[n];t.push(new Ai(this.player_,{track:r,selectable:!0}))}return t},e}(yi);Pi.prototype.controlText_="Audio Track",mn.registerComponent("AudioTrackButton",Pi);var Ni=function(t){function e(n,r){Ie(this,e);var i=r.rate,o=parseFloat(i,10);r.label=i,r.selected=1===o,r.selectable=!0;var s=Re(this,t.call(this,n,r));return s.label=i,s.rate=o,s.on(n,"ratechange",s.update),s}return De(e,t),e.prototype.handleClick=function(e){t.prototype.handleClick.call(this),this.player().playbackRate(this.rate)},e.prototype.update=function(t){this.selected(this.player().playbackRate()===this.rate)},e}(gi);Ni.prototype.contentElType="button",mn.registerComponent("PlaybackRateMenuItem",Ni);var Oi=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.updateVisibility(),i.updateLabel(),i.on(n,"loadstart",i.updateVisibility),i.on(n,"ratechange",i.updateLabel),i}return De(e,t),e.prototype.createEl=function(){var e=t.prototype.createEl.call(this);return this.labelEl_=f("div",{className:"vjs-playback-rate-value",innerHTML:1}),e.appendChild(this.labelEl_),e},e.prototype.buildCSSClass=function(){return"vjs-playback-rate "+t.prototype.buildCSSClass.call(this)},e.prototype.buildWrapperCSSClass=function(){return"vjs-playback-rate "+t.prototype.buildWrapperCSSClass.call(this)},e.prototype.createMenu=function(){var t=new fi(this.player()),e=this.playbackRates();if(e)for(var n=e.length-1;n>=0;n--)t.addChild(new Ni(this.player(),{rate:e[n]+"x"}));return t},e.prototype.updateARIAAttributes=function(){this.el().setAttribute("aria-valuenow",this.player().playbackRate())},e.prototype.handleClick=function(t){for(var e=this.player().playbackRate(),n=this.playbackRates(),r=n[0],i=0;i<n.length;i++)if(n[i]>e){r=n[i];break}this.player().playbackRate(r)},e.prototype.playbackRates=function(){return this.options_.playbackRates||this.options_.playerOptions&&this.options_.playerOptions.playbackRates},e.prototype.playbackRateSupported=function(){return this.player().tech_&&this.player().tech_.featuresPlaybackRate&&this.playbackRates()&&this.playbackRates().length>0},e.prototype.updateVisibility=function(t){this.playbackRateSupported()?this.removeClass("vjs-hidden"):this.addClass("vjs-hidden")},e.prototype.updateLabel=function(t){this.playbackRateSupported()&&(this.labelEl_.innerHTML=this.player().playbackRate()+"x")},e}(vi);Oi.prototype.controlText_="Playback Rate",mn.registerComponent("PlaybackRateMenuButton",Oi);var Mi=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-spacer "+t.prototype.buildCSSClass.call(this)},e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:this.buildCSSClass()})},e}(mn);mn.registerComponent("Spacer",Mi);var Ii=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-custom-control-spacer "+t.prototype.buildCSSClass.call(this)},e.prototype.createEl=function(){var e=t.prototype.createEl.call(this,{className:this.buildCSSClass()});return e.innerHTML="&nbsp;",e},e}(Mi);mn.registerComponent("CustomControlSpacer",Ii);var Di=function(t){function e(){return Ie(this,e),Re(this,t.apply(this,arguments))}return De(e,t),e.prototype.createEl=function(){return t.prototype.createEl.call(this,"div",{className:"vjs-control-bar",dir:"ltr"},{role:"group"})},e}(mn);Di.prototype.options_={children:["playToggle","volumePanel","currentTimeDisplay","timeDivider","durationDisplay","progressControl","liveDisplay","remainingTimeDisplay","customControlSpacer","playbackRateMenuButton","chaptersButton","descriptionsButton","subsCapsButton","audioTrackButton","fullscreenToggle"]},mn.registerComponent("ControlBar",Di);var Ri=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r));return i.on(n,"error",i.open),i}return De(e,t),e.prototype.buildCSSClass=function(){return"vjs-error-display "+t.prototype.buildCSSClass.call(this)},e.prototype.content=function(){var t=this.player().error();return t?this.localize(t.message):""},e}(On);Ri.prototype.options_=Q(On.prototype.options_,{pauseOnOpen:!1,fillAlways:!0,temporary:!1,uncloseable:!0}),mn.registerComponent("ErrorDisplay",Ri);var Li=["#000","Black"],Bi=["#00F","Blue"],Fi=["#0FF","Cyan"],Hi=["#0F0","Green"],Vi=["#F0F","Magenta"],zi=["#F00","Red"],Wi=["#FFF","White"],Ui=["#FF0","Yellow"],Xi=["1","Opaque"],qi=["0.5","Semi-Transparent"],Ki=["0","Transparent"],Gi={backgroundColor:{selector:".vjs-bg-color > select",id:"captions-background-color-%s",label:"Color",options:[Li,Wi,zi,Hi,Bi,Ui,Vi,Fi]},backgroundOpacity:{selector:".vjs-bg-opacity > select",id:"captions-background-opacity-%s",label:"Transparency",options:[Xi,qi,Ki]},color:{selector:".vjs-fg-color > select",id:"captions-foreground-color-%s",label:"Color",options:[Wi,Li,zi,Hi,Bi,Ui,Vi,Fi]},edgeStyle:{selector:".vjs-edge-style > select",id:"%s",label:"Text Edge Style",options:[["none","None"],["raised","Raised"],["depressed","Depressed"],["uniform","Uniform"],["dropshadow","Dropshadow"]]},fontFamily:{selector:".vjs-font-family > select",id:"captions-font-family-%s",label:"Font Family",options:[["proportionalSansSerif","Proportional Sans-Serif"],["monospaceSansSerif","Monospace Sans-Serif"],["proportionalSerif","Proportional Serif"],["monospaceSerif","Monospace Serif"],["casual","Casual"],["script","Script"],["small-caps","Small Caps"]]},fontPercent:{selector:".vjs-font-percent > select",id:"captions-font-size-%s",label:"Font Size",options:[["0.50","50%"],["0.75","75%"],["1.00","100%"],["1.25","125%"],["1.50","150%"],["1.75","175%"],["2.00","200%"],["3.00","300%"],["4.00","400%"]],default:2,parser:function(t){return"1.00"===t?null:Number(t)}},textOpacity:{selector:".vjs-text-opacity > select",id:"captions-foreground-opacity-%s",label:"Transparency",options:[Xi,qi]},windowColor:{selector:".vjs-window-color > select",id:"captions-window-color-%s",label:"Color"},windowOpacity:{selector:".vjs-window-opacity > select",id:"captions-window-opacity-%s",label:"Transparency",options:[Ki,qi,Xi]}};Gi.windowColor.options=Gi.backgroundColor.options;var Yi=function(t){function r(n,i){Ie(this,r),i.temporary=!1;var o=Re(this,t.call(this,n,i));return o.updateDisplay=sn(o,o.updateDisplay),o.fill(),o.hasBeenOpened_=o.hasBeenFilled_=!0,o.endDialog=f("p",{className:"vjs-control-text",textContent:o.localize("End of dialog window.")}),o.el().appendChild(o.endDialog),o.setDefaults(),void 0===i.persistTextTrackSettings&&(o.options_.persistTextTrackSettings=o.options_.playerOptions.persistTextTrackSettings),o.on(o.$(".vjs-done-button"),"click",function(){o.saveSettings(),o.close()}),o.on(o.$(".vjs-default-button"),"click",function(){o.setDefaults(),o.updateDisplay()}),e(Gi,function(t){o.on(o.$(t.selector),"change",o.updateDisplay)}),o.options_.persistTextTrackSettings&&o.restoreSettings(),o}return De(r,t),r.prototype.createElSelect_=function(t){var e=this,n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:"",r=arguments.length>2&&void 0!==arguments[2]?arguments[2]:"label",i=Gi[t],o=i.id.replace("%s",this.id_);return[f(r,{id:o,className:"label"===r?"vjs-label":"",textContent:this.localize(i.label)},{}),f("select",{},{"aria-labelledby":n+" "+o},i.options.map(function(t){var r=o+"-"+t[1];return f("option",{id:r,textContent:e.localize(t[1]),value:t[0]},{"aria-labelledby":n+" "+o+" "+r})}))]},r.prototype.createElFgColor_=function(){var t=f("legend",{id:"captions-text-legend-"+this.id_,textContent:this.localize("Text")});return f("fieldset",{className:"vjs-fg-color vjs-track-setting"},void 0,[t].concat(this.createElSelect_("color",t.id),f("span",{className:"vjs-text-opacity vjs-opacity"},void 0,this.createElSelect_("textOpacity",t.id))))},r.prototype.createElBgColor_=function(){var t=f("legend",{id:"captions-background-"+this.id_,textContent:this.localize("Background")});return f("fieldset",{className:"vjs-bg-color vjs-track-setting"},void 0,[t].concat(this.createElSelect_("backgroundColor",t.id),f("span",{className:"vjs-bg-opacity vjs-opacity"},void 0,this.createElSelect_("backgroundOpacity",t.id))))},r.prototype.createElWinColor_=function(){var t=f("legend",{id:"captions-window-"+this.id_,textContent:this.localize("Window")});return f("fieldset",{className:"vjs-window-color vjs-track-setting"},void 0,[t].concat(this.createElSelect_("windowColor",t.id),f("span",{className:"vjs-window-opacity vjs-opacity"},void 0,this.createElSelect_("windowOpacity",t.id))))},r.prototype.createElColors_=function(){return f("div",{className:"vjs-track-settings-colors"},void 0,[this.createElFgColor_(),this.createElBgColor_(),this.createElWinColor_()])},r.prototype.createElFont_=function(){return f("div",{className:"vjs-track-settings-font"},void 0,[f("fieldset",{className:"vjs-font-percent vjs-track-setting"},void 0,this.createElSelect_("fontPercent","","legend")),f("fieldset",{className:"vjs-edge-style vjs-track-setting"},void 0,this.createElSelect_("edgeStyle","","legend")),f("fieldset",{className:"vjs-font-family vjs-track-setting"},void 0,this.createElSelect_("fontFamily","","legend"))])},r.prototype.createElControls_=function(){var t=this.localize("restore all settings to the default values");return f("div",{className:"vjs-track-settings-controls"},void 0,[f("button",{className:"vjs-default-button",title:t,innerHTML:this.localize("Reset")+"<span class='vjs-control-text'> "+t+"</span>"}),f("button",{className:"vjs-done-button",textContent:this.localize("Done")})])},r.prototype.createEl=function(){return t.prototype.createEl.call(this)},r.prototype.content=function(){return[this.createElColors_(),this.createElFont_(),this.createElControls_()]},r.prototype.label=function(){return this.localize("Caption Settings Dialog")},r.prototype.description=function(){return this.localize("Beginning of dialog window. Escape will cancel and close the window.")},r.prototype.buildCSSClass=function(){return t.prototype.buildCSSClass.call(this)+" vjs-text-track-settings"},r.prototype.getValues=function(){var t=this;return n(Gi,function(e,n,r){var i=Jt(t.$(n.selector),n.parser);return void 0!==i&&(e[r]=i),e},{})},r.prototype.setValues=function(t){var n=this;e(Gi,function(e,r){Qt(n.$(e.selector),t[r],e.parser)})},r.prototype.setDefaults=function(){var t=this;e(Gi,function(e){var n=e.hasOwnProperty("default")?e.default:0;t.$(e.selector).selectedIndex=n})},r.prototype.restoreSettings=function(){var t=void 0;try{t=JSON.parse(ie.localStorage.getItem("vjs-text-track-settings"))}catch(t){Ue.warn(t)}t&&this.setValues(t)},r.prototype.saveSettings=function(){if(this.options_.persistTextTrackSettings){var t=this.getValues();try{Object.keys(t).length?ie.localStorage.setItem("vjs-text-track-settings",JSON.stringify(t)):ie.localStorage.removeItem("vjs-text-track-settings")}catch(t){Ue.warn(t)}}},r.prototype.updateDisplay=function(){var t=this.player_.getChild("textTrackDisplay");t&&t.updateDisplay()},r.prototype.conditionalBlur_=function(){this.previouslyActiveEl_=null,this.off(ce,"keydown",this.handleKeyDown);var t=this.player_.controlBar,e=t&&t.subsCapsButton,n=t&&t.captionsButton;e?e.focus():n&&n.focus()},r}(On);mn.registerComponent("TextTrackSettings",Yi);var $i=Le(["Text Tracks are being loaded from another origin but the crossorigin attribute isn't used.\n            This may prevent text tracks from loading."],["Text Tracks are being loaded from another origin but the crossorigin attribute isn't used.\n            This may prevent text tracks from loading."]),Ji=function(t){function e(n,r){Ie(this,e);var i=Re(this,t.call(this,n,r)),o=n.source,s=!1;if(o&&(i.el_.currentSrc!==o.src||n.tag&&3===n.tag.initNetworkState_)?i.setSource(o):i.handleLateInit_(i.el_),i.el_.hasChildNodes()){for(var a=i.el_.childNodes,l=a.length,c=[];l--;){var u=a[l];"track"===u.nodeName.toLowerCase()&&(i.featuresNativeTextTracks?(i.remoteTextTrackEls().addTrackElement_(u),i.remoteTextTracks().addTrack(u.track),i.textTracks().addTrack(u.track),s||i.el_.hasAttribute("crossorigin")||!$n(u.src)||(s=!0)):c.push(u))}for(var h=0;h<c.length;h++)i.el_.removeChild(c[h])}return i.proxyNativeTracks_(),i.featuresNativeTextTracks&&s&&Ue.warn(Xe($i)),(Pe||fe||Te)&&!0===n.nativeControlsForTouch&&i.setControls(!0),i.proxyWebkitFullscreen_(),i.triggerReady(),i}return De(e,t),e.prototype.dispose=function(){e.disposeMediaElement(this.el_),t.prototype.dispose.call(this)},e.prototype.proxyNativeTracks_=function(){var t=this;gr.names.forEach(function(e){var n=gr[e],r=t.el()[n.getterName],i=t[n.getterName]();if(t["featuresNative"+n.capitalName+"Tracks"]&&r&&r.addEventListener){var o={change:function(t){i.trigger({type:"change",target:i,currentTarget:i,srcElement:i})},addtrack:function(t){i.addTrack(t.track)},removetrack:function(t){i.removeTrack(t.track)}},s=function(){for(var t=[],e=0;e<i.length;e++){for(var n=!1,o=0;o<r.length;o++)if(r[o]===i[e]){n=!0;break}n||t.push(i[e])}for(;t.length;)i.removeTrack(t.shift())};Object.keys(o).forEach(function(e){var n=o[e];r.addEventListener(e,n),t.on("dispose",function(t){return r.removeEventListener(e,n)})}),t.on("loadstart",s),t.on("dispose",function(e){return t.off("loadstart",s)})}})},e.prototype.createEl=function(){var t=this.options_.tag;if(!t||!this.options_.playerElIngest&&!this.movingMediaElementInDOM){if(t){var n=t.cloneNode(!0);t.parentNode&&t.parentNode.insertBefore(n,t),e.disposeMediaElement(t),t=n}else{t=ce.createElement("video");var i=this.options_.tag&&C(this.options_.tag),o=Q({},i);Pe&&!0===this.options_.nativeControlsForTouch||delete o.controls,T(t,r(o,{id:this.options_.techId,class:"vjs-tech"}))}t.playerId=this.options_.playerId}for(var s=["autoplay","preload","loop","muted","playsinline"],a=s.length-1;a>=0;a--){var l=s[a],c={};void 0!==this.options_[l]&&(c[l]=this.options_[l]),T(t,c)}return t},e.prototype.handleLateInit_=function(t){if(0!==t.networkState&&3!==t.networkState){if(0===t.readyState){var e=!1,n=function(){e=!0};this.on("loadstart",n);var r=function(){e||this.trigger("loadstart")};return this.on("loadedmetadata",r),void this.ready(function(){this.off("loadstart",n),this.off("loadedmetadata",r),e||this.trigger("loadstart")})}var i=["loadstart"];i.push("loadedmetadata"),t.readyState>=2&&i.push("loadeddata"),t.readyState>=3&&i.push("canplay"),t.readyState>=4&&i.push("canplaythrough"),this.ready(function(){i.forEach(function(t){this.trigger(t)},this)})}},e.prototype.setCurrentTime=function(t){try{this.el_.currentTime=t}catch(t){Ue(t,"Video is not ready. (Video.js)")}},e.prototype.duration=function(){var t=this;if(this.el_.duration===1/0&&me&&we&&0===this.el_.currentTime){var e=function e(){t.el_.currentTime>0&&(t.el_.duration===1/0&&t.trigger("durationchange"),t.off("timeupdate",e))};return this.on("timeupdate",e),NaN}return this.el_.duration||NaN},e.prototype.width=function(){return this.el_.offsetWidth},e.prototype.height=function(){return this.el_.offsetHeight},e.prototype.proxyWebkitFullscreen_=function(){var t=this;if("webkitDisplayingFullscreen"in this.el_){var e=function(){this.trigger("fullscreenchange",{isFullscreen:!1})},n=function(){this.one("webkitendfullscreen",e),this.trigger("fullscreenchange",{isFullscreen:!0})};this.on("webkitbeginfullscreen",n),this.on("dispose",function(){t.off("webkitbeginfullscreen",n),t.off("webkitendfullscreen",e)})}},e.prototype.supportsFullScreen=function(){if("function"==typeof this.el_.webkitEnterFullScreen){var t=ie.navigator&&ie.navigator.userAgent||"";if(/Android/.test(t)||!/Chrome|Mac OS X 10.5/.test(t))return!0}return!1},e.prototype.enterFullScreen=function(){var t=this.el_;t.paused&&t.networkState<=t.HAVE_METADATA?(this.el_.play(),this.setTimeout(function(){t.pause(),t.webkitEnterFullScreen()},0)):t.webkitEnterFullScreen()},e.prototype.exitFullScreen=function(){this.el_.webkitExitFullScreen()},e.prototype.src=function(t){if(void 0===t)return this.el_.src;this.setSrc(t)},e.prototype.reset=function(){e.resetMediaElement(this.el_)},e.prototype.currentSrc=function(){return this.currentSource_?this.currentSource_.src:this.el_.currentSrc},e.prototype.setControls=function(t){this.el_.controls=!!t},e.prototype.addTextTrack=function(e,n,r){return this.featuresNativeTextTracks?this.el_.addTextTrack(e,n,r):t.prototype.addTextTrack.call(this,e,n,r)},e.prototype.createRemoteTextTrack=function(e){if(!this.featuresNativeTextTracks)return t.prototype.createRemoteTextTrack.call(this,e);var n=ce.createElement("track");return e.kind&&(n.kind=e.kind),e.label&&(n.label=e.label),(e.language||e.srclang)&&(n.srclang=e.language||e.srclang),e.default&&(n.default=e.default),e.id&&(n.id=e.id),e.src&&(n.src=e.src),n},e.prototype.addRemoteTextTrack=function(e,n){var r=t.prototype.addRemoteTextTrack.call(this,e,n);return this.featuresNativeTextTracks&&this.el().appendChild(r),r},e.prototype.removeRemoteTextTrack=function(e){if(t.prototype.removeRemoteTextTrack.call(this,e),this.featuresNativeTextTracks)for(var n=this.$$("track"),r=n.length;r--;)e!==n[r]&&e!==n[r].track||this.el().removeChild(n[r])},e.prototype.playsinline=function(){return this.el_.hasAttribute("playsinline")},e.prototype.setPlaysinline=function(t){t?this.el_.setAttribute("playsinline","playsinline"):this.el_.removeAttribute("playsinline")},e.prototype.getVideoPlaybackQuality=function(){if("function"==typeof this.el().getVideoPlaybackQuality)return this.el().getVideoPlaybackQuality();var t={};return void 0!==this.el().webkitDroppedFrameCount&&void 0!==this.el().webkitDecodedFrameCount&&(t.droppedVideoFrames=this.el().webkitDroppedFrameCount,t.totalVideoFrames=this.el().webkitDecodedFrameCount),ie.performance&&"function"==typeof ie.performance.now?t.creationTime=ie.performance.now():ie.performance&&ie.performance.timing&&"number"==typeof ie.performance.timing.navigationStart&&(t.creationTime=ie.Date.now()-ie.performance.timing.navigationStart),t},e}(Ir);if(h()){Ji.TEST_VID=ce.createElement("video");var Qi=ce.createElement("track");Qi.kind="captions",Qi.srclang="en",Qi.label="English",Ji.TEST_VID.appendChild(Qi)}Ji.isSupported=function(){try{Ji.TEST_VID.volume=.5}catch(t){return!1}return!(!Ji.TEST_VID||!Ji.TEST_VID.canPlayType)},Ji.canPlayType=function(t){return Ji.TEST_VID.canPlayType(t)},Ji.canPlaySource=function(t,e){return Ji.canPlayType(t.type)},Ji.canControlVolume=function(){try{var t=Ji.TEST_VID.volume;return Ji.TEST_VID.volume=t/2+.1,t!==Ji.TEST_VID.volume}catch(t){return!1}},Ji.canControlPlaybackRate=function(){if(me&&we&&Ee<58)return!1;try{var t=Ji.TEST_VID.playbackRate;return Ji.TEST_VID.playbackRate=t/2+.1,t!==Ji.TEST_VID.playbackRate}catch(t){return!1}},Ji.supportsNativeTextTracks=function(){return Ae},Ji.supportsNativeVideoTracks=function(){return!(!Ji.TEST_VID||!Ji.TEST_VID.videoTracks)},Ji.supportsNativeAudioTracks=function(){return!(!Ji.TEST_VID||!Ji.TEST_VID.audioTracks)},Ji.Events=["loadstart","suspend","abort","error","emptied","stalled","loadedmetadata","loadeddata","canplay","canplaythrough","playing","waiting","seeking","seeked","ended","durationchange","timeupdate","progress","play","pause","ratechange","resize","volumechange"],Ji.prototype.featuresVolumeControl=Ji.canControlVolume(),Ji.prototype.featuresPlaybackRate=Ji.canControlPlaybackRate(),Ji.prototype.movingMediaElementInDOM=!ye,Ji.prototype.featuresFullscreenResize=!0,Ji.prototype.featuresProgressEvents=!0,Ji.prototype.featuresTimeupdateEvents=!0,Ji.prototype.featuresNativeTextTracks=Ji.supportsNativeTextTracks(),Ji.prototype.featuresNativeVideoTracks=Ji.supportsNativeVideoTracks(),Ji.prototype.featuresNativeAudioTracks=Ji.supportsNativeAudioTracks();var Zi=Ji.TEST_VID&&Ji.TEST_VID.constructor.prototype.canPlayType,to=/^application\/(?:x-|vnd\.apple\.)mpegurl/i,eo=/^video\/mp4/i;Ji.patchCanPlayType=function(){_e>=4&&!Ce?Ji.TEST_VID.constructor.prototype.canPlayType=function(t){return t&&to.test(t)?"maybe":Zi.call(this,t)}:be&&(Ji.TEST_VID.constructor.prototype.canPlayType=function(t){return t&&eo.test(t)?"maybe":Zi.call(this,t)})},Ji.unpatchCanPlayType=function(){var t=Ji.TEST_VID.constructor.prototype.canPlayType;return Ji.TEST_VID.constructor.prototype.canPlayType=Zi,t},Ji.patchCanPlayType(),Ji.disposeMediaElement=function(t){if(t){for(t.parentNode&&t.parentNode.removeChild(t);t.hasChildNodes();)t.removeChild(t.firstChild);t.removeAttribute("src"),"function"==typeof t.load&&function(){try{t.load()}catch(t){}}()}},Ji.resetMediaElement=function(t){if(t){for(var e=t.querySelectorAll("source"),n=e.length;n--;)t.removeChild(e[n]);t.removeAttribute("src"),"function"==typeof t.load&&function(){try{t.load()}catch(t){}}()}},["paused","currentTime","buffered","volume","muted","defaultMuted","poster","preload","autoplay","controls","loop","error","seeking","seekable","ended","defaultMuted","playbackRate","defaultPlaybackRate","played","networkState","readyState","videoWidth","videoHeight"].forEach(function(t){Ji.prototype[t]=function(){return this.el_[t]}}),["volume","muted","defaultMuted","src","poster","preload","autoplay","loop","playbackRate","defaultPlaybackRate"].forEach(function(t){Ji.prototype["set"+$(t)]=function(e){this.el_[t]=e}}),["pause","load","play"].forEach(function(t){Ji.prototype[t]=function(){return this.el_[t]()}}),Ir.withSourceHandlers(Ji),Ji.nativeSourceHandler={},Ji.nativeSourceHandler.canPlayType=function(t){try{return Ji.TEST_VID.canPlayType(t)}catch(t){return""}},Ji.nativeSourceHandler.canHandleSource=function(t,e){if(t.type)return Ji.nativeSourceHandler.canPlayType(t.type);if(t.src){var n=Yn(t.src);return Ji.nativeSourceHandler.canPlayType("video/"+n)}return""},Ji.nativeSourceHandler.handleSource=function(t,e,n){e.setSrc(t.src)},Ji.nativeSourceHandler.dispose=function(){},Ji.registerSourceHandler(Ji.nativeSourceHandler),Ir.registerTech("Html5",Ji);var no=Le(["\n        Using the tech directly can be dangerous. I hope you know what you're doing.\n        See https://github.com/videojs/video.js/issues/2617 for more info.\n      "],["\n        Using the tech directly can be dangerous. I hope you know what you're doing.\n        See https://github.com/videojs/video.js/issues/2617 for more info.\n      "]),ro=["progress","abort","suspend","emptied","stalled","loadedmetadata","loadeddata","timeupdate","ratechange","resize","volumechange","texttrackchange"],io=function(t){function e(n,i,o){if(Ie(this,e),n.id=n.id||"vjs_video_"+R(),i=r(e.getTagSettings(n),i),i.initChildren=!1,i.createEl=!1,i.reportTouchActivity=!1,!i.language)if("function"==typeof n.closest){var s=n.closest("[lang]");s&&(i.language=s.getAttribute("lang"))}else for(var a=n;a&&1===a.nodeType;){if(C(a).hasOwnProperty("lang")){i.language=a.getAttribute("lang");break}a=a.parentNode}var l=Re(this,t.call(this,null,i,o));if(l.isReady_=!1,!l.options_||!l.options_.techOrder||!l.options_.techOrder.length)throw new Error("No techOrder specified. Did you overwrite videojs.options instead of just changing the properties you want to override?");if(l.tag=n,l.tagAttributes=n&&C(n),l.language(l.options_.language),i.languages){var c={};Object.getOwnPropertyNames(i.languages).forEach(function(t){c[t.toLowerCase()]=i.languages[t]}),l.languages_=c}else l.languages_=e.prototype.options_.languages;l.cache_={},l.poster_=i.poster||"",l.controls_=!!i.controls,l.cache_.lastVolume=1,n.controls=!1,l.scrubbing_=!1,l.el_=l.createEl(),G(l,{eventBusKey:"el_"});var u=Q(l.options_);if(i.plugins){var h=i.plugins;Object.keys(h).forEach(function(t){if("function"!=typeof this[t])throw new Error('plugin "'+t+'" does not exist');this[t](h[t])},l)}l.options_.playerOptions=u,l.middleware_=[],l.initChildren(),l.isAudio("audio"===n.nodeName.toLowerCase()),l.controls()?l.addClass("vjs-controls-enabled"):l.addClass("vjs-controls-disabled"),l.el_.setAttribute("role","region"),l.isAudio()?l.el_.setAttribute("aria-label",l.localize("Audio Player")):l.el_.setAttribute("aria-label",l.localize("Video Player")),l.isAudio()&&l.addClass("vjs-audio"),l.flexNotSupported_()&&l.addClass("vjs-no-flex"),ye||l.addClass("vjs-workinghover"),e.players[l.id_]=l;var p=ee.split(".")[0];return l.addClass("vjs-v"+p),l.userActive(!0),l.reportUserActivity(),l.listenForUserActivity_(),l.on("fullscreenchange",l.handleFullscreenChange_),l.on("stageclick",l.handleStageClick_),l.changingSrc_=!1,l}return De(e,t),e.prototype.dispose=function(){this.trigger("dispose"),this.off("dispose"),this.styleEl_&&this.styleEl_.parentNode&&this.styleEl_.parentNode.removeChild(this.styleEl_),e.players[this.id_]=null,this.tag&&this.tag.player&&(this.tag.player=null),this.el_&&this.el_.player&&(this.el_.player=null),this.tech_&&this.tech_.dispose(),t.prototype.dispose.call(this)},e.prototype.createEl=function(){var e=this.tag,n=void 0,r=this.playerElIngest_=e.parentNode&&e.parentNode.hasAttribute&&e.parentNode.hasAttribute("data-vjs-player");n=this.el_=r?e.parentNode:t.prototype.createEl.call(this,"div"),e.setAttribute("tabindex","-1"),e.removeAttribute("width"),e.removeAttribute("height");var i=C(e);if(Object.getOwnPropertyNames(i).forEach(function(t){"class"===t?n.className+=" "+i[t]:n.setAttribute(t,i[t])}),e.playerId=e.id,e.id+="_html5_api",e.className="vjs-tech",e.player=n.player=this,this.addClass("vjs-paused"),!0!==ie.VIDEOJS_NO_DYNAMIC_STYLE){this.styleEl_=rn("vjs-styles-dimensions");var o=Ke(".vjs-styles-defaults"),s=Ke("head");s.insertBefore(this.styleEl_,o?o.nextSibling:s.firstChild)}this.width(this.options_.width),this.height(this.options_.height),this.fluid(this.options_.fluid),this.aspectRatio(this.options_.aspectRatio);for(var a=e.getElementsByTagName("a"),l=0;l<a.length;l++){var c=a.item(l);m(c,"vjs-hidden"),c.setAttribute("hidden","hidden")}return e.initNetworkState_=e.networkState,e.parentNode&&!r&&e.parentNode.insertBefore(n,e),y(e,n),this.children_.unshift(e),this.el_.setAttribute("lang",this.language_),this.el_=n,n},e.prototype.width=function(t){return this.dimension("width",t)},e.prototype.height=function(t){return this.dimension("height",t)},e.prototype.dimension=function(t,e){var n=t+"_";if(void 0===e)return this[n]||0;if(""===e)this[n]=void 0;else{var r=parseFloat(e);if(isNaN(r))return void Ue.error('Improper value "'+e+'" supplied for for '+t);this[n]=r}this.updateStyleEl_()},e.prototype.fluid=function(t){if(void 0===t)return!!this.fluid_;this.fluid_=!!t,t?this.addClass("vjs-fluid"):this.removeClass("vjs-fluid"),this.updateStyleEl_()},e.prototype.aspectRatio=function(t){if(void 0===t)return this.aspectRatio_;if(!/^\d+\:\d+$/.test(t))throw new Error("Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.");this.aspectRatio_=t,this.fluid(!0),this.updateStyleEl_()},e.prototype.updateStyleEl_=function(){if(!0===ie.VIDEOJS_NO_DYNAMIC_STYLE){var t="number"==typeof this.width_?this.width_:this.options_.width,e="number"==typeof this.height_?this.height_:this.options_.height,n=this.tech_&&this.tech_.el();return void(n&&(t>=0&&(n.width=t),e>=0&&(n.height=e)))}var r=void 0,i=void 0,o=void 0,s=void 0;o=void 0!==this.aspectRatio_&&"auto"!==this.aspectRatio_?this.aspectRatio_:this.videoWidth()>0?this.videoWidth()+":"+this.videoHeight():"16:9";var a=o.split(":"),l=a[1]/a[0];r=void 0!==this.width_?this.width_:void 0!==this.height_?this.height_/l:this.videoWidth()||300,i=void 0!==this.height_?this.height_:r*l,s=/^[^a-zA-Z]/.test(this.id())?"dimensions-"+this.id():this.id()+"-dimensions",this.addClass(s),on(this.styleEl_,"\n      ."+s+" {\n        width: "+r+"px;\n        height: "+i+"px;\n      }\n\n      ."+s+".vjs-fluid {\n        padding-top: "+100*l+"%;\n      }\n    ")},e.prototype.loadTech_=function(t,e){var n=this;this.tech_&&this.unloadTech_();var i=$(t),o=t.charAt(0).toLowerCase()+t.slice(1);"Html5"!==i&&this.tag&&(Ir.getTech("Html5").disposeMediaElement(this.tag),this.tag.player=null,this.tag=null),this.techName_=i,this.isReady_=!1;var s={source:e,nativeControlsForTouch:this.options_.nativeControlsForTouch,playerId:this.id(),techId:this.id()+"_"+i+"_api",autoplay:this.options_.autoplay,playsinline:this.options_.playsinline,preload:this.options_.preload,loop:this.options_.loop,muted:this.options_.muted,poster:this.poster(),language:this.language(),playerElIngest:this.playerElIngest_||!1,"vtt.js":this.options_["vtt.js"]};_r.names.forEach(function(t){var e=_r[t];s[e.getterName]=n[e.privateName]}),r(s,this.options_[i]),r(s,this.options_[o]),r(s,this.options_[t.toLowerCase()]),this.tag&&(s.tag=this.tag),e&&e.src===this.cache_.src&&this.cache_.currentTime>0&&(s.startTime=this.cache_.currentTime);var a=Ir.getTech(t);if(!a)throw new Error("No Tech named '"+i+"' exists! '"+i+"' should be registered using videojs.registerTech()'");this.tech_=new a(s),this.tech_.ready(sn(this,this.handleTechReady_),!0),Pn.jsonToTextTracks(this.textTracksJson_||[],this.tech_),ro.forEach(function(t){n.on(n.tech_,t,n["handleTech"+$(t)+"_"])}),this.on(this.tech_,"loadstart",this.handleTechLoadStart_),this.on(this.tech_,"waiting",this.handleTechWaiting_),this.on(this.tech_,"canplay",this.handleTechCanPlay_),this.on(this.tech_,"canplaythrough",this.handleTechCanPlayThrough_),this.on(this.tech_,"playing",this.handleTechPlaying_),this.on(this.tech_,"ended",this.handleTechEnded_),this.on(this.tech_,"seeking",this.handleTechSeeking_),this.on(this.tech_,"seeked",this.handleTechSeeked_),this.on(this.tech_,"play",this.handleTechPlay_),this.on(this.tech_,"firstplay",this.handleTechFirstPlay_),this.on(this.tech_,"pause",this.handleTechPause_),this.on(this.tech_,"durationchange",this.handleTechDurationChange_),this.on(this.tech_,"fullscreenchange",this.handleTechFullscreenChange_),this.on(this.tech_,"error",this.handleTechError_),this.on(this.tech_,"loadedmetadata",this.updateStyleEl_),this.on(this.tech_,"posterchange",this.handleTechPosterChange_),this.on(this.tech_,"textdata",this.handleTechTextData_),this.usingNativeControls(this.techGet_("controls")),this.controls()&&!this.usingNativeControls()&&this.addTechControlsListeners_(),this.tech_.el().parentNode===this.el()||"Html5"===i&&this.tag||y(this.tech_.el(),this.el()),this.tag&&(this.tag.player=null,this.tag=null)},e.prototype.unloadTech_=function(){var t=this;_r.names.forEach(function(e){var n=_r[e];t[n.privateName]=t[n.getterName]()}),this.textTracksJson_=Pn.textTracksToJson(this.tech_),this.isReady_=!1,this.tech_.dispose(),this.tech_=!1},e.prototype.tech=function(t){return void 0===t&&Ue.warn(Xe(no)),this.tech_},e.prototype.addTechControlsListeners_=function(){this.removeTechControlsListeners_(),this.on(this.tech_,"mousedown",this.handleTechClick_),this.on(this.tech_,"touchstart",this.handleTechTouchStart_),this.on(this.tech_,"touchmove",this.handleTechTouchMove_),this.on(this.tech_,"touchend",this.handleTechTouchEnd_),this.on(this.tech_,"tap",this.handleTechTap_)},e.prototype.removeTechControlsListeners_=function(){this.off(this.tech_,"tap",this.handleTechTap_),this.off(this.tech_,"touchstart",this.handleTechTouchStart_),this.off(this.tech_,"touchmove",this.handleTechTouchMove_),this.off(this.tech_,"touchend",this.handleTechTouchEnd_),this.off(this.tech_,"mousedown",this.handleTechClick_)},e.prototype.handleTechReady_=function(){if(this.triggerReady(),this.cache_.volume&&this.techCall_("setVolume",this.cache_.volume),
-        this.handleTechPosterChange_(),this.handleTechDurationChange_(),(this.src()||this.currentSrc())&&this.tag&&this.options_.autoplay&&this.paused()){try{delete this.tag.poster}catch(t){Ue("deleting tag.poster throws in some browsers",t)}this.play()}},e.prototype.handleTechLoadStart_=function(){this.removeClass("vjs-ended"),this.removeClass("vjs-seeking"),this.error(null),this.paused()?(this.hasStarted(!1),this.trigger("loadstart")):(this.trigger("loadstart"),this.trigger("firstplay"))},e.prototype.hasStarted=function(t){return void 0!==t?void(this.hasStarted_!==t&&(this.hasStarted_=t,t?(this.addClass("vjs-has-started"),this.trigger("firstplay")):this.removeClass("vjs-has-started"))):!!this.hasStarted_},e.prototype.handleTechPlay_=function(){this.removeClass("vjs-ended"),this.removeClass("vjs-paused"),this.addClass("vjs-playing"),this.hasStarted(!0),this.trigger("play")},e.prototype.handleTechWaiting_=function(){var t=this;this.addClass("vjs-waiting"),this.trigger("waiting"),this.one("timeupdate",function(){return t.removeClass("vjs-waiting")})},e.prototype.handleTechCanPlay_=function(){this.removeClass("vjs-waiting"),this.trigger("canplay")},e.prototype.handleTechCanPlayThrough_=function(){this.removeClass("vjs-waiting"),this.trigger("canplaythrough")},e.prototype.handleTechPlaying_=function(){this.removeClass("vjs-waiting"),this.trigger("playing")},e.prototype.handleTechSeeking_=function(){this.addClass("vjs-seeking"),this.trigger("seeking")},e.prototype.handleTechSeeked_=function(){this.removeClass("vjs-seeking"),this.trigger("seeked")},e.prototype.handleTechFirstPlay_=function(){this.options_.starttime&&(Ue.warn("Passing the `starttime` option to the player will be deprecated in 6.0"),this.currentTime(this.options_.starttime)),this.addClass("vjs-has-started"),this.trigger("firstplay")},e.prototype.handleTechPause_=function(){this.removeClass("vjs-playing"),this.addClass("vjs-paused"),this.trigger("pause")},e.prototype.handleTechEnded_=function(){this.addClass("vjs-ended"),this.options_.loop?(this.currentTime(0),this.play()):this.paused()||this.pause(),this.trigger("ended")},e.prototype.handleTechDurationChange_=function(){this.duration(this.techGet_("duration"))},e.prototype.handleTechClick_=function(t){0===t.button&&this.controls()&&(this.paused()?this.play():this.pause())},e.prototype.handleTechTap_=function(){this.userActive(!this.userActive())},e.prototype.handleTechTouchStart_=function(){this.userWasActive=this.userActive()},e.prototype.handleTechTouchMove_=function(){this.userWasActive&&this.reportUserActivity()},e.prototype.handleTechTouchEnd_=function(t){t.preventDefault()},e.prototype.handleFullscreenChange_=function(){this.isFullscreen()?this.addClass("vjs-fullscreen"):this.removeClass("vjs-fullscreen")},e.prototype.handleStageClick_=function(){this.reportUserActivity()},e.prototype.handleTechFullscreenChange_=function(t,e){e&&this.isFullscreen(e.isFullscreen),this.trigger("fullscreenchange")},e.prototype.handleTechError_=function(){var t=this.tech_.error();this.error(t)},e.prototype.handleTechTextData_=function(){var t=null;arguments.length>1&&(t=arguments[1]),this.trigger("textdata",t)},e.prototype.getCache=function(){return this.cache_},e.prototype.techCall_=function(t,e){this.ready(function(){if(t in Lr)return Ut(this.middleware_,this.tech_,t,e);try{this.tech_&&this.tech_[t](e)}catch(t){throw Ue(t),t}},!0)},e.prototype.techGet_=function(t){if(this.tech_&&this.tech_.isReady_){if(t in Rr)return Wt(this.middleware_,this.tech_,t);try{return this.tech_[t]()}catch(e){throw void 0===this.tech_[t]?Ue("Video.js: "+t+" method not defined for "+this.techName_+" playback technology.",e):"TypeError"===e.name?(Ue("Video.js: "+t+" unavailable on "+this.techName_+" playback technology element.",e),this.tech_.isReady_=!1):Ue(e),e}}},e.prototype.play=function(){if(this.changingSrc_)this.ready(function(){var t=this.techGet_("play");void 0!==t&&"function"==typeof t.then&&t.then(null,function(t){})});else{if(this.isReady_&&(this.src()||this.currentSrc()))return this.techGet_("play");this.ready(function(){this.tech_.one("loadstart",function(){var t=this.play();void 0!==t&&"function"==typeof t.then&&t.then(null,function(t){})})})}},e.prototype.pause=function(){this.techCall_("pause")},e.prototype.paused=function(){return!1!==this.techGet_("paused")},e.prototype.played=function(){return this.techGet_("played")||nt(0,0)},e.prototype.scrubbing=function(t){if(void 0===t)return this.scrubbing_;this.scrubbing_=!!t,t?this.addClass("vjs-scrubbing"):this.removeClass("vjs-scrubbing")},e.prototype.currentTime=function(t){return void 0!==t?void this.techCall_("setCurrentTime",t):(this.cache_.currentTime=this.techGet_("currentTime")||0,this.cache_.currentTime)},e.prototype.duration=function(t){if(void 0===t)return this.cache_.duration||0;t=parseFloat(t)||0,t<0&&(t=1/0),t!==this.cache_.duration&&(this.cache_.duration=t,t===1/0?this.addClass("vjs-live"):this.removeClass("vjs-live"),this.trigger("durationchange"))},e.prototype.remainingTime=function(){return this.duration()-this.currentTime()},e.prototype.buffered=function(){var t=this.techGet_("buffered");return t&&t.length||(t=nt(0,0)),t},e.prototype.bufferedPercent=function(){return rt(this.buffered(),this.duration())},e.prototype.bufferedEnd=function(){var t=this.buffered(),e=this.duration(),n=t.end(t.length-1);return n>e&&(n=e),n},e.prototype.volume=function(t){var e=void 0;return void 0!==t?(e=Math.max(0,Math.min(1,parseFloat(t))),this.cache_.volume=e,this.techCall_("setVolume",e),void(e>0&&this.lastVolume_(e))):(e=parseFloat(this.techGet_("volume")),isNaN(e)?1:e)},e.prototype.muted=function(t){return void 0!==t?void this.techCall_("setMuted",t):this.techGet_("muted")||!1},e.prototype.defaultMuted=function(t){return void 0!==t?this.techCall_("setDefaultMuted",t):this.techGet_("defaultMuted")||!1},e.prototype.lastVolume_=function(t){return void 0!==t&&0!==t?void(this.cache_.lastVolume=t):this.cache_.lastVolume},e.prototype.supportsFullScreen=function(){return this.techGet_("supportsFullScreen")||!1},e.prototype.isFullscreen=function(t){return void 0!==t?void(this.isFullscreen_=!!t):!!this.isFullscreen_},e.prototype.requestFullscreen=function(){var t=_n;this.isFullscreen(!0),t.requestFullscreen?(W(ce,t.fullscreenchange,sn(this,function e(n){this.isFullscreen(ce[t.fullscreenElement]),!1===this.isFullscreen()&&U(ce,t.fullscreenchange,e),this.trigger("fullscreenchange")})),this.el_[t.requestFullscreen]()):this.tech_.supportsFullScreen()?this.techCall_("enterFullScreen"):(this.enterFullWindow(),this.trigger("fullscreenchange"))},e.prototype.exitFullscreen=function(){var t=_n;this.isFullscreen(!1),t.requestFullscreen?ce[t.exitFullscreen]():this.tech_.supportsFullScreen()?this.techCall_("exitFullScreen"):(this.exitFullWindow(),this.trigger("fullscreenchange"))},e.prototype.enterFullWindow=function(){this.isFullWindow=!0,this.docOrigOverflow=ce.documentElement.style.overflow,W(ce,"keydown",sn(this,this.fullWindowOnEscKey)),ce.documentElement.style.overflow="hidden",m(ce.body,"vjs-full-window"),this.trigger("enterFullWindow")},e.prototype.fullWindowOnEscKey=function(t){27===t.keyCode&&(!0===this.isFullscreen()?this.exitFullscreen():this.exitFullWindow())},e.prototype.exitFullWindow=function(){this.isFullWindow=!1,U(ce,"keydown",this.fullWindowOnEscKey),ce.documentElement.style.overflow=this.docOrigOverflow,_(ce.body,"vjs-full-window"),this.trigger("exitFullWindow")},e.prototype.canPlayType=function(t){for(var e=void 0,n=0,r=this.options_.techOrder;n<r.length;n++){var i=r[n],o=Ir.getTech(i);if(o||(o=mn.getComponent(i)),o){if(o.isSupported()&&(e=o.canPlayType(t)))return e}else Ue.error('The "'+i+'" tech is undefined. Skipped browser support check for that tech.')}return""},e.prototype.selectSource=function(t){var e=this,n=this.options_.techOrder.map(function(t){return[t,Ir.getTech(t)]}).filter(function(t){var e=t[0],n=t[1];return n?n.isSupported():(Ue.error('The "'+e+'" tech is undefined. Skipped browser support check for that tech.'),!1)}),r=function(t,e,n){var r=void 0;return t.some(function(t){return e.some(function(e){if(r=n(t,e))return!0})}),r},i=function(t,n){var r=t[0];if(t[1].canPlaySource(n,e.options_[r.toLowerCase()]))return{source:n,tech:r}};return(this.options_.sourceOrder?r(t,n,function(t){return function(e,n){return t(n,e)}}(i)):r(n,t,i))||!1},e.prototype.src=function(t){var e=this;if(void 0===t)return this.cache_.src;var n=Br(t);if(!n.length)return void this.setTimeout(function(){this.error({code:4,message:this.localize(this.options_.notSupportedMessage)})},0);this.cache_.sources=n,this.changingSrc_=!0,this.cache_.source=n[0],Vt(this,n[0],function(t,r){if(e.middleware_=r,e.src_(t))return n.length>1?e.src(n.slice(1)):(e.setTimeout(function(){this.error({code:4,message:this.localize(this.options_.notSupportedMessage)})},0),void e.triggerReady());e.changingSrc_=!1,e.cache_.src=t.src,zt(r,e.tech_)})},e.prototype.src_=function(t){var e=this.selectSource([t]);return!e||(J(e.tech,this.techName_)?(this.ready(function(){this.tech_.constructor.prototype.hasOwnProperty("setSource")?this.techCall_("setSource",t):this.techCall_("src",t.src),"auto"===this.options_.preload&&this.load(),this.options_.autoplay&&this.play()},!0),!1):(this.changingSrc_=!0,this.loadTech_(e.tech,e.source),!1))},e.prototype.load=function(){this.techCall_("load")},e.prototype.reset=function(){this.loadTech_(this.options_.techOrder[0],null),this.techCall_("reset")},e.prototype.currentSources=function(){var t=this.currentSource(),e=[];return 0!==Object.keys(t).length&&e.push(t),this.cache_.sources||e},e.prototype.currentSource=function(){return this.cache_.source||{}},e.prototype.currentSrc=function(){return this.currentSource()&&this.currentSource().src||""},e.prototype.currentType=function(){return this.currentSource()&&this.currentSource().type||""},e.prototype.preload=function(t){return void 0!==t?(this.techCall_("setPreload",t),void(this.options_.preload=t)):this.techGet_("preload")},e.prototype.autoplay=function(t){return void 0!==t?(this.techCall_("setAutoplay",t),void(this.options_.autoplay=t)):this.techGet_("autoplay",t)},e.prototype.playsinline=function(t){return void 0!==t?(this.techCall_("setPlaysinline",t),this.options_.playsinline=t,this):this.techGet_("playsinline")},e.prototype.loop=function(t){return void 0!==t?(this.techCall_("setLoop",t),void(this.options_.loop=t)):this.techGet_("loop")},e.prototype.poster=function(t){if(void 0===t)return this.poster_;t||(t=""),this.poster_=t,this.techCall_("setPoster",t),this.trigger("posterchange")},e.prototype.handleTechPosterChange_=function(){!this.poster_&&this.tech_&&this.tech_.poster&&(this.poster_=this.tech_.poster()||"",this.trigger("posterchange"))},e.prototype.controls=function(t){return void 0!==t?(t=!!t,void(this.controls_!==t&&(this.controls_=t,this.usingNativeControls()&&this.techCall_("setControls",t),t?(this.removeClass("vjs-controls-disabled"),this.addClass("vjs-controls-enabled"),this.trigger("controlsenabled"),this.usingNativeControls()||this.addTechControlsListeners_()):(this.removeClass("vjs-controls-enabled"),this.addClass("vjs-controls-disabled"),this.trigger("controlsdisabled"),this.usingNativeControls()||this.removeTechControlsListeners_())))):!!this.controls_},e.prototype.usingNativeControls=function(t){return void 0!==t?(t=!!t,void(this.usingNativeControls_!==t&&(this.usingNativeControls_=t,t?(this.addClass("vjs-using-native-controls"),this.trigger("usingnativecontrols")):(this.removeClass("vjs-using-native-controls"),this.trigger("usingcustomcontrols"))))):!!this.usingNativeControls_},e.prototype.error=function(t){return void 0===t?this.error_||null:null===t?(this.error_=t,this.removeClass("vjs-error"),void(this.errorDisplay&&this.errorDisplay.close())):(this.error_=new it(t),this.addClass("vjs-error"),Ue.error("(CODE:"+this.error_.code+" "+it.errorTypes[this.error_.code]+")",this.error_.message,this.error_),void this.trigger("error"))},e.prototype.reportUserActivity=function(t){this.userActivity_=!0},e.prototype.userActive=function(t){return void 0!==t?void((t=!!t)!==this.userActive_&&(this.userActive_=t,t?(this.userActivity_=!0,this.removeClass("vjs-user-inactive"),this.addClass("vjs-user-active"),this.trigger("useractive")):(this.userActivity_=!1,this.tech_&&this.tech_.one("mousemove",function(t){t.stopPropagation(),t.preventDefault()}),this.removeClass("vjs-user-active"),this.addClass("vjs-user-inactive"),this.trigger("userinactive")))):this.userActive_},e.prototype.listenForUserActivity_=function(){var t=void 0,e=void 0,n=void 0,r=sn(this,this.reportUserActivity),i=function(t){t.screenX===e&&t.screenY===n||(e=t.screenX,n=t.screenY,r())},o=function(){r(),this.clearInterval(t),t=this.setInterval(r,250)},s=function(e){r(),this.clearInterval(t)};this.on("mousedown",o),this.on("mousemove",i),this.on("mouseup",s),this.on("keydown",r),this.on("keyup",r);var a=void 0;this.setInterval(function(){if(this.userActivity_){this.userActivity_=!1,this.userActive(!0),this.clearTimeout(a);var t=this.options_.inactivityTimeout;t>0&&(a=this.setTimeout(function(){this.userActivity_||this.userActive(!1)},t))}},250)},e.prototype.playbackRate=function(t){return void 0!==t?void this.techCall_("setPlaybackRate",t):this.tech_&&this.tech_.featuresPlaybackRate?this.techGet_("playbackRate"):1},e.prototype.defaultPlaybackRate=function(t){return void 0!==t?this.techCall_("setDefaultPlaybackRate",t):this.tech_&&this.tech_.featuresPlaybackRate?this.techGet_("defaultPlaybackRate"):1},e.prototype.isAudio=function(t){return void 0!==t?void(this.isAudio_=!!t):!!this.isAudio_},e.prototype.addTextTrack=function(t,e,n){if(this.tech_)return this.tech_.addTextTrack(t,e,n)},e.prototype.addRemoteTextTrack=function(t,e){if(this.tech_)return this.tech_.addRemoteTextTrack(t,e)},e.prototype.removeRemoteTextTrack=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},e=t.track,n=void 0===e?arguments[0]:e;if(this.tech_)return this.tech_.removeRemoteTextTrack(n)},e.prototype.getVideoPlaybackQuality=function(){return this.techGet_("getVideoPlaybackQuality")},e.prototype.videoWidth=function(){return this.tech_&&this.tech_.videoWidth&&this.tech_.videoWidth()||0},e.prototype.videoHeight=function(){return this.tech_&&this.tech_.videoHeight&&this.tech_.videoHeight()||0},e.prototype.language=function(t){if(void 0===t)return this.language_;this.language_=String(t).toLowerCase()},e.prototype.languages=function(){return Q(e.prototype.options_.languages,this.languages_)},e.prototype.toJSON=function(){var t=Q(this.options_),e=t.tracks;t.tracks=[];for(var n=0;n<e.length;n++){var r=e[n];r=Q(r),r.player=void 0,t.tracks[n]=r}return t},e.prototype.createModal=function(t,e){var n=this;e=e||{},e.content=t||"";var r=new On(this,e);return this.addChild(r),r.on("dispose",function(){n.removeChild(r)}),r.open(),r},e.getTagSettings=function(t){var e={sources:[],tracks:[]},n=C(t),i=n["data-setup"];if(g(t,"vjs-fluid")&&(n.fluid=!0),null!==i){var o=Sn(i||"{}"),s=o[0],a=o[1];s&&Ue.error(s),r(n,a)}if(r(e,n),t.hasChildNodes())for(var l=t.childNodes,c=0,u=l.length;c<u;c++){var h=l[c],p=h.nodeName.toLowerCase();"source"===p?e.sources.push(C(h)):"track"===p&&e.tracks.push(C(h))}return e},e.prototype.flexNotSupported_=function(){var t=ce.createElement("i");return!("flexBasis"in t.style||"webkitFlexBasis"in t.style||"mozFlexBasis"in t.style||"msFlexBasis"in t.style||"msFlexOrder"in t.style)},e}(mn);_r.names.forEach(function(t){var e=_r[t];io.prototype[e.getterName]=function(){return this.tech_?this.tech_[e.getterName]():(this[e.privateName]=this[e.privateName]||new e.ListClass,this[e.privateName])}}),io.players={};var oo=ie.navigator;io.prototype.options_={techOrder:Ir.defaultTechOrder_,html5:{},flash:{},inactivityTimeout:2e3,playbackRates:[],children:["mediaLoader","posterImage","textTrackDisplay","loadingSpinner","bigPlayButton","controlBar","errorDisplay","textTrackSettings"],language:oo&&(oo.languages&&oo.languages[0]||oo.userLanguage||oo.language)||"en",languages:{},notSupportedMessage:"No compatible source was found for this media."},["ended","seeking","seekable","networkState","readyState"].forEach(function(t){io.prototype[t]=function(){return this.techGet_(t)}}),ro.forEach(function(t){io.prototype["handleTech"+$(t)+"_"]=function(){return this.trigger(t)}}),mn.registerComponent("Player",io);var so={},ao=function(t){return so.hasOwnProperty(t)},lo=function(t){return ao(t)?so[t]:void 0},co=function(t,e){t.activePlugins_=t.activePlugins_||{},t.activePlugins_[e]=!0},uo=function(t,e,n){var r=(n?"before":"")+"pluginsetup";t.trigger(r,e),t.trigger(r+":"+e.name,e)},ho=function(t,e){var n=function(){uo(this,{name:t,plugin:e,instance:null},!0);var n=e.apply(this,arguments);return co(this,t),uo(this,{name:t,plugin:e,instance:n}),n};return Object.keys(e).forEach(function(t){n[t]=e[t]}),n},po=function(t,e){return e.prototype.name=t,function(){uo(this,{name:t,plugin:e,instance:null},!0);for(var n=arguments.length,r=Array(n),i=0;i<n;i++)r[i]=arguments[i];var o=new(Function.prototype.bind.apply(e,[null].concat([this].concat(r))));return this[t]=function(){return o},uo(this,o.getEventHash()),o}},fo=function(){function t(e){if(Ie(this,t),this.constructor===t)throw new Error("Plugin must be sub-classed; not directly instantiated.");this.player=e,G(this),delete this.trigger,Y(this,this.constructor.defaultState),co(e,this.name),this.dispose=sn(this,this.dispose),e.on("dispose",this.dispose)}return t.prototype.getEventHash=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};return t.name=this.name,t.plugin=this.constructor,t.instance=this,t},t.prototype.trigger=function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};return X(this.eventBusEl_,t,this.getEventHash(e))},t.prototype.handleStateChanged=function(t){},t.prototype.dispose=function(){var t=this.name,e=this.player;this.trigger("dispose"),this.off(),e.off("dispose",this.dispose),e.activePlugins_[t]=!1,this.player=this.state=null,e[t]=po(t,so[t])},t.isBasic=function(e){var n="string"==typeof e?lo(e):e;return"function"==typeof n&&!t.prototype.isPrototypeOf(n.prototype)},t.registerPlugin=function(e,n){if("string"!=typeof e)throw new Error('Illegal plugin name, "'+e+'", must be a string, was '+(void 0===e?"undefined":Me(e))+".");if(ao(e))Ue.warn('A plugin named "'+e+'" already exists. You may want to avoid re-registering plugins!');else if(io.prototype.hasOwnProperty(e))throw new Error('Illegal plugin name, "'+e+'", cannot share a name with an existing player method!');if("function"!=typeof n)throw new Error('Illegal plugin for "'+e+'", must be a function, was '+(void 0===n?"undefined":Me(n))+".");return so[e]=n,"plugin"!==e&&(t.isBasic(n)?io.prototype[e]=ho(e,n):io.prototype[e]=po(e,n)),n},t.deregisterPlugin=function(t){if("plugin"===t)throw new Error("Cannot de-register base plugin.");ao(t)&&(delete so[t],delete io.prototype[t])},t.getPlugins=function(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:Object.keys(so),e=void 0;return t.forEach(function(t){var n=lo(t);n&&(e=e||{},e[t]=n)}),e},t.getPluginVersion=function(t){var e=lo(t);return e&&e.VERSION||""},t}();fo.getPlugin=lo,fo.BASE_PLUGIN_NAME="plugin",fo.registerPlugin("plugin",fo),io.prototype.usingPlugin=function(t){return!!this.activePlugins_&&!0===this.activePlugins_[t]},io.prototype.hasPlugin=function(t){return!!ao(t)};var vo=function(t,e){if("function"!=typeof e&&null!==e)throw new TypeError("Super expression must either be null or a function, not "+(void 0===e?"undefined":Me(e)));t.prototype=Object.create(e&&e.prototype,{constructor:{value:t,enumerable:!1,writable:!0,configurable:!0}}),e&&(t.super_=e)},yo=function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},n=function(){t.apply(this,arguments)},r={};"object"===(void 0===e?"undefined":Me(e))?(e.constructor!==Object.prototype.constructor&&(n=e.constructor),r=e):"function"==typeof e&&(n=e),vo(n,t);for(var i in r)r.hasOwnProperty(i)&&(n.prototype[i]=r[i]);return n};if("undefined"==typeof HTMLVideoElement&&h()&&(ce.createElement("video"),ce.createElement("audio"),ce.createElement("track")),Zt.hooks_={},Zt.hooks=function(t,e){return Zt.hooks_[t]=Zt.hooks_[t]||[],e&&(Zt.hooks_[t]=Zt.hooks_[t].concat(e)),Zt.hooks_[t]},Zt.hook=function(t,e){Zt.hooks(t,e)},Zt.removeHook=function(t,e){var n=Zt.hooks(t).indexOf(e);return!(n<=-1)&&(Zt.hooks_[t]=Zt.hooks_[t].slice(),Zt.hooks_[t].splice(n,1),!0)},!0!==ie.VIDEOJS_NO_DYNAMIC_STYLE&&h()){var go=Ke(".vjs-styles-defaults");if(!go){go=rn("vjs-styles-defaults");var mo=Ke("head");mo&&mo.insertBefore(go,mo.firstChild),on(go,"\n      .video-js {\n        width: 300px;\n        height: 150px;\n      }\n\n      .vjs-fluid {\n        padding-top: 56.25%\n      }\n    ")}}return K(1,Zt),Zt.VERSION=ee,Zt.options=io.prototype.options_,Zt.getPlayers=function(){return io.players},Zt.players=io.players,Zt.getComponent=mn.getComponent,Zt.registerComponent=function(t,e){Ir.isTech(e)&&Ue.warn("The "+t+" tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)"),mn.registerComponent.call(mn,t,e)},Zt.getTech=Ir.getTech,Zt.registerTech=Ir.registerTech,Zt.use=Ht,Zt.browser=Oe,Zt.TOUCH_ENABLED=Pe,Zt.extend=yo,Zt.mergeOptions=Q,Zt.bind=sn,Zt.registerPlugin=fo.registerPlugin,Zt.plugin=function(t,e){return Ue.warn("videojs.plugin() is deprecated; use videojs.registerPlugin() instead"),fo.registerPlugin(t,e)},Zt.getPlugins=fo.getPlugins,Zt.getPlugin=fo.getPlugin,Zt.getPluginVersion=fo.getPluginVersion,Zt.addLanguage=function(t,e){var n;return t=(""+t).toLowerCase(),Zt.options.languages=Q(Zt.options.languages,(n={},n[t]=e,n)),Zt.options.languages[t]},Zt.log=Ue,Zt.createTimeRange=Zt.createTimeRanges=nt,Zt.formatTime=Yt,Zt.parseUrl=Kn,Zt.isCrossOrigin=$n,Zt.EventTarget=ln,Zt.on=W,Zt.one=q,Zt.off=U,Zt.trigger=X,Zt.xhr=lr,Zt.TextTrack=hr,Zt.AudioTrack=pr,Zt.VideoTrack=dr,["isEl","isTextNode","createEl","hasClass","addClass","removeClass","toggleClass","setAttributes","getAttributes","emptyEl","appendContent","insertContent"].forEach(function(t){Zt[t]=function(){return Ue.warn("videojs."+t+"() is deprecated; use videojs.dom."+t+"() instead"),Ye[t].apply(null,arguments)}}),Zt.computedStyle=a,Zt.dom=Ye,Zt.url=Jn,Zt});
-
-!function(){!function(a){var b=a&&a.videojs;b&&(b.CDN_VERSION="6.2.0")}(window),function(a,b,c,d,e,f,g){b&&b.HELP_IMPROVE_VIDEOJS!==!1&&(e.random()>.01||(f=b.location,g=b.videojs||{},a.src="//www.google-analytics.com/__utm.gif?utmwv=5.4.2&utmac=UA-16505296-3&utmn=1&utmhn="+d(f.hostname)+"&utmsr="+b.screen.availWidth+"x"+b.screen.availHeight+"&utmul="+(c.language||c.userLanguage||"").toLowerCase()+"&utmr="+d(f.href)+"&utmp="+d(f.hostname+f.pathname)+"&utmcc=__utma%3D1."+e.floor(1e10*e.random())+".1.1.1.1%3B&utme=8(vjsv*cdnv)9("+g.VERSION+"*"+g.CDN_VERSION+")"))}(new Image,window,navigator,encodeURIComponent,Math)}();
\ No newline at end of file
diff --git a/js/libs/videojs/video.withscalefix.js b/js/libs/videojs/video.withscalefix.js
new file mode 100644 (file)
index 0000000..c799164
--- /dev/null
@@ -0,0 +1,25277 @@
+/**
+ * Customized for fluidbook (search lines with scaleX or scaleY)
+ */
+/**
+ * @license
+ * Video.js 6.4.0 <http://videojs.com/>
+ * Copyright Brightcove, Inc. <https://www.brightcove.com/>
+ * Available under Apache License Version 2.0
+ * <https://github.com/videojs/video.js/blob/master/LICENSE>
+ *
+ * Includes vtt.js <https://github.com/mozilla/vtt.js>
+ * Available under Apache License Version 2.0
+ * <https://github.com/mozilla/vtt.js/blob/master/LICENSE>
+ */
+
+(function (global, factory) {
+    typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
+        typeof define === 'function' && define.amd ? define(factory) :
+            (global.videojs = factory());
+}(this, (function () {
+
+    var version = "6.4.0";
+
+    var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
+
+
+    function createCommonjsModule(fn, module) {
+        return module = {exports: {}}, fn(module, module.exports), module.exports;
+    }
+
+    var win;
+
+    if (typeof window !== "undefined") {
+        win = window;
+    } else if (typeof commonjsGlobal !== "undefined") {
+        win = commonjsGlobal;
+    } else if (typeof self !== "undefined") {
+        win = self;
+    } else {
+        win = {};
+    }
+
+    var window_1 = win;
+
+    var empty = {};
+
+
+    var empty$1 = (Object.freeze || Object)({
+        'default': empty
+    });
+
+    var minDoc = (empty$1 && empty) || empty$1;
+
+    var topLevel = typeof commonjsGlobal !== 'undefined' ? commonjsGlobal :
+        typeof window !== 'undefined' ? window : {};
+
+
+    var doccy;
+
+    if (typeof document !== 'undefined') {
+        doccy = document;
+    } else {
+        doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];
+
+        if (!doccy) {
+            doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;
+        }
+    }
+
+    var document_1 = doccy;
+
+    /**
+     * @file browser.js
+     * @module browser
+     */
+    var USER_AGENT = window_1.navigator && window_1.navigator.userAgent || '';
+    var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
+    var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;
+
+    /*
+ * Device is an iPhone
+ *
+ * @type {Boolean}
+ * @constant
+ * @private
+ */
+    var IS_IPAD = /iPad/i.test(USER_AGENT);
+
+// The Facebook app's UIWebView identifies as both an iPhone and iPad, so
+// to identify iPhones, we need to exclude iPads.
+// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
+    var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
+    var IS_IPOD = /iPod/i.test(USER_AGENT);
+    var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
+
+    var IOS_VERSION = function () {
+        var match = USER_AGENT.match(/OS (\d+)_/i);
+
+        if (match && match[1]) {
+            return match[1];
+        }
+        return null;
+    }();
+
+    var IS_ANDROID = /Android/i.test(USER_AGENT);
+    var ANDROID_VERSION = function () {
+        // This matches Android Major.Minor.Patch versions
+        // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
+        var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
+
+        if (!match) {
+            return null;
+        }
+
+        var major = match[1] && parseFloat(match[1]);
+        var minor = match[2] && parseFloat(match[2]);
+
+        if (major && minor) {
+            return parseFloat(match[1] + '.' + match[2]);
+        } else if (major) {
+            return major;
+        }
+        return null;
+    }();
+
+// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
+    var IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3;
+    var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;
+
+    var IS_FIREFOX = /Firefox/i.test(USER_AGENT);
+    var IS_EDGE = /Edge/i.test(USER_AGENT);
+    var IS_CHROME = !IS_EDGE && /Chrome/i.test(USER_AGENT);
+    var CHROME_VERSION = function () {
+        var match = USER_AGENT.match(/Chrome\/(\d+)/);
+
+        if (match && match[1]) {
+            return parseFloat(match[1]);
+        }
+        return null;
+    }();
+    var IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT);
+    var IE_VERSION = function () {
+        var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
+        var version = result && parseFloat(result[1]);
+
+        if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
+            // IE 11 has a different user agent string than other IE versions
+            version = 11.0;
+        }
+
+        return version;
+    }();
+
+    var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
+    var IS_ANY_SAFARI = IS_SAFARI || IS_IOS;
+
+    var TOUCH_ENABLED = isReal() && ('ontouchstart' in window_1 || window_1.DocumentTouch && window_1.document instanceof window_1.DocumentTouch);
+
+    var BACKGROUND_SIZE_SUPPORTED = isReal() && 'backgroundSize' in window_1.document.createElement('video').style;
+
+    var browser = (Object.freeze || Object)({
+        IS_IPAD: IS_IPAD,
+        IS_IPHONE: IS_IPHONE,
+        IS_IPOD: IS_IPOD,
+        IS_IOS: IS_IOS,
+        IOS_VERSION: IOS_VERSION,
+        IS_ANDROID: IS_ANDROID,
+        ANDROID_VERSION: ANDROID_VERSION,
+        IS_OLD_ANDROID: IS_OLD_ANDROID,
+        IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,
+        IS_FIREFOX: IS_FIREFOX,
+        IS_EDGE: IS_EDGE,
+        IS_CHROME: IS_CHROME,
+        CHROME_VERSION: CHROME_VERSION,
+        IS_IE8: IS_IE8,
+        IE_VERSION: IE_VERSION,
+        IS_SAFARI: IS_SAFARI,
+        IS_ANY_SAFARI: IS_ANY_SAFARI,
+        TOUCH_ENABLED: TOUCH_ENABLED,
+        BACKGROUND_SIZE_SUPPORTED: BACKGROUND_SIZE_SUPPORTED
+    });
+
+    var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) {
+        return typeof obj;
+    } : function (obj) {
+        return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
+    };
+
+
+    var classCallCheck = function (instance, Constructor) {
+        if (!(instance instanceof Constructor)) {
+            throw new TypeError("Cannot call a class as a function");
+        }
+    };
+
+
+    var inherits = function (subClass, superClass) {
+        if (typeof superClass !== "function" && superClass !== null) {
+            throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
+        }
+
+        subClass.prototype = Object.create(superClass && superClass.prototype, {
+            constructor: {
+                value: subClass,
+                enumerable: false,
+                writable: true,
+                configurable: true
+            }
+        });
+        if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
+    };
+
+
+    var possibleConstructorReturn = function (self, call) {
+        if (!self) {
+            throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
+        }
+
+        return call && (typeof call === "object" || typeof call === "function") ? call : self;
+    };
+
+
+    var taggedTemplateLiteralLoose = function (strings, raw) {
+        strings.raw = raw;
+        return strings;
+    };
+
+    /**
+     * @file obj.js
+     * @module obj
+     */
+
+    /**
+     * @callback obj:EachCallback
+     *
+     * @param {Mixed} value
+     *        The current key for the object that is being iterated over.
+     *
+     * @param {string} key
+     *        The current key-value for object that is being iterated over
+     */
+
+    /**
+     * @callback obj:ReduceCallback
+     *
+     * @param {Mixed} accum
+     *        The value that is accumulating over the reduce loop.
+     *
+     * @param {Mixed} value
+     *        The current key for the object that is being iterated over.
+     *
+     * @param {string} key
+     *        The current key-value for object that is being iterated over
+     *
+     * @return {Mixed}
+     *         The new accumulated value.
+     */
+    var toString = Object.prototype.toString;
+
+    /**
+     * Get the keys of an Object
+     *
+     * @param {Object}
+     *        The Object to get the keys from
+     *
+     * @return {string[]}
+     *         An array of the keys from the object. Returns an empty array if the
+     *         object passed in was invalid or had no keys.
+     *
+     * @private
+     */
+    var keys = function keys(object) {
+        return isObject(object) ? Object.keys(object) : [];
+    };
+
+    /**
+     * Array-like iteration for objects.
+     *
+     * @param {Object} object
+     *        The object to iterate over
+     *
+     * @param {obj:EachCallback} fn
+     *        The callback function which is called for each key in the object.
+     */
+    function each(object, fn) {
+        keys(object).forEach(function (key) {
+            return fn(object[key], key);
+        });
+    }
+
+    /**
+     * Array-like reduce for objects.
+     *
+     * @param {Object} object
+     *        The Object that you want to reduce.
+     *
+     * @param {Function} fn
+     *         A callback function which is called for each key in the object. It
+     *         receives the accumulated value and the per-iteration value and key
+     *         as arguments.
+     *
+     * @param {Mixed} [initial = 0]
+     *        Starting value
+     *
+     * @return {Mixed}
+     *         The final accumulated value.
+     */
+    function reduce(object, fn) {
+        var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
+
+        return keys(object).reduce(function (accum, key) {
+            return fn(accum, object[key], key);
+        }, initial);
+    }
+
+    /**
+     * Object.assign-style object shallow merge/extend.
+     *
+     * @param  {Object} target
+     * @param  {Object} ...sources
+     * @return {Object}
+     */
+    function assign(target) {
+        for (var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
+            sources[_key - 1] = arguments[_key];
+        }
+
+        if (Object.assign) {
+            return Object.assign.apply(Object, [target].concat(sources));
+        }
+
+        sources.forEach(function (source) {
+            if (!source) {
+                return;
+            }
+
+            each(source, function (value, key) {
+                target[key] = value;
+            });
+        });
+
+        return target;
+    }
+
+    /**
+     * Returns whether a value is an object of any kind - including DOM nodes,
+     * arrays, regular expressions, etc. Not functions, though.
+     *
+     * This avoids the gotcha where using `typeof` on a `null` value
+     * results in `'object'`.
+     *
+     * @param  {Object} value
+     * @return {Boolean}
+     */
+    function isObject(value) {
+        return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object';
+    }
+
+    /**
+     * Returns whether an object appears to be a "plain" object - that is, a
+     * direct instance of `Object`.
+     *
+     * @param  {Object} value
+     * @return {Boolean}
+     */
+    function isPlain(value) {
+        return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;
+    }
+
+    /**
+     * @file log.js
+     * @module log
+     */
+    var log = void 0;
+
+// This is the private tracking variable for logging level.
+    var level = 'all';
+
+// This is the private tracking variable for the logging history.
+    var history = [];
+
+    /**
+     * Log messages to the console and history based on the type of message
+     *
+     * @private
+     * @param  {string} type
+     *         The name of the console method to use.
+     *
+     * @param  {Array} args
+     *         The arguments to be passed to the matching console method.
+     *
+     * @param  {boolean} [stringify]
+     *         By default, only old IEs should get console argument stringification,
+     *         but this is exposed as a parameter to facilitate testing.
+     */
+    var logByType = function logByType(type, args) {
+        var stringify = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : !!IE_VERSION && IE_VERSION < 11;
+
+        var lvl = log.levels[level];
+        var lvlRegExp = new RegExp('^(' + lvl + ')$');
+
+        if (type !== 'log') {
+
+            // Add the type to the front of the message when it's not "log".
+            args.unshift(type.toUpperCase() + ':');
+        }
+
+        // Add a clone of the args at this point to history.
+        if (history) {
+            history.push([].concat(args));
+        }
+
+        // Add console prefix after adding to history.
+        args.unshift('VIDEOJS:');
+
+        // If there's no console then don't try to output messages, but they will
+        // still be stored in history.
+        //
+        // Was setting these once outside of this function, but containing them
+        // in the function makes it easier to test cases where console doesn't exist
+        // when the module is executed.
+        var fn = window_1.console && window_1.console[type];
+
+        // Bail out if there's no console or if this type is not allowed by the
+        // current logging level.
+        if (!fn || !lvl || !lvlRegExp.test(type)) {
+            return;
+        }
+
+        // IEs previous to 11 log objects uselessly as "[object Object]"; so, JSONify
+        // objects and arrays for those less-capable browsers.
+        if (stringify) {
+            args = args.map(function (a) {
+                if (isObject(a) || Array.isArray(a)) {
+                    try {
+                        return JSON.stringify(a);
+                    } catch (x) {
+                        return String(a);
+                    }
+                }
+
+                // Cast to string before joining, so we get null and undefined explicitly
+                // included in output (as we would in a modern console).
+                return String(a);
+            }).join(' ');
+        }
+
+        // Old IE versions do not allow .apply() for console methods (they are
+        // reported as objects rather than functions).
+        if (!fn.apply) {
+            fn(args);
+        } else {
+            fn[Array.isArray(args) ? 'apply' : 'call'](window_1.console, args);
+        }
+    };
+
+    /**
+     * Logs plain debug messages. Similar to `console.log`.
+     *
+     * @class
+     * @param    {Mixed[]} args
+     *           One or more messages or objects that should be logged.
+     */
+    log = function log() {
+        for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
+            args[_key] = arguments[_key];
+        }
+
+        logByType('log', args);
+    };
+
+    /**
+     * Enumeration of available logging levels, where the keys are the level names
+     * and the values are `|`-separated strings containing logging methods allowed
+     * in that logging level. These strings are used to create a regular expression
+     * matching the function name being called.
+     *
+     * Levels provided by video.js are:
+     *
+     * - `off`: Matches no calls. Any value that can be cast to `false` will have
+     *   this effect. The most restrictive.
+     * - `all` (default): Matches only Video.js-provided functions (`log`,
+     *   `log.warn`, and `log.error`).
+     * - `warn`: Matches `log.warn` and `log.error` calls.
+     * - `error`: Matches only `log.error` calls.
+     *
+     * @type {Object}
+     */
+    log.levels = {
+        all: 'log|warn|error',
+        error: 'error',
+        off: '',
+        warn: 'warn|error',
+        DEFAULT: level
+    };
+
+    /**
+     * Get or set the current logging level. If a string matching a key from
+     * {@link log.levels} is provided, acts as a setter. Regardless of argument,
+     * returns the current logging level.
+     *
+     * @param  {string} [lvl]
+     *         Pass to set a new logging level.
+     *
+     * @return {string}
+     *         The current logging level.
+     */
+    log.level = function (lvl) {
+        if (typeof lvl === 'string') {
+            if (!log.levels.hasOwnProperty(lvl)) {
+                throw new Error('"' + lvl + '" in not a valid log level');
+            }
+            level = lvl;
+        }
+        return level;
+    };
+
+    /**
+     * Returns an array containing everything that has been logged to the history.
+     *
+     * This array is a shallow clone of the internal history record. However, its
+     * contents are _not_ cloned; so, mutating objects inside this array will
+     * mutate them in history.
+     *
+     * @return {Array}
+     */
+    log.history = function () {
+        return history ? [].concat(history) : [];
+    };
+
+    /**
+     * Clears the internal history tracking, but does not prevent further history
+     * tracking.
+     */
+    log.history.clear = function () {
+        if (history) {
+            history.length = 0;
+        }
+    };
+
+    /**
+     * Disable history tracking if it is currently enabled.
+     */
+    log.history.disable = function () {
+        if (history !== null) {
+            history.length = 0;
+            history = null;
+        }
+    };
+
+    /**
+     * Enable history tracking if it is currently disabled.
+     */
+    log.history.enable = function () {
+        if (history === null) {
+            history = [];
+        }
+    };
+
+    /**
+     * Logs error messages. Similar to `console.error`.
+     *
+     * @param {Mixed[]} args
+     *        One or more messages or objects that should be logged as an error
+     */
+    log.error = function () {
+        for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
+            args[_key2] = arguments[_key2];
+        }
+
+        return logByType('error', args);
+    };
+
+    /**
+     * Logs warning messages. Similar to `console.warn`.
+     *
+     * @param {Mixed[]} args
+     *        One or more messages or objects that should be logged as a warning.
+     */
+    log.warn = function () {
+        for (var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
+            args[_key3] = arguments[_key3];
+        }
+
+        return logByType('warn', args);
+    };
+
+    var log$1 = log;
+
+    function clean(s) {
+        return s.replace(/\n\r?\s*/g, '')
+    }
+
+
+    var tsml = function tsml(sa) {
+        var s = ''
+            , i = 0;
+
+        for (; i < arguments.length; i++)
+            s += clean(sa[i]) + (arguments[i + 1] || '');
+
+        return s
+    };
+
+    /**
+     * @file computed-style.js
+     * @module computed-style
+     */
+    /**
+     * A safe getComputedStyle with an IE8 fallback.
+     *
+     * This is needed because in Firefox, if the player is loaded in an iframe with
+     * `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to
+     * make sure  that the player doesn't break in these cases.
+     *
+     * @param {Element} el
+     *        The element you want the computed style of
+     *
+     * @param {string} prop
+     *        The property name you want
+     *
+     * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
+     *
+     * @static
+     * @const
+     */
+    function computedStyle(el, prop) {
+        if (!el || !prop) {
+            return '';
+        }
+
+        if (typeof window_1.getComputedStyle === 'function') {
+            var cs = window_1.getComputedStyle(el);
+
+            return cs ? cs[prop] : '';
+        }
+
+        return el.currentStyle[prop] || '';
+    }
+
+    var _templateObject = taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ', ' to ', '.']);
+
+    /**
+     * @file dom.js
+     * @module dom
+     */
+    /**
+     * Detect if a value is a string with any non-whitespace characters.
+     *
+     * @param {string} str
+     *        The string to check
+     *
+     * @return {boolean}
+     *         - True if the string is non-blank
+     *         - False otherwise
+     *
+     */
+    function isNonBlankString(str) {
+        return typeof str === 'string' && /\S/.test(str);
+    }
+
+    /**
+     * Throws an error if the passed string has whitespace. This is used by
+     * class methods to be relatively consistent with the classList API.
+     *
+     * @param {string} str
+     *         The string to check for whitespace.
+     *
+     * @throws {Error}
+     *         Throws an error if there is whitespace in the string.
+     *
+     */
+    function throwIfWhitespace(str) {
+        if (/\s/.test(str)) {
+            throw new Error('class has illegal whitespace characters');
+        }
+    }
+
+    /**
+     * Produce a regular expression for matching a className within an elements className.
+     *
+     * @param {string} className
+     *         The className to generate the RegExp for.
+     *
+     * @return {RegExp}
+     *         The RegExp that will check for a specific `className` in an elements
+     *         className.
+     */
+    function classRegExp(className) {
+        return new RegExp('(^|\\s)' + className + '($|\\s)');
+    }
+
+    /**
+     * Whether the current DOM interface appears to be real.
+     *
+     * @return {Boolean}
+     */
+    function isReal() {
+        return (
+
+            // Both document and window will never be undefined thanks to `global`.
+            document_1 === window_1.document &&
+
+            // In IE < 9, DOM methods return "object" as their type, so all we can
+            // confidently check is that it exists.
+            typeof document_1.createElement !== 'undefined'
+        );
+    }
+
+    /**
+     * Determines, via duck typing, whether or not a value is a DOM element.
+     *
+     * @param {Mixed} value
+     *        The thing to check
+     *
+     * @return {boolean}
+     *         - True if it is a DOM element
+     *         - False otherwise
+     */
+    function isEl(value) {
+        return isObject(value) && value.nodeType === 1;
+    }
+
+    /**
+     * Determines if the current DOM is embedded in an iframe.
+     *
+     * @return {boolean}
+     *
+     */
+    function isInFrame() {
+
+        // We need a try/catch here because Safari will throw errors when attempting
+        // to get either `parent` or `self`
+        try {
+            return window_1.parent !== window_1.self;
+        } catch (x) {
+            return true;
+        }
+    }
+
+    /**
+     * Creates functions to query the DOM using a given method.
+     *
+     * @param {string} method
+     *         The method to create the query with.
+     *
+     * @return {Function}
+     *         The query method
+     */
+    function createQuerier(method) {
+        return function (selector, context) {
+            if (!isNonBlankString(selector)) {
+                return document_1[method](null);
+            }
+            if (isNonBlankString(context)) {
+                context = document_1.querySelector(context);
+            }
+
+            var ctx = isEl(context) ? context : document_1;
+
+            return ctx[method] && ctx[method](selector);
+        };
+    }
+
+    /**
+     * Creates an element and applies properties.
+     *
+     * @param {string} [tagName='div']
+     *         Name of tag to be created.
+     *
+     * @param {Object} [properties={}]
+     *         Element properties to be applied.
+     *
+     * @param {Object} [attributes={}]
+     *         Element attributes to be applied.
+     *
+     * @param {String|Element|TextNode|Array|Function} [content]
+     *         Contents for the element (see: {@link dom:normalizeContent})
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    function createEl() {
+        var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
+        var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+        var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+        var content = arguments[3];
+
+        var el = document_1.createElement(tagName);
+
+        Object.getOwnPropertyNames(properties).forEach(function (propName) {
+            var val = properties[propName];
+
+            // See #2176
+            // We originally were accepting both properties and attributes in the
+            // same object, but that doesn't work so well.
+            if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
+                log$1.warn(tsml(_templateObject, propName, val));
+                el.setAttribute(propName, val);
+
+                // Handle textContent since it's not supported everywhere and we have a
+                // method for it.
+            } else if (propName === 'textContent') {
+                textContent(el, val);
+            } else {
+                el[propName] = val;
+            }
+        });
+
+        Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
+            el.setAttribute(attrName, attributes[attrName]);
+        });
+
+        if (content) {
+            appendContent(el, content);
+        }
+
+        return el;
+    }
+
+    /**
+     * Injects text into an element, replacing any existing contents entirely.
+     *
+     * @param {Element} el
+     *        The element to add text content into
+     *
+     * @param {string} text
+     *        The text content to add.
+     *
+     * @return {Element}
+     *         The element with added text content.
+     */
+    function textContent(el, text) {
+        if (typeof el.textContent === 'undefined') {
+            el.innerText = text;
+        } else {
+            el.textContent = text;
+        }
+        return el;
+    }
+
+    /**
+     * Insert an element as the first child node of another
+     *
+     * @param {Element} child
+     *        Element to insert
+     *
+     * @param {Element} parent
+     *        Element to insert child into
+     */
+    function prependTo(child, parent) {
+        if (parent.firstChild) {
+            parent.insertBefore(child, parent.firstChild);
+        } else {
+            parent.appendChild(child);
+        }
+    }
+
+    /**
+     * Check if an element has a CSS class
+     *
+     * @param {Element} element
+     *        Element to check
+     *
+     * @param {string} classToCheck
+     *        Class name to check for
+     *
+     * @return {boolean}
+     *         - True if the element had the class
+     *         - False otherwise.
+     *
+     * @throws {Error}
+     *         Throws an error if `classToCheck` has white space.
+     */
+    function hasClass(element, classToCheck) {
+        throwIfWhitespace(classToCheck);
+        if (element.classList) {
+            return element.classList.contains(classToCheck);
+        }
+        return classRegExp(classToCheck).test(element.className);
+    }
+
+    /**
+     * Add a CSS class name to an element
+     *
+     * @param {Element} element
+     *        Element to add class name to.
+     *
+     * @param {string} classToAdd
+     *        Class name to add.
+     *
+     * @return {Element}
+     *         The dom element with the added class name.
+     */
+    function addClass(element, classToAdd) {
+        if (element.classList) {
+            element.classList.add(classToAdd);
+
+            // Don't need to `throwIfWhitespace` here because `hasElClass` will do it
+            // in the case of classList not being supported.
+        } else if (!hasClass(element, classToAdd)) {
+            element.className = (element.className + ' ' + classToAdd).trim();
+        }
+
+        return element;
+    }
+
+    /**
+     * Remove a CSS class name from an element
+     *
+     * @param {Element} element
+     *        Element to remove a class name from.
+     *
+     * @param {string} classToRemove
+     *        Class name to remove
+     *
+     * @return {Element}
+     *         The dom element with class name removed.
+     */
+    function removeClass(element, classToRemove) {
+        if (element.classList) {
+            element.classList.remove(classToRemove);
+        } else {
+            throwIfWhitespace(classToRemove);
+            element.className = element.className.split(/\s+/).filter(function (c) {
+                return c !== classToRemove;
+            }).join(' ');
+        }
+
+        return element;
+    }
+
+    /**
+     * The callback definition for toggleElClass.
+     *
+     * @callback Dom~PredicateCallback
+     * @param {Element} element
+     *        The DOM element of the Component.
+     *
+     * @param {string} classToToggle
+     *        The `className` that wants to be toggled
+     *
+     * @return {boolean|undefined}
+     *         - If true the `classToToggle` will get added to `element`.
+     *         - If false the `classToToggle` will get removed from `element`.
+     *         - If undefined this callback will be ignored
+     */
+
+    /**
+     * Adds or removes a CSS class name on an element depending on an optional
+     * condition or the presence/absence of the class name.
+     *
+     * @param {Element} element
+     *        The element to toggle a class name on.
+     *
+     * @param {string} classToToggle
+     *        The class that should be toggled
+     *
+     * @param {boolean|PredicateCallback} [predicate]
+     *        See the return value for {@link Dom~PredicateCallback}
+     *
+     * @return {Element}
+     *         The element with a class that has been toggled.
+     */
+    function toggleClass(element, classToToggle, predicate) {
+
+        // This CANNOT use `classList` internally because IE does not support the
+        // second parameter to the `classList.toggle()` method! Which is fine because
+        // `classList` will be used by the add/remove functions.
+        var has = hasClass(element, classToToggle);
+
+        if (typeof predicate === 'function') {
+            predicate = predicate(element, classToToggle);
+        }
+
+        if (typeof predicate !== 'boolean') {
+            predicate = !has;
+        }
+
+        // If the necessary class operation matches the current state of the
+        // element, no action is required.
+        if (predicate === has) {
+            return;
+        }
+
+        if (predicate) {
+            addClass(element, classToToggle);
+        } else {
+            removeClass(element, classToToggle);
+        }
+
+        return element;
+    }
+
+    /**
+     * Apply attributes to an HTML element.
+     *
+     * @param {Element} el
+     *        Element to add attributes to.
+     *
+     * @param {Object} [attributes]
+     *        Attributes to be applied.
+     */
+    function setAttributes(el, attributes) {
+        Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
+            var attrValue = attributes[attrName];
+
+            if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
+                el.removeAttribute(attrName);
+            } else {
+                el.setAttribute(attrName, attrValue === true ? '' : attrValue);
+            }
+        });
+    }
+
+    /**
+     * Get an element's attribute values, as defined on the HTML tag
+     * Attributes are not the same as properties. They're defined on the tag
+     * or with setAttribute (which shouldn't be used with HTML)
+     * This will return true or false for boolean attributes.
+     *
+     * @param {Element} tag
+     *        Element from which to get tag attributes.
+     *
+     * @return {Object}
+     *         All attributes of the element.
+     */
+    function getAttributes(tag) {
+        var obj = {};
+
+        // known boolean attributes
+        // we can check for matching boolean properties, but older browsers
+        // won't know about HTML5 boolean attributes that we still read from
+        var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';
+
+        if (tag && tag.attributes && tag.attributes.length > 0) {
+            var attrs = tag.attributes;
+
+            for (var i = attrs.length - 1; i >= 0; i--) {
+                var attrName = attrs[i].name;
+                var attrVal = attrs[i].value;
+
+                // check for known booleans
+                // the matching element property will return a value for typeof
+                if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
+                    // the value of an included boolean attribute is typically an empty
+                    // string ('') which would equal false if we just check for a false value.
+                    // we also don't want support bad code like autoplay='false'
+                    attrVal = attrVal !== null ? true : false;
+                }
+
+                obj[attrName] = attrVal;
+            }
+        }
+
+        return obj;
+    }
+
+    /**
+     * Get the value of an element's attribute
+     *
+     * @param {Element} el
+     *        A DOM element
+     *
+     * @param {string} attribute
+     *        Attribute to get the value of
+     *
+     * @return {string}
+     *         value of the attribute
+     */
+    function getAttribute(el, attribute) {
+        return el.getAttribute(attribute);
+    }
+
+    /**
+     * Set the value of an element's attribute
+     *
+     * @param {Element} el
+     *        A DOM element
+     *
+     * @param {string} attribute
+     *        Attribute to set
+     *
+     * @param {string} value
+     *        Value to set the attribute to
+     */
+    function setAttribute(el, attribute, value) {
+        el.setAttribute(attribute, value);
+    }
+
+    /**
+     * Remove an element's attribute
+     *
+     * @param {Element} el
+     *        A DOM element
+     *
+     * @param {string} attribute
+     *        Attribute to remove
+     */
+    function removeAttribute(el, attribute) {
+        el.removeAttribute(attribute);
+    }
+
+    /**
+     * Attempt to block the ability to select text while dragging controls
+     */
+    function blockTextSelection() {
+        document_1.body.focus();
+        document_1.onselectstart = function () {
+            return false;
+        };
+    }
+
+    /**
+     * Turn off text selection blocking
+     */
+    function unblockTextSelection() {
+        document_1.onselectstart = function () {
+            return true;
+        };
+    }
+
+    /**
+     * Identical to the native `getBoundingClientRect` function, but ensures that
+     * the method is supported at all (it is in all browsers we claim to support)
+     * and that the element is in the DOM before continuing.
+     *
+     * This wrapper function also shims properties which are not provided by some
+     * older browsers (namely, IE8).
+     *
+     * Additionally, some browsers do not support adding properties to a
+     * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
+     * properties (except `x` and `y` which are not widely supported). This helps
+     * avoid implementations where keys are non-enumerable.
+     *
+     * @param  {Element} el
+     *         Element whose `ClientRect` we want to calculate.
+     *
+     * @return {Object|undefined}
+     *         Always returns a plain
+     */
+    function getBoundingClientRect(el) {
+        if (el && el.getBoundingClientRect && el.parentNode) {
+            var rect = el.getBoundingClientRect();
+            var result = {};
+
+            ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {
+                if (rect[k] !== undefined) {
+                    result[k] = rect[k];
+                }
+            });
+
+            if (!result.height) {
+                result.height = parseFloat(computedStyle(el, 'height'));
+            }
+
+            if (!result.width) {
+                result.width = parseFloat(computedStyle(el, 'width'));
+            }
+
+            return result;
+        }
+    }
+
+    /**
+     * The postion of a DOM element on the page.
+     *
+     * @typedef {Object} module:dom~Position
+     *
+     * @property {number} left
+     *           Pixels to the left
+     *
+     * @property {number} top
+     *           Pixels on top
+     */
+
+    /**
+     * Offset Left.
+     * getBoundingClientRect technique from
+     * John Resig
+     *
+     * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
+     *
+     * @param {Element} el
+     *        Element from which to get offset
+     *
+     * @return {module:dom~Position}
+     *         The position of the element that was passed in.
+     */
+    function findPosition(el) {
+        var box = void 0;
+
+        if (el.getBoundingClientRect && el.parentNode) {
+            box = el.getBoundingClientRect();
+        }
+
+        if (!box) {
+            return {
+                left: 0,
+                top: 0
+            };
+        }
+
+        var docEl = document_1.documentElement;
+        var body = document_1.body;
+
+        var clientLeft = docEl.clientLeft || body.clientLeft || 0;
+        var scrollLeft = window_1.pageXOffset || body.scrollLeft;
+        var left = box.left + scrollLeft - clientLeft;
+
+        var clientTop = docEl.clientTop || body.clientTop || 0;
+        var scrollTop = window_1.pageYOffset || body.scrollTop;
+        var top = box.top + scrollTop - clientTop;
+
+        // Android sometimes returns slightly off decimal values, so need to round
+        return {
+            left: Math.round(left),
+            top: Math.round(top)
+        };
+    }
+
+    /**
+     * x and y coordinates for a dom element or mouse pointer
+     *
+     * @typedef {Object} Dom~Coordinates
+     *
+     * @property {number} x
+     *           x coordinate in pixels
+     *
+     * @property {number} y
+     *           y coordinate in pixels
+     */
+
+    /**
+     * Get pointer position in element
+     * Returns an object with x and y coordinates.
+     * The base on the coordinates are the bottom left of the element.
+     *
+     * @param {Element} el
+     *        Element on which to get the pointer position on
+     *
+     * @param {EventTarget~Event} event
+     *        Event object
+     *
+     * @return {Dom~Coordinates}
+     *         A Coordinates object corresponding to the mouse position.
+     *
+     */
+    function getPointerPosition(el, event) {
+        var position = {};
+        var box = videojs.dom.findPosition(el);
+        var boxW = el.offsetWidth;
+        var boxH = el.offsetHeight;
+
+        var boxY = box.top;
+        var boxX = box.left;
+        var pageY = event.pageY;
+        var pageX = event.pageX;
+
+        if (event.changedTouches) {
+            pageX = event.changedTouches[0].pageX;
+            pageY = event.changedTouches[0].pageY;
+        }
+
+        var scaleX = el.getBoundingClientRect().width / el.offsetWidth;
+        var scaleY = el.getBoundingClientRect().height / el.offsetHeight;
+
+        position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / (boxH * scaleY)));
+        position.x = Math.max(0, Math.min(1, (pageX - boxX) / (boxW * scaleX)));
+
+        return position;
+    }
+
+    /**
+     * Determines, via duck typing, whether or not a value is a text node.
+     *
+     * @param {Mixed} value
+     *        Check if this value is a text node.
+     *
+     * @return {boolean}
+     *         - True if it is a text node
+     *         - False otherwise
+     */
+    function isTextNode(value) {
+        return isObject(value) && value.nodeType === 3;
+    }
+
+    /**
+     * Empties the contents of an element.
+     *
+     * @param {Element} el
+     *        The element to empty children from
+     *
+     * @return {Element}
+     *         The element with no children
+     */
+    function emptyEl(el) {
+        while (el.firstChild) {
+            el.removeChild(el.firstChild);
+        }
+        return el;
+    }
+
+    /**
+     * Normalizes content for eventual insertion into the DOM.
+     *
+     * This allows a wide range of content definition methods, but protects
+     * from falling into the trap of simply writing to `innerHTML`, which is
+     * an XSS concern.
+     *
+     * The content for an element can be passed in multiple types and
+     * combinations, whose behavior is as follows:
+     *
+     * @param {String|Element|TextNode|Array|Function} content
+     *        - String: Normalized into a text node.
+     *        - Element/TextNode: Passed through.
+     *        - Array: A one-dimensional array of strings, elements, nodes, or functions
+     *          (which return single strings, elements, or nodes).
+     *        - Function: If the sole argument, is expected to produce a string, element,
+     *          node, or array as defined above.
+     *
+     * @return {Array}
+     *         All of the content that was passed in normalized.
+     */
+    function normalizeContent(content) {
+
+        // First, invoke content if it is a function. If it produces an array,
+        // that needs to happen before normalization.
+        if (typeof content === 'function') {
+            content = content();
+        }
+
+        // Next up, normalize to an array, so one or many items can be normalized,
+        // filtered, and returned.
+        return (Array.isArray(content) ? content : [content]).map(function (value) {
+
+            // First, invoke value if it is a function to produce a new value,
+            // which will be subsequently normalized to a Node of some kind.
+            if (typeof value === 'function') {
+                value = value();
+            }
+
+            if (isEl(value) || isTextNode(value)) {
+                return value;
+            }
+
+            if (typeof value === 'string' && /\S/.test(value)) {
+                return document_1.createTextNode(value);
+            }
+        }).filter(function (value) {
+            return value;
+        });
+    }
+
+    /**
+     * Normalizes and appends content to an element.
+     *
+     * @param {Element} el
+     *        Element to append normalized content to.
+     *
+     *
+     * @param {String|Element|TextNode|Array|Function} content
+     *        See the `content` argument of {@link dom:normalizeContent}
+     *
+     * @return {Element}
+     *         The element with appended normalized content.
+     */
+    function appendContent(el, content) {
+        normalizeContent(content).forEach(function (node) {
+            return el.appendChild(node);
+        });
+        return el;
+    }
+
+    /**
+     * Normalizes and inserts content into an element; this is identical to
+     * `appendContent()`, except it empties the element first.
+     *
+     * @param {Element} el
+     *        Element to insert normalized content into.
+     *
+     * @param {String|Element|TextNode|Array|Function} content
+     *        See the `content` argument of {@link dom:normalizeContent}
+     *
+     * @return {Element}
+     *         The element with inserted normalized content.
+     *
+     */
+    function insertContent(el, content) {
+        return appendContent(emptyEl(el), content);
+    }
+
+    /**
+     * Finds a single DOM element matching `selector` within the optional
+     * `context` of another DOM element (defaulting to `document`).
+     *
+     * @param {string} selector
+     *        A valid CSS selector, which will be passed to `querySelector`.
+     *
+     * @param {Element|String} [context=document]
+     *        A DOM element within which to query. Can also be a selector
+     *        string in which case the first matching element will be used
+     *        as context. If missing (or no element matches selector), falls
+     *        back to `document`.
+     *
+     * @return {Element|null}
+     *         The element that was found or null.
+     */
+    var $ = createQuerier('querySelector');
+
+    /**
+     * Finds a all DOM elements matching `selector` within the optional
+     * `context` of another DOM element (defaulting to `document`).
+     *
+     * @param {string} selector
+     *           A valid CSS selector, which will be passed to `querySelectorAll`.
+     *
+     * @param {Element|String} [context=document]
+     *           A DOM element within which to query. Can also be a selector
+     *           string in which case the first matching element will be used
+     *           as context. If missing (or no element matches selector), falls
+     *           back to `document`.
+     *
+     * @return {NodeList}
+     *         A element list of elements that were found. Will be empty if none were found.
+     *
+     */
+    var $$ = createQuerier('querySelectorAll');
+
+
+    var Dom = (Object.freeze || Object)({
+        isReal: isReal,
+        isEl: isEl,
+        isInFrame: isInFrame,
+        createEl: createEl,
+        textContent: textContent,
+        prependTo: prependTo,
+        hasClass: hasClass,
+        addClass: addClass,
+        removeClass: removeClass,
+        toggleClass: toggleClass,
+        setAttributes: setAttributes,
+        getAttributes: getAttributes,
+        getAttribute: getAttribute,
+        setAttribute: setAttribute,
+        removeAttribute: removeAttribute,
+        blockTextSelection: blockTextSelection,
+        unblockTextSelection: unblockTextSelection,
+        getBoundingClientRect: getBoundingClientRect,
+        findPosition: findPosition,
+        getPointerPosition: getPointerPosition,
+        isTextNode: isTextNode,
+        emptyEl: emptyEl,
+        normalizeContent: normalizeContent,
+        appendContent: appendContent,
+        insertContent: insertContent,
+        $: $,
+        $$: $$
+    });
+
+    /**
+     * @file guid.js
+     * @module guid
+     */
+
+    /**
+     * Unique ID for an element or function
+     * @type {Number}
+     */
+    var _guid = 1;
+
+    /**
+     * Get a unique auto-incrementing ID by number that has not been returned before.
+     *
+     * @return {number}
+     *         A new unique ID.
+     */
+    function newGUID() {
+        return _guid++;
+    }
+
+    /**
+     * @file dom-data.js
+     * @module dom-data
+     */
+    /**
+     * Element Data Store.
+     *
+     * Allows for binding data to an element without putting it directly on the
+     * element. Ex. Event listeners are stored here.
+     * (also from jsninja.com, slightly modified and updated for closure compiler)
+     *
+     * @type {Object}
+     * @private
+     */
+    var elData = {};
+
+    /*
+ * Unique attribute name to store an element's guid in
+ *
+ * @type {String}
+ * @constant
+ * @private
+ */
+    var elIdAttr = 'vdata' + new Date().getTime();
+
+    /**
+     * Returns the cache object where data for an element is stored
+     *
+     * @param {Element} el
+     *        Element to store data for.
+     *
+     * @return {Object}
+     *         The cache object for that el that was passed in.
+     */
+    function getData(el) {
+        var id = el[elIdAttr];
+
+        if (!id) {
+            id = el[elIdAttr] = newGUID();
+        }
+
+        if (!elData[id]) {
+            elData[id] = {};
+        }
+
+        return elData[id];
+    }
+
+    /**
+     * Returns whether or not an element has cached data
+     *
+     * @param {Element} el
+     *        Check if this element has cached data.
+     *
+     * @return {boolean}
+     *         - True if the DOM element has cached data.
+     *         - False otherwise.
+     */
+    function hasData(el) {
+        var id = el[elIdAttr];
+
+        if (!id) {
+            return false;
+        }
+
+        return !!Object.getOwnPropertyNames(elData[id]).length;
+    }
+
+    /**
+     * Delete data for the element from the cache and the guid attr from getElementById
+     *
+     * @param {Element} el
+     *        Remove cached data for this element.
+     */
+    function removeData(el) {
+        var id = el[elIdAttr];
+
+        if (!id) {
+            return;
+        }
+
+        // Remove all stored data
+        delete elData[id];
+
+        // Remove the elIdAttr property from the DOM node
+        try {
+            delete el[elIdAttr];
+        } catch (e) {
+            if (el.removeAttribute) {
+                el.removeAttribute(elIdAttr);
+            } else {
+                // IE doesn't appear to support removeAttribute on the document element
+                el[elIdAttr] = null;
+            }
+        }
+    }
+
+    /**
+     * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
+     * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
+     * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
+     * robust as jquery's, so there's probably some differences.
+     *
+     * @module events
+     */
+
+    /**
+     * Clean up the listener cache and dispatchers
+     *
+     * @param {Element|Object} elem
+     *        Element to clean up
+     *
+     * @param {string} type
+     *        Type of event to clean up
+     */
+    function _cleanUpEvents(elem, type) {
+        var data = getData(elem);
+
+        // Remove the events of a particular type if there are none left
+        if (data.handlers[type].length === 0) {
+            delete data.handlers[type];
+            // data.handlers[type] = null;
+            // Setting to null was causing an error with data.handlers
+
+            // Remove the meta-handler from the element
+            if (elem.removeEventListener) {
+                elem.removeEventListener(type, data.dispatcher, false);
+            } else if (elem.detachEvent) {
+                elem.detachEvent('on' + type, data.dispatcher);
+            }
+        }
+
+        // Remove the events object if there are no types left
+        if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
+            delete data.handlers;
+            delete data.dispatcher;
+            delete data.disabled;
+        }
+
+        // Finally remove the element data if there is no data left
+        if (Object.getOwnPropertyNames(data).length === 0) {
+            removeData(elem);
+        }
+    }
+
+    /**
+     * Loops through an array of event types and calls the requested method for each type.
+     *
+     * @param {Function} fn
+     *        The event method we want to use.
+     *
+     * @param {Element|Object} elem
+     *        Element or object to bind listeners to
+     *
+     * @param {string} type
+     *        Type of event to bind to.
+     *
+     * @param {EventTarget~EventListener} callback
+     *        Event listener.
+     */
+    function _handleMultipleEvents(fn, elem, types, callback) {
+        types.forEach(function (type) {
+            // Call the event method for each one of the types
+            fn(elem, type, callback);
+        });
+    }
+
+    /**
+     * Fix a native event to have standard property values
+     *
+     * @param {Object} event
+     *        Event object to fix.
+     *
+     * @return {Object}
+     *         Fixed event object.
+     */
+    function fixEvent(event) {
+
+        function returnTrue() {
+            return true;
+        }
+
+        function returnFalse() {
+            return false;
+        }
+
+        // Test if fixing up is needed
+        // Used to check if !event.stopPropagation instead of isPropagationStopped
+        // But native events return true for stopPropagation, but don't have
+        // other expected methods like isPropagationStopped. Seems to be a problem
+        // with the Javascript Ninja code. So we're just overriding all events now.
+        if (!event || !event.isPropagationStopped) {
+            var old = event || window_1.event;
+
+            event = {};
+            // Clone the old object so that we can modify the values event = {};
+            // IE8 Doesn't like when you mess with native event properties
+            // Firefox returns false for event.hasOwnProperty('type') and other props
+            //  which makes copying more difficult.
+            // TODO: Probably best to create a whitelist of event props
+            for (var key in old) {
+                // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
+                // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
+                // and webkitMovementX/Y
+                if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
+                    // Chrome 32+ warns if you try to copy deprecated returnValue, but
+                    // we still want to if preventDefault isn't supported (IE8).
+                    if (!(key === 'returnValue' && old.preventDefault)) {
+                        event[key] = old[key];
+                    }
+                }
+            }
+
+            // The event occurred on this element
+            if (!event.target) {
+                event.target = event.srcElement || document_1;
+            }
+
+            // Handle which other element the event is related to
+            if (!event.relatedTarget) {
+                event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
+            }
+
+            // Stop the default browser action
+            event.preventDefault = function () {
+                if (old.preventDefault) {
+                    old.preventDefault();
+                }
+                event.returnValue = false;
+                old.returnValue = false;
+                event.defaultPrevented = true;
+            };
+
+            event.defaultPrevented = false;
+
+            // Stop the event from bubbling
+            event.stopPropagation = function () {
+                if (old.stopPropagation) {
+                    old.stopPropagation();
+                }
+                event.cancelBubble = true;
+                old.cancelBubble = true;
+                event.isPropagationStopped = returnTrue;
+            };
+
+            event.isPropagationStopped = returnFalse;
+
+            // Stop the event from bubbling and executing other handlers
+            event.stopImmediatePropagation = function () {
+                if (old.stopImmediatePropagation) {
+                    old.stopImmediatePropagation();
+                }
+                event.isImmediatePropagationStopped = returnTrue;
+                event.stopPropagation();
+            };
+
+            event.isImmediatePropagationStopped = returnFalse;
+
+            // Handle mouse position
+            if (event.clientX !== null && event.clientX !== undefined) {
+                var doc = document_1.documentElement;
+                var body = document_1.body;
+
+                event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
+                event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
+            }
+
+            // Handle key presses
+            event.which = event.charCode || event.keyCode;
+
+            // Fix button for mouse clicks:
+            // 0 == left; 1 == middle; 2 == right
+            if (event.button !== null && event.button !== undefined) {
+
+                // The following is disabled because it does not pass videojs-standard
+                // and... yikes.
+                /* eslint-disable */
+                event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
+                /* eslint-enable */
+            }
+        }
+
+        // Returns fixed-up instance
+        return event;
+    }
+
+    /**
+     * Whether passive event listeners are supported
+     */
+    var _supportsPassive = false;
+
+    (function () {
+        try {
+            var opts = Object.defineProperty({}, 'passive', {
+                get: function get() {
+                    _supportsPassive = true;
+                }
+            });
+
+            window_1.addEventListener('test', null, opts);
+        } catch (e) {
+            // disregard
+        }
+    })();
+
+    /**
+     * Touch events Chrome expects to be passive
+     */
+    var passiveEvents = ['touchstart', 'touchmove'];
+
+    /**
+     * Add an event listener to element
+     * It stores the handler function in a separate cache object
+     * and adds a generic handler to the element's event,
+     * along with a unique id (guid) to the element.
+     *
+     * @param {Element|Object} elem
+     *        Element or object to bind listeners to
+     *
+     * @param {string|string[]} type
+     *        Type of event to bind to.
+     *
+     * @param {EventTarget~EventListener} fn
+     *        Event listener.
+     */
+    function on(elem, type, fn) {
+        if (Array.isArray(type)) {
+            return _handleMultipleEvents(on, elem, type, fn);
+        }
+
+        var data = getData(elem);
+
+        // We need a place to store all our handler data
+        if (!data.handlers) {
+            data.handlers = {};
+        }
+
+        if (!data.handlers[type]) {
+            data.handlers[type] = [];
+        }
+
+        if (!fn.guid) {
+            fn.guid = newGUID();
+        }
+
+        data.handlers[type].push(fn);
+
+        if (!data.dispatcher) {
+            data.disabled = false;
+
+            data.dispatcher = function (event, hash) {
+
+                if (data.disabled) {
+                    return;
+                }
+
+                event = fixEvent(event);
+
+                var handlers = data.handlers[event.type];
+
+                if (handlers) {
+                    // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
+                    var handlersCopy = handlers.slice(0);
+
+                    for (var m = 0, n = handlersCopy.length; m < n; m++) {
+                        if (event.isImmediatePropagationStopped()) {
+                            break;
+                        } else {
+                            try {
+                                handlersCopy[m].call(elem, event, hash);
+                            } catch (e) {
+                                log$1.error(e);
+                            }
+                        }
+                    }
+                }
+            };
+        }
+
+        if (data.handlers[type].length === 1) {
+            if (elem.addEventListener) {
+                var options = false;
+
+                if (_supportsPassive && passiveEvents.indexOf(type) > -1) {
+                    options = {passive: true};
+                }
+                elem.addEventListener(type, data.dispatcher, options);
+            } else if (elem.attachEvent) {
+                elem.attachEvent('on' + type, data.dispatcher);
+            }
+        }
+    }
+
+    /**
+     * Removes event listeners from an element
+     *
+     * @param {Element|Object} elem
+     *        Object to remove listeners from.
+     *
+     * @param {string|string[]} [type]
+     *        Type of listener to remove. Don't include to remove all events from element.
+     *
+     * @param {EventTarget~EventListener} [fn]
+     *        Specific listener to remove. Don't include to remove listeners for an event
+     *        type.
+     */
+    function off(elem, type, fn) {
+        // Don't want to add a cache object through getElData if not needed
+        if (!hasData(elem)) {
+            return;
+        }
+
+        var data = getData(elem);
+
+        // If no events exist, nothing to unbind
+        if (!data.handlers) {
+            return;
+        }
+
+        if (Array.isArray(type)) {
+            return _handleMultipleEvents(off, elem, type, fn);
+        }
+
+        // Utility function
+        var removeType = function removeType(t) {
+            data.handlers[t] = [];
+            _cleanUpEvents(elem, t);
+        };
+
+        // Are we removing all bound events?
+        if (type === undefined) {
+            for (var t in data.handlers) {
+                if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {
+                    removeType(t);
+                }
+            }
+            return;
+        }
+
+        var handlers = data.handlers[type];
+
+        // If no handlers exist, nothing to unbind
+        if (!handlers) {
+            return;
+        }
+
+        // If no listener was provided, remove all listeners for type
+        if (!fn) {
+            removeType(type);
+            return;
+        }
+
+        // We're only removing a single handler
+        if (fn.guid) {
+            for (var n = 0; n < handlers.length; n++) {
+                if (handlers[n].guid === fn.guid) {
+                    handlers.splice(n--, 1);
+                }
+            }
+        }
+
+        _cleanUpEvents(elem, type);
+    }
+
+    /**
+     * Trigger an event for an element
+     *
+     * @param {Element|Object} elem
+     *        Element to trigger an event on
+     *
+     * @param {EventTarget~Event|string} event
+     *        A string (the type) or an event object with a type attribute
+     *
+     * @param {Object} [hash]
+     *        data hash to pass along with the event
+     *
+     * @return {boolean|undefined}
+     *         - Returns the opposite of `defaultPrevented` if default was prevented
+     *         - Otherwise returns undefined
+     */
+    function trigger(elem, event, hash) {
+        // Fetches element data and a reference to the parent (for bubbling).
+        // Don't want to add a data object to cache for every parent,
+        // so checking hasElData first.
+        var elemData = hasData(elem) ? getData(elem) : {};
+        var parent = elem.parentNode || elem.ownerDocument;
+        // type = event.type || event,
+        // handler;
+
+        // If an event name was passed as a string, creates an event out of it
+        if (typeof event === 'string') {
+            event = {type: event, target: elem};
+        }
+        // Normalizes the event properties.
+        event = fixEvent(event);
+
+        // If the passed element has a dispatcher, executes the established handlers.
+        if (elemData.dispatcher) {
+            elemData.dispatcher.call(elem, event, hash);
+        }
+
+        // Unless explicitly stopped or the event does not bubble (e.g. media events)
+        // recursively calls this function to bubble the event up the DOM.
+        if (parent && !event.isPropagationStopped() && event.bubbles === true) {
+            trigger.call(null, parent, event, hash);
+
+            // If at the top of the DOM, triggers the default action unless disabled.
+        } else if (!parent && !event.defaultPrevented) {
+            var targetData = getData(event.target);
+
+            // Checks if the target has a default action for this event.
+            if (event.target[event.type]) {
+                // Temporarily disables event dispatching on the target as we have already executed the handler.
+                targetData.disabled = true;
+                // Executes the default action.
+                if (typeof event.target[event.type] === 'function') {
+                    event.target[event.type]();
+                }
+                // Re-enables event dispatching.
+                targetData.disabled = false;
+            }
+        }
+
+        // Inform the triggerer if the default was prevented by returning false
+        return !event.defaultPrevented;
+    }
+
+    /**
+     * Trigger a listener only once for an event
+     *
+     * @param {Element|Object} elem
+     *        Element or object to bind to.
+     *
+     * @param {string|string[]} type
+     *        Name/type of event
+     *
+     * @param {Event~EventListener} fn
+     *        Event Listener function
+     */
+    function one(elem, type, fn) {
+        if (Array.isArray(type)) {
+            return _handleMultipleEvents(one, elem, type, fn);
+        }
+        var func = function func() {
+            off(elem, type, func);
+            fn.apply(this, arguments);
+        };
+
+        // copy the guid to the new function so it can removed using the original function's ID
+        func.guid = fn.guid = fn.guid || newGUID();
+        on(elem, type, func);
+    }
+
+    var Events = (Object.freeze || Object)({
+        fixEvent: fixEvent,
+        on: on,
+        off: off,
+        trigger: trigger,
+        one: one
+    });
+
+    /**
+     * @file setup.js - Functions for setting up a player without
+     * user interaction based on the data-setup `attribute` of the video tag.
+     *
+     * @module setup
+     */
+    var _windowLoaded = false;
+    var videojs$2 = void 0;
+
+    /**
+     * Set up any tags that have a data-setup `attribute` when the player is started.
+     */
+    var autoSetup = function autoSetup() {
+
+        // Protect against breakage in non-browser environments.
+        if (!isReal()) {
+            return;
+        }
+
+        // One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
+        // var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
+        // var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
+        // var mediaEls = vids.concat(audios);
+
+        // Because IE8 doesn't support calling slice on a node list, we need to loop
+        // through each list of elements to build up a new, combined list of elements.
+        var vids = document_1.getElementsByTagName('video');
+        var audios = document_1.getElementsByTagName('audio');
+        var mediaEls = [];
+
+        if (vids && vids.length > 0) {
+            for (var i = 0, e = vids.length; i < e; i++) {
+                mediaEls.push(vids[i]);
+            }
+        }
+
+        if (audios && audios.length > 0) {
+            for (var _i = 0, _e = audios.length; _i < _e; _i++) {
+                mediaEls.push(audios[_i]);
+            }
+        }
+
+        // Check if any media elements exist
+        if (mediaEls && mediaEls.length > 0) {
+
+            for (var _i2 = 0, _e2 = mediaEls.length; _i2 < _e2; _i2++) {
+                var mediaEl = mediaEls[_i2];
+
+                // Check if element exists, has getAttribute func.
+                // IE seems to consider typeof el.getAttribute == 'object' instead of
+                // 'function' like expected, at least when loading the player immediately.
+                if (mediaEl && mediaEl.getAttribute) {
+
+                    // Make sure this player hasn't already been set up.
+                    if (mediaEl.player === undefined) {
+                        var options = mediaEl.getAttribute('data-setup');
+
+                        // Check if data-setup attr exists.
+                        // We only auto-setup if they've added the data-setup attr.
+                        if (options !== null) {
+                            // Create new video.js instance.
+                            videojs$2(mediaEl);
+                        }
+                    }
+
+                    // If getAttribute isn't defined, we need to wait for the DOM.
+                } else {
+                    autoSetupTimeout(1);
+                    break;
+                }
+            }
+
+            // No videos were found, so keep looping unless page is finished loading.
+        } else if (!_windowLoaded) {
+            autoSetupTimeout(1);
+        }
+    };
+
+    /**
+     * Wait until the page is loaded before running autoSetup. This will be called in
+     * autoSetup if `hasLoaded` returns false.
+     *
+     * @param {number} wait
+     *        How long to wait in ms
+     *
+     * @param {module:videojs} [vjs]
+     *        The videojs library function
+     */
+    function autoSetupTimeout(wait, vjs) {
+        if (vjs) {
+            videojs$2 = vjs;
+        }
+
+        window_1.setTimeout(autoSetup, wait);
+    }
+
+    if (isReal() && document_1.readyState === 'complete') {
+        _windowLoaded = true;
+    } else {
+        /**
+         * Listen for the load event on window, and set _windowLoaded to true.
+         *
+         * @listens load
+         */
+        one(window_1, 'load', function () {
+            _windowLoaded = true;
+        });
+    }
+
+    /**
+     * @file stylesheet.js
+     * @module stylesheet
+     */
+    /**
+     * Create a DOM syle element given a className for it.
+     *
+     * @param {string} className
+     *        The className to add to the created style element.
+     *
+     * @return {Element}
+     *         The element that was created.
+     */
+    var createStyleElement = function createStyleElement(className) {
+        var style = document_1.createElement('style');
+
+        style.className = className;
+
+        return style;
+    };
+
+    /**
+     * Add text to a DOM element.
+     *
+     * @param {Element} el
+     *        The Element to add text content to.
+     *
+     * @param {string} content
+     *        The text to add to the element.
+     */
+    var setTextContent = function setTextContent(el, content) {
+        if (el.styleSheet) {
+            el.styleSheet.cssText = content;
+        } else {
+            el.textContent = content;
+        }
+    };
+
+    /**
+     * @file fn.js
+     * @module fn
+     */
+    /**
+     * Bind (a.k.a proxy or Context). A simple method for changing the context of a function
+     * It also stores a unique id on the function so it can be easily removed from events.
+     *
+     * @param {Mixed} context
+     *        The object to bind as scope.
+     *
+     * @param {Function} fn
+     *        The function to be bound to a scope.
+     *
+     * @param {number} [uid]
+     *        An optional unique ID for the function to be set
+     *
+     * @return {Function}
+     *         The new function that will be bound into the context given
+     */
+    var bind = function bind(context, fn, uid) {
+        // Make sure the function has a unique ID
+        if (!fn.guid) {
+            fn.guid = newGUID();
+        }
+
+        // Create the new function that changes the context
+        var bound = function bound() {
+            return fn.apply(context, arguments);
+        };
+
+        // Allow for the ability to individualize this function
+        // Needed in the case where multiple objects might share the same prototype
+        // IF both items add an event listener with the same function, then you try to remove just one
+        // it will remove both because they both have the same guid.
+        // when using this, you need to use the bind method when you remove the listener as well.
+        // currently used in text tracks
+        bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
+
+        return bound;
+    };
+
+    /**
+     * Wraps the given function, `fn`, with a new function that only invokes `fn`
+     * at most once per every `wait` milliseconds.
+     *
+     * @param  {Function} fn
+     *         The function to be throttled.
+     *
+     * @param  {Number}   wait
+     *         The number of milliseconds by which to throttle.
+     *
+     * @return {Function}
+     */
+    var throttle = function throttle(fn, wait) {
+        var last = Date.now();
+
+        var throttled = function throttled() {
+            var now = Date.now();
+
+            if (now - last >= wait) {
+                fn.apply(undefined, arguments);
+                last = now;
+            }
+        };
+
+        return throttled;
+    };
+
+    /**
+     * @file src/js/event-target.js
+     */
+    /**
+     * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
+     * adds shorthand functions that wrap around lengthy functions. For example:
+     * the `on` function is a wrapper around `addEventListener`.
+     *
+     * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
+     * @class EventTarget
+     */
+    var EventTarget = function EventTarget() {
+    };
+
+    /**
+     * A Custom DOM event.
+     *
+     * @typedef {Object} EventTarget~Event
+     * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
+     */
+
+    /**
+     * All event listeners should follow the following format.
+     *
+     * @callback EventTarget~EventListener
+     * @this {EventTarget}
+     *
+     * @param {EventTarget~Event} event
+     *        the event that triggered this function
+     *
+     * @param {Object} [hash]
+     *        hash of data sent during the event
+     */
+
+    /**
+     * An object containing event names as keys and booleans as values.
+     *
+     * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
+     *         will have extra functionality. See that function for more information.
+     *
+     * @property EventTarget.prototype.allowedEvents_
+     * @private
+     */
+    EventTarget.prototype.allowedEvents_ = {};
+
+    /**
+     * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
+     * function that will get called when an event with a certain name gets triggered.
+     *
+     * @param {string|string[]} type
+     *        An event name or an array of event names.
+     *
+     * @param {EventTarget~EventListener} fn
+     *        The function to call with `EventTarget`s
+     */
+    EventTarget.prototype.on = function (type, fn) {
+        // Remove the addEventListener alias before calling Events.on
+        // so we don't get into an infinite type loop
+        var ael = this.addEventListener;
+
+        this.addEventListener = function () {
+        };
+        on(this, type, fn);
+        this.addEventListener = ael;
+    };
+
+    /**
+     * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
+     * the standard DOM API.
+     *
+     * @function
+     * @see {@link EventTarget#on}
+     */
+    EventTarget.prototype.addEventListener = EventTarget.prototype.on;
+
+    /**
+     * Removes an `event listener` for a specific event from an instance of `EventTarget`.
+     * This makes it so that the `event listener` will no longer get called when the
+     * named event happens.
+     *
+     * @param {string|string[]} type
+     *        An event name or an array of event names.
+     *
+     * @param {EventTarget~EventListener} fn
+     *        The function to remove.
+     */
+    EventTarget.prototype.off = function (type, fn) {
+        off(this, type, fn);
+    };
+
+    /**
+     * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
+     * the standard DOM API.
+     *
+     * @function
+     * @see {@link EventTarget#off}
+     */
+    EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
+
+    /**
+     * This function will add an `event listener` that gets triggered only once. After the
+     * first trigger it will get removed. This is like adding an `event listener`
+     * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
+     *
+     * @param {string|string[]} type
+     *        An event name or an array of event names.
+     *
+     * @param {EventTarget~EventListener} fn
+     *        The function to be called once for each event name.
+     */
+    EventTarget.prototype.one = function (type, fn) {
+        // Remove the addEventListener alialing Events.on
+        // so we don't get into an infinite type loop
+        var ael = this.addEventListener;
+
+        this.addEventListener = function () {
+        };
+        one(this, type, fn);
+        this.addEventListener = ael;
+    };
+
+    /**
+     * This function causes an event to happen. This will then cause any `event listeners`
+     * that are waiting for that event, to get called. If there are no `event listeners`
+     * for an event then nothing will happen.
+     *
+     * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
+     * Trigger will also call the `on` + `uppercaseEventName` function.
+     *
+     * Example:
+     * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
+     * `onClick` if it exists.
+     *
+     * @param {string|EventTarget~Event|Object} event
+     *        The name of the event, an `Event`, or an object with a key of type set to
+     *        an event name.
+     */
+    EventTarget.prototype.trigger = function (event) {
+        var type = event.type || event;
+
+        if (typeof event === 'string') {
+            event = {type: type};
+        }
+        event = fixEvent(event);
+
+        if (this.allowedEvents_[type] && this['on' + type]) {
+            this['on' + type](event);
+        }
+
+        trigger(this, event);
+    };
+
+    /**
+     * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
+     * the standard DOM API.
+     *
+     * @function
+     * @see {@link EventTarget#trigger}
+     */
+    EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
+
+    /**
+     * @file mixins/evented.js
+     * @module evented
+     */
+    /**
+     * Returns whether or not an object has had the evented mixin applied.
+     *
+     * @param  {Object} object
+     *         An object to test.
+     *
+     * @return {boolean}
+     *         Whether or not the object appears to be evented.
+     */
+    var isEvented = function isEvented(object) {
+        return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {
+            return typeof object[k] === 'function';
+        });
+    };
+
+    /**
+     * Whether a value is a valid event type - non-empty string or array.
+     *
+     * @private
+     * @param  {string|Array} type
+     *         The type value to test.
+     *
+     * @return {boolean}
+     *         Whether or not the type is a valid event type.
+     */
+    var isValidEventType = function isValidEventType(type) {
+        return (
+            // The regex here verifies that the `type` contains at least one non-
+            // whitespace character.
+            typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length
+        );
+    };
+
+    /**
+     * Validates a value to determine if it is a valid event target. Throws if not.
+     *
+     * @private
+     * @throws {Error}
+     *         If the target does not appear to be a valid event target.
+     *
+     * @param  {Object} target
+     *         The object to test.
+     */
+    var validateTarget = function validateTarget(target) {
+        if (!target.nodeName && !isEvented(target)) {
+            throw new Error('Invalid target; must be a DOM node or evented object.');
+        }
+    };
+
+    /**
+     * Validates a value to determine if it is a valid event target. Throws if not.
+     *
+     * @private
+     * @throws {Error}
+     *         If the type does not appear to be a valid event type.
+     *
+     * @param  {string|Array} type
+     *         The type to test.
+     */
+    var validateEventType = function validateEventType(type) {
+        if (!isValidEventType(type)) {
+            throw new Error('Invalid event type; must be a non-empty string or array.');
+        }
+    };
+
+    /**
+     * Validates a value to determine if it is a valid listener. Throws if not.
+     *
+     * @private
+     * @throws {Error}
+     *         If the listener is not a function.
+     *
+     * @param  {Function} listener
+     *         The listener to test.
+     */
+    var validateListener = function validateListener(listener) {
+        if (typeof listener !== 'function') {
+            throw new Error('Invalid listener; must be a function.');
+        }
+    };
+
+    /**
+     * Takes an array of arguments given to `on()` or `one()`, validates them, and
+     * normalizes them into an object.
+     *
+     * @private
+     * @param  {Object} self
+     *         The evented object on which `on()` or `one()` was called. This
+     *         object will be bound as the `this` value for the listener.
+     *
+     * @param  {Array} args
+     *         An array of arguments passed to `on()` or `one()`.
+     *
+     * @return {Object}
+     *         An object containing useful values for `on()` or `one()` calls.
+     */
+    var normalizeListenArgs = function normalizeListenArgs(self, args) {
+
+        // If the number of arguments is less than 3, the target is always the
+        // evented object itself.
+        var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
+        var target = void 0;
+        var type = void 0;
+        var listener = void 0;
+
+        if (isTargetingSelf) {
+            target = self.eventBusEl_;
+
+            // Deal with cases where we got 3 arguments, but we are still listening to
+            // the evented object itself.
+            if (args.length >= 3) {
+                args.shift();
+            }
+
+            type = args[0];
+            listener = args[1];
+        } else {
+            target = args[0];
+            type = args[1];
+            listener = args[2];
+        }
+
+        validateTarget(target);
+        validateEventType(type);
+        validateListener(listener);
+
+        listener = bind(self, listener);
+
+        return {isTargetingSelf: isTargetingSelf, target: target, type: type, listener: listener};
+    };
+
+    /**
+     * Adds the listener to the event type(s) on the target, normalizing for
+     * the type of target.
+     *
+     * @private
+     * @param  {Element|Object} target
+     *         A DOM node or evented object.
+     *
+     * @param  {string} method
+     *         The event binding method to use ("on" or "one").
+     *
+     * @param  {string|Array} type
+     *         One or more event type(s).
+     *
+     * @param  {Function} listener
+     *         A listener function.
+     */
+    var listen = function listen(target, method, type, listener) {
+        validateTarget(target);
+
+        if (target.nodeName) {
+            Events[method](target, type, listener);
+        } else {
+            target[method](type, listener);
+        }
+    };
+
+    /**
+     * Contains methods that provide event capabilites to an object which is passed
+     * to {@link module:evented|evented}.
+     *
+     * @mixin EventedMixin
+     */
+    var EventedMixin = {
+
+        /**
+         * Add a listener to an event (or events) on this object or another evented
+         * object.
+         *
+         * @param  {string|Array|Element|Object} targetOrType
+         *         If this is a string or array, it represents the event type(s)
+         *         that will trigger the listener.
+         *
+         *         Another evented object can be passed here instead, which will
+         *         cause the listener to listen for events on _that_ object.
+         *
+         *         In either case, the listener's `this` value will be bound to
+         *         this object.
+         *
+         * @param  {string|Array|Function} typeOrListener
+         *         If the first argument was a string or array, this should be the
+         *         listener function. Otherwise, this is a string or array of event
+         *         type(s).
+         *
+         * @param  {Function} [listener]
+         *         If the first argument was another evented object, this will be
+         *         the listener function.
+         */
+        on: function on$$1() {
+            var _this = this;
+
+            for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
+                args[_key] = arguments[_key];
+            }
+
+            var _normalizeListenArgs = normalizeListenArgs(this, args),
+                isTargetingSelf = _normalizeListenArgs.isTargetingSelf,
+                target = _normalizeListenArgs.target,
+                type = _normalizeListenArgs.type,
+                listener = _normalizeListenArgs.listener;
+
+            listen(target, 'on', type, listener);
+
+            // If this object is listening to another evented object.
+            if (!isTargetingSelf) {
+
+                // If this object is disposed, remove the listener.
+                var removeListenerOnDispose = function removeListenerOnDispose() {
+                    return _this.off(target, type, listener);
+                };
+
+                // Use the same function ID as the listener so we can remove it later it
+                // using the ID of the original listener.
+                removeListenerOnDispose.guid = listener.guid;
+
+                // Add a listener to the target's dispose event as well. This ensures
+                // that if the target is disposed BEFORE this object, we remove the
+                // removal listener that was just added. Otherwise, we create a memory leak.
+                var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {
+                    return _this.off('dispose', removeListenerOnDispose);
+                };
+
+                // Use the same function ID as the listener so we can remove it later
+                // it using the ID of the original listener.
+                removeRemoverOnTargetDispose.guid = listener.guid;
+
+                listen(this, 'on', 'dispose', removeListenerOnDispose);
+                listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
+            }
+        },
+
+
+        /**
+         * Add a listener to an event (or events) on this object or another evented
+         * object. The listener will only be called once and then removed.
+         *
+         * @param  {string|Array|Element|Object} targetOrType
+         *         If this is a string or array, it represents the event type(s)
+         *         that will trigger the listener.
+         *
+         *         Another evented object can be passed here instead, which will
+         *         cause the listener to listen for events on _that_ object.
+         *
+         *         In either case, the listener's `this` value will be bound to
+         *         this object.
+         *
+         * @param  {string|Array|Function} typeOrListener
+         *         If the first argument was a string or array, this should be the
+         *         listener function. Otherwise, this is a string or array of event
+         *         type(s).
+         *
+         * @param  {Function} [listener]
+         *         If the first argument was another evented object, this will be
+         *         the listener function.
+         */
+        one: function one$$1() {
+            var _this2 = this;
+
+            for (var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
+                args[_key2] = arguments[_key2];
+            }
+
+            var _normalizeListenArgs2 = normalizeListenArgs(this, args),
+                isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,
+                target = _normalizeListenArgs2.target,
+                type = _normalizeListenArgs2.type,
+                listener = _normalizeListenArgs2.listener;
+
+            // Targeting this evented object.
+
+
+            if (isTargetingSelf) {
+                listen(target, 'one', type, listener);
+
+                // Targeting another evented object.
+            } else {
+                var wrapper = function wrapper() {
+                    for (var _len3 = arguments.length, largs = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
+                        largs[_key3] = arguments[_key3];
+                    }
+
+                    _this2.off(target, type, wrapper);
+                    listener.apply(null, largs);
+                };
+
+                // Use the same function ID as the listener so we can remove it later
+                // it using the ID of the original listener.
+                wrapper.guid = listener.guid;
+                listen(target, 'one', type, wrapper);
+            }
+        },
+
+
+        /**
+         * Removes listener(s) from event(s) on an evented object.
+         *
+         * @param  {string|Array|Element|Object} [targetOrType]
+         *         If this is a string or array, it represents the event type(s).
+         *
+         *         Another evented object can be passed here instead, in which case
+         *         ALL 3 arguments are _required_.
+         *
+         * @param  {string|Array|Function} [typeOrListener]
+         *         If the first argument was a string or array, this may be the
+         *         listener function. Otherwise, this is a string or array of event
+         *         type(s).
+         *
+         * @param  {Function} [listener]
+         *         If the first argument was another evented object, this will be
+         *         the listener function; otherwise, _all_ listeners bound to the
+         *         event type(s) will be removed.
+         */
+        off: function off$$1(targetOrType, typeOrListener, listener) {
+
+            // Targeting this evented object.
+            if (!targetOrType || isValidEventType(targetOrType)) {
+                off(this.eventBusEl_, targetOrType, typeOrListener);
+
+                // Targeting another evented object.
+            } else {
+                var target = targetOrType;
+                var type = typeOrListener;
+
+                // Fail fast and in a meaningful way!
+                validateTarget(target);
+                validateEventType(type);
+                validateListener(listener);
+
+                // Ensure there's at least a guid, even if the function hasn't been used
+                listener = bind(this, listener);
+
+                // Remove the dispose listener on this evented object, which was given
+                // the same guid as the event listener in on().
+                this.off('dispose', listener);
+
+                if (target.nodeName) {
+                    off(target, type, listener);
+                    off(target, 'dispose', listener);
+                } else if (isEvented(target)) {
+                    target.off(type, listener);
+                    target.off('dispose', listener);
+                }
+            }
+        },
+
+
+        /**
+         * Fire an event on this evented object, causing its listeners to be called.
+         *
+         * @param   {string|Object} event
+         *          An event type or an object with a type property.
+         *
+         * @param   {Object} [hash]
+         *          An additional object to pass along to listeners.
+         *
+         * @returns {boolean}
+         *          Whether or not the default behavior was prevented.
+         */
+        trigger: function trigger$$1(event, hash) {
+            return trigger(this.eventBusEl_, event, hash);
+        }
+    };
+
+    /**
+     * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
+     *
+     * @param  {Object} target
+     *         The object to which to add event methods.
+     *
+     * @param  {Object} [options={}]
+     *         Options for customizing the mixin behavior.
+     *
+     * @param  {String} [options.eventBusKey]
+     *         By default, adds a `eventBusEl_` DOM element to the target object,
+     *         which is used as an event bus. If the target object already has a
+     *         DOM element that should be used, pass its key here.
+     *
+     * @return {Object}
+     *         The target object.
+     */
+    function evented(target) {
+        var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+        var eventBusKey = options.eventBusKey;
+
+        // Set or create the eventBusEl_.
+
+        if (eventBusKey) {
+            if (!target[eventBusKey].nodeName) {
+                throw new Error('The eventBusKey "' + eventBusKey + '" does not refer to an element.');
+            }
+            target.eventBusEl_ = target[eventBusKey];
+        } else {
+            target.eventBusEl_ = createEl('span', {className: 'vjs-event-bus'});
+        }
+
+        assign(target, EventedMixin);
+
+        // When any evented object is disposed, it removes all its listeners.
+        target.on('dispose', function () {
+            return target.off();
+        });
+
+        return target;
+    }
+
+    /**
+     * @file mixins/stateful.js
+     * @module stateful
+     */
+    /**
+     * Contains methods that provide statefulness to an object which is passed
+     * to {@link module:stateful}.
+     *
+     * @mixin StatefulMixin
+     */
+    var StatefulMixin = {
+
+        /**
+         * A hash containing arbitrary keys and values representing the state of
+         * the object.
+         *
+         * @type {Object}
+         */
+        state: {},
+
+        /**
+         * Set the state of an object by mutating its
+         * {@link module:stateful~StatefulMixin.state|state} object in place.
+         *
+         * @fires   module:stateful~StatefulMixin#statechanged
+         * @param   {Object|Function} stateUpdates
+         *          A new set of properties to shallow-merge into the plugin state.
+         *          Can be a plain object or a function returning a plain object.
+         *
+         * @returns {Object|undefined}
+         *          An object containing changes that occurred. If no changes
+         *          occurred, returns `undefined`.
+         */
+        setState: function setState(stateUpdates) {
+            var _this = this;
+
+            // Support providing the `stateUpdates` state as a function.
+            if (typeof stateUpdates === 'function') {
+                stateUpdates = stateUpdates();
+            }
+
+            var changes = void 0;
+
+            each(stateUpdates, function (value, key) {
+
+                // Record the change if the value is different from what's in the
+                // current state.
+                if (_this.state[key] !== value) {
+                    changes = changes || {};
+                    changes[key] = {
+                        from: _this.state[key],
+                        to: value
+                    };
+                }
+
+                _this.state[key] = value;
+            });
+
+            // Only trigger "statechange" if there were changes AND we have a trigger
+            // function. This allows us to not require that the target object be an
+            // evented object.
+            if (changes && isEvented(this)) {
+
+                /**
+                 * An event triggered on an object that is both
+                 * {@link module:stateful|stateful} and {@link module:evented|evented}
+                 * indicating that its state has changed.
+                 *
+                 * @event    module:stateful~StatefulMixin#statechanged
+                 * @type     {Object}
+                 * @property {Object} changes
+                 *           A hash containing the properties that were changed and
+                 *           the values they were changed `from` and `to`.
+                 */
+                this.trigger({
+                    changes: changes,
+                    type: 'statechanged'
+                });
+            }
+
+            return changes;
+        }
+    };
+
+    /**
+     * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
+     * object.
+     *
+     * If the target object is {@link module:evented|evented} and has a
+     * `handleStateChanged` method, that method will be automatically bound to the
+     * `statechanged` event on itself.
+     *
+     * @param   {Object} target
+     *          The object to be made stateful.
+     *
+     * @param   {Object} [defaultState]
+     *          A default set of properties to populate the newly-stateful object's
+     *          `state` property.
+     *
+     * @returns {Object}
+     *          Returns the `target`.
+     */
+    function stateful(target, defaultState) {
+        assign(target, StatefulMixin);
+
+        // This happens after the mixing-in because we need to replace the `state`
+        // added in that step.
+        target.state = assign({}, target.state, defaultState);
+
+        // Auto-bind the `handleStateChanged` method of the target object if it exists.
+        if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
+            target.on('statechanged', target.handleStateChanged);
+        }
+
+        return target;
+    }
+
+    /**
+     * @file to-title-case.js
+     * @module to-title-case
+     */
+
+    /**
+     * Uppercase the first letter of a string.
+     *
+     * @param {string} string
+     *        String to be uppercased
+     *
+     * @return {string}
+     *         The string with an uppercased first letter
+     */
+    function toTitleCase(string) {
+        if (typeof string !== 'string') {
+            return string;
+        }
+
+        return string.charAt(0).toUpperCase() + string.slice(1);
+    }
+
+    /**
+     * Compares the TitleCase versions of the two strings for equality.
+     *
+     * @param {string} str1
+     *        The first string to compare
+     *
+     * @param {string} str2
+     *        The second string to compare
+     *
+     * @return {boolean}
+     *         Whether the TitleCase versions of the strings are equal
+     */
+    function titleCaseEquals(str1, str2) {
+        return toTitleCase(str1) === toTitleCase(str2);
+    }
+
+    /**
+     * @file merge-options.js
+     * @module merge-options
+     */
+    /**
+     * Deep-merge one or more options objects, recursively merging **only** plain
+     * object properties.
+     *
+     * @param   {Object[]} sources
+     *          One or more objects to merge into a new object.
+     *
+     * @returns {Object}
+     *          A new object that is the merged result of all sources.
+     */
+    function mergeOptions() {
+        var result = {};
+
+        for (var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) {
+            sources[_key] = arguments[_key];
+        }
+
+        sources.forEach(function (source) {
+            if (!source) {
+                return;
+            }
+
+            each(source, function (value, key) {
+                if (!isPlain(value)) {
+                    result[key] = value;
+                    return;
+                }
+
+                if (!isPlain(result[key])) {
+                    result[key] = {};
+                }
+
+                result[key] = mergeOptions(result[key], value);
+            });
+        });
+
+        return result;
+    }
+
+    /**
+     * Player Component - Base class for all UI objects
+     *
+     * @file component.js
+     */
+    /**
+     * Base class for all UI Components.
+     * Components are UI objects which represent both a javascript object and an element
+     * in the DOM. They can be children of other components, and can have
+     * children themselves.
+     *
+     * Components can also use methods from {@link EventTarget}
+     */
+
+    var Component = function () {
+
+        /**
+         * A callback that is called when a component is ready. Does not have any
+         * paramters and any callback value will be ignored.
+         *
+         * @callback Component~ReadyCallback
+         * @this Component
+         */
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Object[]} [options.children]
+         *        An array of children objects to intialize this component with. Children objects have
+         *        a name property that will be used if more than one component of the same type needs to be
+         *        added.
+         *
+         * @param {Component~ReadyCallback} [ready]
+         *        Function that gets called when the `Component` is ready.
+         */
+        function Component(player, options, ready) {
+            classCallCheck(this, Component);
+
+
+            // The component might be the player itself and we can't pass `this` to super
+            if (!player && this.play) {
+                this.player_ = player = this; // eslint-disable-line
+            } else {
+                this.player_ = player;
+            }
+
+            // Make a copy of prototype.options_ to protect against overriding defaults
+            this.options_ = mergeOptions({}, this.options_);
+
+            // Updated options with supplied options
+            options = this.options_ = mergeOptions(this.options_, options);
+
+            // Get ID from options or options element if one is supplied
+            this.id_ = options.id || options.el && options.el.id;
+
+            // If there was no ID from the options, generate one
+            if (!this.id_) {
+                // Don't require the player ID function in the case of mock players
+                var id = player && player.id && player.id() || 'no_player';
+
+                this.id_ = id + '_component_' + newGUID();
+            }
+
+            this.name_ = options.name || null;
+
+            // Create element if one wasn't provided in options
+            if (options.el) {
+                this.el_ = options.el;
+            } else if (options.createEl !== false) {
+                this.el_ = this.createEl();
+            }
+
+            // Make this an evented object and use `el_`, if available, as its event bus
+            evented(this, {eventBusKey: this.el_ ? 'el_' : null});
+            stateful(this, this.constructor.defaultState);
+
+            this.children_ = [];
+            this.childIndex_ = {};
+            this.childNameIndex_ = {};
+
+            // Add any child components in options
+            if (options.initChildren !== false) {
+                this.initChildren();
+            }
+
+            this.ready(ready);
+            // Don't want to trigger ready here or it will before init is actually
+            // finished for all children that run this constructor
+
+            if (options.reportTouchActivity !== false) {
+                this.enableTouchActivity();
+            }
+        }
+
+        /**
+         * Dispose of the `Component` and all child components.
+         *
+         * @fires Component#dispose
+         */
+
+
+        Component.prototype.dispose = function dispose() {
+
+            /**
+             * Triggered when a `Component` is disposed.
+             *
+             * @event Component#dispose
+             * @type {EventTarget~Event}
+             *
+             * @property {boolean} [bubbles=false]
+             *           set to false so that the close event does not
+             *           bubble up
+             */
+            this.trigger({type: 'dispose', bubbles: false});
+
+            // Dispose all children.
+            if (this.children_) {
+                for (var i = this.children_.length - 1; i >= 0; i--) {
+                    if (this.children_[i].dispose) {
+                        this.children_[i].dispose();
+                    }
+                }
+            }
+
+            // Delete child references
+            this.children_ = null;
+            this.childIndex_ = null;
+            this.childNameIndex_ = null;
+
+            if (this.el_) {
+                // Remove element from DOM
+                if (this.el_.parentNode) {
+                    this.el_.parentNode.removeChild(this.el_);
+                }
+
+                removeData(this.el_);
+                this.el_ = null;
+            }
+        };
+
+        /**
+         * Return the {@link Player} that the `Component` has attached to.
+         *
+         * @return {Player}
+         *         The player that this `Component` has attached to.
+         */
+
+
+        Component.prototype.player = function player() {
+            return this.player_;
+        };
+
+        /**
+         * Deep merge of options objects with new options.
+         * > Note: When both `obj` and `options` contain properties whose values are objects.
+         *         The two properties get merged using {@link module:mergeOptions}
+         *
+         * @param {Object} obj
+         *        The object that contains new options.
+         *
+         * @return {Object}
+         *         A new object of `this.options_` and `obj` merged together.
+         *
+         * @deprecated since version 5
+         */
+
+
+        Component.prototype.options = function options(obj) {
+            log$1.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');
+
+            if (!obj) {
+                return this.options_;
+            }
+
+            this.options_ = mergeOptions(this.options_, obj);
+            return this.options_;
+        };
+
+        /**
+         * Get the `Component`s DOM element
+         *
+         * @return {Element}
+         *         The DOM element for this `Component`.
+         */
+
+
+        Component.prototype.el = function el() {
+            return this.el_;
+        };
+
+        /**
+         * Create the `Component`s DOM element.
+         *
+         * @param {string} [tagName]
+         *        Element's DOM node type. e.g. 'div'
+         *
+         * @param {Object} [properties]
+         *        An object of properties that should be set.
+         *
+         * @param {Object} [attributes]
+         *        An object of attributes that should be set.
+         *
+         * @return {Element}
+         *         The element that gets created.
+         */
+
+
+        Component.prototype.createEl = function createEl$$1(tagName, properties, attributes) {
+            return createEl(tagName, properties, attributes);
+        };
+
+        /**
+         * Localize a string given the string in english.
+         *
+         * If tokens are provided, it'll try and run a simple token replacement on the provided string.
+         * The tokens it loooks for look like `{1}` with the index being 1-indexed into the tokens array.
+         *
+         * If a `defaultValue` is provided, it'll use that over `string`,
+         * if a value isn't found in provided language files.
+         * This is useful if you want to have a descriptive key for token replacement
+         * but have a succinct localized string and not require `en.json` to be included.
+         *
+         * Currently, it is used for the progress bar timing.
+         * ```js
+         * {
+   *   "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
+   * }
+         * ```
+         * It is then used like so:
+         * ```js
+         * this.localize('progress bar timing: currentTime={1} duration{2}',
+         *               [this.player_.currentTime(), this.player_.duration()],
+         *               '{1} of {2}');
+         * ```
+         *
+         * Which outputs something like: `01:23 of 24:56`.
+         *
+         *
+         * @param {string} string
+         *        The string to localize and the key to lookup in the language files.
+         * @param {string[]} [tokens]
+         *        If the current item has token replacements, provide the tokens here.
+         * @param {string} [defaultValue]
+         *        Defaults to `string`. Can be a default value to use for token replacement
+         *        if the lookup key is needed to be separate.
+         *
+         * @return {string}
+         *         The localized string or if no localization exists the english string.
+         */
+
+
+        Component.prototype.localize = function localize(string, tokens) {
+            var defaultValue = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : string;
+
+            var code = this.player_.language && this.player_.language();
+            var languages = this.player_.languages && this.player_.languages();
+            var language = languages && languages[code];
+            var primaryCode = code && code.split('-')[0];
+            var primaryLang = languages && languages[primaryCode];
+
+            var localizedString = defaultValue;
+
+            if (language && language[string]) {
+                localizedString = language[string];
+            } else if (primaryLang && primaryLang[string]) {
+                localizedString = primaryLang[string];
+            }
+
+            if (tokens) {
+                localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
+                    var value = tokens[index - 1];
+                    var ret = value;
+
+                    if (typeof value === 'undefined') {
+                        ret = match;
+                    }
+
+                    return ret;
+                });
+            }
+
+            return localizedString;
+        };
+
+        /**
+         * Return the `Component`s DOM element. This is where children get inserted.
+         * This will usually be the the same as the element returned in {@link Component#el}.
+         *
+         * @return {Element}
+         *         The content element for this `Component`.
+         */
+
+
+        Component.prototype.contentEl = function contentEl() {
+            return this.contentEl_ || this.el_;
+        };
+
+        /**
+         * Get this `Component`s ID
+         *
+         * @return {string}
+         *         The id of this `Component`
+         */
+
+
+        Component.prototype.id = function id() {
+            return this.id_;
+        };
+
+        /**
+         * Get the `Component`s name. The name gets used to reference the `Component`
+         * and is set during registration.
+         *
+         * @return {string}
+         *         The name of this `Component`.
+         */
+
+
+        Component.prototype.name = function name() {
+            return this.name_;
+        };
+
+        /**
+         * Get an array of all child components
+         *
+         * @return {Array}
+         *         The children
+         */
+
+
+        Component.prototype.children = function children() {
+            return this.children_;
+        };
+
+        /**
+         * Returns the child `Component` with the given `id`.
+         *
+         * @param {string} id
+         *        The id of the child `Component` to get.
+         *
+         * @return {Component|undefined}
+         *         The child `Component` with the given `id` or undefined.
+         */
+
+
+        Component.prototype.getChildById = function getChildById(id) {
+            return this.childIndex_[id];
+        };
+
+        /**
+         * Returns the child `Component` with the given `name`.
+         *
+         * @param {string} name
+         *        The name of the child `Component` to get.
+         *
+         * @return {Component|undefined}
+         *         The child `Component` with the given `name` or undefined.
+         */
+
+
+        Component.prototype.getChild = function getChild(name) {
+            if (!name) {
+                return;
+            }
+
+            name = toTitleCase(name);
+
+            return this.childNameIndex_[name];
+        };
+
+        /**
+         * Add a child `Component` inside the current `Component`.
+         *
+         *
+         * @param {string|Component} child
+         *        The name or instance of a child to add.
+         *
+         * @param {Object} [options={}]
+         *        The key/value store of options that will get passed to children of
+         *        the child.
+         *
+         * @param {number} [index=this.children_.length]
+         *        The index to attempt to add a child into.
+         *
+         * @return {Component}
+         *         The `Component` that gets added as a child. When using a string the
+         *         `Component` will get created by this process.
+         */
+
+
+        Component.prototype.addChild = function addChild(child) {
+            var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length;
+
+            var component = void 0;
+            var componentName = void 0;
+
+            // If child is a string, create component with options
+            if (typeof child === 'string') {
+                componentName = toTitleCase(child);
+
+                var componentClassName = options.componentClass || componentName;
+
+                // Set name through options
+                options.name = componentName;
+
+                // Create a new object & element for this controls set
+                // If there's no .player_, this is a player
+                var ComponentClass = Component.getComponent(componentClassName);
+
+                if (!ComponentClass) {
+                    throw new Error('Component ' + componentClassName + ' does not exist');
+                }
+
+                // data stored directly on the videojs object may be
+                // misidentified as a component to retain
+                // backwards-compatibility with 4.x. check to make sure the
+                // component class can be instantiated.
+                if (typeof ComponentClass !== 'function') {
+                    return null;
+                }
+
+                component = new ComponentClass(this.player_ || this, options);
+
+                // child is a component instance
+            } else {
+                component = child;
+            }
+
+            this.children_.splice(index, 0, component);
+
+            if (typeof component.id === 'function') {
+                this.childIndex_[component.id()] = component;
+            }
+
+            // If a name wasn't used to create the component, check if we can use the
+            // name function of the component
+            componentName = componentName || component.name && toTitleCase(component.name());
+
+            if (componentName) {
+                this.childNameIndex_[componentName] = component;
+            }
+
+            // Add the UI object's element to the container div (box)
+            // Having an element is not required
+            if (typeof component.el === 'function' && component.el()) {
+                var childNodes = this.contentEl().children;
+                var refNode = childNodes[index] || null;
+
+                this.contentEl().insertBefore(component.el(), refNode);
+            }
+
+            // Return so it can stored on parent object if desired.
+            return component;
+        };
+
+        /**
+         * Remove a child `Component` from this `Component`s list of children. Also removes
+         * the child `Component`s element from this `Component`s element.
+         *
+         * @param {Component} component
+         *        The child `Component` to remove.
+         */
+
+
+        Component.prototype.removeChild = function removeChild(component) {
+            if (typeof component === 'string') {
+                component = this.getChild(component);
+            }
+
+            if (!component || !this.children_) {
+                return;
+            }
+
+            var childFound = false;
+
+            for (var i = this.children_.length - 1; i >= 0; i--) {
+                if (this.children_[i] === component) {
+                    childFound = true;
+                    this.children_.splice(i, 1);
+                    break;
+                }
+            }
+
+            if (!childFound) {
+                return;
+            }
+
+            this.childIndex_[component.id()] = null;
+            this.childNameIndex_[component.name()] = null;
+
+            var compEl = component.el();
+
+            if (compEl && compEl.parentNode === this.contentEl()) {
+                this.contentEl().removeChild(component.el());
+            }
+        };
+
+        /**
+         * Add and initialize default child `Component`s based upon options.
+         */
+
+
+        Component.prototype.initChildren = function initChildren() {
+            var _this = this;
+
+            var children = this.options_.children;
+
+            if (children) {
+                // `this` is `parent`
+                var parentOptions = this.options_;
+
+                var handleAdd = function handleAdd(child) {
+                    var name = child.name;
+                    var opts = child.opts;
+
+                    // Allow options for children to be set at the parent options
+                    // e.g. videojs(id, { controlBar: false });
+                    // instead of videojs(id, { children: { controlBar: false });
+                    if (parentOptions[name] !== undefined) {
+                        opts = parentOptions[name];
+                    }
+
+                    // Allow for disabling default components
+                    // e.g. options['children']['posterImage'] = false
+                    if (opts === false) {
+                        return;
+                    }
+
+                    // Allow options to be passed as a simple boolean if no configuration
+                    // is necessary.
+                    if (opts === true) {
+                        opts = {};
+                    }
+
+                    // We also want to pass the original player options
+                    // to each component as well so they don't need to
+                    // reach back into the player for options later.
+                    opts.playerOptions = _this.options_.playerOptions;
+
+                    // Create and add the child component.
+                    // Add a direct reference to the child by name on the parent instance.
+                    // If two of the same component are used, different names should be supplied
+                    // for each
+                    var newChild = _this.addChild(name, opts);
+
+                    if (newChild) {
+                        _this[name] = newChild;
+                    }
+                };
+
+                // Allow for an array of children details to passed in the options
+                var workingChildren = void 0;
+                var Tech = Component.getComponent('Tech');
+
+                if (Array.isArray(children)) {
+                    workingChildren = children;
+                } else {
+                    workingChildren = Object.keys(children);
+                }
+
+                workingChildren
+                // children that are in this.options_ but also in workingChildren  would
+                // give us extra children we do not want. So, we want to filter them out.
+                    .concat(Object.keys(this.options_).filter(function (child) {
+                        return !workingChildren.some(function (wchild) {
+                            if (typeof wchild === 'string') {
+                                return child === wchild;
+                            }
+                            return child === wchild.name;
+                        });
+                    })).map(function (child) {
+                    var name = void 0;
+                    var opts = void 0;
+
+                    if (typeof child === 'string') {
+                        name = child;
+                        opts = children[name] || _this.options_[name] || {};
+                    } else {
+                        name = child.name;
+                        opts = child;
+                    }
+
+                    return {name: name, opts: opts};
+                }).filter(function (child) {
+                    // we have to make sure that child.name isn't in the techOrder since
+                    // techs are registerd as Components but can't aren't compatible
+                    // See https://github.com/videojs/video.js/issues/2772
+                    var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
+
+                    return c && !Tech.isTech(c);
+                }).forEach(handleAdd);
+            }
+        };
+
+        /**
+         * Builds the default DOM class name. Should be overriden by sub-components.
+         *
+         * @return {string}
+         *         The DOM class name for this object.
+         *
+         * @abstract
+         */
+
+
+        Component.prototype.buildCSSClass = function buildCSSClass() {
+            // Child classes can include a function that does:
+            // return 'CLASS NAME' + this._super();
+            return '';
+        };
+
+        /**
+         * Bind a listener to the component's ready state.
+         * Different from event listeners in that if the ready event has already happened
+         * it will trigger the function immediately.
+         *
+         * @return {Component}
+         *         Returns itself; method can be chained.
+         */
+
+
+        Component.prototype.ready = function ready(fn) {
+            var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
+
+            if (!fn) {
+                return;
+            }
+
+            if (!this.isReady_) {
+                this.readyQueue_ = this.readyQueue_ || [];
+                this.readyQueue_.push(fn);
+                return;
+            }
+
+            if (sync) {
+                fn.call(this);
+            } else {
+                // Call the function asynchronously by default for consistency
+                this.setTimeout(fn, 1);
+            }
+        };
+
+        /**
+         * Trigger all the ready listeners for this `Component`.
+         *
+         * @fires Component#ready
+         */
+
+
+        Component.prototype.triggerReady = function triggerReady() {
+            this.isReady_ = true;
+
+            // Ensure ready is triggerd asynchronously
+            this.setTimeout(function () {
+                var readyQueue = this.readyQueue_;
+
+                // Reset Ready Queue
+                this.readyQueue_ = [];
+
+                if (readyQueue && readyQueue.length > 0) {
+                    readyQueue.forEach(function (fn) {
+                        fn.call(this);
+                    }, this);
+                }
+
+                // Allow for using event listeners also
+                /**
+                 * Triggered when a `Component` is ready.
+                 *
+                 * @event Component#ready
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger('ready');
+            }, 1);
+        };
+
+        /**
+         * Find a single DOM element matching a `selector`. This can be within the `Component`s
+         * `contentEl()` or another custom context.
+         *
+         * @param {string} selector
+         *        A valid CSS selector, which will be passed to `querySelector`.
+         *
+         * @param {Element|string} [context=this.contentEl()]
+         *        A DOM element within which to query. Can also be a selector string in
+         *        which case the first matching element will get used as context. If
+         *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
+         *        nothing it falls back to `document`.
+         *
+         * @return {Element|null}
+         *         the dom element that was found, or null
+         *
+         * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
+         */
+
+
+        Component.prototype.$ = function $$$1(selector, context) {
+            return $(selector, context || this.contentEl());
+        };
+
+        /**
+         * Finds all DOM element matching a `selector`. This can be within the `Component`s
+         * `contentEl()` or another custom context.
+         *
+         * @param {string} selector
+         *        A valid CSS selector, which will be passed to `querySelectorAll`.
+         *
+         * @param {Element|string} [context=this.contentEl()]
+         *        A DOM element within which to query. Can also be a selector string in
+         *        which case the first matching element will get used as context. If
+         *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
+         *        nothing it falls back to `document`.
+         *
+         * @return {NodeList}
+         *         a list of dom elements that were found
+         *
+         * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
+         */
+
+
+        Component.prototype.$$ = function $$$$1(selector, context) {
+            return $$(selector, context || this.contentEl());
+        };
+
+        /**
+         * Check if a component's element has a CSS class name.
+         *
+         * @param {string} classToCheck
+         *        CSS class name to check.
+         *
+         * @return {boolean}
+         *         - True if the `Component` has the class.
+         *         - False if the `Component` does not have the class`
+         */
+
+
+        Component.prototype.hasClass = function hasClass$$1(classToCheck) {
+            return hasClass(this.el_, classToCheck);
+        };
+
+        /**
+         * Add a CSS class name to the `Component`s element.
+         *
+         * @param {string} classToAdd
+         *        CSS class name to add
+         */
+
+
+        Component.prototype.addClass = function addClass$$1(classToAdd) {
+            addClass(this.el_, classToAdd);
+        };
+
+        /**
+         * Remove a CSS class name from the `Component`s element.
+         *
+         * @param {string} classToRemove
+         *        CSS class name to remove
+         */
+
+
+        Component.prototype.removeClass = function removeClass$$1(classToRemove) {
+            removeClass(this.el_, classToRemove);
+        };
+
+        /**
+         * Add or remove a CSS class name from the component's element.
+         * - `classToToggle` gets added when {@link Component#hasClass} would return false.
+         * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
+         *
+         * @param  {string} classToToggle
+         *         The class to add or remove based on (@link Component#hasClass}
+         *
+         * @param  {boolean|Dom~predicate} [predicate]
+         *         An {@link Dom~predicate} function or a boolean
+         */
+
+
+        Component.prototype.toggleClass = function toggleClass$$1(classToToggle, predicate) {
+            toggleClass(this.el_, classToToggle, predicate);
+        };
+
+        /**
+         * Show the `Component`s element if it is hidden by removing the
+         * 'vjs-hidden' class name from it.
+         */
+
+
+        Component.prototype.show = function show() {
+            this.removeClass('vjs-hidden');
+        };
+
+        /**
+         * Hide the `Component`s element if it is currently showing by adding the
+         * 'vjs-hidden` class name to it.
+         */
+
+
+        Component.prototype.hide = function hide() {
+            this.addClass('vjs-hidden');
+        };
+
+        /**
+         * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
+         * class name to it. Used during fadeIn/fadeOut.
+         *
+         * @private
+         */
+
+
+        Component.prototype.lockShowing = function lockShowing() {
+            this.addClass('vjs-lock-showing');
+        };
+
+        /**
+         * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
+         * class name from it. Used during fadeIn/fadeOut.
+         *
+         * @private
+         */
+
+
+        Component.prototype.unlockShowing = function unlockShowing() {
+            this.removeClass('vjs-lock-showing');
+        };
+
+        /**
+         * Get the value of an attribute on the `Component`s element.
+         *
+         * @param {string} attribute
+         *        Name of the attribute to get the value from.
+         *
+         * @return {string|null}
+         *         - The value of the attribute that was asked for.
+         *         - Can be an empty string on some browsers if the attribute does not exist
+         *           or has no value
+         *         - Most browsers will return null if the attibute does not exist or has
+         *           no value.
+         *
+         * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
+         */
+
+
+        Component.prototype.getAttribute = function getAttribute$$1(attribute) {
+            return getAttribute(this.el_, attribute);
+        };
+
+        /**
+         * Set the value of an attribute on the `Component`'s element
+         *
+         * @param {string} attribute
+         *        Name of the attribute to set.
+         *
+         * @param {string} value
+         *        Value to set the attribute to.
+         *
+         * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
+         */
+
+
+        Component.prototype.setAttribute = function setAttribute$$1(attribute, value) {
+            setAttribute(this.el_, attribute, value);
+        };
+
+        /**
+         * Remove an attribute from the `Component`s element.
+         *
+         * @param {string} attribute
+         *        Name of the attribute to remove.
+         *
+         * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
+         */
+
+
+        Component.prototype.removeAttribute = function removeAttribute$$1(attribute) {
+            removeAttribute(this.el_, attribute);
+        };
+
+        /**
+         * Get or set the width of the component based upon the CSS styles.
+         * See {@link Component#dimension} for more detailed information.
+         *
+         * @param {number|string} [num]
+         *        The width that you want to set postfixed with '%', 'px' or nothing.
+         *
+         * @param {boolean} [skipListeners]
+         *        Skip the componentresize event trigger
+         *
+         * @return {number|string}
+         *         The width when getting, zero if there is no width. Can be a string
+         *           postpixed with '%' or 'px'.
+         */
+
+
+        Component.prototype.width = function width(num, skipListeners) {
+            return this.dimension('width', num, skipListeners);
+        };
+
+        /**
+         * Get or set the height of the component based upon the CSS styles.
+         * See {@link Component#dimension} for more detailed information.
+         *
+         * @param {number|string} [num]
+         *        The height that you want to set postfixed with '%', 'px' or nothing.
+         *
+         * @param {boolean} [skipListeners]
+         *        Skip the componentresize event trigger
+         *
+         * @return {number|string}
+         *         The width when getting, zero if there is no width. Can be a string
+         *         postpixed with '%' or 'px'.
+         */
+
+
+        Component.prototype.height = function height(num, skipListeners) {
+            return this.dimension('height', num, skipListeners);
+        };
+
+        /**
+         * Set both the width and height of the `Component` element at the same time.
+         *
+         * @param  {number|string} width
+         *         Width to set the `Component`s element to.
+         *
+         * @param  {number|string} height
+         *         Height to set the `Component`s element to.
+         */
+
+
+        Component.prototype.dimensions = function dimensions(width, height) {
+            // Skip componentresize listeners on width for optimization
+            this.width(width, true);
+            this.height(height);
+        };
+
+        /**
+         * Get or set width or height of the `Component` element. This is the shared code
+         * for the {@link Component#width} and {@link Component#height}.
+         *
+         * Things to know:
+         * - If the width or height in an number this will return the number postfixed with 'px'.
+         * - If the width/height is a percent this will return the percent postfixed with '%'
+         * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
+         *   defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
+         *   See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
+         *   for more information
+         * - If you want the computed style of the component, use {@link Component#currentWidth}
+         *   and {@link {Component#currentHeight}
+         *
+         * @fires Component#componentresize
+         *
+         * @param {string} widthOrHeight
+         8        'width' or 'height'
+         *
+         * @param  {number|string} [num]
+         8         New dimension
+         *
+         * @param  {boolean} [skipListeners]
+         *         Skip componentresize event trigger
+         *
+         * @return {number}
+         *         The dimension when getting or 0 if unset
+         */
+
+
+        Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {
+            if (num !== undefined) {
+                // Set to zero if null or literally NaN (NaN !== NaN)
+                if (num === null || num !== num) {
+                    num = 0;
+                }
+
+                // Check if using css width/height (% or px) and adjust
+                if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
+                    this.el_.style[widthOrHeight] = num;
+                } else if (num === 'auto') {
+                    this.el_.style[widthOrHeight] = '';
+                } else {
+                    this.el_.style[widthOrHeight] = num + 'px';
+                }
+
+                // skipListeners allows us to avoid triggering the resize event when setting both width and height
+                if (!skipListeners) {
+                    /**
+                     * Triggered when a component is resized.
+                     *
+                     * @event Component#componentresize
+                     * @type {EventTarget~Event}
+                     */
+                    this.trigger('componentresize');
+                }
+
+                return;
+            }
+
+            // Not setting a value, so getting it
+            // Make sure element exists
+            if (!this.el_) {
+                return 0;
+            }
+
+            // Get dimension value from style
+            var val = this.el_.style[widthOrHeight];
+            var pxIndex = val.indexOf('px');
+
+            if (pxIndex !== -1) {
+                // Return the pixel value with no 'px'
+                return parseInt(val.slice(0, pxIndex), 10);
+            }
+
+            // No px so using % or no style was set, so falling back to offsetWidth/height
+            // If component has display:none, offset will return 0
+            // TODO: handle display:none and no dimension style using px
+            return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
+        };
+
+        /**
+         * Get the width or the height of the `Component` elements computed style. Uses
+         * `window.getComputedStyle`.
+         *
+         * @param {string} widthOrHeight
+         *        A string containing 'width' or 'height'. Whichever one you want to get.
+         *
+         * @return {number}
+         *         The dimension that gets asked for or 0 if nothing was set
+         *         for that dimension.
+         */
+
+
+        Component.prototype.currentDimension = function currentDimension(widthOrHeight) {
+            var computedWidthOrHeight = 0;
+
+            if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
+                throw new Error('currentDimension only accepts width or height value');
+            }
+
+            if (typeof window_1.getComputedStyle === 'function') {
+                var computedStyle = window_1.getComputedStyle(this.el_);
+
+                computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];
+            }
+
+            // remove 'px' from variable and parse as integer
+            computedWidthOrHeight = parseFloat(computedWidthOrHeight);
+
+            // if the computed value is still 0, it's possible that the browser is lying
+            // and we want to check the offset values.
+            // This code also runs on IE8 and wherever getComputedStyle doesn't exist.
+            if (computedWidthOrHeight === 0) {
+                var rule = 'offset' + toTitleCase(widthOrHeight);
+
+                computedWidthOrHeight = this.el_[rule];
+            }
+
+            return computedWidthOrHeight;
+        };
+
+        /**
+         * An object that contains width and height values of the `Component`s
+         * computed style. Uses `window.getComputedStyle`.
+         *
+         * @typedef {Object} Component~DimensionObject
+         *
+         * @property {number} width
+         *           The width of the `Component`s computed style.
+         *
+         * @property {number} height
+         *           The height of the `Component`s computed style.
+         */
+
+        /**
+         * Get an object that contains width and height values of the `Component`s
+         * computed style.
+         *
+         * @return {Component~DimensionObject}
+         *         The dimensions of the components element
+         */
+
+
+        Component.prototype.currentDimensions = function currentDimensions() {
+            return {
+                width: this.currentDimension('width'),
+                height: this.currentDimension('height')
+            };
+        };
+
+        /**
+         * Get the width of the `Component`s computed style. Uses `window.getComputedStyle`.
+         *
+         * @return {number} width
+         *           The width of the `Component`s computed style.
+         */
+
+
+        Component.prototype.currentWidth = function currentWidth() {
+            return this.currentDimension('width');
+        };
+
+        /**
+         * Get the height of the `Component`s computed style. Uses `window.getComputedStyle`.
+         *
+         * @return {number} height
+         *           The height of the `Component`s computed style.
+         */
+
+
+        Component.prototype.currentHeight = function currentHeight() {
+            return this.currentDimension('height');
+        };
+
+        /**
+         * Set the focus to this component
+         */
+
+
+        Component.prototype.focus = function focus() {
+            this.el_.focus();
+        };
+
+        /**
+         * Remove the focus from this component
+         */
+
+
+        Component.prototype.blur = function blur() {
+            this.el_.blur();
+        };
+
+        /**
+         * Emit a 'tap' events when touch event support gets detected. This gets used to
+         * support toggling the controls through a tap on the video. They get enabled
+         * because every sub-component would have extra overhead otherwise.
+         *
+         * @private
+         * @fires Component#tap
+         * @listens Component#touchstart
+         * @listens Component#touchmove
+         * @listens Component#touchleave
+         * @listens Component#touchcancel
+         * @listens Component#touchend
+         */
+
+
+        Component.prototype.emitTapEvents = function emitTapEvents() {
+            // Track the start time so we can determine how long the touch lasted
+            var touchStart = 0;
+            var firstTouch = null;
+
+            // Maximum movement allowed during a touch event to still be considered a tap
+            // Other popular libs use anywhere from 2 (hammer.js) to 15,
+            // so 10 seems like a nice, round number.
+            var tapMovementThreshold = 10;
+
+            // The maximum length a touch can be while still being considered a tap
+            var touchTimeThreshold = 200;
+
+            var couldBeTap = void 0;
+
+            this.on('touchstart', function (event) {
+                // If more than one finger, don't consider treating this as a click
+                if (event.touches.length === 1) {
+                    // Copy pageX/pageY from the object
+                    firstTouch = {
+                        pageX: event.touches[0].pageX,
+                        pageY: event.touches[0].pageY
+                    };
+                    // Record start time so we can detect a tap vs. "touch and hold"
+                    touchStart = new Date().getTime();
+                    // Reset couldBeTap tracking
+                    couldBeTap = true;
+                }
+            });
+
+            this.on('touchmove', function (event) {
+                // If more than one finger, don't consider treating this as a click
+                if (event.touches.length > 1) {
+                    couldBeTap = false;
+                } else if (firstTouch) {
+                    // Some devices will throw touchmoves for all but the slightest of taps.
+                    // So, if we moved only a small distance, this could still be a tap
+                    var xdiff = event.touches[0].pageX - firstTouch.pageX;
+                    var ydiff = event.touches[0].pageY - firstTouch.pageY;
+                    var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
+
+                    if (touchDistance > tapMovementThreshold) {
+                        couldBeTap = false;
+                    }
+                }
+            });
+
+            var noTap = function noTap() {
+                couldBeTap = false;
+            };
+
+            // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
+            this.on('touchleave', noTap);
+            this.on('touchcancel', noTap);
+
+            // When the touch ends, measure how long it took and trigger the appropriate
+            // event
+            this.on('touchend', function (event) {
+                firstTouch = null;
+                // Proceed only if the touchmove/leave/cancel event didn't happen
+                if (couldBeTap === true) {
+                    // Measure how long the touch lasted
+                    var touchTime = new Date().getTime() - touchStart;
+
+                    // Make sure the touch was less than the threshold to be considered a tap
+                    if (touchTime < touchTimeThreshold) {
+                        // Don't let browser turn this into a click
+                        event.preventDefault();
+                        /**
+                         * Triggered when a `Component` is tapped.
+                         *
+                         * @event Component#tap
+                         * @type {EventTarget~Event}
+                         */
+                        this.trigger('tap');
+                        // It may be good to copy the touchend event object and change the
+                        // type to tap, if the other event properties aren't exact after
+                        // Events.fixEvent runs (e.g. event.target)
+                    }
+                }
+            });
+        };
+
+        /**
+         * This function reports user activity whenever touch events happen. This can get
+         * turned off by any sub-components that wants touch events to act another way.
+         *
+         * Report user touch activity when touch events occur. User activity gets used to
+         * determine when controls should show/hide. It is simple when it comes to mouse
+         * events, because any mouse event should show the controls. So we capture mouse
+         * events that bubble up to the player and report activity when that happens.
+         * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
+         * controls. So touch events can't help us at the player level either.
+         *
+         * User activity gets checked asynchronously. So what could happen is a tap event
+         * on the video turns the controls off. Then the `touchend` event bubbles up to
+         * the player. Which, if it reported user activity, would turn the controls right
+         * back on. We also don't want to completely block touch events from bubbling up.
+         * Furthermore a `touchmove` event and anything other than a tap, should not turn
+         * controls back on.
+         *
+         * @listens Component#touchstart
+         * @listens Component#touchmove
+         * @listens Component#touchend
+         * @listens Component#touchcancel
+         */
+
+
+        Component.prototype.enableTouchActivity = function enableTouchActivity() {
+            // Don't continue if the root player doesn't support reporting user activity
+            if (!this.player() || !this.player().reportUserActivity) {
+                return;
+            }
+
+            // listener for reporting that the user is active
+            var report = bind(this.player(), this.player().reportUserActivity);
+
+            var touchHolding = void 0;
+
+            this.on('touchstart', function () {
+                report();
+                // For as long as the they are touching the device or have their mouse down,
+                // we consider them active even if they're not moving their finger or mouse.
+                // So we want to continue to update that they are active
+                this.clearInterval(touchHolding);
+                // report at the same interval as activityCheck
+                touchHolding = this.setInterval(report, 250);
+            });
+
+            var touchEnd = function touchEnd(event) {
+                report();
+                // stop the interval that maintains activity if the touch is holding
+                this.clearInterval(touchHolding);
+            };
+
+            this.on('touchmove', report);
+            this.on('touchend', touchEnd);
+            this.on('touchcancel', touchEnd);
+        };
+
+        /**
+         * A callback that has no parameters and is bound into `Component`s context.
+         *
+         * @callback Component~GenericCallback
+         * @this Component
+         */
+
+        /**
+         * Creates a function that runs after an `x` millisecond timeout. This function is a
+         * wrapper around `window.setTimeout`. There are a few reasons to use this one
+         * instead though:
+         * 1. It gets cleared via  {@link Component#clearTimeout} when
+         *    {@link Component#dispose} gets called.
+         * 2. The function callback will gets turned into a {@link Component~GenericCallback}
+         *
+         * > Note: You can use `window.clearTimeout` on the id returned by this function. This
+         *         will cause its dispose listener not to get cleaned up! Please use
+         *         {@link Component#clearTimeout} or {@link Component#dispose}.
+         *
+         * @param {Component~GenericCallback} fn
+         *        The function that will be run after `timeout`.
+         *
+         * @param {number} timeout
+         *        Timeout in milliseconds to delay before executing the specified function.
+         *
+         * @return {number}
+         *         Returns a timeout ID that gets used to identify the timeout. It can also
+         *         get used in {@link Component#clearTimeout} to clear the timeout that
+         *         was set.
+         *
+         * @listens Component#dispose
+         * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
+         */
+
+
+        Component.prototype.setTimeout = function setTimeout(fn, timeout) {
+            var _this2 = this;
+
+            fn = bind(this, fn);
+
+            var timeoutId = window_1.setTimeout(fn, timeout);
+            var disposeFn = function disposeFn() {
+                return _this2.clearTimeout(timeoutId);
+            };
+
+            disposeFn.guid = 'vjs-timeout-' + timeoutId;
+
+            this.on('dispose', disposeFn);
+
+            return timeoutId;
+        };
+
+        /**
+         * Clears a timeout that gets created via `window.setTimeout` or
+         * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
+         * use this function instead of `window.clearTimout`. If you don't your dispose
+         * listener will not get cleaned up until {@link Component#dispose}!
+         *
+         * @param {number} timeoutId
+         *        The id of the timeout to clear. The return value of
+         *        {@link Component#setTimeout} or `window.setTimeout`.
+         *
+         * @return {number}
+         *         Returns the timeout id that was cleared.
+         *
+         * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
+         */
+
+
+        Component.prototype.clearTimeout = function clearTimeout(timeoutId) {
+            window_1.clearTimeout(timeoutId);
+
+            var disposeFn = function disposeFn() {
+            };
+
+            disposeFn.guid = 'vjs-timeout-' + timeoutId;
+
+            this.off('dispose', disposeFn);
+
+            return timeoutId;
+        };
+
+        /**
+         * Creates a function that gets run every `x` milliseconds. This function is a wrapper
+         * around `window.setInterval`. There are a few reasons to use this one instead though.
+         * 1. It gets cleared via  {@link Component#clearInterval} when
+         *    {@link Component#dispose} gets called.
+         * 2. The function callback will be a {@link Component~GenericCallback}
+         *
+         * @param {Component~GenericCallback} fn
+         *        The function to run every `x` seconds.
+         *
+         * @param {number} interval
+         *        Execute the specified function every `x` milliseconds.
+         *
+         * @return {number}
+         *         Returns an id that can be used to identify the interval. It can also be be used in
+         *         {@link Component#clearInterval} to clear the interval.
+         *
+         * @listens Component#dispose
+         * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
+         */
+
+
+        Component.prototype.setInterval = function setInterval(fn, interval) {
+            var _this3 = this;
+
+            fn = bind(this, fn);
+
+            var intervalId = window_1.setInterval(fn, interval);
+
+            var disposeFn = function disposeFn() {
+                return _this3.clearInterval(intervalId);
+            };
+
+            disposeFn.guid = 'vjs-interval-' + intervalId;
+
+            this.on('dispose', disposeFn);
+
+            return intervalId;
+        };
+
+        /**
+         * Clears an interval that gets created via `window.setInterval` or
+         * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
+         * use this function instead of `window.clearInterval`. If you don't your dispose
+         * listener will not get cleaned up until {@link Component#dispose}!
+         *
+         * @param {number} intervalId
+         *        The id of the interval to clear. The return value of
+         *        {@link Component#setInterval} or `window.setInterval`.
+         *
+         * @return {number}
+         *         Returns the interval id that was cleared.
+         *
+         * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
+         */
+
+
+        Component.prototype.clearInterval = function clearInterval(intervalId) {
+            window_1.clearInterval(intervalId);
+
+            var disposeFn = function disposeFn() {
+            };
+
+            disposeFn.guid = 'vjs-interval-' + intervalId;
+
+            this.off('dispose', disposeFn);
+
+            return intervalId;
+        };
+
+        /**
+         * Queues up a callback to be passed to requestAnimationFrame (rAF), but
+         * with a few extra bonuses:
+         *
+         * - Supports browsers that do not support rAF by falling back to
+         *   {@link Component#setTimeout}.
+         *
+         * - The callback is turned into a {@link Component~GenericCallback} (i.e.
+         *   bound to the component).
+         *
+         * - Automatic cancellation of the rAF callback is handled if the component
+         *   is disposed before it is called.
+         *
+         * @param  {Component~GenericCallback} fn
+         *         A function that will be bound to this component and executed just
+         *         before the browser's next repaint.
+         *
+         * @return {number}
+         *         Returns an rAF ID that gets used to identify the timeout. It can
+         *         also be used in {@link Component#cancelAnimationFrame} to cancel
+         *         the animation frame callback.
+         *
+         * @listens Component#dispose
+         * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
+         */
+
+
+        Component.prototype.requestAnimationFrame = function requestAnimationFrame(fn) {
+            var _this4 = this;
+
+            if (this.supportsRaf_) {
+                fn = bind(this, fn);
+
+                var id = window_1.requestAnimationFrame(fn);
+                var disposeFn = function disposeFn() {
+                    return _this4.cancelAnimationFrame(id);
+                };
+
+                disposeFn.guid = 'vjs-raf-' + id;
+                this.on('dispose', disposeFn);
+
+                return id;
+            }
+
+            // Fall back to using a timer.
+            return this.setTimeout(fn, 1000 / 60);
+        };
+
+        /**
+         * Cancels a queued callback passed to {@link Component#requestAnimationFrame}
+         * (rAF).
+         *
+         * If you queue an rAF callback via {@link Component#requestAnimationFrame},
+         * use this function instead of `window.cancelAnimationFrame`. If you don't,
+         * your dispose listener will not get cleaned up until {@link Component#dispose}!
+         *
+         * @param {number} id
+         *        The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
+         *
+         * @return {number}
+         *         Returns the rAF ID that was cleared.
+         *
+         * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
+         */
+
+
+        Component.prototype.cancelAnimationFrame = function cancelAnimationFrame(id) {
+            if (this.supportsRaf_) {
+                window_1.cancelAnimationFrame(id);
+
+                var disposeFn = function disposeFn() {
+                };
+
+                disposeFn.guid = 'vjs-raf-' + id;
+
+                this.off('dispose', disposeFn);
+
+                return id;
+            }
+
+            // Fall back to using a timer.
+            return this.clearTimeout(id);
+        };
+
+        /**
+         * Register a `Component` with `videojs` given the name and the component.
+         *
+         * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
+         *         should be registered using {@link Tech.registerTech} or
+         *         {@link videojs:videojs.registerTech}.
+         *
+         * > NOTE: This function can also be seen on videojs as
+         *         {@link videojs:videojs.registerComponent}.
+         *
+         * @param {string} name
+         *        The name of the `Component` to register.
+         *
+         * @param {Component} ComponentToRegister
+         *        The `Component` class to register.
+         *
+         * @return {Component}
+         *         The `Component` that was registered.
+         */
+
+
+        Component.registerComponent = function registerComponent(name, ComponentToRegister) {
+            if (typeof name !== 'string' || !name) {
+                throw new Error('Illegal component name, "' + name + '"; must be a non-empty string.');
+            }
+
+            var Tech = Component.getComponent('Tech');
+
+            // We need to make sure this check is only done if Tech has been registered.
+            var isTech = Tech && Tech.isTech(ComponentToRegister);
+            var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
+
+            if (isTech || !isComp) {
+                var reason = void 0;
+
+                if (isTech) {
+                    reason = 'techs must be registered using Tech.registerTech()';
+                } else {
+                    reason = 'must be a Component subclass';
+                }
+
+                throw new Error('Illegal component, "' + name + '"; ' + reason + '.');
+            }
+
+            name = toTitleCase(name);
+
+            if (!Component.components_) {
+                Component.components_ = {};
+            }
+
+            var Player = Component.getComponent('Player');
+
+            if (name === 'Player' && Player && Player.players) {
+                var players = Player.players;
+                var playerNames = Object.keys(players);
+
+                // If we have players that were disposed, then their name will still be
+                // in Players.players. So, we must loop through and verify that the value
+                // for each item is not null. This allows registration of the Player component
+                // after all players have been disposed or before any were created.
+                if (players && playerNames.length > 0 && playerNames.map(function (pname) {
+                        return players[pname];
+                    }).every(Boolean)) {
+                    throw new Error('Can not register Player component after player has been created.');
+                }
+            }
+
+            Component.components_[name] = ComponentToRegister;
+
+            return ComponentToRegister;
+        };
+
+        /**
+         * Get a `Component` based on the name it was registered with.
+         *
+         * @param {string} name
+         *        The Name of the component to get.
+         *
+         * @return {Component}
+         *         The `Component` that got registered under the given name.
+         *
+         * @deprecated In `videojs` 6 this will not return `Component`s that were not
+         *             registered using {@link Component.registerComponent}. Currently we
+         *             check the global `videojs` object for a `Component` name and
+         *             return that if it exists.
+         */
+
+
+        Component.getComponent = function getComponent(name) {
+            if (!name) {
+                return;
+            }
+
+            name = toTitleCase(name);
+
+            if (Component.components_ && Component.components_[name]) {
+                return Component.components_[name];
+            }
+        };
+
+        return Component;
+    }();
+
+    /**
+     * Whether or not this component supports `requestAnimationFrame`.
+     *
+     * This is exposed primarily for testing purposes.
+     *
+     * @private
+     * @type {Boolean}
+     */
+
+
+    Component.prototype.supportsRaf_ = typeof window_1.requestAnimationFrame === 'function' && typeof window_1.cancelAnimationFrame === 'function';
+
+    Component.registerComponent('Component', Component);
+
+    /**
+     * @file time-ranges.js
+     * @module time-ranges
+     */
+
+    /**
+     * Returns the time for the specified index at the start or end
+     * of a TimeRange object.
+     *
+     * @function time-ranges:indexFunction
+     *
+     * @param {number} [index=0]
+     *        The range number to return the time for.
+     *
+     * @return {number}
+     *         The time that offset at the specified index.
+     *
+     * @depricated index must be set to a value, in the future this will throw an error.
+     */
+
+    /**
+     * An object that contains ranges of time for various reasons.
+     *
+     * @typedef {Object} TimeRange
+     *
+     * @property {number} length
+     *           The number of time ranges represented by this Object
+     *
+     * @property {time-ranges:indexFunction} start
+     *           Returns the time offset at which a specified time range begins.
+     *
+     * @property {time-ranges:indexFunction} end
+     *           Returns the time offset at which a specified time range begins.
+     *
+     * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
+     */
+
+    /**
+     * Check if any of the time ranges are over the maximum index.
+     *
+     * @param {string} fnName
+     *        The function name to use for logging
+     *
+     * @param {number} index
+     *        The index to check
+     *
+     * @param {number} maxIndex
+     *        The maximum possible index
+     *
+     * @throws {Error} if the timeRanges provided are over the maxIndex
+     */
+    function rangeCheck(fnName, index, maxIndex) {
+        if (typeof index !== 'number' || index < 0 || index > maxIndex) {
+            throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is non-numeric or out of bounds (0-' + maxIndex + ').');
+        }
+    }
+
+    /**
+     * Check if any of the time ranges are over the maximum index.
+     *
+     * @param {string} fnName
+     *        The function name to use for logging
+     *
+     * @param {string} valueIndex
+     *        The proprety that should be used to get the time. should be 'start' or 'end'
+     *
+     * @param {Array} ranges
+     *        An array of time ranges
+     *
+     * @param {Array} [rangeIndex=0]
+     *        The index to start the search at
+     *
+     * @return {number}
+     *         The time that offset at the specified index.
+     *
+     *
+     * @depricated rangeIndex must be set to a value, in the future this will throw an error.
+     * @throws {Error} if rangeIndex is more than the length of ranges
+     */
+    function getRange(fnName, valueIndex, ranges, rangeIndex) {
+        rangeCheck(fnName, rangeIndex, ranges.length - 1);
+        return ranges[rangeIndex][valueIndex];
+    }
+
+    /**
+     * Create a time range object givent ranges of time.
+     *
+     * @param {Array} [ranges]
+     *        An array of time ranges.
+     */
+    function createTimeRangesObj(ranges) {
+        if (ranges === undefined || ranges.length === 0) {
+            return {
+                length: 0,
+                start: function start() {
+                    throw new Error('This TimeRanges object is empty');
+                },
+                end: function end() {
+                    throw new Error('This TimeRanges object is empty');
+                }
+            };
+        }
+        return {
+            length: ranges.length,
+            start: getRange.bind(null, 'start', 0, ranges),
+            end: getRange.bind(null, 'end', 1, ranges)
+        };
+    }
+
+    /**
+     * Should create a fake `TimeRange` object which mimics an HTML5 time range instance.
+     *
+     * @param {number|Array} start
+     *        The start of a single range or an array of ranges
+     *
+     * @param {number} end
+     *        The end of a single range.
+     *
+     * @private
+     */
+    function createTimeRanges(start, end) {
+        if (Array.isArray(start)) {
+            return createTimeRangesObj(start);
+        } else if (start === undefined || end === undefined) {
+            return createTimeRangesObj();
+        }
+        return createTimeRangesObj([[start, end]]);
+    }
+
+    /**
+     * @file buffer.js
+     * @module buffer
+     */
+    /**
+     * Compute the percentage of the media that has been buffered.
+     *
+     * @param {TimeRange} buffered
+     *        The current `TimeRange` object representing buffered time ranges
+     *
+     * @param {number} duration
+     *        Total duration of the media
+     *
+     * @return {number}
+     *         Percent buffered of the total duration in decimal form.
+     */
+    function bufferedPercent(buffered, duration) {
+        var bufferedDuration = 0;
+        var start = void 0;
+        var end = void 0;
+
+        if (!duration) {
+            return 0;
+        }
+
+        if (!buffered || !buffered.length) {
+            buffered = createTimeRanges(0, 0);
+        }
+
+        for (var i = 0; i < buffered.length; i++) {
+            start = buffered.start(i);
+            end = buffered.end(i);
+
+            // buffered end can be bigger than duration by a very small fraction
+            if (end > duration) {
+                end = duration;
+            }
+
+            bufferedDuration += end - start;
+        }
+
+        return bufferedDuration / duration;
+    }
+
+    /**
+     * @file fullscreen-api.js
+     * @module fullscreen-api
+     * @private
+     */
+    /**
+     * Store the browser-specific methods for the fullscreen API.
+     *
+     * @type {Object}
+     * @see [Specification]{@link https://fullscreen.spec.whatwg.org}
+     * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
+     */
+    var FullscreenApi = {};
+
+// browser API methods
+    var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],
+// WebKit
+        ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],
+// Old WebKit (Safari 5.1)
+        ['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],
+// Mozilla
+        ['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],
+// Microsoft
+        ['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];
+
+    var specApi = apiMap[0];
+    var browserApi = void 0;
+
+// determine the supported set of functions
+    for (var i = 0; i < apiMap.length; i++) {
+        // check for exitFullscreen function
+        if (apiMap[i][1] in document_1) {
+            browserApi = apiMap[i];
+            break;
+        }
+    }
+
+// map the browser API names to the spec API names
+    if (browserApi) {
+        for (var _i = 0; _i < browserApi.length; _i++) {
+            FullscreenApi[specApi[_i]] = browserApi[_i];
+        }
+    }
+
+    /**
+     * @file media-error.js
+     */
+    /**
+     * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
+     *
+     * @param {number|string|Object|MediaError} value
+     *        This can be of multiple types:
+     *        - number: should be a standard error code
+     *        - string: an error message (the code will be 0)
+     *        - Object: arbitrary properties
+     *        - `MediaError` (native): used to populate a video.js `MediaError` object
+     *        - `MediaError` (video.js): will return itself if it's already a
+     *          video.js `MediaError` object.
+     *
+     * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
+     * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
+     *
+     * @class MediaError
+     */
+    function MediaError(value) {
+
+        // Allow redundant calls to this constructor to avoid having `instanceof`
+        // checks peppered around the code.
+        if (value instanceof MediaError) {
+            return value;
+        }
+
+        if (typeof value === 'number') {
+            this.code = value;
+        } else if (typeof value === 'string') {
+            // default code is zero, so this is a custom error
+            this.message = value;
+        } else if (isObject(value)) {
+
+            // We assign the `code` property manually because native `MediaError` objects
+            // do not expose it as an own/enumerable property of the object.
+            if (typeof value.code === 'number') {
+                this.code = value.code;
+            }
+
+            assign(this, value);
+        }
+
+        if (!this.message) {
+            this.message = MediaError.defaultMessages[this.code] || '';
+        }
+    }
+
+    /**
+     * The error code that refers two one of the defined `MediaError` types
+     *
+     * @type {Number}
+     */
+    MediaError.prototype.code = 0;
+
+    /**
+     * An optional message that to show with the error. Message is not part of the HTML5
+     * video spec but allows for more informative custom errors.
+     *
+     * @type {String}
+     */
+    MediaError.prototype.message = '';
+
+    /**
+     * An optional status code that can be set by plugins to allow even more detail about
+     * the error. For example a plugin might provide a specific HTTP status code and an
+     * error message for that code. Then when the plugin gets that error this class will
+     * know how to display an error message for it. This allows a custom message to show
+     * up on the `Player` error overlay.
+     *
+     * @type {Array}
+     */
+    MediaError.prototype.status = null;
+
+    /**
+     * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
+     * specification listed under {@link MediaError} for more information.
+     *
+     * @enum {array}
+     * @readonly
+     * @property {string} 0 - MEDIA_ERR_CUSTOM
+     * @property {string} 1 - MEDIA_ERR_CUSTOM
+     * @property {string} 2 - MEDIA_ERR_ABORTED
+     * @property {string} 3 - MEDIA_ERR_NETWORK
+     * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
+     * @property {string} 5 - MEDIA_ERR_ENCRYPTED
+     */
+    MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
+
+    /**
+     * The default `MediaError` messages based on the {@link MediaError.errorTypes}.
+     *
+     * @type {Array}
+     * @constant
+     */
+    MediaError.defaultMessages = {
+        1: 'You aborted the media playback',
+        2: 'A network error caused the media download to fail part-way.',
+        3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
+        4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
+        5: 'The media is encrypted and we do not have the keys to decrypt it.'
+    };
+
+// Add types as properties on MediaError
+// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
+    for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
+        MediaError[MediaError.errorTypes[errNum]] = errNum;
+        // values should be accessible on both the class and instance
+        MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
+    }
+
+    var tuple = SafeParseTuple;
+
+    function SafeParseTuple(obj, reviver) {
+        var json;
+        var error = null;
+
+        try {
+            json = JSON.parse(obj, reviver);
+        } catch (err) {
+            error = err;
+        }
+
+        return [error, json]
+    }
+
+    /**
+     * @file text-track-list-converter.js Utilities for capturing text track state and
+     * re-creating tracks based on a capture.
+     *
+     * @module text-track-list-converter
+     */
+
+    /**
+     * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
+     * represents the {@link TextTrack}'s state.
+     *
+     * @param {TextTrack} track
+     *        The text track to query.
+     *
+     * @return {Object}
+     *         A serializable javascript representation of the TextTrack.
+     * @private
+     */
+    var trackToJson_ = function trackToJson_(track) {
+        var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
+
+            if (track[prop]) {
+                acc[prop] = track[prop];
+            }
+
+            return acc;
+        }, {
+            cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
+                return {
+                    startTime: cue.startTime,
+                    endTime: cue.endTime,
+                    text: cue.text,
+                    id: cue.id
+                };
+            })
+        });
+
+        return ret;
+    };
+
+    /**
+     * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
+     * state of all {@link TextTrack}s currently configured. The return array is compatible with
+     * {@link text-track-list-converter:jsonToTextTracks}.
+     *
+     * @param {Tech} tech
+     *        The tech object to query
+     *
+     * @return {Array}
+     *         A serializable javascript representation of the {@link Tech}s
+     *         {@link TextTrackList}.
+     */
+    var textTracksToJson = function textTracksToJson(tech) {
+
+        var trackEls = tech.$$('track');
+
+        var trackObjs = Array.prototype.map.call(trackEls, function (t) {
+            return t.track;
+        });
+        var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
+            var json = trackToJson_(trackEl.track);
+
+            if (trackEl.src) {
+                json.src = trackEl.src;
+            }
+            return json;
+        });
+
+        return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
+            return trackObjs.indexOf(track) === -1;
+        }).map(trackToJson_));
+    };
+
+    /**
+     * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
+     * object {@link TextTrack} representations.
+     *
+     * @param {Array} json
+     *        An array of `TextTrack` representation objects, like those that would be
+     *        produced by `textTracksToJson`.
+     *
+     * @param {Tech} tech
+     *        The `Tech` to create the `TextTrack`s on.
+     */
+    var jsonToTextTracks = function jsonToTextTracks(json, tech) {
+        json.forEach(function (track) {
+            var addedTrack = tech.addRemoteTextTrack(track).track;
+
+            if (!track.src && track.cues) {
+                track.cues.forEach(function (cue) {
+                    return addedTrack.addCue(cue);
+                });
+            }
+        });
+
+        return tech.textTracks();
+    };
+
+    var textTrackConverter = {textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_};
+
+    /**
+     * @file modal-dialog.js
+     */
+    var MODAL_CLASS_NAME = 'vjs-modal-dialog';
+    var ESC = 27;
+
+    /**
+     * The `ModalDialog` displays over the video and its controls, which blocks
+     * interaction with the player until it is closed.
+     *
+     * Modal dialogs include a "Close" button and will close when that button
+     * is activated - or when ESC is pressed anywhere.
+     *
+     * @extends Component
+     */
+
+    var ModalDialog = function (_Component) {
+        inherits(ModalDialog, _Component);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Mixed} [options.content=undefined]
+         *        Provide customized content for this modal.
+         *
+         * @param {string} [options.description]
+         *        A text description for the modal, primarily for accessibility.
+         *
+         * @param {boolean} [options.fillAlways=false]
+         *        Normally, modals are automatically filled only the first time
+         *        they open. This tells the modal to refresh its content
+         *        every time it opens.
+         *
+         * @param {string} [options.label]
+         *        A text label for the modal, primarily for accessibility.
+         *
+         * @param {boolean} [options.temporary=true]
+         *        If `true`, the modal can only be opened once; it will be
+         *        disposed as soon as it's closed.
+         *
+         * @param {boolean} [options.uncloseable=false]
+         *        If `true`, the user will not be able to close the modal
+         *        through the UI in the normal ways. Programmatic closing is
+         *        still possible.
+         */
+        function ModalDialog(player, options) {
+            classCallCheck(this, ModalDialog);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
+
+            _this.closeable(!_this.options_.uncloseable);
+            _this.content(_this.options_.content);
+
+            // Make sure the contentEl is defined AFTER any children are initialized
+            // because we only want the contents of the modal in the contentEl
+            // (not the UI elements like the close button).
+            _this.contentEl_ = createEl('div', {
+                className: MODAL_CLASS_NAME + '-content'
+            }, {
+                role: 'document'
+            });
+
+            _this.descEl_ = createEl('p', {
+                className: MODAL_CLASS_NAME + '-description vjs-control-text',
+                id: _this.el().getAttribute('aria-describedby')
+            });
+
+            textContent(_this.descEl_, _this.description());
+            _this.el_.appendChild(_this.descEl_);
+            _this.el_.appendChild(_this.contentEl_);
+            return _this;
+        }
+
+        /**
+         * Create the `ModalDialog`'s DOM element
+         *
+         * @return {Element}
+         *         The DOM element that gets created.
+         */
+
+
+        ModalDialog.prototype.createEl = function createEl$$1() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: this.buildCSSClass(),
+                tabIndex: -1
+            }, {
+                'aria-describedby': this.id() + '_description',
+                'aria-hidden': 'true',
+                'aria-label': this.label(),
+                'role': 'dialog'
+            });
+        };
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        ModalDialog.prototype.buildCSSClass = function buildCSSClass() {
+            return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * Handles `keydown` events on the document, looking for ESC, which closes
+         * the modal.
+         *
+         * @param {EventTarget~Event} e
+         *        The keypress that triggered this event.
+         *
+         * @listens keydown
+         */
+
+
+        ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {
+            if (e.which === ESC && this.closeable()) {
+                this.close();
+            }
+        };
+
+        /**
+         * Returns the label string for this modal. Primarily used for accessibility.
+         *
+         * @return {string}
+         *         the localized or raw label of this modal.
+         */
+
+
+        ModalDialog.prototype.label = function label() {
+            return this.localize(this.options_.label || 'Modal Window');
+        };
+
+        /**
+         * Returns the description string for this modal. Primarily used for
+         * accessibility.
+         *
+         * @return {string}
+         *         The localized or raw description of this modal.
+         */
+
+
+        ModalDialog.prototype.description = function description() {
+            var desc = this.options_.description || this.localize('This is a modal window.');
+
+            // Append a universal closeability message if the modal is closeable.
+            if (this.closeable()) {
+                desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
+            }
+
+            return desc;
+        };
+
+        /**
+         * Opens the modal.
+         *
+         * @fires ModalDialog#beforemodalopen
+         * @fires ModalDialog#modalopen
+         */
+
+
+        ModalDialog.prototype.open = function open() {
+            if (!this.opened_) {
+                var player = this.player();
+
+                /**
+                 * Fired just before a `ModalDialog` is opened.
+                 *
+                 * @event ModalDialog#beforemodalopen
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger('beforemodalopen');
+                this.opened_ = true;
+
+                // Fill content if the modal has never opened before and
+                // never been filled.
+                if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
+                    this.fill();
+                }
+
+                // If the player was playing, pause it and take note of its previously
+                // playing state.
+                this.wasPlaying_ = !player.paused();
+
+                if (this.options_.pauseOnOpen && this.wasPlaying_) {
+                    player.pause();
+                }
+
+                if (this.closeable()) {
+                    this.on(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));
+                }
+
+                // Hide controls and note if they were enabled.
+                this.hadControls_ = player.controls();
+                player.controls(false);
+
+                this.show();
+                this.conditionalFocus_();
+                this.el().setAttribute('aria-hidden', 'false');
+
+                /**
+                 * Fired just after a `ModalDialog` is opened.
+                 *
+                 * @event ModalDialog#modalopen
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger('modalopen');
+                this.hasBeenOpened_ = true;
+            }
+        };
+
+        /**
+         * If the `ModalDialog` is currently open or closed.
+         *
+         * @param  {boolean} [value]
+         *         If given, it will open (`true`) or close (`false`) the modal.
+         *
+         * @return {boolean}
+         *         the current open state of the modaldialog
+         */
+
+
+        ModalDialog.prototype.opened = function opened(value) {
+            if (typeof value === 'boolean') {
+                this[value ? 'open' : 'close']();
+            }
+            return this.opened_;
+        };
+
+        /**
+         * Closes the modal, does nothing if the `ModalDialog` is
+         * not open.
+         *
+         * @fires ModalDialog#beforemodalclose
+         * @fires ModalDialog#modalclose
+         */
+
+
+        ModalDialog.prototype.close = function close() {
+            if (!this.opened_) {
+                return;
+            }
+            var player = this.player();
+
+            /**
+             * Fired just before a `ModalDialog` is closed.
+             *
+             * @event ModalDialog#beforemodalclose
+             * @type {EventTarget~Event}
+             */
+            this.trigger('beforemodalclose');
+            this.opened_ = false;
+
+            if (this.wasPlaying_ && this.options_.pauseOnOpen) {
+                player.play();
+            }
+
+            if (this.closeable()) {
+                this.off(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));
+            }
+
+            if (this.hadControls_) {
+                player.controls(true);
+            }
+
+            this.hide();
+            this.el().setAttribute('aria-hidden', 'true');
+
+            /**
+             * Fired just after a `ModalDialog` is closed.
+             *
+             * @event ModalDialog#modalclose
+             * @type {EventTarget~Event}
+             */
+            this.trigger('modalclose');
+            this.conditionalBlur_();
+
+            if (this.options_.temporary) {
+                this.dispose();
+            }
+        };
+
+        /**
+         * Check to see if the `ModalDialog` is closeable via the UI.
+         *
+         * @param  {boolean} [value]
+         *         If given as a boolean, it will set the `closeable` option.
+         *
+         * @return {boolean}
+         *         Returns the final value of the closable option.
+         */
+
+
+        ModalDialog.prototype.closeable = function closeable(value) {
+            if (typeof value === 'boolean') {
+                var closeable = this.closeable_ = !!value;
+                var close = this.getChild('closeButton');
+
+                // If this is being made closeable and has no close button, add one.
+                if (closeable && !close) {
+
+                    // The close button should be a child of the modal - not its
+                    // content element, so temporarily change the content element.
+                    var temp = this.contentEl_;
+
+                    this.contentEl_ = this.el_;
+                    close = this.addChild('closeButton', {controlText: 'Close Modal Dialog'});
+                    this.contentEl_ = temp;
+                    this.on(close, 'close', this.close);
+                }
+
+                // If this is being made uncloseable and has a close button, remove it.
+                if (!closeable && close) {
+                    this.off(close, 'close', this.close);
+                    this.removeChild(close);
+                    close.dispose();
+                }
+            }
+            return this.closeable_;
+        };
+
+        /**
+         * Fill the modal's content element with the modal's "content" option.
+         * The content element will be emptied before this change takes place.
+         */
+
+
+        ModalDialog.prototype.fill = function fill() {
+            this.fillWith(this.content());
+        };
+
+        /**
+         * Fill the modal's content element with arbitrary content.
+         * The content element will be emptied before this change takes place.
+         *
+         * @fires ModalDialog#beforemodalfill
+         * @fires ModalDialog#modalfill
+         *
+         * @param {Mixed} [content]
+         *        The same rules apply to this as apply to the `content` option.
+         */
+
+
+        ModalDialog.prototype.fillWith = function fillWith(content) {
+            var contentEl = this.contentEl();
+            var parentEl = contentEl.parentNode;
+            var nextSiblingEl = contentEl.nextSibling;
+
+            /**
+             * Fired just before a `ModalDialog` is filled with content.
+             *
+             * @event ModalDialog#beforemodalfill
+             * @type {EventTarget~Event}
+             */
+            this.trigger('beforemodalfill');
+            this.hasBeenFilled_ = true;
+
+            // Detach the content element from the DOM before performing
+            // manipulation to avoid modifying the live DOM multiple times.
+            parentEl.removeChild(contentEl);
+            this.empty();
+            insertContent(contentEl, content);
+            /**
+             * Fired just after a `ModalDialog` is filled with content.
+             *
+             * @event ModalDialog#modalfill
+             * @type {EventTarget~Event}
+             */
+            this.trigger('modalfill');
+
+            // Re-inject the re-filled content element.
+            if (nextSiblingEl) {
+                parentEl.insertBefore(contentEl, nextSiblingEl);
+            } else {
+                parentEl.appendChild(contentEl);
+            }
+
+            // make sure that the close button is last in the dialog DOM
+            var closeButton = this.getChild('closeButton');
+
+            if (closeButton) {
+                parentEl.appendChild(closeButton.el_);
+            }
+        };
+
+        /**
+         * Empties the content element. This happens anytime the modal is filled.
+         *
+         * @fires ModalDialog#beforemodalempty
+         * @fires ModalDialog#modalempty
+         */
+
+
+        ModalDialog.prototype.empty = function empty() {
+            /**
+             * Fired just before a `ModalDialog` is emptied.
+             *
+             * @event ModalDialog#beforemodalempty
+             * @type {EventTarget~Event}
+             */
+            this.trigger('beforemodalempty');
+            emptyEl(this.contentEl());
+
+            /**
+             * Fired just after a `ModalDialog` is emptied.
+             *
+             * @event ModalDialog#modalempty
+             * @type {EventTarget~Event}
+             */
+            this.trigger('modalempty');
+        };
+
+        /**
+         * Gets or sets the modal content, which gets normalized before being
+         * rendered into the DOM.
+         *
+         * This does not update the DOM or fill the modal, but it is called during
+         * that process.
+         *
+         * @param  {Mixed} [value]
+         *         If defined, sets the internal content value to be used on the
+         *         next call(s) to `fill`. This value is normalized before being
+         *         inserted. To "clear" the internal content value, pass `null`.
+         *
+         * @return {Mixed}
+         *         The current content of the modal dialog
+         */
+
+
+        ModalDialog.prototype.content = function content(value) {
+            if (typeof value !== 'undefined') {
+                this.content_ = value;
+            }
+            return this.content_;
+        };
+
+        /**
+         * conditionally focus the modal dialog if focus was previously on the player.
+         *
+         * @private
+         */
+
+
+        ModalDialog.prototype.conditionalFocus_ = function conditionalFocus_() {
+            var activeEl = document_1.activeElement;
+            var playerEl = this.player_.el_;
+
+            this.previouslyActiveEl_ = null;
+
+            if (playerEl.contains(activeEl) || playerEl === activeEl) {
+                this.previouslyActiveEl_ = activeEl;
+
+                this.focus();
+
+                this.on(document_1, 'keydown', this.handleKeyDown);
+            }
+        };
+
+        /**
+         * conditionally blur the element and refocus the last focused element
+         *
+         * @private
+         */
+
+
+        ModalDialog.prototype.conditionalBlur_ = function conditionalBlur_() {
+            if (this.previouslyActiveEl_) {
+                this.previouslyActiveEl_.focus();
+                this.previouslyActiveEl_ = null;
+            }
+
+            this.off(document_1, 'keydown', this.handleKeyDown);
+        };
+
+        /**
+         * Keydown handler. Attached when modal is focused.
+         *
+         * @listens keydown
+         */
+
+
+        ModalDialog.prototype.handleKeyDown = function handleKeyDown(event) {
+            // exit early if it isn't a tab key
+            if (event.which !== 9) {
+                return;
+            }
+
+            var focusableEls = this.focusableEls_();
+            var activeEl = this.el_.querySelector(':focus');
+            var focusIndex = void 0;
+
+            for (var i = 0; i < focusableEls.length; i++) {
+                if (activeEl === focusableEls[i]) {
+                    focusIndex = i;
+                    break;
+                }
+            }
+
+            if (document_1.activeElement === this.el_) {
+                focusIndex = 0;
+            }
+
+            if (event.shiftKey && focusIndex === 0) {
+                focusableEls[focusableEls.length - 1].focus();
+                event.preventDefault();
+            } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
+                focusableEls[0].focus();
+                event.preventDefault();
+            }
+        };
+
+        /**
+         * get all focusable elements
+         *
+         * @private
+         */
+
+
+        ModalDialog.prototype.focusableEls_ = function focusableEls_() {
+            var allChildren = this.el_.querySelectorAll('*');
+
+            return Array.prototype.filter.call(allChildren, function (child) {
+                return (child instanceof window_1.HTMLAnchorElement || child instanceof window_1.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window_1.HTMLInputElement || child instanceof window_1.HTMLSelectElement || child instanceof window_1.HTMLTextAreaElement || child instanceof window_1.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window_1.HTMLIFrameElement || child instanceof window_1.HTMLObjectElement || child instanceof window_1.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
+            });
+        };
+
+        return ModalDialog;
+    }(Component);
+
+    /**
+     * Default options for `ModalDialog` default options.
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    ModalDialog.prototype.options_ = {
+        pauseOnOpen: true,
+        temporary: true
+    };
+
+    Component.registerComponent('ModalDialog', ModalDialog);
+
+    /**
+     * @file track-list.js
+     */
+    /**
+     * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
+     * {@link VideoTrackList}
+     *
+     * @extends EventTarget
+     */
+
+    var TrackList = function (_EventTarget) {
+        inherits(TrackList, _EventTarget);
+
+        /**
+         * Create an instance of this class
+         *
+         * @param {Track[]} tracks
+         *        A list of tracks to initialize the list with.
+         *
+         * @param {Object} [list]
+         *        The child object with inheritance done manually for ie8.
+         *
+         * @abstract
+         */
+        function TrackList() {
+            var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+            var _ret;
+
+            var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
+            classCallCheck(this, TrackList);
+
+            var _this = possibleConstructorReturn(this, _EventTarget.call(this));
+
+            if (!list) {
+                list = _this; // eslint-disable-line
+                if (IS_IE8) {
+                    list = document_1.createElement('custom');
+                    for (var prop in TrackList.prototype) {
+                        if (prop !== 'constructor') {
+                            list[prop] = TrackList.prototype[prop];
+                        }
+                    }
+                }
+            }
+
+            list.tracks_ = [];
+
+            /**
+             * @memberof TrackList
+             * @member {number} length
+             *         The current number of `Track`s in the this Trackist.
+             * @instance
+             */
+            Object.defineProperty(list, 'length', {
+                get: function get$$1() {
+                    return this.tracks_.length;
+                }
+            });
+
+            for (var i = 0; i < tracks.length; i++) {
+                list.addTrack(tracks[i]);
+            }
+
+            // must return the object, as for ie8 it will not be this
+            // but a reference to a document object
+            return _ret = list, possibleConstructorReturn(_this, _ret);
+        }
+
+        /**
+         * Add a {@link Track} to the `TrackList`
+         *
+         * @param {Track} track
+         *        The audio, video, or text track to add to the list.
+         *
+         * @fires TrackList#addtrack
+         */
+
+
+        TrackList.prototype.addTrack = function addTrack(track) {
+            var index = this.tracks_.length;
+
+            if (!('' + index in this)) {
+                Object.defineProperty(this, index, {
+                    get: function get$$1() {
+                        return this.tracks_[index];
+                    }
+                });
+            }
+
+            // Do not add duplicate tracks
+            if (this.tracks_.indexOf(track) === -1) {
+                this.tracks_.push(track);
+                /**
+                 * Triggered when a track is added to a track list.
+                 *
+                 * @event TrackList#addtrack
+                 * @type {EventTarget~Event}
+                 * @property {Track} track
+                 *           A reference to track that was added.
+                 */
+                this.trigger({
+                    track: track,
+                    type: 'addtrack'
+                });
+            }
+        };
+
+        /**
+         * Remove a {@link Track} from the `TrackList`
+         *
+         * @param {Track} rtrack
+         *        The audio, video, or text track to remove from the list.
+         *
+         * @fires TrackList#removetrack
+         */
+
+
+        TrackList.prototype.removeTrack = function removeTrack(rtrack) {
+            var track = void 0;
+
+            for (var i = 0, l = this.length; i < l; i++) {
+                if (this[i] === rtrack) {
+                    track = this[i];
+                    if (track.off) {
+                        track.off();
+                    }
+
+                    this.tracks_.splice(i, 1);
+
+                    break;
+                }
+            }
+
+            if (!track) {
+                return;
+            }
+
+            /**
+             * Triggered when a track is removed from track list.
+             *
+             * @event TrackList#removetrack
+             * @type {EventTarget~Event}
+             * @property {Track} track
+             *           A reference to track that was removed.
+             */
+            this.trigger({
+                track: track,
+                type: 'removetrack'
+            });
+        };
+
+        /**
+         * Get a Track from the TrackList by a tracks id
+         *
+         * @param {String} id - the id of the track to get
+         * @method getTrackById
+         * @return {Track}
+         * @private
+         */
+
+
+        TrackList.prototype.getTrackById = function getTrackById(id) {
+            var result = null;
+
+            for (var i = 0, l = this.length; i < l; i++) {
+                var track = this[i];
+
+                if (track.id === id) {
+                    result = track;
+                    break;
+                }
+            }
+
+            return result;
+        };
+
+        return TrackList;
+    }(EventTarget);
+
+    /**
+     * Triggered when a different track is selected/enabled.
+     *
+     * @event TrackList#change
+     * @type {EventTarget~Event}
+     */
+
+    /**
+     * Events that can be called with on + eventName. See {@link EventHandler}.
+     *
+     * @property {Object} TrackList#allowedEvents_
+     * @private
+     */
+
+
+    TrackList.prototype.allowedEvents_ = {
+        change: 'change',
+        addtrack: 'addtrack',
+        removetrack: 'removetrack'
+    };
+
+// emulate attribute EventHandler support to allow for feature detection
+    for (var event in TrackList.prototype.allowedEvents_) {
+        TrackList.prototype['on' + event] = null;
+    }
+
+    /**
+     * @file audio-track-list.js
+     */
+    /**
+     * Anywhere we call this function we diverge from the spec
+     * as we only support one enabled audiotrack at a time
+     *
+     * @param {AudioTrackList} list
+     *        list to work on
+     *
+     * @param {AudioTrack} track
+     *        The track to skip
+     *
+     * @private
+     */
+    var disableOthers = function disableOthers(list, track) {
+        for (var i = 0; i < list.length; i++) {
+            if (!Object.keys(list[i]).length || track.id === list[i].id) {
+                continue;
+            }
+            // another audio track is enabled, disable it
+            list[i].enabled = false;
+        }
+    };
+
+    /**
+     * The current list of {@link AudioTrack} for a media file.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
+     * @extends TrackList
+     */
+
+    var AudioTrackList = function (_TrackList) {
+        inherits(AudioTrackList, _TrackList);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {AudioTrack[]} [tracks=[]]
+         *        A list of `AudioTrack` to instantiate the list with.
+         */
+        function AudioTrackList() {
+            var _this, _ret;
+
+            var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+            classCallCheck(this, AudioTrackList);
+
+            var list = void 0;
+
+            // make sure only 1 track is enabled
+            // sorted from last index to first index
+            for (var i = tracks.length - 1; i >= 0; i--) {
+                if (tracks[i].enabled) {
+                    disableOthers(tracks, tracks[i]);
+                    break;
+                }
+            }
+
+            // IE8 forces us to implement inheritance ourselves
+            // as it does not support Object.defineProperty properly
+            if (IS_IE8) {
+                list = document_1.createElement('custom');
+                for (var prop in TrackList.prototype) {
+                    if (prop !== 'constructor') {
+                        list[prop] = TrackList.prototype[prop];
+                    }
+                }
+                for (var _prop in AudioTrackList.prototype) {
+                    if (_prop !== 'constructor') {
+                        list[_prop] = AudioTrackList.prototype[_prop];
+                    }
+                }
+            }
+
+            list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
+            list.changing_ = false;
+
+            return _ret = list, possibleConstructorReturn(_this, _ret);
+        }
+
+        /**
+         * Add an {@link AudioTrack} to the `AudioTrackList`.
+         *
+         * @param {AudioTrack} track
+         *        The AudioTrack to add to the list
+         *
+         * @fires TrackList#addtrack
+         */
+
+
+        AudioTrackList.prototype.addTrack = function addTrack(track) {
+            var _this2 = this;
+
+            if (track.enabled) {
+                disableOthers(this, track);
+            }
+
+            _TrackList.prototype.addTrack.call(this, track);
+            // native tracks don't have this
+            if (!track.addEventListener) {
+                return;
+            }
+
+            /**
+             * @listens AudioTrack#enabledchange
+             * @fires TrackList#change
+             */
+            track.addEventListener('enabledchange', function () {
+                // when we are disabling other tracks (since we don't support
+                // more than one track at a time) we will set changing_
+                // to true so that we don't trigger additional change events
+                if (_this2.changing_) {
+                    return;
+                }
+                _this2.changing_ = true;
+                disableOthers(_this2, track);
+                _this2.changing_ = false;
+                _this2.trigger('change');
+            });
+        };
+
+        return AudioTrackList;
+    }(TrackList);
+
+    /**
+     * @file video-track-list.js
+     */
+    /**
+     * Un-select all other {@link VideoTrack}s that are selected.
+     *
+     * @param {VideoTrackList} list
+     *        list to work on
+     *
+     * @param {VideoTrack} track
+     *        The track to skip
+     *
+     * @private
+     */
+    var disableOthers$1 = function disableOthers(list, track) {
+        for (var i = 0; i < list.length; i++) {
+            if (!Object.keys(list[i]).length || track.id === list[i].id) {
+                continue;
+            }
+            // another video track is enabled, disable it
+            list[i].selected = false;
+        }
+    };
+
+    /**
+     * The current list of {@link VideoTrack} for a video.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
+     * @extends TrackList
+     */
+
+    var VideoTrackList = function (_TrackList) {
+        inherits(VideoTrackList, _TrackList);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {VideoTrack[]} [tracks=[]]
+         *        A list of `VideoTrack` to instantiate the list with.
+         */
+        function VideoTrackList() {
+            var _this, _ret;
+
+            var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+            classCallCheck(this, VideoTrackList);
+
+            var list = void 0;
+
+            // make sure only 1 track is enabled
+            // sorted from last index to first index
+            for (var i = tracks.length - 1; i >= 0; i--) {
+                if (tracks[i].selected) {
+                    disableOthers$1(tracks, tracks[i]);
+                    break;
+                }
+            }
+
+            // IE8 forces us to implement inheritance ourselves
+            // as it does not support Object.defineProperty properly
+            if (IS_IE8) {
+                list = document_1.createElement('custom');
+                for (var prop in TrackList.prototype) {
+                    if (prop !== 'constructor') {
+                        list[prop] = TrackList.prototype[prop];
+                    }
+                }
+                for (var _prop in VideoTrackList.prototype) {
+                    if (_prop !== 'constructor') {
+                        list[_prop] = VideoTrackList.prototype[_prop];
+                    }
+                }
+            }
+
+            list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
+            list.changing_ = false;
+
+            /**
+             * @member {number} VideoTrackList#selectedIndex
+             *         The current index of the selected {@link VideoTrack`}.
+             */
+            Object.defineProperty(list, 'selectedIndex', {
+                get: function get$$1() {
+                    for (var _i = 0; _i < this.length; _i++) {
+                        if (this[_i].selected) {
+                            return _i;
+                        }
+                    }
+                    return -1;
+                },
+                set: function set$$1() {
+                }
+            });
+
+            return _ret = list, possibleConstructorReturn(_this, _ret);
+        }
+
+        /**
+         * Add a {@link VideoTrack} to the `VideoTrackList`.
+         *
+         * @param {VideoTrack} track
+         *        The VideoTrack to add to the list
+         *
+         * @fires TrackList#addtrack
+         */
+
+
+        VideoTrackList.prototype.addTrack = function addTrack(track) {
+            var _this2 = this;
+
+            if (track.selected) {
+                disableOthers$1(this, track);
+            }
+
+            _TrackList.prototype.addTrack.call(this, track);
+            // native tracks don't have this
+            if (!track.addEventListener) {
+                return;
+            }
+
+            /**
+             * @listens VideoTrack#selectedchange
+             * @fires TrackList#change
+             */
+            track.addEventListener('selectedchange', function () {
+                if (_this2.changing_) {
+                    return;
+                }
+                _this2.changing_ = true;
+                disableOthers$1(_this2, track);
+                _this2.changing_ = false;
+                _this2.trigger('change');
+            });
+        };
+
+        return VideoTrackList;
+    }(TrackList);
+
+    /**
+     * @file text-track-list.js
+     */
+    /**
+     * The current list of {@link TextTrack} for a media file.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
+     * @extends TrackList
+     */
+
+    var TextTrackList = function (_TrackList) {
+        inherits(TextTrackList, _TrackList);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {TextTrack[]} [tracks=[]]
+         *        A list of `TextTrack` to instantiate the list with.
+         */
+        function TextTrackList() {
+            var _this, _ret;
+
+            var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+            classCallCheck(this, TextTrackList);
+
+            var list = void 0;
+
+            // IE8 forces us to implement inheritance ourselves
+            // as it does not support Object.defineProperty properly
+            if (IS_IE8) {
+                list = document_1.createElement('custom');
+                for (var prop in TrackList.prototype) {
+                    if (prop !== 'constructor') {
+                        list[prop] = TrackList.prototype[prop];
+                    }
+                }
+                for (var _prop in TextTrackList.prototype) {
+                    if (_prop !== 'constructor') {
+                        list[_prop] = TextTrackList.prototype[_prop];
+                    }
+                }
+            }
+
+            list = (_this = possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
+            return _ret = list, possibleConstructorReturn(_this, _ret);
+        }
+
+        /**
+         * Add a {@link TextTrack} to the `TextTrackList`
+         *
+         * @param {TextTrack} track
+         *        The text track to add to the list.
+         *
+         * @fires TrackList#addtrack
+         */
+
+
+        TextTrackList.prototype.addTrack = function addTrack(track) {
+            _TrackList.prototype.addTrack.call(this, track);
+
+            /**
+             * @listens TextTrack#modechange
+             * @fires TrackList#change
+             */
+            track.addEventListener('modechange', bind(this, function () {
+                this.trigger('change');
+            }));
+
+            var nonLanguageTextTrackKind = ['metadata', 'chapters'];
+
+            if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
+                track.addEventListener('modechange', bind(this, function () {
+                    this.trigger('selectedlanguagechange');
+                }));
+            }
+        };
+
+        return TextTrackList;
+    }(TrackList);
+
+    /**
+     * @file html-track-element-list.js
+     */
+
+    /**
+     * The current list of {@link HtmlTrackElement}s.
+     */
+
+    var HtmlTrackElementList = function () {
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {HtmlTrackElement[]} [tracks=[]]
+         *        A list of `HtmlTrackElement` to instantiate the list with.
+         */
+        function HtmlTrackElementList() {
+            var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+            classCallCheck(this, HtmlTrackElementList);
+
+            var list = this; // eslint-disable-line
+
+            if (IS_IE8) {
+                list = document_1.createElement('custom');
+
+                for (var prop in HtmlTrackElementList.prototype) {
+                    if (prop !== 'constructor') {
+                        list[prop] = HtmlTrackElementList.prototype[prop];
+                    }
+                }
+            }
+
+            list.trackElements_ = [];
+
+            /**
+             * @memberof HtmlTrackElementList
+             * @member {number} length
+             *         The current number of `Track`s in the this Trackist.
+             * @instance
+             */
+            Object.defineProperty(list, 'length', {
+                get: function get$$1() {
+                    return this.trackElements_.length;
+                }
+            });
+
+            for (var i = 0, length = trackElements.length; i < length; i++) {
+                list.addTrackElement_(trackElements[i]);
+            }
+
+            if (IS_IE8) {
+                return list;
+            }
+        }
+
+        /**
+         * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
+         *
+         * @param {HtmlTrackElement} trackElement
+         *        The track element to add to the list.
+         *
+         * @private
+         */
+
+
+        HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) {
+            var index = this.trackElements_.length;
+
+            if (!('' + index in this)) {
+                Object.defineProperty(this, index, {
+                    get: function get$$1() {
+                        return this.trackElements_[index];
+                    }
+                });
+            }
+
+            // Do not add duplicate elements
+            if (this.trackElements_.indexOf(trackElement) === -1) {
+                this.trackElements_.push(trackElement);
+            }
+        };
+
+        /**
+         * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
+         * {@link TextTrack}.
+         *
+         * @param {TextTrack} track
+         *        The track associated with a track element.
+         *
+         * @return {HtmlTrackElement|undefined}
+         *         The track element that was found or undefined.
+         *
+         * @private
+         */
+
+
+        HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
+            var trackElement_ = void 0;
+
+            for (var i = 0, length = this.trackElements_.length; i < length; i++) {
+                if (track === this.trackElements_[i].track) {
+                    trackElement_ = this.trackElements_[i];
+
+                    break;
+                }
+            }
+
+            return trackElement_;
+        };
+
+        /**
+         * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
+         *
+         * @param {HtmlTrackElement} trackElement
+         *        The track element to remove from the list.
+         *
+         * @private
+         */
+
+
+        HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) {
+            for (var i = 0, length = this.trackElements_.length; i < length; i++) {
+                if (trackElement === this.trackElements_[i]) {
+                    this.trackElements_.splice(i, 1);
+
+                    break;
+                }
+            }
+        };
+
+        return HtmlTrackElementList;
+    }();
+
+    /**
+     * @file text-track-cue-list.js
+     */
+    /**
+     * @typedef {Object} TextTrackCueList~TextTrackCue
+     *
+     * @property {string} id
+     *           The unique id for this text track cue
+     *
+     * @property {number} startTime
+     *           The start time for this text track cue
+     *
+     * @property {number} endTime
+     *           The end time for this text track cue
+     *
+     * @property {boolean} pauseOnExit
+     *           Pause when the end time is reached if true.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
+     */
+
+    /**
+     * A List of TextTrackCues.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
+     */
+
+    var TextTrackCueList = function () {
+
+        /**
+         * Create an instance of this class..
+         *
+         * @param {Array} cues
+         *        A list of cues to be initialized with
+         */
+        function TextTrackCueList(cues) {
+            classCallCheck(this, TextTrackCueList);
+
+            var list = this; // eslint-disable-line
+
+            if (IS_IE8) {
+                list = document_1.createElement('custom');
+
+                for (var prop in TextTrackCueList.prototype) {
+                    if (prop !== 'constructor') {
+                        list[prop] = TextTrackCueList.prototype[prop];
+                    }
+                }
+            }
+
+            TextTrackCueList.prototype.setCues_.call(list, cues);
+
+            /**
+             * @memberof TextTrackCueList
+             * @member {number} length
+             *         The current number of `TextTrackCue`s in the TextTrackCueList.
+             * @instance
+             */
+            Object.defineProperty(list, 'length', {
+                get: function get$$1() {
+                    return this.length_;
+                }
+            });
+
+            if (IS_IE8) {
+                return list;
+            }
+        }
+
+        /**
+         * A setter for cues in this list. Creates getters
+         * an an index for the cues.
+         *
+         * @param {Array} cues
+         *        An array of cues to set
+         *
+         * @private
+         */
+
+
+        TextTrackCueList.prototype.setCues_ = function setCues_(cues) {
+            var oldLength = this.length || 0;
+            var i = 0;
+            var l = cues.length;
+
+            this.cues_ = cues;
+            this.length_ = cues.length;
+
+            var defineProp = function defineProp(index) {
+                if (!('' + index in this)) {
+                    Object.defineProperty(this, '' + index, {
+                        get: function get$$1() {
+                            return this.cues_[index];
+                        }
+                    });
+                }
+            };
+
+            if (oldLength < l) {
+                i = oldLength;
+
+                for (; i < l; i++) {
+                    defineProp.call(this, i);
+                }
+            }
+        };
+
+        /**
+         * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
+         *
+         * @param {string} id
+         *        The id of the cue that should be searched for.
+         *
+         * @return {TextTrackCueList~TextTrackCue|null}
+         *         A single cue or null if none was found.
+         */
+
+
+        TextTrackCueList.prototype.getCueById = function getCueById(id) {
+            var result = null;
+
+            for (var i = 0, l = this.length; i < l; i++) {
+                var cue = this[i];
+
+                if (cue.id === id) {
+                    result = cue;
+                    break;
+                }
+            }
+
+            return result;
+        };
+
+        return TextTrackCueList;
+    }();
+
+    /**
+     * @file track-kinds.js
+     */
+
+    /**
+     * All possible `VideoTrackKind`s
+     *
+     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
+     * @typedef VideoTrack~Kind
+     * @enum
+     */
+    var VideoTrackKind = {
+        alternative: 'alternative',
+        captions: 'captions',
+        main: 'main',
+        sign: 'sign',
+        subtitles: 'subtitles',
+        commentary: 'commentary'
+    };
+
+    /**
+     * All possible `AudioTrackKind`s
+     *
+     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
+     * @typedef AudioTrack~Kind
+     * @enum
+     */
+    var AudioTrackKind = {
+        'alternative': 'alternative',
+        'descriptions': 'descriptions',
+        'main': 'main',
+        'main-desc': 'main-desc',
+        'translation': 'translation',
+        'commentary': 'commentary'
+    };
+
+    /**
+     * All possible `TextTrackKind`s
+     *
+     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
+     * @typedef TextTrack~Kind
+     * @enum
+     */
+    var TextTrackKind = {
+        subtitles: 'subtitles',
+        captions: 'captions',
+        descriptions: 'descriptions',
+        chapters: 'chapters',
+        metadata: 'metadata'
+    };
+
+    /**
+     * All possible `TextTrackMode`s
+     *
+     * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
+     * @typedef TextTrack~Mode
+     * @enum
+     */
+    var TextTrackMode = {
+        disabled: 'disabled',
+        hidden: 'hidden',
+        showing: 'showing'
+    };
+
+    /**
+     * @file track.js
+     */
+    /**
+     * A Track class that contains all of the common functionality for {@link AudioTrack},
+     * {@link VideoTrack}, and {@link TextTrack}.
+     *
+     * > Note: This class should not be used directly
+     *
+     * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
+     * @extends EventTarget
+     * @abstract
+     */
+
+    var Track = function (_EventTarget) {
+        inherits(Track, _EventTarget);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Object} [options={}]
+         *        Object of option names and values
+         *
+         * @param {string} [options.kind='']
+         *        A valid kind for the track type you are creating.
+         *
+         * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+         *        A unique id for this AudioTrack.
+         *
+         * @param {string} [options.label='']
+         *        The menu label for this track.
+         *
+         * @param {string} [options.language='']
+         *        A valid two character language code.
+         *
+         * @abstract
+         */
+        function Track() {
+            var _ret;
+
+            var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+            classCallCheck(this, Track);
+
+            var _this = possibleConstructorReturn(this, _EventTarget.call(this));
+
+            var track = _this; // eslint-disable-line
+
+            if (IS_IE8) {
+                track = document_1.createElement('custom');
+                for (var prop in Track.prototype) {
+                    if (prop !== 'constructor') {
+                        track[prop] = Track.prototype[prop];
+                    }
+                }
+            }
+
+            var trackProps = {
+                id: options.id || 'vjs_track_' + newGUID(),
+                kind: options.kind || '',
+                label: options.label || '',
+                language: options.language || ''
+            };
+
+            /**
+             * @memberof Track
+             * @member {string} id
+             *         The id of this track. Cannot be changed after creation.
+             * @instance
+             *
+             * @readonly
+             */
+
+            /**
+             * @memberof Track
+             * @member {string} kind
+             *         The kind of track that this is. Cannot be changed after creation.
+             * @instance
+             *
+             * @readonly
+             */
+
+            /**
+             * @memberof Track
+             * @member {string} label
+             *         The label of this track. Cannot be changed after creation.
+             * @instance
+             *
+             * @readonly
+             */
+
+            /**
+             * @memberof Track
+             * @member {string} language
+             *         The two letter language code for this track. Cannot be changed after
+             *         creation.
+             * @instance
+             *
+             * @readonly
+             */
+
+            var _loop = function _loop(key) {
+                Object.defineProperty(track, key, {
+                    get: function get$$1() {
+                        return trackProps[key];
+                    },
+                    set: function set$$1() {
+                    }
+                });
+            };
+
+            for (var key in trackProps) {
+                _loop(key);
+            }
+
+            return _ret = track, possibleConstructorReturn(_this, _ret);
+        }
+
+        return Track;
+    }(EventTarget);
+
+    /**
+     * @file url.js
+     * @module url
+     */
+    /**
+     * @typedef {Object} url:URLObject
+     *
+     * @property {string} protocol
+     *           The protocol of the url that was parsed.
+     *
+     * @property {string} hostname
+     *           The hostname of the url that was parsed.
+     *
+     * @property {string} port
+     *           The port of the url that was parsed.
+     *
+     * @property {string} pathname
+     *           The pathname of the url that was parsed.
+     *
+     * @property {string} search
+     *           The search query of the url that was parsed.
+     *
+     * @property {string} hash
+     *           The hash of the url that was parsed.
+     *
+     * @property {string} host
+     *           The host of the url that was parsed.
+     */
+
+    /**
+     * Resolve and parse the elements of a URL.
+     *
+     * @param  {String} url
+     *         The url to parse
+     *
+     * @return {url:URLObject}
+     *         An object of url details
+     */
+    var parseUrl = function parseUrl(url) {
+        var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];
+
+        // add the url to an anchor and let the browser parse the URL
+        var a = document_1.createElement('a');
+
+        a.href = url;
+
+        // IE8 (and 9?) Fix
+        // ie8 doesn't parse the URL correctly until the anchor is actually
+        // added to the body, and an innerHTML is needed to trigger the parsing
+        var addToBody = a.host === '' && a.protocol !== 'file:';
+        var div = void 0;
+
+        if (addToBody) {
+            div = document_1.createElement('div');
+            div.innerHTML = '<a href="' + url + '"></a>';
+            a = div.firstChild;
+            // prevent the div from affecting layout
+            div.setAttribute('style', 'display:none; position:absolute;');
+            document_1.body.appendChild(div);
+        }
+
+        // Copy the specific URL properties to a new object
+        // This is also needed for IE8 because the anchor loses its
+        // properties when it's removed from the dom
+        var details = {};
+
+        for (var i = 0; i < props.length; i++) {
+            details[props[i]] = a[props[i]];
+        }
+
+        // IE9 adds the port to the host property unlike everyone else. If
+        // a port identifier is added for standard ports, strip it.
+        if (details.protocol === 'http:') {
+            details.host = details.host.replace(/:80$/, '');
+        }
+
+        if (details.protocol === 'https:') {
+            details.host = details.host.replace(/:443$/, '');
+        }
+
+        if (!details.protocol) {
+            details.protocol = window_1.location.protocol;
+        }
+
+        if (addToBody) {
+            document_1.body.removeChild(div);
+        }
+
+        return details;
+    };
+
+    /**
+     * Get absolute version of relative URL. Used to tell flash correct URL.
+     *
+     *
+     * @param  {string} url
+     *         URL to make absolute
+     *
+     * @return {string}
+     *         Absolute URL
+     *
+     * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
+     */
+    var getAbsoluteURL = function getAbsoluteURL(url) {
+        // Check if absolute URL
+        if (!url.match(/^https?:\/\//)) {
+            // Convert to absolute URL. Flash hosted off-site needs an absolute URL.
+            var div = document_1.createElement('div');
+
+            div.innerHTML = '<a href="' + url + '">x</a>';
+            url = div.firstChild.href;
+        }
+
+        return url;
+    };
+
+    /**
+     * Returns the extension of the passed file name. It will return an empty string
+     * if passed an invalid path.
+     *
+     * @param {string} path
+     *        The fileName path like '/path/to/file.mp4'
+     *
+     * @returns {string}
+     *          The extension in lower case or an empty string if no
+     *          extension could be found.
+     */
+    var getFileExtension = function getFileExtension(path) {
+        if (typeof path === 'string') {
+            var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i;
+            var pathParts = splitPathRe.exec(path);
+
+            if (pathParts) {
+                return pathParts.pop().toLowerCase();
+            }
+        }
+
+        return '';
+    };
+
+    /**
+     * Returns whether the url passed is a cross domain request or not.
+     *
+     * @param {string} url
+     *        The url to check.
+     *
+     * @return {boolean}
+     *         Whether it is a cross domain request or not.
+     */
+    var isCrossOrigin = function isCrossOrigin(url) {
+        var winLoc = window_1.location;
+        var urlInfo = parseUrl(url);
+
+        // IE8 protocol relative urls will return ':' for protocol
+        var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;
+
+        // Check if url is for another domain/origin
+        // IE8 doesn't know location.origin, so we won't rely on it here
+        var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
+
+        return crossOrigin;
+    };
+
+    var Url = (Object.freeze || Object)({
+        parseUrl: parseUrl,
+        getAbsoluteURL: getAbsoluteURL,
+        getFileExtension: getFileExtension,
+        isCrossOrigin: isCrossOrigin
+    });
+
+    var index$1 = isFunction;
+
+    var toString$1 = Object.prototype.toString;
+
+    function isFunction(fn) {
+        var string = toString$1.call(fn);
+        return string === '[object Function]' ||
+            (typeof fn === 'function' && string !== '[object RegExp]') ||
+            (typeof window !== 'undefined' &&
+                // IE8 and below
+                (fn === window.setTimeout ||
+                    fn === window.alert ||
+                    fn === window.confirm ||
+                    fn === window.prompt))
+    }
+
+    var index$3 = createCommonjsModule(function (module, exports) {
+        exports = module.exports = trim;
+
+        function trim(str) {
+            return str.replace(/^\s*|\s*$/g, '');
+        }
+
+        exports.left = function (str) {
+            return str.replace(/^\s*/, '');
+        };
+
+        exports.right = function (str) {
+            return str.replace(/\s*$/, '');
+        };
+    });
+
+    var index$5 = forEach;
+
+    var toString$2 = Object.prototype.toString;
+    var hasOwnProperty = Object.prototype.hasOwnProperty;
+
+    function forEach(list, iterator, context) {
+        if (!index$1(iterator)) {
+            throw new TypeError('iterator must be a function')
+        }
+
+        if (arguments.length < 3) {
+            context = this;
+        }
+
+        if (toString$2.call(list) === '[object Array]')
+            forEachArray$1(list, iterator, context);
+        else if (typeof list === 'string')
+            forEachString(list, iterator, context);
+        else
+            forEachObject(list, iterator, context);
+    }
+
+    function forEachArray$1(array, iterator, context) {
+        for (var i = 0, len = array.length; i < len; i++) {
+            if (hasOwnProperty.call(array, i)) {
+                iterator.call(context, array[i], i, array);
+            }
+        }
+    }
+
+    function forEachString(string, iterator, context) {
+        for (var i = 0, len = string.length; i < len; i++) {
+            // no such thing as a sparse string.
+            iterator.call(context, string.charAt(i), i, string);
+        }
+    }
+
+    function forEachObject(object, iterator, context) {
+        for (var k in object) {
+            if (hasOwnProperty.call(object, k)) {
+                iterator.call(context, object[k], k, object);
+            }
+        }
+    }
+
+    var isArray = function (arg) {
+        return Object.prototype.toString.call(arg) === '[object Array]';
+    };
+
+    var parseHeaders = function (headers) {
+        if (!headers)
+            return {}
+
+        var result = {};
+
+        index$5(
+            index$3(headers).split('\n')
+            , function (row) {
+                var index = row.indexOf(':')
+                    , key = index$3(row.slice(0, index)).toLowerCase()
+                    , value = index$3(row.slice(index + 1));
+
+                if (typeof(result[key]) === 'undefined') {
+                    result[key] = value;
+                } else if (isArray(result[key])) {
+                    result[key].push(value);
+                } else {
+                    result[key] = [result[key], value];
+                }
+            }
+        );
+
+        return result
+    };
+
+    var immutable = extend;
+
+    var hasOwnProperty$1 = Object.prototype.hasOwnProperty;
+
+    function extend() {
+        var target = {};
+
+        for (var i = 0; i < arguments.length; i++) {
+            var source = arguments[i];
+
+            for (var key in source) {
+                if (hasOwnProperty$1.call(source, key)) {
+                    target[key] = source[key];
+                }
+            }
+        }
+
+        return target
+    }
+
+    var index = createXHR;
+    createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop;
+    createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window_1.XDomainRequest;
+
+    forEachArray(["get", "put", "post", "patch", "head", "delete"], function (method) {
+        createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) {
+            options = initParams(uri, options, callback);
+            options.method = method.toUpperCase();
+            return _createXHR(options)
+        };
+    });
+
+    function forEachArray(array, iterator) {
+        for (var i = 0; i < array.length; i++) {
+            iterator(array[i]);
+        }
+    }
+
+    function isEmpty(obj) {
+        for (var i in obj) {
+            if (obj.hasOwnProperty(i)) return false
+        }
+        return true
+    }
+
+    function initParams(uri, options, callback) {
+        var params = uri;
+
+        if (index$1(options)) {
+            callback = options;
+            if (typeof uri === "string") {
+                params = {uri: uri};
+            }
+        } else {
+            params = immutable(options, {uri: uri});
+        }
+
+        params.callback = callback;
+        return params
+    }
+
+    function createXHR(uri, options, callback) {
+        options = initParams(uri, options, callback);
+        return _createXHR(options)
+    }
+
+    function _createXHR(options) {
+        if (typeof options.callback === "undefined") {
+            throw new Error("callback argument missing")
+        }
+
+        var called = false;
+        var callback = function cbOnce(err, response, body) {
+            if (!called) {
+                called = true;
+                options.callback(err, response, body);
+            }
+        };
+
+        function readystatechange() {
+            if (xhr.readyState === 4) {
+                setTimeout(loadFunc, 0);
+            }
+        }
+
+        function getBody() {
+            // Chrome with requestType=blob throws errors arround when even testing access to responseText
+            var body = undefined;
+
+            if (xhr.response) {
+                body = xhr.response;
+            } else {
+                body = xhr.responseText || getXml(xhr);
+            }
+
+            if (isJson) {
+                try {
+                    body = JSON.parse(body);
+                } catch (e) {
+                }
+            }
+
+            return body
+        }
+
+        function errorFunc(evt) {
+            clearTimeout(timeoutTimer);
+            if (!(evt instanceof Error)) {
+                evt = new Error("" + (evt || "Unknown XMLHttpRequest Error"));
+            }
+            evt.statusCode = 0;
+            return callback(evt, failureResponse)
+        }
+
+        // will load the data & process the response in a special response object
+        function loadFunc() {
+            if (aborted) return
+            var status;
+            clearTimeout(timeoutTimer);
+            if (options.useXDR && xhr.status === undefined) {
+                //IE8 CORS GET successful response doesn't have a status field, but body is fine
+                status = 200;
+            } else {
+                status = (xhr.status === 1223 ? 204 : xhr.status);
+            }
+            var response = failureResponse;
+            var err = null;
+
+            if (status !== 0) {
+                response = {
+                    body: getBody(),
+                    statusCode: status,
+                    method: method,
+                    headers: {},
+                    url: uri,
+                    rawRequest: xhr
+                };
+                if (xhr.getAllResponseHeaders) { //remember xhr can in fact be XDR for CORS in IE
+                    response.headers = parseHeaders(xhr.getAllResponseHeaders());
+                }
+            } else {
+                err = new Error("Internal XMLHttpRequest Error");
+            }
+            return callback(err, response, response.body)
+        }
+
+        var xhr = options.xhr || null;
+
+        if (!xhr) {
+            if (options.cors || options.useXDR) {
+                xhr = new createXHR.XDomainRequest();
+            } else {
+                xhr = new createXHR.XMLHttpRequest();
+            }
+        }
+
+        var key;
+        var aborted;
+        var uri = xhr.url = options.uri || options.url;
+        var method = xhr.method = options.method || "GET";
+        var body = options.body || options.data;
+        var headers = xhr.headers = options.headers || {};
+        var sync = !!options.sync;
+        var isJson = false;
+        var timeoutTimer;
+        var failureResponse = {
+            body: undefined,
+            headers: {},
+            statusCode: 0,
+            method: method,
+            url: uri,
+            rawRequest: xhr
+        };
+
+        if ("json" in options && options.json !== false) {
+            isJson = true;
+            headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user
+            if (method !== "GET" && method !== "HEAD") {
+                headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user
+                body = JSON.stringify(options.json === true ? body : options.json);
+            }
+        }
+
+        xhr.onreadystatechange = readystatechange;
+        xhr.onload = loadFunc;
+        xhr.onerror = errorFunc;
+        // IE9 must have onprogress be set to a unique function.
+        xhr.onprogress = function () {
+            // IE must die
+        };
+        xhr.onabort = function () {
+            aborted = true;
+        };
+        xhr.ontimeout = errorFunc;
+        xhr.open(method, uri, !sync, options.username, options.password);
+        //has to be after open
+        if (!sync) {
+            xhr.withCredentials = !!options.withCredentials;
+        }
+        // Cannot set timeout with sync request
+        // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
+        // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
+        if (!sync && options.timeout > 0) {
+            timeoutTimer = setTimeout(function () {
+                if (aborted) return
+                aborted = true;//IE9 may still call readystatechange
+                xhr.abort("timeout");
+                var e = new Error("XMLHttpRequest timeout");
+                e.code = "ETIMEDOUT";
+                errorFunc(e);
+            }, options.timeout);
+        }
+
+        if (xhr.setRequestHeader) {
+            for (key in headers) {
+                if (headers.hasOwnProperty(key)) {
+                    xhr.setRequestHeader(key, headers[key]);
+                }
+            }
+        } else if (options.headers && !isEmpty(options.headers)) {
+            throw new Error("Headers cannot be set on an XDomainRequest object")
+        }
+
+        if ("responseType" in options) {
+            xhr.responseType = options.responseType;
+        }
+
+        if ("beforeSend" in options &&
+            typeof options.beforeSend === "function"
+        ) {
+            options.beforeSend(xhr);
+        }
+
+        // Microsoft Edge browser sends "undefined" when send is called with undefined value.
+        // XMLHttpRequest spec says to pass null as body to indicate no body
+        // See https://github.com/naugtur/xhr/issues/100.
+        xhr.send(body || null);
+
+        return xhr
+
+
+    }
+
+    function getXml(xhr) {
+        if (xhr.responseType === "document") {
+            return xhr.responseXML
+        }
+        var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror";
+        if (xhr.responseType === "" && !firefoxBugTakenEffect) {
+            return xhr.responseXML
+        }
+
+        return null
+    }
+
+    function noop() {
+    }
+
+    /**
+     * @file text-track.js
+     */
+    /**
+     * Takes a webvtt file contents and parses it into cues
+     *
+     * @param {string} srcContent
+     *        webVTT file contents
+     *
+     * @param {TextTrack} track
+     *        TextTrack to add cues to. Cues come from the srcContent.
+     *
+     * @private
+     */
+    var parseCues = function parseCues(srcContent, track) {
+        var parser = new window_1.WebVTT.Parser(window_1, window_1.vttjs, window_1.WebVTT.StringDecoder());
+        var errors = [];
+
+        parser.oncue = function (cue) {
+            track.addCue(cue);
+        };
+
+        parser.onparsingerror = function (error) {
+            errors.push(error);
+        };
+
+        parser.onflush = function () {
+            track.trigger({
+                type: 'loadeddata',
+                target: track
+            });
+        };
+
+        parser.parse(srcContent);
+        if (errors.length > 0) {
+            if (window_1.console && window_1.console.groupCollapsed) {
+                window_1.console.groupCollapsed('Text Track parsing errors for ' + track.src);
+            }
+            errors.forEach(function (error) {
+                return log$1.error(error);
+            });
+            if (window_1.console && window_1.console.groupEnd) {
+                window_1.console.groupEnd();
+            }
+        }
+
+        parser.flush();
+    };
+
+    /**
+     * Load a `TextTrack` from a specifed url.
+     *
+     * @param {string} src
+     *        Url to load track from.
+     *
+     * @param {TextTrack} track
+     *        Track to add cues to. Comes from the content at the end of `url`.
+     *
+     * @private
+     */
+    var loadTrack = function loadTrack(src, track) {
+        var opts = {
+            uri: src
+        };
+        var crossOrigin = isCrossOrigin(src);
+
+        if (crossOrigin) {
+            opts.cors = crossOrigin;
+        }
+
+        index(opts, bind(this, function (err, response, responseBody) {
+            if (err) {
+                return log$1.error(err, response);
+            }
+
+            track.loaded_ = true;
+
+            // Make sure that vttjs has loaded, otherwise, wait till it finished loading
+            // NOTE: this is only used for the alt/video.novtt.js build
+            if (typeof window_1.WebVTT !== 'function') {
+                if (track.tech_) {
+                    var loadHandler = function loadHandler() {
+                        return parseCues(responseBody, track);
+                    };
+
+                    track.tech_.on('vttjsloaded', loadHandler);
+                    track.tech_.on('vttjserror', function () {
+                        log$1.error('vttjs failed to load, stopping trying to process ' + track.src);
+                        track.tech_.off('vttjsloaded', loadHandler);
+                    });
+                }
+            } else {
+                parseCues(responseBody, track);
+            }
+        }));
+    };
+
+    /**
+     * A representation of a single `TextTrack`.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
+     * @extends Track
+     */
+
+    var TextTrack = function (_Track) {
+        inherits(TextTrack, _Track);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Object} options={}
+         *        Object of option names and values
+         *
+         * @param {Tech} options.tech
+         *        A reference to the tech that owns this TextTrack.
+         *
+         * @param {TextTrack~Kind} [options.kind='subtitles']
+         *        A valid text track kind.
+         *
+         * @param {TextTrack~Mode} [options.mode='disabled']
+         *        A valid text track mode.
+         *
+         * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+         *        A unique id for this TextTrack.
+         *
+         * @param {string} [options.label='']
+         *        The menu label for this track.
+         *
+         * @param {string} [options.language='']
+         *        A valid two character language code.
+         *
+         * @param {string} [options.srclang='']
+         *        A valid two character language code. An alternative, but deprioritized
+         *        vesion of `options.language`
+         *
+         * @param {string} [options.src]
+         *        A url to TextTrack cues.
+         *
+         * @param {boolean} [options.default]
+         *        If this track should default to on or off.
+         */
+        function TextTrack() {
+            var _this, _ret;
+
+            var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+            classCallCheck(this, TextTrack);
+
+            if (!options.tech) {
+                throw new Error('A tech was not provided.');
+            }
+
+            var settings = mergeOptions(options, {
+                kind: TextTrackKind[options.kind] || 'subtitles',
+                language: options.language || options.srclang || ''
+            });
+            var mode = TextTrackMode[settings.mode] || 'disabled';
+            var default_ = settings['default'];
+
+            if (settings.kind === 'metadata' || settings.kind === 'chapters') {
+                mode = 'hidden';
+            }
+            // on IE8 this will be a document element
+            // for every other browser this will be a normal object
+            var tt = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
+
+            tt.tech_ = settings.tech;
+
+            if (IS_IE8) {
+                for (var prop in TextTrack.prototype) {
+                    if (prop !== 'constructor') {
+                        tt[prop] = TextTrack.prototype[prop];
+                    }
+                }
+            }
+
+            tt.cues_ = [];
+            tt.activeCues_ = [];
+
+            var cues = new TextTrackCueList(tt.cues_);
+            var activeCues = new TextTrackCueList(tt.activeCues_);
+            var changed = false;
+            var timeupdateHandler = bind(tt, function () {
+
+                // Accessing this.activeCues for the side-effects of updating itself
+                // due to it's nature as a getter function. Do not remove or cues will
+                // stop updating!
+                /* eslint-disable no-unused-expressions */
+                this.activeCues;
+                /* eslint-enable no-unused-expressions */
+                if (changed) {
+                    this.trigger('cuechange');
+                    changed = false;
+                }
+            });
+
+            if (mode !== 'disabled') {
+                tt.tech_.ready(function () {
+                    tt.tech_.on('timeupdate', timeupdateHandler);
+                }, true);
+            }
+
+            /**
+             * @memberof TextTrack
+             * @member {boolean} default
+             *         If this track was set to be on or off by default. Cannot be changed after
+             *         creation.
+             * @instance
+             *
+             * @readonly
+             */
+            Object.defineProperty(tt, 'default', {
+                get: function get$$1() {
+                    return default_;
+                },
+                set: function set$$1() {
+                }
+            });
+
+            /**
+             * @memberof TextTrack
+             * @member {string} mode
+             *         Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
+             *         not be set if setting to an invalid mode.
+             * @instance
+             *
+             * @fires TextTrack#modechange
+             */
+            Object.defineProperty(tt, 'mode', {
+                get: function get$$1() {
+                    return mode;
+                },
+                set: function set$$1(newMode) {
+                    var _this2 = this;
+
+                    if (!TextTrackMode[newMode]) {
+                        return;
+                    }
+                    mode = newMode;
+                    if (mode === 'showing') {
+
+                        this.tech_.ready(function () {
+                            _this2.tech_.on('timeupdate', timeupdateHandler);
+                        }, true);
+                    }
+                    /**
+                     * An event that fires when mode changes on this track. This allows
+                     * the TextTrackList that holds this track to act accordingly.
+                     *
+                     * > Note: This is not part of the spec!
+                     *
+                     * @event TextTrack#modechange
+                     * @type {EventTarget~Event}
+                     */
+                    this.trigger('modechange');
+                }
+            });
+
+            /**
+             * @memberof TextTrack
+             * @member {TextTrackCueList} cues
+             *         The text track cue list for this TextTrack.
+             * @instance
+             */
+            Object.defineProperty(tt, 'cues', {
+                get: function get$$1() {
+                    if (!this.loaded_) {
+                        return null;
+                    }
+
+                    return cues;
+                },
+                set: function set$$1() {
+                }
+            });
+
+            /**
+             * @memberof TextTrack
+             * @member {TextTrackCueList} activeCues
+             *         The list text track cues that are currently active for this TextTrack.
+             * @instance
+             */
+            Object.defineProperty(tt, 'activeCues', {
+                get: function get$$1() {
+                    if (!this.loaded_) {
+                        return null;
+                    }
+
+                    // nothing to do
+                    if (this.cues.length === 0) {
+                        return activeCues;
+                    }
+
+                    var ct = this.tech_.currentTime();
+                    var active = [];
+
+                    for (var i = 0, l = this.cues.length; i < l; i++) {
+                        var cue = this.cues[i];
+
+                        if (cue.startTime <= ct && cue.endTime >= ct) {
+                            active.push(cue);
+                        } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
+                            active.push(cue);
+                        }
+                    }
+
+                    changed = false;
+
+                    if (active.length !== this.activeCues_.length) {
+                        changed = true;
+                    } else {
+                        for (var _i = 0; _i < active.length; _i++) {
+                            if (this.activeCues_.indexOf(active[_i]) === -1) {
+                                changed = true;
+                            }
+                        }
+                    }
+
+                    this.activeCues_ = active;
+                    activeCues.setCues_(this.activeCues_);
+
+                    return activeCues;
+                },
+                set: function set$$1() {
+                }
+            });
+
+            if (settings.src) {
+                tt.src = settings.src;
+                loadTrack(settings.src, tt);
+            } else {
+                tt.loaded_ = true;
+            }
+
+            return _ret = tt, possibleConstructorReturn(_this, _ret);
+        }
+
+        /**
+         * Add a cue to the internal list of cues.
+         *
+         * @param {TextTrack~Cue} cue
+         *        The cue to add to our internal list
+         */
+
+
+        TextTrack.prototype.addCue = function addCue(originalCue) {
+            var cue = originalCue;
+
+            if (window_1.vttjs && !(originalCue instanceof window_1.vttjs.VTTCue)) {
+                cue = new window_1.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
+
+                for (var prop in originalCue) {
+                    if (!(prop in cue)) {
+                        cue[prop] = originalCue[prop];
+                    }
+                }
+
+                // make sure that `id` is copied over
+                cue.id = originalCue.id;
+                cue.originalCue_ = originalCue;
+            }
+
+            var tracks = this.tech_.textTracks();
+
+            for (var i = 0; i < tracks.length; i++) {
+                if (tracks[i] !== this) {
+                    tracks[i].removeCue(cue);
+                }
+            }
+
+            this.cues_.push(cue);
+            this.cues.setCues_(this.cues_);
+        };
+
+        /**
+         * Remove a cue from our internal list
+         *
+         * @param {TextTrack~Cue} removeCue
+         *        The cue to remove from our internal list
+         */
+
+
+        TextTrack.prototype.removeCue = function removeCue(_removeCue) {
+            var i = this.cues_.length;
+
+            while (i--) {
+                var cue = this.cues_[i];
+
+                if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {
+                    this.cues_.splice(i, 1);
+                    this.cues.setCues_(this.cues_);
+                    break;
+                }
+            }
+        };
+
+        return TextTrack;
+    }(Track);
+
+    /**
+     * cuechange - One or more cues in the track have become active or stopped being active.
+     */
+
+
+    TextTrack.prototype.allowedEvents_ = {
+        cuechange: 'cuechange'
+    };
+
+    /**
+     * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
+     * only one `AudioTrack` in the list will be enabled at a time.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
+     * @extends Track
+     */
+
+    var AudioTrack = function (_Track) {
+        inherits(AudioTrack, _Track);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Object} [options={}]
+         *        Object of option names and values
+         *
+         * @param {AudioTrack~Kind} [options.kind='']
+         *        A valid audio track kind
+         *
+         * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+         *        A unique id for this AudioTrack.
+         *
+         * @param {string} [options.label='']
+         *        The menu label for this track.
+         *
+         * @param {string} [options.language='']
+         *        A valid two character language code.
+         *
+         * @param {boolean} [options.enabled]
+         *        If this track is the one that is currently playing. If this track is part of
+         *        an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
+         */
+        function AudioTrack() {
+            var _this, _ret;
+
+            var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+            classCallCheck(this, AudioTrack);
+
+            var settings = mergeOptions(options, {
+                kind: AudioTrackKind[options.kind] || ''
+            });
+            // on IE8 this will be a document element
+            // for every other browser this will be a normal object
+            var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
+            var enabled = false;
+
+            if (IS_IE8) {
+                for (var prop in AudioTrack.prototype) {
+                    if (prop !== 'constructor') {
+                        track[prop] = AudioTrack.prototype[prop];
+                    }
+                }
+            }
+            /**
+             * @memberof AudioTrack
+             * @member {boolean} enabled
+             *         If this `AudioTrack` is enabled or not. When setting this will
+             *         fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
+             * @instance
+             *
+             * @fires VideoTrack#selectedchange
+             */
+            Object.defineProperty(track, 'enabled', {
+                get: function get$$1() {
+                    return enabled;
+                },
+                set: function set$$1(newEnabled) {
+                    // an invalid or unchanged value
+                    if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
+                        return;
+                    }
+                    enabled = newEnabled;
+
+                    /**
+                     * An event that fires when enabled changes on this track. This allows
+                     * the AudioTrackList that holds this track to act accordingly.
+                     *
+                     * > Note: This is not part of the spec! Native tracks will do
+                     *         this internally without an event.
+                     *
+                     * @event AudioTrack#enabledchange
+                     * @type {EventTarget~Event}
+                     */
+                    this.trigger('enabledchange');
+                }
+            });
+
+            // if the user sets this track to selected then
+            // set selected to that true value otherwise
+            // we keep it false
+            if (settings.enabled) {
+                track.enabled = settings.enabled;
+            }
+            track.loaded_ = true;
+
+            return _ret = track, possibleConstructorReturn(_this, _ret);
+        }
+
+        return AudioTrack;
+    }(Track);
+
+    /**
+     * A representation of a single `VideoTrack`.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
+     * @extends Track
+     */
+
+    var VideoTrack = function (_Track) {
+        inherits(VideoTrack, _Track);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Object} [options={}]
+         *        Object of option names and values
+         *
+         * @param {string} [options.kind='']
+         *        A valid {@link VideoTrack~Kind}
+         *
+         * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+         *        A unique id for this AudioTrack.
+         *
+         * @param {string} [options.label='']
+         *        The menu label for this track.
+         *
+         * @param {string} [options.language='']
+         *        A valid two character language code.
+         *
+         * @param {boolean} [options.selected]
+         *        If this track is the one that is currently playing.
+         */
+        function VideoTrack() {
+            var _this, _ret;
+
+            var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+            classCallCheck(this, VideoTrack);
+
+            var settings = mergeOptions(options, {
+                kind: VideoTrackKind[options.kind] || ''
+            });
+
+            // on IE8 this will be a document element
+            // for every other browser this will be a normal object
+            var track = (_this = possibleConstructorReturn(this, _Track.call(this, settings)), _this);
+            var selected = false;
+
+            if (IS_IE8) {
+                for (var prop in VideoTrack.prototype) {
+                    if (prop !== 'constructor') {
+                        track[prop] = VideoTrack.prototype[prop];
+                    }
+                }
+            }
+
+            /**
+             * @memberof VideoTrack
+             * @member {boolean} selected
+             *         If this `VideoTrack` is selected or not. When setting this will
+             *         fire {@link VideoTrack#selectedchange} if the state of selected changed.
+             * @instance
+             *
+             * @fires VideoTrack#selectedchange
+             */
+            Object.defineProperty(track, 'selected', {
+                get: function get$$1() {
+                    return selected;
+                },
+                set: function set$$1(newSelected) {
+                    // an invalid or unchanged value
+                    if (typeof newSelected !== 'boolean' || newSelected === selected) {
+                        return;
+                    }
+                    selected = newSelected;
+
+                    /**
+                     * An event that fires when selected changes on this track. This allows
+                     * the VideoTrackList that holds this track to act accordingly.
+                     *
+                     * > Note: This is not part of the spec! Native tracks will do
+                     *         this internally without an event.
+                     *
+                     * @event VideoTrack#selectedchange
+                     * @type {EventTarget~Event}
+                     */
+                    this.trigger('selectedchange');
+                }
+            });
+
+            // if the user sets this track to selected then
+            // set selected to that true value otherwise
+            // we keep it false
+            if (settings.selected) {
+                track.selected = settings.selected;
+            }
+
+            return _ret = track, possibleConstructorReturn(_this, _ret);
+        }
+
+        return VideoTrack;
+    }(Track);
+
+    /**
+     * @file html-track-element.js
+     */
+
+    /**
+     * @memberof HTMLTrackElement
+     * @typedef {HTMLTrackElement~ReadyState}
+     * @enum {number}
+     */
+    var NONE = 0;
+    var LOADING = 1;
+    var LOADED = 2;
+    var ERROR = 3;
+
+    /**
+     * A single track represented in the DOM.
+     *
+     * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
+     * @extends EventTarget
+     */
+
+    var HTMLTrackElement = function (_EventTarget) {
+        inherits(HTMLTrackElement, _EventTarget);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Object} options={}
+         *        Object of option names and values
+         *
+         * @param {Tech} options.tech
+         *        A reference to the tech that owns this HTMLTrackElement.
+         *
+         * @param {TextTrack~Kind} [options.kind='subtitles']
+         *        A valid text track kind.
+         *
+         * @param {TextTrack~Mode} [options.mode='disabled']
+         *        A valid text track mode.
+         *
+         * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
+         *        A unique id for this TextTrack.
+         *
+         * @param {string} [options.label='']
+         *        The menu label for this track.
+         *
+         * @param {string} [options.language='']
+         *        A valid two character language code.
+         *
+         * @param {string} [options.srclang='']
+         *        A valid two character language code. An alternative, but deprioritized
+         *        vesion of `options.language`
+         *
+         * @param {string} [options.src]
+         *        A url to TextTrack cues.
+         *
+         * @param {boolean} [options.default]
+         *        If this track should default to on or off.
+         */
+        function HTMLTrackElement() {
+            var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+            classCallCheck(this, HTMLTrackElement);
+
+            var _this = possibleConstructorReturn(this, _EventTarget.call(this));
+
+            var readyState = void 0;
+            var trackElement = _this; // eslint-disable-line
+
+            if (IS_IE8) {
+                trackElement = document_1.createElement('custom');
+
+                for (var prop in HTMLTrackElement.prototype) {
+                    if (prop !== 'constructor') {
+                        trackElement[prop] = HTMLTrackElement.prototype[prop];
+                    }
+                }
+            }
+
+            var track = new TextTrack(options);
+
+            trackElement.kind = track.kind;
+            trackElement.src = track.src;
+            trackElement.srclang = track.language;
+            trackElement.label = track.label;
+            trackElement['default'] = track['default'];
+
+            /**
+             * @memberof HTMLTrackElement
+             * @member {HTMLTrackElement~ReadyState} readyState
+             *         The current ready state of the track element.
+             * @instance
+             */
+            Object.defineProperty(trackElement, 'readyState', {
+                get: function get$$1() {
+                    return readyState;
+                }
+            });
+
+            /**
+             * @memberof HTMLTrackElement
+             * @member {TextTrack} track
+             *         The underlying TextTrack object.
+             * @instance
+             *
+             */
+            Object.defineProperty(trackElement, 'track', {
+                get: function get$$1() {
+                    return track;
+                }
+            });
+
+            readyState = NONE;
+
+            /**
+             * @listens TextTrack#loadeddata
+             * @fires HTMLTrackElement#load
+             */
+            track.addEventListener('loadeddata', function () {
+                readyState = LOADED;
+
+                trackElement.trigger({
+                    type: 'load',
+                    target: trackElement
+                });
+            });
+
+            if (IS_IE8) {
+                var _ret;
+
+                return _ret = trackElement, possibleConstructorReturn(_this, _ret);
+            }
+            return _this;
+        }
+
+        return HTMLTrackElement;
+    }(EventTarget);
+
+    HTMLTrackElement.prototype.allowedEvents_ = {
+        load: 'load'
+    };
+
+    HTMLTrackElement.NONE = NONE;
+    HTMLTrackElement.LOADING = LOADING;
+    HTMLTrackElement.LOADED = LOADED;
+    HTMLTrackElement.ERROR = ERROR;
+
+    /*
+ * This file contains all track properties that are used in
+ * player.js, tech.js, html5.js and possibly other techs in the future.
+ */
+
+    var NORMAL = {
+        audio: {
+            ListClass: AudioTrackList,
+            TrackClass: AudioTrack,
+            capitalName: 'Audio'
+        },
+        video: {
+            ListClass: VideoTrackList,
+            TrackClass: VideoTrack,
+            capitalName: 'Video'
+        },
+        text: {
+            ListClass: TextTrackList,
+            TrackClass: TextTrack,
+            capitalName: 'Text'
+        }
+    };
+
+    Object.keys(NORMAL).forEach(function (type) {
+        NORMAL[type].getterName = type + 'Tracks';
+        NORMAL[type].privateName = type + 'Tracks_';
+    });
+
+    var REMOTE = {
+        remoteText: {
+            ListClass: TextTrackList,
+            TrackClass: TextTrack,
+            capitalName: 'RemoteText',
+            getterName: 'remoteTextTracks',
+            privateName: 'remoteTextTracks_'
+        },
+        remoteTextEl: {
+            ListClass: HtmlTrackElementList,
+            TrackClass: HTMLTrackElement,
+            capitalName: 'RemoteTextTrackEls',
+            getterName: 'remoteTextTrackEls',
+            privateName: 'remoteTextTrackEls_'
+        }
+    };
+
+    var ALL = mergeOptions(NORMAL, REMOTE);
+
+    REMOTE.names = Object.keys(REMOTE);
+    NORMAL.names = Object.keys(NORMAL);
+    ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
+
+    /**
+     * Copyright 2013 vtt.js Contributors
+     *
+     * Licensed under the Apache License, Version 2.0 (the "License");
+     * you may not use this file except in compliance with the License.
+     * You may obtain a copy of the License at
+     *
+     *   http://www.apache.org/licenses/LICENSE-2.0
+     *
+     * Unless required by applicable law or agreed to in writing, software
+     * distributed under the License is distributed on an "AS IS" BASIS,
+     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+     * See the License for the specific language governing permissions and
+     * limitations under the License.
+     */
+
+    /* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+    /* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
+    var _objCreate = Object.create || (function () {
+        function F() {
+        }
+
+        return function (o) {
+            if (arguments.length !== 1) {
+                throw new Error('Object.create shim only accepts one parameter.');
+            }
+            F.prototype = o;
+            return new F();
+        };
+    })();
+
+// Creates a new ParserError object from an errorData object. The errorData
+// object should have default code and message properties. The default message
+// property can be overriden by passing in a message parameter.
+// See ParsingError.Errors below for acceptable errors.
+    function ParsingError(errorData, message) {
+        this.name = "ParsingError";
+        this.code = errorData.code;
+        this.message = message || errorData.message;
+    }
+
+    ParsingError.prototype = _objCreate(Error.prototype);
+    ParsingError.prototype.constructor = ParsingError;
+
+// ParsingError metadata for acceptable ParsingErrors.
+    ParsingError.Errors = {
+        BadSignature: {
+            code: 0,
+            message: "Malformed WebVTT signature."
+        },
+        BadTimeStamp: {
+            code: 1,
+            message: "Malformed time stamp."
+        }
+    };
+
+// Try to parse input as a time stamp.
+    function parseTimeStamp(input) {
+
+        function computeSeconds(h, m, s, f) {
+            return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
+        }
+
+        var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/);
+        if (!m) {
+            return null;
+        }
+
+        if (m[3]) {
+            // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
+            return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
+        } else if (m[1] > 59) {
+            // Timestamp takes the form of [hours]:[minutes].[milliseconds]
+            // First position is hours as it's over 59.
+            return computeSeconds(m[1], m[2], 0, m[4]);
+        } else {
+            // Timestamp takes the form of [minutes]:[seconds].[milliseconds]
+            return computeSeconds(0, m[1], m[2], m[4]);
+        }
+    }
+
+// A settings object holds key/value pairs and will ignore anything but the first
+// assignment to a specific key.
+    function Settings() {
+        this.values = _objCreate(null);
+    }
+
+    Settings.prototype = {
+        // Only accept the first assignment to any key.
+        set: function (k, v) {
+            if (!this.get(k) && v !== "") {
+                this.values[k] = v;
+            }
+        },
+        // Return the value for a key, or a default value.
+        // If 'defaultKey' is passed then 'dflt' is assumed to be an object with
+        // a number of possible default values as properties where 'defaultKey' is
+        // the key of the property that will be chosen; otherwise it's assumed to be
+        // a single value.
+        get: function (k, dflt, defaultKey) {
+            if (defaultKey) {
+                return this.has(k) ? this.values[k] : dflt[defaultKey];
+            }
+            return this.has(k) ? this.values[k] : dflt;
+        },
+        // Check whether we have a value for a key.
+        has: function (k) {
+            return k in this.values;
+        },
+        // Accept a setting if its one of the given alternatives.
+        alt: function (k, v, a) {
+            for (var n = 0; n < a.length; ++n) {
+                if (v === a[n]) {
+                    this.set(k, v);
+                    break;
+                }
+            }
+        },
+        // Accept a setting if its a valid (signed) integer.
+        integer: function (k, v) {
+            if (/^-?\d+$/.test(v)) { // integer
+                this.set(k, parseInt(v, 10));
+            }
+        },
+        // Accept a setting if its a valid percentage.
+        percent: function (k, v) {
+            var m;
+            if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) {
+                v = parseFloat(v);
+                if (v >= 0 && v <= 100) {
+                    this.set(k, v);
+                    return true;
+                }
+            }
+            return false;
+        }
+    };
+
+// Helper function to parse input into groups separated by 'groupDelim', and
+// interprete each group as a key/value pair separated by 'keyValueDelim'.
+    function parseOptions(input, callback, keyValueDelim, groupDelim) {
+        var groups = groupDelim ? input.split(groupDelim) : [input];
+        for (var i in groups) {
+            if (typeof groups[i] !== "string") {
+                continue;
+            }
+            var kv = groups[i].split(keyValueDelim);
+            if (kv.length !== 2) {
+                continue;
+            }
+            var k = kv[0];
+            var v = kv[1];
+            callback(k, v);
+        }
+    }
+
+    function parseCue(input, cue, regionList) {
+        // Remember the original input if we need to throw an error.
+        var oInput = input;
+
+        // 4.1 WebVTT timestamp
+        function consumeTimeStamp() {
+            var ts = parseTimeStamp(input);
+            if (ts === null) {
+                throw new ParsingError(ParsingError.Errors.BadTimeStamp,
+                    "Malformed timestamp: " + oInput);
+            }
+            // Remove time stamp from input.
+            input = input.replace(/^[^\sa-zA-Z-]+/, "");
+            return ts;
+        }
+
+        // 4.4.2 WebVTT cue settings
+        function consumeCueSettings(input, cue) {
+            var settings = new Settings();
+
+            parseOptions(input, function (k, v) {
+                switch (k) {
+                    case "region":
+                        // Find the last region we parsed with the same region id.
+                        for (var i = regionList.length - 1; i >= 0; i--) {
+                            if (regionList[i].id === v) {
+                                settings.set(k, regionList[i].region);
+                                break;
+                            }
+                        }
+                        break;
+                    case "vertical":
+                        settings.alt(k, v, ["rl", "lr"]);
+                        break;
+                    case "line":
+                        var vals = v.split(","),
+                            vals0 = vals[0];
+                        settings.integer(k, vals0);
+                        settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
+                        settings.alt(k, vals0, ["auto"]);
+                        if (vals.length === 2) {
+                            settings.alt("lineAlign", vals[1], ["start", "middle", "end"]);
+                        }
+                        break;
+                    case "position":
+                        vals = v.split(",");
+                        settings.percent(k, vals[0]);
+                        if (vals.length === 2) {
+                            settings.alt("positionAlign", vals[1], ["start", "middle", "end"]);
+                        }
+                        break;
+                    case "size":
+                        settings.percent(k, v);
+                        break;
+                    case "align":
+                        settings.alt(k, v, ["start", "middle", "end", "left", "right"]);
+                        break;
+                }
+            }, /:/, /\s/);
+
+            // Apply default values for any missing fields.
+            cue.region = settings.get("region", null);
+            cue.vertical = settings.get("vertical", "");
+            cue.line = settings.get("line", "auto");
+            cue.lineAlign = settings.get("lineAlign", "start");
+            cue.snapToLines = settings.get("snapToLines", true);
+            cue.size = settings.get("size", 100);
+            cue.align = settings.get("align", "middle");
+            cue.position = settings.get("position", {
+                start: 0,
+                left: 0,
+                middle: 50,
+                end: 100,
+                right: 100
+            }, cue.align);
+            cue.positionAlign = settings.get("positionAlign", {
+                start: "start",
+                left: "start",
+                middle: "middle",
+                end: "end",
+                right: "end"
+            }, cue.align);
+        }
+
+        function skipWhitespace() {
+            input = input.replace(/^\s+/, "");
+        }
+
+        // 4.1 WebVTT cue timings.
+        skipWhitespace();
+        cue.startTime = consumeTimeStamp();   // (1) collect cue start time
+        skipWhitespace();
+        if (input.substr(0, 3) !== "-->") {     // (3) next characters must match "-->"
+            throw new ParsingError(ParsingError.Errors.BadTimeStamp,
+                "Malformed time stamp (time stamps must be separated by '-->'): " +
+                oInput);
+        }
+        input = input.substr(3);
+        skipWhitespace();
+        cue.endTime = consumeTimeStamp();     // (5) collect cue end time
+
+        // 4.1 WebVTT cue settings list.
+        skipWhitespace();
+        consumeCueSettings(input, cue);
+    }
+
+    var ESCAPE = {
+        "&amp;": "&",
+        "&lt;": "<",
+        "&gt;": ">",
+        "&lrm;": "\u200e",
+        "&rlm;": "\u200f",
+        "&nbsp;": "\u00a0"
+    };
+
+    var TAG_NAME = {
+        c: "span",
+        i: "i",
+        b: "b",
+        u: "u",
+        ruby: "ruby",
+        rt: "rt",
+        v: "span",
+        lang: "span"
+    };
+
+    var TAG_ANNOTATION = {
+        v: "title",
+        lang: "lang"
+    };
+
+    var NEEDS_PARENT = {
+        rt: "ruby"
+    };
+
+// Parse content into a document fragment.
+    function parseContent(window, input) {
+        function nextToken() {
+            // Check for end-of-string.
+            if (!input) {
+                return null;
+            }
+
+            // Consume 'n' characters from the input.
+            function consume(result) {
+                input = input.substr(result.length);
+                return result;
+            }
+
+            var m = input.match(/^([^<]*)(<[^>]+>?)?/);
+            // If there is some text before the next tag, return it, otherwise return
+            // the tag.
+            return consume(m[1] ? m[1] : m[2]);
+        }
+
+        // Unescape a string 's'.
+        function unescape1(e) {
+            return ESCAPE[e];
+        }
+
+        function unescape(s) {
+            while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {
+                s = s.replace(m[0], unescape1);
+            }
+            return s;
+        }
+
+        function shouldAdd(current, element) {
+            return !NEEDS_PARENT[element.localName] ||
+                NEEDS_PARENT[element.localName] === current.localName;
+        }
+
+        // Create an element for this tag.
+        function createElement(type, annotation) {
+            var tagName = TAG_NAME[type];
+            if (!tagName) {
+                return null;
+            }
+            var element = window.document.createElement(tagName);
+            element.localName = tagName;
+            var name = TAG_ANNOTATION[type];
+            if (name && annotation) {
+                element[name] = annotation.trim();
+            }
+            return element;
+        }
+
+        var rootDiv = window.document.createElement("div"),
+            current = rootDiv,
+            t,
+            tagStack = [];
+
+        while ((t = nextToken()) !== null) {
+            if (t[0] === '<') {
+                if (t[1] === "/") {
+                    // If the closing tag matches, move back up to the parent node.
+                    if (tagStack.length &&
+                        tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
+                        tagStack.pop();
+                        current = current.parentNode;
+                    }
+                    // Otherwise just ignore the end tag.
+                    continue;
+                }
+                var ts = parseTimeStamp(t.substr(1, t.length - 2));
+                var node;
+                if (ts) {
+                    // Timestamps are lead nodes as well.
+                    node = window.document.createProcessingInstruction("timestamp", ts);
+                    current.appendChild(node);
+                    continue;
+                }
+                var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
+                // If we can't parse the tag, skip to the next tag.
+                if (!m) {
+                    continue;
+                }
+                // Try to construct an element, and ignore the tag if we couldn't.
+                node = createElement(m[1], m[3]);
+                if (!node) {
+                    continue;
+                }
+                // Determine if the tag should be added based on the context of where it
+                // is placed in the cuetext.
+                if (!shouldAdd(current, node)) {
+                    continue;
+                }
+                // Set the class list (as a list of classes, separated by space).
+                if (m[2]) {
+                    node.className = m[2].substr(1).replace('.', ' ');
+                }
+                // Append the node to the current node, and enter the scope of the new
+                // node.
+                tagStack.push(m[1]);
+                current.appendChild(node);
+                current = node;
+                continue;
+            }
+
+            // Text nodes are leaf nodes.
+            current.appendChild(window.document.createTextNode(unescape(t)));
+        }
+
+        return rootDiv;
+    }
+
+// This is a list of all the Unicode characters that have a strong
+// right-to-left category. What this means is that these characters are
+// written right-to-left for sure. It was generated by pulling all the strong
+// right-to-left characters out of the Unicode data table. That table can
+// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
+    var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6],
+        [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d],
+        [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6],
+        [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5],
+        [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815],
+        [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858],
+        [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f],
+        [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c],
+        [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1],
+        [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc],
+        [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808],
+        [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855],
+        [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f],
+        [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13],
+        [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58],
+        [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72],
+        [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f],
+        [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32],
+        [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42],
+        [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f],
+        [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59],
+        [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62],
+        [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77],
+        [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b],
+        [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]];
+
+    function isStrongRTLChar(charCode) {
+        for (var i = 0; i < strongRTLRanges.length; i++) {
+            var currentRange = strongRTLRanges[i];
+            if (charCode >= currentRange[0] && charCode <= currentRange[1]) {
+                return true;
+            }
+        }
+
+        return false;
+    }
+
+    function determineBidi(cueDiv) {
+        var nodeStack = [],
+            text = "",
+            charCode;
+
+        if (!cueDiv || !cueDiv.childNodes) {
+            return "ltr";
+        }
+
+        function pushNodes(nodeStack, node) {
+            for (var i = node.childNodes.length - 1; i >= 0; i--) {
+                nodeStack.push(node.childNodes[i]);
+            }
+        }
+
+        function nextTextNode(nodeStack) {
+            if (!nodeStack || !nodeStack.length) {
+                return null;
+            }
+
+            var node = nodeStack.pop(),
+                text = node.textContent || node.innerText;
+            if (text) {
+                // TODO: This should match all unicode type B characters (paragraph
+                // separator characters). See issue #115.
+                var m = text.match(/^.*(\n|\r)/);
+                if (m) {
+                    nodeStack.length = 0;
+                    return m[0];
+                }
+                return text;
+            }
+            if (node.tagName === "ruby") {
+                return nextTextNode(nodeStack);
+            }
+            if (node.childNodes) {
+                pushNodes(nodeStack, node);
+                return nextTextNode(nodeStack);
+            }
+        }
+
+        pushNodes(nodeStack, cueDiv);
+        while ((text = nextTextNode(nodeStack))) {
+            for (var i = 0; i < text.length; i++) {
+                charCode = text.charCodeAt(i);
+                if (isStrongRTLChar(charCode)) {
+                    return "rtl";
+                }
+            }
+        }
+        return "ltr";
+    }
+
+    function computeLinePos(cue) {
+        if (typeof cue.line === "number" &&
+            (cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) {
+            return cue.line;
+        }
+        if (!cue.track || !cue.track.textTrackList ||
+            !cue.track.textTrackList.mediaElement) {
+            return -1;
+        }
+        var track = cue.track,
+            trackList = track.textTrackList,
+            count = 0;
+        for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {
+            if (trackList[i].mode === "showing") {
+                count++;
+            }
+        }
+        return ++count * -1;
+    }
+
+    function StyleBox() {
+    }
+
+// Apply styles to a div. If there is no div passed then it defaults to the
+// div on 'this'.
+    StyleBox.prototype.applyStyles = function (styles, div) {
+        div = div || this.div;
+        for (var prop in styles) {
+            if (styles.hasOwnProperty(prop)) {
+                div.style[prop] = styles[prop];
+            }
+        }
+    };
+
+    StyleBox.prototype.formatStyle = function (val, unit) {
+        return val === 0 ? 0 : val + unit;
+    };
+
+// Constructs the computed display state of the cue (a div). Places the div
+// into the overlay which should be a block level element (usually a div).
+    function CueStyleBox(window, cue, styleOptions) {
+        var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
+        var color = "rgba(255, 255, 255, 1)";
+        var backgroundColor = "rgba(0, 0, 0, 0.8)";
+
+        if (isIE8) {
+            color = "rgb(255, 255, 255)";
+            backgroundColor = "rgb(0, 0, 0)";
+        }
+
+        StyleBox.call(this);
+        this.cue = cue;
+
+        // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
+        // have inline positioning and will function as the cue background box.
+        this.cueDiv = parseContent(window, cue.text);
+        var styles = {
+            color: color,
+            backgroundColor: backgroundColor,
+            position: "relative",
+            left: 0,
+            right: 0,
+            top: 0,
+            bottom: 0,
+            display: "inline"
+        };
+
+        if (!isIE8) {
+            styles.writingMode = cue.vertical === "" ? "horizontal-tb"
+                : cue.vertical === "lr" ? "vertical-lr"
+                    : "vertical-rl";
+            styles.unicodeBidi = "plaintext";
+        }
+        this.applyStyles(styles, this.cueDiv);
+
+        // Create an absolutely positioned div that will be used to position the cue
+        // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
+        // mirrors of them except "middle" which is "center" in CSS.
+        this.div = window.document.createElement("div");
+        styles = {
+            textAlign: cue.align === "middle" ? "center" : cue.align,
+            font: styleOptions.font,
+            whiteSpace: "pre-line",
+            position: "absolute"
+        };
+
+        if (!isIE8) {
+            styles.direction = determineBidi(this.cueDiv);
+            styles.writingMode = cue.vertical === "" ? "horizontal-tb"
+                : cue.vertical === "lr" ? "vertical-lr"
+                    : "vertical-rl".stylesunicodeBidi = "plaintext";
+        }
+
+        this.applyStyles(styles);
+
+        this.div.appendChild(this.cueDiv);
+
+        // Calculate the distance from the reference edge of the viewport to the text
+        // position of the cue box. The reference edge will be resolved later when
+        // the box orientation styles are applied.
+        var textPos = 0;
+        switch (cue.positionAlign) {
+            case "start":
+                textPos = cue.position;
+                break;
+            case "middle":
+                textPos = cue.position - (cue.size / 2);
+                break;
+            case "end":
+                textPos = cue.position - cue.size;
+                break;
+        }
+
+        // Horizontal box orientation; textPos is the distance from the left edge of the
+        // area to the left edge of the box and cue.size is the distance extending to
+        // the right from there.
+        if (cue.vertical === "") {
+            this.applyStyles({
+                left: this.formatStyle(textPos, "%"),
+                width: this.formatStyle(cue.size, "%")
+            });
+            // Vertical box orientation; textPos is the distance from the top edge of the
+            // area to the top edge of the box and cue.size is the height extending
+            // downwards from there.
+        } else {
+            this.applyStyles({
+                top: this.formatStyle(textPos, "%"),
+                height: this.formatStyle(cue.size, "%")
+            });
+        }
+
+        this.move = function (box) {
+            this.applyStyles({
+                top: this.formatStyle(box.top, "px"),
+                bottom: this.formatStyle(box.bottom, "px"),
+                left: this.formatStyle(box.left, "px"),
+                right: this.formatStyle(box.right, "px"),
+                height: this.formatStyle(box.height, "px"),
+                width: this.formatStyle(box.width, "px")
+            });
+        };
+    }
+
+    CueStyleBox.prototype = _objCreate(StyleBox.prototype);
+    CueStyleBox.prototype.constructor = CueStyleBox;
+
+// Represents the co-ordinates of an Element in a way that we can easily
+// compute things with such as if it overlaps or intersects with another Element.
+// Can initialize it with either a StyleBox or another BoxPosition.
+    function BoxPosition(obj) {
+        var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
+
+        // Either a BoxPosition was passed in and we need to copy it, or a StyleBox
+        // was passed in and we need to copy the results of 'getBoundingClientRect'
+        // as the object returned is readonly. All co-ordinate values are in reference
+        // to the viewport origin (top left).
+        var lh, height, width, top;
+        if (obj.div) {
+            height = obj.div.offsetHeight;
+            width = obj.div.offsetWidth;
+            top = obj.div.offsetTop;
+
+            var rects = (rects = obj.div.childNodes) && (rects = rects[0]) &&
+                rects.getClientRects && rects.getClientRects();
+            obj = obj.div.getBoundingClientRect();
+            // In certain cases the outter div will be slightly larger then the sum of
+            // the inner div's lines. This could be due to bold text, etc, on some platforms.
+            // In this case we should get the average line height and use that. This will
+            // result in the desired behaviour.
+            lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length)
+                : 0;
+
+        }
+        this.left = obj.left;
+        this.right = obj.right;
+        this.top = obj.top || top;
+        this.height = obj.height || height;
+        this.bottom = obj.bottom || (top + (obj.height || height));
+        this.width = obj.width || width;
+        this.lineHeight = lh !== undefined ? lh : obj.lineHeight;
+
+        if (isIE8 && !this.lineHeight) {
+            this.lineHeight = 13;
+        }
+    }
+
+// Move the box along a particular axis. Optionally pass in an amount to move
+// the box. If no amount is passed then the default is the line height of the
+// box.
+    BoxPosition.prototype.move = function (axis, toMove) {
+        toMove = toMove !== undefined ? toMove : this.lineHeight;
+        switch (axis) {
+            case "+x":
+                this.left += toMove;
+                this.right += toMove;
+                break;
+            case "-x":
+                this.left -= toMove;
+                this.right -= toMove;
+                break;
+            case "+y":
+                this.top += toMove;
+                this.bottom += toMove;
+                break;
+            case "-y":
+                this.top -= toMove;
+                this.bottom -= toMove;
+                break;
+        }
+    };
+
+// Check if this box overlaps another box, b2.
+    BoxPosition.prototype.overlaps = function (b2) {
+        return this.left < b2.right &&
+            this.right > b2.left &&
+            this.top < b2.bottom &&
+            this.bottom > b2.top;
+    };
+
+// Check if this box overlaps any other boxes in boxes.
+    BoxPosition.prototype.overlapsAny = function (boxes) {
+        for (var i = 0; i < boxes.length; i++) {
+            if (this.overlaps(boxes[i])) {
+                return true;
+            }
+        }
+        return false;
+    };
+
+// Check if this box is within another box.
+    BoxPosition.prototype.within = function (container) {
+        return this.top >= container.top &&
+            this.bottom <= container.bottom &&
+            this.left >= container.left &&
+            this.right <= container.right;
+    };
+
+// Check if this box is entirely within the container or it is overlapping
+// on the edge opposite of the axis direction passed. For example, if "+x" is
+// passed and the box is overlapping on the left edge of the container, then
+// return true.
+    BoxPosition.prototype.overlapsOppositeAxis = function (container, axis) {
+        switch (axis) {
+            case "+x":
+                return this.left < container.left;
+            case "-x":
+                return this.right > container.right;
+            case "+y":
+                return this.top < container.top;
+            case "-y":
+                return this.bottom > container.bottom;
+        }
+    };
+
+// Find the percentage of the area that this box is overlapping with another
+// box.
+    BoxPosition.prototype.intersectPercentage = function (b2) {
+        var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
+            y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
+            intersectArea = x * y;
+        return intersectArea / (this.height * this.width);
+    };
+
+// Convert the positions from this box to CSS compatible positions using
+// the reference container's positions. This has to be done because this
+// box's positions are in reference to the viewport origin, whereas, CSS
+// values are in referecne to their respective edges.
+    BoxPosition.prototype.toCSSCompatValues = function (reference) {
+        return {
+            top: this.top - reference.top,
+            bottom: reference.bottom - this.bottom,
+            left: this.left - reference.left,
+            right: reference.right - this.right,
+            height: this.height,
+            width: this.width
+        };
+    };
+
+// Get an object that represents the box's position without anything extra.
+// Can pass a StyleBox, HTMLElement, or another BoxPositon.
+    BoxPosition.getSimpleBoxPosition = function (obj) {
+        var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
+        var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
+        var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;
+
+        obj = obj.div ? obj.div.getBoundingClientRect() :
+            obj.tagName ? obj.getBoundingClientRect() : obj;
+        var ret = {
+            left: obj.left,
+            right: obj.right,
+            top: obj.top || top,
+            height: obj.height || height,
+            bottom: obj.bottom || (top + (obj.height || height)),
+            width: obj.width || width
+        };
+        return ret;
+    };
+
+// Move a StyleBox to its specified, or next best, position. The containerBox
+// is the box that contains the StyleBox, such as a div. boxPositions are
+// a list of other boxes that the styleBox can't overlap with.
+    function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {
+
+        // Find the best position for a cue box, b, on the video. The axis parameter
+        // is a list of axis, the order of which, it will move the box along. For example:
+        // Passing ["+x", "-x"] will move the box first along the x axis in the positive
+        // direction. If it doesn't find a good position for it there it will then move
+        // it along the x axis in the negative direction.
+        function findBestPosition(b, axis) {
+            var bestPosition,
+                specifiedPosition = new BoxPosition(b),
+                percentage = 1; // Highest possible so the first thing we get is better.
+
+            for (var i = 0; i < axis.length; i++) {
+                while (b.overlapsOppositeAxis(containerBox, axis[i]) ||
+                (b.within(containerBox) && b.overlapsAny(boxPositions))) {
+                    b.move(axis[i]);
+                }
+                // We found a spot where we aren't overlapping anything. This is our
+                // best position.
+                if (b.within(containerBox)) {
+                    return b;
+                }
+                var p = b.intersectPercentage(containerBox);
+                // If we're outside the container box less then we were on our last try
+                // then remember this position as the best position.
+                if (percentage > p) {
+                    bestPosition = new BoxPosition(b);
+                    percentage = p;
+                }
+                // Reset the box position to the specified position.
+                b = new BoxPosition(specifiedPosition);
+            }
+            return bestPosition || specifiedPosition;
+        }
+
+        var boxPosition = new BoxPosition(styleBox),
+            cue = styleBox.cue,
+            linePos = computeLinePos(cue),
+            axis = [];
+
+        // If we have a line number to align the cue to.
+        if (cue.snapToLines) {
+            var size;
+            switch (cue.vertical) {
+                case "":
+                    axis = ["+y", "-y"];
+                    size = "height";
+                    break;
+                case "rl":
+                    axis = ["+x", "-x"];
+                    size = "width";
+                    break;
+                case "lr":
+                    axis = ["-x", "+x"];
+                    size = "width";
+                    break;
+            }
+
+            var step = boxPosition.lineHeight,
+                position = step * Math.round(linePos),
+                maxPosition = containerBox[size] + step,
+                initialAxis = axis[0];
+
+            // If the specified intial position is greater then the max position then
+            // clamp the box to the amount of steps it would take for the box to
+            // reach the max position.
+            if (Math.abs(position) > maxPosition) {
+                position = position < 0 ? -1 : 1;
+                position *= Math.ceil(maxPosition / step) * step;
+            }
+
+            // If computed line position returns negative then line numbers are
+            // relative to the bottom of the video instead of the top. Therefore, we
+            // need to increase our initial position by the length or width of the
+            // video, depending on the writing direction, and reverse our axis directions.
+            if (linePos < 0) {
+                position += cue.vertical === "" ? containerBox.height : containerBox.width;
+                axis = axis.reverse();
+            }
+
+            // Move the box to the specified position. This may not be its best
+            // position.
+            boxPosition.move(initialAxis, position);
+
+        } else {
+            // If we have a percentage line value for the cue.
+            var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100;
+
+            switch (cue.lineAlign) {
+                case "middle":
+                    linePos -= (calculatedPercentage / 2);
+                    break;
+                case "end":
+                    linePos -= calculatedPercentage;
+                    break;
+            }
+
+            // Apply initial line position to the cue box.
+            switch (cue.vertical) {
+                case "":
+                    styleBox.applyStyles({
+                        top: styleBox.formatStyle(linePos, "%")
+                    });
+                    break;
+                case "rl":
+                    styleBox.applyStyles({
+                        left: styleBox.formatStyle(linePos, "%")
+                    });
+                    break;
+                case "lr":
+                    styleBox.applyStyles({
+                        right: styleBox.formatStyle(linePos, "%")
+                    });
+                    break;
+            }
+
+            axis = ["+y", "-x", "+x", "-y"];
+
+            // Get the box position again after we've applied the specified positioning
+            // to it.
+            boxPosition = new BoxPosition(styleBox);
+        }
+
+        var bestPosition = findBestPosition(boxPosition, axis);
+        styleBox.move(bestPosition.toCSSCompatValues(containerBox));
+    }
+
+    function WebVTT$1() {
+        // Nothing
+    }
+
+// Helper to allow strings to be decoded instead of the default binary utf8 data.
+    WebVTT$1.StringDecoder = function () {
+        return {
+            decode: function (data) {
+                if (!data) {
+                    return "";
+                }
+                if (typeof data !== "string") {
+                    throw new Error("Error - expected string data.");
+                }
+                return decodeURIComponent(encodeURIComponent(data));
+            }
+        };
+    };
+
+    WebVTT$1.convertCueToDOMTree = function (window, cuetext) {
+        if (!window || !cuetext) {
+            return null;
+        }
+        return parseContent(window, cuetext);
+    };
+
+    var FONT_SIZE_PERCENT = 0.05;
+    var FONT_STYLE = "sans-serif";
+    var CUE_BACKGROUND_PADDING = "1.5%";
+
+// Runs the processing model over the cues and regions passed to it.
+// @param overlay A block level element (usually a div) that the computed cues
+//                and regions will be placed into.
+    WebVTT$1.processCues = function (window, cues, overlay) {
+        if (!window || !cues || !overlay) {
+            return null;
+        }
+
+        // Remove all previous children.
+        while (overlay.firstChild) {
+            overlay.removeChild(overlay.firstChild);
+        }
+
+        var paddedOverlay = window.document.createElement("div");
+        paddedOverlay.style.position = "absolute";
+        paddedOverlay.style.left = "0";
+        paddedOverlay.style.right = "0";
+        paddedOverlay.style.top = "0";
+        paddedOverlay.style.bottom = "0";
+        paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
+        overlay.appendChild(paddedOverlay);
+
+        // Determine if we need to compute the display states of the cues. This could
+        // be the case if a cue's state has been changed since the last computation or
+        // if it has not been computed yet.
+        function shouldCompute(cues) {
+            for (var i = 0; i < cues.length; i++) {
+                if (cues[i].hasBeenReset || !cues[i].displayState) {
+                    return true;
+                }
+            }
+            return false;
+        }
+
+        // We don't need to recompute the cues' display states. Just reuse them.
+        if (!shouldCompute(cues)) {
+            for (var i = 0; i < cues.length; i++) {
+                paddedOverlay.appendChild(cues[i].displayState);
+            }
+            return;
+        }
+
+        var boxPositions = [],
+            containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
+            fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
+        var styleOptions = {
+            font: fontSize + "px " + FONT_STYLE
+        };
+
+        (function () {
+            var styleBox, cue;
+
+            for (var i = 0; i < cues.length; i++) {
+                cue = cues[i];
+
+                // Compute the intial position and styles of the cue div.
+                styleBox = new CueStyleBox(window, cue, styleOptions);
+                paddedOverlay.appendChild(styleBox.div);
+
+                // Move the cue div to it's correct line position.
+                moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);
+
+                // Remember the computed div so that we don't have to recompute it later
+                // if we don't have too.
+                cue.displayState = styleBox.div;
+
+                boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
+            }
+        })();
+    };
+
+    WebVTT$1.Parser = function (window, vttjs, decoder) {
+        if (!decoder) {
+            decoder = vttjs;
+            vttjs = {};
+        }
+        if (!vttjs) {
+            vttjs = {};
+        }
+
+        this.window = window;
+        this.vttjs = vttjs;
+        this.state = "INITIAL";
+        this.buffer = "";
+        this.decoder = decoder || new TextDecoder("utf8");
+        this.regionList = [];
+    };
+
+    WebVTT$1.Parser.prototype = {
+        // If the error is a ParsingError then report it to the consumer if
+        // possible. If it's not a ParsingError then throw it like normal.
+        reportOrThrowError: function (e) {
+            if (e instanceof ParsingError) {
+                this.onparsingerror && this.onparsingerror(e);
+            } else {
+                throw e;
+            }
+        },
+        parse: function (data) {
+            var self = this;
+
+            // If there is no data then we won't decode it, but will just try to parse
+            // whatever is in buffer already. This may occur in circumstances, for
+            // example when flush() is called.
+            if (data) {
+                // Try to decode the data that we received.
+                self.buffer += self.decoder.decode(data, {stream: true});
+            }
+
+            function collectNextLine() {
+                var buffer = self.buffer;
+                var pos = 0;
+                while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
+                    ++pos;
+                }
+                var line = buffer.substr(0, pos);
+                // Advance the buffer early in case we fail below.
+                if (buffer[pos] === '\r') {
+                    ++pos;
+                }
+                if (buffer[pos] === '\n') {
+                    ++pos;
+                }
+                self.buffer = buffer.substr(pos);
+                return line;
+            }
+
+            // 3.4 WebVTT region and WebVTT region settings syntax
+            function parseRegion(input) {
+                var settings = new Settings();
+
+                parseOptions(input, function (k, v) {
+                    switch (k) {
+                        case "id":
+                            settings.set(k, v);
+                            break;
+                        case "width":
+                            settings.percent(k, v);
+                            break;
+                        case "lines":
+                            settings.integer(k, v);
+                            break;
+                        case "regionanchor":
+                        case "viewportanchor":
+                            var xy = v.split(',');
+                            if (xy.length !== 2) {
+                                break;
+                            }
+                            // We have to make sure both x and y parse, so use a temporary
+                            // settings object here.
+                            var anchor = new Settings();
+                            anchor.percent("x", xy[0]);
+                            anchor.percent("y", xy[1]);
+                            if (!anchor.has("x") || !anchor.has("y")) {
+                                break;
+                            }
+                            settings.set(k + "X", anchor.get("x"));
+                            settings.set(k + "Y", anchor.get("y"));
+                            break;
+                        case "scroll":
+                            settings.alt(k, v, ["up"]);
+                            break;
+                    }
+                }, /=/, /\s/);
+
+                // Create the region, using default values for any values that were not
+                // specified.
+                if (settings.has("id")) {
+                    var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();
+                    region.width = settings.get("width", 100);
+                    region.lines = settings.get("lines", 3);
+                    region.regionAnchorX = settings.get("regionanchorX", 0);
+                    region.regionAnchorY = settings.get("regionanchorY", 100);
+                    region.viewportAnchorX = settings.get("viewportanchorX", 0);
+                    region.viewportAnchorY = settings.get("viewportanchorY", 100);
+                    region.scroll = settings.get("scroll", "");
+                    // Register the region.
+                    self.onregion && self.onregion(region);
+                    // Remember the VTTRegion for later in case we parse any VTTCues that
+                    // reference it.
+                    self.regionList.push({
+                        id: settings.get("id"),
+                        region: region
+                    });
+                }
+            }
+
+            // draft-pantos-http-live-streaming-20
+            // https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5
+            // 3.5 WebVTT
+            function parseTimestampMap(input) {
+                var settings = new Settings();
+
+                parseOptions(input, function (k, v) {
+                    switch (k) {
+                        case "MPEGT":
+                            settings.integer(k + 'S', v);
+                            break;
+                        case "LOCA":
+                            settings.set(k + 'L', parseTimeStamp(v));
+                            break;
+                    }
+                }, /[^\d]:/, /,/);
+
+                self.ontimestampmap && self.ontimestampmap({
+                    "MPEGTS": settings.get("MPEGTS"),
+                    "LOCAL": settings.get("LOCAL")
+                });
+            }
+
+            // 3.2 WebVTT metadata header syntax
+            function parseHeader(input) {
+                if (input.match(/X-TIMESTAMP-MAP/)) {
+                    // This line contains HLS X-TIMESTAMP-MAP metadata
+                    parseOptions(input, function (k, v) {
+                        switch (k) {
+                            case "X-TIMESTAMP-MAP":
+                                parseTimestampMap(v);
+                                break;
+                        }
+                    }, /=/);
+                } else {
+                    parseOptions(input, function (k, v) {
+                        switch (k) {
+                            case "Region":
+                                // 3.3 WebVTT region metadata header syntax
+                                parseRegion(v);
+                                break;
+                        }
+                    }, /:/);
+                }
+
+            }
+
+            // 5.1 WebVTT file parsing.
+            try {
+                var line;
+                if (self.state === "INITIAL") {
+                    // We can't start parsing until we have the first line.
+                    if (!/\r\n|\n/.test(self.buffer)) {
+                        return this;
+                    }
+
+                    line = collectNextLine();
+
+                    var m = line.match(/^WEBVTT([ \t].*)?$/);
+                    if (!m || !m[0]) {
+                        throw new ParsingError(ParsingError.Errors.BadSignature);
+                    }
+
+                    self.state = "HEADER";
+                }
+
+                var alreadyCollectedLine = false;
+                while (self.buffer) {
+                    // We can't parse a line until we have the full line.
+                    if (!/\r\n|\n/.test(self.buffer)) {
+                        return this;
+                    }
+
+                    if (!alreadyCollectedLine) {
+                        line = collectNextLine();
+                    } else {
+                        alreadyCollectedLine = false;
+                    }
+
+                    switch (self.state) {
+                        case "HEADER":
+                            // 13-18 - Allow a header (metadata) under the WEBVTT line.
+                            if (/:/.test(line)) {
+                                parseHeader(line);
+                            } else if (!line) {
+                                // An empty line terminates the header and starts the body (cues).
+                                self.state = "ID";
+                            }
+                            continue;
+                        case "NOTE":
+                            // Ignore NOTE blocks.
+                            if (!line) {
+                                self.state = "ID";
+                            }
+                            continue;
+                        case "ID":
+                            // Check for the start of NOTE blocks.
+                            if (/^NOTE($|[ \t])/.test(line)) {
+                                self.state = "NOTE";
+                                break;
+                            }
+                            // 19-29 - Allow any number of line terminators, then initialize new cue values.
+                            if (!line) {
+                                continue;
+                            }
+                            self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, "");
+                            self.state = "CUE";
+                            // 30-39 - Check if self line contains an optional identifier or timing data.
+                            if (line.indexOf("-->") === -1) {
+                                self.cue.id = line;
+                                continue;
+                            }
+                        // Process line as start of a cue.
+                        /*falls through*/
+                        case "CUE":
+                            // 40 - Collect cue timings and settings.
+                            try {
+                                parseCue(line, self.cue, self.regionList);
+                            } catch (e) {
+                                self.reportOrThrowError(e);
+                                // In case of an error ignore rest of the cue.
+                                self.cue = null;
+                                self.state = "BADCUE";
+                                continue;
+                            }
+                            self.state = "CUETEXT";
+                            continue;
+                        case "CUETEXT":
+                            var hasSubstring = line.indexOf("-->") !== -1;
+                            // 34 - If we have an empty line then report the cue.
+                            // 35 - If we have the special substring '-->' then report the cue,
+                            // but do not collect the line as we need to process the current
+                            // one as a new cue.
+                            if (!line || hasSubstring && (alreadyCollectedLine = true)) {
+                                // We are done parsing self cue.
+                                self.oncue && self.oncue(self.cue);
+                                self.cue = null;
+                                self.state = "ID";
+                                continue;
+                            }
+                            if (self.cue.text) {
+                                self.cue.text += "\n";
+                            }
+                            self.cue.text += line;
+                            continue;
+                        case "BADCUE": // BADCUE
+                            // 54-62 - Collect and discard the remaining cue.
+                            if (!line) {
+                                self.state = "ID";
+                            }
+                            continue;
+                    }
+                }
+            } catch (e) {
+                self.reportOrThrowError(e);
+
+                // If we are currently parsing a cue, report what we have.
+                if (self.state === "CUETEXT" && self.cue && self.oncue) {
+                    self.oncue(self.cue);
+                }
+                self.cue = null;
+                // Enter BADWEBVTT state if header was not parsed correctly otherwise
+                // another exception occurred so enter BADCUE state.
+                self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
+            }
+            return this;
+        },
+        flush: function () {
+            var self = this;
+            try {
+                // Finish decoding the stream.
+                self.buffer += self.decoder.decode();
+                // Synthesize the end of the current cue or region.
+                if (self.cue || self.state === "HEADER") {
+                    self.buffer += "\n\n";
+                    self.parse();
+                }
+                // If we've flushed, parsed, and we're still on the INITIAL state then
+                // that means we don't have enough of the stream to parse the first
+                // line.
+                if (self.state === "INITIAL") {
+                    throw new ParsingError(ParsingError.Errors.BadSignature);
+                }
+            } catch (e) {
+                self.reportOrThrowError(e);
+            }
+            self.onflush && self.onflush();
+            return this;
+        }
+    };
+
+    var vtt$1 = WebVTT$1;
+
+    /**
+     * Copyright 2013 vtt.js Contributors
+     *
+     * Licensed under the Apache License, Version 2.0 (the "License");
+     * you may not use this file except in compliance with the License.
+     * You may obtain a copy of the License at
+     *
+     *   http://www.apache.org/licenses/LICENSE-2.0
+     *
+     * Unless required by applicable law or agreed to in writing, software
+     * distributed under the License is distributed on an "AS IS" BASIS,
+     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+     * See the License for the specific language governing permissions and
+     * limitations under the License.
+     */
+
+    var autoKeyword = "auto";
+    var directionSetting = {
+        "": true,
+        "lr": true,
+        "rl": true
+    };
+    var alignSetting = {
+        "start": true,
+        "middle": true,
+        "end": true,
+        "left": true,
+        "right": true
+    };
+
+    function findDirectionSetting(value) {
+        if (typeof value !== "string") {
+            return false;
+        }
+        var dir = directionSetting[value.toLowerCase()];
+        return dir ? value.toLowerCase() : false;
+    }
+
+    function findAlignSetting(value) {
+        if (typeof value !== "string") {
+            return false;
+        }
+        var align = alignSetting[value.toLowerCase()];
+        return align ? value.toLowerCase() : false;
+    }
+
+    function extend$1(obj) {
+        var i = 1;
+        for (; i < arguments.length; i++) {
+            var cobj = arguments[i];
+            for (var p in cobj) {
+                obj[p] = cobj[p];
+            }
+        }
+
+        return obj;
+    }
+
+    function VTTCue(startTime, endTime, text) {
+        var cue = this;
+        var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
+        var baseObj = {};
+
+        if (isIE8) {
+            cue = document.createElement('custom');
+        } else {
+            baseObj.enumerable = true;
+        }
+
+        /**
+         * Shim implementation specific properties. These properties are not in
+         * the spec.
+         */
+
+        // Lets us know when the VTTCue's data has changed in such a way that we need
+        // to recompute its display state. This lets us compute its display state
+        // lazily.
+        cue.hasBeenReset = false;
+
+        /**
+         * VTTCue and TextTrackCue properties
+         * http://dev.w3.org/html5/webvtt/#vttcue-interface
+         */
+
+        var _id = "";
+        var _pauseOnExit = false;
+        var _startTime = startTime;
+        var _endTime = endTime;
+        var _text = text;
+        var _region = null;
+        var _vertical = "";
+        var _snapToLines = true;
+        var _line = "auto";
+        var _lineAlign = "start";
+        var _position = 50;
+        var _positionAlign = "middle";
+        var _size = 50;
+        var _align = "middle";
+
+        Object.defineProperty(cue,
+            "id", extend$1({}, baseObj, {
+                get: function () {
+                    return _id;
+                },
+                set: function (value) {
+                    _id = "" + value;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "pauseOnExit", extend$1({}, baseObj, {
+                get: function () {
+                    return _pauseOnExit;
+                },
+                set: function (value) {
+                    _pauseOnExit = !!value;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "startTime", extend$1({}, baseObj, {
+                get: function () {
+                    return _startTime;
+                },
+                set: function (value) {
+                    if (typeof value !== "number") {
+                        throw new TypeError("Start time must be set to a number.");
+                    }
+                    _startTime = value;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "endTime", extend$1({}, baseObj, {
+                get: function () {
+                    return _endTime;
+                },
+                set: function (value) {
+                    if (typeof value !== "number") {
+                        throw new TypeError("End time must be set to a number.");
+                    }
+                    _endTime = value;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "text", extend$1({}, baseObj, {
+                get: function () {
+                    return _text;
+                },
+                set: function (value) {
+                    _text = "" + value;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "region", extend$1({}, baseObj, {
+                get: function () {
+                    return _region;
+                },
+                set: function (value) {
+                    _region = value;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "vertical", extend$1({}, baseObj, {
+                get: function () {
+                    return _vertical;
+                },
+                set: function (value) {
+                    var setting = findDirectionSetting(value);
+                    // Have to check for false because the setting an be an empty string.
+                    if (setting === false) {
+                        throw new SyntaxError("An invalid or illegal string was specified.");
+                    }
+                    _vertical = setting;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "snapToLines", extend$1({}, baseObj, {
+                get: function () {
+                    return _snapToLines;
+                },
+                set: function (value) {
+                    _snapToLines = !!value;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "line", extend$1({}, baseObj, {
+                get: function () {
+                    return _line;
+                },
+                set: function (value) {
+                    if (typeof value !== "number" && value !== autoKeyword) {
+                        throw new SyntaxError("An invalid number or illegal string was specified.");
+                    }
+                    _line = value;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "lineAlign", extend$1({}, baseObj, {
+                get: function () {
+                    return _lineAlign;
+                },
+                set: function (value) {
+                    var setting = findAlignSetting(value);
+                    if (!setting) {
+                        throw new SyntaxError("An invalid or illegal string was specified.");
+                    }
+                    _lineAlign = setting;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "position", extend$1({}, baseObj, {
+                get: function () {
+                    return _position;
+                },
+                set: function (value) {
+                    if (value < 0 || value > 100) {
+                        throw new Error("Position must be between 0 and 100.");
+                    }
+                    _position = value;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "positionAlign", extend$1({}, baseObj, {
+                get: function () {
+                    return _positionAlign;
+                },
+                set: function (value) {
+                    var setting = findAlignSetting(value);
+                    if (!setting) {
+                        throw new SyntaxError("An invalid or illegal string was specified.");
+                    }
+                    _positionAlign = setting;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "size", extend$1({}, baseObj, {
+                get: function () {
+                    return _size;
+                },
+                set: function (value) {
+                    if (value < 0 || value > 100) {
+                        throw new Error("Size must be between 0 and 100.");
+                    }
+                    _size = value;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        Object.defineProperty(cue,
+            "align", extend$1({}, baseObj, {
+                get: function () {
+                    return _align;
+                },
+                set: function (value) {
+                    var setting = findAlignSetting(value);
+                    if (!setting) {
+                        throw new SyntaxError("An invalid or illegal string was specified.");
+                    }
+                    _align = setting;
+                    this.hasBeenReset = true;
+                }
+            }));
+
+        /**
+         * Other <track> spec defined properties
+         */
+
+        // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
+        cue.displayState = undefined;
+
+        if (isIE8) {
+            return cue;
+        }
+    }
+
+    /**
+     * VTTCue methods
+     */
+
+    VTTCue.prototype.getCueAsHTML = function () {
+        // Assume WebVTT.convertCueToDOMTree is on the global.
+        return WebVTT.convertCueToDOMTree(window, this.text);
+    };
+
+    var vttcue = VTTCue;
+
+    /**
+     * Copyright 2013 vtt.js Contributors
+     *
+     * Licensed under the Apache License, Version 2.0 (the "License");
+     * you may not use this file except in compliance with the License.
+     * You may obtain a copy of the License at
+     *
+     *   http://www.apache.org/licenses/LICENSE-2.0
+     *
+     * Unless required by applicable law or agreed to in writing, software
+     * distributed under the License is distributed on an "AS IS" BASIS,
+     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+     * See the License for the specific language governing permissions and
+     * limitations under the License.
+     */
+
+    var scrollSetting = {
+        "": true,
+        "up": true
+    };
+
+    function findScrollSetting(value) {
+        if (typeof value !== "string") {
+            return false;
+        }
+        var scroll = scrollSetting[value.toLowerCase()];
+        return scroll ? value.toLowerCase() : false;
+    }
+
+    function isValidPercentValue(value) {
+        return typeof value === "number" && (value >= 0 && value <= 100);
+    }
+
+// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
+    function VTTRegion() {
+        var _width = 100;
+        var _lines = 3;
+        var _regionAnchorX = 0;
+        var _regionAnchorY = 100;
+        var _viewportAnchorX = 0;
+        var _viewportAnchorY = 100;
+        var _scroll = "";
+
+        Object.defineProperties(this, {
+            "width": {
+                enumerable: true,
+                get: function () {
+                    return _width;
+                },
+                set: function (value) {
+                    if (!isValidPercentValue(value)) {
+                        throw new Error("Width must be between 0 and 100.");
+                    }
+                    _width = value;
+                }
+            },
+            "lines": {
+                enumerable: true,
+                get: function () {
+                    return _lines;
+                },
+                set: function (value) {
+                    if (typeof value !== "number") {
+                        throw new TypeError("Lines must be set to a number.");
+                    }
+                    _lines = value;
+                }
+            },
+            "regionAnchorY": {
+                enumerable: true,
+                get: function () {
+                    return _regionAnchorY;
+                },
+                set: function (value) {
+                    if (!isValidPercentValue(value)) {
+                        throw new Error("RegionAnchorX must be between 0 and 100.");
+                    }
+                    _regionAnchorY = value;
+                }
+            },
+            "regionAnchorX": {
+                enumerable: true,
+                get: function () {
+                    return _regionAnchorX;
+                },
+                set: function (value) {
+                    if (!isValidPercentValue(value)) {
+                        throw new Error("RegionAnchorY must be between 0 and 100.");
+                    }
+                    _regionAnchorX = value;
+                }
+            },
+            "viewportAnchorY": {
+                enumerable: true,
+                get: function () {
+                    return _viewportAnchorY;
+                },
+                set: function (value) {
+                    if (!isValidPercentValue(value)) {
+                        throw new Error("ViewportAnchorY must be between 0 and 100.");
+                    }
+                    _viewportAnchorY = value;
+                }
+            },
+            "viewportAnchorX": {
+                enumerable: true,
+                get: function () {
+                    return _viewportAnchorX;
+                },
+                set: function (value) {
+                    if (!isValidPercentValue(value)) {
+                        throw new Error("ViewportAnchorX must be between 0 and 100.");
+                    }
+                    _viewportAnchorX = value;
+                }
+            },
+            "scroll": {
+                enumerable: true,
+                get: function () {
+                    return _scroll;
+                },
+                set: function (value) {
+                    var setting = findScrollSetting(value);
+                    // Have to check for false as an empty string is a legal value.
+                    if (setting === false) {
+                        throw new SyntaxError("An invalid or illegal string was specified.");
+                    }
+                    _scroll = setting;
+                }
+            }
+        });
+    }
+
+    var vttregion = VTTRegion;
+
+    var browserIndex = createCommonjsModule(function (module) {
+        /**
+         * Copyright 2013 vtt.js Contributors
+         *
+         * Licensed under the Apache License, Version 2.0 (the "License");
+         * you may not use this file except in compliance with the License.
+         * You may obtain a copy of the License at
+         *
+         *   http://www.apache.org/licenses/LICENSE-2.0
+         *
+         * Unless required by applicable law or agreed to in writing, software
+         * distributed under the License is distributed on an "AS IS" BASIS,
+         * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+         * See the License for the specific language governing permissions and
+         * limitations under the License.
+         */
+
+// Default exports for Node. Export the extended versions of VTTCue and
+// VTTRegion in Node since we likely want the capability to convert back and
+// forth between JSON. If we don't then it's not that big of a deal since we're
+// off browser.
+
+
+        var vttjs = module.exports = {
+            WebVTT: vtt$1,
+            VTTCue: vttcue,
+            VTTRegion: vttregion
+        };
+
+        window_1.vttjs = vttjs;
+        window_1.WebVTT = vttjs.WebVTT;
+
+        var cueShim = vttjs.VTTCue;
+        var regionShim = vttjs.VTTRegion;
+        var nativeVTTCue = window_1.VTTCue;
+        var nativeVTTRegion = window_1.VTTRegion;
+
+        vttjs.shim = function () {
+            window_1.VTTCue = cueShim;
+            window_1.VTTRegion = regionShim;
+        };
+
+        vttjs.restore = function () {
+            window_1.VTTCue = nativeVTTCue;
+            window_1.VTTRegion = nativeVTTRegion;
+        };
+
+        if (!window_1.VTTCue) {
+            vttjs.shim();
+        }
+    });
+
+    /**
+     * @file tech.js
+     */
+
+    /**
+     * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
+     * that just contains the src url alone.
+     * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
+     * `var SourceString = 'http://example.com/some-video.mp4';`
+     *
+     * @typedef {Object|string} Tech~SourceObject
+     *
+     * @property {string} src
+     *           The url to the source
+     *
+     * @property {string} type
+     *           The mime type of the source
+     */
+
+    /**
+     * A function used by {@link Tech} to create a new {@link TextTrack}.
+     *
+     * @private
+     *
+     * @param {Tech} self
+     *        An instance of the Tech class.
+     *
+     * @param {string} kind
+     *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+     *
+     * @param {string} [label]
+     *        Label to identify the text track
+     *
+     * @param {string} [language]
+     *        Two letter language abbreviation
+     *
+     * @param {Object} [options={}]
+     *        An object with additional text track options
+     *
+     * @return {TextTrack}
+     *          The text track that was created.
+     */
+    function createTrackHelper(self, kind, label, language) {
+        var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};
+
+        var tracks = self.textTracks();
+
+        options.kind = kind;
+
+        if (label) {
+            options.label = label;
+        }
+        if (language) {
+            options.language = language;
+        }
+        options.tech = self;
+
+        var track = new ALL.text.TrackClass(options);
+
+        tracks.addTrack(track);
+
+        return track;
+    }
+
+    /**
+     * This is the base class for media playback technology controllers, such as
+     * {@link Flash} and {@link HTML5}
+     *
+     * @extends Component
+     */
+
+    var Tech = function (_Component) {
+        inherits(Tech, _Component);
+
+        /**
+         * Create an instance of this Tech.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Component~ReadyCallback} ready
+         *        Callback function to call when the `HTML5` Tech is ready.
+         */
+        function Tech() {
+            var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+            var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {
+            };
+            classCallCheck(this, Tech);
+
+            // we don't want the tech to report user activity automatically.
+            // This is done manually in addControlsListeners
+            options.reportTouchActivity = false;
+
+            // keep track of whether the current source has played at all to
+            // implement a very limited played()
+            var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready));
+
+            _this.hasStarted_ = false;
+            _this.on('playing', function () {
+                this.hasStarted_ = true;
+            });
+            _this.on('loadstart', function () {
+                this.hasStarted_ = false;
+            });
+
+            ALL.names.forEach(function (name) {
+                var props = ALL[name];
+
+                if (options && options[props.getterName]) {
+                    _this[props.privateName] = options[props.getterName];
+                }
+            });
+
+            // Manually track progress in cases where the browser/flash player doesn't report it.
+            if (!_this.featuresProgressEvents) {
+                _this.manualProgressOn();
+            }
+
+            // Manually track timeupdates in cases where the browser/flash player doesn't report it.
+            if (!_this.featuresTimeupdateEvents) {
+                _this.manualTimeUpdatesOn();
+            }
+
+            ['Text', 'Audio', 'Video'].forEach(function (track) {
+                if (options['native' + track + 'Tracks'] === false) {
+                    _this['featuresNative' + track + 'Tracks'] = false;
+                }
+            });
+
+            if (options.nativeCaptions === false || options.nativeTextTracks === false) {
+                _this.featuresNativeTextTracks = false;
+            } else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
+                _this.featuresNativeTextTracks = true;
+            }
+
+            if (!_this.featuresNativeTextTracks) {
+                _this.emulateTextTracks();
+            }
+
+            _this.autoRemoteTextTracks_ = new ALL.text.ListClass();
+
+            _this.initTrackListeners();
+
+            // Turn on component tap events only if not using native controls
+            if (!options.nativeControlsForTouch) {
+                _this.emitTapEvents();
+            }
+
+            if (_this.constructor) {
+                _this.name_ = _this.constructor.name || 'Unknown Tech';
+            }
+            return _this;
+        }
+
+        /* Fallbacks for unsupported event types
+  ================================================================================ */
+
+        /**
+         * Polyfill the `progress` event for browsers that don't support it natively.
+         *
+         * @see {@link Tech#trackProgress}
+         */
+
+
+        Tech.prototype.manualProgressOn = function manualProgressOn() {
+            this.on('durationchange', this.onDurationChange);
+
+            this.manualProgress = true;
+
+            // Trigger progress watching when a source begins loading
+            this.one('ready', this.trackProgress);
+        };
+
+        /**
+         * Turn off the polyfill for `progress` events that was created in
+         * {@link Tech#manualProgressOn}
+         */
+
+
+        Tech.prototype.manualProgressOff = function manualProgressOff() {
+            this.manualProgress = false;
+            this.stopTrackingProgress();
+
+            this.off('durationchange', this.onDurationChange);
+        };
+
+        /**
+         * This is used to trigger a `progress` event when the buffered percent changes. It
+         * sets an interval function that will be called every 500 milliseconds to check if the
+         * buffer end percent has changed.
+         *
+         * > This function is called by {@link Tech#manualProgressOn}
+         *
+         * @param {EventTarget~Event} event
+         *        The `ready` event that caused this to run.
+         *
+         * @listens Tech#ready
+         * @fires Tech#progress
+         */
+
+
+        Tech.prototype.trackProgress = function trackProgress(event) {
+            this.stopTrackingProgress();
+            this.progressInterval = this.setInterval(bind(this, function () {
+                // Don't trigger unless buffered amount is greater than last time
+
+                var numBufferedPercent = this.bufferedPercent();
+
+                if (this.bufferedPercent_ !== numBufferedPercent) {
+                    /**
+                     * See {@link Player#progress}
+                     *
+                     * @event Tech#progress
+                     * @type {EventTarget~Event}
+                     */
+                    this.trigger('progress');
+                }
+
+                this.bufferedPercent_ = numBufferedPercent;
+
+                if (numBufferedPercent === 1) {
+                    this.stopTrackingProgress();
+                }
+            }), 500);
+        };
+
+        /**
+         * Update our internal duration on a `durationchange` event by calling
+         * {@link Tech#duration}.
+         *
+         * @param {EventTarget~Event} event
+         *        The `durationchange` event that caused this to run.
+         *
+         * @listens Tech#durationchange
+         */
+
+
+        Tech.prototype.onDurationChange = function onDurationChange(event) {
+            this.duration_ = this.duration();
+        };
+
+        /**
+         * Get and create a `TimeRange` object for buffering.
+         *
+         * @return {TimeRange}
+         *         The time range object that was created.
+         */
+
+
+        Tech.prototype.buffered = function buffered() {
+            return createTimeRanges(0, 0);
+        };
+
+        /**
+         * Get the percentage of the current video that is currently buffered.
+         *
+         * @return {number}
+         *         A number from 0 to 1 that represents the decimal percentage of the
+         *         video that is buffered.
+         *
+         */
+
+
+        Tech.prototype.bufferedPercent = function bufferedPercent$$1() {
+            return bufferedPercent(this.buffered(), this.duration_);
+        };
+
+        /**
+         * Turn off the polyfill for `progress` events that was created in
+         * {@link Tech#manualProgressOn}
+         * Stop manually tracking progress events by clearing the interval that was set in
+         * {@link Tech#trackProgress}.
+         */
+
+
+        Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {
+            this.clearInterval(this.progressInterval);
+        };
+
+        /**
+         * Polyfill the `timeupdate` event for browsers that don't support it.
+         *
+         * @see {@link Tech#trackCurrentTime}
+         */
+
+
+        Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
+            this.manualTimeUpdates = true;
+
+            this.on('play', this.trackCurrentTime);
+            this.on('pause', this.stopTrackingCurrentTime);
+        };
+
+        /**
+         * Turn off the polyfill for `timeupdate` events that was created in
+         * {@link Tech#manualTimeUpdatesOn}
+         */
+
+
+        Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
+            this.manualTimeUpdates = false;
+            this.stopTrackingCurrentTime();
+            this.off('play', this.trackCurrentTime);
+            this.off('pause', this.stopTrackingCurrentTime);
+        };
+
+        /**
+         * Sets up an interval function to track current time and trigger `timeupdate` every
+         * 250 milliseconds.
+         *
+         * @listens Tech#play
+         * @triggers Tech#timeupdate
+         */
+
+
+        Tech.prototype.trackCurrentTime = function trackCurrentTime() {
+            if (this.currentTimeInterval) {
+                this.stopTrackingCurrentTime();
+            }
+            this.currentTimeInterval = this.setInterval(function () {
+                /**
+                 * Triggered at an interval of 250ms to indicated that time is passing in the video.
+                 *
+                 * @event Tech#timeupdate
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger({type: 'timeupdate', target: this, manuallyTriggered: true});
+
+                // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
+            }, 250);
+        };
+
+        /**
+         * Stop the interval function created in {@link Tech#trackCurrentTime} so that the
+         * `timeupdate` event is no longer triggered.
+         *
+         * @listens {Tech#pause}
+         */
+
+
+        Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
+            this.clearInterval(this.currentTimeInterval);
+
+            // #1002 - if the video ends right before the next timeupdate would happen,
+            // the progress bar won't make it all the way to the end
+            this.trigger({type: 'timeupdate', target: this, manuallyTriggered: true});
+        };
+
+        /**
+         * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
+         * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
+         *
+         * @fires Component#dispose
+         */
+
+
+        Tech.prototype.dispose = function dispose() {
+
+            // clear out all tracks because we can't reuse them between techs
+            this.clearTracks(NORMAL.names);
+
+            // Turn off any manual progress or timeupdate tracking
+            if (this.manualProgress) {
+                this.manualProgressOff();
+            }
+
+            if (this.manualTimeUpdates) {
+                this.manualTimeUpdatesOff();
+            }
+
+            _Component.prototype.dispose.call(this);
+        };
+
+        /**
+         * Clear out a single `TrackList` or an array of `TrackLists` given their names.
+         *
+         * > Note: Techs without source handlers should call this between sources for `video`
+         *         & `audio` tracks. You don't want to use them between tracks!
+         *
+         * @param {string[]|string} types
+         *        TrackList names to clear, valid names are `video`, `audio`, and
+         *        `text`.
+         */
+
+
+        Tech.prototype.clearTracks = function clearTracks(types) {
+            var _this2 = this;
+
+            types = [].concat(types);
+            // clear out all tracks because we can't reuse them between techs
+            types.forEach(function (type) {
+                var list = _this2[type + 'Tracks']() || [];
+                var i = list.length;
+
+                while (i--) {
+                    var track = list[i];
+
+                    if (type === 'text') {
+                        _this2.removeRemoteTextTrack(track);
+                    }
+                    list.removeTrack(track);
+                }
+            });
+        };
+
+        /**
+         * Remove any TextTracks added via addRemoteTextTrack that are
+         * flagged for automatic garbage collection
+         */
+
+
+        Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
+            var list = this.autoRemoteTextTracks_ || [];
+            var i = list.length;
+
+            while (i--) {
+                var track = list[i];
+
+                this.removeRemoteTextTrack(track);
+            }
+        };
+
+        /**
+         * Reset the tech, which will removes all sources and reset the internal readyState.
+         *
+         * @abstract
+         */
+
+
+        Tech.prototype.reset = function reset() {
+        };
+
+        /**
+         * Get or set an error on the Tech.
+         *
+         * @param {MediaError} [err]
+         *        Error to set on the Tech
+         *
+         * @return {MediaError|null}
+         *         The current error object on the tech, or null if there isn't one.
+         */
+
+
+        Tech.prototype.error = function error(err) {
+            if (err !== undefined) {
+                this.error_ = new MediaError(err);
+                this.trigger('error');
+            }
+            return this.error_;
+        };
+
+        /**
+         * Returns the `TimeRange`s that have been played through for the current source.
+         *
+         * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
+         *         It only checks wether the source has played at all or not.
+         *
+         * @return {TimeRange}
+         *         - A single time range if this video has played
+         *         - An empty set of ranges if not.
+         */
+
+
+        Tech.prototype.played = function played() {
+            if (this.hasStarted_) {
+                return createTimeRanges(0, 0);
+            }
+            return createTimeRanges();
+        };
+
+        /**
+         * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
+         * previously called.
+         *
+         * @fires Tech#timeupdate
+         */
+
+
+        Tech.prototype.setCurrentTime = function setCurrentTime() {
+            // improve the accuracy of manual timeupdates
+            if (this.manualTimeUpdates) {
+                /**
+                 * A manual `timeupdate` event.
+                 *
+                 * @event Tech#timeupdate
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger({type: 'timeupdate', target: this, manuallyTriggered: true});
+            }
+        };
+
+        /**
+         * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
+         * {@link TextTrackList} events.
+         *
+         * This adds {@link EventTarget~EventListeners} for `addtrack`, and  `removetrack`.
+         *
+         * @fires Tech#audiotrackchange
+         * @fires Tech#videotrackchange
+         * @fires Tech#texttrackchange
+         */
+
+
+        Tech.prototype.initTrackListeners = function initTrackListeners() {
+            var _this3 = this;
+
+            /**
+             * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
+             *
+             * @event Tech#audiotrackchange
+             * @type {EventTarget~Event}
+             */
+
+            /**
+             * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
+             *
+             * @event Tech#videotrackchange
+             * @type {EventTarget~Event}
+             */
+
+            /**
+             * Triggered when tracks are added or removed on the Tech {@link TextTrackList}
+             *
+             * @event Tech#texttrackchange
+             * @type {EventTarget~Event}
+             */
+            NORMAL.names.forEach(function (name) {
+                var props = NORMAL[name];
+                var trackListChanges = function trackListChanges() {
+                    _this3.trigger(name + 'trackchange');
+                };
+
+                var tracks = _this3[props.getterName]();
+
+                tracks.addEventListener('removetrack', trackListChanges);
+                tracks.addEventListener('addtrack', trackListChanges);
+
+                _this3.on('dispose', function () {
+                    tracks.removeEventListener('removetrack', trackListChanges);
+                    tracks.removeEventListener('addtrack', trackListChanges);
+                });
+            });
+        };
+
+        /**
+         * Emulate TextTracks using vtt.js if necessary
+         *
+         * @fires Tech#vttjsloaded
+         * @fires Tech#vttjserror
+         */
+
+
+        Tech.prototype.addWebVttScript_ = function addWebVttScript_() {
+            var _this4 = this;
+
+            if (window_1.WebVTT) {
+                return;
+            }
+
+            // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
+            // signals that the Tech is ready at which point Tech.el_ is part of the DOM
+            // before inserting the WebVTT script
+            if (document_1.body.contains(this.el())) {
+
+                // load via require if available and vtt.js script location was not passed in
+                // as an option. novtt builds will turn the above require call into an empty object
+                // which will cause this if check to always fail.
+                if (!this.options_['vtt.js'] && isPlain(browserIndex) && Object.keys(browserIndex).length > 0) {
+                    this.trigger('vttjsloaded');
+                    return;
+                }
+
+                // load vtt.js via the script location option or the cdn of no location was
+                // passed in
+                var script = document_1.createElement('script');
+
+                script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.12.4/vtt.min.js';
+                script.onload = function () {
+                    /**
+                     * Fired when vtt.js is loaded.
+                     *
+                     * @event Tech#vttjsloaded
+                     * @type {EventTarget~Event}
+                     */
+                    _this4.trigger('vttjsloaded');
+                };
+                script.onerror = function () {
+                    /**
+                     * Fired when vtt.js was not loaded due to an error
+                     *
+                     * @event Tech#vttjsloaded
+                     * @type {EventTarget~Event}
+                     */
+                    _this4.trigger('vttjserror');
+                };
+                this.on('dispose', function () {
+                    script.onload = null;
+                    script.onerror = null;
+                });
+                // but have not loaded yet and we set it to true before the inject so that
+                // we don't overwrite the injected window.WebVTT if it loads right away
+                window_1.WebVTT = true;
+                this.el().parentNode.appendChild(script);
+            } else {
+                this.ready(this.addWebVttScript_);
+            }
+        };
+
+        /**
+         * Emulate texttracks
+         *
+         */
+
+
+        Tech.prototype.emulateTextTracks = function emulateTextTracks() {
+            var _this5 = this;
+
+            var tracks = this.textTracks();
+            var remoteTracks = this.remoteTextTracks();
+            var handleAddTrack = function handleAddTrack(e) {
+                return tracks.addTrack(e.track);
+            };
+            var handleRemoveTrack = function handleRemoveTrack(e) {
+                return tracks.removeTrack(e.track);
+            };
+
+            remoteTracks.on('addtrack', handleAddTrack);
+            remoteTracks.on('removetrack', handleRemoveTrack);
+
+            this.addWebVttScript_();
+
+            var updateDisplay = function updateDisplay() {
+                return _this5.trigger('texttrackchange');
+            };
+
+            var textTracksChanges = function textTracksChanges() {
+                updateDisplay();
+
+                for (var i = 0; i < tracks.length; i++) {
+                    var track = tracks[i];
+
+                    track.removeEventListener('cuechange', updateDisplay);
+                    if (track.mode === 'showing') {
+                        track.addEventListener('cuechange', updateDisplay);
+                    }
+                }
+            };
+
+            textTracksChanges();
+            tracks.addEventListener('change', textTracksChanges);
+            tracks.addEventListener('addtrack', textTracksChanges);
+            tracks.addEventListener('removetrack', textTracksChanges);
+
+            this.on('dispose', function () {
+                remoteTracks.off('addtrack', handleAddTrack);
+                remoteTracks.off('removetrack', handleRemoveTrack);
+                tracks.removeEventListener('change', textTracksChanges);
+                tracks.removeEventListener('addtrack', textTracksChanges);
+                tracks.removeEventListener('removetrack', textTracksChanges);
+
+                for (var i = 0; i < tracks.length; i++) {
+                    var track = tracks[i];
+
+                    track.removeEventListener('cuechange', updateDisplay);
+                }
+            });
+        };
+
+        /**
+         * Create and returns a remote {@link TextTrack} object.
+         *
+         * @param {string} kind
+         *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+         *
+         * @param {string} [label]
+         *        Label to identify the text track
+         *
+         * @param {string} [language]
+         *        Two letter language abbreviation
+         *
+         * @return {TextTrack}
+         *         The TextTrack that gets created.
+         */
+
+
+        Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {
+            if (!kind) {
+                throw new Error('TextTrack kind is required but was not provided');
+            }
+
+            return createTrackHelper(this, kind, label, language);
+        };
+
+        /**
+         * Create an emulated TextTrack for use by addRemoteTextTrack
+         *
+         * This is intended to be overridden by classes that inherit from
+         * Tech in order to create native or custom TextTracks.
+         *
+         * @param {Object} options
+         *        The object should contain the options to initialize the TextTrack with.
+         *
+         * @param {string} [options.kind]
+         *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
+         *
+         * @param {string} [options.label].
+         *        Label to identify the text track
+         *
+         * @param {string} [options.language]
+         *        Two letter language abbreviation.
+         *
+         * @return {HTMLTrackElement}
+         *         The track element that gets created.
+         */
+
+
+        Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
+            var track = mergeOptions(options, {
+                tech: this
+            });
+
+            return new REMOTE.remoteTextEl.TrackClass(track);
+        };
+
+        /**
+         * Creates a remote text track object and returns an html track element.
+         *
+         * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
+         *
+         * @param {Object} options
+         *        See {@link Tech#createRemoteTextTrack} for more detailed properties.
+         *
+         * @param {boolean} [manualCleanup=true]
+         *        - When false: the TextTrack will be automatically removed from the video
+         *          element whenever the source changes
+         *        - When True: The TextTrack will have to be cleaned up manually
+         *
+         * @return {HTMLTrackElement}
+         *         An Html Track Element.
+         *
+         * @deprecated The default functionality for this function will be equivalent
+         *             to "manualCleanup=false" in the future. The manualCleanup parameter will
+         *             also be removed.
+         */
+
+
+        Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() {
+            var _this6 = this;
+
+            var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+            var manualCleanup = arguments[1];
+
+            var htmlTrackElement = this.createRemoteTextTrack(options);
+
+            if (manualCleanup !== true && manualCleanup !== false) {
+                // deprecation warning
+                log$1.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
+                manualCleanup = true;
+            }
+
+            // store HTMLTrackElement and TextTrack to remote list
+            this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
+            this.remoteTextTracks().addTrack(htmlTrackElement.track);
+
+            if (manualCleanup !== true) {
+                // create the TextTrackList if it doesn't exist
+                this.ready(function () {
+                    return _this6.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);
+                });
+            }
+
+            return htmlTrackElement;
+        };
+
+        /**
+         * Remove a remote text track from the remote `TextTrackList`.
+         *
+         * @param {TextTrack} track
+         *        `TextTrack` to remove from the `TextTrackList`
+         */
+
+
+        Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
+            var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);
+
+            // remove HTMLTrackElement and TextTrack from remote list
+            this.remoteTextTrackEls().removeTrackElement_(trackElement);
+            this.remoteTextTracks().removeTrack(track);
+            this.autoRemoteTextTracks_.removeTrack(track);
+        };
+
+        /**
+         * Gets available media playback quality metrics as specified by the W3C's Media
+         * Playback Quality API.
+         *
+         * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+         *
+         * @return {Object}
+         *         An object with supported media playback quality metrics
+         *
+         * @abstract
+         */
+
+
+        Tech.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
+            return {};
+        };
+
+        /**
+         * A method to set a poster from a `Tech`.
+         *
+         * @abstract
+         */
+
+
+        Tech.prototype.setPoster = function setPoster() {
+        };
+
+        /**
+         * A method to check for the presence of the 'playsinine' <video> attribute.
+         *
+         * @abstract
+         */
+
+
+        Tech.prototype.playsinline = function playsinline() {
+        };
+
+        /**
+         * A method to set or unset the 'playsinine' <video> attribute.
+         *
+         * @abstract
+         */
+
+
+        Tech.prototype.setPlaysinline = function setPlaysinline() {
+        };
+
+        /*
+   * Check if the tech can support the given mime-type.
+   *
+   * The base tech does not support any type, but source handlers might
+   * overwrite this.
+   *
+   * @param  {string} type
+   *         The mimetype to check for support
+   *
+   * @return {string}
+   *         'probably', 'maybe', or empty string
+   *
+   * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
+   *
+   * @abstract
+   */
+
+
+        Tech.prototype.canPlayType = function canPlayType() {
+            return '';
+        };
+
+        /**
+         * Check if the type is supported by this tech.
+         *
+         * The base tech does not support any type, but source handlers might
+         * overwrite this.
+         *
+         * @param {string} type
+         *        The media type to check
+         * @return {string} Returns the native video element's response
+         */
+
+
+        Tech.canPlayType = function canPlayType() {
+            return '';
+        };
+
+        /**
+         * Check if the tech can support the given source
+         * @param {Object} srcObj
+         *        The source object
+         * @param {Object} options
+         *        The options passed to the tech
+         * @return {string} 'probably', 'maybe', or '' (empty string)
+         */
+
+
+        Tech.canPlaySource = function canPlaySource(srcObj, options) {
+            return Tech.canPlayType(srcObj.type);
+        };
+
+        /*
+   * Return whether the argument is a Tech or not.
+   * Can be passed either a Class like `Html5` or a instance like `player.tech_`
+   *
+   * @param {Object} component
+   *        The item to check
+   *
+   * @return {boolean}
+   *         Whether it is a tech or not
+   *         - True if it is a tech
+   *         - False if it is not
+   */
+
+
+        Tech.isTech = function isTech(component) {
+            return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
+        };
+
+        /**
+         * Registers a `Tech` into a shared list for videojs.
+         *
+         * @param {string} name
+         *        Name of the `Tech` to register.
+         *
+         * @param {Object} tech
+         *        The `Tech` class to register.
+         */
+
+
+        Tech.registerTech = function registerTech(name, tech) {
+            if (!Tech.techs_) {
+                Tech.techs_ = {};
+            }
+
+            if (!Tech.isTech(tech)) {
+                throw new Error('Tech ' + name + ' must be a Tech');
+            }
+
+            if (!Tech.canPlayType) {
+                throw new Error('Techs must have a static canPlayType method on them');
+            }
+            if (!Tech.canPlaySource) {
+                throw new Error('Techs must have a static canPlaySource method on them');
+            }
+
+            name = toTitleCase(name);
+
+            Tech.techs_[name] = tech;
+            if (name !== 'Tech') {
+                // camel case the techName for use in techOrder
+                Tech.defaultTechOrder_.push(name);
+            }
+            return tech;
+        };
+
+        /**
+         * Get a `Tech` from the shared list by name.
+         *
+         * @param {string} name
+         *        `camelCase` or `TitleCase` name of the Tech to get
+         *
+         * @return {Tech|undefined}
+         *         The `Tech` or undefined if there was no tech with the name requsted.
+         */
+
+
+        Tech.getTech = function getTech(name) {
+            if (!name) {
+                return;
+            }
+
+            name = toTitleCase(name);
+
+            if (Tech.techs_ && Tech.techs_[name]) {
+                return Tech.techs_[name];
+            }
+
+            if (window_1 && window_1.videojs && window_1.videojs[name]) {
+                log$1.warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)');
+                return window_1.videojs[name];
+            }
+        };
+
+        return Tech;
+    }(Component);
+
+    /**
+     * Get the {@link VideoTrackList}
+     *
+     * @returns {VideoTrackList}
+     * @method Tech.prototype.videoTracks
+     */
+
+    /**
+     * Get the {@link AudioTrackList}
+     *
+     * @returns {AudioTrackList}
+     * @method Tech.prototype.audioTracks
+     */
+
+    /**
+     * Get the {@link TextTrackList}
+     *
+     * @returns {TextTrackList}
+     * @method Tech.prototype.textTracks
+     */
+
+    /**
+     * Get the remote element {@link TextTrackList}
+     *
+     * @returns {TextTrackList}
+     * @method Tech.prototype.remoteTextTracks
+     */
+
+    /**
+     * Get the remote element {@link HtmlTrackElementList}
+     *
+     * @returns {HtmlTrackElementList}
+     * @method Tech.prototype.remoteTextTrackEls
+     */
+
+    ALL.names.forEach(function (name) {
+        var props = ALL[name];
+
+        Tech.prototype[props.getterName] = function () {
+            this[props.privateName] = this[props.privateName] || new props.ListClass();
+            return this[props.privateName];
+        };
+    });
+
+    /**
+     * List of associated text tracks
+     *
+     * @type {TextTrackList}
+     * @private
+     * @property Tech#textTracks_
+     */
+
+    /**
+     * List of associated audio tracks.
+     *
+     * @type {AudioTrackList}
+     * @private
+     * @property Tech#audioTracks_
+     */
+
+    /**
+     * List of associated video tracks.
+     *
+     * @type {VideoTrackList}
+     * @private
+     * @property Tech#videoTracks_
+     */
+
+    /**
+     * Boolean indicating wether the `Tech` supports volume control.
+     *
+     * @type {boolean}
+     * @default
+     */
+    Tech.prototype.featuresVolumeControl = true;
+
+    /**
+     * Boolean indicating wether the `Tech` support fullscreen resize control.
+     * Resizing plugins using request fullscreen reloads the plugin
+     *
+     * @type {boolean}
+     * @default
+     */
+    Tech.prototype.featuresFullscreenResize = false;
+
+    /**
+     * Boolean indicating wether the `Tech` supports changing the speed at which the video
+     * plays. Examples:
+     *   - Set player to play 2x (twice) as fast
+     *   - Set player to play 0.5x (half) as fast
+     *
+     * @type {boolean}
+     * @default
+     */
+    Tech.prototype.featuresPlaybackRate = false;
+
+    /**
+     * Boolean indicating wether the `Tech` supports the `progress` event. This is currently
+     * not triggered by video-js-swf. This will be used to determine if
+     * {@link Tech#manualProgressOn} should be called.
+     *
+     * @type {boolean}
+     * @default
+     */
+    Tech.prototype.featuresProgressEvents = false;
+
+    /**
+     * Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently
+     * not triggered by video-js-swf. This will be used to determine if
+     * {@link Tech#manualTimeUpdates} should be called.
+     *
+     * @type {boolean}
+     * @default
+     */
+    Tech.prototype.featuresTimeupdateEvents = false;
+
+    /**
+     * Boolean indicating wether the `Tech` supports the native `TextTrack`s.
+     * This will help us integrate with native `TextTrack`s if the browser supports them.
+     *
+     * @type {boolean}
+     * @default
+     */
+    Tech.prototype.featuresNativeTextTracks = false;
+
+    /**
+     * A functional mixin for techs that want to use the Source Handler pattern.
+     * Source handlers are scripts for handling specific formats.
+     * The source handler pattern is used for adaptive formats (HLS, DASH) that
+     * manually load video data and feed it into a Source Buffer (Media Source Extensions)
+     * Example: `Tech.withSourceHandlers.call(MyTech);`
+     *
+     * @param {Tech} _Tech
+     *        The tech to add source handler functions to.
+     *
+     * @mixes Tech~SourceHandlerAdditions
+     */
+    Tech.withSourceHandlers = function (_Tech) {
+
+        /**
+         * Register a source handler
+         *
+         * @param {Function} handler
+         *        The source handler class
+         *
+         * @param {number} [index]
+         *        Register it at the following index
+         */
+        _Tech.registerSourceHandler = function (handler, index) {
+            var handlers = _Tech.sourceHandlers;
+
+            if (!handlers) {
+                handlers = _Tech.sourceHandlers = [];
+            }
+
+            if (index === undefined) {
+                // add to the end of the list
+                index = handlers.length;
+            }
+
+            handlers.splice(index, 0, handler);
+        };
+
+        /**
+         * Check if the tech can support the given type. Also checks the
+         * Techs sourceHandlers.
+         *
+         * @param {string} type
+         *         The mimetype to check.
+         *
+         * @return {string}
+         *         'probably', 'maybe', or '' (empty string)
+         */
+        _Tech.canPlayType = function (type) {
+            var handlers = _Tech.sourceHandlers || [];
+            var can = void 0;
+
+            for (var i = 0; i < handlers.length; i++) {
+                can = handlers[i].canPlayType(type);
+
+                if (can) {
+                    return can;
+                }
+            }
+
+            return '';
+        };
+
+        /**
+         * Returns the first source handler that supports the source.
+         *
+         * TODO: Answer question: should 'probably' be prioritized over 'maybe'
+         *
+         * @param {Tech~SourceObject} source
+         *        The source object
+         *
+         * @param {Object} options
+         *        The options passed to the tech
+         *
+         * @return {SourceHandler|null}
+         *          The first source handler that supports the source or null if
+         *          no SourceHandler supports the source
+         */
+        _Tech.selectSourceHandler = function (source, options) {
+            var handlers = _Tech.sourceHandlers || [];
+            var can = void 0;
+
+            for (var i = 0; i < handlers.length; i++) {
+                can = handlers[i].canHandleSource(source, options);
+
+                if (can) {
+                    return handlers[i];
+                }
+            }
+
+            return null;
+        };
+
+        /**
+         * Check if the tech can support the given source.
+         *
+         * @param {Tech~SourceObject} srcObj
+         *        The source object
+         *
+         * @param {Object} options
+         *        The options passed to the tech
+         *
+         * @return {string}
+         *         'probably', 'maybe', or '' (empty string)
+         */
+        _Tech.canPlaySource = function (srcObj, options) {
+            var sh = _Tech.selectSourceHandler(srcObj, options);
+
+            if (sh) {
+                return sh.canHandleSource(srcObj, options);
+            }
+
+            return '';
+        };
+
+        /**
+         * When using a source handler, prefer its implementation of
+         * any function normally provided by the tech.
+         */
+        var deferrable = ['seekable', 'duration'];
+
+        /**
+         * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
+         * function if it exists, with a fallback to the Techs seekable function.
+         *
+         * @method _Tech.seekable
+         */
+
+        /**
+         * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
+         * function if it exists, otherwise it will fallback to the techs duration function.
+         *
+         * @method _Tech.duration
+         */
+
+        deferrable.forEach(function (fnName) {
+            var originalFn = this[fnName];
+
+            if (typeof originalFn !== 'function') {
+                return;
+            }
+
+            this[fnName] = function () {
+                if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
+                    return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
+                }
+                return originalFn.apply(this, arguments);
+            };
+        }, _Tech.prototype);
+
+        /**
+         * Create a function for setting the source using a source object
+         * and source handlers.
+         * Should never be called unless a source handler was found.
+         *
+         * @param {Tech~SourceObject} source
+         *        A source object with src and type keys
+         */
+        _Tech.prototype.setSource = function (source) {
+            var sh = _Tech.selectSourceHandler(source, this.options_);
+
+            if (!sh) {
+                // Fall back to a native source hander when unsupported sources are
+                // deliberately set
+                if (_Tech.nativeSourceHandler) {
+                    sh = _Tech.nativeSourceHandler;
+                } else {
+                    log$1.error('No source hander found for the current source.');
+                }
+            }
+
+            // Dispose any existing source handler
+            this.disposeSourceHandler();
+            this.off('dispose', this.disposeSourceHandler);
+
+            if (sh !== _Tech.nativeSourceHandler) {
+                this.currentSource_ = source;
+            }
+
+            this.sourceHandler_ = sh.handleSource(source, this, this.options_);
+            this.on('dispose', this.disposeSourceHandler);
+        };
+
+        /**
+         * Clean up any existing SourceHandlers and listeners when the Tech is disposed.
+         *
+         * @listens Tech#dispose
+         */
+        _Tech.prototype.disposeSourceHandler = function () {
+            // if we have a source and get another one
+            // then we are loading something new
+            // than clear all of our current tracks
+            if (this.currentSource_) {
+                this.clearTracks(['audio', 'video']);
+                this.currentSource_ = null;
+            }
+
+            // always clean up auto-text tracks
+            this.cleanupAutoTextTracks();
+
+            if (this.sourceHandler_) {
+
+                if (this.sourceHandler_.dispose) {
+                    this.sourceHandler_.dispose();
+                }
+
+                this.sourceHandler_ = null;
+            }
+        };
+    };
+
+// The base Tech class needs to be registered as a Component. It is the only
+// Tech that can be registered as a Component.
+    Component.registerComponent('Tech', Tech);
+    Tech.registerTech('Tech', Tech);
+
+    /**
+     * A list of techs that should be added to techOrder on Players
+     *
+     * @private
+     */
+    Tech.defaultTechOrder_ = [];
+
+    var middlewares = {};
+
+    function use(type, middleware) {
+        middlewares[type] = middlewares[type] || [];
+        middlewares[type].push(middleware);
+    }
+
+
+    function setSource(player, src, next) {
+        player.setTimeout(function () {
+            return setSourceHelper(src, middlewares[src.type], next, player);
+        }, 1);
+    }
+
+    function setTech(middleware, tech) {
+        middleware.forEach(function (mw) {
+            return mw.setTech && mw.setTech(tech);
+        });
+    }
+
+    function get$1(middleware, tech, method) {
+        return middleware.reduceRight(middlewareIterator(method), tech[method]());
+    }
+
+    function set$1(middleware, tech, method, arg) {
+        return tech[method](middleware.reduce(middlewareIterator(method), arg));
+    }
+
+    var allowedGetters = {
+        buffered: 1,
+        currentTime: 1,
+        duration: 1,
+        seekable: 1,
+        played: 1
+    };
+
+    var allowedSetters = {
+        setCurrentTime: 1
+    };
+
+    function middlewareIterator(method) {
+        return function (value, mw) {
+            if (mw[method]) {
+                return mw[method](value);
+            }
+
+            return value;
+        };
+    }
+
+    function setSourceHelper() {
+        var src = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+        var middleware = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
+        var next = arguments[2];
+        var player = arguments[3];
+        var acc = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : [];
+        var lastRun = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : false;
+        var mwFactory = middleware[0],
+            mwrest = middleware.slice(1);
+
+        // if mwFactory is a string, then we're at a fork in the road
+
+        if (typeof mwFactory === 'string') {
+            setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun);
+
+            // if we have an mwFactory, call it with the player to get the mw,
+            // then call the mw's setSource method
+        } else if (mwFactory) {
+            var mw = mwFactory(player);
+
+            mw.setSource(assign({}, src), function (err, _src) {
+
+                // something happened, try the next middleware on the current level
+                // make sure to use the old src
+                if (err) {
+                    return setSourceHelper(src, mwrest, next, player, acc, lastRun);
+                }
+
+                // we've succeeded, now we need to go deeper
+                acc.push(mw);
+
+                // if it's the same time, continue does the current chain
+                // otherwise, we want to go down the new chain
+                setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);
+            });
+        } else if (mwrest.length) {
+            setSourceHelper(src, mwrest, next, player, acc, lastRun);
+        } else if (lastRun) {
+            next(src, acc);
+        } else {
+            setSourceHelper(src, middlewares['*'], next, player, acc, true);
+        }
+    }
+
+    /**
+     * @module filter-source
+     */
+    /**
+     * Filter out single bad source objects or multiple source objects in an
+     * array. Also flattens nested source object arrays into a 1 dimensional
+     * array of source objects.
+     *
+     * @param {Tech~SourceObject|Tech~SourceObject[]} src
+     *        The src object to filter
+     *
+     * @return {Tech~SourceObject[]}
+     *         An array of sourceobjects containing only valid sources
+     *
+     * @private
+     */
+    var filterSource = function filterSource(src) {
+        // traverse array
+        if (Array.isArray(src)) {
+            var newsrc = [];
+
+            src.forEach(function (srcobj) {
+                srcobj = filterSource(srcobj);
+
+                if (Array.isArray(srcobj)) {
+                    newsrc = newsrc.concat(srcobj);
+                } else if (isObject(srcobj)) {
+                    newsrc.push(srcobj);
+                }
+            });
+
+            src = newsrc;
+        } else if (typeof src === 'string' && src.trim()) {
+            // convert string into object
+            src = [{src: src}];
+        } else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {
+            // src is already valid
+            src = [src];
+        } else {
+            // invalid source, turn it into an empty array
+            src = [];
+        }
+
+        return src;
+    };
+
+    /**
+     * @file loader.js
+     */
+    /**
+     * The `MediaLoader` is the `Component` that decides which playback technology to load
+     * when a player is initialized.
+     *
+     * @extends Component
+     */
+
+    var MediaLoader = function (_Component) {
+        inherits(MediaLoader, _Component);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should attach to.
+         *
+         * @param {Object} [options]
+         *        The key/value stroe of player options.
+         *
+         * @param {Component~ReadyCallback} [ready]
+         *        The function that is run when this component is ready.
+         */
+        function MediaLoader(player, options, ready) {
+            classCallCheck(this, MediaLoader);
+
+            // MediaLoader has no element
+            var options_ = mergeOptions({createEl: false}, options);
+
+            // If there are no sources when the player is initialized,
+            // load the first supported playback technology.
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options_, ready));
+
+            if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
+                for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
+                    var techName = toTitleCase(j[i]);
+                    var tech = Tech.getTech(techName);
+
+                    // Support old behavior of techs being registered as components.
+                    // Remove once that deprecated behavior is removed.
+                    if (!techName) {
+                        tech = Component.getComponent(techName);
+                    }
+
+                    // Check if the browser supports this technology
+                    if (tech && tech.isSupported()) {
+                        player.loadTech_(techName);
+                        break;
+                    }
+                }
+            } else {
+                // Loop through playback technologies (HTML5, Flash) and check for support.
+                // Then load the best source.
+                // A few assumptions here:
+                //   All playback technologies respect preload false.
+                player.src(options.playerOptions.sources);
+            }
+            return _this;
+        }
+
+        return MediaLoader;
+    }(Component);
+
+    Component.registerComponent('MediaLoader', MediaLoader);
+
+    /**
+     * @file button.js
+     */
+    /**
+     * Clickable Component which is clickable or keyboard actionable,
+     * but is not a native HTML button.
+     *
+     * @extends Component
+     */
+
+    var ClickableComponent = function (_Component) {
+        inherits(ClickableComponent, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param  {Player} player
+         *         The `Player` that this class should be attached to.
+         *
+         * @param  {Object} [options]
+         *         The key/value store of player options.
+         */
+        function ClickableComponent(player, options) {
+            classCallCheck(this, ClickableComponent);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.emitTapEvents();
+
+            _this.enable();
+            return _this;
+        }
+
+        /**
+         * Create the `Component`s DOM element.
+         *
+         * @param {string} [tag=div]
+         *        The element's node type.
+         *
+         * @param {Object} [props={}]
+         *        An object of properties that should be set on the element.
+         *
+         * @param {Object} [attributes={}]
+         *        An object of attributes that should be set on the element.
+         *
+         * @return {Element}
+         *         The element that gets created.
+         */
+
+
+        ClickableComponent.prototype.createEl = function createEl$$1() {
+            var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
+            var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+
+            props = assign({
+                innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>',
+                className: this.buildCSSClass(),
+                tabIndex: 0
+            }, props);
+
+            if (tag === 'button') {
+                log$1.error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.');
+            }
+
+            // Add ARIA attributes for clickable element which is not a native HTML button
+            attributes = assign({
+                'role': 'button',
+
+                // let the screen reader user know that the text of the element may change
+                'aria-live': 'polite'
+            }, attributes);
+
+            this.tabIndex_ = props.tabIndex;
+
+            var el = _Component.prototype.createEl.call(this, tag, props, attributes);
+
+            this.createControlTextEl(el);
+
+            return el;
+        };
+
+        /**
+         * Create a control text element on this `Component`
+         *
+         * @param {Element} [el]
+         *        Parent element for the control text.
+         *
+         * @return {Element}
+         *         The control text element that gets created.
+         */
+
+
+        ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) {
+            this.controlTextEl_ = createEl('span', {
+                className: 'vjs-control-text'
+            });
+
+            if (el) {
+                el.appendChild(this.controlTextEl_);
+            }
+
+            this.controlText(this.controlText_, el);
+
+            return this.controlTextEl_;
+        };
+
+        /**
+         * Get or set the localize text to use for the controls on the `Component`.
+         *
+         * @param {string} [text]
+         *        Control text for element.
+         *
+         * @param {Element} [el=this.el()]
+         *        Element to set the title on.
+         *
+         * @return {string}
+         *         - The control text when getting
+         */
+
+
+        ClickableComponent.prototype.controlText = function controlText(text) {
+            var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el();
+
+            if (!text) {
+                return this.controlText_ || 'Need Text';
+            }
+
+            var localizedText = this.localize(text);
+
+            this.controlText_ = text;
+            textContent(this.controlTextEl_, localizedText);
+            if (!this.nonIconControl) {
+                // Set title attribute if only an icon is shown
+                el.setAttribute('title', localizedText);
+            }
+        };
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        ClickableComponent.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * Enable this `Component`s element.
+         */
+
+
+        ClickableComponent.prototype.enable = function enable() {
+            if (!this.enabled_) {
+                this.enabled_ = true;
+                this.removeClass('vjs-disabled');
+                this.el_.setAttribute('aria-disabled', 'false');
+                if (typeof this.tabIndex_ !== 'undefined') {
+                    this.el_.setAttribute('tabIndex', this.tabIndex_);
+                }
+                this.on(['tap', 'click'], this.handleClick);
+                this.on('focus', this.handleFocus);
+                this.on('blur', this.handleBlur);
+            }
+        };
+
+        /**
+         * Disable this `Component`s element.
+         */
+
+
+        ClickableComponent.prototype.disable = function disable() {
+            this.enabled_ = false;
+            this.addClass('vjs-disabled');
+            this.el_.setAttribute('aria-disabled', 'true');
+            if (typeof this.tabIndex_ !== 'undefined') {
+                this.el_.removeAttribute('tabIndex');
+            }
+            this.off(['tap', 'click'], this.handleClick);
+            this.off('focus', this.handleFocus);
+            this.off('blur', this.handleBlur);
+        };
+
+        /**
+         * This gets called when a `ClickableComponent` gets:
+         * - Clicked (via the `click` event, listening starts in the constructor)
+         * - Tapped (via the `tap` event, listening starts in the constructor)
+         * - The following things happen in order:
+         *   1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the
+         *      `ClickableComponent`.
+         *   2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using
+         *      {@link ClickableComponent#handleKeyPress}.
+         *   3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses
+         *      the space or enter key.
+         *   4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`
+         *      event as a parameter.
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         * @abstract
+         */
+
+
+        ClickableComponent.prototype.handleClick = function handleClick(event) {
+        };
+
+        /**
+         * This gets called when a `ClickableComponent` gains focus via a `focus` event.
+         * Turns on listening for `keydown` events. When they happen it
+         * calls `this.handleKeyPress`.
+         *
+         * @param {EventTarget~Event} event
+         *        The `focus` event that caused this function to be called.
+         *
+         * @listens focus
+         */
+
+
+        ClickableComponent.prototype.handleFocus = function handleFocus(event) {
+            on(document_1, 'keydown', bind(this, this.handleKeyPress));
+        };
+
+        /**
+         * Called when this ClickableComponent has focus and a key gets pressed down. By
+         * default it will call `this.handleClick` when the key is space or enter.
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown` event that caused this function to be called.
+         *
+         * @listens keydown
+         */
+
+
+        ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) {
+
+            // Support Space (32) or Enter (13) key operation to fire a click event
+            if (event.which === 32 || event.which === 13) {
+                event.preventDefault();
+                this.trigger('click');
+            } else if (_Component.prototype.handleKeyPress) {
+
+                // Pass keypress handling up for unsupported keys
+                _Component.prototype.handleKeyPress.call(this, event);
+            }
+        };
+
+        /**
+         * Called when a `ClickableComponent` loses focus. Turns off the listener for
+         * `keydown` events. Which Stops `this.handleKeyPress` from getting called.
+         *
+         * @param {EventTarget~Event} event
+         *        The `blur` event that caused this function to be called.
+         *
+         * @listens blur
+         */
+
+
+        ClickableComponent.prototype.handleBlur = function handleBlur(event) {
+            off(document_1, 'keydown', bind(this, this.handleKeyPress));
+        };
+
+        return ClickableComponent;
+    }(Component);
+
+    Component.registerComponent('ClickableComponent', ClickableComponent);
+
+    /**
+     * @file poster-image.js
+     */
+    /**
+     * A `ClickableComponent` that handles showing the poster image for the player.
+     *
+     * @extends ClickableComponent
+     */
+
+    var PosterImage = function (_ClickableComponent) {
+        inherits(PosterImage, _ClickableComponent);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should attach to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function PosterImage(player, options) {
+            classCallCheck(this, PosterImage);
+
+            var _this = possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
+
+            _this.update();
+            player.on('posterchange', bind(_this, _this.update));
+            return _this;
+        }
+
+        /**
+         * Clean up and dispose of the `PosterImage`.
+         */
+
+
+        PosterImage.prototype.dispose = function dispose() {
+            this.player().off('posterchange', this.update);
+            _ClickableComponent.prototype.dispose.call(this);
+        };
+
+        /**
+         * Create the `PosterImage`s DOM element.
+         *
+         * @return {Element}
+         *         The element that gets created.
+         */
+
+
+        PosterImage.prototype.createEl = function createEl$$1() {
+            var el = createEl('div', {
+                className: 'vjs-poster',
+
+                // Don't want poster to be tabbable.
+                tabIndex: -1
+            });
+
+            // To ensure the poster image resizes while maintaining its original aspect
+            // ratio, use a div with `background-size` when available. For browsers that
+            // do not support `background-size` (e.g. IE8), fall back on using a regular
+            // img element.
+            if (!BACKGROUND_SIZE_SUPPORTED) {
+                this.fallbackImg_ = createEl('img');
+                el.appendChild(this.fallbackImg_);
+            }
+
+            return el;
+        };
+
+        /**
+         * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
+         *
+         * @listens Player#posterchange
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `Player#posterchange` event that triggered this function.
+         */
+
+
+        PosterImage.prototype.update = function update(event) {
+            var url = this.player().poster();
+
+            this.setSrc(url);
+
+            // If there's no poster source we should display:none on this component
+            // so it's not still clickable or right-clickable
+            if (url) {
+                this.show();
+            } else {
+                this.hide();
+            }
+        };
+
+        /**
+         * Set the source of the `PosterImage` depending on the display method.
+         *
+         * @param {string} url
+         *        The URL to the source for the `PosterImage`.
+         */
+
+
+        PosterImage.prototype.setSrc = function setSrc(url) {
+            if (this.fallbackImg_) {
+                this.fallbackImg_.src = url;
+            } else {
+                var backgroundImage = '';
+
+                // Any falsey values should stay as an empty string, otherwise
+                // this will throw an extra error
+                if (url) {
+                    backgroundImage = 'url("' + url + '")';
+                }
+
+                this.el_.style.backgroundImage = backgroundImage;
+            }
+        };
+
+        /**
+         * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
+         * {@link ClickableComponent#handleClick} for instances where this will be triggered.
+         *
+         * @listens tap
+         * @listens click
+         * @listens keydown
+         *
+         * @param {EventTarget~Event} event
+         +        The `click`, `tap` or `keydown` event that caused this function to be called.
+         */
+
+
+        PosterImage.prototype.handleClick = function handleClick(event) {
+            // We don't want a click to trigger playback when controls are disabled
+            if (!this.player_.controls()) {
+                return;
+            }
+
+            if (this.player_.paused()) {
+                this.player_.play();
+            } else {
+                this.player_.pause();
+            }
+        };
+
+        return PosterImage;
+    }(ClickableComponent);
+
+    Component.registerComponent('PosterImage', PosterImage);
+
+    /**
+     * @file text-track-display.js
+     */
+    var darkGray = '#222';
+    var lightGray = '#ccc';
+    var fontMap = {
+        monospace: 'monospace',
+        sansSerif: 'sans-serif',
+        serif: 'serif',
+        monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
+        monospaceSerif: '"Courier New", monospace',
+        proportionalSansSerif: 'sans-serif',
+        proportionalSerif: 'serif',
+        casual: '"Comic Sans MS", Impact, fantasy',
+        script: '"Monotype Corsiva", cursive',
+        smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
+    };
+
+    /**
+     * Construct an rgba color from a given hex color code.
+     *
+     * @param {number} color
+     *        Hex number for color, like #f0e.
+     *
+     * @param {number} opacity
+     *        Value for opacity, 0.0 - 1.0.
+     *
+     * @return {string}
+     *         The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
+     *
+     * @private
+     */
+    function constructColor(color, opacity) {
+        return 'rgba(' +
+            // color looks like "#f0e"
+            parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')';
+    }
+
+    /**
+     * Try to update the style of a DOM element. Some style changes will throw an error,
+     * particularly in IE8. Those should be noops.
+     *
+     * @param {Element} el
+     *        The DOM element to be styled.
+     *
+     * @param {string} style
+     *        The CSS property on the element that should be styled.
+     *
+     * @param {string} rule
+     *        The style rule that should be applied to the property.
+     *
+     * @private
+     */
+    function tryUpdateStyle(el, style, rule) {
+        try {
+            el.style[style] = rule;
+        } catch (e) {
+
+            // Satisfies linter.
+            return;
+        }
+    }
+
+    /**
+     * The component for displaying text track cues.
+     *
+     * @extends Component
+     */
+
+    var TextTrackDisplay = function (_Component) {
+        inherits(TextTrackDisplay, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Component~ReadyCallback} [ready]
+         *        The function to call when `TextTrackDisplay` is ready.
+         */
+        function TextTrackDisplay(player, options, ready) {
+            classCallCheck(this, TextTrackDisplay);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options, ready));
+
+            player.on('loadstart', bind(_this, _this.toggleDisplay));
+            player.on('texttrackchange', bind(_this, _this.updateDisplay));
+            player.on('loadstart', bind(_this, _this.preselectTrack));
+
+            // This used to be called during player init, but was causing an error
+            // if a track should show by default and the display hadn't loaded yet.
+            // Should probably be moved to an external track loader when we support
+            // tracks that don't need a display.
+            player.ready(bind(_this, function () {
+                if (player.tech_ && player.tech_.featuresNativeTextTracks) {
+                    this.hide();
+                    return;
+                }
+
+                player.on('fullscreenchange', bind(this, this.updateDisplay));
+
+                var tracks = this.options_.playerOptions.tracks || [];
+
+                for (var i = 0; i < tracks.length; i++) {
+                    this.player_.addRemoteTextTrack(tracks[i], true);
+                }
+
+                this.preselectTrack();
+            }));
+            return _this;
+        }
+
+        /**
+         * Preselect a track following this precedence:
+         * - matches the previously selected {@link TextTrack}'s language and kind
+         * - matches the previously selected {@link TextTrack}'s language only
+         * - is the first default captions track
+         * - is the first default descriptions track
+         *
+         * @listens Player#loadstart
+         */
+
+
+        TextTrackDisplay.prototype.preselectTrack = function preselectTrack() {
+            var modes = {captions: 1, subtitles: 1};
+            var trackList = this.player_.textTracks();
+            var userPref = this.player_.cache_.selectedLanguage;
+            var firstDesc = void 0;
+            var firstCaptions = void 0;
+            var preferredTrack = void 0;
+
+            for (var i = 0; i < trackList.length; i++) {
+                var track = trackList[i];
+
+                if (userPref && userPref.enabled && userPref.language === track.language) {
+                    // Always choose the track that matches both language and kind
+                    if (track.kind === userPref.kind) {
+                        preferredTrack = track;
+                        // or choose the first track that matches language
+                    } else if (!preferredTrack) {
+                        preferredTrack = track;
+                    }
+
+                    // clear everything if offTextTrackMenuItem was clicked
+                } else if (userPref && !userPref.enabled) {
+                    preferredTrack = null;
+                    firstDesc = null;
+                    firstCaptions = null;
+                } else if (track['default']) {
+                    if (track.kind === 'descriptions' && !firstDesc) {
+                        firstDesc = track;
+                    } else if (track.kind in modes && !firstCaptions) {
+                        firstCaptions = track;
+                    }
+                }
+            }
+
+            // The preferredTrack matches the user preference and takes
+            // precendence over all the other tracks.
+            // So, display the preferredTrack before the first default track
+            // and the subtitles/captions track before the descriptions track
+            if (preferredTrack) {
+                preferredTrack.mode = 'showing';
+            } else if (firstCaptions) {
+                firstCaptions.mode = 'showing';
+            } else if (firstDesc) {
+                firstDesc.mode = 'showing';
+            }
+        };
+
+        /**
+         * Turn display of {@link TextTrack}'s from the current state into the other state.
+         * There are only two states:
+         * - 'shown'
+         * - 'hidden'
+         *
+         * @listens Player#loadstart
+         */
+
+
+        TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() {
+            if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
+                this.hide();
+            } else {
+                this.show();
+            }
+        };
+
+        /**
+         * Create the {@link Component}'s DOM element.
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        TextTrackDisplay.prototype.createEl = function createEl() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-text-track-display'
+            }, {
+                'aria-live': 'off',
+                'aria-atomic': 'true'
+            });
+        };
+
+        /**
+         * Clear all displayed {@link TextTrack}s.
+         */
+
+
+        TextTrackDisplay.prototype.clearDisplay = function clearDisplay() {
+            if (typeof window_1.WebVTT === 'function') {
+                window_1.WebVTT.processCues(window_1, [], this.el_);
+            }
+        };
+
+        /**
+         * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
+         * a {@link Player#fullscreenchange} is fired.
+         *
+         * @listens Player#texttrackchange
+         * @listens Player#fullscreenchange
+         */
+
+
+        TextTrackDisplay.prototype.updateDisplay = function updateDisplay() {
+            var tracks = this.player_.textTracks();
+
+            this.clearDisplay();
+
+            // Track display prioritization model: if multiple tracks are 'showing',
+            //  display the first 'subtitles' or 'captions' track which is 'showing',
+            //  otherwise display the first 'descriptions' track which is 'showing'
+
+            var descriptionsTrack = null;
+            var captionsSubtitlesTrack = null;
+            var i = tracks.length;
+
+            while (i--) {
+                var track = tracks[i];
+
+                if (track.mode === 'showing') {
+                    if (track.kind === 'descriptions') {
+                        descriptionsTrack = track;
+                    } else {
+                        captionsSubtitlesTrack = track;
+                    }
+                }
+            }
+
+            if (captionsSubtitlesTrack) {
+                if (this.getAttribute('aria-live') !== 'off') {
+                    this.setAttribute('aria-live', 'off');
+                }
+                this.updateForTrack(captionsSubtitlesTrack);
+            } else if (descriptionsTrack) {
+                if (this.getAttribute('aria-live') !== 'assertive') {
+                    this.setAttribute('aria-live', 'assertive');
+                }
+                this.updateForTrack(descriptionsTrack);
+            }
+        };
+
+        /**
+         * Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}.
+         *
+         * @param {TextTrack} track
+         *        Text track object to be added to the list.
+         */
+
+
+        TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) {
+            if (typeof window_1.WebVTT !== 'function' || !track.activeCues) {
+                return;
+            }
+
+            var overrides = this.player_.textTrackSettings.getValues();
+            var cues = [];
+
+            for (var _i = 0; _i < track.activeCues.length; _i++) {
+                cues.push(track.activeCues[_i]);
+            }
+
+            window_1.WebVTT.processCues(window_1, cues, this.el_);
+
+            var i = cues.length;
+
+            while (i--) {
+                var cue = cues[i];
+
+                if (!cue) {
+                    continue;
+                }
+
+                var cueDiv = cue.displayState;
+
+                if (overrides.color) {
+                    cueDiv.firstChild.style.color = overrides.color;
+                }
+                if (overrides.textOpacity) {
+                    tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
+                }
+                if (overrides.backgroundColor) {
+                    cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
+                }
+                if (overrides.backgroundOpacity) {
+                    tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
+                }
+                if (overrides.windowColor) {
+                    if (overrides.windowOpacity) {
+                        tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
+                    } else {
+                        cueDiv.style.backgroundColor = overrides.windowColor;
+                    }
+                }
+                if (overrides.edgeStyle) {
+                    if (overrides.edgeStyle === 'dropshadow') {
+                        cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
+                    } else if (overrides.edgeStyle === 'raised') {
+                        cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
+                    } else if (overrides.edgeStyle === 'depressed') {
+                        cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
+                    } else if (overrides.edgeStyle === 'uniform') {
+                        cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
+                    }
+                }
+                if (overrides.fontPercent && overrides.fontPercent !== 1) {
+                    var fontSize = window_1.parseFloat(cueDiv.style.fontSize);
+
+                    cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
+                    cueDiv.style.height = 'auto';
+                    cueDiv.style.top = 'auto';
+                    cueDiv.style.bottom = '2px';
+                }
+                if (overrides.fontFamily && overrides.fontFamily !== 'default') {
+                    if (overrides.fontFamily === 'small-caps') {
+                        cueDiv.firstChild.style.fontVariant = 'small-caps';
+                    } else {
+                        cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
+                    }
+                }
+            }
+        };
+
+        return TextTrackDisplay;
+    }(Component);
+
+    Component.registerComponent('TextTrackDisplay', TextTrackDisplay);
+
+    /**
+     * @file loading-spinner.js
+     */
+    /**
+     * A loading spinner for use during waiting/loading events.
+     *
+     * @extends Component
+     */
+
+    var LoadingSpinner = function (_Component) {
+        inherits(LoadingSpinner, _Component);
+
+        function LoadingSpinner() {
+            classCallCheck(this, LoadingSpinner);
+            return possibleConstructorReturn(this, _Component.apply(this, arguments));
+        }
+
+        /**
+         * Create the `LoadingSpinner`s DOM element.
+         *
+         * @return {Element}
+         *         The dom element that gets created.
+         */
+        LoadingSpinner.prototype.createEl = function createEl() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-loading-spinner',
+                dir: 'ltr'
+            });
+        };
+
+        return LoadingSpinner;
+    }(Component);
+
+    Component.registerComponent('LoadingSpinner', LoadingSpinner);
+
+    /**
+     * @file button.js
+     */
+    /**
+     * Base class for all buttons.
+     *
+     * @extends ClickableComponent
+     */
+
+    var Button = function (_ClickableComponent) {
+        inherits(Button, _ClickableComponent);
+
+        function Button() {
+            classCallCheck(this, Button);
+            return possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments));
+        }
+
+        /**
+         * Create the `Button`s DOM element.
+         *
+         * @param {string} [tag="button"]
+         *        The element's node type. This argument is IGNORED: no matter what
+         *        is passed, it will always create a `button` element.
+         *
+         * @param {Object} [props={}]
+         *        An object of properties that should be set on the element.
+         *
+         * @param {Object} [attributes={}]
+         *        An object of attributes that should be set on the element.
+         *
+         * @return {Element}
+         *         The element that gets created.
+         */
+        Button.prototype.createEl = function createEl(tag) {
+            var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+
+            tag = 'button';
+
+            props = assign({
+                innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>',
+                className: this.buildCSSClass()
+            }, props);
+
+            // Add attributes for button element
+            attributes = assign({
+
+                // Necessary since the default button type is "submit"
+                'type': 'button',
+
+                // let the screen reader user know that the text of the button may change
+                'aria-live': 'polite'
+            }, attributes);
+
+            var el = Component.prototype.createEl.call(this, tag, props, attributes);
+
+            this.createControlTextEl(el);
+
+            return el;
+        };
+
+        /**
+         * Add a child `Component` inside of this `Button`.
+         *
+         * @param {string|Component} child
+         *        The name or instance of a child to add.
+         *
+         * @param {Object} [options={}]
+         *        The key/value store of options that will get passed to children of
+         *        the child.
+         *
+         * @return {Component}
+         *         The `Component` that gets added as a child. When using a string the
+         *         `Component` will get created by this process.
+         *
+         * @deprecated since version 5
+         */
+
+
+        Button.prototype.addChild = function addChild(child) {
+            var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+            var className = this.constructor.name;
+
+            log$1.warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.');
+
+            // Avoid the error message generated by ClickableComponent's addChild method
+            return Component.prototype.addChild.call(this, child, options);
+        };
+
+        /**
+         * Enable the `Button` element so that it can be activated or clicked. Use this with
+         * {@link Button#disable}.
+         */
+
+
+        Button.prototype.enable = function enable() {
+            _ClickableComponent.prototype.enable.call(this);
+            this.el_.removeAttribute('disabled');
+        };
+
+        /**
+         * Enable the `Button` element so that it cannot be activated or clicked. Use this with
+         * {@link Button#enable}.
+         */
+
+
+        Button.prototype.disable = function disable() {
+            _ClickableComponent.prototype.disable.call(this);
+            this.el_.setAttribute('disabled', 'disabled');
+        };
+
+        /**
+         * This gets called when a `Button` has focus and `keydown` is triggered via a key
+         * press.
+         *
+         * @param {EventTarget~Event} event
+         *        The event that caused this function to get called.
+         *
+         * @listens keydown
+         */
+
+
+        Button.prototype.handleKeyPress = function handleKeyPress(event) {
+
+            // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.
+            if (event.which === 32 || event.which === 13) {
+                return;
+            }
+
+            // Pass keypress handling up for unsupported keys
+            _ClickableComponent.prototype.handleKeyPress.call(this, event);
+        };
+
+        return Button;
+    }(ClickableComponent);
+
+    Component.registerComponent('Button', Button);
+
+    /**
+     * @file big-play-button.js
+     */
+    /**
+     * The initial play button that shows before the video has played. The hiding of the
+     * `BigPlayButton` get done via CSS and `Player` states.
+     *
+     * @extends Button
+     */
+
+    var BigPlayButton = function (_Button) {
+        inherits(BigPlayButton, _Button);
+
+        function BigPlayButton(player, options) {
+            classCallCheck(this, BigPlayButton);
+
+            var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
+
+            _this.mouseused_ = false;
+
+            _this.on('mousedown', _this.handleMouseDown);
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object. Always returns 'vjs-big-play-button'.
+         */
+
+
+        BigPlayButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-big-play-button';
+        };
+
+        /**
+         * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
+         * for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        BigPlayButton.prototype.handleClick = function handleClick(event) {
+            var playPromise = this.player_.play();
+
+            // exit early if clicked via the mouse
+            if (this.mouseused_ && event.clientX && event.clientY) {
+                return;
+            }
+
+            var cb = this.player_.getChild('controlBar');
+            var playToggle = cb && cb.getChild('playToggle');
+
+            if (!playToggle) {
+                this.player_.focus();
+                return;
+            }
+
+            var playFocus = function playFocus() {
+                return playToggle.focus();
+            };
+
+            if (playPromise && playPromise.then) {
+                var ignoreRejectedPlayPromise = function ignoreRejectedPlayPromise() {
+                };
+
+                playPromise.then(playFocus, ignoreRejectedPlayPromise);
+            } else {
+                this.setTimeout(playFocus, 1);
+            }
+        };
+
+        BigPlayButton.prototype.handleKeyPress = function handleKeyPress(event) {
+            this.mouseused_ = false;
+
+            _Button.prototype.handleKeyPress.call(this, event);
+        };
+
+        BigPlayButton.prototype.handleMouseDown = function handleMouseDown(event) {
+            this.mouseused_ = true;
+        };
+
+        return BigPlayButton;
+    }(Button);
+
+    /**
+     * The text that should display over the `BigPlayButton`s controls. Added to for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    BigPlayButton.prototype.controlText_ = 'Play Video';
+
+    Component.registerComponent('BigPlayButton', BigPlayButton);
+
+    /**
+     * @file close-button.js
+     */
+    /**
+     * The `CloseButton` is a `{@link Button}` that fires a `close` event when
+     * it gets clicked.
+     *
+     * @extends Button
+     */
+
+    var CloseButton = function (_Button) {
+        inherits(CloseButton, _Button);
+
+        /**
+         * Creates an instance of the this class.
+         *
+         * @param  {Player} player
+         *         The `Player` that this class should be attached to.
+         *
+         * @param  {Object} [options]
+         *         The key/value store of player options.
+         */
+        function CloseButton(player, options) {
+            classCallCheck(this, CloseButton);
+
+            var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
+
+            _this.controlText(options && options.controlText || _this.localize('Close'));
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        CloseButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * This gets called when a `CloseButton` gets clicked. See
+         * {@link ClickableComponent#handleClick} for more information on when this will be
+         * triggered
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         * @fires CloseButton#close
+         */
+
+
+        CloseButton.prototype.handleClick = function handleClick(event) {
+
+            /**
+             * Triggered when the a `CloseButton` is clicked.
+             *
+             * @event CloseButton#close
+             * @type {EventTarget~Event}
+             *
+             * @property {boolean} [bubbles=false]
+             *           set to false so that the close event does not
+             *           bubble up to parents if there is no listener
+             */
+            this.trigger({type: 'close', bubbles: false});
+        };
+
+        return CloseButton;
+    }(Button);
+
+    Component.registerComponent('CloseButton', CloseButton);
+
+    /**
+     * @file play-toggle.js
+     */
+    /**
+     * Button to toggle between play and pause.
+     *
+     * @extends Button
+     */
+
+    var PlayToggle = function (_Button) {
+        inherits(PlayToggle, _Button);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function PlayToggle(player, options) {
+            classCallCheck(this, PlayToggle);
+
+            var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
+
+            _this.on(player, 'play', _this.handlePlay);
+            _this.on(player, 'pause', _this.handlePause);
+            _this.on(player, 'ended', _this.handleEnded);
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        PlayToggle.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * This gets called when an `PlayToggle` is "clicked". See
+         * {@link ClickableComponent} for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        PlayToggle.prototype.handleClick = function handleClick(event) {
+            if (this.player_.paused()) {
+                this.player_.play();
+            } else {
+                this.player_.pause();
+            }
+        };
+
+        /**
+         * This gets called once after the video has ended and the user seeks so that
+         * we can change the replay button back to a play button.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The event that caused this function to run.
+         *
+         * @listens Player#seeked
+         */
+
+
+        PlayToggle.prototype.handleSeeked = function handleSeeked(event) {
+            this.removeClass('vjs-ended');
+
+            if (this.player_.paused()) {
+                this.handlePause(event);
+            } else {
+                this.handlePlay(event);
+            }
+        };
+
+        /**
+         * Add the vjs-playing class to the element so it can change appearance.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The event that caused this function to run.
+         *
+         * @listens Player#play
+         */
+
+
+        PlayToggle.prototype.handlePlay = function handlePlay(event) {
+            this.removeClass('vjs-ended');
+            this.removeClass('vjs-paused');
+            this.addClass('vjs-playing');
+            // change the button text to "Pause"
+            this.controlText('Pause');
+        };
+
+        /**
+         * Add the vjs-paused class to the element so it can change appearance.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The event that caused this function to run.
+         *
+         * @listens Player#pause
+         */
+
+
+        PlayToggle.prototype.handlePause = function handlePause(event) {
+            this.removeClass('vjs-playing');
+            this.addClass('vjs-paused');
+            // change the button text to "Play"
+            this.controlText('Play');
+        };
+
+        /**
+         * Add the vjs-ended class to the element so it can change appearance
+         *
+         * @param {EventTarget~Event} [event]
+         *        The event that caused this function to run.
+         *
+         * @listens Player#ended
+         */
+
+
+        PlayToggle.prototype.handleEnded = function handleEnded(event) {
+            this.removeClass('vjs-playing');
+            this.addClass('vjs-ended');
+            // change the button text to "Replay"
+            this.controlText('Replay');
+
+            // on the next seek remove the replay button
+            this.one(this.player_, 'seeked', this.handleSeeked);
+        };
+
+        return PlayToggle;
+    }(Button);
+
+    /**
+     * The text that should display over the `PlayToggle`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    PlayToggle.prototype.controlText_ = 'Play';
+
+    Component.registerComponent('PlayToggle', PlayToggle);
+
+    /**
+     * @file format-time.js
+     * @module Format-time
+     */
+
+    /**
+     * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in seconds)
+     * will force a number of leading zeros to cover the length of the guide.
+     *
+     * @param {number} seconds
+     *        Number of seconds to be turned into a string
+     *
+     * @param {number} guide
+     *        Number (in seconds) to model the string after
+     *
+     * @return {string}
+     *         Time formatted as H:MM:SS or M:SS
+     */
+    function formatTime(seconds) {
+        var guide = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : seconds;
+
+        seconds = seconds < 0 ? 0 : seconds;
+        var s = Math.floor(seconds % 60);
+        var m = Math.floor(seconds / 60 % 60);
+        var h = Math.floor(seconds / 3600);
+        var gm = Math.floor(guide / 60 % 60);
+        var gh = Math.floor(guide / 3600);
+
+        // handle invalid times
+        if (isNaN(seconds) || seconds === Infinity) {
+            // '-' is false for all relational operators (e.g. <, >=) so this setting
+            // will add the minimum number of fields specified by the guide
+            h = m = s = '-';
+        }
+
+        // Check if we need to show hours
+        h = h > 0 || gh > 0 ? h + ':' : '';
+
+        // If hours are showing, we may need to add a leading zero.
+        // Always show at least one digit of minutes.
+        m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';
+
+        // Check if leading zero is need for seconds
+        s = s < 10 ? '0' + s : s;
+
+        return h + m + s;
+    }
+
+    /**
+     * @file time-display.js
+     */
+    /**
+     * Displays the time left in the video
+     *
+     * @extends Component
+     */
+
+    var TimeDisplay = function (_Component) {
+        inherits(TimeDisplay, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function TimeDisplay(player, options) {
+            classCallCheck(this, TimeDisplay);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.throttledUpdateContent = throttle(bind(_this, _this.updateContent), 25);
+            _this.on(player, 'timeupdate', _this.throttledUpdateContent);
+            return _this;
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        TimeDisplay.prototype.createEl = function createEl$$1(plainName) {
+            var className = this.buildCSSClass();
+            var el = _Component.prototype.createEl.call(this, 'div', {
+                className: className + ' vjs-time-control vjs-control'
+            });
+
+            this.contentEl_ = createEl('div', {
+                className: className + '-display'
+            }, {
+                // tell screen readers not to automatically read the time as it changes
+                'aria-live': 'off'
+            }, createEl('span', {
+                className: 'vjs-control-text',
+                textContent: this.localize(this.controlText_)
+            }));
+
+            this.updateTextNode_();
+            el.appendChild(this.contentEl_);
+            return el;
+        };
+
+        /**
+         * Updates the "remaining time" text node with new content using the
+         * contents of the `formattedTime_` property.
+         *
+         * @private
+         */
+
+
+        TimeDisplay.prototype.updateTextNode_ = function updateTextNode_() {
+            if (!this.contentEl_) {
+                return;
+            }
+
+            while (this.contentEl_.firstChild) {
+                this.contentEl_.removeChild(this.contentEl_.firstChild);
+            }
+
+            this.textNode_ = document_1.createTextNode(this.formattedTime_ || '0:00');
+            this.contentEl_.appendChild(this.textNode_);
+        };
+
+        /**
+         * Generates a formatted time for this component to use in display.
+         *
+         * @param  {number} time
+         *         A numeric time, in seconds.
+         *
+         * @return {string}
+         *         A formatted time
+         *
+         * @private
+         */
+
+
+        TimeDisplay.prototype.formatTime_ = function formatTime_(time) {
+            return formatTime(time);
+        };
+
+        /**
+         * Updates the time display text node if it has what was passed in changed
+         * the formatted time.
+         *
+         * @param {number} time
+         *        The time to update to
+         *
+         * @private
+         */
+
+
+        TimeDisplay.prototype.updateFormattedTime_ = function updateFormattedTime_(time) {
+            var formattedTime = this.formatTime_(time);
+
+            if (formattedTime === this.formattedTime_) {
+                return;
+            }
+
+            this.formattedTime_ = formattedTime;
+            this.requestAnimationFrame(this.updateTextNode_);
+        };
+
+        /**
+         * To be filled out in the child class, should update the displayed time
+         * in accordance with the fact that the current time has changed.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `timeupdate`  event that caused this to run.
+         *
+         * @listens Player#timeupdate
+         */
+
+
+        TimeDisplay.prototype.updateContent = function updateContent(event) {
+        };
+
+        return TimeDisplay;
+    }(Component);
+
+    /**
+     * The text that should display over the `TimeDisplay`s controls. Added to for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    TimeDisplay.prototype.controlText_ = 'Time';
+
+    Component.registerComponent('TimeDisplay', TimeDisplay);
+
+    /**
+     * @file current-time-display.js
+     */
+    /**
+     * Displays the current time
+     *
+     * @extends Component
+     */
+
+    var CurrentTimeDisplay = function (_TimeDisplay) {
+        inherits(CurrentTimeDisplay, _TimeDisplay);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function CurrentTimeDisplay(player, options) {
+            classCallCheck(this, CurrentTimeDisplay);
+
+            var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options));
+
+            _this.on(player, 'ended', _this.handleEnded);
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        CurrentTimeDisplay.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-current-time';
+        };
+
+        /**
+         * Update current time display
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `timeupdate` event that caused this function to run.
+         *
+         * @listens Player#timeupdate
+         */
+
+
+        CurrentTimeDisplay.prototype.updateContent = function updateContent(event) {
+            // Allows for smooth scrubbing, when player can't keep up.
+            var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+
+            this.updateFormattedTime_(time);
+        };
+
+        /**
+         * When the player fires ended there should be no time left. Sadly
+         * this is not always the case, lets make it seem like that is the case
+         * for users.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `ended` event that caused this to run.
+         *
+         * @listens Player#ended
+         */
+
+
+        CurrentTimeDisplay.prototype.handleEnded = function handleEnded(event) {
+            if (!this.player_.duration()) {
+                return;
+            }
+            this.updateFormattedTime_(this.player_.duration());
+        };
+
+        return CurrentTimeDisplay;
+    }(TimeDisplay);
+
+    /**
+     * The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    CurrentTimeDisplay.prototype.controlText_ = 'Current Time';
+
+    Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
+
+    /**
+     * @file duration-display.js
+     */
+    /**
+     * Displays the duration
+     *
+     * @extends Component
+     */
+
+    var DurationDisplay = function (_TimeDisplay) {
+        inherits(DurationDisplay, _TimeDisplay);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function DurationDisplay(player, options) {
+            classCallCheck(this, DurationDisplay);
+
+            // we do not want to/need to throttle duration changes,
+            // as they should always display the changed duration as
+            // it has changed
+            var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options));
+
+            _this.on(player, 'durationchange', _this.updateContent);
+
+            // Also listen for timeupdate (in the parent) and loadedmetadata because removing those
+            // listeners could have broken dependent applications/libraries. These
+            // can likely be removed for 7.0.
+            _this.on(player, 'loadedmetadata', _this.throttledUpdateContent);
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        DurationDisplay.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-duration';
+        };
+
+        /**
+         * Update duration time display.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
+         *        this function to be called.
+         *
+         * @listens Player#durationchange
+         * @listens Player#timeupdate
+         * @listens Player#loadedmetadata
+         */
+
+
+        DurationDisplay.prototype.updateContent = function updateContent(event) {
+            var duration = this.player_.duration();
+
+            if (duration && this.duration_ !== duration) {
+                this.duration_ = duration;
+                this.updateFormattedTime_(duration);
+            }
+        };
+
+        return DurationDisplay;
+    }(TimeDisplay);
+
+    /**
+     * The text that should display over the `DurationDisplay`s controls. Added to for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    DurationDisplay.prototype.controlText_ = 'Duration Time';
+
+    Component.registerComponent('DurationDisplay', DurationDisplay);
+
+    /**
+     * @file time-divider.js
+     */
+    /**
+     * The separator between the current time and duration.
+     * Can be hidden if it's not needed in the design.
+     *
+     * @extends Component
+     */
+
+    var TimeDivider = function (_Component) {
+        inherits(TimeDivider, _Component);
+
+        function TimeDivider() {
+            classCallCheck(this, TimeDivider);
+            return possibleConstructorReturn(this, _Component.apply(this, arguments));
+        }
+
+        /**
+         * Create the component's DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+        TimeDivider.prototype.createEl = function createEl() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-time-control vjs-time-divider',
+                innerHTML: '<div><span>/</span></div>'
+            });
+        };
+
+        return TimeDivider;
+    }(Component);
+
+    Component.registerComponent('TimeDivider', TimeDivider);
+
+    /**
+     * @file remaining-time-display.js
+     */
+    /**
+     * Displays the time left in the video
+     *
+     * @extends Component
+     */
+
+    var RemainingTimeDisplay = function (_TimeDisplay) {
+        inherits(RemainingTimeDisplay, _TimeDisplay);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function RemainingTimeDisplay(player, options) {
+            classCallCheck(this, RemainingTimeDisplay);
+
+            var _this = possibleConstructorReturn(this, _TimeDisplay.call(this, player, options));
+
+            _this.on(player, 'durationchange', _this.throttledUpdateContent);
+            _this.on(player, 'ended', _this.handleEnded);
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        RemainingTimeDisplay.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-remaining-time';
+        };
+
+        /**
+         * The remaining time display prefixes numbers with a "minus" character.
+         *
+         * @param  {number} time
+         *         A numeric time, in seconds.
+         *
+         * @return {string}
+         *         A formatted time
+         *
+         * @private
+         */
+
+
+        RemainingTimeDisplay.prototype.formatTime_ = function formatTime_(time) {
+            return '-' + _TimeDisplay.prototype.formatTime_.call(this, time);
+        };
+
+        /**
+         * Update remaining time display.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `timeupdate` or `durationchange` event that caused this to run.
+         *
+         * @listens Player#timeupdate
+         * @listens Player#durationchange
+         */
+
+
+        RemainingTimeDisplay.prototype.updateContent = function updateContent(event) {
+            if (!this.player_.duration()) {
+                return;
+            }
+
+            // @deprecated We should only use remainingTimeDisplay
+            // as of video.js 7
+            if (this.player_.remainingTimeDisplay) {
+                this.updateFormattedTime_(this.player_.remainingTimeDisplay());
+            } else {
+                this.updateFormattedTime_(this.player_.remainingTime());
+            }
+        };
+
+        /**
+         * When the player fires ended there should be no time left. Sadly
+         * this is not always the case, lets make it seem like that is the case
+         * for users.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `ended` event that caused this to run.
+         *
+         * @listens Player#ended
+         */
+
+
+        RemainingTimeDisplay.prototype.handleEnded = function handleEnded(event) {
+            if (!this.player_.duration()) {
+                return;
+            }
+            this.updateFormattedTime_(0);
+        };
+
+        return RemainingTimeDisplay;
+    }(TimeDisplay);
+
+    /**
+     * The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';
+
+    Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
+
+    /**
+     * @file live-display.js
+     */
+// TODO - Future make it click to snap to live
+
+    /**
+     * Displays the live indicator when duration is Infinity.
+     *
+     * @extends Component
+     */
+
+    var LiveDisplay = function (_Component) {
+        inherits(LiveDisplay, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function LiveDisplay(player, options) {
+            classCallCheck(this, LiveDisplay);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.updateShowing();
+            _this.on(_this.player(), 'durationchange', _this.updateShowing);
+            return _this;
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        LiveDisplay.prototype.createEl = function createEl$$1() {
+            var el = _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-live-control vjs-control'
+            });
+
+            this.contentEl_ = createEl('div', {
+                className: 'vjs-live-display',
+                innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE')
+            }, {
+                'aria-live': 'off'
+            });
+
+            el.appendChild(this.contentEl_);
+            return el;
+        };
+
+        /**
+         * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
+         * it accordingly
+         *
+         * @param {EventTarget~Event} [event]
+         *        The {@link Player#durationchange} event that caused this function to run.
+         *
+         * @listens Player#durationchange
+         */
+
+
+        LiveDisplay.prototype.updateShowing = function updateShowing(event) {
+            if (this.player().duration() === Infinity) {
+                this.show();
+            } else {
+                this.hide();
+            }
+        };
+
+        return LiveDisplay;
+    }(Component);
+
+    Component.registerComponent('LiveDisplay', LiveDisplay);
+
+    /**
+     * @file slider.js
+     */
+    /**
+     * The base functionality for a slider. Can be vertical or horizontal.
+     * For instance the volume bar or the seek bar on a video is a slider.
+     *
+     * @extends Component
+     */
+
+    var Slider = function (_Component) {
+        inherits(Slider, _Component);
+
+        /**
+         * Create an instance of this class
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function Slider(player, options) {
+            classCallCheck(this, Slider);
+
+            // Set property names to bar to match with the child Slider class is looking for
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.bar = _this.getChild(_this.options_.barName);
+
+            // Set a horizontal or vertical class on the slider depending on the slider type
+            _this.vertical(!!_this.options_.vertical);
+
+            _this.enable();
+            return _this;
+        }
+
+        /**
+         * Are controls are currently enabled for this slider or not.
+         *
+         * @return {boolean}
+         *         true if controls are enabled, false otherwise
+         */
+
+
+        Slider.prototype.enabled = function enabled() {
+            return this.enabled_;
+        };
+
+        /**
+         * Enable controls for this slider if they are disabled
+         */
+
+
+        Slider.prototype.enable = function enable() {
+            if (this.enabled()) {
+                return;
+            }
+
+            this.on('mousedown', this.handleMouseDown);
+            this.on('touchstart', this.handleMouseDown);
+            this.on('focus', this.handleFocus);
+            this.on('blur', this.handleBlur);
+            this.on('click', this.handleClick);
+
+            this.on(this.player_, 'controlsvisible', this.update);
+
+            if (this.playerEvent) {
+                this.on(this.player_, this.playerEvent, this.update);
+            }
+
+            this.removeClass('disabled');
+            this.setAttribute('tabindex', 0);
+
+            this.enabled_ = true;
+        };
+
+        /**
+         * Disable controls for this slider if they are enabled
+         */
+
+
+        Slider.prototype.disable = function disable() {
+            if (!this.enabled()) {
+                return;
+            }
+            var doc = this.bar.el_.ownerDocument;
+
+            this.off('mousedown', this.handleMouseDown);
+            this.off('touchstart', this.handleMouseDown);
+            this.off('focus', this.handleFocus);
+            this.off('blur', this.handleBlur);
+            this.off('click', this.handleClick);
+            this.off(this.player_, 'controlsvisible', this.update);
+            this.off(doc, 'mousemove', this.handleMouseMove);
+            this.off(doc, 'mouseup', this.handleMouseUp);
+            this.off(doc, 'touchmove', this.handleMouseMove);
+            this.off(doc, 'touchend', this.handleMouseUp);
+            this.removeAttribute('tabindex');
+
+            this.addClass('disabled');
+
+            if (this.playerEvent) {
+                this.off(this.player_, this.playerEvent, this.update);
+            }
+            this.enabled_ = false;
+        };
+
+        /**
+         * Create the `Button`s DOM element.
+         *
+         * @param {string} type
+         *        Type of element to create.
+         *
+         * @param {Object} [props={}]
+         *        List of properties in Object form.
+         *
+         * @param {Object} [attributes={}]
+         *        list of attributes in Object form.
+         *
+         * @return {Element}
+         *         The element that gets created.
+         */
+
+
+        Slider.prototype.createEl = function createEl$$1(type) {
+            var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
+
+            // Add the slider element class to all sub classes
+            props.className = props.className + ' vjs-slider';
+            props = assign({
+                tabIndex: 0
+            }, props);
+
+            attributes = assign({
+                'role': 'slider',
+                'aria-valuenow': 0,
+                'aria-valuemin': 0,
+                'aria-valuemax': 100,
+                'tabIndex': 0
+            }, attributes);
+
+            return _Component.prototype.createEl.call(this, type, props, attributes);
+        };
+
+        /**
+         * Handle `mousedown` or `touchstart` events on the `Slider`.
+         *
+         * @param {EventTarget~Event} event
+         *        `mousedown` or `touchstart` event that triggered this function
+         *
+         * @listens mousedown
+         * @listens touchstart
+         * @fires Slider#slideractive
+         */
+
+
+        Slider.prototype.handleMouseDown = function handleMouseDown(event) {
+            var doc = this.bar.el_.ownerDocument;
+
+            event.preventDefault();
+            blockTextSelection();
+
+            this.addClass('vjs-sliding');
+            /**
+             * Triggered when the slider is in an active state
+             *
+             * @event Slider#slideractive
+             * @type {EventTarget~Event}
+             */
+            this.trigger('slideractive');
+
+            this.on(doc, 'mousemove', this.handleMouseMove);
+            this.on(doc, 'mouseup', this.handleMouseUp);
+            this.on(doc, 'touchmove', this.handleMouseMove);
+            this.on(doc, 'touchend', this.handleMouseUp);
+
+            this.handleMouseMove(event);
+        };
+
+        /**
+         * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
+         * The `mousemove` and `touchmove` events will only only trigger this function during
+         * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
+         * {@link Slider#handleMouseUp}.
+         *
+         * @param {EventTarget~Event} event
+         *        `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
+         *        this function
+         *
+         * @listens mousemove
+         * @listens touchmove
+         */
+
+
+        Slider.prototype.handleMouseMove = function handleMouseMove(event) {
+        };
+
+        /**
+         * Handle `mouseup` or `touchend` events on the `Slider`.
+         *
+         * @param {EventTarget~Event} event
+         *        `mouseup` or `touchend` event that triggered this function.
+         *
+         * @listens touchend
+         * @listens mouseup
+         * @fires Slider#sliderinactive
+         */
+
+
+        Slider.prototype.handleMouseUp = function handleMouseUp() {
+            var doc = this.bar.el_.ownerDocument;
+
+            unblockTextSelection();
+
+            this.removeClass('vjs-sliding');
+            /**
+             * Triggered when the slider is no longer in an active state.
+             *
+             * @event Slider#sliderinactive
+             * @type {EventTarget~Event}
+             */
+            this.trigger('sliderinactive');
+
+            this.off(doc, 'mousemove', this.handleMouseMove);
+            this.off(doc, 'mouseup', this.handleMouseUp);
+            this.off(doc, 'touchmove', this.handleMouseMove);
+            this.off(doc, 'touchend', this.handleMouseUp);
+
+            this.update();
+        };
+
+        /**
+         * Update the progress bar of the `Slider`.
+         *
+         * @returns {number}
+         *          The percentage of progress the progress bar represents as a
+         *          number from 0 to 1.
+         */
+
+
+        Slider.prototype.update = function update() {
+
+            // In VolumeBar init we have a setTimeout for update that pops and update
+            // to the end of the execution stack. The player is destroyed before then
+            // update will cause an error
+            if (!this.el_) {
+                return;
+            }
+
+            // If scrubbing, we could use a cached value to make the handle keep up
+            // with the user's mouse. On HTML5 browsers scrubbing is really smooth, but
+            // some flash players are slow, so we might want to utilize this later.
+            // var progress =  (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
+            var progress = this.getPercent();
+            var bar = this.bar;
+
+            // If there's no bar...
+            if (!bar) {
+                return;
+            }
+
+            // Protect against no duration and other division issues
+            if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
+                progress = 0;
+            }
+
+            // Convert to a percentage for setting
+            var percentage = (progress * 100).toFixed(2) + '%';
+            var style = bar.el().style;
+
+            // Set the new bar width or height
+            if (this.vertical()) {
+                style.height = percentage;
+            } else {
+                style.width = percentage;
+            }
+
+            return progress;
+        };
+
+        /**
+         * Calculate distance for slider
+         *
+         * @param {EventTarget~Event} event
+         *        The event that caused this function to run.
+         *
+         * @return {number}
+         *         The current position of the Slider.
+         *         - postition.x for vertical `Slider`s
+         *         - postition.y for horizontal `Slider`s
+         */
+
+
+        Slider.prototype.calculateDistance = function calculateDistance(event) {
+            var position = getPointerPosition(this.el_, event);
+
+            if (this.vertical()) {
+                return position.y;
+            }
+            return position.x;
+        };
+
+        /**
+         * Handle a `focus` event on this `Slider`.
+         *
+         * @param {EventTarget~Event} event
+         *        The `focus` event that caused this function to run.
+         *
+         * @listens focus
+         */
+
+
+        Slider.prototype.handleFocus = function handleFocus() {
+            this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
+        };
+
+        /**
+         * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
+         * arrow keys. This function will only be called when the slider has focus. See
+         * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
+         *
+         * @param {EventTarget~Event} event
+         *        the `keydown` event that caused this function to run.
+         *
+         * @listens keydown
+         */
+
+
+        Slider.prototype.handleKeyPress = function handleKeyPress(event) {
+            // Left and Down Arrows
+            if (event.which === 37 || event.which === 40) {
+                event.preventDefault();
+                this.stepBack();
+
+                // Up and Right Arrows
+            } else if (event.which === 38 || event.which === 39) {
+                event.preventDefault();
+                this.stepForward();
+            }
+        };
+
+        /**
+         * Handle a `blur` event on this `Slider`.
+         *
+         * @param {EventTarget~Event} event
+         *        The `blur` event that caused this function to run.
+         *
+         * @listens blur
+         */
+
+        Slider.prototype.handleBlur = function handleBlur() {
+            this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
+        };
+
+        /**
+         * Listener for click events on slider, used to prevent clicks
+         *   from bubbling up to parent elements like button menus.
+         *
+         * @param {Object} event
+         *        Event that caused this object to run
+         */
+
+
+        Slider.prototype.handleClick = function handleClick(event) {
+            event.stopImmediatePropagation();
+            event.preventDefault();
+        };
+
+        /**
+         * Get/set if slider is horizontal for vertical
+         *
+         * @param {boolean} [bool]
+         *        - true if slider is vertical,
+         *        - false is horizontal
+         *
+         * @return {boolean}
+         *         - true if slider is vertical, and getting
+         *         - false if the slider is horizontal, and getting
+         */
+
+
+        Slider.prototype.vertical = function vertical(bool) {
+            if (bool === undefined) {
+                return this.vertical_ || false;
+            }
+
+            this.vertical_ = !!bool;
+
+            if (this.vertical_) {
+                this.addClass('vjs-slider-vertical');
+            } else {
+                this.addClass('vjs-slider-horizontal');
+            }
+        };
+
+        return Slider;
+    }(Component);
+
+    Component.registerComponent('Slider', Slider);
+
+    /**
+     * @file load-progress-bar.js
+     */
+    /**
+     * Shows loading progress
+     *
+     * @extends Component
+     */
+
+    var LoadProgressBar = function (_Component) {
+        inherits(LoadProgressBar, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function LoadProgressBar(player, options) {
+            classCallCheck(this, LoadProgressBar);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.partEls_ = [];
+            _this.on(player, 'progress', _this.update);
+            return _this;
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        LoadProgressBar.prototype.createEl = function createEl$$1() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-load-progress',
+                innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
+            });
+        };
+
+        /**
+         * Update progress bar
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `progress` event that caused this function to run.
+         *
+         * @listens Player#progress
+         */
+
+
+        LoadProgressBar.prototype.update = function update(event) {
+            var buffered = this.player_.buffered();
+            var duration = this.player_.duration();
+            var bufferedEnd = this.player_.bufferedEnd();
+            var children = this.partEls_;
+
+            // get the percent width of a time compared to the total end
+            var percentify = function percentify(time, end) {
+                // no NaN
+                var percent = time / end || 0;
+
+                return (percent >= 1 ? 1 : percent) * 100 + '%';
+            };
+
+            // update the width of the progress bar
+            this.el_.style.width = percentify(bufferedEnd, duration);
+
+            // add child elements to represent the individual buffered time ranges
+            for (var i = 0; i < buffered.length; i++) {
+                var start = buffered.start(i);
+                var end = buffered.end(i);
+                var part = children[i];
+
+                if (!part) {
+                    part = this.el_.appendChild(createEl());
+                    children[i] = part;
+                }
+
+                // set the percent based on the width of the progress bar (bufferedEnd)
+                part.style.left = percentify(start, bufferedEnd);
+                part.style.width = percentify(end - start, bufferedEnd);
+            }
+
+            // remove unused buffered range elements
+            for (var _i = children.length; _i > buffered.length; _i--) {
+                this.el_.removeChild(children[_i - 1]);
+            }
+            children.length = buffered.length;
+        };
+
+        return LoadProgressBar;
+    }(Component);
+
+    Component.registerComponent('LoadProgressBar', LoadProgressBar);
+
+    /**
+     * @file time-tooltip.js
+     */
+    /**
+     * Time tooltips display a time above the progress bar.
+     *
+     * @extends Component
+     */
+
+    var TimeTooltip = function (_Component) {
+        inherits(TimeTooltip, _Component);
+
+        function TimeTooltip() {
+            classCallCheck(this, TimeTooltip);
+            return possibleConstructorReturn(this, _Component.apply(this, arguments));
+        }
+
+        /**
+         * Create the time tooltip DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+        TimeTooltip.prototype.createEl = function createEl$$1() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-time-tooltip'
+            });
+        };
+
+        /**
+         * Updates the position of the time tooltip relative to the `SeekBar`.
+         *
+         * @param {Object} seekBarRect
+         *        The `ClientRect` for the {@link SeekBar} element.
+         *
+         * @param {number} seekBarPoint
+         *        A number from 0 to 1, representing a horizontal reference point
+         *        from the left edge of the {@link SeekBar}
+         */
+
+
+        TimeTooltip.prototype.update = function update(seekBarRect, seekBarPoint, content) {
+            var tooltipRect = getBoundingClientRect(this.el_);
+            var playerRect = getBoundingClientRect(this.player_.el());
+            var seekBarPointPx = seekBarRect.width * seekBarPoint;
+
+            // do nothing if either rect isn't available
+            // for example, if the player isn't in the DOM for testing
+            if (!playerRect || !tooltipRect) {
+                return;
+            }
+
+            // This is the space left of the `seekBarPoint` available within the bounds
+            // of the player. We calculate any gap between the left edge of the player
+            // and the left edge of the `SeekBar` and add the number of pixels in the
+            // `SeekBar` before hitting the `seekBarPoint`
+            var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx;
+
+            // This is the space right of the `seekBarPoint` available within the bounds
+            // of the player. We calculate the number of pixels from the `seekBarPoint`
+            // to the right edge of the `SeekBar` and add to that any gap between the
+            // right edge of the `SeekBar` and the player.
+            var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right);
+
+            // This is the number of pixels by which the tooltip will need to be pulled
+            // further to the right to center it over the `seekBarPoint`.
+            var pullTooltipBy = tooltipRect.width / 2;
+
+            // Adjust the `pullTooltipBy` distance to the left or right depending on
+            // the results of the space calculations above.
+            if (spaceLeftOfPoint < pullTooltipBy) {
+                pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
+            } else if (spaceRightOfPoint < pullTooltipBy) {
+                pullTooltipBy = spaceRightOfPoint;
+            }
+
+            // Due to the imprecision of decimal/ratio based calculations and varying
+            // rounding behaviors, there are cases where the spacing adjustment is off
+            // by a pixel or two. This adds insurance to these calculations.
+            if (pullTooltipBy < 0) {
+                pullTooltipBy = 0;
+            } else if (pullTooltipBy > tooltipRect.width) {
+                pullTooltipBy = tooltipRect.width;
+            }
+
+            this.el_.style.right = '-' + pullTooltipBy + 'px';
+            textContent(this.el_, content);
+        };
+
+        return TimeTooltip;
+    }(Component);
+
+    Component.registerComponent('TimeTooltip', TimeTooltip);
+
+    /**
+     * @file play-progress-bar.js
+     */
+    /**
+     * Used by {@link SeekBar} to display media playback progress as part of the
+     * {@link ProgressControl}.
+     *
+     * @extends Component
+     */
+
+    var PlayProgressBar = function (_Component) {
+        inherits(PlayProgressBar, _Component);
+
+        function PlayProgressBar() {
+            classCallCheck(this, PlayProgressBar);
+            return possibleConstructorReturn(this, _Component.apply(this, arguments));
+        }
+
+        /**
+         * Create the the DOM element for this class.
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+        PlayProgressBar.prototype.createEl = function createEl() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-play-progress vjs-slider-bar',
+                innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
+            });
+        };
+
+        /**
+         * Enqueues updates to its own DOM as well as the DOM of its
+         * {@link TimeTooltip} child.
+         *
+         * @param {Object} seekBarRect
+         *        The `ClientRect` for the {@link SeekBar} element.
+         *
+         * @param {number} seekBarPoint
+         *        A number from 0 to 1, representing a horizontal reference point
+         *        from the left edge of the {@link SeekBar}
+         */
+
+
+        PlayProgressBar.prototype.update = function update(seekBarRect, seekBarPoint) {
+            var _this2 = this;
+
+            // If there is an existing rAF ID, cancel it so we don't over-queue.
+            if (this.rafId_) {
+                this.cancelAnimationFrame(this.rafId_);
+            }
+
+            this.rafId_ = this.requestAnimationFrame(function () {
+                var time = _this2.player_.scrubbing() ? _this2.player_.getCache().currentTime : _this2.player_.currentTime();
+
+                var content = formatTime(time, _this2.player_.duration());
+                var timeTooltip = _this2.getChild('timeTooltip');
+
+                if (timeTooltip) {
+                    timeTooltip.update(seekBarRect, seekBarPoint, content);
+                }
+            });
+        };
+
+        return PlayProgressBar;
+    }(Component);
+
+    /**
+     * Default options for {@link PlayProgressBar}.
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    PlayProgressBar.prototype.options_ = {
+        children: []
+    };
+
+// Time tooltips should not be added to a player on mobile devices or IE8
+    if ((!IE_VERSION || IE_VERSION > 8) && !IS_IOS && !IS_ANDROID) {
+        PlayProgressBar.prototype.options_.children.push('timeTooltip');
+    }
+
+    Component.registerComponent('PlayProgressBar', PlayProgressBar);
+
+    /**
+     * @file mouse-time-display.js
+     */
+    /**
+     * The {@link MouseTimeDisplay} component tracks mouse movement over the
+     * {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}
+     * indicating the time which is represented by a given point in the
+     * {@link ProgressControl}.
+     *
+     * @extends Component
+     */
+
+    var MouseTimeDisplay = function (_Component) {
+        inherits(MouseTimeDisplay, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The {@link Player} that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function MouseTimeDisplay(player, options) {
+            classCallCheck(this, MouseTimeDisplay);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.update = throttle(bind(_this, _this.update), 25);
+            return _this;
+        }
+
+        /**
+         * Create the DOM element for this class.
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        MouseTimeDisplay.prototype.createEl = function createEl() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-mouse-display'
+            });
+        };
+
+        /**
+         * Enqueues updates to its own DOM as well as the DOM of its
+         * {@link TimeTooltip} child.
+         *
+         * @param {Object} seekBarRect
+         *        The `ClientRect` for the {@link SeekBar} element.
+         *
+         * @param {number} seekBarPoint
+         *        A number from 0 to 1, representing a horizontal reference point
+         *        from the left edge of the {@link SeekBar}
+         */
+
+
+        MouseTimeDisplay.prototype.update = function update(seekBarRect, seekBarPoint) {
+            var _this2 = this;
+
+            // If there is an existing rAF ID, cancel it so we don't over-queue.
+            if (this.rafId_) {
+                this.cancelAnimationFrame(this.rafId_);
+            }
+
+            this.rafId_ = this.requestAnimationFrame(function () {
+                var duration = _this2.player_.duration();
+                var content = formatTime(seekBarPoint * duration, duration);
+
+                var scaleX = _this2.el_.getBoundingClientRect().width / _this2.el_.offsetWidth;
+
+                _this2.el_.style.left = (seekBarRect.width * seekBarPoint) / scaleX + 'px';
+                _this2.getChild('timeTooltip').update(seekBarRect, seekBarPoint, content);
+            });
+        };
+
+        return MouseTimeDisplay;
+    }(Component);
+
+    /**
+     * Default options for `MouseTimeDisplay`
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    MouseTimeDisplay.prototype.options_ = {
+        children: ['timeTooltip']
+    };
+
+    Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay);
+
+    /**
+     * @file seek-bar.js
+     */
+// The number of seconds the `step*` functions move the timeline.
+    var STEP_SECONDS = 5;
+
+    /**
+     * Seek bar and container for the progress bars. Uses {@link PlayProgressBar}
+     * as its `bar`.
+     *
+     * @extends Slider
+     */
+
+    var SeekBar = function (_Slider) {
+        inherits(SeekBar, _Slider);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function SeekBar(player, options) {
+            classCallCheck(this, SeekBar);
+
+            var _this = possibleConstructorReturn(this, _Slider.call(this, player, options));
+
+            _this.update = throttle(bind(_this, _this.update), 50);
+            _this.on(player, 'timeupdate', _this.update);
+            _this.on(player, 'ended', _this.handleEnded);
+
+            return _this;
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        SeekBar.prototype.createEl = function createEl$$1() {
+            return _Slider.prototype.createEl.call(this, 'div', {
+                className: 'vjs-progress-holder'
+            }, {
+                'aria-label': this.localize('Progress Bar')
+            });
+        };
+
+        /**
+         * This function updates the play progress bar and accessiblity
+         * attributes to whatever is passed in.
+         *
+         * @param {number} currentTime
+         *        The currentTime value that should be used for accessiblity
+         *
+         * @param {number} percent
+         *        The percentage as a decimal that the bar should be filled from 0-1.
+         *
+         * @private
+         */
+
+
+        SeekBar.prototype.update_ = function update_(currentTime, percent) {
+            var duration = this.player_.duration();
+
+            // machine readable value of progress bar (percentage complete)
+            this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2));
+
+            // human readable value of progress bar (time complete)
+            this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}'));
+
+            // Update the `PlayProgressBar`.
+            this.bar.update(getBoundingClientRect(this.el_), percent);
+        };
+
+        /**
+         * Update the seek bar's UI.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `timeupdate` or `ended` event that caused this to run.
+         *
+         * @listens Player#timeupdate
+         *
+         * @returns {number}
+         *          The current percent at a number from 0-1
+         */
+
+
+        SeekBar.prototype.update = function update(event) {
+            var percent = _Slider.prototype.update.call(this);
+
+            this.update_(this.getCurrentTime_(), percent);
+            return percent;
+        };
+
+        /**
+         * Get the value of current time but allows for smooth scrubbing,
+         * when player can't keep up.
+         *
+         * @return {number}
+         *         The current time value to display
+         *
+         * @private
+         */
+
+
+        SeekBar.prototype.getCurrentTime_ = function getCurrentTime_() {
+            return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
+        };
+
+        /**
+         * We want the seek bar to be full on ended
+         * no matter what the actual internal values are. so we force it.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `timeupdate` or `ended` event that caused this to run.
+         *
+         * @listens Player#ended
+         */
+
+
+        SeekBar.prototype.handleEnded = function handleEnded(event) {
+            this.update_(this.player_.duration(), 1);
+        };
+
+        /**
+         * Get the percentage of media played so far.
+         *
+         * @return {number}
+         *         The percentage of media played so far (0 to 1).
+         */
+
+
+        SeekBar.prototype.getPercent = function getPercent() {
+            var percent = this.getCurrentTime_() / this.player_.duration();
+
+            return percent >= 1 ? 1 : percent;
+        };
+
+        /**
+         * Handle mouse down on seek bar
+         *
+         * @param {EventTarget~Event} event
+         *        The `mousedown` event that caused this to run.
+         *
+         * @listens mousedown
+         */
+
+
+        SeekBar.prototype.handleMouseDown = function handleMouseDown(event) {
+            this.player_.scrubbing(true);
+
+            this.videoWasPlaying = !this.player_.paused();
+            this.player_.pause();
+
+            _Slider.prototype.handleMouseDown.call(this, event);
+        };
+
+        /**
+         * Handle mouse move on seek bar
+         *
+         * @param {EventTarget~Event} event
+         *        The `mousemove` event that caused this to run.
+         *
+         * @listens mousemove
+         */
+
+
+        SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
+            var newTime = this.calculateDistance(event) * this.player_.duration();
+
+            // Don't let video end while scrubbing.
+            if (newTime === this.player_.duration()) {
+                newTime = newTime - 0.1;
+            }
+
+            // Set new time (tell player to seek to new time)
+            this.player_.currentTime(newTime);
+        };
+
+        SeekBar.prototype.enable = function enable() {
+            _Slider.prototype.enable.call(this);
+            var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
+
+            if (!mouseTimeDisplay) {
+                return;
+            }
+
+            mouseTimeDisplay.show();
+        };
+
+        SeekBar.prototype.disable = function disable() {
+            _Slider.prototype.disable.call(this);
+            var mouseTimeDisplay = this.getChild('mouseTimeDisplay');
+
+            if (!mouseTimeDisplay) {
+                return;
+            }
+
+            mouseTimeDisplay.hide();
+        };
+
+        /**
+         * Handle mouse up on seek bar
+         *
+         * @param {EventTarget~Event} event
+         *        The `mouseup` event that caused this to run.
+         *
+         * @listens mouseup
+         */
+
+
+        SeekBar.prototype.handleMouseUp = function handleMouseUp(event) {
+            _Slider.prototype.handleMouseUp.call(this, event);
+
+            this.player_.scrubbing(false);
+            if (this.videoWasPlaying) {
+                this.player_.play();
+            }
+        };
+
+        /**
+         * Move more quickly fast forward for keyboard-only users
+         */
+
+
+        SeekBar.prototype.stepForward = function stepForward() {
+            this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS);
+        };
+
+        /**
+         * Move more quickly rewind for keyboard-only users
+         */
+
+
+        SeekBar.prototype.stepBack = function stepBack() {
+            this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS);
+        };
+
+        /**
+         * Toggles the playback state of the player
+         * This gets called when enter or space is used on the seekbar
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown` event that caused this function to be called
+         *
+         */
+
+
+        SeekBar.prototype.handleAction = function handleAction(event) {
+            if (this.player_.paused()) {
+                this.player_.play();
+            } else {
+                this.player_.pause();
+            }
+        };
+
+        /**
+         * Called when this SeekBar has focus and a key gets pressed down. By
+         * default it will call `this.handleAction` when the key is space or enter.
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown` event that caused this function to be called.
+         *
+         * @listens keydown
+         */
+
+
+        SeekBar.prototype.handleKeyPress = function handleKeyPress(event) {
+
+            // Support Space (32) or Enter (13) key operation to fire a click event
+            if (event.which === 32 || event.which === 13) {
+                event.preventDefault();
+                this.handleAction(event);
+            } else if (_Slider.prototype.handleKeyPress) {
+
+                // Pass keypress handling up for unsupported keys
+                _Slider.prototype.handleKeyPress.call(this, event);
+            }
+        };
+
+        return SeekBar;
+    }(Slider);
+
+    /**
+     * Default options for the `SeekBar`
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    SeekBar.prototype.options_ = {
+        children: ['loadProgressBar', 'playProgressBar'],
+        barName: 'playProgressBar'
+    };
+
+// MouseTimeDisplay tooltips should not be added to a player on mobile devices or IE8
+    if ((!IE_VERSION || IE_VERSION > 8) && !IS_IOS && !IS_ANDROID) {
+        SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');
+    }
+
+    /**
+     * Call the update event for this Slider when this event happens on the player.
+     *
+     * @type {string}
+     */
+    SeekBar.prototype.playerEvent = 'timeupdate';
+
+    Component.registerComponent('SeekBar', SeekBar);
+
+    /**
+     * @file progress-control.js
+     */
+    /**
+     * The Progress Control component contains the seek bar, load progress,
+     * and play progress.
+     *
+     * @extends Component
+     */
+
+    var ProgressControl = function (_Component) {
+        inherits(ProgressControl, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function ProgressControl(player, options) {
+            classCallCheck(this, ProgressControl);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.handleMouseMove = throttle(bind(_this, _this.handleMouseMove), 25);
+            _this.throttledHandleMouseSeek = throttle(bind(_this, _this.handleMouseSeek), 25);
+
+            _this.enable();
+            return _this;
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        ProgressControl.prototype.createEl = function createEl$$1() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-progress-control vjs-control'
+            });
+        };
+
+        /**
+         * When the mouse moves over the `ProgressControl`, the pointer position
+         * gets passed down to the `MouseTimeDisplay` component.
+         *
+         * @param {EventTarget~Event} event
+         *        The `mousemove` event that caused this function to run.
+         *
+         * @listen mousemove
+         */
+
+
+        ProgressControl.prototype.handleMouseMove = function handleMouseMove(event) {
+            var seekBar = this.getChild('seekBar');
+            var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');
+            var seekBarEl = seekBar.el();
+            var seekBarRect = getBoundingClientRect(seekBarEl);
+            var seekBarPoint = getPointerPosition(seekBarEl, event).x;
+
+            // The default skin has a gap on either side of the `SeekBar`. This means
+            // that it's possible to trigger this behavior outside the boundaries of
+            // the `SeekBar`. This ensures we stay within it at all times.
+            if (seekBarPoint > 1) {
+                seekBarPoint = 1;
+            } else if (seekBarPoint < 0) {
+                seekBarPoint = 0;
+            }
+
+            if (mouseTimeDisplay) {
+                mouseTimeDisplay.update(seekBarRect, seekBarPoint);
+            }
+        };
+
+        /**
+         * A throttled version of the {@link ProgressControl#handleMouseSeek} listener.
+         *
+         * @method ProgressControl#throttledHandleMouseSeek
+         * @param {EventTarget~Event} event
+         *        The `mousemove` event that caused this function to run.
+         *
+         * @listen mousemove
+         * @listen touchmove
+         */
+
+        /**
+         * Handle `mousemove` or `touchmove` events on the `ProgressControl`.
+         *
+         * @param {EventTarget~Event} event
+         *        `mousedown` or `touchstart` event that triggered this function
+         *
+         * @listens mousemove
+         * @listens touchmove
+         */
+
+
+        ProgressControl.prototype.handleMouseSeek = function handleMouseSeek(event) {
+            var seekBar = this.getChild('seekBar');
+
+            seekBar.handleMouseMove(event);
+        };
+
+        /**
+         * Are controls are currently enabled for this progress control.
+         *
+         * @return {boolean}
+         *         true if controls are enabled, false otherwise
+         */
+
+
+        ProgressControl.prototype.enabled = function enabled() {
+            return this.enabled_;
+        };
+
+        /**
+         * Disable all controls on the progress control and its children
+         */
+
+
+        ProgressControl.prototype.disable = function disable() {
+            this.children().forEach(function (child) {
+                return child.disable && child.disable();
+            });
+
+            if (!this.enabled()) {
+                return;
+            }
+
+            this.off(['mousedown', 'touchstart'], this.handleMouseDown);
+            this.off(this.el_, 'mousemove', this.handleMouseMove);
+            this.handleMouseUp();
+
+            this.addClass('disabled');
+
+            this.enabled_ = false;
+        };
+
+        /**
+         * Enable all controls on the progress control and its children
+         */
+
+
+        ProgressControl.prototype.enable = function enable() {
+            this.children().forEach(function (child) {
+                return child.enable && child.enable();
+            });
+
+            if (this.enabled()) {
+                return;
+            }
+
+            this.on(['mousedown', 'touchstart'], this.handleMouseDown);
+            this.on(this.el_, 'mousemove', this.handleMouseMove);
+            this.removeClass('disabled');
+
+            this.enabled_ = true;
+        };
+
+        /**
+         * Handle `mousedown` or `touchstart` events on the `ProgressControl`.
+         *
+         * @param {EventTarget~Event} event
+         *        `mousedown` or `touchstart` event that triggered this function
+         *
+         * @listens mousedown
+         * @listens touchstart
+         */
+
+
+        ProgressControl.prototype.handleMouseDown = function handleMouseDown(event) {
+            var doc = this.el_.ownerDocument;
+
+            this.on(doc, 'mousemove', this.throttledHandleMouseSeek);
+            this.on(doc, 'touchmove', this.throttledHandleMouseSeek);
+            this.on(doc, 'mouseup', this.handleMouseUp);
+            this.on(doc, 'touchend', this.handleMouseUp);
+        };
+
+        /**
+         * Handle `mouseup` or `touchend` events on the `ProgressControl`.
+         *
+         * @param {EventTarget~Event} event
+         *        `mouseup` or `touchend` event that triggered this function.
+         *
+         * @listens touchend
+         * @listens mouseup
+         */
+
+
+        ProgressControl.prototype.handleMouseUp = function handleMouseUp(event) {
+            var doc = this.el_.ownerDocument;
+
+            this.off(doc, 'mousemove', this.throttledHandleMouseSeek);
+            this.off(doc, 'touchmove', this.throttledHandleMouseSeek);
+            this.off(doc, 'mouseup', this.handleMouseUp);
+            this.off(doc, 'touchend', this.handleMouseUp);
+        };
+
+        return ProgressControl;
+    }(Component);
+
+    /**
+     * Default options for `ProgressControl`
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    ProgressControl.prototype.options_ = {
+        children: ['seekBar']
+    };
+
+    Component.registerComponent('ProgressControl', ProgressControl);
+
+    /**
+     * @file fullscreen-toggle.js
+     */
+    /**
+     * Toggle fullscreen video
+     *
+     * @extends Button
+     */
+
+    var FullscreenToggle = function (_Button) {
+        inherits(FullscreenToggle, _Button);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function FullscreenToggle(player, options) {
+            classCallCheck(this, FullscreenToggle);
+
+            var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
+
+            _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * Handles fullscreenchange on the player and change control text accordingly.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The {@link Player#fullscreenchange} event that caused this function to be
+         *        called.
+         *
+         * @listens Player#fullscreenchange
+         */
+
+
+        FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
+            if (this.player_.isFullscreen()) {
+                this.controlText('Non-Fullscreen');
+            } else {
+                this.controlText('Fullscreen');
+            }
+        };
+
+        /**
+         * This gets called when an `FullscreenToggle` is "clicked". See
+         * {@link ClickableComponent} for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        FullscreenToggle.prototype.handleClick = function handleClick(event) {
+            if (!this.player_.isFullscreen()) {
+                this.player_.requestFullscreen();
+            } else {
+                this.player_.exitFullscreen();
+            }
+        };
+
+        return FullscreenToggle;
+    }(Button);
+
+    /**
+     * The text that should display over the `FullscreenToggle`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    FullscreenToggle.prototype.controlText_ = 'Fullscreen';
+
+    Component.registerComponent('FullscreenToggle', FullscreenToggle);
+
+    /**
+     * Check if volume control is supported and if it isn't hide the
+     * `Component` that was passed  using the `vjs-hidden` class.
+     *
+     * @param {Component} self
+     *        The component that should be hidden if volume is unsupported
+     *
+     * @param {Player} player
+     *        A reference to the player
+     *
+     * @private
+     */
+    var checkVolumeSupport = function checkVolumeSupport(self, player) {
+        // hide volume controls when they're not supported by the current tech
+        if (player.tech_ && !player.tech_.featuresVolumeControl) {
+            self.addClass('vjs-hidden');
+        }
+
+        self.on(player, 'loadstart', function () {
+            if (!player.tech_.featuresVolumeControl) {
+                self.addClass('vjs-hidden');
+            } else {
+                self.removeClass('vjs-hidden');
+            }
+        });
+    };
+
+    /**
+     * @file volume-level.js
+     */
+    /**
+     * Shows volume level
+     *
+     * @extends Component
+     */
+
+    var VolumeLevel = function (_Component) {
+        inherits(VolumeLevel, _Component);
+
+        function VolumeLevel() {
+            classCallCheck(this, VolumeLevel);
+            return possibleConstructorReturn(this, _Component.apply(this, arguments));
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+        VolumeLevel.prototype.createEl = function createEl() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-volume-level',
+                innerHTML: '<span class="vjs-control-text"></span>'
+            });
+        };
+
+        return VolumeLevel;
+    }(Component);
+
+    Component.registerComponent('VolumeLevel', VolumeLevel);
+
+    /**
+     * @file volume-bar.js
+     */
+// Required children
+    /**
+     * The bar that contains the volume level and can be clicked on to adjust the level
+     *
+     * @extends Slider
+     */
+
+    var VolumeBar = function (_Slider) {
+        inherits(VolumeBar, _Slider);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function VolumeBar(player, options) {
+            classCallCheck(this, VolumeBar);
+
+            var _this = possibleConstructorReturn(this, _Slider.call(this, player, options));
+
+            _this.on('slideractive', _this.updateLastVolume_);
+            _this.on(player, 'volumechange', _this.updateARIAAttributes);
+            player.ready(function () {
+                return _this.updateARIAAttributes();
+            });
+            return _this;
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        VolumeBar.prototype.createEl = function createEl() {
+            return _Slider.prototype.createEl.call(this, 'div', {
+                className: 'vjs-volume-bar vjs-slider-bar'
+            }, {
+                'aria-label': this.localize('Volume Level'),
+                'aria-live': 'polite'
+            });
+        };
+
+        /**
+         * Handle movement events on the {@link VolumeMenuButton}.
+         *
+         * @param {EventTarget~Event} event
+         *        The event that caused this function to run.
+         *
+         * @listens mousemove
+         */
+
+
+        VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) {
+            this.checkMuted();
+            this.player_.volume(this.calculateDistance(event));
+        };
+
+        /**
+         * If the player is muted unmute it.
+         */
+
+
+        VolumeBar.prototype.checkMuted = function checkMuted() {
+            if (this.player_.muted()) {
+                this.player_.muted(false);
+            }
+        };
+
+        /**
+         * Get percent of volume level
+         *
+         * @return {number}
+         *         Volume level percent as a decimal number.
+         */
+
+
+        VolumeBar.prototype.getPercent = function getPercent() {
+            if (this.player_.muted()) {
+                return 0;
+            }
+            return this.player_.volume();
+        };
+
+        /**
+         * Increase volume level for keyboard users
+         */
+
+
+        VolumeBar.prototype.stepForward = function stepForward() {
+            this.checkMuted();
+            this.player_.volume(this.player_.volume() + 0.1);
+        };
+
+        /**
+         * Decrease volume level for keyboard users
+         */
+
+
+        VolumeBar.prototype.stepBack = function stepBack() {
+            this.checkMuted();
+            this.player_.volume(this.player_.volume() - 0.1);
+        };
+
+        /**
+         * Update ARIA accessibility attributes
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `volumechange` event that caused this function to run.
+         *
+         * @listens Player#volumechange
+         */
+
+
+        VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) {
+            var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
+
+            this.el_.setAttribute('aria-valuenow', ariaValue);
+            this.el_.setAttribute('aria-valuetext', ariaValue + '%');
+        };
+
+        /**
+         * Returns the current value of the player volume as a percentage
+         *
+         * @private
+         */
+
+
+        VolumeBar.prototype.volumeAsPercentage_ = function volumeAsPercentage_() {
+            return Math.round(this.player_.volume() * 100);
+        };
+
+        /**
+         * When user starts dragging the VolumeBar, store the volume and listen for
+         * the end of the drag. When the drag ends, if the volume was set to zero,
+         * set lastVolume to the stored volume.
+         *
+         * @listens slideractive
+         * @private
+         */
+
+
+        VolumeBar.prototype.updateLastVolume_ = function updateLastVolume_() {
+            var _this2 = this;
+
+            var volumeBeforeDrag = this.player_.volume();
+
+            this.one('sliderinactive', function () {
+                if (_this2.player_.volume() === 0) {
+                    _this2.player_.lastVolume_(volumeBeforeDrag);
+                }
+            });
+        };
+
+        return VolumeBar;
+    }(Slider);
+
+    /**
+     * Default options for the `VolumeBar`
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    VolumeBar.prototype.options_ = {
+        children: ['volumeLevel'],
+        barName: 'volumeLevel'
+    };
+
+    /**
+     * Call the update event for this Slider when this event happens on the player.
+     *
+     * @type {string}
+     */
+    VolumeBar.prototype.playerEvent = 'volumechange';
+
+    Component.registerComponent('VolumeBar', VolumeBar);
+
+    /**
+     * @file volume-control.js
+     */
+// Required children
+    /**
+     * The component for controlling the volume level
+     *
+     * @extends Component
+     */
+
+    var VolumeControl = function (_Component) {
+        inherits(VolumeControl, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options={}]
+         *        The key/value store of player options.
+         */
+        function VolumeControl(player) {
+            var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            classCallCheck(this, VolumeControl);
+
+            options.vertical = options.vertical || false;
+
+            // Pass the vertical option down to the VolumeBar if
+            // the VolumeBar is turned on.
+            if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {
+                options.volumeBar = options.volumeBar || {};
+                options.volumeBar.vertical = options.vertical;
+            }
+
+            // hide this control if volume support is missing
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            checkVolumeSupport(_this, player);
+
+            _this.throttledHandleMouseMove = throttle(bind(_this, _this.handleMouseMove), 25);
+
+            _this.on('mousedown', _this.handleMouseDown);
+            _this.on('touchstart', _this.handleMouseDown);
+
+            // while the slider is active (the mouse has been pressed down and
+            // is dragging) or in focus we do not want to hide the VolumeBar
+            _this.on(_this.volumeBar, ['focus', 'slideractive'], function () {
+                _this.volumeBar.addClass('vjs-slider-active');
+                _this.addClass('vjs-slider-active');
+                _this.trigger('slideractive');
+            });
+
+            _this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () {
+                _this.volumeBar.removeClass('vjs-slider-active');
+                _this.removeClass('vjs-slider-active');
+                _this.trigger('sliderinactive');
+            });
+            return _this;
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        VolumeControl.prototype.createEl = function createEl() {
+            var orientationClass = 'vjs-volume-horizontal';
+
+            if (this.options_.vertical) {
+                orientationClass = 'vjs-volume-vertical';
+            }
+
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-volume-control vjs-control ' + orientationClass
+            });
+        };
+
+        /**
+         * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
+         *
+         * @param {EventTarget~Event} event
+         *        `mousedown` or `touchstart` event that triggered this function
+         *
+         * @listens mousedown
+         * @listens touchstart
+         */
+
+
+        VolumeControl.prototype.handleMouseDown = function handleMouseDown(event) {
+            var doc = this.el_.ownerDocument;
+
+            this.on(doc, 'mousemove', this.throttledHandleMouseMove);
+            this.on(doc, 'touchmove', this.throttledHandleMouseMove);
+            this.on(doc, 'mouseup', this.handleMouseUp);
+            this.on(doc, 'touchend', this.handleMouseUp);
+        };
+
+        /**
+         * Handle `mouseup` or `touchend` events on the `VolumeControl`.
+         *
+         * @param {EventTarget~Event} event
+         *        `mouseup` or `touchend` event that triggered this function.
+         *
+         * @listens touchend
+         * @listens mouseup
+         */
+
+
+        VolumeControl.prototype.handleMouseUp = function handleMouseUp(event) {
+            var doc = this.el_.ownerDocument;
+
+            this.off(doc, 'mousemove', this.throttledHandleMouseMove);
+            this.off(doc, 'touchmove', this.throttledHandleMouseMove);
+            this.off(doc, 'mouseup', this.handleMouseUp);
+            this.off(doc, 'touchend', this.handleMouseUp);
+        };
+
+        /**
+         * Handle `mousedown` or `touchstart` events on the `VolumeControl`.
+         *
+         * @param {EventTarget~Event} event
+         *        `mousedown` or `touchstart` event that triggered this function
+         *
+         * @listens mousedown
+         * @listens touchstart
+         */
+
+
+        VolumeControl.prototype.handleMouseMove = function handleMouseMove(event) {
+            this.volumeBar.handleMouseMove(event);
+        };
+
+        return VolumeControl;
+    }(Component);
+
+    /**
+     * Default options for the `VolumeControl`
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    VolumeControl.prototype.options_ = {
+        children: ['volumeBar']
+    };
+
+    Component.registerComponent('VolumeControl', VolumeControl);
+
+    /**
+     * @file mute-toggle.js
+     */
+    /**
+     * A button component for muting the audio.
+     *
+     * @extends Button
+     */
+
+    var MuteToggle = function (_Button) {
+        inherits(MuteToggle, _Button);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function MuteToggle(player, options) {
+            classCallCheck(this, MuteToggle);
+
+            // hide this control if volume support is missing
+            var _this = possibleConstructorReturn(this, _Button.call(this, player, options));
+
+            checkVolumeSupport(_this, player);
+
+            _this.on(player, ['loadstart', 'volumechange'], _this.update);
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        MuteToggle.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * This gets called when an `MuteToggle` is "clicked". See
+         * {@link ClickableComponent} for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        MuteToggle.prototype.handleClick = function handleClick(event) {
+            var vol = this.player_.volume();
+            var lastVolume = this.player_.lastVolume_();
+
+            if (vol === 0) {
+                var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;
+
+                this.player_.volume(volumeToSet);
+                this.player_.muted(false);
+            } else {
+                this.player_.muted(this.player_.muted() ? false : true);
+            }
+        };
+
+        /**
+         * Update the `MuteToggle` button based on the state of `volume` and `muted`
+         * on the player.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The {@link Player#loadstart} event if this function was called
+         *        through an event.
+         *
+         * @listens Player#loadstart
+         * @listens Player#volumechange
+         */
+
+
+        MuteToggle.prototype.update = function update(event) {
+            this.updateIcon_();
+            this.updateControlText_();
+        };
+
+        /**
+         * Update the appearance of the `MuteToggle` icon.
+         *
+         * Possible states (given `level` variable below):
+         * - 0: crossed out
+         * - 1: zero bars of volume
+         * - 2: one bar of volume
+         * - 3: two bars of volume
+         *
+         * @private
+         */
+
+
+        MuteToggle.prototype.updateIcon_ = function updateIcon_() {
+            var vol = this.player_.volume();
+            var level = 3;
+
+            if (vol === 0 || this.player_.muted()) {
+                level = 0;
+            } else if (vol < 0.33) {
+                level = 1;
+            } else if (vol < 0.67) {
+                level = 2;
+            }
+
+            // TODO improve muted icon classes
+            for (var i = 0; i < 4; i++) {
+                removeClass(this.el_, 'vjs-vol-' + i);
+            }
+            addClass(this.el_, 'vjs-vol-' + level);
+        };
+
+        /**
+         * If `muted` has changed on the player, update the control text
+         * (`title` attribute on `vjs-mute-control` element and content of
+         * `vjs-control-text` element).
+         *
+         * @private
+         */
+
+
+        MuteToggle.prototype.updateControlText_ = function updateControlText_() {
+            var soundOff = this.player_.muted() || this.player_.volume() === 0;
+            var text = soundOff ? 'Unmute' : 'Mute';
+
+            if (this.controlText() !== text) {
+                this.controlText(text);
+            }
+        };
+
+        return MuteToggle;
+    }(Button);
+
+    /**
+     * The text that should display over the `MuteToggle`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    MuteToggle.prototype.controlText_ = 'Mute';
+
+    Component.registerComponent('MuteToggle', MuteToggle);
+
+    /**
+     * @file volume-control.js
+     */
+// Required children
+    /**
+     * A Component to contain the MuteToggle and VolumeControl so that
+     * they can work together.
+     *
+     * @extends Component
+     */
+
+    var VolumePanel = function (_Component) {
+        inherits(VolumePanel, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options={}]
+         *        The key/value store of player options.
+         */
+        function VolumePanel(player) {
+            var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            classCallCheck(this, VolumePanel);
+
+            if (typeof options.inline !== 'undefined') {
+                options.inline = options.inline;
+            } else {
+                options.inline = true;
+            }
+
+            // pass the inline option down to the VolumeControl as vertical if
+            // the VolumeControl is on.
+            if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {
+                options.volumeControl = options.volumeControl || {};
+                options.volumeControl.vertical = !options.inline;
+            }
+
+            // hide this control if volume support is missing
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            checkVolumeSupport(_this, player);
+
+            // while the slider is active (the mouse has been pressed down and
+            // is dragging) or in focus we do not want to hide the VolumeBar
+            _this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_);
+            _this.on(_this.muteToggle, 'focus', _this.sliderActive_);
+
+            _this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_);
+            _this.on(_this.muteToggle, 'blur', _this.sliderInactive_);
+            return _this;
+        }
+
+        /**
+         * Add vjs-slider-active class to the VolumePanel
+         *
+         * @listens VolumeControl#slideractive
+         * @private
+         */
+
+
+        VolumePanel.prototype.sliderActive_ = function sliderActive_() {
+            this.addClass('vjs-slider-active');
+        };
+
+        /**
+         * Removes vjs-slider-active class to the VolumePanel
+         *
+         * @listens VolumeControl#sliderinactive
+         * @private
+         */
+
+
+        VolumePanel.prototype.sliderInactive_ = function sliderInactive_() {
+            this.removeClass('vjs-slider-active');
+        };
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        VolumePanel.prototype.createEl = function createEl() {
+            var orientationClass = 'vjs-volume-panel-horizontal';
+
+            if (!this.options_.inline) {
+                orientationClass = 'vjs-volume-panel-vertical';
+            }
+
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-volume-panel vjs-control ' + orientationClass
+            });
+        };
+
+        return VolumePanel;
+    }(Component);
+
+    /**
+     * Default options for the `VolumeControl`
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    VolumePanel.prototype.options_ = {
+        children: ['muteToggle', 'volumeControl']
+    };
+
+    Component.registerComponent('VolumePanel', VolumePanel);
+
+    /**
+     * @file menu.js
+     */
+    /**
+     * The Menu component is used to build popup menus, including subtitle and
+     * captions selection menus.
+     *
+     * @extends Component
+     */
+
+    var Menu = function (_Component) {
+        inherits(Menu, _Component);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Player} player
+         *        the player that this component should attach to
+         *
+         * @param {Object} [options]
+         *        Object of option names and values
+         *
+         */
+        function Menu(player, options) {
+            classCallCheck(this, Menu);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            if (options) {
+                _this.menuButton_ = options.menuButton;
+            }
+
+            _this.focusedChild_ = -1;
+
+            _this.on('keydown', _this.handleKeyPress);
+            return _this;
+        }
+
+        /**
+         * Add a {@link MenuItem} to the menu.
+         *
+         * @param {Object|string} component
+         *        The name or instance of the `MenuItem` to add.
+         *
+         */
+
+
+        Menu.prototype.addItem = function addItem(component) {
+            this.addChild(component);
+            component.on('click', bind(this, function (event) {
+                // Unpress the associated MenuButton, and move focus back to it
+                if (this.menuButton_) {
+                    this.menuButton_.unpressButton();
+
+                    // don't focus menu button if item is a caption settings item
+                    // because focus will move elsewhere and it logs an error on IE8
+                    if (component.name() !== 'CaptionSettingsMenuItem') {
+                        this.menuButton_.focus();
+                    }
+                }
+            }));
+        };
+
+        /**
+         * Create the `Menu`s DOM element.
+         *
+         * @return {Element}
+         *         the element that was created
+         */
+
+
+        Menu.prototype.createEl = function createEl$$1() {
+            var contentElType = this.options_.contentElType || 'ul';
+
+            this.contentEl_ = createEl(contentElType, {
+                className: 'vjs-menu-content'
+            });
+
+            this.contentEl_.setAttribute('role', 'menu');
+
+            var el = _Component.prototype.createEl.call(this, 'div', {
+                append: this.contentEl_,
+                className: 'vjs-menu'
+            });
+
+            el.appendChild(this.contentEl_);
+
+            // Prevent clicks from bubbling up. Needed for Menu Buttons,
+            // where a click on the parent is significant
+            on(el, 'click', function (event) {
+                event.preventDefault();
+                event.stopImmediatePropagation();
+            });
+
+            return el;
+        };
+
+        /**
+         * Handle a `keydown` event on this menu. This listener is added in the constructor.
+         *
+         * @param {EventTarget~Event} event
+         *        A `keydown` event that happened on the menu.
+         *
+         * @listens keydown
+         */
+
+
+        Menu.prototype.handleKeyPress = function handleKeyPress(event) {
+            // Left and Down Arrows
+            if (event.which === 37 || event.which === 40) {
+                event.preventDefault();
+                this.stepForward();
+
+                // Up and Right Arrows
+            } else if (event.which === 38 || event.which === 39) {
+                event.preventDefault();
+                this.stepBack();
+            }
+        };
+
+        /**
+         * Move to next (lower) menu item for keyboard users.
+         */
+
+
+        Menu.prototype.stepForward = function stepForward() {
+            var stepChild = 0;
+
+            if (this.focusedChild_ !== undefined) {
+                stepChild = this.focusedChild_ + 1;
+            }
+            this.focus(stepChild);
+        };
+
+        /**
+         * Move to previous (higher) menu item for keyboard users.
+         */
+
+
+        Menu.prototype.stepBack = function stepBack() {
+            var stepChild = 0;
+
+            if (this.focusedChild_ !== undefined) {
+                stepChild = this.focusedChild_ - 1;
+            }
+            this.focus(stepChild);
+        };
+
+        /**
+         * Set focus on a {@link MenuItem} in the `Menu`.
+         *
+         * @param {Object|string} [item=0]
+         *        Index of child item set focus on.
+         */
+
+
+        Menu.prototype.focus = function focus() {
+            var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
+
+            var children = this.children().slice();
+            var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);
+
+            if (haveTitle) {
+                children.shift();
+            }
+
+            if (children.length > 0) {
+                if (item < 0) {
+                    item = 0;
+                } else if (item >= children.length) {
+                    item = children.length - 1;
+                }
+
+                this.focusedChild_ = item;
+
+                children[item].el_.focus();
+            }
+        };
+
+        return Menu;
+    }(Component);
+
+    Component.registerComponent('Menu', Menu);
+
+    /**
+     * @file menu-button.js
+     */
+    /**
+     * A `MenuButton` class for any popup {@link Menu}.
+     *
+     * @extends Component
+     */
+
+    var MenuButton = function (_Component) {
+        inherits(MenuButton, _Component);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options={}]
+         *        The key/value store of player options.
+         */
+        function MenuButton(player) {
+            var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            classCallCheck(this, MenuButton);
+
+            var _this = possibleConstructorReturn(this, _Component.call(this, player, options));
+
+            _this.menuButton_ = new Button(player, options);
+
+            _this.menuButton_.controlText(_this.controlText_);
+            _this.menuButton_.el_.setAttribute('aria-haspopup', 'true');
+
+            // Add buildCSSClass values to the button, not the wrapper
+            var buttonClass = Button.prototype.buildCSSClass();
+
+            _this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass;
+            _this.menuButton_.removeClass('vjs-control');
+
+            _this.addChild(_this.menuButton_);
+
+            _this.update();
+
+            _this.enabled_ = true;
+
+            _this.on(_this.menuButton_, 'tap', _this.handleClick);
+            _this.on(_this.menuButton_, 'click', _this.handleClick);
+            _this.on(_this.menuButton_, 'focus', _this.handleFocus);
+            _this.on(_this.menuButton_, 'blur', _this.handleBlur);
+
+            _this.on('keydown', _this.handleSubmenuKeyPress);
+            return _this;
+        }
+
+        /**
+         * Update the menu based on the current state of its items.
+         */
+
+
+        MenuButton.prototype.update = function update() {
+            var menu = this.createMenu();
+
+            if (this.menu) {
+                this.removeChild(this.menu);
+            }
+
+            this.menu = menu;
+            this.addChild(menu);
+
+            /**
+             * Track the state of the menu button
+             *
+             * @type {Boolean}
+             * @private
+             */
+            this.buttonPressed_ = false;
+            this.menuButton_.el_.setAttribute('aria-expanded', 'false');
+
+            if (this.items && this.items.length <= this.hideThreshold_) {
+                this.hide();
+            } else {
+                this.show();
+            }
+        };
+
+        /**
+         * Create the menu and add all items to it.
+         *
+         * @return {Menu}
+         *         The constructed menu
+         */
+
+
+        MenuButton.prototype.createMenu = function createMenu() {
+            var menu = new Menu(this.player_, {menuButton: this});
+
+            /**
+             * Hide the menu if the number of items is less than or equal to this threshold. This defaults
+             * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
+             * it here because every time we run `createMenu` we need to reset the value.
+             *
+             * @protected
+             * @type {Number}
+             */
+            this.hideThreshold_ = 0;
+
+            // Add a title list item to the top
+            if (this.options_.title) {
+                var title = createEl('li', {
+                    className: 'vjs-menu-title',
+                    innerHTML: toTitleCase(this.options_.title),
+                    tabIndex: -1
+                });
+
+                this.hideThreshold_ += 1;
+
+                menu.children_.unshift(title);
+                prependTo(title, menu.contentEl());
+            }
+
+            this.items = this.createItems();
+
+            if (this.items) {
+                // Add menu items to the menu
+                for (var i = 0; i < this.items.length; i++) {
+                    menu.addItem(this.items[i]);
+                }
+            }
+
+            return menu;
+        };
+
+        /**
+         * Create the list of menu items. Specific to each subclass.
+         *
+         * @abstract
+         */
+
+
+        MenuButton.prototype.createItems = function createItems() {
+        };
+
+        /**
+         * Create the `MenuButtons`s DOM element.
+         *
+         * @return {Element}
+         *         The element that gets created.
+         */
+
+
+        MenuButton.prototype.createEl = function createEl$$1() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: this.buildWrapperCSSClass()
+            }, {});
+        };
+
+        /**
+         * Allow sub components to stack CSS class names for the wrapper element
+         *
+         * @return {string}
+         *         The constructed wrapper DOM `className`
+         */
+
+
+        MenuButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
+            var menuButtonClass = 'vjs-menu-button';
+
+            // If the inline option is passed, we want to use different styles altogether.
+            if (this.options_.inline === true) {
+                menuButtonClass += '-inline';
+            } else {
+                menuButtonClass += '-popup';
+            }
+
+            // TODO: Fix the CSS so that this isn't necessary
+            var buttonClass = Button.prototype.buildCSSClass();
+
+            return 'vjs-menu-button ' + menuButtonClass + ' ' + buttonClass + ' ' + _Component.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        MenuButton.prototype.buildCSSClass = function buildCSSClass() {
+            var menuButtonClass = 'vjs-menu-button';
+
+            // If the inline option is passed, we want to use different styles altogether.
+            if (this.options_.inline === true) {
+                menuButtonClass += '-inline';
+            } else {
+                menuButtonClass += '-popup';
+            }
+
+            return 'vjs-menu-button ' + menuButtonClass + ' ' + _Component.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * Get or set the localized control text that will be used for accessibility.
+         *
+         * > NOTE: This will come from the internal `menuButton_` element.
+         *
+         * @param {string} [text]
+         *        Control text for element.
+         *
+         * @param {Element} [el=this.menuButton_.el()]
+         *        Element to set the title on.
+         *
+         * @return {string}
+         *         - The control text when getting
+         */
+
+
+        MenuButton.prototype.controlText = function controlText(text) {
+            var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.menuButton_.el();
+
+            return this.menuButton_.controlText(text, el);
+        };
+
+        /**
+         * Handle a click on a `MenuButton`.
+         * See {@link ClickableComponent#handleClick} for instances where this is called.
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        MenuButton.prototype.handleClick = function handleClick(event) {
+            // When you click the button it adds focus, which will show the menu.
+            // So we'll remove focus when the mouse leaves the button. Focus is needed
+            // for tab navigation.
+
+            this.one(this.menu.contentEl(), 'mouseleave', bind(this, function (e) {
+                this.unpressButton();
+                this.el_.blur();
+            }));
+            if (this.buttonPressed_) {
+                this.unpressButton();
+            } else {
+                this.pressButton();
+            }
+        };
+
+        /**
+         * Set the focus to the actual button, not to this element
+         */
+
+
+        MenuButton.prototype.focus = function focus() {
+            this.menuButton_.focus();
+        };
+
+        /**
+         * Remove the focus from the actual button, not this element
+         */
+
+
+        MenuButton.prototype.blur = function blur() {
+            this.menuButton_.blur();
+        };
+
+        /**
+         * This gets called when a `MenuButton` gains focus via a `focus` event.
+         * Turns on listening for `keydown` events. When they happen it
+         * calls `this.handleKeyPress`.
+         *
+         * @param {EventTarget~Event} event
+         *        The `focus` event that caused this function to be called.
+         *
+         * @listens focus
+         */
+
+
+        MenuButton.prototype.handleFocus = function handleFocus() {
+            on(document_1, 'keydown', bind(this, this.handleKeyPress));
+        };
+
+        /**
+         * Called when a `MenuButton` loses focus. Turns off the listener for
+         * `keydown` events. Which Stops `this.handleKeyPress` from getting called.
+         *
+         * @param {EventTarget~Event} event
+         *        The `blur` event that caused this function to be called.
+         *
+         * @listens blur
+         */
+
+
+        MenuButton.prototype.handleBlur = function handleBlur() {
+            off(document_1, 'keydown', bind(this, this.handleKeyPress));
+        };
+
+        /**
+         * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
+         * {@link ClickableComponent#handleKeyPress} for instances where this is called.
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown` event that caused this function to be called.
+         *
+         * @listens keydown
+         */
+
+
+        MenuButton.prototype.handleKeyPress = function handleKeyPress(event) {
+
+            // Escape (27) key or Tab (9) key unpress the 'button'
+            if (event.which === 27 || event.which === 9) {
+                if (this.buttonPressed_) {
+                    this.unpressButton();
+                }
+                // Don't preventDefault for Tab key - we still want to lose focus
+                if (event.which !== 9) {
+                    event.preventDefault();
+                    // Set focus back to the menu button's button
+                    this.menuButton_.el_.focus();
+                }
+                // Up (38) key or Down (40) key press the 'button'
+            } else if (event.which === 38 || event.which === 40) {
+                if (!this.buttonPressed_) {
+                    this.pressButton();
+                    event.preventDefault();
+                }
+            }
+        };
+
+        /**
+         * Handle a `keydown` event on a sub-menu. The listener for this is added in
+         * the constructor.
+         *
+         * @param {EventTarget~Event} event
+         *        Key press event
+         *
+         * @listens keydown
+         */
+
+
+        MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {
+
+            // Escape (27) key or Tab (9) key unpress the 'button'
+            if (event.which === 27 || event.which === 9) {
+                if (this.buttonPressed_) {
+                    this.unpressButton();
+                }
+                // Don't preventDefault for Tab key - we still want to lose focus
+                if (event.which !== 9) {
+                    event.preventDefault();
+                    // Set focus back to the menu button's button
+                    this.menuButton_.el_.focus();
+                }
+            }
+        };
+
+        /**
+         * Put the current `MenuButton` into a pressed state.
+         */
+
+
+        MenuButton.prototype.pressButton = function pressButton() {
+            if (this.enabled_) {
+                this.buttonPressed_ = true;
+                this.menu.lockShowing();
+                this.menuButton_.el_.setAttribute('aria-expanded', 'true');
+
+                // set the focus into the submenu, except on iOS where it is resulting in
+                // undesired scrolling behavior when the player is in an iframe
+                if (!IS_IOS && !isInFrame()) {
+                    this.menu.focus();
+                }
+            }
+        };
+
+        /**
+         * Take the current `MenuButton` out of a pressed state.
+         */
+
+
+        MenuButton.prototype.unpressButton = function unpressButton() {
+            if (this.enabled_) {
+                this.buttonPressed_ = false;
+                this.menu.unlockShowing();
+                this.menuButton_.el_.setAttribute('aria-expanded', 'false');
+            }
+        };
+
+        /**
+         * Disable the `MenuButton`. Don't allow it to be clicked.
+         */
+
+
+        MenuButton.prototype.disable = function disable() {
+            this.unpressButton();
+
+            this.enabled_ = false;
+            this.addClass('vjs-disabled');
+
+            this.menuButton_.disable();
+        };
+
+        /**
+         * Enable the `MenuButton`. Allow it to be clicked.
+         */
+
+
+        MenuButton.prototype.enable = function enable() {
+            this.enabled_ = true;
+            this.removeClass('vjs-disabled');
+
+            this.menuButton_.enable();
+        };
+
+        return MenuButton;
+    }(Component);
+
+    Component.registerComponent('MenuButton', MenuButton);
+
+    /**
+     * @file track-button.js
+     */
+    /**
+     * The base class for buttons that toggle specific  track types (e.g. subtitles).
+     *
+     * @extends MenuButton
+     */
+
+    var TrackButton = function (_MenuButton) {
+        inherits(TrackButton, _MenuButton);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function TrackButton(player, options) {
+            classCallCheck(this, TrackButton);
+
+            var tracks = options.tracks;
+
+            var _this = possibleConstructorReturn(this, _MenuButton.call(this, player, options));
+
+            if (_this.items.length <= 1) {
+                _this.hide();
+            }
+
+            if (!tracks) {
+                return possibleConstructorReturn(_this);
+            }
+
+            var updateHandler = bind(_this, _this.update);
+
+            tracks.addEventListener('removetrack', updateHandler);
+            tracks.addEventListener('addtrack', updateHandler);
+            _this.player_.on('ready', updateHandler);
+
+            _this.player_.on('dispose', function () {
+                tracks.removeEventListener('removetrack', updateHandler);
+                tracks.removeEventListener('addtrack', updateHandler);
+            });
+            return _this;
+        }
+
+        return TrackButton;
+    }(MenuButton);
+
+    Component.registerComponent('TrackButton', TrackButton);
+
+    /**
+     * @file menu-item.js
+     */
+    /**
+     * The component for a menu item. `<li>`
+     *
+     * @extends ClickableComponent
+     */
+
+    var MenuItem = function (_ClickableComponent) {
+        inherits(MenuItem, _ClickableComponent);
+
+        /**
+         * Creates an instance of the this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options={}]
+         *        The key/value store of player options.
+         *
+         */
+        function MenuItem(player, options) {
+            classCallCheck(this, MenuItem);
+
+            var _this = possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
+
+            _this.selectable = options.selectable;
+
+            _this.selected(options.selected);
+
+            if (_this.selectable) {
+                // TODO: May need to be either menuitemcheckbox or menuitemradio,
+                //       and may need logical grouping of menu items.
+                _this.el_.setAttribute('role', 'menuitemcheckbox');
+            } else {
+                _this.el_.setAttribute('role', 'menuitem');
+            }
+            return _this;
+        }
+
+        /**
+         * Create the `MenuItem's DOM element
+         *
+         * @param {string} [type=li]
+         *        Element's node type, not actually used, always set to `li`.
+         *
+         * @param {Object} [props={}]
+         *        An object of properties that should be set on the element
+         *
+         * @param {Object} [attrs={}]
+         *        An object of attributes that should be set on the element
+         *
+         * @return {Element}
+         *         The element that gets created.
+         */
+
+
+        MenuItem.prototype.createEl = function createEl(type, props, attrs) {
+            // The control is textual, not just an icon
+            this.nonIconControl = true;
+
+            return _ClickableComponent.prototype.createEl.call(this, 'li', assign({
+                className: 'vjs-menu-item',
+                innerHTML: '<span class="vjs-menu-item-text">' + this.localize(this.options_.label) + '</span>',
+                tabIndex: -1
+            }, props), attrs);
+        };
+
+        /**
+         * Any click on a `MenuItem` puts int into the selected state.
+         * See {@link ClickableComponent#handleClick} for instances where this is called.
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        MenuItem.prototype.handleClick = function handleClick(event) {
+            this.selected(true);
+        };
+
+        /**
+         * Set the state for this menu item as selected or not.
+         *
+         * @param {boolean} selected
+         *        if the menu item is selected or not
+         */
+
+
+        MenuItem.prototype.selected = function selected(_selected) {
+            if (this.selectable) {
+                if (_selected) {
+                    this.addClass('vjs-selected');
+                    this.el_.setAttribute('aria-checked', 'true');
+                    // aria-checked isn't fully supported by browsers/screen readers,
+                    // so indicate selected state to screen reader in the control text.
+                    this.controlText(', selected');
+                } else {
+                    this.removeClass('vjs-selected');
+                    this.el_.setAttribute('aria-checked', 'false');
+                    // Indicate un-selected state to screen reader
+                    // Note that a space clears out the selected state text
+                    this.controlText(' ');
+                }
+            }
+        };
+
+        return MenuItem;
+    }(ClickableComponent);
+
+    Component.registerComponent('MenuItem', MenuItem);
+
+    /**
+     * @file text-track-menu-item.js
+     */
+    /**
+     * The specific menu item type for selecting a language within a text track kind
+     *
+     * @extends MenuItem
+     */
+
+    var TextTrackMenuItem = function (_MenuItem) {
+        inherits(TextTrackMenuItem, _MenuItem);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function TextTrackMenuItem(player, options) {
+            classCallCheck(this, TextTrackMenuItem);
+
+            var track = options.track;
+            var tracks = player.textTracks();
+
+            // Modify options for parent MenuItem class's init.
+            options.label = track.label || track.language || 'Unknown';
+            options.selected = track.mode === 'showing';
+
+            var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
+
+            _this.track = track;
+            var changeHandler = bind(_this, _this.handleTracksChange);
+            var selectedLanguageChangeHandler = bind(_this, _this.handleSelectedLanguageChange);
+
+            player.on(['loadstart', 'texttrackchange'], changeHandler);
+            tracks.addEventListener('change', changeHandler);
+            tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
+            _this.on('dispose', function () {
+                tracks.removeEventListener('change', changeHandler);
+                tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
+            });
+
+            // iOS7 doesn't dispatch change events to TextTrackLists when an
+            // associated track's mode changes. Without something like
+            // Object.observe() (also not present on iOS7), it's not
+            // possible to detect changes to the mode attribute and polyfill
+            // the change event. As a poor substitute, we manually dispatch
+            // change events whenever the controls modify the mode.
+            if (tracks.onchange === undefined) {
+                var event = void 0;
+
+                _this.on(['tap', 'click'], function () {
+                    if (_typeof(window_1.Event) !== 'object') {
+                        // Android 2.3 throws an Illegal Constructor error for window.Event
+                        try {
+                            event = new window_1.Event('change');
+                        } catch (err) {
+                            // continue regardless of error
+                        }
+                    }
+
+                    if (!event) {
+                        event = document_1.createEvent('Event');
+                        event.initEvent('change', true, true);
+                    }
+
+                    tracks.dispatchEvent(event);
+                });
+            }
+            return _this;
+        }
+
+        /**
+         * This gets called when an `TextTrackMenuItem` is "clicked". See
+         * {@link ClickableComponent} for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} event
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        TextTrackMenuItem.prototype.handleClick = function handleClick(event) {
+            var kind = this.track.kind;
+            var kinds = this.track.kinds;
+            var tracks = this.player_.textTracks();
+
+            if (!kinds) {
+                kinds = [kind];
+            }
+
+            _MenuItem.prototype.handleClick.call(this, event);
+
+            if (!tracks) {
+                return;
+            }
+
+            for (var i = 0; i < tracks.length; i++) {
+                var track = tracks[i];
+
+                if (track === this.track && kinds.indexOf(track.kind) > -1) {
+                    if (track.mode !== 'showing') {
+                        track.mode = 'showing';
+                    }
+                } else if (track.mode !== 'disabled') {
+                    track.mode = 'disabled';
+                }
+            }
+        };
+
+        /**
+         * Handle text track list change
+         *
+         * @param {EventTarget~Event} event
+         *        The `change` event that caused this function to be called.
+         *
+         * @listens TextTrackList#change
+         */
+
+
+        TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
+            this.selected(this.track.mode === 'showing');
+        };
+
+        TextTrackMenuItem.prototype.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
+            if (this.track.mode === 'showing') {
+                var selectedLanguage = this.player_.cache_.selectedLanguage;
+
+                // Don't replace the kind of track across the same language
+                if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {
+                    return;
+                }
+
+                this.player_.cache_.selectedLanguage = {
+                    enabled: true,
+                    language: this.track.language,
+                    kind: this.track.kind
+                };
+            }
+        };
+
+        return TextTrackMenuItem;
+    }(MenuItem);
+
+    Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem);
+
+    /**
+     * @file off-text-track-menu-item.js
+     */
+    /**
+     * A special menu item for turning of a specific type of text track
+     *
+     * @extends TextTrackMenuItem
+     */
+
+    var OffTextTrackMenuItem = function (_TextTrackMenuItem) {
+        inherits(OffTextTrackMenuItem, _TextTrackMenuItem);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function OffTextTrackMenuItem(player, options) {
+            classCallCheck(this, OffTextTrackMenuItem);
+
+            // Create pseudo track info
+            // Requires options['kind']
+            options.track = {
+                player: player,
+                kind: options.kind,
+                kinds: options.kinds,
+                'default': false,
+                mode: 'disabled'
+            };
+
+            if (!options.kinds) {
+                options.kinds = [options.kind];
+            }
+
+            if (options.label) {
+                options.track.label = options.label;
+            } else {
+                options.track.label = options.kinds.join(' and ') + ' off';
+            }
+
+            // MenuItem is selectable
+            options.selectable = true;
+
+            var _this = possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
+
+            _this.selected(true);
+            return _this;
+        }
+
+        /**
+         * Handle text track change
+         *
+         * @param {EventTarget~Event} event
+         *        The event that caused this function to run
+         */
+
+
+        OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
+            var tracks = this.player().textTracks();
+            var selected = true;
+
+            for (var i = 0, l = tracks.length; i < l; i++) {
+                var track = tracks[i];
+
+                if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {
+                    selected = false;
+                    break;
+                }
+            }
+
+            this.selected(selected);
+        };
+
+        OffTextTrackMenuItem.prototype.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {
+            var tracks = this.player().textTracks();
+            var allHidden = true;
+
+            for (var i = 0, l = tracks.length; i < l; i++) {
+                var track = tracks[i];
+
+                if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {
+                    allHidden = false;
+                    break;
+                }
+            }
+
+            if (allHidden) {
+                this.player_.cache_.selectedLanguage = {
+                    enabled: false
+                };
+            }
+        };
+
+        return OffTextTrackMenuItem;
+    }(TextTrackMenuItem);
+
+    Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
+
+    /**
+     * @file text-track-button.js
+     */
+    /**
+     * The base class for buttons that toggle specific text track types (e.g. subtitles)
+     *
+     * @extends MenuButton
+     */
+
+    var TextTrackButton = function (_TrackButton) {
+        inherits(TextTrackButton, _TrackButton);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options={}]
+         *        The key/value store of player options.
+         */
+        function TextTrackButton(player) {
+            var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            classCallCheck(this, TextTrackButton);
+
+            options.tracks = player.textTracks();
+
+            return possibleConstructorReturn(this, _TrackButton.call(this, player, options));
+        }
+
+        /**
+         * Create a menu item for each text track
+         *
+         * @param {TextTrackMenuItem[]} [items=[]]
+         *        Existing array of items to use during creation
+         *
+         * @return {TextTrackMenuItem[]}
+         *         Array of menu items that were created
+         */
+
+
+        TextTrackButton.prototype.createItems = function createItems() {
+            var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+            var TrackMenuItem = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : TextTrackMenuItem;
+
+
+            // Label is an overide for the [track] off label
+            // USed to localise captions/subtitles
+            var label = void 0;
+
+            if (this.label_) {
+                label = this.label_ + ' off';
+            }
+            // Add an OFF menu item to turn all tracks off
+            items.push(new OffTextTrackMenuItem(this.player_, {
+                kinds: this.kinds_,
+                kind: this.kind_,
+                label: label
+            }));
+
+            this.hideThreshold_ += 1;
+
+            var tracks = this.player_.textTracks();
+
+            if (!Array.isArray(this.kinds_)) {
+                this.kinds_ = [this.kind_];
+            }
+
+            for (var i = 0; i < tracks.length; i++) {
+                var track = tracks[i];
+
+                // only add tracks that are of an appropriate kind and have a label
+                if (this.kinds_.indexOf(track.kind) > -1) {
+
+                    var item = new TrackMenuItem(this.player_, {
+                        track: track,
+                        // MenuItem is selectable
+                        selectable: true
+                    });
+
+                    item.addClass('vjs-' + track.kind + '-menu-item');
+                    items.push(item);
+                }
+            }
+
+            return items;
+        };
+
+        return TextTrackButton;
+    }(TrackButton);
+
+    Component.registerComponent('TextTrackButton', TextTrackButton);
+
+    /**
+     * @file chapters-track-menu-item.js
+     */
+    /**
+     * The chapter track menu item
+     *
+     * @extends MenuItem
+     */
+
+    var ChaptersTrackMenuItem = function (_MenuItem) {
+        inherits(ChaptersTrackMenuItem, _MenuItem);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function ChaptersTrackMenuItem(player, options) {
+            classCallCheck(this, ChaptersTrackMenuItem);
+
+            var track = options.track;
+            var cue = options.cue;
+            var currentTime = player.currentTime();
+
+            // Modify options for parent MenuItem class's init.
+            options.selectable = true;
+            options.label = cue.text;
+            options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
+
+            var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
+
+            _this.track = track;
+            _this.cue = cue;
+            track.addEventListener('cuechange', bind(_this, _this.update));
+            return _this;
+        }
+
+        /**
+         * This gets called when an `ChaptersTrackMenuItem` is "clicked". See
+         * {@link ClickableComponent} for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) {
+            _MenuItem.prototype.handleClick.call(this);
+            this.player_.currentTime(this.cue.startTime);
+            this.update(this.cue.startTime);
+        };
+
+        /**
+         * Update chapter menu item
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `cuechange` event that caused this function to run.
+         *
+         * @listens TextTrack#cuechange
+         */
+
+
+        ChaptersTrackMenuItem.prototype.update = function update(event) {
+            var cue = this.cue;
+            var currentTime = this.player_.currentTime();
+
+            // vjs.log(currentTime, cue.startTime);
+            this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
+        };
+
+        return ChaptersTrackMenuItem;
+    }(MenuItem);
+
+    Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
+
+    /**
+     * @file chapters-button.js
+     */
+    /**
+     * The button component for toggling and selecting chapters
+     * Chapters act much differently than other text tracks
+     * Cues are navigation vs. other tracks of alternative languages
+     *
+     * @extends TextTrackButton
+     */
+
+    var ChaptersButton = function (_TextTrackButton) {
+        inherits(ChaptersButton, _TextTrackButton);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Component~ReadyCallback} [ready]
+         *        The function to call when this function is ready.
+         */
+        function ChaptersButton(player, options, ready) {
+            classCallCheck(this, ChaptersButton);
+            return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        ChaptersButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+        };
+
+        ChaptersButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
+            return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+        };
+
+        /**
+         * Update the menu based on the current state of its items.
+         *
+         * @param {EventTarget~Event} [event]
+         *        An event that triggered this function to run.
+         *
+         * @listens TextTrackList#addtrack
+         * @listens TextTrackList#removetrack
+         * @listens TextTrackList#change
+         */
+
+
+        ChaptersButton.prototype.update = function update(event) {
+            if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
+                this.setTrack(this.findChaptersTrack());
+            }
+            _TextTrackButton.prototype.update.call(this);
+        };
+
+        /**
+         * Set the currently selected track for the chapters button.
+         *
+         * @param {TextTrack} track
+         *        The new track to select. Nothing will change if this is the currently selected
+         *        track.
+         */
+
+
+        ChaptersButton.prototype.setTrack = function setTrack(track) {
+            if (this.track_ === track) {
+                return;
+            }
+
+            if (!this.updateHandler_) {
+                this.updateHandler_ = this.update.bind(this);
+            }
+
+            // here this.track_ refers to the old track instance
+            if (this.track_) {
+                var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
+
+                if (remoteTextTrackEl) {
+                    remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
+                }
+
+                this.track_ = null;
+            }
+
+            this.track_ = track;
+
+            // here this.track_ refers to the new track instance
+            if (this.track_) {
+                this.track_.mode = 'hidden';
+
+                var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
+
+                if (_remoteTextTrackEl) {
+                    _remoteTextTrackEl.addEventListener('load', this.updateHandler_);
+                }
+            }
+        };
+
+        /**
+         * Find the track object that is currently in use by this ChaptersButton
+         *
+         * @return {TextTrack|undefined}
+         *         The current track or undefined if none was found.
+         */
+
+
+        ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() {
+            var tracks = this.player_.textTracks() || [];
+
+            for (var i = tracks.length - 1; i >= 0; i--) {
+                // We will always choose the last track as our chaptersTrack
+                var track = tracks[i];
+
+                if (track.kind === this.kind_) {
+                    return track;
+                }
+            }
+        };
+
+        /**
+         * Get the caption for the ChaptersButton based on the track label. This will also
+         * use the current tracks localized kind as a fallback if a label does not exist.
+         *
+         * @return {string}
+         *         The tracks current label or the localized track kind.
+         */
+
+
+        ChaptersButton.prototype.getMenuCaption = function getMenuCaption() {
+            if (this.track_ && this.track_.label) {
+                return this.track_.label;
+            }
+            return this.localize(toTitleCase(this.kind_));
+        };
+
+        /**
+         * Create menu from chapter track
+         *
+         * @return {Menu}
+         *         New menu for the chapter buttons
+         */
+
+
+        ChaptersButton.prototype.createMenu = function createMenu() {
+            this.options_.title = this.getMenuCaption();
+            return _TextTrackButton.prototype.createMenu.call(this);
+        };
+
+        /**
+         * Create a menu item for each text track
+         *
+         * @return {TextTrackMenuItem[]}
+         *         Array of menu items
+         */
+
+
+        ChaptersButton.prototype.createItems = function createItems() {
+            var items = [];
+
+            if (!this.track_) {
+                return items;
+            }
+
+            var cues = this.track_.cues;
+
+            if (!cues) {
+                return items;
+            }
+
+            for (var i = 0, l = cues.length; i < l; i++) {
+                var cue = cues[i];
+                var mi = new ChaptersTrackMenuItem(this.player_, {track: this.track_, cue: cue});
+
+                items.push(mi);
+            }
+
+            return items;
+        };
+
+        return ChaptersButton;
+    }(TextTrackButton);
+
+    /**
+     * `kind` of TextTrack to look for to associate it with this menu.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    ChaptersButton.prototype.kind_ = 'chapters';
+
+    /**
+     * The text that should display over the `ChaptersButton`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+    ChaptersButton.prototype.controlText_ = 'Chapters';
+
+    Component.registerComponent('ChaptersButton', ChaptersButton);
+
+    /**
+     * @file descriptions-button.js
+     */
+    /**
+     * The button component for toggling and selecting descriptions
+     *
+     * @extends TextTrackButton
+     */
+
+    var DescriptionsButton = function (_TextTrackButton) {
+        inherits(DescriptionsButton, _TextTrackButton);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Component~ReadyCallback} [ready]
+         *        The function to call when this component is ready.
+         */
+        function DescriptionsButton(player, options, ready) {
+            classCallCheck(this, DescriptionsButton);
+
+            var _this = possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
+
+            var tracks = player.textTracks();
+            var changeHandler = bind(_this, _this.handleTracksChange);
+
+            tracks.addEventListener('change', changeHandler);
+            _this.on('dispose', function () {
+                tracks.removeEventListener('change', changeHandler);
+            });
+            return _this;
+        }
+
+        /**
+         * Handle text track change
+         *
+         * @param {EventTarget~Event} event
+         *        The event that caused this function to run
+         *
+         * @listens TextTrackList#change
+         */
+
+
+        DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) {
+            var tracks = this.player().textTracks();
+            var disabled = false;
+
+            // Check whether a track of a different kind is showing
+            for (var i = 0, l = tracks.length; i < l; i++) {
+                var track = tracks[i];
+
+                if (track.kind !== this.kind_ && track.mode === 'showing') {
+                    disabled = true;
+                    break;
+                }
+            }
+
+            // If another track is showing, disable this menu button
+            if (disabled) {
+                this.disable();
+            } else {
+                this.enable();
+            }
+        };
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+        };
+
+        DescriptionsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
+            return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+        };
+
+        return DescriptionsButton;
+    }(TextTrackButton);
+
+    /**
+     * `kind` of TextTrack to look for to associate it with this menu.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    DescriptionsButton.prototype.kind_ = 'descriptions';
+
+    /**
+     * The text that should display over the `DescriptionsButton`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+    DescriptionsButton.prototype.controlText_ = 'Descriptions';
+
+    Component.registerComponent('DescriptionsButton', DescriptionsButton);
+
+    /**
+     * @file subtitles-button.js
+     */
+    /**
+     * The button component for toggling and selecting subtitles
+     *
+     * @extends TextTrackButton
+     */
+
+    var SubtitlesButton = function (_TextTrackButton) {
+        inherits(SubtitlesButton, _TextTrackButton);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Component~ReadyCallback} [ready]
+         *        The function to call when this component is ready.
+         */
+        function SubtitlesButton(player, options, ready) {
+            classCallCheck(this, SubtitlesButton);
+            return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+        };
+
+        SubtitlesButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
+            return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+        };
+
+        return SubtitlesButton;
+    }(TextTrackButton);
+
+    /**
+     * `kind` of TextTrack to look for to associate it with this menu.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    SubtitlesButton.prototype.kind_ = 'subtitles';
+
+    /**
+     * The text that should display over the `SubtitlesButton`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+    SubtitlesButton.prototype.controlText_ = 'Subtitles';
+
+    Component.registerComponent('SubtitlesButton', SubtitlesButton);
+
+    /**
+     * @file caption-settings-menu-item.js
+     */
+    /**
+     * The menu item for caption track settings menu
+     *
+     * @extends TextTrackMenuItem
+     */
+
+    var CaptionSettingsMenuItem = function (_TextTrackMenuItem) {
+        inherits(CaptionSettingsMenuItem, _TextTrackMenuItem);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function CaptionSettingsMenuItem(player, options) {
+            classCallCheck(this, CaptionSettingsMenuItem);
+
+            options.track = {
+                player: player,
+                kind: options.kind,
+                label: options.kind + ' settings',
+                selectable: false,
+                'default': false,
+                mode: 'disabled'
+            };
+
+            // CaptionSettingsMenuItem has no concept of 'selected'
+            options.selectable = false;
+
+            options.name = 'CaptionSettingsMenuItem';
+
+            var _this = possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
+
+            _this.addClass('vjs-texttrack-settings');
+            _this.controlText(', opens ' + options.kind + ' settings dialog');
+            return _this;
+        }
+
+        /**
+         * This gets called when an `CaptionSettingsMenuItem` is "clicked". See
+         * {@link ClickableComponent} for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) {
+            this.player().getChild('textTrackSettings').open();
+        };
+
+        return CaptionSettingsMenuItem;
+    }(TextTrackMenuItem);
+
+    Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
+
+    /**
+     * @file captions-button.js
+     */
+    /**
+     * The button component for toggling and selecting captions
+     *
+     * @extends TextTrackButton
+     */
+
+    var CaptionsButton = function (_TextTrackButton) {
+        inherits(CaptionsButton, _TextTrackButton);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Component~ReadyCallback} [ready]
+         *        The function to call when this component is ready.
+         */
+        function CaptionsButton(player, options, ready) {
+            classCallCheck(this, CaptionsButton);
+            return possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        CaptionsButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+        };
+
+        CaptionsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
+            return 'vjs-captions-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+        };
+
+        /**
+         * Create caption menu items
+         *
+         * @return {CaptionSettingsMenuItem[]}
+         *         The array of current menu items.
+         */
+
+
+        CaptionsButton.prototype.createItems = function createItems() {
+            var items = [];
+
+            if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) {
+                items.push(new CaptionSettingsMenuItem(this.player_, {kind: this.kind_}));
+
+                this.hideThreshold_ += 1;
+            }
+
+            return _TextTrackButton.prototype.createItems.call(this, items);
+        };
+
+        return CaptionsButton;
+    }(TextTrackButton);
+
+    /**
+     * `kind` of TextTrack to look for to associate it with this menu.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    CaptionsButton.prototype.kind_ = 'captions';
+
+    /**
+     * The text that should display over the `CaptionsButton`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+    CaptionsButton.prototype.controlText_ = 'Captions';
+
+    Component.registerComponent('CaptionsButton', CaptionsButton);
+
+    /**
+     * @file subs-caps-menu-item.js
+     */
+    /**
+     * SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles
+     * in the SubsCapsMenu.
+     *
+     * @extends TextTrackMenuItem
+     */
+
+    var SubsCapsMenuItem = function (_TextTrackMenuItem) {
+        inherits(SubsCapsMenuItem, _TextTrackMenuItem);
+
+        function SubsCapsMenuItem() {
+            classCallCheck(this, SubsCapsMenuItem);
+            return possibleConstructorReturn(this, _TextTrackMenuItem.apply(this, arguments));
+        }
+
+        SubsCapsMenuItem.prototype.createEl = function createEl(type, props, attrs) {
+            var innerHTML = '<span class="vjs-menu-item-text">' + this.localize(this.options_.label);
+
+            if (this.options_.track.kind === 'captions') {
+                innerHTML += '\n        <span aria-hidden="true" class="vjs-icon-placeholder"></span>\n        <span class="vjs-control-text"> ' + this.localize('Captions') + '</span>\n      ';
+            }
+
+            innerHTML += '</span>';
+
+            var el = _TextTrackMenuItem.prototype.createEl.call(this, type, assign({
+                innerHTML: innerHTML
+            }, props), attrs);
+
+            return el;
+        };
+
+        return SubsCapsMenuItem;
+    }(TextTrackMenuItem);
+
+    Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);
+
+    /**
+     * @file sub-caps-button.js
+     */
+    /**
+     * The button component for toggling and selecting captions and/or subtitles
+     *
+     * @extends TextTrackButton
+     */
+
+    var SubsCapsButton = function (_TextTrackButton) {
+        inherits(SubsCapsButton, _TextTrackButton);
+
+        function SubsCapsButton(player) {
+            var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            classCallCheck(this, SubsCapsButton);
+
+            // Although North America uses "captions" in most cases for
+            // "captions and subtitles" other locales use "subtitles"
+            var _this = possibleConstructorReturn(this, _TextTrackButton.call(this, player, options));
+
+            _this.label_ = 'subtitles';
+            if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) {
+                _this.label_ = 'captions';
+            }
+            _this.menuButton_.controlText(toTitleCase(_this.label_));
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        SubsCapsButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-subs-caps-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
+        };
+
+        SubsCapsButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
+            return 'vjs-subs-caps-button ' + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);
+        };
+
+        /**
+         * Create caption/subtitles menu items
+         *
+         * @return {CaptionSettingsMenuItem[]}
+         *         The array of current menu items.
+         */
+
+
+        SubsCapsButton.prototype.createItems = function createItems() {
+            var items = [];
+
+            if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) {
+                items.push(new CaptionSettingsMenuItem(this.player_, {kind: this.label_}));
+
+                this.hideThreshold_ += 1;
+            }
+
+            items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem);
+            return items;
+        };
+
+        return SubsCapsButton;
+    }(TextTrackButton);
+
+    /**
+     * `kind`s of TextTrack to look for to associate it with this menu.
+     *
+     * @type {array}
+     * @private
+     */
+
+
+    SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];
+
+    /**
+     * The text that should display over the `SubsCapsButton`s controls.
+     *
+     *
+     * @type {string}
+     * @private
+     */
+    SubsCapsButton.prototype.controlText_ = 'Subtitles';
+
+    Component.registerComponent('SubsCapsButton', SubsCapsButton);
+
+    /**
+     * @file audio-track-menu-item.js
+     */
+    /**
+     * An {@link AudioTrack} {@link MenuItem}
+     *
+     * @extends MenuItem
+     */
+
+    var AudioTrackMenuItem = function (_MenuItem) {
+        inherits(AudioTrackMenuItem, _MenuItem);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function AudioTrackMenuItem(player, options) {
+            classCallCheck(this, AudioTrackMenuItem);
+
+            var track = options.track;
+            var tracks = player.audioTracks();
+
+            // Modify options for parent MenuItem class's init.
+            options.label = track.label || track.language || 'Unknown';
+            options.selected = track.enabled;
+
+            var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
+
+            _this.track = track;
+
+            var changeHandler = bind(_this, _this.handleTracksChange);
+
+            tracks.addEventListener('change', changeHandler);
+            _this.on('dispose', function () {
+                tracks.removeEventListener('change', changeHandler);
+            });
+            return _this;
+        }
+
+        /**
+         * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
+         * for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        AudioTrackMenuItem.prototype.handleClick = function handleClick(event) {
+            var tracks = this.player_.audioTracks();
+
+            _MenuItem.prototype.handleClick.call(this, event);
+
+            for (var i = 0; i < tracks.length; i++) {
+                var track = tracks[i];
+
+                track.enabled = track === this.track;
+            }
+        };
+
+        /**
+         * Handle any {@link AudioTrack} change.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The {@link AudioTrackList#change} event that caused this to run.
+         *
+         * @listens AudioTrackList#change
+         */
+
+
+        AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
+            this.selected(this.track.enabled);
+        };
+
+        return AudioTrackMenuItem;
+    }(MenuItem);
+
+    Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
+
+    /**
+     * @file audio-track-button.js
+     */
+    /**
+     * The base class for buttons that toggle specific {@link AudioTrack} types.
+     *
+     * @extends TrackButton
+     */
+
+    var AudioTrackButton = function (_TrackButton) {
+        inherits(AudioTrackButton, _TrackButton);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options={}]
+         *        The key/value store of player options.
+         */
+        function AudioTrackButton(player) {
+            var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+            classCallCheck(this, AudioTrackButton);
+
+            options.tracks = player.audioTracks();
+
+            return possibleConstructorReturn(this, _TrackButton.call(this, player, options));
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this);
+        };
+
+        AudioTrackButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
+            return 'vjs-audio-button ' + _TrackButton.prototype.buildWrapperCSSClass.call(this);
+        };
+
+        /**
+         * Create a menu item for each audio track
+         *
+         * @param {AudioTrackMenuItem[]} [items=[]]
+         *        An array of existing menu items to use.
+         *
+         * @return {AudioTrackMenuItem[]}
+         *         An array of menu items
+         */
+
+
+        AudioTrackButton.prototype.createItems = function createItems() {
+            var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
+
+            // if there's only one audio track, there no point in showing it
+            this.hideThreshold_ = 1;
+
+            var tracks = this.player_.audioTracks();
+
+            for (var i = 0; i < tracks.length; i++) {
+                var track = tracks[i];
+
+                items.push(new AudioTrackMenuItem(this.player_, {
+                    track: track,
+                    // MenuItem is selectable
+                    selectable: true
+                }));
+            }
+
+            return items;
+        };
+
+        return AudioTrackButton;
+    }(TrackButton);
+
+    /**
+     * The text that should display over the `AudioTrackButton`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    AudioTrackButton.prototype.controlText_ = 'Audio Track';
+    Component.registerComponent('AudioTrackButton', AudioTrackButton);
+
+    /**
+     * @file playback-rate-menu-item.js
+     */
+    /**
+     * The specific menu item type for selecting a playback rate.
+     *
+     * @extends MenuItem
+     */
+
+    var PlaybackRateMenuItem = function (_MenuItem) {
+        inherits(PlaybackRateMenuItem, _MenuItem);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function PlaybackRateMenuItem(player, options) {
+            classCallCheck(this, PlaybackRateMenuItem);
+
+            var label = options.rate;
+            var rate = parseFloat(label, 10);
+
+            // Modify options for parent MenuItem class's init.
+            options.label = label;
+            options.selected = rate === 1;
+            options.selectable = true;
+
+            var _this = possibleConstructorReturn(this, _MenuItem.call(this, player, options));
+
+            _this.label = label;
+            _this.rate = rate;
+
+            _this.on(player, 'ratechange', _this.update);
+            return _this;
+        }
+
+        /**
+         * This gets called when an `PlaybackRateMenuItem` is "clicked". See
+         * {@link ClickableComponent} for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) {
+            _MenuItem.prototype.handleClick.call(this);
+            this.player().playbackRate(this.rate);
+        };
+
+        /**
+         * Update the PlaybackRateMenuItem when the playbackrate changes.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `ratechange` event that caused this function to run.
+         *
+         * @listens Player#ratechange
+         */
+
+
+        PlaybackRateMenuItem.prototype.update = function update(event) {
+            this.selected(this.player().playbackRate() === this.rate);
+        };
+
+        return PlaybackRateMenuItem;
+    }(MenuItem);
+
+    /**
+     * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    PlaybackRateMenuItem.prototype.contentElType = 'button';
+
+    Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
+
+    /**
+     * @file playback-rate-menu-button.js
+     */
+    /**
+     * The component for controlling the playback rate.
+     *
+     * @extends MenuButton
+     */
+
+    var PlaybackRateMenuButton = function (_MenuButton) {
+        inherits(PlaybackRateMenuButton, _MenuButton);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *        The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         */
+        function PlaybackRateMenuButton(player, options) {
+            classCallCheck(this, PlaybackRateMenuButton);
+
+            var _this = possibleConstructorReturn(this, _MenuButton.call(this, player, options));
+
+            _this.updateVisibility();
+            _this.updateLabel();
+
+            _this.on(player, 'loadstart', _this.updateVisibility);
+            _this.on(player, 'ratechange', _this.updateLabel);
+            return _this;
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        PlaybackRateMenuButton.prototype.createEl = function createEl$$1() {
+            var el = _MenuButton.prototype.createEl.call(this);
+
+            this.labelEl_ = createEl('div', {
+                className: 'vjs-playback-rate-value',
+                innerHTML: '1x'
+            });
+
+            el.appendChild(this.labelEl_);
+
+            return el;
+        };
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+
+
+        PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this);
+        };
+
+        PlaybackRateMenuButton.prototype.buildWrapperCSSClass = function buildWrapperCSSClass() {
+            return 'vjs-playback-rate ' + _MenuButton.prototype.buildWrapperCSSClass.call(this);
+        };
+
+        /**
+         * Create the playback rate menu
+         *
+         * @return {Menu}
+         *         Menu object populated with {@link PlaybackRateMenuItem}s
+         */
+
+
+        PlaybackRateMenuButton.prototype.createMenu = function createMenu() {
+            var menu = new Menu(this.player());
+            var rates = this.playbackRates();
+
+            if (rates) {
+                for (var i = rates.length - 1; i >= 0; i--) {
+                    menu.addChild(new PlaybackRateMenuItem(this.player(), {rate: rates[i] + 'x'}));
+                }
+            }
+
+            return menu;
+        };
+
+        /**
+         * Updates ARIA accessibility attributes
+         */
+
+
+        PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() {
+            // Current playback rate
+            this.el().setAttribute('aria-valuenow', this.player().playbackRate());
+        };
+
+        /**
+         * This gets called when an `PlaybackRateMenuButton` is "clicked". See
+         * {@link ClickableComponent} for more detailed information on what a click can be.
+         *
+         * @param {EventTarget~Event} [event]
+         *        The `keydown`, `tap`, or `click` event that caused this function to be
+         *        called.
+         *
+         * @listens tap
+         * @listens click
+         */
+
+
+        PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) {
+            // select next rate option
+            var currentRate = this.player().playbackRate();
+            var rates = this.playbackRates();
+
+            // this will select first one if the last one currently selected
+            var newRate = rates[0];
+
+            for (var i = 0; i < rates.length; i++) {
+                if (rates[i] > currentRate) {
+                    newRate = rates[i];
+                    break;
+                }
+            }
+            this.player().playbackRate(newRate);
+        };
+
+        /**
+         * Get possible playback rates
+         *
+         * @return {Array}
+         *         All possible playback rates
+         */
+
+
+        PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() {
+            return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
+        };
+
+        /**
+         * Get whether playback rates is supported by the tech
+         * and an array of playback rates exists
+         *
+         * @return {boolean}
+         *         Whether changing playback rate is supported
+         */
+
+
+        PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() {
+            return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
+        };
+
+        /**
+         * Hide playback rate controls when they're no playback rate options to select
+         *
+         * @param {EventTarget~Event} [event]
+         *        The event that caused this function to run.
+         *
+         * @listens Player#loadstart
+         */
+
+
+        PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) {
+            if (this.playbackRateSupported()) {
+                this.removeClass('vjs-hidden');
+            } else {
+                this.addClass('vjs-hidden');
+            }
+        };
+
+        /**
+         * Update button label when rate changed
+         *
+         * @param {EventTarget~Event} [event]
+         *        The event that caused this function to run.
+         *
+         * @listens Player#ratechange
+         */
+
+
+        PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) {
+            if (this.playbackRateSupported()) {
+                this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
+            }
+        };
+
+        return PlaybackRateMenuButton;
+    }(MenuButton);
+
+    /**
+     * The text that should display over the `FullscreenToggle`s controls. Added for localization.
+     *
+     * @type {string}
+     * @private
+     */
+
+
+    PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
+
+    Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
+
+    /**
+     * @file spacer.js
+     */
+    /**
+     * Just an empty spacer element that can be used as an append point for plugins, etc.
+     * Also can be used to create space between elements when necessary.
+     *
+     * @extends Component
+     */
+
+    var Spacer = function (_Component) {
+        inherits(Spacer, _Component);
+
+        function Spacer() {
+            classCallCheck(this, Spacer);
+            return possibleConstructorReturn(this, _Component.apply(this, arguments));
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+        Spacer.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        Spacer.prototype.createEl = function createEl() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: this.buildCSSClass()
+            });
+        };
+
+        return Spacer;
+    }(Component);
+
+    Component.registerComponent('Spacer', Spacer);
+
+    /**
+     * @file custom-control-spacer.js
+     */
+    /**
+     * Spacer specifically meant to be used as an insertion point for new plugins, etc.
+     *
+     * @extends Spacer
+     */
+
+    var CustomControlSpacer = function (_Spacer) {
+        inherits(CustomControlSpacer, _Spacer);
+
+        function CustomControlSpacer() {
+            classCallCheck(this, CustomControlSpacer);
+            return possibleConstructorReturn(this, _Spacer.apply(this, arguments));
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         */
+        CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+
+
+        CustomControlSpacer.prototype.createEl = function createEl() {
+            var el = _Spacer.prototype.createEl.call(this, {
+                className: this.buildCSSClass()
+            });
+
+            // No-flex/table-cell mode requires there be some content
+            // in the cell to fill the remaining space of the table.
+            el.innerHTML = '&nbsp;';
+            return el;
+        };
+
+        return CustomControlSpacer;
+    }(Spacer);
+
+    Component.registerComponent('CustomControlSpacer', CustomControlSpacer);
+
+    /**
+     * @file control-bar.js
+     */
+// Required children
+    /**
+     * Container of main controls.
+     *
+     * @extends Component
+     */
+
+    var ControlBar = function (_Component) {
+        inherits(ControlBar, _Component);
+
+        function ControlBar() {
+            classCallCheck(this, ControlBar);
+            return possibleConstructorReturn(this, _Component.apply(this, arguments));
+        }
+
+        /**
+         * Create the `Component`'s DOM element
+         *
+         * @return {Element}
+         *         The element that was created.
+         */
+        ControlBar.prototype.createEl = function createEl() {
+            return _Component.prototype.createEl.call(this, 'div', {
+                className: 'vjs-control-bar',
+                dir: 'ltr'
+            }, {
+                // The control bar is a group, but we don't aria-label it to avoid
+                //  over-announcing by JAWS
+                role: 'group'
+            });
+        };
+
+        return ControlBar;
+    }(Component);
+
+    /**
+     * Default options for `ControlBar`
+     *
+     * @type {Object}
+     * @private
+     */
+
+
+    ControlBar.prototype.options_ = {
+        children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle']
+    };
+
+    Component.registerComponent('ControlBar', ControlBar);
+
+    /**
+     * @file error-display.js
+     */
+    /**
+     * A display that indicates an error has occurred. This means that the video
+     * is unplayable.
+     *
+     * @extends ModalDialog
+     */
+
+    var ErrorDisplay = function (_ModalDialog) {
+        inherits(ErrorDisplay, _ModalDialog);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param  {Player} player
+         *         The `Player` that this class should be attached to.
+         *
+         * @param  {Object} [options]
+         *         The key/value store of player options.
+         */
+        function ErrorDisplay(player, options) {
+            classCallCheck(this, ErrorDisplay);
+
+            var _this = possibleConstructorReturn(this, _ModalDialog.call(this, player, options));
+
+            _this.on(player, 'error', _this.open);
+            return _this;
+        }
+
+        /**
+         * Builds the default DOM `className`.
+         *
+         * @return {string}
+         *         The DOM `className` for this object.
+         *
+         * @deprecated Since version 5.
+         */
+
+
+        ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() {
+            return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this);
+        };
+
+        /**
+         * Gets the localized error message based on the `Player`s error.
+         *
+         * @return {string}
+         *         The `Player`s error message localized or an empty string.
+         */
+
+
+        ErrorDisplay.prototype.content = function content() {
+            var error = this.player().error();
+
+            return error ? this.localize(error.message) : '';
+        };
+
+        return ErrorDisplay;
+    }(ModalDialog);
+
+    /**
+     * The default options for an `ErrorDisplay`.
+     *
+     * @private
+     */
+
+
+    ErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {
+        pauseOnOpen: false,
+        fillAlways: true,
+        temporary: false,
+        uncloseable: true
+    });
+
+    Component.registerComponent('ErrorDisplay', ErrorDisplay);
+
+    /**
+     * @file text-track-settings.js
+     */
+    var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
+
+    var COLOR_BLACK = ['#000', 'Black'];
+    var COLOR_BLUE = ['#00F', 'Blue'];
+    var COLOR_CYAN = ['#0FF', 'Cyan'];
+    var COLOR_GREEN = ['#0F0', 'Green'];
+    var COLOR_MAGENTA = ['#F0F', 'Magenta'];
+    var COLOR_RED = ['#F00', 'Red'];
+    var COLOR_WHITE = ['#FFF', 'White'];
+    var COLOR_YELLOW = ['#FF0', 'Yellow'];
+
+    var OPACITY_OPAQUE = ['1', 'Opaque'];
+    var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
+    var OPACITY_TRANS = ['0', 'Transparent'];
+
+// Configuration for the various <select> elements in the DOM of this component.
+//
+// Possible keys include:
+//
+// `default`:
+//   The default option index. Only needs to be provided if not zero.
+// `parser`:
+//   A function which is used to parse the value from the selected option in
+//   a customized way.
+// `selector`:
+//   The selector used to find the associated <select> element.
+    var selectConfigs = {
+        backgroundColor: {
+            selector: '.vjs-bg-color > select',
+            id: 'captions-background-color-%s',
+            label: 'Color',
+            options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
+        },
+
+        backgroundOpacity: {
+            selector: '.vjs-bg-opacity > select',
+            id: 'captions-background-opacity-%s',
+            label: 'Transparency',
+            options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
+        },
+
+        color: {
+            selector: '.vjs-fg-color > select',
+            id: 'captions-foreground-color-%s',
+            label: 'Color',
+            options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
+        },
+
+        edgeStyle: {
+            selector: '.vjs-edge-style > select',
+            id: '%s',
+            label: 'Text Edge Style',
+            options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]
+        },
+
+        fontFamily: {
+            selector: '.vjs-font-family > select',
+            id: 'captions-font-family-%s',
+            label: 'Font Family',
+            options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
+        },
+
+        fontPercent: {
+            selector: '.vjs-font-percent > select',
+            id: 'captions-font-size-%s',
+            label: 'Font Size',
+            options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
+            'default': 2,
+            parser: function parser(v) {
+                return v === '1.00' ? null : Number(v);
+            }
+        },
+
+        textOpacity: {
+            selector: '.vjs-text-opacity > select',
+            id: 'captions-foreground-opacity-%s',
+            label: 'Transparency',
+            options: [OPACITY_OPAQUE, OPACITY_SEMI]
+        },
+
+        // Options for this object are defined below.
+        windowColor: {
+            selector: '.vjs-window-color > select',
+            id: 'captions-window-color-%s',
+            label: 'Color'
+        },
+
+        // Options for this object are defined below.
+        windowOpacity: {
+            selector: '.vjs-window-opacity > select',
+            id: 'captions-window-opacity-%s',
+            label: 'Transparency',
+            options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
+        }
+    };
+
+    selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
+
+    /**
+     * Get the actual value of an option.
+     *
+     * @param  {string} value
+     *         The value to get
+     *
+     * @param  {Function} [parser]
+     *         Optional function to adjust the value.
+     *
+     * @return {Mixed}
+     *         - Will be `undefined` if no value exists
+     *         - Will be `undefined` if the given value is "none".
+     *         - Will be the actual value otherwise.
+     *
+     * @private
+     */
+    function parseOptionValue(value, parser) {
+        if (parser) {
+            value = parser(value);
+        }
+
+        if (value && value !== 'none') {
+            return value;
+        }
+    }
+
+    /**
+     * Gets the value of the selected <option> element within a <select> element.
+     *
+     * @param  {Element} el
+     *         the element to look in
+     *
+     * @param  {Function} [parser]
+     *         Optional function to adjust the value.
+     *
+     * @return {Mixed}
+     *         - Will be `undefined` if no value exists
+     *         - Will be `undefined` if the given value is "none".
+     *         - Will be the actual value otherwise.
+     *
+     * @private
+     */
+    function getSelectedOptionValue(el, parser) {
+        var value = el.options[el.options.selectedIndex].value;
+
+        return parseOptionValue(value, parser);
+    }
+
+    /**
+     * Sets the selected <option> element within a <select> element based on a
+     * given value.
+     *
+     * @param {Element} el
+     *        The element to look in.
+     *
+     * @param {string} value
+     *        the property to look on.
+     *
+     * @param {Function} [parser]
+     *        Optional function to adjust the value before comparing.
+     *
+     * @private
+     */
+    function setSelectedOption(el, value, parser) {
+        if (!value) {
+            return;
+        }
+
+        for (var i = 0; i < el.options.length; i++) {
+            if (parseOptionValue(el.options[i].value, parser) === value) {
+                el.selectedIndex = i;
+                break;
+            }
+        }
+    }
+
+    /**
+     * Manipulate Text Tracks settings.
+     *
+     * @extends ModalDialog
+     */
+
+    var TextTrackSettings = function (_ModalDialog) {
+        inherits(TextTrackSettings, _ModalDialog);
+
+        /**
+         * Creates an instance of this class.
+         *
+         * @param {Player} player
+         *         The `Player` that this class should be attached to.
+         *
+         * @param {Object} [options]
+         *         The key/value store of player options.
+         */
+        function TextTrackSettings(player, options) {
+            classCallCheck(this, TextTrackSettings);
+
+            options.temporary = false;
+
+            var _this = possibleConstructorReturn(this, _ModalDialog.call(this, player, options));
+
+            _this.updateDisplay = bind(_this, _this.updateDisplay);
+
+            // fill the modal and pretend we have opened it
+            _this.fill();
+            _this.hasBeenOpened_ = _this.hasBeenFilled_ = true;
+
+            _this.endDialog = createEl('p', {
+                className: 'vjs-control-text',
+                textContent: _this.localize('End of dialog window.')
+            });
+            _this.el().appendChild(_this.endDialog);
+
+            _this.setDefaults();
+
+            // Grab `persistTextTrackSettings` from the player options if not passed in child options
+            if (options.persistTextTrackSettings === undefined) {
+                _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
+            }
+
+            _this.on(_this.$('.vjs-done-button'), 'click', function () {
+                _this.saveSettings();
+                _this.close();
+            });
+
+            _this.on(_this.$('.vjs-default-button'), 'click', function () {
+                _this.setDefaults();
+                _this.updateDisplay();
+            });
+
+            each(selectConfigs, function (config) {
+                _this.on(_this.$(config.selector), 'change', _this.updateDisplay);
+            });
+
+            if (_this.options_.persistTextTrackSettings) {
+                _this.restoreSettings();
+            }
+            return _this;
+        }
+
+        /**
+         * Create a <select> element with configured options.
+         *
+         * @param {string} key
+         *        Configuration key to use during creation.
+         *
+         * @return {string}
+         *         An HTML string.
+         *
+         * @private
+         */
+
+
+        TextTrackSettings.prototype.createElSelect_ = function createElSelect_(key) {
+            var _this2 = this;
+
+            var legendId = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : '';
+            var type = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'label';
+
+            var config = selectConfigs[key];
+            var id = config.id.replace('%s', this.id_);
+
+            return ['<' + type + ' id="' + id + '" class="' + (type === 'label' ? 'vjs-label' : '') + '">', this.localize(config.label), '</' + type + '>', '<select aria-labelledby="' + (legendId !== '' ? legendId + ' ' : '') + id + '">'].concat(config.options.map(function (o) {
+                var optionId = id + '-' + o[1];
+
+                return ['<option id="' + optionId + '" value="' + o[0] + '" ', 'aria-labelledby="' + (legendId !== '' ? legendId + ' ' : '') + id + ' ' + optionId + '">', _this2.localize(o[1]), '</option>'].join('');
+            })).concat('</select>').join('');
+        };
+
+        /**
+         * Create foreground color element for the component
+         *
+         * @return {string}
+         *         An HTML string.
+         *
+         * @private
+         */
+
+
+        TextTrackSettings.prototype.createElFgColor_ = function createElFgColor_() {
+            var legendId = 'captions-text-legend-' + this.id_;
+
+            return ['<fieldset class="vjs-fg-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');
+        };
+
+        /**
+         * Create background color element for the component
+         *
+         * @return {string}
+         *         An HTML string.
+         *
+         * @private
+         */
+
+
+        TextTrackSettings.prototype.createElBgColor_ = function createElBgColor_() {
+            var legendId = 'captions-background-' + this.id_;
+
+            return ['<fieldset class="vjs-bg-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');
+        };
+
+        /**
+         * Create window color element for the component
+         *
+         * @return {string}
+         *         An HTML string.
+         *
+         * @private
+         */
+
+
+        TextTrackSettings.prototype.createElWinColor_ = function createElWinColor_() {
+            var legendId = 'captions-window-' + this.id_;
+
+            return ['<fieldset class="vjs-window-color vjs-track-setting">', '<legend id="' + legendId + '">', this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');
+        };
+
+        /**
+         * Create color elements for the component
+         *
+         * @return {Element}
+         *         The element that was created
+         *
+         * @private
+         */
+
+
+        TextTrackSettings.prototype.createElColors_ = function createElColors_() {
+            return createEl('div', {
+                className: 'vjs-track-settings-colors',
+                innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')
+            });
+        };
+
+        /**
+         * Create font elements for the component
+         *
+         * @return {Element}
+         *         The element that was created.
+         *
+         * @private
+         */
+
+
+        TextTrackSettings.prototype.createElFont_ = function createElFont_() {
+            return createEl('div', {
+                className: 'vjs-track-settings-font">',
+                innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')
+            });
+        };
+
+        /**
+         * Create controls for the component
+         *
+         * @return {Element}
+         *         The element that was created.
+         *
+         * @private
+         */
+
+
+        TextTrackSettings.prototype.createElControls_ = function createElControls_() {
+            var defaultsDescription = this.localize('restore all settings to the default values');
+
+            return createEl('div', {
+                className: 'vjs-track-settings-controls',
+                innerHTML: ['<button class="vjs-default-button" title="' + defaultsDescription + '">', this.localize('Reset'), '<span class="vjs-control-text"> ' + defaultsDescription + '</span>', '</button>', '<button class="vjs-done-button">' + this.localize('Done') + '</button>'].join('')
+            });
+        };
+
+        TextTrackSettings.prototype.content = function content() {
+            return [this.createElColors_(), this.createElFont_(), this.createElControls_()];
+        };
+
+        TextTrackSettings.prototype.label = function label() {
+            return this.localize('Caption Settings Dialog');
+        };
+
+        TextTrackSettings.prototype.description = function description() {
+            return this.localize('Beginning of dialog window. Escape will cancel and close the window.');
+        };
+
+        TextTrackSettings.prototype.buildCSSClass = function buildCSSClass() {
+            return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings';
+        };
+
+        /**
+         * Gets an object of text track settings (or null).
+         *
+         * @return {Object}
+         *         An object with config values parsed from the DOM or localStorage.
+         */
+
+
+        TextTrackSettings.prototype.getValues = function getValues() {
+            var _this3 = this;
+
+            return reduce(selectConfigs, function (accum, config, key) {
+                var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);
+
+                if (value !== undefined) {
+                    accum[key] = value;
+                }
+
+                return accum;
+            }, {});
+        };
+
+        /**
+         * Sets text track settings from an object of values.
+         *
+         * @param {Object} values
+         *        An object with config values parsed from the DOM or localStorage.
+         */
+
+
+        TextTrackSettings.prototype.setValues = function setValues(values) {
+            var _this4 = this;
+
+            each(selectConfigs, function (config, key) {
+                setSelectedOption(_this4.$(config.selector), values[key], config.parser);
+            });
+        };
+
+        /**
+         * Sets all `<select>` elements to their default values.
+         */
+
+
+        TextTrackSettings.prototype.setDefaults = function setDefaults() {
+            var _this5 = this;
+
+            each(selectConfigs, function (config) {
+                var index = config.hasOwnProperty('default') ? config['default'] : 0;
+
+                _this5.$(config.selector).selectedIndex = index;
+            });
+        };
+
+        /**
+         * Restore texttrack settings from localStorage
+         */
+
+
+        TextTrackSettings.prototype.restoreSettings = function restoreSettings() {
+            var values = void 0;
+
+            try {
+                values = JSON.parse(window_1.localStorage.getItem(LOCAL_STORAGE_KEY));
+            } catch (err) {
+                log$1.warn(err);
+            }
+
+            if (values) {
+                this.setValues(values);
+            }
+        };
+
+        /**
+         * Save text track settings to localStorage
+         */
+
+
+        TextTrackSettings.prototype.saveSettings = function saveSettings() {
+            if (!this.options_.persistTextTrackSettings) {
+                return;
+            }
+
+            var values = this.getValues();
+
+            try {
+                if (Object.keys(values).length) {
+                    window_1.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
+                } else {
+                    window_1.localStorage.removeItem(LOCAL_STORAGE_KEY);
+                }
+            } catch (err) {
+                log$1.warn(err);
+            }
+        };
+
+        /**
+         * Update display of text track settings
+         */
+
+
+        TextTrackSettings.prototype.updateDisplay = function updateDisplay() {
+            var ttDisplay = this.player_.getChild('textTrackDisplay');
+
+            if (ttDisplay) {
+                ttDisplay.updateDisplay();
+            }
+        };
+
+        /**
+         * conditionally blur the element and refocus the captions button
+         *
+         * @private
+         */
+
+
+        TextTrackSettings.prototype.conditionalBlur_ = function conditionalBlur_() {
+            this.previouslyActiveEl_ = null;
+            this.off(document_1, 'keydown', this.handleKeyDown);
+
+            var cb = this.player_.controlBar;
+            var subsCapsBtn = cb && cb.subsCapsButton;
+            var ccBtn = cb && cb.captionsButton;
+
+            if (subsCapsBtn) {
+                subsCapsBtn.focus();
+            } else if (ccBtn) {
+                ccBtn.focus();
+            }
+        };
+
+        return TextTrackSettings;
+    }(ModalDialog);
+
+    Component.registerComponent('TextTrackSettings', TextTrackSettings);
+
+    var _templateObject$2 = taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n            This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n            This may prevent text tracks from loading.']);
+
+    /**
+     * @file html5.js
+     */
+    /**
+     * HTML5 Media Controller - Wrapper for HTML5 Media API
+     *
+     * @mixes Tech~SouceHandlerAdditions
+     * @extends Tech
+     */
+
+    var Html5 = function (_Tech) {
+        inherits(Html5, _Tech);
+
+        /**
+         * Create an instance of this Tech.
+         *
+         * @param {Object} [options]
+         *        The key/value store of player options.
+         *
+         * @param {Component~ReadyCallback} ready
+         *        Callback function to call when the `HTML5` Tech is ready.
+         */
+        function Html5(options, ready) {
+            classCallCheck(this, Html5);
+
+            var _this = possibleConstructorReturn(this, _Tech.call(this, options, ready));
+
+            var source = options.source;
+            var crossoriginTracks = false;
+
+            // Set the source if one is provided
+            // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
+            // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
+            // anyway so the error gets fired.
+            if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
+                _this.setSource(source);
+            } else {
+                _this.handleLateInit_(_this.el_);
+            }
+
+            if (_this.el_.hasChildNodes()) {
+
+                var nodes = _this.el_.childNodes;
+                var nodesLength = nodes.length;
+                var removeNodes = [];
+
+                while (nodesLength--) {
+                    var node = nodes[nodesLength];
+                    var nodeName = node.nodeName.toLowerCase();
+
+                    if (nodeName === 'track') {
+                        if (!_this.featuresNativeTextTracks) {
+                            // Empty video tag tracks so the built-in player doesn't use them also.
+                            // This may not be fast enough to stop HTML5 browsers from reading the tags
+                            // so we'll need to turn off any default tracks if we're manually doing
+                            // captions and subtitles. videoElement.textTracks
+                            removeNodes.push(node);
+                        } else {
+                            // store HTMLTrackElement and TextTrack to remote list
+                            _this.remoteTextTrackEls().addTrackElement_(node);
+                            _this.remoteTextTracks().addTrack(node.track);
+                            _this.textTracks().addTrack(node.track);
+                            if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {
+                                crossoriginTracks = true;
+                            }
+                        }
+                    }
+                }
+
+                for (var i = 0; i < removeNodes.length; i++) {
+                    _this.el_.removeChild(removeNodes[i]);
+                }
+            }
+
+            _this.proxyNativeTracks_();
+            if (_this.featuresNativeTextTracks && crossoriginTracks) {
+                log$1.warn(tsml(_templateObject$2));
+            }
+
+            // prevent iOS Safari from disabling metadata text tracks during native playback
+            _this.restoreMetadataTracksInIOSNativePlayer_();
+
+            // Determine if native controls should be used
+            // Our goal should be to get the custom controls on mobile solid everywhere
+            // so we can remove this all together. Right now this will block custom
+            // controls on touch enabled laptops like the Chrome Pixel
+            if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
+                _this.setControls(true);
+            }
+
+            // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
+            // into a `fullscreenchange` event
+            _this.proxyWebkitFullscreen_();
+
+            _this.triggerReady();
+            return _this;
+        }
+
+        /**
+         * Dispose of `HTML5` media element and remove all tracks.
+         */
+
+
+        Html5.prototype.dispose = function dispose() {
+            Html5.disposeMediaElement(this.el_);
+            // tech will handle clearing of the emulated track list
+            _Tech.prototype.dispose.call(this);
+        };
+
+        /**
+         * When a captions track is enabled in the iOS Safari native player, all other
+         * tracks are disabled (including metadata tracks), which nulls all of their
+         * associated cue points. This will restore metadata tracks to their pre-fullscreen
+         * state in those cases so that cue points are not needlessly lost.
+         *
+         * @private
+         */
+
+
+        Html5.prototype.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() {
+            var textTracks = this.textTracks();
+            var metadataTracksPreFullscreenState = void 0;
+
+            // captures a snapshot of every metadata track's current state
+            var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() {
+                metadataTracksPreFullscreenState = [];
+
+                for (var i = 0; i < textTracks.length; i++) {
+                    var track = textTracks[i];
+
+                    if (track.kind === 'metadata') {
+                        metadataTracksPreFullscreenState.push({
+                            track: track,
+                            storedMode: track.mode
+                        });
+                    }
+                }
+            };
+
+            // snapshot each metadata track's initial state, and update the snapshot
+            // each time there is a track 'change' event
+            takeMetadataTrackSnapshot();
+            textTracks.addEventListener('change', takeMetadataTrackSnapshot);
+
+            var restoreTrackMode = function restoreTrackMode() {
+                for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) {
+                    var storedTrack = metadataTracksPreFullscreenState[i];
+
+                    if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {
+                        storedTrack.track.mode = storedTrack.storedMode;
+                    }
+                }
+                // we only want this handler to be executed on the first 'change' event
+                textTracks.removeEventListener('change', restoreTrackMode);
+            };
+
+            // when we enter fullscreen playback, stop updating the snapshot and
+            // restore all track modes to their pre-fullscreen state
+            this.on('webkitbeginfullscreen', function () {
+                textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
+
+                // remove the listener before adding it just in case it wasn't previously removed
+                textTracks.removeEventListener('change', restoreTrackMode);
+                textTracks.addEventListener('change', restoreTrackMode);
+            });
+
+            // start updating the snapshot again after leaving fullscreen
+            this.on('webkitendfullscreen', function () {
+                // remove the listener before adding it just in case it wasn't previously removed
+                textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
+                textTracks.addEventListener('change', takeMetadataTrackSnapshot);
+
+                // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback
+                textTracks.removeEventListener('change', restoreTrackMode);
+            });
+        };
+
+        /**
+         * Proxy all native track list events to our track lists if the browser we are playing
+         * in supports that type of track list.
+         *
+         * @private
+         */
+
+
+        Html5.prototype.proxyNativeTracks_ = function proxyNativeTracks_() {
+            var _this2 = this;
+
+            NORMAL.names.forEach(function (name) {
+                var props = NORMAL[name];
+                var elTracks = _this2.el()[props.getterName];
+                var techTracks = _this2[props.getterName]();
+
+                if (!_this2['featuresNative' + props.capitalName + 'Tracks'] || !elTracks || !elTracks.addEventListener) {
+                    return;
+                }
+                var listeners = {
+                    change: function change(e) {
+                        techTracks.trigger({
+                            type: 'change',
+                            target: techTracks,
+                            currentTarget: techTracks,
+                            srcElement: techTracks
+                        });
+                    },
+                    addtrack: function addtrack(e) {
+                        techTracks.addTrack(e.track);
+                    },
+                    removetrack: function removetrack(e) {
+                        techTracks.removeTrack(e.track);
+                    }
+                };
+                var removeOldTracks = function removeOldTracks() {
+                    var removeTracks = [];
+
+                    for (var i = 0; i < techTracks.length; i++) {
+                        var found = false;
+
+                        for (var j = 0; j < elTracks.length; j++) {
+                            if (elTracks[j] === techTracks[i]) {
+                                found = true;
+                                break;
+                            }
+                        }
+
+                        if (!found) {
+                            removeTracks.push(techTracks[i]);
+                        }
+                    }
+
+                    while (removeTracks.length) {
+                        techTracks.removeTrack(removeTracks.shift());
+                    }
+                };
+
+                Object.keys(listeners).forEach(function (eventName) {
+                    var listener = listeners[eventName];
+
+                    elTracks.addEventListener(eventName, listener);
+                    _this2.on('dispose', function (e) {
+                        return elTracks.removeEventListener(eventName, listener);
+                    });
+                });
+
+                // Remove (native) tracks that are not used anymore
+                _this2.on('loadstart', removeOldTracks);
+                _this2.on('dispose', function (e) {
+                    return _this2.off('loadstart', removeOldTracks);
+                });
+            });
+        };
+
+        /**
+         * Create the `Html5` Tech's DOM element.
+         *
+         * @return {Element}
+         *         The element that gets created.
+         */
+
+
+        Html5.prototype.createEl = function createEl$$1() {
+            var el = this.options_.tag;
+
+            // Check if this browser supports moving the element into the box.
+            // On the iPhone video will break if you move the element,
+            // So we have to create a brand new element.
+            // If we ingested the player div, we do not need to move the media element.
+            if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
+
+                // If the original tag is still there, clone and remove it.
+                if (el) {
+                    var clone = el.cloneNode(true);
+
+                    if (el.parentNode) {
+                        el.parentNode.insertBefore(clone, el);
+                    }
+                    Html5.disposeMediaElement(el);
+                    el = clone;
+                } else {
+                    el = document_1.createElement('video');
+
+                    // determine if native controls should be used
+                    var tagAttributes = this.options_.tag && getAttributes(this.options_.tag);
+                    var attributes = mergeOptions({}, tagAttributes);
+
+                    if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
+                        delete attributes.controls;
+                    }
+
+                    setAttributes(el, assign(attributes, {
+                        id: this.options_.techId,
+                        'class': 'vjs-tech'
+                    }));
+                }
+
+                el.playerId = this.options_.playerId;
+            }
+
+            if (typeof this.options_.preload !== 'undefined') {
+                setAttribute(el, 'preload', this.options_.preload);
+            }
+
+            // Update specific tag settings, in case they were overridden
+            // `autoplay` has to be *last* so that `muted` and `playsinline` are present
+            // when iOS/Safari or other browsers attempt to autoplay.
+            var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];
+
+            for (var i = settingsAttrs.length - 1; i >= 0; i--) {
+                var attr = settingsAttrs[i];
+                var value = this.options_[attr];
+
+                if (typeof value !== 'undefined') {
+                    if (value) {
+                        setAttribute(el, attr, attr);
+                    } else {
+                        removeAttribute(el, attr);
+                    }
+                    el[attr] = value;
+                }
+            }
+
+            return el;
+        };
+
+        /**
+         * This will be triggered if the loadstart event has already fired, before videojs was
+         * ready. Two known examples of when this can happen are:
+         * 1. If we're loading the playback object after it has started loading
+         * 2. The media is already playing the (often with autoplay on) then
+         *
+         * This function will fire another loadstart so that videojs can catchup.
+         *
+         * @fires Tech#loadstart
+         *
+         * @return {undefined}
+         *         returns nothing.
+         */
+
+
+        Html5.prototype.handleLateInit_ = function handleLateInit_(el) {
+            if (el.networkState === 0 || el.networkState === 3) {
+                // The video element hasn't started loading the source yet
+                // or didn't find a source
+                return;
+            }
+
+            if (el.readyState === 0) {
+                // NetworkState is set synchronously BUT loadstart is fired at the
+                // end of the current stack, usually before setInterval(fn, 0).
+                // So at this point we know loadstart may have already fired or is
+                // about to fire, and either way the player hasn't seen it yet.
+                // We don't want to fire loadstart prematurely here and cause a
+                // double loadstart so we'll wait and see if it happens between now
+                // and the next loop, and fire it if not.
+                // HOWEVER, we also want to make sure it fires before loadedmetadata
+                // which could also happen between now and the next loop, so we'll
+                // watch for that also.
+                var loadstartFired = false;
+                var setLoadstartFired = function setLoadstartFired() {
+                    loadstartFired = true;
+                };
+
+                this.on('loadstart', setLoadstartFired);
+
+                var triggerLoadstart = function triggerLoadstart() {
+                    // We did miss the original loadstart. Make sure the player
+                    // sees loadstart before loadedmetadata
+                    if (!loadstartFired) {
+                        this.trigger('loadstart');
+                    }
+                };
+
+                this.on('loadedmetadata', triggerLoadstart);
+
+                this.ready(function () {
+                    this.off('loadstart', setLoadstartFired);
+                    this.off('loadedmetadata', triggerLoadstart);
+
+                    if (!loadstartFired) {
+                        // We did miss the original native loadstart. Fire it now.
+                        this.trigger('loadstart');
+                    }
+                });
+
+                return;
+            }
+
+            // From here on we know that loadstart already fired and we missed it.
+            // The other readyState events aren't as much of a problem if we double
+            // them, so not going to go to as much trouble as loadstart to prevent
+            // that unless we find reason to.
+            var eventsToTrigger = ['loadstart'];
+
+            // loadedmetadata: newly equal to HAVE_METADATA (1) or greater
+            eventsToTrigger.push('loadedmetadata');
+
+            // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
+            if (el.readyState >= 2) {
+                eventsToTrigger.push('loadeddata');
+            }
+
+            // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
+            if (el.readyState >= 3) {
+                eventsToTrigger.push('canplay');
+            }
+
+            // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
+            if (el.readyState >= 4) {
+                eventsToTrigger.push('canplaythrough');
+            }
+
+            // We still need to give the player time to add event listeners
+            this.ready(function () {
+                eventsToTrigger.forEach(function (type) {
+                    this.trigger(type);
+                }, this);
+            });
+        };
+
+        /**
+         * Set current time for the `HTML5` tech.
+         *
+         * @param {number} seconds
+         *        Set the current time of the media to this.
+         */
+
+
+        Html5.prototype.setCurrentTime = function setCurrentTime(seconds) {
+            try {
+                this.el_.currentTime = seconds;
+            } catch (e) {
+                log$1(e, 'Video is not ready. (Video.js)');
+                // this.warning(VideoJS.warnings.videoNotReady);
+            }
+        };
+
+        /**
+         * Get the current duration of the HTML5 media element.
+         *
+         * @return {number}
+         *         The duration of the media or 0 if there is no duration.
+         */
+
+
+        Html5.prototype.duration = function duration() {
+            var _this3 = this;
+
+            // Android Chrome will report duration as Infinity for VOD HLS until after
+            // playback has started, which triggers the live display erroneously.
+            // Return NaN if playback has not started and trigger a durationupdate once
+            // the duration can be reliably known.
+            if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {
+                // Wait for the first `timeupdate` with currentTime > 0 - there may be
+                // several with 0
+                var checkProgress = function checkProgress() {
+                    if (_this3.el_.currentTime > 0) {
+                        // Trigger durationchange for genuinely live video
+                        if (_this3.el_.duration === Infinity) {
+                            _this3.trigger('durationchange');
+                        }
+                        _this3.off('timeupdate', checkProgress);
+                    }
+                };
+
+                this.on('timeupdate', checkProgress);
+                return NaN;
+            }
+            return this.el_.duration || NaN;
+        };
+
+        /**
+         * Get the current width of the HTML5 media element.
+         *
+         * @return {number}
+         *         The width of the HTML5 media element.
+         */
+
+
+        Html5.prototype.width = function width() {
+            return this.el_.offsetWidth;
+        };
+
+        /**
+         * Get the current height of the HTML5 media element.
+         *
+         * @return {number}
+         *         The heigth of the HTML5 media element.
+         */
+
+
+        Html5.prototype.height = function height() {
+            return this.el_.offsetHeight;
+        };
+
+        /**
+         * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
+         * `fullscreenchange` event.
+         *
+         * @private
+         * @fires fullscreenchange
+         * @listens webkitendfullscreen
+         * @listens webkitbeginfullscreen
+         * @listens webkitbeginfullscreen
+         */
+
+
+        Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
+            var _this4 = this;
+
+            if (!('webkitDisplayingFullscreen' in this.el_)) {
+                return;
+            }
+
+            var endFn = function endFn() {
+                this.trigger('fullscreenchange', {isFullscreen: false});
+            };
+
+            var beginFn = function beginFn() {
+                if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {
+                    this.one('webkitendfullscreen', endFn);
+
+                    this.trigger('fullscreenchange', {isFullscreen: true});
+                }
+            };
+
+            this.on('webkitbeginfullscreen', beginFn);
+            this.on('dispose', function () {
+                _this4.off('webkitbeginfullscreen', beginFn);
+                _this4.off('webkitendfullscreen', endFn);
+            });
+        };
+
+        /**
+         * Check if fullscreen is supported on the current playback device.
+         *
+         * @return {boolean}
+         *         - True if fullscreen is supported.
+         *         - False if fullscreen is not supported.
+         */
+
+
+        Html5.prototype.supportsFullScreen = function supportsFullScreen() {
+            if (typeof this.el_.webkitEnterFullScreen === 'function') {
+                var userAgent = window_1.navigator && window_1.navigator.userAgent || '';
+
+                // Seems to be broken in Chromium/Chrome && Safari in Leopard
+                if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
+                    return true;
+                }
+            }
+            return false;
+        };
+
+        /**
+         * Request that the `HTML5` Tech enter fullscreen.
+         */
+
+
+        Html5.prototype.enterFullScreen = function enterFullScreen() {
+            var video = this.el_;
+
+            if (video.paused && video.networkState <= video.HAVE_METADATA) {
+                // attempt to prime the video element for programmatic access
+                // this isn't necessary on the desktop but shouldn't hurt
+                this.el_.play();
+
+                // playing and pausing synchronously during the transition to fullscreen
+                // can get iOS ~6.1 devices into a play/pause loop
+                this.setTimeout(function () {
+                    video.pause();
+                    video.webkitEnterFullScreen();
+                }, 0);
+            } else {
+                video.webkitEnterFullScreen();
+            }
+        };
+
+        /**
+         * Request that the `HTML5` Tech exit fullscreen.
+         */
+
+
+        Html5.prototype.exitFullScreen = function exitFullScreen() {
+            this.el_.webkitExitFullScreen();
+        };
+
+        /**
+         * A getter/setter for the `Html5` Tech's source object.
+         * > Note: Please use {@link Html5#setSource}
+         *
+         * @param {Tech~SourceObject} [src]
+         *        The source object you want to set on the `HTML5` techs element.
+         *
+         * @return {Tech~SourceObject|undefined}
+         *         - The current source object when a source is not passed in.
+         *         - undefined when setting
+         *
+         * @deprecated Since version 5.
+         */
+
+
+        Html5.prototype.src = function src(_src) {
+            if (_src === undefined) {
+                return this.el_.src;
+            }
+
+            // Setting src through `src` instead of `setSrc` will be deprecated
+            this.setSrc(_src);
+        };
+
+        /**
+         * Reset the tech by removing all sources and then calling
+         * {@link Html5.resetMediaElement}.
+         */
+
+
+        Html5.prototype.reset = function reset() {
+            Html5.resetMediaElement(this.el_);
+        };
+
+        /**
+         * Get the current source on the `HTML5` Tech. Falls back to returning the source from
+         * the HTML5 media element.
+         *
+         * @return {Tech~SourceObject}
+         *         The current source object from the HTML5 tech. With a fallback to the
+         *         elements source.
+         */
+
+
+        Html5.prototype.currentSrc = function currentSrc() {
+            if (this.currentSource_) {
+                return this.currentSource_.src;
+            }
+            return this.el_.currentSrc;
+        };
+
+        /**
+         * Set controls attribute for the HTML5 media Element.
+         *
+         * @param {string} val
+         *        Value to set the controls attribute to
+         */
+
+
+        Html5.prototype.setControls = function setControls(val) {
+            this.el_.controls = !!val;
+        };
+
+        /**
+         * Create and returns a remote {@link TextTrack} object.
+         *
+         * @param {string} kind
+         *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
+         *
+         * @param {string} [label]
+         *        Label to identify the text track
+         *
+         * @param {string} [language]
+         *        Two letter language abbreviation
+         *
+         * @return {TextTrack}
+         *         The TextTrack that gets created.
+         */
+
+
+        Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) {
+            if (!this.featuresNativeTextTracks) {
+                return _Tech.prototype.addTextTrack.call(this, kind, label, language);
+            }
+
+            return this.el_.addTextTrack(kind, label, language);
+        };
+
+        /**
+         * Creates either native TextTrack or an emulated TextTrack depending
+         * on the value of `featuresNativeTextTracks`
+         *
+         * @param {Object} options
+         *        The object should contain the options to intialize the TextTrack with.
+         *
+         * @param {string} [options.kind]
+         *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
+         *
+         * @param {string} [options.label].
+         *        Label to identify the text track
+         *
+         * @param {string} [options.language]
+         *        Two letter language abbreviation.
+         *
+         * @param {boolean} [options.default]
+         *        Default this track to on.
+         *
+         * @param {string} [options.id]
+         *        The internal id to assign this track.
+         *
+         * @param {string} [options.src]
+         *        A source url for the track.
+         *
+         * @return {HTMLTrackElement}
+         *         The track element that gets created.
+         */
+
+
+        Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
+            if (!this.featuresNativeTextTracks) {
+                return _Tech.prototype.createRemoteTextTrack.call(this, options);
+            }
+            var htmlTrackElement = document_1.createElement('track');
+
+            if (options.kind) {
+                htmlTrackElement.kind = options.kind;
+            }
+            if (options.label) {
+                htmlTrackElement.label = options.label;
+            }
+            if (options.language || options.srclang) {
+                htmlTrackElement.srclang = options.language || options.srclang;
+            }
+            if (options['default']) {
+                htmlTrackElement['default'] = options['default'];
+            }
+            if (options.id) {
+                htmlTrackElement.id = options.id;
+            }
+            if (options.src) {
+                htmlTrackElement.src = options.src;
+            }
+
+            return htmlTrackElement;
+        };
+
+        /**
+         * Creates a remote text track object and returns an html track element.
+         *
+         * @param {Object} options The object should contain values for
+         * kind, language, label, and src (location of the WebVTT file)
+         * @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be
+         * automatically removed from the video element whenever the source changes
+         * @return {HTMLTrackElement} An Html Track Element.
+         * This can be an emulated {@link HTMLTrackElement} or a native one.
+         * @deprecated The default value of the "manualCleanup" parameter will default
+         * to "false" in upcoming versions of Video.js
+         */
+
+
+        Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
+            var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);
+
+            if (this.featuresNativeTextTracks) {
+                this.el().appendChild(htmlTrackElement);
+            }
+
+            return htmlTrackElement;
+        };
+
+        /**
+         * Remove remote `TextTrack` from `TextTrackList` object
+         *
+         * @param {TextTrack} track
+         *        `TextTrack` object to remove
+         */
+
+
+        Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
+            _Tech.prototype.removeRemoteTextTrack.call(this, track);
+
+            if (this.featuresNativeTextTracks) {
+                var tracks = this.$$('track');
+
+                var i = tracks.length;
+
+                while (i--) {
+                    if (track === tracks[i] || track === tracks[i].track) {
+                        this.el().removeChild(tracks[i]);
+                    }
+                }
+            }
+        };
+
+        /**
+         * Gets available media playback quality metrics as specified by the W3C's Media
+         * Playback Quality API.
+         *
+         * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+         *
+         * @return {Object}
+         *         An object with supported media playback quality metrics
+         */
+
+
+        Html5.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
+            if (typeof this.el().getVideoPlaybackQuality === 'function') {
+                return this.el().getVideoPlaybackQuality();
+            }
+
+            var videoPlaybackQuality = {};
+
+            if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {
+                videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;
+                videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;
+            }
+
+            if (window_1.performance && typeof window_1.performance.now === 'function') {
+                videoPlaybackQuality.creationTime = window_1.performance.now();
+            } else if (window_1.performance && window_1.performance.timing && typeof window_1.performance.timing.navigationStart === 'number') {
+                videoPlaybackQuality.creationTime = window_1.Date.now() - window_1.performance.timing.navigationStart;
+            }
+
+            return videoPlaybackQuality;
+        };
+
+        return Html5;
+    }(Tech);
+
+    /* HTML5 Support Testing ---------------------------------------------------- */
+
+    if (isReal()) {
+
+        /**
+         * Element for testing browser HTML5 media capabilities
+         *
+         * @type {Element}
+         * @constant
+         * @private
+         */
+        Html5.TEST_VID = document_1.createElement('video');
+        var track = document_1.createElement('track');
+
+        track.kind = 'captions';
+        track.srclang = 'en';
+        track.label = 'English';
+        Html5.TEST_VID.appendChild(track);
+    }
+
+    /**
+     * Check if HTML5 media is supported by this browser/device.
+     *
+     * @return {boolean}
+     *         - True if HTML5 media is supported.
+     *         - False if HTML5 media is not supported.
+     */
+    Html5.isSupported = function () {
+        // IE9 with no Media Player is a LIAR! (#984)
+        try {
+            Html5.TEST_VID.volume = 0.5;
+        } catch (e) {
+            return false;
+        }
+
+        return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
+    };
+
+    /**
+     * Check if the tech can support the given type
+     *
+     * @param {string} type
+     *        The mimetype to check
+     * @return {string} 'probably', 'maybe', or '' (empty string)
+     */
+    Html5.canPlayType = function (type) {
+        return Html5.TEST_VID.canPlayType(type);
+    };
+
+    /**
+     * Check if the tech can support the given source
+     * @param {Object} srcObj
+     *        The source object
+     * @param {Object} options
+     *        The options passed to the tech
+     * @return {string} 'probably', 'maybe', or '' (empty string)
+     */
+    Html5.canPlaySource = function (srcObj, options) {
+        return Html5.canPlayType(srcObj.type);
+    };
+
+    /**
+     * Check if the volume can be changed in this browser/device.
+     * Volume cannot be changed in a lot of mobile devices.
+     * Specifically, it can't be changed from 1 on iOS.
+     *
+     * @return {boolean}
+     *         - True if volume can be controlled
+     *         - False otherwise
+     */
+    Html5.canControlVolume = function () {
+        // IE will error if Windows Media Player not installed #3315
+        try {
+            var volume = Html5.TEST_VID.volume;
+
+            Html5.TEST_VID.volume = volume / 2 + 0.1;
+            return volume !== Html5.TEST_VID.volume;
+        } catch (e) {
+            return false;
+        }
+    };
+
+    /**
+     * Check if the playback rate can be changed in this browser/device.
+     *
+     * @return {boolean}
+     *         - True if playback rate can be controlled
+     *         - False otherwise
+     */
+    Html5.canControlPlaybackRate = function () {
+        // Playback rate API is implemented in Android Chrome, but doesn't do anything
+        // https://github.com/videojs/video.js/issues/3180
+        if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {
+            return false;
+        }
+        // IE will error if Windows Media Player not installed #3315
+        try {
+            var playbackRate = Html5.TEST_VID.playbackRate;
+
+            Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
+            return playbackRate !== Html5.TEST_VID.playbackRate;
+        } catch (e) {
+            return false;
+        }
+    };
+
+    /**
+     * Check to see if native `TextTrack`s are supported by this browser/device.
+     *
+     * @return {boolean}
+     *         - True if native `TextTrack`s are supported.
+     *         - False otherwise
+     */
+    Html5.supportsNativeTextTracks = function () {
+        return IS_ANY_SAFARI;
+    };
+
+    /**
+     * Check to see if native `VideoTrack`s are supported by this browser/device
+     *
+     * @return {boolean}
+     *        - True if native `VideoTrack`s are supported.
+     *        - False otherwise
+     */
+    Html5.supportsNativeVideoTracks = function () {
+        return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
+    };
+
+    /**
+     * Check to see if native `AudioTrack`s are supported by this browser/device
+     *
+     * @return {boolean}
+     *        - True if native `AudioTrack`s are supported.
+     *        - False otherwise
+     */
+    Html5.supportsNativeAudioTracks = function () {
+        return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
+    };
+
+    /**
+     * An array of events available on the Html5 tech.
+     *
+     * @private
+     * @type {Array}
+     */
+    Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];
+
+    /**
+     * Boolean indicating whether the `Tech` supports volume control.
+     *
+     * @type {boolean}
+     * @default {@link Html5.canControlVolume}
+     */
+    Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
+
+    /**
+     * Boolean indicating whether the `Tech` supports changing the speed at which the media
+     * plays. Examples:
+     *   - Set player to play 2x (twice) as fast
+     *   - Set player to play 0.5x (half) as fast
+     *
+     * @type {boolean}
+     * @default {@link Html5.canControlPlaybackRate}
+     */
+    Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();
+
+    /**
+     * Boolean indicating whether the `HTML5` tech currently supports the media element
+     * moving in the DOM. iOS breaks if you move the media element, so this is set this to
+     * false there. Everywhere else this should be true.
+     *
+     * @type {boolean}
+     * @default
+     */
+    Html5.prototype.movingMediaElementInDOM = !IS_IOS;
+
+// TODO: Previous comment: No longer appears to be used. Can probably be removed.
+//       Is this true?
+    /**
+     * Boolean indicating whether the `HTML5` tech currently supports automatic media resize
+     * when going into fullscreen.
+     *
+     * @type {boolean}
+     * @default
+     */
+    Html5.prototype.featuresFullscreenResize = true;
+
+    /**
+     * Boolean indicating whether the `HTML5` tech currently supports the progress event.
+     * If this is false, manual `progress` events will be triggred instead.
+     *
+     * @type {boolean}
+     * @default
+     */
+    Html5.prototype.featuresProgressEvents = true;
+
+    /**
+     * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
+     * If this is false, manual `timeupdate` events will be triggred instead.
+     *
+     * @default
+     */
+    Html5.prototype.featuresTimeupdateEvents = true;
+
+    /**
+     * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
+     *
+     * @type {boolean}
+     * @default {@link Html5.supportsNativeTextTracks}
+     */
+    Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();
+
+    /**
+     * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
+     *
+     * @type {boolean}
+     * @default {@link Html5.supportsNativeVideoTracks}
+     */
+    Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();
+
+    /**
+     * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
+     *
+     * @type {boolean}
+     * @default {@link Html5.supportsNativeAudioTracks}
+     */
+    Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks();
+
+// HTML5 Feature detection and Device Fixes --------------------------------- //
+    var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;
+    var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
+    var mp4RE = /^video\/mp4/i;
+
+    Html5.patchCanPlayType = function () {
+
+        // Android 4.0 and above can play HLS to some extent but it reports being unable to do so
+        if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX) {
+            Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
+                if (type && mpegurlRE.test(type)) {
+                    return 'maybe';
+                }
+                return canPlayType.call(this, type);
+            };
+
+            // Override Android 2.2 and less canPlayType method which is broken
+        } else if (IS_OLD_ANDROID) {
+            Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
+                if (type && mp4RE.test(type)) {
+                    return 'maybe';
+                }
+                return canPlayType.call(this, type);
+            };
+        }
+    };
+
+    Html5.unpatchCanPlayType = function () {
+        var r = Html5.TEST_VID.constructor.prototype.canPlayType;
+
+        Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
+        return r;
+    };
+
+// by default, patch the media element
+    Html5.patchCanPlayType();
+
+    Html5.disposeMediaElement = function (el) {
+        if (!el) {
+            return;
+        }
+
+        if (el.parentNode) {
+            el.parentNode.removeChild(el);
+        }
+
+        // remove any child track or source nodes to prevent their loading
+        while (el.hasChildNodes()) {
+            el.removeChild(el.firstChild);
+        }
+
+        // remove any src reference. not setting `src=''` because that causes a warning
+        // in firefox
+        el.removeAttribute('src');
+
+        // force the media element to update its loading state by calling load()
+        // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
+        if (typeof el.load === 'function') {
+            // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
+            (function () {
+                try {
+                    el.load();
+                } catch (e) {
+                    // not supported
+                }
+            })();
+        }
+    };
+
+    Html5.resetMediaElement = function (el) {
+        if (!el) {
+            return;
+        }
+
+        var sources = el.querySelectorAll('source');
+        var i = sources.length;
+
+        while (i--) {
+            el.removeChild(sources[i]);
+        }
+
+        // remove any src reference.
+        // not setting `src=''` because that throws an error
+        el.removeAttribute('src');
+
+        if (typeof el.load === 'function') {
+            // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
+            (function () {
+                try {
+                    el.load();
+                } catch (e) {
+                    // satisfy linter
+                }
+            })();
+        }
+    };
+
+    /* Native HTML5 element property wrapping ----------------------------------- */
+// Wrap native boolean attributes with getters that check both property and attribute
+// The list is as followed:
+// muted, defaultMuted, autoplay, controls, loop, playsinline
+    [
+        /**
+         * Get the value of `muted` from the media element. `muted` indicates
+         * that the volume for the media should be set to silent. This does not actually change
+         * the `volume` attribute.
+         *
+         * @method Html5#muted
+         * @return {boolean}
+         *         - True if the value of `volume` should be ignored and the audio set to silent.
+         *         - False if the value of `volume` should be used.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
+         */
+        'muted',
+
+        /**
+         * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
+         * whether the media should start muted or not. Only changes the default state of the
+         * media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the
+         * current state.
+         *
+         * @method Html5#defaultMuted
+         * @return {boolean}
+         *         - The value of `defaultMuted` from the media element.
+         *         - True indicates that the media should start muted.
+         *         - False indicates that the media should not start muted
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
+         */
+        'defaultMuted',
+
+        /**
+         * Get the value of `autoplay` from the media element. `autoplay` indicates
+         * that the media should start to play as soon as the page is ready.
+         *
+         * @method Html5#autoplay
+         * @return {boolean}
+         *         - The value of `autoplay` from the media element.
+         *         - True indicates that the media should start as soon as the page loads.
+         *         - False indicates that the media should not start as soon as the page loads.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
+         */
+        'autoplay',
+
+        /**
+         * Get the value of `controls` from the media element. `controls` indicates
+         * whether the native media controls should be shown or hidden.
+         *
+         * @method Html5#controls
+         * @return {boolean}
+         *         - The value of `controls` from the media element.
+         *         - True indicates that native controls should be showing.
+         *         - False indicates that native controls should be hidden.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
+         */
+        'controls',
+
+        /**
+         * Get the value of `loop` from the media element. `loop` indicates
+         * that the media should return to the start of the media and continue playing once
+         * it reaches the end.
+         *
+         * @method Html5#loop
+         * @return {boolean}
+         *         - The value of `loop` from the media element.
+         *         - True indicates that playback should seek back to start once
+         *           the end of a media is reached.
+         *         - False indicates that playback should not loop back to the start when the
+         *           end of the media is reached.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
+         */
+        'loop',
+
+        /**
+         * Get the value of `playsinline` from the media element. `playsinline` indicates
+         * to the browser that non-fullscreen playback is preferred when fullscreen
+         * playback is the native default, such as in iOS Safari.
+         *
+         * @method Html5#playsinline
+         * @return {boolean}
+         *         - The value of `playsinline` from the media element.
+         *         - True indicates that the media should play inline.
+         *         - False indicates that the media should not play inline.
+         *
+         * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+         */
+        'playsinline'].forEach(function (prop) {
+        Html5.prototype[prop] = function () {
+            return this.el_[prop] || this.el_.hasAttribute(prop);
+        };
+    });
+
+// Wrap native boolean attributes with setters that set both property and attribute
+// The list is as followed:
+// setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline
+// setControls is special-cased above
+    [
+        /**
+         * Set the value of `muted` on the media element. `muted` indicates that the current
+         * audio level should be silent.
+         *
+         * @method Html5#setMuted
+         * @param {boolean} muted
+         *        - True if the audio should be set to silent
+         *        - False otherwise
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
+         */
+        'muted',
+
+        /**
+         * Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current
+         * audio level should be silent, but will only effect the muted level on intial playback..
+         *
+         * @method Html5.prototype.setDefaultMuted
+         * @param {boolean} defaultMuted
+         *        - True if the audio should be set to silent
+         *        - False otherwise
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
+         */
+        'defaultMuted',
+
+        /**
+         * Set the value of `autoplay` on the media element. `autoplay` indicates
+         * that the media should start to play as soon as the page is ready.
+         *
+         * @method Html5#setAutoplay
+         * @param {boolean} autoplay
+         *         - True indicates that the media should start as soon as the page loads.
+         *         - False indicates that the media should not start as soon as the page loads.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
+         */
+        'autoplay',
+
+        /**
+         * Set the value of `loop` on the media element. `loop` indicates
+         * that the media should return to the start of the media and continue playing once
+         * it reaches the end.
+         *
+         * @method Html5#setLoop
+         * @param {boolean} loop
+         *         - True indicates that playback should seek back to start once
+         *           the end of a media is reached.
+         *         - False indicates that playback should not loop back to the start when the
+         *           end of the media is reached.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
+         */
+        'loop',
+
+        /**
+         * Set the value of `playsinline` from the media element. `playsinline` indicates
+         * to the browser that non-fullscreen playback is preferred when fullscreen
+         * playback is the native default, such as in iOS Safari.
+         *
+         * @method Html5#setPlaysinline
+         * @param {boolean} playsinline
+         *         - True indicates that the media should play inline.
+         *         - False indicates that the media should not play inline.
+         *
+         * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+         */
+        'playsinline'].forEach(function (prop) {
+        Html5.prototype['set' + toTitleCase(prop)] = function (v) {
+            this.el_[prop] = v;
+
+            if (v) {
+                this.el_.setAttribute(prop, prop);
+            } else {
+                this.el_.removeAttribute(prop);
+            }
+        };
+    });
+
+// Wrap native properties with a getter
+// The list is as followed
+// paused, currentTime, buffered, volume, poster, preload, error, seeking
+// seekable, ended, playbackRate, defaultPlaybackRate, played, networkState
+// readyState, videoWidth, videoHeight
+    [
+        /**
+         * Get the value of `paused` from the media element. `paused` indicates whether the media element
+         * is currently paused or not.
+         *
+         * @method Html5#paused
+         * @return {boolean}
+         *         The value of `paused` from the media element.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
+         */
+        'paused',
+
+        /**
+         * Get the value of `currentTime` from the media element. `currentTime` indicates
+         * the current second that the media is at in playback.
+         *
+         * @method Html5#currentTime
+         * @return {number}
+         *         The value of `currentTime` from the media element.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
+         */
+        'currentTime',
+
+        /**
+         * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
+         * object that represents the parts of the media that are already downloaded and
+         * available for playback.
+         *
+         * @method Html5#buffered
+         * @return {TimeRange}
+         *         The value of `buffered` from the media element.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
+         */
+        'buffered',
+
+        /**
+         * Get the value of `volume` from the media element. `volume` indicates
+         * the current playback volume of audio for a media. `volume` will be a value from 0
+         * (silent) to 1 (loudest and default).
+         *
+         * @method Html5#volume
+         * @return {number}
+         *         The value of `volume` from the media element. Value will be between 0-1.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
+         */
+        'volume',
+
+        /**
+         * Get the value of `poster` from the media element. `poster` indicates
+         * that the url of an image file that can/will be shown when no media data is available.
+         *
+         * @method Html5#poster
+         * @return {string}
+         *         The value of `poster` from the media element. Value will be a url to an
+         *         image.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
+         */
+        'poster',
+
+        /**
+         * Get the value of `preload` from the media element. `preload` indicates
+         * what should download before the media is interacted with. It can have the following
+         * values:
+         * - none: nothing should be downloaded
+         * - metadata: poster and the first few frames of the media may be downloaded to get
+         *   media dimensions and other metadata
+         * - auto: allow the media and metadata for the media to be downloaded before
+         *    interaction
+         *
+         * @method Html5#preload
+         * @return {string}
+         *         The value of `preload` from the media element. Will be 'none', 'metadata',
+         *         or 'auto'.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
+         */
+        'preload',
+
+        /**
+         * Get the value of the `error` from the media element. `error` indicates any
+         * MediaError that may have occured during playback. If error returns null there is no
+         * current error.
+         *
+         * @method Html5#error
+         * @return {MediaError|null}
+         *         The value of `error` from the media element. Will be `MediaError` if there
+         *         is a current error and null otherwise.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
+         */
+        'error',
+
+        /**
+         * Get the value of `seeking` from the media element. `seeking` indicates whether the
+         * media is currently seeking to a new position or not.
+         *
+         * @method Html5#seeking
+         * @return {boolean}
+         *         - The value of `seeking` from the media element.
+         *         - True indicates that the media is currently seeking to a new position.
+         *         - Flase indicates that the media is not seeking to a new position at this time.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
+         */
+        'seeking',
+
+        /**
+         * Get the value of `seekable` from the media element. `seekable` returns a
+         * `TimeRange` object indicating ranges of time that can currently be `seeked` to.
+         *
+         * @method Html5#seekable
+         * @return {TimeRange}
+         *         The value of `seekable` from the media element. A `TimeRange` object
+         *         indicating the current ranges of time that can be seeked to.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
+         */
+        'seekable',
+
+        /**
+         * Get the value of `ended` from the media element. `ended` indicates whether
+         * the media has reached the end or not.
+         *
+         * @method Html5#ended
+         * @return {boolean}
+         *         - The value of `ended` from the media element.
+         *         - True indicates that the media has ended.
+         *         - False indicates that the media has not ended.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
+         */
+        'ended',
+
+        /**
+         * Get the value of `playbackRate` from the media element. `playbackRate` indicates
+         * the rate at which the media is currently playing back. Examples:
+         *   - if playbackRate is set to 2, media will play twice as fast.
+         *   - if playbackRate is set to 0.5, media will play half as fast.
+         *
+         * @method Html5#playbackRate
+         * @return {number}
+         *         The value of `playbackRate` from the media element. A number indicating
+         *         the current playback speed of the media, where 1 is normal speed.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+         */
+        'playbackRate',
+
+        /**
+         * Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates
+         * the rate at which the media is currently playing back. This value will not indicate the current
+         * `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.
+         *
+         * Examples:
+         *   - if defaultPlaybackRate is set to 2, media will play twice as fast.
+         *   - if defaultPlaybackRate is set to 0.5, media will play half as fast.
+         *
+         * @method Html5.prototype.defaultPlaybackRate
+         * @return {number}
+         *         The value of `defaultPlaybackRate` from the media element. A number indicating
+         *         the current playback speed of the media, where 1 is normal speed.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+         */
+        'defaultPlaybackRate',
+
+        /**
+         * Get the value of `played` from the media element. `played` returns a `TimeRange`
+         * object representing points in the media timeline that have been played.
+         *
+         * @method Html5#played
+         * @return {TimeRange}
+         *         The value of `played` from the media element. A `TimeRange` object indicating
+         *         the ranges of time that have been played.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
+         */
+        'played',
+
+        /**
+         * Get the value of `networkState` from the media element. `networkState` indicates
+         * the current network state. It returns an enumeration from the following list:
+         * - 0: NETWORK_EMPTY
+         * - 1: NEWORK_IDLE
+         * - 2: NETWORK_LOADING
+         * - 3: NETWORK_NO_SOURCE
+         *
+         * @method Html5#networkState
+         * @return {number}
+         *         The value of `networkState` from the media element. This will be a number
+         *         from the list in the description.
+         *
+         * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
+         */
+        'networkState',
+
+        /**
+         * Get the value of `readyState` from the media element. `readyState` indicates
+         * the current state of the media element. It returns an enumeration from the
+         * following list:
+         * - 0: HAVE_NOTHING
+         * - 1: HAVE_METADATA
+         * - 2: HAVE_CURRENT_DATA
+         * - 3: HAVE_FUTURE_DATA
+         * - 4: HAVE_ENOUGH_DATA
+         *
+         * @method Html5#readyState
+         * @return {number}
+         *         The value of `readyState` from the media element. This will be a number
+         *         from the list in the description.
+         *
+         * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
+         */
+        'readyState',
+
+        /**
+         * Get the value of `videoWidth` from the video element. `videoWidth` indicates
+         * the current width of the video in css pixels.
+         *
+         * @method Html5#videoWidth
+         * @return {number}
+         *         The value of `videoWidth` from the video element. This will be a number
+         *         in css pixels.
+         *
+         * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
+         */
+        'videoWidth',
+
+        /**
+         * Get the value of `videoHeight` from the video element. `videoHeigth` indicates
+         * the current height of the video in css pixels.
+         *
+         * @method Html5#videoHeight
+         * @return {number}
+         *         The value of `videoHeight` from the video element. This will be a number
+         *         in css pixels.
+         *
+         * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
+         */
+        'videoHeight'].forEach(function (prop) {
+        Html5.prototype[prop] = function () {
+            return this.el_[prop];
+        };
+    });
+
+// Wrap native properties with a setter in this format:
+// set + toTitleCase(name)
+// The list is as follows:
+// setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate
+    [
+        /**
+         * Set the value of `volume` on the media element. `volume` indicates the current
+         * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
+         * so on.
+         *
+         * @method Html5#setVolume
+         * @param {number} percentAsDecimal
+         *        The volume percent as a decimal. Valid range is from 0-1.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
+         */
+        'volume',
+
+        /**
+         * Set the value of `src` on the media element. `src` indicates the current
+         * {@link Tech~SourceObject} for the media.
+         *
+         * @method Html5#setSrc
+         * @param {Tech~SourceObject} src
+         *        The source object to set as the current source.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
+         */
+        'src',
+
+        /**
+         * Set the value of `poster` on the media element. `poster` is the url to
+         * an image file that can/will be shown when no media data is available.
+         *
+         * @method Html5#setPoster
+         * @param {string} poster
+         *        The url to an image that should be used as the `poster` for the media
+         *        element.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
+         */
+        'poster',
+
+        /**
+         * Set the value of `preload` on the media element. `preload` indicates
+         * what should download before the media is interacted with. It can have the following
+         * values:
+         * - none: nothing should be downloaded
+         * - metadata: poster and the first few frames of the media may be downloaded to get
+         *   media dimensions and other metadata
+         * - auto: allow the media and metadata for the media to be downloaded before
+         *    interaction
+         *
+         * @method Html5#setPreload
+         * @param {string} preload
+         *         The value of `preload` to set on the media element. Must be 'none', 'metadata',
+         *         or 'auto'.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
+         */
+        'preload',
+
+        /**
+         * Set the value of `playbackRate` on the media element. `playbackRate` indicates
+         * the rate at which the media should play back. Examples:
+         *   - if playbackRate is set to 2, media will play twice as fast.
+         *   - if playbackRate is set to 0.5, media will play half as fast.
+         *
+         * @method Html5#setPlaybackRate
+         * @return {number}
+         *         The value of `playbackRate` from the media element. A number indicating
+         *         the current playback speed of the media, where 1 is normal speed.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
+         */
+        'playbackRate',
+
+        /**
+         * Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates
+         * the rate at which the media should play back upon initial startup. Changing this value
+         * after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.
+         *
+         * Example Values:
+         *   - if playbackRate is set to 2, media will play twice as fast.
+         *   - if playbackRate is set to 0.5, media will play half as fast.
+         *
+         * @method Html5.prototype.setDefaultPlaybackRate
+         * @return {number}
+         *         The value of `defaultPlaybackRate` from the media element. A number indicating
+         *         the current playback speed of the media, where 1 is normal speed.
+         *
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}
+         */
+        'defaultPlaybackRate'].forEach(function (prop) {
+        Html5.prototype['set' + toTitleCase(prop)] = function (v) {
+            this.el_[prop] = v;
+        };
+    });
+
+// wrap native functions with a function
+// The list is as follows:
+// pause, load play
+    [
+        /**
+         * A wrapper around the media elements `pause` function. This will call the `HTML5`
+         * media elements `pause` function.
+         *
+         * @method Html5#pause
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
+         */
+        'pause',
+
+        /**
+         * A wrapper around the media elements `load` function. This will call the `HTML5`s
+         * media element `load` function.
+         *
+         * @method Html5#load
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
+         */
+        'load',
+
+        /**
+         * A wrapper around the media elements `play` function. This will call the `HTML5`s
+         * media element `play` function.
+         *
+         * @method Html5#play
+         * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}
+         */
+        'play'].forEach(function (prop) {
+        Html5.prototype[prop] = function () {
+            return this.el_[prop]();
+        };
+    });
+
+    Tech.withSourceHandlers(Html5);
+
+    /**
+     * Native source handler for Html5, simply passes the source to the media element.
+     *
+     * @proprety {Tech~SourceObject} source
+     *        The source object
+     *
+     * @proprety {Html5} tech
+     *        The instance of the HTML5 tech.
+     */
+    Html5.nativeSourceHandler = {};
+
+    /**
+     * Check if the media element can play the given mime type.
+     *
+     * @param {string} type
+     *        The mimetype to check
+     *
+     * @return {string}
+     *         'probably', 'maybe', or '' (empty string)
+     */
+    Html5.nativeSourceHandler.canPlayType = function (type) {
+        // IE9 on Windows 7 without MediaPlayer throws an error here
+        // https://github.com/videojs/video.js/issues/519
+        try {
+            return Html5.TEST_VID.canPlayType(type);
+        } catch (e) {
+            return '';
+        }
+    };
+
+    /**
+     * Check if the media element can handle a source natively.
+     *
+     * @param {Tech~SourceObject} source
+     *         The source object
+     *
+     * @param {Object} [options]
+     *         Options to be passed to the tech.
+     *
+     * @return {string}
+     *         'probably', 'maybe', or '' (empty string).
+     */
+    Html5.nativeSourceHandler.canHandleSource = function (source, options) {
+
+        // If a type was provided we should rely on that
+        if (source.type) {
+            return Html5.nativeSourceHandler.canPlayType(source.type);
+
+            // If no type, fall back to checking 'video/[EXTENSION]'
+        } else if (source.src) {
+            var ext = getFileExtension(source.src);
+
+            return Html5.nativeSourceHandler.canPlayType('video/' + ext);
+        }
+
+        return '';
+    };
+
+    /**
+     * Pass the source to the native media element.
+     *
+     * @param {Tech~SourceObject} source
+     *        The source object
+     *
+     * @param {Html5} tech
+     *        The instance of the Html5 tech
+     *
+     * @param {Object} [options]
+     *        The options to pass to the source
+     */
+    Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
+        tech.setSrc(source.src);
+    };
+
+    /**
+     * A noop for the native dispose function, as cleanup is not needed.
+     */
+    Html5.nativeSourceHandler.dispose = function () {
+    };
+
+// Register the native source handler
+    Html5.registerSourceHandler(Html5.nativeSourceHandler);
+
+    Tech.registerTech('Html5', Html5);
+
+    var _templateObject$1 = taggedTemplateLiteralLoose(['\n        Using the tech directly can be dangerous. I hope you know what you\'re doing.\n        See https://github.com/videojs/video.js/issues/2617 for more info.\n      '], ['\n        Using the tech directly can be dangerous. I hope you know what you\'re doing.\n        See https://github.com/videojs/video.js/issues/2617 for more info.\n      ']);
+
+    /**
+     * @file player.js
+     */
+// Subclasses Component
+// The following imports are used only to ensure that the corresponding modules
+// are always included in the video.js package. Importing the modules will
+// execute them and they will register themselves with video.js.
+// Import Html5 tech, at least for disposing the original video tag.
+// The following tech events are simply re-triggered
+// on the player when they happen
+    var TECH_EVENTS_RETRIGGER = [
+        /**
+         * Fired while the user agent is downloading media data.
+         *
+         * @event Player#progress
+         * @type {EventTarget~Event}
+         */
+        /**
+         * Retrigger the `progress` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechProgress_
+         * @fires Player#progress
+         * @listens Tech#progress
+         */
+        'progress',
+
+        /**
+         * Fires when the loading of an audio/video is aborted.
+         *
+         * @event Player#abort
+         * @type {EventTarget~Event}
+         */
+        /**
+         * Retrigger the `abort` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechAbort_
+         * @fires Player#abort
+         * @listens Tech#abort
+         */
+        'abort',
+
+        /**
+         * Fires when the browser is intentionally not getting media data.
+         *
+         * @event Player#suspend
+         * @type {EventTarget~Event}
+         */
+        /**
+         * Retrigger the `suspend` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechSuspend_
+         * @fires Player#suspend
+         * @listens Tech#suspend
+         */
+        'suspend',
+
+        /**
+         * Fires when the current playlist is empty.
+         *
+         * @event Player#emptied
+         * @type {EventTarget~Event}
+         */
+        /**
+         * Retrigger the `emptied` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechEmptied_
+         * @fires Player#emptied
+         * @listens Tech#emptied
+         */
+        'emptied',
+        /**
+         * Fires when the browser is trying to get media data, but data is not available.
+         *
+         * @event Player#stalled
+         * @type {EventTarget~Event}
+         */
+        /**
+         * Retrigger the `stalled` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechStalled_
+         * @fires Player#stalled
+         * @listens Tech#stalled
+         */
+        'stalled',
+
+        /**
+         * Fires when the browser has loaded meta data for the audio/video.
+         *
+         * @event Player#loadedmetadata
+         * @type {EventTarget~Event}
+         */
+        /**
+         * Retrigger the `stalled` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechLoadedmetadata_
+         * @fires Player#loadedmetadata
+         * @listens Tech#loadedmetadata
+         */
+        'loadedmetadata',
+
+        /**
+         * Fires when the browser has loaded the current frame of the audio/video.
+         *
+         * @event Player#loadeddata
+         * @type {event}
+         */
+        /**
+         * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechLoaddeddata_
+         * @fires Player#loadeddata
+         * @listens Tech#loadeddata
+         */
+        'loadeddata',
+
+        /**
+         * Fires when the current playback position has changed.
+         *
+         * @event Player#timeupdate
+         * @type {event}
+         */
+        /**
+         * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechTimeUpdate_
+         * @fires Player#timeupdate
+         * @listens Tech#timeupdate
+         */
+        'timeupdate',
+
+        /**
+         * Fires when the playing speed of the audio/video is changed
+         *
+         * @event Player#ratechange
+         * @type {event}
+         */
+        /**
+         * Retrigger the `ratechange` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechRatechange_
+         * @fires Player#ratechange
+         * @listens Tech#ratechange
+         */
+        'ratechange',
+
+        /**
+         * Fires when the video's intrinsic dimensions change
+         *
+         * @event Player#resize
+         * @type {event}
+         */
+        /**
+         * Retrigger the `resize` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechResize_
+         * @fires Player#resize
+         * @listens Tech#resize
+         */
+        'resize',
+
+        /**
+         * Fires when the volume has been changed
+         *
+         * @event Player#volumechange
+         * @type {event}
+         */
+        /**
+         * Retrigger the `volumechange` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechVolumechange_
+         * @fires Player#volumechange
+         * @listens Tech#volumechange
+         */
+        'volumechange',
+
+        /**
+         * Fires when the text track has been changed
+         *
+         * @event Player#texttrackchange
+         * @type {event}
+         */
+        /**
+         * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
+         *
+         * @private
+         * @method Player#handleTechTexttrackchange_
+         * @fires Player#texttrackchange
+         * @listens Tech#texttrackchange
+         */
+        'texttrackchange'];
+
+    /**
+     * An instance of the `Player` class is created when any of the Video.js setup methods
+     * are used to initialize a video.
+     *
+     * After an instance has been created it can be accessed globally in two ways:
+     * 1. By calling `videojs('example_video_1');`
+     * 2. By using it directly via  `videojs.players.example_video_1;`
+     *
+     * @extends Component
+     */
+
+    var Player = function (_Component) {
+        inherits(Player, _Component);
+
+        /**
+         * Create an instance of this class.
+         *
+         * @param {Element} tag
+         *        The original video DOM element used for configuring options.
+         *
+         * @param {Object} [options]
+         *        Object of option names and values.
+         *
+         * @param {Component~ReadyCallback} [ready]
+         *        Ready callback function.
+         */
+        function Player(tag, options, ready) {
+            classCallCheck(this, Player);
+
+            // Make sure tag ID exists
+            tag.id = tag.id || 'vjs_video_' + newGUID();
+
+            // Set Options
+            // The options argument overrides options set in the video tag
+            // which overrides globally set options.
+            // This latter part coincides with the load order
+            // (tag must exist before Player)
+            options = assign(Player.getTagSettings(tag), options);
+
+            // Delay the initialization of children because we need to set up
+            // player properties first, and can't use `this` before `super()`
+            options.initChildren = false;
+
+            // Same with creating the element
+            options.createEl = false;
+
+            // we don't want the player to report touch activity on itself
+            // see enableTouchActivity in Component
+            options.reportTouchActivity = false;
+
+            // If language is not set, get the closest lang attribute
+            if (!options.language) {
+                if (typeof tag.closest === 'function') {
+                    var closest = tag.closest('[lang]');
+
+                    if (closest) {
+                        options.language = closest.getAttribute('lang');
+                    }
+                } else {
+                    var element = tag;
+
+                    while (element && element.nodeType === 1) {
+                        if (getAttributes(element).hasOwnProperty('lang')) {
+                            options.language = element.getAttribute('lang');
+                            break;
+                        }
+                        element = element.parentNode;
+                    }
+                }
+            }
+
+            // Run base component initializing with new options
+
+            // Turn off API access because we're loading a new tech that might load asynchronously
+            var _this = possibleConstructorReturn(this, _Component.call(this, null, options, ready));
+
+            _this.isReady_ = false;
+
+            // Init state hasStarted_
+            _this.hasStarted_ = false;
+
+            // if the global option object was accidentally blown away by
+            // someone, bail early with an informative error
+            if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {
+                throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
+            }
+
+            // Store the original tag used to set options
+            _this.tag = tag;
+
+            // Store the tag attributes used to restore html5 element
+            _this.tagAttributes = tag && getAttributes(tag);
+
+            // Update current language
+            _this.language(_this.options_.language);
+
+            // Update Supported Languages
+            if (options.languages) {
+                // Normalise player option languages to lowercase
+                var languagesToLower = {};
+
+                Object.getOwnPropertyNames(options.languages).forEach(function (name$$1) {
+                    languagesToLower[name$$1.toLowerCase()] = options.languages[name$$1];
+                });
+                _this.languages_ = languagesToLower;
+            } else {
+                _this.languages_ = Player.prototype.options_.languages;
+            }
+
+            // Cache for video property values.
+            _this.cache_ = {};
+
+            // Set poster
+            _this.poster_ = options.poster || '';
+
+            // Set controls
+            _this.controls_ = !!options.controls;
+
+            // Set default values for lastVolume
+            _this.cache_.lastVolume = 1;
+
+            // Original tag settings stored in options
+            // now remove immediately so native controls don't flash.
+            // May be turned back on by HTML5 tech if nativeControlsForTouch is true
+            tag.controls = false;
+
+            /*
+     * Store the internal state of scrubbing
+     *
+     * @private
+     * @return {Boolean} True if the user is scrubbing
+     */
+            _this.scrubbing_ = false;
+
+            _this.el_ = _this.createEl();
+
+            // Make this an evented object and use `el_` as its event bus.
+            evented(_this, {eventBusKey: 'el_'});
+
+            // We also want to pass the original player options to each component and plugin
+            // as well so they don't need to reach back into the player for options later.
+            // We also need to do another copy of this.options_ so we don't end up with
+            // an infinite loop.
+            var playerOptionsCopy = mergeOptions(_this.options_);
+
+            // Load plugins
+            if (options.plugins) {
+                var plugins = options.plugins;
+
+                Object.keys(plugins).forEach(function (name$$1) {
+                    if (typeof this[name$$1] === 'function') {
+                        this[name$$1](plugins[name$$1]);
+                    } else {
+                        throw new Error('plugin "' + name$$1 + '" does not exist');
+                    }
+                }, _this);
+            }
+
+            _this.options_.playerOptions = playerOptionsCopy;
+
+            _this.middleware_ = [];
+
+            _this.initChildren();
+
+            // Set isAudio based on whether or not an audio tag was used
+            _this.isAudio(tag.nodeName.toLowerCase() === 'audio');
+
+            // Update controls className. Can't do this when the controls are initially
+            // set because the element doesn't exist yet.
+            if (_this.controls()) {
+                _this.addClass('vjs-controls-enabled');
+            } else {
+                _this.addClass('vjs-controls-disabled');
+            }
+
+            // Set ARIA label and region role depending on player type
+            _this.el_.setAttribute('role', 'region');
+            if (_this.isAudio()) {
+                _this.el_.setAttribute('aria-label', _this.localize('Audio Player'));
+            } else {
+                _this.el_.setAttribute('aria-label', _this.localize('Video Player'));
+            }
+
+            if (_this.isAudio()) {
+                _this.addClass('vjs-audio');
+            }
+
+            if (_this.flexNotSupported_()) {
+                _this.addClass('vjs-no-flex');
+            }
+
+            // TODO: Make this smarter. Toggle user state between touching/mousing
+            // using events, since devices can have both touch and mouse events.
+            // if (browser.TOUCH_ENABLED) {
+            //   this.addClass('vjs-touch-enabled');
+            // }
+
+            // iOS Safari has broken hover handling
+            if (!IS_IOS) {
+                _this.addClass('vjs-workinghover');
+            }
+
+            // Make player easily findable by ID
+            Player.players[_this.id_] = _this;
+
+            // Add a major version class to aid css in plugins
+            var majorVersion = version.split('.')[0];
+
+            _this.addClass('vjs-v' + majorVersion);
+
+            // When the player is first initialized, trigger activity so components
+            // like the control bar show themselves if needed
+            _this.userActive(true);
+            _this.reportUserActivity();
+            _this.listenForUserActivity_();
+
+            _this.on('fullscreenchange', _this.handleFullscreenChange_);
+            _this.on('stageclick', _this.handleStageClick_);
+
+            _this.changingSrc_ = false;
+            return _this;
+        }
+
+        /**
+         * Destroys the video player and does any necessary cleanup.
+         *
+         * This is especially helpful if you are dynamically adding and removing videos
+         * to/from the DOM.
+         *
+         * @fires Player#dispose
+         */
+
+
+        Player.prototype.dispose = function dispose() {
+            /**
+             * Called when the player is being disposed of.
+             *
+             * @event Player#dispose
+             * @type {EventTarget~Event}
+             */
+            this.trigger('dispose');
+            // prevent dispose from being called twice
+            this.off('dispose');
+
+            if (this.styleEl_ && this.styleEl_.parentNode) {
+                this.styleEl_.parentNode.removeChild(this.styleEl_);
+            }
+
+            // Kill reference to this player
+            Player.players[this.id_] = null;
+
+            if (this.tag && this.tag.player) {
+                this.tag.player = null;
+            }
+
+            if (this.el_ && this.el_.player) {
+                this.el_.player = null;
+            }
+
+            if (this.tech_) {
+                this.tech_.dispose();
+            }
+
+            _Component.prototype.dispose.call(this);
+        };
+
+        /**
+         * Create the `Player`'s DOM element.
+         *
+         * @return {Element}
+         *         The DOM element that gets created.
+         */
+
+
+        Player.prototype.createEl = function createEl$$1() {
+            var tag = this.tag;
+            var el = void 0;
+            var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
+
+            if (playerElIngest) {
+                el = this.el_ = tag.parentNode;
+            } else {
+                el = this.el_ = _Component.prototype.createEl.call(this, 'div');
+            }
+
+            // set tabindex to -1 so we could focus on the player element
+            tag.setAttribute('tabindex', '-1');
+
+            // Remove width/height attrs from tag so CSS can make it 100% width/height
+            tag.removeAttribute('width');
+            tag.removeAttribute('height');
+
+            // Copy over all the attributes from the tag, including ID and class
+            // ID will now reference player box, not the video tag
+            var attrs = getAttributes(tag);
+
+            Object.getOwnPropertyNames(attrs).forEach(function (attr) {
+                // workaround so we don't totally break IE7
+                // http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
+                if (attr === 'class') {
+                    el.className += ' ' + attrs[attr];
+                } else {
+                    el.setAttribute(attr, attrs[attr]);
+                }
+            });
+
+            // Update tag id/class for use as HTML5 playback tech
+            // Might think we should do this after embedding in container so .vjs-tech class
+            // doesn't flash 100% width/height, but class only applies with .video-js parent
+            tag.playerId = tag.id;
+            tag.id += '_html5_api';
+            tag.className = 'vjs-tech';
+
+            // Make player findable on elements
+            tag.player = el.player = this;
+            // Default state of video is paused
+            this.addClass('vjs-paused');
+
+            // Add a style element in the player that we'll use to set the width/height
+            // of the player in a way that's still overrideable by CSS, just like the
+            // video element
+            if (window_1.VIDEOJS_NO_DYNAMIC_STYLE !== true) {
+                this.styleEl_ = createStyleElement('vjs-styles-dimensions');
+                var defaultsStyleEl = $('.vjs-styles-defaults');
+                var head = $('head');
+
+                head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
+            }
+
+            // Pass in the width/height/aspectRatio options which will update the style el
+            this.width(this.options_.width);
+            this.height(this.options_.height);
+            this.fluid(this.options_.fluid);
+            this.aspectRatio(this.options_.aspectRatio);
+
+            // Hide any links within the video/audio tag, because IE doesn't hide them completely.
+            var links = tag.getElementsByTagName('a');
+
+            for (var i = 0; i < links.length; i++) {
+                var linkEl = links.item(i);
+
+                addClass(linkEl, 'vjs-hidden');
+                linkEl.setAttribute('hidden', 'hidden');
+            }
+
+            // insertElFirst seems to cause the networkState to flicker from 3 to 2, so
+            // keep track of the original for later so we can know if the source originally failed
+            tag.initNetworkState_ = tag.networkState;
+
+            // Wrap video tag in div (el/box) container
+            if (tag.parentNode && !playerElIngest) {
+                tag.parentNode.insertBefore(el, tag);
+            }
+
+            // insert the tag as the first child of the player element
+            // then manually add it to the children array so that this.addChild
+            // will work properly for other components
+            //
+            // Breaks iPhone, fixed in HTML5 setup.
+            prependTo(tag, el);
+            this.children_.unshift(tag);
+
+            // Set lang attr on player to ensure CSS :lang() in consistent with player
+            // if it's been set to something different to the doc
+            this.el_.setAttribute('lang', this.language_);
+
+            this.el_ = el;
+
+            return el;
+        };
+
+        /**
+         * A getter/setter for the `Player`'s width. Returns the player's configured value.
+         * To get the current width use `currentWidth()`.
+         *
+         * @param {number} [value]
+         *        The value to set the `Player`'s width to.
+         *
+         * @return {number}
+         *         The current width of the `Player` when getting.
+         */
+
+
+        Player.prototype.width = function width(value) {
+            return this.dimension('width', value);
+        };
+
+        /**
+         * A getter/setter for the `Player`'s height. Returns the player's configured value.
+         * To get the current height use `currentheight()`.
+         *
+         * @param {number} [value]
+         *        The value to set the `Player`'s heigth to.
+         *
+         * @return {number}
+         *         The current height of the `Player` when getting.
+         */
+
+
+        Player.prototype.height = function height(value) {
+            return this.dimension('height', value);
+        };
+
+        /**
+         * A getter/setter for the `Player`'s width & height.
+         *
+         * @param {string} dimension
+         *        This string can be:
+         *        - 'width'
+         *        - 'height'
+         *
+         * @param {number} [value]
+         *        Value for dimension specified in the first argument.
+         *
+         * @return {number}
+         *         The dimension arguments value when getting (width/height).
+         */
+
+
+        Player.prototype.dimension = function dimension(_dimension, value) {
+            var privDimension = _dimension + '_';
+
+            if (value === undefined) {
+                return this[privDimension] || 0;
+            }
+
+            if (value === '') {
+                // If an empty string is given, reset the dimension to be automatic
+                this[privDimension] = undefined;
+                this.updateStyleEl_();
+                return;
+            }
+
+            var parsedVal = parseFloat(value);
+
+            if (isNaN(parsedVal)) {
+                log$1.error('Improper value "' + value + '" supplied for for ' + _dimension);
+                return;
+            }
+
+            this[privDimension] = parsedVal;
+            this.updateStyleEl_();
+        };
+
+        /**
+         * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
+         *
+         * @param {boolean} [bool]
+         *        - A value of true adds the class.
+         *        - A value of false removes the class.
+         *        - No value will toggle the fluid class.
+         *
+         * @return {boolean|undefined}
+         *         - The value of fluid when getting.
+         *         - `undefined` when setting.
+         */
+
+
+        Player.prototype.fluid = function fluid(bool) {
+            if (bool === undefined) {
+                return !!this.fluid_;
+            }
+
+            this.fluid_ = !!bool;
+
+            if (bool) {
+                this.addClass('vjs-fluid');
+            } else {
+                this.removeClass('vjs-fluid');
+            }
+
+            this.updateStyleEl_();
+        };
+
+        /**
+         * Get/Set the aspect ratio
+         *
+         * @param {string} [ratio]
+         *        Aspect ratio for player
+         *
+         * @return {string|undefined}
+         *         returns the current aspect ratio when getting
+         */
+
+        /**
+         * A getter/setter for the `Player`'s aspect ratio.
+         *
+         * @param {string} [ratio]
+         *        The value to set the `Player's aspect ratio to.
+         *
+         * @return {string|undefined}
+         *         - The current aspect ratio of the `Player` when getting.
+         *         - undefined when setting
+         */
+
+
+        Player.prototype.aspectRatio = function aspectRatio(ratio) {
+            if (ratio === undefined) {
+                return this.aspectRatio_;
+            }
+
+            // Check for width:height format
+            if (!/^\d+\:\d+$/.test(ratio)) {
+                throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
+            }
+            this.aspectRatio_ = ratio;
+
+            // We're assuming if you set an aspect ratio you want fluid mode,
+            // because in fixed mode you could calculate width and height yourself.
+            this.fluid(true);
+
+            this.updateStyleEl_();
+        };
+
+        /**
+         * Update styles of the `Player` element (height, width and aspect ratio).
+         *
+         * @private
+         * @listens Tech#loadedmetadata
+         */
+
+
+        Player.prototype.updateStyleEl_ = function updateStyleEl_() {
+            if (window_1.VIDEOJS_NO_DYNAMIC_STYLE === true) {
+                var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
+                var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
+                var techEl = this.tech_ && this.tech_.el();
+
+                if (techEl) {
+                    if (_width >= 0) {
+                        techEl.width = _width;
+                    }
+                    if (_height >= 0) {
+                        techEl.height = _height;
+                    }
+                }
+
+                return;
+            }
+
+            var width = void 0;
+            var height = void 0;
+            var aspectRatio = void 0;
+            var idClass = void 0;
+
+            // The aspect ratio is either used directly or to calculate width and height.
+            if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
+                // Use any aspectRatio that's been specifically set
+                aspectRatio = this.aspectRatio_;
+            } else if (this.videoWidth() > 0) {
+                // Otherwise try to get the aspect ratio from the video metadata
+                aspectRatio = this.videoWidth() + ':' + this.videoHeight();
+            } else {
+                // Or use a default. The video element's is 2:1, but 16:9 is more common.
+                aspectRatio = '16:9';
+            }
+
+            // Get the ratio as a decimal we can use to calculate dimensions
+            var ratioParts = aspectRatio.split(':');
+            var ratioMultiplier = ratioParts[1] / ratioParts[0];
+
+            if (this.width_ !== undefined) {
+                // Use any width that's been specifically set
+                width = this.width_;
+            } else if (this.height_ !== undefined) {
+                // Or calulate the width from the aspect ratio if a height has been set
+                width = this.height_ / ratioMultiplier;
+            } else {
+                // Or use the video's metadata, or use the video el's default of 300
+                width = this.videoWidth() || 300;
+            }
+
+            if (this.height_ !== undefined) {
+                // Use any height that's been specifically set
+                height = this.height_;
+            } else {
+                // Otherwise calculate the height from the ratio and the width
+                height = width * ratioMultiplier;
+            }
+
+            // Ensure the CSS class is valid by starting with an alpha character
+            if (/^[^a-zA-Z]/.test(this.id())) {
+                idClass = 'dimensions-' + this.id();
+            } else {
+                idClass = this.id() + '-dimensions';
+            }
+
+            // Ensure the right class is still on the player for the style element
+            this.addClass(idClass);
+
+            setTextContent(this.styleEl_, '\n      .' + idClass + ' {\n        width: ' + width + 'px;\n        height: ' + height + 'px;\n      }\n\n      .' + idClass + '.vjs-fluid {\n        padding-top: ' + ratioMultiplier * 100 + '%;\n      }\n    ');
+        };
+
+        /**
+         * Load/Create an instance of playback {@link Tech} including element
+         * and API methods. Then append the `Tech` element in `Player` as a child.
+         *
+         * @param {string} techName
+         *        name of the playback technology
+         *
+         * @param {string} source
+         *        video source
+         *
+         * @private
+         */
+
+
+        Player.prototype.loadTech_ = function loadTech_(techName, source) {
+            var _this2 = this;
+
+            // Pause and remove current playback technology
+            if (this.tech_) {
+                this.unloadTech_();
+            }
+
+            var titleTechName = toTitleCase(techName);
+            var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1);
+
+            // get rid of the HTML5 video tag as soon as we are using another tech
+            if (titleTechName !== 'Html5' && this.tag) {
+                Tech.getTech('Html5').disposeMediaElement(this.tag);
+                this.tag.player = null;
+                this.tag = null;
+            }
+
+            this.techName_ = titleTechName;
+
+            // Turn off API access because we're loading a new tech that might load asynchronously
+            this.isReady_ = false;
+
+            // Grab tech-specific options from player options and add source and parent element to use.
+            var techOptions = {
+                source: source,
+                'nativeControlsForTouch': this.options_.nativeControlsForTouch,
+                'playerId': this.id(),
+                'techId': this.id() + '_' + titleTechName + '_api',
+                'autoplay': this.options_.autoplay,
+                'playsinline': this.options_.playsinline,
+                'preload': this.options_.preload,
+                'loop': this.options_.loop,
+                'muted': this.options_.muted,
+                'poster': this.poster(),
+                'language': this.language(),
+                'playerElIngest': this.playerElIngest_ || false,
+                'vtt.js': this.options_['vtt.js']
+            };
+
+            ALL.names.forEach(function (name$$1) {
+                var props = ALL[name$$1];
+
+                techOptions[props.getterName] = _this2[props.privateName];
+            });
+
+            assign(techOptions, this.options_[titleTechName]);
+            assign(techOptions, this.options_[camelTechName]);
+            assign(techOptions, this.options_[techName.toLowerCase()]);
+
+            if (this.tag) {
+                techOptions.tag = this.tag;
+            }
+
+            if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {
+                techOptions.startTime = this.cache_.currentTime;
+            }
+
+            // Initialize tech instance
+            var TechClass = Tech.getTech(techName);
+
+            if (!TechClass) {
+                throw new Error('No Tech named \'' + titleTechName + '\' exists! \'' + titleTechName + '\' should be registered using videojs.registerTech()\'');
+            }
+
+            this.tech_ = new TechClass(techOptions);
+
+            // player.triggerReady is always async, so don't need this to be async
+            this.tech_.ready(bind(this, this.handleTechReady_), true);
+
+            textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_);
+
+            // Listen to all HTML5-defined events and trigger them on the player
+            TECH_EVENTS_RETRIGGER.forEach(function (event) {
+                _this2.on(_this2.tech_, event, _this2['handleTech' + toTitleCase(event) + '_']);
+            });
+            this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);
+            this.on(this.tech_, 'waiting', this.handleTechWaiting_);
+            this.on(this.tech_, 'canplay', this.handleTechCanPlay_);
+            this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_);
+            this.on(this.tech_, 'playing', this.handleTechPlaying_);
+            this.on(this.tech_, 'ended', this.handleTechEnded_);
+            this.on(this.tech_, 'seeking', this.handleTechSeeking_);
+            this.on(this.tech_, 'seeked', this.handleTechSeeked_);
+            this.on(this.tech_, 'play', this.handleTechPlay_);
+            this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);
+            this.on(this.tech_, 'pause', this.handleTechPause_);
+            this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);
+            this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);
+            this.on(this.tech_, 'error', this.handleTechError_);
+            this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);
+            this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);
+            this.on(this.tech_, 'textdata', this.handleTechTextData_);
+
+            this.usingNativeControls(this.techGet_('controls'));
+
+            if (this.controls() && !this.usingNativeControls()) {
+                this.addTechControlsListeners_();
+            }
+
+            // Add the tech element in the DOM if it was not already there
+            // Make sure to not insert the original video element if using Html5
+            if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {
+                prependTo(this.tech_.el(), this.el());
+            }
+
+            // Get rid of the original video tag reference after the first tech is loaded
+            if (this.tag) {
+                this.tag.player = null;
+                this.tag = null;
+            }
+        };
+
+        /**
+         * Unload and dispose of the current playback {@link Tech}.
+         *
+         * @private
+         */
+
+
+        Player.prototype.unloadTech_ = function unloadTech_() {
+            var _this3 = this;
+
+            // Save the current text tracks so that we can reuse the same text tracks with the next tech
+            ALL.names.forEach(function (name$$1) {
+                var props = ALL[name$$1];
+
+                _this3[props.privateName] = _this3[props.getterName]();
+            });
+            this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);
+
+            this.isReady_ = false;
+
+            this.tech_.dispose();
+
+            this.tech_ = false;
+        };
+
+        /**
+         * Return a reference to the current {@link Tech}.
+         * It will print a warning by default about the danger of using the tech directly
+         * but any argument that is passed in will silence the warning.
+         *
+         * @param {*} [safety]
+         *        Anything passed in to silence the warning
+         *
+         * @return {Tech}
+         *         The Tech
+         */
+
+
+        Player.prototype.tech = function tech(safety) {
+            if (safety === undefined) {
+                log$1.warn(tsml(_templateObject$1));
+            }
+
+            return this.tech_;
+        };
+
+        /**
+         * Set up click and touch listeners for the playback element
+         *
+         * - On desktops: a click on the video itself will toggle playback
+         * - On mobile devices: a click on the video toggles controls
+         *   which is done by toggling the user state between active and
+         *   inactive
+         * - A tap can signal that a user has become active or has become inactive
+         *   e.g. a quick tap on an iPhone movie should reveal the controls. Another
+         *   quick tap should hide them again (signaling the user is in an inactive
+         *   viewing state)
+         * - In addition to this, we still want the user to be considered inactive after
+         *   a few seconds of inactivity.
+         *
+         * > Note: the only part of iOS interaction we can't mimic with this setup
+         * is a touch and hold on the video element counting as activity in order to
+         * keep the controls showing, but that shouldn't be an issue. A touch and hold
+         * on any controls will still keep the user active
+         *
+         * @private
+         */
+
+
+        Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() {
+            // Make sure to remove all the previous listeners in case we are called multiple times.
+            this.removeTechControlsListeners_();
+
+            // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
+            // trigger mousedown/up.
+            // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
+            // Any touch events are set to block the mousedown event from happening
+            this.on(this.tech_, 'mousedown', this.handleTechClick_);
+
+            // If the controls were hidden we don't want that to change without a tap event
+            // so we'll check if the controls were already showing before reporting user
+            // activity
+            this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);
+            this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);
+            this.on(this.tech_, 'touchend', this.handleTechTouchEnd_);
+
+            // The tap listener needs to come after the touchend listener because the tap
+            // listener cancels out any reportedUserActivity when setting userActive(false)
+            this.on(this.tech_, 'tap', this.handleTechTap_);
+        };
+
+        /**
+         * Remove the listeners used for click and tap controls. This is needed for
+         * toggling to controls disabled, where a tap/touch should do nothing.
+         *
+         * @private
+         */
+
+
+        Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() {
+            // We don't want to just use `this.off()` because there might be other needed
+            // listeners added by techs that extend this.
+            this.off(this.tech_, 'tap', this.handleTechTap_);
+            this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);
+            this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);
+            this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);
+            this.off(this.tech_, 'mousedown', this.handleTechClick_);
+        };
+
+        /**
+         * Player waits for the tech to be ready
+         *
+         * @private
+         */
+
+
+        Player.prototype.handleTechReady_ = function handleTechReady_() {
+            this.triggerReady();
+
+            // Keep the same volume as before
+            if (this.cache_.volume) {
+                this.techCall_('setVolume', this.cache_.volume);
+            }
+
+            // Look if the tech found a higher resolution poster while loading
+            this.handleTechPosterChange_();
+
+            // Update the duration if available
+            this.handleTechDurationChange_();
+
+            // Chrome and Safari both have issues with autoplay.
+            // In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
+            // In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
+            // This fixes both issues. Need to wait for API, so it updates displays correctly
+            if ((this.src() || this.currentSrc()) && this.tag && this.options_.autoplay && this.paused()) {
+                try {
+                    // Chrome Fix. Fixed in Chrome v16.
+                    delete this.tag.poster;
+                } catch (e) {
+                    log$1('deleting tag.poster throws in some browsers', e);
+                }
+            }
+        };
+
+        /**
+         * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
+         * function will also trigger {@link Player#firstplay} if it is the first loadstart
+         * for a video.
+         *
+         * @fires Player#loadstart
+         * @fires Player#firstplay
+         * @listens Tech#loadstart
+         * @private
+         */
+
+
+        Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() {
+            // TODO: Update to use `emptied` event instead. See #1277.
+
+            this.removeClass('vjs-ended');
+            this.removeClass('vjs-seeking');
+
+            // reset the error state
+            this.error(null);
+
+            // If it's already playing we want to trigger a firstplay event now.
+            // The firstplay event relies on both the play and loadstart events
+            // which can happen in any order for a new source
+            if (!this.paused()) {
+                /**
+                 * Fired when the user agent begins looking for media data
+                 *
+                 * @event Player#loadstart
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger('loadstart');
+                this.trigger('firstplay');
+            } else {
+                // reset the hasStarted state
+                this.hasStarted(false);
+                this.trigger('loadstart');
+            }
+        };
+
+        /**
+         * Add/remove the vjs-has-started class
+         *
+         * @fires Player#firstplay
+         *
+         * @param {boolean} request
+         *        - true: adds the class
+         *        - false: remove the class
+         *
+         * @return {boolean}
+         *         the boolean value of hasStarted_
+         */
+
+
+        Player.prototype.hasStarted = function hasStarted(request) {
+            if (request === undefined) {
+                // act as getter, if we have no request to change
+                return this.hasStarted_;
+            }
+
+            if (request === this.hasStarted_) {
+                return;
+            }
+
+            this.hasStarted_ = request;
+
+            if (this.hasStarted_) {
+                this.addClass('vjs-has-started');
+                this.trigger('firstplay');
+            } else {
+                this.removeClass('vjs-has-started');
+            }
+        };
+
+        /**
+         * Fired whenever the media begins or resumes playback
+         *
+         * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
+         * @fires Player#play
+         * @listens Tech#play
+         * @private
+         */
+
+
+        Player.prototype.handleTechPlay_ = function handleTechPlay_() {
+            this.removeClass('vjs-ended');
+            this.removeClass('vjs-paused');
+            this.addClass('vjs-playing');
+
+            // hide the poster when the user hits play
+            this.hasStarted(true);
+            /**
+             * Triggered whenever an {@link Tech#play} event happens. Indicates that
+             * playback has started or resumed.
+             *
+             * @event Player#play
+             * @type {EventTarget~Event}
+             */
+            this.trigger('play');
+        };
+
+        /**
+         * Retrigger the `waiting` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#waiting
+         * @listens Tech#waiting
+         * @private
+         */
+
+
+        Player.prototype.handleTechWaiting_ = function handleTechWaiting_() {
+            var _this4 = this;
+
+            this.addClass('vjs-waiting');
+            /**
+             * A readyState change on the DOM element has caused playback to stop.
+             *
+             * @event Player#waiting
+             * @type {EventTarget~Event}
+             */
+            this.trigger('waiting');
+            this.one('timeupdate', function () {
+                return _this4.removeClass('vjs-waiting');
+            });
+        };
+
+        /**
+         * Retrigger the `canplay` event that was triggered by the {@link Tech}.
+         * > Note: This is not consistent between browsers. See #1351
+         *
+         * @fires Player#canplay
+         * @listens Tech#canplay
+         * @private
+         */
+
+
+        Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() {
+            this.removeClass('vjs-waiting');
+            /**
+             * The media has a readyState of HAVE_FUTURE_DATA or greater.
+             *
+             * @event Player#canplay
+             * @type {EventTarget~Event}
+             */
+            this.trigger('canplay');
+        };
+
+        /**
+         * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#canplaythrough
+         * @listens Tech#canplaythrough
+         * @private
+         */
+
+
+        Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {
+            this.removeClass('vjs-waiting');
+            /**
+             * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
+             * entire media file can be played without buffering.
+             *
+             * @event Player#canplaythrough
+             * @type {EventTarget~Event}
+             */
+            this.trigger('canplaythrough');
+        };
+
+        /**
+         * Retrigger the `playing` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#playing
+         * @listens Tech#playing
+         * @private
+         */
+
+
+        Player.prototype.handleTechPlaying_ = function handleTechPlaying_() {
+            this.removeClass('vjs-waiting');
+            /**
+             * The media is no longer blocked from playback, and has started playing.
+             *
+             * @event Player#playing
+             * @type {EventTarget~Event}
+             */
+            this.trigger('playing');
+        };
+
+        /**
+         * Retrigger the `seeking` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#seeking
+         * @listens Tech#seeking
+         * @private
+         */
+
+
+        Player.prototype.handleTechSeeking_ = function handleTechSeeking_() {
+            this.addClass('vjs-seeking');
+            /**
+             * Fired whenever the player is jumping to a new time
+             *
+             * @event Player#seeking
+             * @type {EventTarget~Event}
+             */
+            this.trigger('seeking');
+        };
+
+        /**
+         * Retrigger the `seeked` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#seeked
+         * @listens Tech#seeked
+         * @private
+         */
+
+
+        Player.prototype.handleTechSeeked_ = function handleTechSeeked_() {
+            this.removeClass('vjs-seeking');
+            /**
+             * Fired when the player has finished jumping to a new time
+             *
+             * @event Player#seeked
+             * @type {EventTarget~Event}
+             */
+            this.trigger('seeked');
+        };
+
+        /**
+         * Retrigger the `firstplay` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#firstplay
+         * @listens Tech#firstplay
+         * @deprecated As of 6.0 firstplay event is deprecated.
+         * @deprecated As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated.
+         * @private
+         */
+
+
+        Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() {
+            // If the first starttime attribute is specified
+            // then we will start at the given offset in seconds
+            if (this.options_.starttime) {
+                log$1.warn('Passing the `starttime` option to the player will be deprecated in 6.0');
+                this.currentTime(this.options_.starttime);
+            }
+
+            this.addClass('vjs-has-started');
+            /**
+             * Fired the first time a video is played. Not part of the HLS spec, and this is
+             * probably not the best implementation yet, so use sparingly. If you don't have a
+             * reason to prevent playback, use `myPlayer.one('play');` instead.
+             *
+             * @event Player#firstplay
+             * @deprecated As of 6.0 firstplay event is deprecated.
+             * @type {EventTarget~Event}
+             */
+            this.trigger('firstplay');
+        };
+
+        /**
+         * Retrigger the `pause` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#pause
+         * @listens Tech#pause
+         * @private
+         */
+
+
+        Player.prototype.handleTechPause_ = function handleTechPause_() {
+            this.removeClass('vjs-playing');
+            this.addClass('vjs-paused');
+            /**
+             * Fired whenever the media has been paused
+             *
+             * @event Player#pause
+             * @type {EventTarget~Event}
+             */
+            this.trigger('pause');
+        };
+
+        /**
+         * Retrigger the `ended` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#ended
+         * @listens Tech#ended
+         * @private
+         */
+
+
+        Player.prototype.handleTechEnded_ = function handleTechEnded_() {
+            this.addClass('vjs-ended');
+            if (this.options_.loop) {
+                this.currentTime(0);
+                this.play();
+            } else if (!this.paused()) {
+                this.pause();
+            }
+
+            /**
+             * Fired when the end of the media resource is reached (currentTime == duration)
+             *
+             * @event Player#ended
+             * @type {EventTarget~Event}
+             */
+            this.trigger('ended');
+        };
+
+        /**
+         * Fired when the duration of the media resource is first known or changed
+         *
+         * @listens Tech#durationchange
+         * @private
+         */
+
+
+        Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() {
+            this.duration(this.techGet_('duration'));
+        };
+
+        /**
+         * Handle a click on the media element to play/pause
+         *
+         * @param {EventTarget~Event} event
+         *        the event that caused this function to trigger
+         *
+         * @listens Tech#mousedown
+         * @private
+         */
+
+
+        Player.prototype.handleTechClick_ = function handleTechClick_(event) {
+            // We're using mousedown to detect clicks thanks to Flash, but mousedown
+            // will also be triggered with right-clicks, so we need to prevent that
+            if (event.button !== 0) {
+                return;
+            }
+
+            // When controls are disabled a click should not toggle playback because
+            // the click is considered a control
+            if (this.controls()) {
+                if (this.paused()) {
+                    this.play();
+                } else {
+                    this.pause();
+                }
+            }
+        };
+
+        /**
+         * Handle a tap on the media element. It will toggle the user
+         * activity state, which hides and shows the controls.
+         *
+         * @listens Tech#tap
+         * @private
+         */
+
+
+        Player.prototype.handleTechTap_ = function handleTechTap_() {
+            this.userActive(!this.userActive());
+        };
+
+        /**
+         * Handle touch to start
+         *
+         * @listens Tech#touchstart
+         * @private
+         */
+
+
+        Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() {
+            this.userWasActive = this.userActive();
+        };
+
+        /**
+         * Handle touch to move
+         *
+         * @listens Tech#touchmove
+         * @private
+         */
+
+
+        Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() {
+            if (this.userWasActive) {
+                this.reportUserActivity();
+            }
+        };
+
+        /**
+         * Handle touch to end
+         *
+         * @param {EventTarget~Event} event
+         *        the touchend event that triggered
+         *        this function
+         *
+         * @listens Tech#touchend
+         * @private
+         */
+
+
+        Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {
+            // Stop the mouse events from also happening
+            event.preventDefault();
+        };
+
+        /**
+         * Fired when the player switches in or out of fullscreen mode
+         *
+         * @private
+         * @listens Player#fullscreenchange
+         */
+
+
+        Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() {
+            if (this.isFullscreen()) {
+                this.addClass('vjs-fullscreen');
+            } else {
+                this.removeClass('vjs-fullscreen');
+            }
+        };
+
+        /**
+         * native click events on the SWF aren't triggered on IE11, Win8.1RT
+         * use stageclick events triggered from inside the SWF instead
+         *
+         * @private
+         * @listens stageclick
+         */
+
+
+        Player.prototype.handleStageClick_ = function handleStageClick_() {
+            this.reportUserActivity();
+        };
+
+        /**
+         * Handle Tech Fullscreen Change
+         *
+         * @param {EventTarget~Event} event
+         *        the fullscreenchange event that triggered this function
+         *
+         * @param {Object} data
+         *        the data that was sent with the event
+         *
+         * @private
+         * @listens Tech#fullscreenchange
+         * @fires Player#fullscreenchange
+         */
+
+
+        Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {
+            if (data) {
+                this.isFullscreen(data.isFullscreen);
+            }
+            /**
+             * Fired when going in and out of fullscreen.
+             *
+             * @event Player#fullscreenchange
+             * @type {EventTarget~Event}
+             */
+            this.trigger('fullscreenchange');
+        };
+
+        /**
+         * Fires when an error occurred during the loading of an audio/video.
+         *
+         * @private
+         * @listens Tech#error
+         */
+
+
+        Player.prototype.handleTechError_ = function handleTechError_() {
+            var error = this.tech_.error();
+
+            this.error(error);
+        };
+
+        /**
+         * Retrigger the `textdata` event that was triggered by the {@link Tech}.
+         *
+         * @fires Player#textdata
+         * @listens Tech#textdata
+         * @private
+         */
+
+
+        Player.prototype.handleTechTextData_ = function handleTechTextData_() {
+            var data = null;
+
+            if (arguments.length > 1) {
+                data = arguments[1];
+            }
+
+            /**
+             * Fires when we get a textdata event from tech
+             *
+             * @event Player#textdata
+             * @type {EventTarget~Event}
+             */
+            this.trigger('textdata', data);
+        };
+
+        /**
+         * Get object for cached values.
+         *
+         * @return {Object}
+         *         get the current object cache
+         */
+
+
+        Player.prototype.getCache = function getCache() {
+            return this.cache_;
+        };
+
+        /**
+         * Pass values to the playback tech
+         *
+         * @param {string} [method]
+         *        the method to call
+         *
+         * @param {Object} arg
+         *        the argument to pass
+         *
+         * @private
+         */
+
+
+        Player.prototype.techCall_ = function techCall_(method, arg) {
+            // If it's not ready yet, call method when it is
+
+            this.ready(function () {
+                if (method in allowedSetters) {
+                    return set$1(this.middleware_, this.tech_, method, arg);
+                }
+
+                try {
+                    if (this.tech_) {
+                        this.tech_[method](arg);
+                    }
+                } catch (e) {
+                    log$1(e);
+                    throw e;
+                }
+            }, true);
+        };
+
+        /**
+         * Get calls can't wait for the tech, and sometimes don't need to.
+         *
+         * @param {string} method
+         *        Tech method
+         *
+         * @return {Function|undefined}
+         *         the method or undefined
+         *
+         * @private
+         */
+
+
+        Player.prototype.techGet_ = function techGet_(method) {
+            if (!this.tech_ || !this.tech_.isReady_) {
+                return;
+            }
+
+            if (method in allowedGetters) {
+                return get$1(this.middleware_, this.tech_, method);
+            }
+
+            // Flash likes to die and reload when you hide or reposition it.
+            // In these cases the object methods go away and we get errors.
+            // When that happens we'll catch the errors and inform tech that it's not ready any more.
+            try {
+                return this.tech_[method]();
+            } catch (e) {
+
+                // When building additional tech libs, an expected method may not be defined yet
+                if (this.tech_[method] === undefined) {
+                    log$1('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e);
+                    throw e;
+                }
+
+                // When a method isn't available on the object it throws a TypeError
+                if (e.name === 'TypeError') {
+                    log$1('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e);
+                    this.tech_.isReady_ = false;
+                    throw e;
+                }
+
+                // If error unknown, just log and throw
+                log$1(e);
+                throw e;
+            }
+        };
+
+        /**
+         * start media playback
+         *
+         * @return {Promise|undefined}
+         *         Returns a `Promise` if the browser returns one, for most browsers this will
+         *         return undefined.
+         */
+
+
+        Player.prototype.play = function play() {
+            if (this.changingSrc_) {
+                this.ready(function () {
+                    var retval = this.techGet_('play');
+
+                    // silence errors (unhandled promise from play)
+                    if (retval !== undefined && typeof retval.then === 'function') {
+                        retval.then(null, function (e) {
+                        });
+                    }
+                });
+
+                // Only calls the tech's play if we already have a src loaded
+            } else if (this.isReady_ && (this.src() || this.currentSrc())) {
+                return this.techGet_('play');
+            } else {
+                this.ready(function () {
+                    this.tech_.one('loadstart', function () {
+                        var retval = this.play();
+
+                        // silence errors (unhandled promise from play)
+                        if (retval !== undefined && typeof retval.then === 'function') {
+                            retval.then(null, function (e) {
+                            });
+                        }
+                    });
+                });
+            }
+        };
+
+        /**
+         * Pause the video playback
+         *
+         * @return {Player}
+         *         A reference to the player object this function was called on
+         */
+
+
+        Player.prototype.pause = function pause() {
+            this.techCall_('pause');
+        };
+
+        /**
+         * Check if the player is paused or has yet to play
+         *
+         * @return {boolean}
+         *         - false: if the media is currently playing
+         *         - true: if media is not currently playing
+         */
+
+
+        Player.prototype.paused = function paused() {
+            // The initial state of paused should be true (in Safari it's actually false)
+            return this.techGet_('paused') === false ? false : true;
+        };
+
+        /**
+         * Get a TimeRange object representing the current ranges of time that the user
+         * has played.
+         *
+         * @return {TimeRange}
+         *         A time range object that represents all the increments of time that have
+         *         been played.
+         */
+
+
+        Player.prototype.played = function played() {
+            return this.techGet_('played') || createTimeRanges(0, 0);
+        };
+
+        /**
+         * Returns whether or not the user is "scrubbing". Scrubbing is
+         * when the user has clicked the progress bar handle and is
+         * dragging it along the progress bar.
+         *
+         * @param {boolean} [isScrubbing]
+         *        wether the user is or is not scrubbing
+         *
+         * @return {boolean}
+         *         The value of scrubbing when getting
+         */
+
+
+        Player.prototype.scrubbing = function scrubbing(isScrubbing) {
+            if (typeof isScrubbing === 'undefined') {
+                return this.scrubbing_;
+            }
+            this.scrubbing_ = !!isScrubbing;
+
+            if (isScrubbing) {
+                this.addClass('vjs-scrubbing');
+            } else {
+                this.removeClass('vjs-scrubbing');
+            }
+        };
+
+        /**
+         * Get or set the current time (in seconds)
+         *
+         * @param {number|string} [seconds]
+         *        The time to seek to in seconds
+         *
+         * @return {number}
+         *         - the current time in seconds when getting
+         */
+
+
+        Player.prototype.currentTime = function currentTime(seconds) {
+            if (typeof seconds !== 'undefined') {
+                this.techCall_('setCurrentTime', seconds);
+                return;
+            }
+
+            // cache last currentTime and return. default to 0 seconds
+            //
+            // Caching the currentTime is meant to prevent a massive amount of reads on the tech's
+            // currentTime when scrubbing, but may not provide much performance benefit afterall.
+            // Should be tested. Also something has to read the actual current time or the cache will
+            // never get updated.
+            this.cache_.currentTime = this.techGet_('currentTime') || 0;
+            return this.cache_.currentTime;
+        };
+
+        /**
+         * Normally gets the length in time of the video in seconds;
+         * in all but the rarest use cases an argument will NOT be passed to the method
+         *
+         * > **NOTE**: The video must have started loading before the duration can be
+         * known, and in the case of Flash, may not be known until the video starts
+         * playing.
+         *
+         * @fires Player#durationchange
+         *
+         * @param {number} [seconds]
+         *        The duration of the video to set in seconds
+         *
+         * @return {number}
+         *         - The duration of the video in seconds when getting
+         */
+
+
+        Player.prototype.duration = function duration(seconds) {
+            if (seconds === undefined) {
+                // return NaN if the duration is not known
+                return this.cache_.duration !== undefined ? this.cache_.duration : NaN;
+            }
+
+            seconds = parseFloat(seconds);
+
+            // Standardize on Inifity for signaling video is live
+            if (seconds < 0) {
+                seconds = Infinity;
+            }
+
+            if (seconds !== this.cache_.duration) {
+                // Cache the last set value for optimized scrubbing (esp. Flash)
+                this.cache_.duration = seconds;
+
+                if (seconds === Infinity) {
+                    this.addClass('vjs-live');
+                } else {
+                    this.removeClass('vjs-live');
+                }
+                /**
+                 * @event Player#durationchange
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger('durationchange');
+            }
+        };
+
+        /**
+         * Calculates how much time is left in the video. Not part
+         * of the native video API.
+         *
+         * @return {number}
+         *         The time remaining in seconds
+         */
+
+
+        Player.prototype.remainingTime = function remainingTime() {
+            return this.duration() - this.currentTime();
+        };
+
+        /**
+         * A remaining time function that is intented to be used when
+         * the time is to be displayed directly to the user.
+         *
+         * @return {number}
+         *         The rounded time remaining in seconds
+         */
+
+
+        Player.prototype.remainingTimeDisplay = function remainingTimeDisplay() {
+            return Math.floor(this.duration()) - Math.floor(this.currentTime());
+        };
+
+        //
+        // Kind of like an array of portions of the video that have been downloaded.
+
+        /**
+         * Get a TimeRange object with an array of the times of the video
+         * that have been downloaded. If you just want the percent of the
+         * video that's been downloaded, use bufferedPercent.
+         *
+         * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
+         *
+         * @return {TimeRange}
+         *         A mock TimeRange object (following HTML spec)
+         */
+
+
+        Player.prototype.buffered = function buffered() {
+            var buffered = this.techGet_('buffered');
+
+            if (!buffered || !buffered.length) {
+                buffered = createTimeRanges(0, 0);
+            }
+
+            return buffered;
+        };
+
+        /**
+         * Get the percent (as a decimal) of the video that's been downloaded.
+         * This method is not a part of the native HTML video API.
+         *
+         * @return {number}
+         *         A decimal between 0 and 1 representing the percent
+         *         that is bufferred 0 being 0% and 1 being 100%
+         */
+
+
+        Player.prototype.bufferedPercent = function bufferedPercent$$1() {
+            return bufferedPercent(this.buffered(), this.duration());
+        };
+
+        /**
+         * Get the ending time of the last buffered time range
+         * This is used in the progress bar to encapsulate all time ranges.
+         *
+         * @return {number}
+         *         The end of the last buffered time range
+         */
+
+
+        Player.prototype.bufferedEnd = function bufferedEnd() {
+            var buffered = this.buffered();
+            var duration = this.duration();
+            var end = buffered.end(buffered.length - 1);
+
+            if (end > duration) {
+                end = duration;
+            }
+
+            return end;
+        };
+
+        /**
+         * Get or set the current volume of the media
+         *
+         * @param  {number} [percentAsDecimal]
+         *         The new volume as a decimal percent:
+         *         - 0 is muted/0%/off
+         *         - 1.0 is 100%/full
+         *         - 0.5 is half volume or 50%
+         *
+         * @return {number}
+         *         The current volume as a percent when getting
+         */
+
+
+        Player.prototype.volume = function volume(percentAsDecimal) {
+            var vol = void 0;
+
+            if (percentAsDecimal !== undefined) {
+                // Force value to between 0 and 1
+                vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));
+                this.cache_.volume = vol;
+                this.techCall_('setVolume', vol);
+
+                if (vol > 0) {
+                    this.lastVolume_(vol);
+                }
+
+                return;
+            }
+
+            // Default to 1 when returning current volume.
+            vol = parseFloat(this.techGet_('volume'));
+            return isNaN(vol) ? 1 : vol;
+        };
+
+        /**
+         * Get the current muted state, or turn mute on or off
+         *
+         * @param {boolean} [muted]
+         *        - true to mute
+         *        - false to unmute
+         *
+         * @return {boolean}
+         *         - true if mute is on and getting
+         *         - false if mute is off and getting
+         */
+
+
+        Player.prototype.muted = function muted(_muted) {
+            if (_muted !== undefined) {
+                this.techCall_('setMuted', _muted);
+                return;
+            }
+            return this.techGet_('muted') || false;
+        };
+
+        /**
+         * Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted
+         * indicates the state of muted on intial playback.
+         *
+         * ```js
+         *   var myPlayer = videojs('some-player-id');
+         *
+         *   myPlayer.src("http://www.example.com/path/to/video.mp4");
+         *
+         *   // get, should be false
+         *   console.log(myPlayer.defaultMuted());
+         *   // set to true
+         *   myPlayer.defaultMuted(true);
+         *   // get should be true
+         *   console.log(myPlayer.defaultMuted());
+         * ```
+         *
+         * @param {boolean} [defaultMuted]
+         *        - true to mute
+         *        - false to unmute
+         *
+         * @return {boolean|Player}
+         *         - true if defaultMuted is on and getting
+         *         - false if defaultMuted is off and getting
+         *         - A reference to the current player when setting
+         */
+
+
+        Player.prototype.defaultMuted = function defaultMuted(_defaultMuted) {
+            if (_defaultMuted !== undefined) {
+                return this.techCall_('setDefaultMuted', _defaultMuted);
+            }
+            return this.techGet_('defaultMuted') || false;
+        };
+
+        /**
+         * Get the last volume, or set it
+         *
+         * @param  {number} [percentAsDecimal]
+         *         The new last volume as a decimal percent:
+         *         - 0 is muted/0%/off
+         *         - 1.0 is 100%/full
+         *         - 0.5 is half volume or 50%
+         *
+         * @return {number}
+         *         the current value of lastVolume as a percent when getting
+         *
+         * @private
+         */
+
+
+        Player.prototype.lastVolume_ = function lastVolume_(percentAsDecimal) {
+            if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {
+                this.cache_.lastVolume = percentAsDecimal;
+                return;
+            }
+            return this.cache_.lastVolume;
+        };
+
+        /**
+         * Check if current tech can support native fullscreen
+         * (e.g. with built in controls like iOS, so not our flash swf)
+         *
+         * @return {boolean}
+         *         if native fullscreen is supported
+         */
+
+
+        Player.prototype.supportsFullScreen = function supportsFullScreen() {
+            return this.techGet_('supportsFullScreen') || false;
+        };
+
+        /**
+         * Check if the player is in fullscreen mode or tell the player that it
+         * is or is not in fullscreen mode.
+         *
+         * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
+         * property and instead document.fullscreenElement is used. But isFullscreen is
+         * still a valuable property for internal player workings.
+         *
+         * @param  {boolean} [isFS]
+         *         Set the players current fullscreen state
+         *
+         * @return {boolean}
+         *         - true if fullscreen is on and getting
+         *         - false if fullscreen is off and getting
+         */
+
+
+        Player.prototype.isFullscreen = function isFullscreen(isFS) {
+            if (isFS !== undefined) {
+                this.isFullscreen_ = !!isFS;
+                return;
+            }
+            return !!this.isFullscreen_;
+        };
+
+        /**
+         * Increase the size of the video to full screen
+         * In some browsers, full screen is not supported natively, so it enters
+         * "full window mode", where the video fills the browser window.
+         * In browsers and devices that support native full screen, sometimes the
+         * browser's default controls will be shown, and not the Video.js custom skin.
+         * This includes most mobile devices (iOS, Android) and older versions of
+         * Safari.
+         *
+         * @fires Player#fullscreenchange
+         */
+
+
+        Player.prototype.requestFullscreen = function requestFullscreen() {
+            var fsApi = FullscreenApi;
+
+            this.isFullscreen(true);
+
+            if (fsApi.requestFullscreen) {
+                // the browser supports going fullscreen at the element level so we can
+                // take the controls fullscreen as well as the video
+
+                // Trigger fullscreenchange event after change
+                // We have to specifically add this each time, and remove
+                // when canceling fullscreen. Otherwise if there's multiple
+                // players on a page, they would all be reacting to the same fullscreen
+                // events
+                on(document_1, fsApi.fullscreenchange, bind(this, function documentFullscreenChange(e) {
+                    this.isFullscreen(document_1[fsApi.fullscreenElement]);
+
+                    // If cancelling fullscreen, remove event listener.
+                    if (this.isFullscreen() === false) {
+                        off(document_1, fsApi.fullscreenchange, documentFullscreenChange);
+                    }
+                    /**
+                     * @event Player#fullscreenchange
+                     * @type {EventTarget~Event}
+                     */
+                    this.trigger('fullscreenchange');
+                }));
+
+                this.el_[fsApi.requestFullscreen]();
+            } else if (this.tech_.supportsFullScreen()) {
+                // we can't take the video.js controls fullscreen but we can go fullscreen
+                // with native controls
+                this.techCall_('enterFullScreen');
+            } else {
+                // fullscreen isn't supported so we'll just stretch the video element to
+                // fill the viewport
+                this.enterFullWindow();
+                /**
+                 * @event Player#fullscreenchange
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger('fullscreenchange');
+            }
+        };
+
+        /**
+         * Return the video to its normal size after having been in full screen mode
+         *
+         * @fires Player#fullscreenchange
+         */
+
+
+        Player.prototype.exitFullscreen = function exitFullscreen() {
+            var fsApi = FullscreenApi;
+
+            this.isFullscreen(false);
+
+            // Check for browser element fullscreen support
+            if (fsApi.requestFullscreen) {
+                document_1[fsApi.exitFullscreen]();
+            } else if (this.tech_.supportsFullScreen()) {
+                this.techCall_('exitFullScreen');
+            } else {
+                this.exitFullWindow();
+                /**
+                 * @event Player#fullscreenchange
+                 * @type {EventTarget~Event}
+                 */
+                this.trigger('fullscreenchange');
+            }
+        };
+
+        /**
+         * When fullscreen isn't supported we can stretch the
+         * video container to as wide as the browser will let us.
+         *
+         * @fires Player#enterFullWindow
+         */
+
+
+        Player.prototype.enterFullWindow = function enterFullWindow() {
+            this.isFullWindow = true;
+
+            // Storing original doc overflow value to return to when fullscreen is off
+            this.docOrigOverflow = document_1.documentElement.style.overflow;
+
+            // Add listener for esc key to exit fullscreen
+            on(document_1, 'keydown', bind(this, this.fullWindowOnEscKey));
+
+            // Hide any scroll bars
+            document_1.documentElement.style.overflow = 'hidden';
+
+            // Apply fullscreen styles
+            addClass(document_1.body, 'vjs-full-window');
+
+            /**
+             * @event Player#enterFullWindow
+             * @type {EventTarget~Event}
+             */
+            this.trigger('enterFullWindow');
+        };
+
+        /**
+         * Check for call to either exit full window or
+         * full screen on ESC key
+         *
+         * @param {string} event
+         *        Event to check for key press
+         */
+
+
+        Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
+            if (event.keyCode === 27) {
+                if (this.isFullscreen() === true) {
+                    this.exitFullscreen();
+                } else {
+                    this.exitFullWindow();
+                }
+            }
+        };
+
+        /**
+         * Exit full window
+         *
+         * @fires Player#exitFullWindow
+         */
+
+
+        Player.prototype.exitFullWindow = function exitFullWindow() {
+            this.isFullWindow = false;
+            off(document_1, 'keydown', this.fullWindowOnEscKey);
+
+            // Unhide scroll bars.
+            document_1.documentElement.style.overflow = this.docOrigOverflow;
+
+            // Remove fullscreen styles
+            removeClass(document_1.body, 'vjs-full-window');
+
+            // Resize the box, controller, and poster to original sizes
+            // this.positionAll();
+            /**
+             * @event Player#exitFullWindow
+             * @type {EventTarget~Event}
+             */
+            this.trigger('exitFullWindow');
+        };
+
+        /**
+         * Check whether the player can play a given mimetype
+         *
+         * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
+         *
+         * @param {string} type
+         *        The mimetype to check
+         *
+         * @return {string}
+         *         'probably', 'maybe', or '' (empty string)
+         */
+
+
+        Player.prototype.canPlayType = function canPlayType(type) {
+            var can = void 0;
+
+            // Loop through each playback technology in the options order
+            for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {
+                var techName = j[i];
+                var tech = Tech.getTech(techName);
+
+                // Support old behavior of techs being registered as components.
+                // Remove once that deprecated behavior is removed.
+                if (!tech) {
+                    tech = Component.getComponent(techName);
+                }
+
+                // Check if the current tech is defined before continuing
+                if (!tech) {
+                    log$1.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
+                    continue;
+                }
+
+                // Check if the browser supports this technology
+                if (tech.isSupported()) {
+                    can = tech.canPlayType(type);
+
+                    if (can) {
+                        return can;
+                    }
+                }
+            }
+
+            return '';
+        };
+
+        /**
+         * Select source based on tech-order or source-order
+         * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
+         * defaults to tech-order selection
+         *
+         * @param {Array} sources
+         *        The sources for a media asset
+         *
+         * @return {Object|boolean}
+         *         Object of source and tech order or false
+         */
+
+
+        Player.prototype.selectSource = function selectSource(sources) {
+            var _this5 = this;
+
+            // Get only the techs specified in `techOrder` that exist and are supported by the
+            // current platform
+            var techs = this.options_.techOrder.map(function (techName) {
+                return [techName, Tech.getTech(techName)];
+            }).filter(function (_ref) {
+                var techName = _ref[0],
+                    tech = _ref[1];
+
+                // Check if the current tech is defined before continuing
+                if (tech) {
+                    // Check if the browser supports this technology
+                    return tech.isSupported();
+                }
+
+                log$1.error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
+                return false;
+            });
+
+            // Iterate over each `innerArray` element once per `outerArray` element and execute
+            // `tester` with both. If `tester` returns a non-falsy value, exit early and return
+            // that value.
+            var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {
+                var found = void 0;
+
+                outerArray.some(function (outerChoice) {
+                    return innerArray.some(function (innerChoice) {
+                        found = tester(outerChoice, innerChoice);
+
+                        if (found) {
+                            return true;
+                        }
+                    });
+                });
+
+                return found;
+            };
+
+            var foundSourceAndTech = void 0;
+            var flip = function flip(fn) {
+                return function (a, b) {
+                    return fn(b, a);
+                };
+            };
+            var finder = function finder(_ref2, source) {
+                var techName = _ref2[0],
+                    tech = _ref2[1];
+
+                if (tech.canPlaySource(source, _this5.options_[techName.toLowerCase()])) {
+                    return {source: source, tech: techName};
+                }
+            };
+
+            // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
+            // to select from them based on their priority.
+            if (this.options_.sourceOrder) {
+                // Source-first ordering
+                foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
+            } else {
+                // Tech-first ordering
+                foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
+            }
+
+            return foundSourceAndTech || false;
+        };
+
+        /**
+         * Get or set the video source.
+         *
+         * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
+         *        A SourceObject, an array of SourceObjects, or a string referencing
+         *        a URL to a media source. It is _highly recommended_ that an object
+         *        or array of objects is used here, so that source selection
+         *        algorithms can take the `type` into account.
+         *
+         *        If not provided, this method acts as a getter.
+         *
+         * @return {string|undefined}
+         *         If the `source` argument is missing, returns the current source
+         *         URL. Otherwise, returns nothing/undefined.
+         */
+
+
+        Player.prototype.src = function src(source) {
+            var _this6 = this;
+
+            // getter usage
+            if (typeof source === 'undefined') {
+                return this.cache_.src || '';
+            }
+            // filter out invalid sources and turn our source into
+            // an array of source objects
+            var sources = filterSource(source);
+
+            // if a source was passed in then it is invalid because
+            // it was filtered to a zero length Array. So we have to
+            // show an error
+            if (!sources.length) {
+                this.setTimeout(function () {
+                    this.error({code: 4, message: this.localize(this.options_.notSupportedMessage)});
+                }, 0);
+                return;
+            }
+
+            // intial sources
+            this.cache_.sources = sources;
+            this.changingSrc_ = true;
+
+            // intial source
+            this.cache_.source = sources[0];
+
+            // middlewareSource is the source after it has been changed by middleware
+            setSource(this, sources[0], function (middlewareSource, mws) {
+                _this6.middleware_ = mws;
+
+                var err = _this6.src_(middlewareSource);
+
+                if (err) {
+                    if (sources.length > 1) {
+                        return _this6.src(sources.slice(1));
+                    }
+
+                    // We need to wrap this in a timeout to give folks a chance to add error event handlers
+                    _this6.setTimeout(function () {
+                        this.error({code: 4, message: this.localize(this.options_.notSupportedMessage)});
+                    }, 0);
+
+                    // we could not find an appropriate tech, but let's still notify the delegate that this is it
+                    // this needs a better comment about why this is needed
+                    _this6.triggerReady();
+
+                    return;
+                }
+
+                _this6.changingSrc_ = false;
+                // video element listed source
+                _this6.cache_.src = middlewareSource.src;
+
+                setTech(mws, _this6.tech_);
+            });
+        };
+
+        /**
+         * Set the source object on the tech, returns a boolean that indicates wether
+         * there is a tech that can play the source or not
+         *
+         * @param {Tech~SourceObject} source
+         *        The source object to set on the Tech
+         *
+         * @return {Boolean}
+         *         - True if there is no Tech to playback this source
+         *         - False otherwise
+         *
+         * @private
+         */
+
+
+        Player.prototype.src_ = function src_(source) {
+            var sourceTech = this.selectSource([source]);
+
+            if (!sourceTech) {
+                return true;
+            }
+
+            if (!titleCaseEquals(sourceTech.tech, this.techName_)) {
+                this.changingSrc_ = true;
+
+                // load this technology with the chosen source
+                this.loadTech_(sourceTech.tech, sourceTech.source);
+                return false;
+            }
+
+            // wait until the tech is ready to set the source
+            this.ready(function () {
+
+                // The setSource tech method was added with source handlers
+                // so older techs won't support it
+                // We need to check the direct prototype for the case where subclasses
+                // of the tech do not support source handlers
+                if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {
+                    this.techCall_('setSource', source);
+                } else {
+                    this.techCall_('src', source.src);
+                }
+
+                if (this.options_.preload === 'auto') {
+                    this.load();
+                }
+
+                // Set the source synchronously if possible (#2326)
+            }, true);
+
+            return false;
+        };
+
+        /**
+         * Begin loading the src data.
+         */
+
+
+        Player.prototype.load = function load() {
+            this.techCall_('load');
+        };
+
+        /**
+         * Reset the player. Loads the first tech in the techOrder,
+         * and calls `reset` on the tech`.
+         */
+
+
+        Player.prototype.reset = function reset() {
+            this.loadTech_(this.options_.techOrder[0], null);
+            this.techCall_('reset');
+        };
+
+        /**
+         * Returns all of the current source objects.
+         *
+         * @return {Tech~SourceObject[]}
+         *         The current source objects
+         */
+
+
+        Player.prototype.currentSources = function currentSources() {
+            var source = this.currentSource();
+            var sources = [];
+
+            // assume `{}` or `{ src }`
+            if (Object.keys(source).length !== 0) {
+                sources.push(source);
+            }
+
+            return this.cache_.sources || sources;
+        };
+
+        /**
+         * Returns the current source object.
+         *
+         * @return {Tech~SourceObject}
+         *         The current source object
+         */
+
+
+        Player.prototype.currentSource = function currentSource() {
+            return this.cache_.source || {};
+        };
+
+        /**
+         * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
+         * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
+         *
+         * @return {string}
+         *         The current source
+         */
+
+
+        Player.prototype.currentSrc = function currentSrc() {
+            return this.currentSource() && this.currentSource().src || '';
+        };
+
+        /**
+         * Get the current source type e.g. video/mp4
+         * This can allow you rebuild the current source object so that you could load the same
+         * source and tech later
+         *
+         * @return {string}
+         *         The source MIME type
+         */
+
+
+        Player.prototype.currentType = function currentType() {
+            return this.currentSource() && this.currentSource().type || '';
+        };
+
+        /**
+         * Get or set the preload attribute
+         *
+         * @param {boolean} [value]
+         *        - true means that we should preload
+         *        - false maens that we should not preload
+         *
+         * @return {string}
+         *         The preload attribute value when getting
+         */
+
+
+        Player.prototype.preload = function preload(value) {
+            if (value !== undefined) {
+                this.techCall_('setPreload', value);
+                this.options_.preload = value;
+                return;
+            }
+            return this.techGet_('preload');
+        };
+
+        /**
+         * Get or set the autoplay attribute.
+         *
+         * @param {boolean} [value]
+         *        - true means that we should autoplay
+         *        - false means that we should not autoplay
+         *
+         * @return {string}
+         *         The current value of autoplay when getting
+         */
+
+
+        Player.prototype.autoplay = function autoplay(value) {
+            if (value !== undefined) {
+                this.techCall_('setAutoplay', value);
+                this.options_.autoplay = value;
+                return;
+            }
+            return this.techGet_('autoplay', value);
+        };
+
+        /**
+         * Set or unset the playsinline attribute.
+         * Playsinline tells the browser that non-fullscreen playback is preferred.
+         *
+         * @param {boolean} [value]
+         *        - true means that we should try to play inline by default
+         *        - false means that we should use the browser's default playback mode,
+         *          which in most cases is inline. iOS Safari is a notable exception
+         *          and plays fullscreen by default.
+         *
+         * @return {string|Player}
+         *         - the current value of playsinline
+         *         - the player when setting
+         *
+         * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
+         */
+
+
+        Player.prototype.playsinline = function playsinline(value) {
+            if (value !== undefined) {
+                this.techCall_('setPlaysinline', value);
+                this.options_.playsinline = value;
+                return this;
+            }
+            return this.techGet_('playsinline');
+        };
+
+        /**
+         * Get or set the loop attribute on the video element.
+         *
+         * @param {boolean} [value]
+         *        - true means that we should loop the video
+         *        - false means that we should not loop the video
+         *
+         * @return {string}
+         *         The current value of loop when getting
+         */
+
+
+        Player.prototype.loop = function loop(value) {
+            if (value !== undefined) {
+                this.techCall_('setLoop', value);
+                this.options_.loop = value;
+                return;
+            }
+            return this.techGet_('loop');
+        };
+
+        /**
+         * Get or set the poster image source url
+         *
+         * @fires Player#posterchange
+         *
+         * @param {string} [src]
+         *        Poster image source URL
+         *
+         * @return {string}
+         *         The current value of poster when getting
+         */
+
+
+        Player.prototype.poster = function poster(src) {
+            if (src === undefined) {
+                return this.poster_;
+            }
+
+            // The correct way to remove a poster is to set as an empty string
+            // other falsey values will throw errors
+            if (!src) {
+                src = '';
+            }
+
+            // update the internal poster variable
+            this.poster_ = src;
+
+            // update the tech's poster
+            this.techCall_('setPoster', src);
+
+            // alert components that the poster has been set
+            /**
+             * This event fires when the poster image is changed on the player.
+             *
+             * @event Player#posterchange
+             * @type {EventTarget~Event}
+             */
+            this.trigger('posterchange');
+        };
+
+        /**
+         * Some techs (e.g. YouTube) can provide a poster source in an
+         * asynchronous way. We want the poster component to use this
+         * poster source so that it covers up the tech's controls.
+         * (YouTube's play button). However we only want to use this
+         * source if the player user hasn't set a poster through
+         * the normal APIs.
+         *
+         * @fires Player#posterchange
+         * @listens Tech#posterchange
+         * @private
+         */
+
+
+        Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() {
+            if (!this.poster_ && this.tech_ && this.tech_.poster) {
+                this.poster_ = this.tech_.poster() || '';
+
+                // Let components know the poster has changed
+                this.trigger('posterchange');
+            }
+        };
+
+        /**
+         * Get or set whether or not the controls are showing.
+         *
+         * @fires Player#controlsenabled
+         *
+         * @param {boolean} [bool]
+         *        - true to turn controls on
+         *        - false to turn controls off
+         *
+         * @return {boolean}
+         *         The current value of controls when getting
+         */
+
+
+        Player.prototype.controls = function controls(bool) {
+            if (bool !== undefined) {
+                bool = !!bool;
+
+                // Don't trigger a change event unless it actually changed
+                if (this.controls_ !== bool) {
+                    this.controls_ = bool;
+
+                    if (this.usingNativeControls()) {
+                        this.techCall_('setControls', bool);
+                    }
+
+                    if (bool) {
+                        this.removeClass('vjs-controls-disabled');
+                        this.addClass('vjs-controls-enabled');
+                        /**
+                         * @event Player#controlsenabled
+                         * @type {EventTarget~Event}
+                         */
+                        this.trigger('controlsenabled');
+
+                        if (!this.usingNativeControls()) {
+                            this.addTechControlsListeners_();
+                        }
+                    } else {
+                        this.removeClass('vjs-controls-enabled');
+                        this.addClass('vjs-controls-disabled');
+                        /**
+                         * @event Player#controlsdisabled
+                         * @type {EventTarget~Event}
+                         */
+                        this.trigger('controlsdisabled');
+
+                        if (!this.usingNativeControls()) {
+                            this.removeTechControlsListeners_();
+                        }
+                    }
+                }
+                return;
+            }
+            return !!this.controls_;
+        };
+
+        /**
+         * Toggle native controls on/off. Native controls are the controls built into
+         * devices (e.g. default iPhone controls), Flash, or other techs
+         * (e.g. Vimeo Controls)
+         * **This should only be set by the current tech, because only the tech knows
+         * if it can support native controls**
+         *
+         * @fires Player#usingnativecontrols
+         * @fires Player#usingcustomcontrols
+         *
+         * @param {boolean} [bool]
+         *        - true to turn native controls on
+         *        - false to turn native controls off
+         *
+         * @return {boolean}
+         *         The current value of native controls when getting
+         */
+
+
+        Player.prototype.usingNativeControls = function usingNativeControls(bool) {
+            if (bool !== undefined) {
+                bool = !!bool;
+
+                // Don't trigger a change event unless it actually changed
+                if (this.usingNativeControls_ !== bool) {
+                    this.usingNativeControls_ = bool;
+                    if (bool) {
+                        this.addClass('vjs-using-native-controls');
+
+                        /**
+                         * player is using the native device controls
+                         *
+                         * @event Player#usingnativecontrols
+                         * @type {EventTarget~Event}
+                         */
+                        this.trigger('usingnativecontrols');
+                    } else {
+                        this.removeClass('vjs-using-native-controls');
+
+                        /**
+                         * player is using the custom HTML controls
+                         *
+                         * @event Player#usingcustomcontrols
+                         * @type {EventTarget~Event}
+                         */
+                        this.trigger('usingcustomcontrols');
+                    }
+                }
+                return;
+            }
+            return !!this.usingNativeControls_;
+        };
+
+        /**
+         * Set or get the current MediaError
+         *
+         * @fires Player#error
+         *
+         * @param  {MediaError|string|number} [err]
+         *         A MediaError or a string/number to be turned
+         *         into a MediaError
+         *
+         * @return {MediaError|null}
+         *         The current MediaError when getting (or null)
+         */
+
+
+        Player.prototype.error = function error(err) {
+            if (err === undefined) {
+                return this.error_ || null;
+            }
+
+            // restoring to default
+            if (err === null) {
+                this.error_ = err;
+                this.removeClass('vjs-error');
+                if (this.errorDisplay) {
+                    this.errorDisplay.close();
+                }
+                return;
+            }
+
+            this.error_ = new MediaError(err);
+
+            // add the vjs-error classname to the player
+            this.addClass('vjs-error');
+
+            // log the name of the error type and any message
+            // ie8 just logs "[object object]" if you just log the error object
+            log$1.error('(CODE:' + this.error_.code + ' ' + MediaError.errorTypes[this.error_.code] + ')', this.error_.message, this.error_);
+
+            /**
+             * @event Player#error
+             * @type {EventTarget~Event}
+             */
+            this.trigger('error');
+
+            return;
+        };
+
+        /**
+         * Report user activity
+         *
+         * @param {Object} event
+         *        Event object
+         */
+
+
+        Player.prototype.reportUserActivity = function reportUserActivity(event) {
+            this.userActivity_ = true;
+        };
+
+        /**
+         * Get/set if user is active
+         *
+         * @fires Player#useractive
+         * @fires Player#userinactive
+         *
+         * @param {boolean} [bool]
+         *        - true if the user is active
+         *        - false if the user is inactive
+         *
+         * @return {boolean}
+         *         The current value of userActive when getting
+         */
+
+
+        Player.prototype.userActive = function userActive(bool) {
+            if (bool !== undefined) {
+                bool = !!bool;
+                if (bool !== this.userActive_) {
+                    this.userActive_ = bool;
+                    if (bool) {
+                        // If the user was inactive and is now active we want to reset the
+                        // inactivity timer
+                        this.userActivity_ = true;
+                        this.removeClass('vjs-user-inactive');
+                        this.addClass('vjs-user-active');
+                        /**
+                         * @event Player#useractive
+                         * @type {EventTarget~Event}
+                         */
+                        this.trigger('useractive');
+                    } else {
+                        // We're switching the state to inactive manually, so erase any other
+                        // activity
+                        this.userActivity_ = false;
+
+                        // Chrome/Safari/IE have bugs where when you change the cursor it can
+                        // trigger a mousemove event. This causes an issue when you're hiding
+                        // the cursor when the user is inactive, and a mousemove signals user
+                        // activity. Making it impossible to go into inactive mode. Specifically
+                        // this happens in fullscreen when we really need to hide the cursor.
+                        //
+                        // When this gets resolved in ALL browsers it can be removed
+                        // https://code.google.com/p/chromium/issues/detail?id=103041
+                        if (this.tech_) {
+                            this.tech_.one('mousemove', function (e) {
+                                e.stopPropagation();
+                                e.preventDefault();
+                            });
+                        }
+
+                        this.removeClass('vjs-user-active');
+                        this.addClass('vjs-user-inactive');
+                        /**
+                         * @event Player#userinactive
+                         * @type {EventTarget~Event}
+                         */
+                        this.trigger('userinactive');
+                    }
+                }
+                return;
+            }
+            return this.userActive_;
+        };
+
+        /**
+         * Listen for user activity based on timeout value
+         *
+         * @private
+         */
+
+
+        Player.prototype.listenForUserActivity_ = function listenForUserActivity_() {
+            var mouseInProgress = void 0;
+            var lastMoveX = void 0;
+            var lastMoveY = void 0;
+            var handleActivity = bind(this, this.reportUserActivity);
+
+            var handleMouseMove = function handleMouseMove(e) {
+                // #1068 - Prevent mousemove spamming
+                // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
+                if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
+                    lastMoveX = e.screenX;
+                    lastMoveY = e.screenY;
+                    handleActivity();
+                }
+            };
+
+            var handleMouseDown = function handleMouseDown() {
+                handleActivity();
+                // For as long as the they are touching the device or have their mouse down,
+                // we consider them active even if they're not moving their finger or mouse.
+                // So we want to continue to update that they are active
+                this.clearInterval(mouseInProgress);
+                // Setting userActivity=true now and setting the interval to the same time
+                // as the activityCheck interval (250) should ensure we never miss the
+                // next activityCheck
+                mouseInProgress = this.setInterval(handleActivity, 250);
+            };
+
+            var handleMouseUp = function handleMouseUp(event) {
+                handleActivity();
+                // Stop the interval that maintains activity if the mouse/touch is down
+                this.clearInterval(mouseInProgress);
+            };
+
+            // Any mouse movement will be considered user activity
+            this.on('mousedown', handleMouseDown);
+            this.on('mousemove', handleMouseMove);
+            this.on('mouseup', handleMouseUp);
+
+            // Listen for keyboard navigation
+            // Shouldn't need to use inProgress interval because of key repeat
+            this.on('keydown', handleActivity);
+            this.on('keyup', handleActivity);
+
+            // Run an interval every 250 milliseconds instead of stuffing everything into
+            // the mousemove/touchmove function itself, to prevent performance degradation.
+            // `this.reportUserActivity` simply sets this.userActivity_ to true, which
+            // then gets picked up by this loop
+            // http://ejohn.org/blog/learning-from-twitter/
+            var inactivityTimeout = void 0;
+
+            this.setInterval(function () {
+                // Check to see if mouse/touch activity has happened
+                if (this.userActivity_) {
+                    // Reset the activity tracker
+                    this.userActivity_ = false;
+
+                    // If the user state was inactive, set the state to active
+                    this.userActive(true);
+
+                    // Clear any existing inactivity timeout to start the timer over
+                    this.clearTimeout(inactivityTimeout);
+
+                    var timeout = this.options_.inactivityTimeout;
+
+                    if (timeout > 0) {
+                        // In <timeout> milliseconds, if no more activity has occurred the
+                        // user will be considered inactive
+                        inactivityTimeout = this.setTimeout(function () {
+                            // Protect against the case where the inactivityTimeout can trigger just
+                            // before the next user activity is picked up by the activity check loop
+                            // causing a flicker
+                            if (!this.userActivity_) {
+                                this.userActive(false);
+                            }
+                        }, timeout);
+                    }
+                }
+            }, 250);
+        };
+
+        /**
+         * Gets or sets the current playback rate. A playback rate of
+         * 1.0 represents normal speed and 0.5 would indicate half-speed
+         * playback, for instance.
+         *
+         * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
+         *
+         * @param {number} [rate]
+         *       New playback rate to set.
+         *
+         * @return {number}
+         *         The current playback rate when getting or 1.0
+         */
+
+
+        Player.prototype.playbackRate = function playbackRate(rate) {
+            if (rate !== undefined) {
+                this.techCall_('setPlaybackRate', rate);
+                return;
+            }
+
+            if (this.tech_ && this.tech_.featuresPlaybackRate) {
+                return this.techGet_('playbackRate');
+            }
+            return 1.0;
+        };
+
+        /**
+         * Gets or sets the current default playback rate. A default playback rate of
+         * 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.
+         * defaultPlaybackRate will only represent what the intial playbackRate of a video was, not
+         * not the current playbackRate.
+         *
+         * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate
+         *
+         * @param {number} [rate]
+         *       New default playback rate to set.
+         *
+         * @return {number|Player}
+         *         - The default playback rate when getting or 1.0
+         *         - the player when setting
+         */
+
+
+        Player.prototype.defaultPlaybackRate = function defaultPlaybackRate(rate) {
+            if (rate !== undefined) {
+                return this.techCall_('setDefaultPlaybackRate', rate);
+            }
+
+            if (this.tech_ && this.tech_.featuresPlaybackRate) {
+                return this.techGet_('defaultPlaybackRate');
+            }
+            return 1.0;
+        };
+
+        /**
+         * Gets or sets the audio flag
+         *
+         * @param {boolean} bool
+         *        - true signals that this is an audio player
+         *        - false signals that this is not an audio player
+         *
+         * @return {boolean}
+         *         The current value of isAudio when getting
+         */
+
+
+        Player.prototype.isAudio = function isAudio(bool) {
+            if (bool !== undefined) {
+                this.isAudio_ = !!bool;
+                return;
+            }
+
+            return !!this.isAudio_;
+        };
+
+        /**
+         * A helper method for adding a {@link TextTrack} to our
+         * {@link TextTrackList}.
+         *
+         * In addition to the W3C settings we allow adding additional info through options.
+         *
+         * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
+         *
+         * @param {string} [kind]
+         *        the kind of TextTrack you are adding
+         *
+         * @param {string} [label]
+         *        the label to give the TextTrack label
+         *
+         * @param {string} [language]
+         *        the language to set on the TextTrack
+         *
+         * @return {TextTrack|undefined}
+         *         the TextTrack that was added or undefined
+         *         if there is no tech
+         */
+
+
+        Player.prototype.addTextTrack = function addTextTrack(kind, label, language) {
+            if (this.tech_) {
+                return this.tech_.addTextTrack(kind, label, language);
+            }
+        };
+
+        /**
+         * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will
+         * automatically removed from the video element whenever the source changes, unless
+         * manualCleanup is set to false.
+         *
+         * @param {Object} options
+         *        Options to pass to {@link HTMLTrackElement} during creation. See
+         *        {@link HTMLTrackElement} for object properties that you should use.
+         *
+         * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
+         *
+         * @return {HtmlTrackElement}
+         *         the HTMLTrackElement that was created and added
+         *         to the HtmlTrackElementList and the remote
+         *         TextTrackList
+         *
+         * @deprecated The default value of the "manualCleanup" parameter will default
+         *             to "false" in upcoming versions of Video.js
+         */
+
+
+        Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
+            if (this.tech_) {
+                return this.tech_.addRemoteTextTrack(options, manualCleanup);
+            }
+        };
+
+        /**
+         * Remove a remote {@link TextTrack} from the respective
+         * {@link TextTrackList} and {@link HtmlTrackElementList}.
+         *
+         * @param {Object} track
+         *        Remote {@link TextTrack} to remove
+         *
+         * @return {undefined}
+         *         does not return anything
+         */
+
+
+        Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack() {
+            var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
+                _ref3$track = _ref3.track,
+                track = _ref3$track === undefined ? arguments[0] : _ref3$track;
+
+            // destructure the input into an object with a track argument, defaulting to arguments[0]
+            // default the whole argument to an empty object if nothing was passed in
+
+            if (this.tech_) {
+                return this.tech_.removeRemoteTextTrack(track);
+            }
+        };
+
+        /**
+         * Gets available media playback quality metrics as specified by the W3C's Media
+         * Playback Quality API.
+         *
+         * @see [Spec]{@link https://wicg.github.io/media-playback-quality}
+         *
+         * @return {Object|undefined}
+         *         An object with supported media playback quality metrics or undefined if there
+         *         is no tech or the tech does not support it.
+         */
+
+
+        Player.prototype.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
+            return this.techGet_('getVideoPlaybackQuality');
+        };
+
+        /**
+         * Get video width
+         *
+         * @return {number}
+         *         current video width
+         */
+
+
+        Player.prototype.videoWidth = function videoWidth() {
+            return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
+        };
+
+        /**
+         * Get video height
+         *
+         * @return {number}
+         *         current video height
+         */
+
+
+        Player.prototype.videoHeight = function videoHeight() {
+            return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
+        };
+
+        /**
+         * The player's language code
+         * NOTE: The language should be set in the player options if you want the
+         * the controls to be built with a specific language. Changing the lanugage
+         * later will not update controls text.
+         *
+         * @param {string} [code]
+         *        the language code to set the player to
+         *
+         * @return {string}
+         *         The current language code when getting
+         */
+
+
+        Player.prototype.language = function language(code) {
+            if (code === undefined) {
+                return this.language_;
+            }
+
+            this.language_ = String(code).toLowerCase();
+        };
+
+        /**
+         * Get the player's language dictionary
+         * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
+         * Languages specified directly in the player options have precedence
+         *
+         * @return {Array}
+         *         An array of of supported languages
+         */
+
+
+        Player.prototype.languages = function languages() {
+            return mergeOptions(Player.prototype.options_.languages, this.languages_);
+        };
+
+        /**
+         * returns a JavaScript object reperesenting the current track
+         * information. **DOES not return it as JSON**
+         *
+         * @return {Object}
+         *         Object representing the current of track info
+         */
+
+
+        Player.prototype.toJSON = function toJSON() {
+            var options = mergeOptions(this.options_);
+            var tracks = options.tracks;
+
+            options.tracks = [];
+
+            for (var i = 0; i < tracks.length; i++) {
+                var track = tracks[i];
+
+                // deep merge tracks and null out player so no circular references
+                track = mergeOptions(track);
+                track.player = undefined;
+                options.tracks[i] = track;
+            }
+
+            return options;
+        };
+
+        /**
+         * Creates a simple modal dialog (an instance of the {@link ModalDialog}
+         * component) that immediately overlays the player with arbitrary
+         * content and removes itself when closed.
+         *
+         * @param {string|Function|Element|Array|null} content
+         *        Same as {@link ModalDialog#content}'s param of the same name.
+         *        The most straight-forward usage is to provide a string or DOM
+         *        element.
+         *
+         * @param {Object} [options]
+         *        Extra options which will be passed on to the {@link ModalDialog}.
+         *
+         * @return {ModalDialog}
+         *         the {@link ModalDialog} that was created
+         */
+
+
+        Player.prototype.createModal = function createModal(content, options) {
+            var _this7 = this;
+
+            options = options || {};
+            options.content = content || '';
+
+            var modal = new ModalDialog(this, options);
+
+            this.addChild(modal);
+            modal.on('dispose', function () {
+                _this7.removeChild(modal);
+            });
+
+            modal.open();
+            return modal;
+        };
+
+        /**
+         * Gets tag settings
+         *
+         * @param {Element} tag
+         *        The player tag
+         *
+         * @return {Object}
+         *         An object containing all of the settings
+         *         for a player tag
+         */
+
+
+        Player.getTagSettings = function getTagSettings(tag) {
+            var baseOptions = {
+                sources: [],
+                tracks: []
+            };
+
+            var tagOptions = getAttributes(tag);
+            var dataSetup = tagOptions['data-setup'];
+
+            if (hasClass(tag, 'vjs-fluid')) {
+                tagOptions.fluid = true;
+            }
+
+            // Check if data-setup attr exists.
+            if (dataSetup !== null) {
+                // Parse options JSON
+                // If empty string, make it a parsable json object.
+                var _safeParseTuple = tuple(dataSetup || '{}'),
+                    err = _safeParseTuple[0],
+                    data = _safeParseTuple[1];
+
+                if (err) {
+                    log$1.error(err);
+                }
+                assign(tagOptions, data);
+            }
+
+            assign(baseOptions, tagOptions);
+
+            // Get tag children settings
+            if (tag.hasChildNodes()) {
+                var children = tag.childNodes;
+
+                for (var i = 0, j = children.length; i < j; i++) {
+                    var child = children[i];
+                    // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
+                    var childName = child.nodeName.toLowerCase();
+
+                    if (childName === 'source') {
+                        baseOptions.sources.push(getAttributes(child));
+                    } else if (childName === 'track') {
+                        baseOptions.tracks.push(getAttributes(child));
+                    }
+                }
+            }
+
+            return baseOptions;
+        };
+
+        /**
+         * Determine wether or not flexbox is supported
+         *
+         * @return {boolean}
+         *         - true if flexbox is supported
+         *         - false if flexbox is not supported
+         */
+
+
+        Player.prototype.flexNotSupported_ = function flexNotSupported_() {
+            var elem = document_1.createElement('i');
+
+            // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
+            // common flex features that we can rely on when checking for flex support.
+            return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style ||
+                // IE10-specific (2012 flex spec)
+                'msFlexOrder' in elem.style);
+        };
+
+        return Player;
+    }(Component);
+
+    /**
+     * Get the {@link VideoTrackList}
+     * @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
+     *
+     * @return {VideoTrackList}
+     *         the current video track list
+     *
+     * @method Player.prototype.videoTracks
+     */
+
+    /**
+     * Get the {@link AudioTrackList}
+     * @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
+     *
+     * @return {AudioTrackList}
+     *         the current audio track list
+     *
+     * @method Player.prototype.audioTracks
+     */
+
+    /**
+     * Get the {@link TextTrackList}
+     *
+     * @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
+     *
+     * @return {TextTrackList}
+     *         the current text track list
+     *
+     * @method Player.prototype.textTracks
+     */
+
+    /**
+     * Get the remote {@link TextTrackList}
+     *
+     * @return {TextTrackList}
+     *         The current remote text track list
+     *
+     * @method Player.prototype.remoteTextTracks
+     */
+
+    /**
+     * Get the remote {@link HtmlTrackElementList} tracks.
+     *
+     * @return {HtmlTrackElementList}
+     *         The current remote text track element list
+     *
+     * @method Player.prototype.remoteTextTrackEls
+     */
+
+    ALL.names.forEach(function (name$$1) {
+        var props = ALL[name$$1];
+
+        Player.prototype[props.getterName] = function () {
+            if (this.tech_) {
+                return this.tech_[props.getterName]();
+            }
+
+            // if we have not yet loadTech_, we create {video,audio,text}Tracks_
+            // these will be passed to the tech during loading
+            this[props.privateName] = this[props.privateName] || new props.ListClass();
+            return this[props.privateName];
+        };
+    });
+
+    /**
+     * Global player list
+     *
+     * @type {Object}
+     */
+    Player.players = {};
+
+    var navigator$1 = window_1.navigator;
+
+    /*
+ * Player instance options, surfaced using options
+ * options = Player.prototype.options_
+ * Make changes in options, not here.
+ *
+ * @type {Object}
+ * @private
+ */
+    Player.prototype.options_ = {
+        // Default order of fallback technology
+        techOrder: Tech.defaultTechOrder_,
+
+        html5: {},
+        flash: {},
+
+        // default inactivity timeout
+        inactivityTimeout: 2000,
+
+        // default playback rates
+        playbackRates: [],
+        // Add playback rate selection by adding rates
+        // 'playbackRates': [0.5, 1, 1.5, 2],
+
+        // Included control sets
+        children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'],
+
+        language: navigator$1 && (navigator$1.languages && navigator$1.languages[0] || navigator$1.userLanguage || navigator$1.language) || 'en',
+
+        // locales and their language translations
+        languages: {},
+
+        // Default message to show when a video cannot be played.
+        notSupportedMessage: 'No compatible source was found for this media.'
+    };
+
+    [
+        /**
+         * Returns whether or not the player is in the "ended" state.
+         *
+         * @return {Boolean} True if the player is in the ended state, false if not.
+         * @method Player#ended
+         */
+        'ended',
+        /**
+         * Returns whether or not the player is in the "seeking" state.
+         *
+         * @return {Boolean} True if the player is in the seeking state, false if not.
+         * @method Player#seeking
+         */
+        'seeking',
+        /**
+         * Returns the TimeRanges of the media that are currently available
+         * for seeking to.
+         *
+         * @return {TimeRanges} the seekable intervals of the media timeline
+         * @method Player#seekable
+         */
+        'seekable',
+        /**
+         * Returns the current state of network activity for the element, from
+         * the codes in the list below.
+         * - NETWORK_EMPTY (numeric value 0)
+         *   The element has not yet been initialised. All attributes are in
+         *   their initial states.
+         * - NETWORK_IDLE (numeric value 1)
+         *   The element's resource selection algorithm is active and has
+         *   selected a resource, but it is not actually using the network at
+         *   this time.
+         * - NETWORK_LOADING (numeric value 2)
+         *   The user agent is actively trying to download data.
+         * - NETWORK_NO_SOURCE (numeric value 3)
+         *   The element's resource selection algorithm is active, but it has
+         *   not yet found a resource to use.
+         *
+         * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
+         * @return {number} the current network activity state
+         * @method Player#networkState
+         */
+        'networkState',
+        /**
+         * Returns a value that expresses the current state of the element
+         * with respect to rendering the current playback position, from the
+         * codes in the list below.
+         * - HAVE_NOTHING (numeric value 0)
+         *   No information regarding the media resource is available.
+         * - HAVE_METADATA (numeric value 1)
+         *   Enough of the resource has been obtained that the duration of the
+         *   resource is available.
+         * - HAVE_CURRENT_DATA (numeric value 2)
+         *   Data for the immediate current playback position is available.
+         * - HAVE_FUTURE_DATA (numeric value 3)
+         *   Data for the immediate current playback position is available, as
+         *   well as enough data for the user agent to advance the current
+         *   playback position in the direction of playback.
+         * - HAVE_ENOUGH_DATA (numeric value 4)
+         *   The user agent estimates that enough data is available for
+         *   playback to proceed uninterrupted.
+         *
+         * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
+         * @return {number} the current playback rendering state
+         * @method Player#readyState
+         */
+        'readyState'].forEach(function (fn) {
+        Player.prototype[fn] = function () {
+            return this.techGet_(fn);
+        };
+    });
+
+    TECH_EVENTS_RETRIGGER.forEach(function (event) {
+        Player.prototype['handleTech' + toTitleCase(event) + '_'] = function () {
+            return this.trigger(event);
+        };
+    });
+
+    /**
+     * Fired when the player has initial duration and dimension information
+     *
+     * @event Player#loadedmetadata
+     * @type {EventTarget~Event}
+     */
+
+    /**
+     * Fired when the player has downloaded data at the current playback position
+     *
+     * @event Player#loadeddata
+     * @type {EventTarget~Event}
+     */
+
+    /**
+     * Fired when the current playback position has changed *
+     * During playback this is fired every 15-250 milliseconds, depending on the
+     * playback technology in use.
+     *
+     * @event Player#timeupdate
+     * @type {EventTarget~Event}
+     */
+
+    /**
+     * Fired when the volume changes
+     *
+     * @event Player#volumechange
+     * @type {EventTarget~Event}
+     */
+
+    /**
+     * Reports whether or not a player has a plugin available.
+     *
+     * This does not report whether or not the plugin has ever been initialized
+     * on this player. For that, [usingPlugin]{@link Player#usingPlugin}.
+     *
+     * @method Player#hasPlugin
+     * @param  {string}  name
+     *         The name of a plugin.
+     *
+     * @return {boolean}
+     *         Whether or not this player has the requested plugin available.
+     */
+
+    /**
+     * Reports whether or not a player is using a plugin by name.
+     *
+     * For basic plugins, this only reports whether the plugin has _ever_ been
+     * initialized on this player.
+     *
+     * @method Player#usingPlugin
+     * @param  {string} name
+     *         The name of a plugin.
+     *
+     * @return {boolean}
+     *         Whether or not this player is using the requested plugin.
+     */
+
+    Component.registerComponent('Player', Player);
+
+    /**
+     * @file plugin.js
+     */
+    /**
+     * The base plugin name.
+     *
+     * @private
+     * @constant
+     * @type {string}
+     */
+    var BASE_PLUGIN_NAME = 'plugin';
+
+    /**
+     * The key on which a player's active plugins cache is stored.
+     *
+     * @private
+     * @constant
+     * @type     {string}
+     */
+    var PLUGIN_CACHE_KEY = 'activePlugins_';
+
+    /**
+     * Stores registered plugins in a private space.
+     *
+     * @private
+     * @type    {Object}
+     */
+    var pluginStorage = {};
+
+    /**
+     * Reports whether or not a plugin has been registered.
+     *
+     * @private
+     * @param   {string} name
+     *          The name of a plugin.
+     *
+     * @returns {boolean}
+     *          Whether or not the plugin has been registered.
+     */
+    var pluginExists = function pluginExists(name) {
+        return pluginStorage.hasOwnProperty(name);
+    };
+
+    /**
+     * Get a single registered plugin by name.
+     *
+     * @private
+     * @param   {string} name
+     *          The name of a plugin.
+     *
+     * @returns {Function|undefined}
+     *          The plugin (or undefined).
+     */
+    var getPlugin = function getPlugin(name) {
+        return pluginExists(name) ? pluginStorage[name] : undefined;
+    };
+
+    /**
+     * Marks a plugin as "active" on a player.
+     *
+     * Also, ensures that the player has an object for tracking active plugins.
+     *
+     * @private
+     * @param   {Player} player
+     *          A Video.js player instance.
+     *
+     * @param   {string} name
+     *          The name of a plugin.
+     */
+    var markPluginAsActive = function markPluginAsActive(player, name) {
+        player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};
+        player[PLUGIN_CACHE_KEY][name] = true;
+    };
+
+    /**
+     * Triggers a pair of plugin setup events.
+     *
+     * @private
+     * @param  {Player} player
+     *         A Video.js player instance.
+     *
+     * @param  {Plugin~PluginEventHash} hash
+     *         A plugin event hash.
+     *
+     * @param  {Boolean} [before]
+     *         If true, prefixes the event name with "before". In other words,
+     *         use this to trigger "beforepluginsetup" instead of "pluginsetup".
+     */
+    var triggerSetupEvent = function triggerSetupEvent(player, hash, before) {
+        var eventName = (before ? 'before' : '') + 'pluginsetup';
+
+        player.trigger(eventName, hash);
+        player.trigger(eventName + ':' + hash.name, hash);
+    };
+
+    /**
+     * Takes a basic plugin function and returns a wrapper function which marks
+     * on the player that the plugin has been activated.
+     *
+     * @private
+     * @param   {string} name
+     *          The name of the plugin.
+     *
+     * @param   {Function} plugin
+     *          The basic plugin.
+     *
+     * @returns {Function}
+     *          A wrapper function for the given plugin.
+     */
+    var createBasicPlugin = function createBasicPlugin(name, plugin) {
+        var basicPluginWrapper = function basicPluginWrapper() {
+
+            // We trigger the "beforepluginsetup" and "pluginsetup" events on the player
+            // regardless, but we want the hash to be consistent with the hash provided
+            // for advanced plugins.
+            //
+            // The only potentially counter-intuitive thing here is the `instance` in
+            // the "pluginsetup" event is the value returned by the `plugin` function.
+            triggerSetupEvent(this, {name: name, plugin: plugin, instance: null}, true);
+
+            var instance = plugin.apply(this, arguments);
+
+            markPluginAsActive(this, name);
+            triggerSetupEvent(this, {name: name, plugin: plugin, instance: instance});
+
+            return instance;
+        };
+
+        Object.keys(plugin).forEach(function (prop) {
+            basicPluginWrapper[prop] = plugin[prop];
+        });
+
+        return basicPluginWrapper;
+    };
+
+    /**
+     * Takes a plugin sub-class and returns a factory function for generating
+     * instances of it.
+     *
+     * This factory function will replace itself with an instance of the requested
+     * sub-class of Plugin.
+     *
+     * @private
+     * @param   {string} name
+     *          The name of the plugin.
+     *
+     * @param   {Plugin} PluginSubClass
+     *          The advanced plugin.
+     *
+     * @returns {Function}
+     */
+    var createPluginFactory = function createPluginFactory(name, PluginSubClass) {
+
+        // Add a `name` property to the plugin prototype so that each plugin can
+        // refer to itself by name.
+        PluginSubClass.prototype.name = name;
+
+        return function () {
+            triggerSetupEvent(this, {name: name, plugin: PluginSubClass, instance: null}, true);
+
+            for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
+                args[_key] = arguments[_key];
+            }
+
+            var instance = new (Function.prototype.bind.apply(PluginSubClass, [null].concat([this].concat(args))))();
+
+            // The plugin is replaced by a function that returns the current instance.
+            this[name] = function () {
+                return instance;
+            };
+
+            triggerSetupEvent(this, instance.getEventHash());
+
+            return instance;
+        };
+    };
+
+    /**
+     * Parent class for all advanced plugins.
+     *
+     * @mixes   module:evented~EventedMixin
+     * @mixes   module:stateful~StatefulMixin
+     * @fires   Player#beforepluginsetup
+     * @fires   Player#beforepluginsetup:$name
+     * @fires   Player#pluginsetup
+     * @fires   Player#pluginsetup:$name
+     * @listens Player#dispose
+     * @throws  {Error}
+     *          If attempting to instantiate the base {@link Plugin} class
+     *          directly instead of via a sub-class.
+     */
+
+    var Plugin = function () {
+
+        /**
+         * Creates an instance of this class.
+         *
+         * Sub-classes should call `super` to ensure plugins are properly initialized.
+         *
+         * @param {Player} player
+         *        A Video.js player instance.
+         */
+        function Plugin(player) {
+            classCallCheck(this, Plugin);
+
+            if (this.constructor === Plugin) {
+                throw new Error('Plugin must be sub-classed; not directly instantiated.');
+            }
+
+            this.player = player;
+
+            // Make this object evented, but remove the added `trigger` method so we
+            // use the prototype version instead.
+            evented(this);
+            delete this.trigger;
+
+            stateful(this, this.constructor.defaultState);
+            markPluginAsActive(player, this.name);
+
+            // Auto-bind the dispose method so we can use it as a listener and unbind
+            // it later easily.
+            this.dispose = bind(this, this.dispose);
+
+            // If the player is disposed, dispose the plugin.
+            player.on('dispose', this.dispose);
+        }
+
+        /**
+         * Each event triggered by plugins includes a hash of additional data with
+         * conventional properties.
+         *
+         * This returns that object or mutates an existing hash.
+         *
+         * @param   {Object} [hash={}]
+         *          An object to be used as event an event hash.
+         *
+         * @returns {Plugin~PluginEventHash}
+         *          An event hash object with provided properties mixed-in.
+         */
+
+
+        Plugin.prototype.getEventHash = function getEventHash() {
+            var hash = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
+
+            hash.name = this.name;
+            hash.plugin = this.constructor;
+            hash.instance = this;
+            return hash;
+        };
+
+        /**
+         * Triggers an event on the plugin object and overrides
+         * {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.
+         *
+         * @param   {string|Object} event
+         *          An event type or an object with a type property.
+         *
+         * @param   {Object} [hash={}]
+         *          Additional data hash to merge with a
+         *          {@link Plugin~PluginEventHash|PluginEventHash}.
+         *
+         * @returns {boolean}
+         *          Whether or not default was prevented.
+         */
+
+
+        Plugin.prototype.trigger = function trigger$$1(event) {
+            var hash = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+            return trigger(this.eventBusEl_, event, this.getEventHash(hash));
+        };
+
+        /**
+         * Handles "statechanged" events on the plugin. No-op by default, override by
+         * subclassing.
+         *
+         * @abstract
+         * @param    {Event} e
+         *           An event object provided by a "statechanged" event.
+         *
+         * @param    {Object} e.changes
+         *           An object describing changes that occurred with the "statechanged"
+         *           event.
+         */
+
+
+        Plugin.prototype.handleStateChanged = function handleStateChanged(e) {
+        };
+
+        /**
+         * Disposes a plugin.
+         *
+         * Subclasses can override this if they want, but for the sake of safety,
+         * it's probably best to subscribe the "dispose" event.
+         *
+         * @fires Plugin#dispose
+         */
+
+
+        Plugin.prototype.dispose = function dispose() {
+            var name = this.name,
+                player = this.player;
+
+            /**
+             * Signals that a advanced plugin is about to be disposed.
+             *
+             * @event Plugin#dispose
+             * @type  {EventTarget~Event}
+             */
+
+            this.trigger('dispose');
+            this.off();
+            player.off('dispose', this.dispose);
+
+            // Eliminate any possible sources of leaking memory by clearing up
+            // references between the player and the plugin instance and nulling out
+            // the plugin's state and replacing methods with a function that throws.
+            player[PLUGIN_CACHE_KEY][name] = false;
+            this.player = this.state = null;
+
+            // Finally, replace the plugin name on the player with a new factory
+            // function, so that the plugin is ready to be set up again.
+            player[name] = createPluginFactory(name, pluginStorage[name]);
+        };
+
+        /**
+         * Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).
+         *
+         * @param   {string|Function} plugin
+         *          If a string, matches the name of a plugin. If a function, will be
+         *          tested directly.
+         *
+         * @returns {boolean}
+         *          Whether or not a plugin is a basic plugin.
+         */
+
+
+        Plugin.isBasic = function isBasic(plugin) {
+            var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;
+
+            return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);
+        };
+
+        /**
+         * Register a Video.js plugin.
+         *
+         * @param   {string} name
+         *          The name of the plugin to be registered. Must be a string and
+         *          must not match an existing plugin or a method on the `Player`
+         *          prototype.
+         *
+         * @param   {Function} plugin
+         *          A sub-class of `Plugin` or a function for basic plugins.
+         *
+         * @returns {Function}
+         *          For advanced plugins, a factory function for that plugin. For
+         *          basic plugins, a wrapper function that initializes the plugin.
+         */
+
+
+        Plugin.registerPlugin = function registerPlugin(name, plugin) {
+            if (typeof name !== 'string') {
+                throw new Error('Illegal plugin name, "' + name + '", must be a string, was ' + (typeof name === 'undefined' ? 'undefined' : _typeof(name)) + '.');
+            }
+
+            if (pluginExists(name)) {
+                log$1.warn('A plugin named "' + name + '" already exists. You may want to avoid re-registering plugins!');
+            } else if (Player.prototype.hasOwnProperty(name)) {
+                throw new Error('Illegal plugin name, "' + name + '", cannot share a name with an existing player method!');
+            }
+
+            if (typeof plugin !== 'function') {
+                throw new Error('Illegal plugin for "' + name + '", must be a function, was ' + (typeof plugin === 'undefined' ? 'undefined' : _typeof(plugin)) + '.');
+            }
+
+            pluginStorage[name] = plugin;
+
+            // Add a player prototype method for all sub-classed plugins (but not for
+            // the base Plugin class).
+            if (name !== BASE_PLUGIN_NAME) {
+                if (Plugin.isBasic(plugin)) {
+                    Player.prototype[name] = createBasicPlugin(name, plugin);
+                } else {
+                    Player.prototype[name] = createPluginFactory(name, plugin);
+                }
+            }
+
+            return plugin;
+        };
+
+        /**
+         * De-register a Video.js plugin.
+         *
+         * @param {string} name
+         *        The name of the plugin to be deregistered.
+         */
+
+
+        Plugin.deregisterPlugin = function deregisterPlugin(name) {
+            if (name === BASE_PLUGIN_NAME) {
+                throw new Error('Cannot de-register base plugin.');
+            }
+            if (pluginExists(name)) {
+                delete pluginStorage[name];
+                delete Player.prototype[name];
+            }
+        };
+
+        /**
+         * Gets an object containing multiple Video.js plugins.
+         *
+         * @param   {Array} [names]
+         *          If provided, should be an array of plugin names. Defaults to _all_
+         *          plugin names.
+         *
+         * @returns {Object|undefined}
+         *          An object containing plugin(s) associated with their name(s) or
+         *          `undefined` if no matching plugins exist).
+         */
+
+
+        Plugin.getPlugins = function getPlugins() {
+            var names = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : Object.keys(pluginStorage);
+
+            var result = void 0;
+
+            names.forEach(function (name) {
+                var plugin = getPlugin(name);
+
+                if (plugin) {
+                    result = result || {};
+                    result[name] = plugin;
+                }
+            });
+
+            return result;
+        };
+
+        /**
+         * Gets a plugin's version, if available
+         *
+         * @param   {string} name
+         *          The name of a plugin.
+         *
+         * @returns {string}
+         *          The plugin's version or an empty string.
+         */
+
+
+        Plugin.getPluginVersion = function getPluginVersion(name) {
+            var plugin = getPlugin(name);
+
+            return plugin && plugin.VERSION || '';
+        };
+
+        return Plugin;
+    }();
+
+    /**
+     * Gets a plugin by name if it exists.
+     *
+     * @static
+     * @method   getPlugin
+     * @memberOf Plugin
+     * @param    {string} name
+     *           The name of a plugin.
+     *
+     * @returns  {Function|undefined}
+     *           The plugin (or `undefined`).
+     */
+
+
+    Plugin.getPlugin = getPlugin;
+
+    /**
+     * The name of the base plugin class as it is registered.
+     *
+     * @type {string}
+     */
+    Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;
+
+    Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);
+
+    /**
+     * Documented in player.js
+     *
+     * @ignore
+     */
+    Player.prototype.usingPlugin = function (name) {
+        return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;
+    };
+
+    /**
+     * Documented in player.js
+     *
+     * @ignore
+     */
+    Player.prototype.hasPlugin = function (name) {
+        return !!pluginExists(name);
+    };
+
+    /**
+     * Signals that a plugin is about to be set up on a player.
+     *
+     * @event    Player#beforepluginsetup
+     * @type     {Plugin~PluginEventHash}
+     */
+
+    /**
+     * Signals that a plugin is about to be set up on a player - by name. The name
+     * is the name of the plugin.
+     *
+     * @event    Player#beforepluginsetup:$name
+     * @type     {Plugin~PluginEventHash}
+     */
+
+    /**
+     * Signals that a plugin has just been set up on a player.
+     *
+     * @event    Player#pluginsetup
+     * @type     {Plugin~PluginEventHash}
+     */
+
+    /**
+     * Signals that a plugin has just been set up on a player - by name. The name
+     * is the name of the plugin.
+     *
+     * @event    Player#pluginsetup:$name
+     * @type     {Plugin~PluginEventHash}
+     */
+
+    /**
+     * @typedef  {Object} Plugin~PluginEventHash
+     *
+     * @property {string} instance
+     *           For basic plugins, the return value of the plugin function. For
+     *           advanced plugins, the plugin instance on which the event is fired.
+     *
+     * @property {string} name
+     *           The name of the plugin.
+     *
+     * @property {string} plugin
+     *           For basic plugins, the plugin function. For advanced plugins, the
+     *           plugin class/constructor.
+     */
+
+    /**
+     * @file extend.js
+     * @module extend
+     */
+
+    /**
+     * A combination of node inherits and babel's inherits (after transpile).
+     * Both work the same but node adds `super_` to the subClass
+     * and Bable adds the superClass as __proto__. Both seem useful.
+     *
+     * @param {Object} subClass
+     *        The class to inherit to
+     *
+     * @param {Object} superClass
+     *        The class to inherit from
+     *
+     * @private
+     */
+    var _inherits = function _inherits(subClass, superClass) {
+        if (typeof superClass !== 'function' && superClass !== null) {
+            throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass)));
+        }
+
+        subClass.prototype = Object.create(superClass && superClass.prototype, {
+            constructor: {
+                value: subClass,
+                enumerable: false,
+                writable: true,
+                configurable: true
+            }
+        });
+
+        if (superClass) {
+            // node
+            subClass.super_ = superClass;
+        }
+    };
+
+    /**
+     * Function for subclassing using the same inheritance that
+     * videojs uses internally
+     *
+     * @static
+     * @const
+     *
+     * @param {Object} superClass
+     *        The class to inherit from
+     *
+     * @param {Object} [subClassMethods={}]
+     *        The class to inherit to
+     *
+     * @return {Object}
+     *         The new object with subClassMethods that inherited superClass.
+     */
+    var extendFn = function extendFn(superClass) {
+        var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
+
+        var subClass = function subClass() {
+            superClass.apply(this, arguments);
+        };
+
+        var methods = {};
+
+        if ((typeof subClassMethods === 'undefined' ? 'undefined' : _typeof(subClassMethods)) === 'object') {
+            if (subClassMethods.constructor !== Object.prototype.constructor) {
+                subClass = subClassMethods.constructor;
+            }
+            methods = subClassMethods;
+        } else if (typeof subClassMethods === 'function') {
+            subClass = subClassMethods;
+        }
+
+        _inherits(subClass, superClass);
+
+        // Extend subObj's prototype with functions and other properties from props
+        for (var name in methods) {
+            if (methods.hasOwnProperty(name)) {
+                subClass.prototype[name] = methods[name];
+            }
+        }
+
+        return subClass;
+    };
+
+    /**
+     * @file video.js
+     * @module videojs
+     */
+// Include the built-in techs
+// HTML5 Element Shim for IE8
+    if (typeof HTMLVideoElement === 'undefined' && isReal()) {
+        document_1.createElement('video');
+        document_1.createElement('audio');
+        document_1.createElement('track');
+    }
+
+    /**
+     * Doubles as the main function for users to create a player instance and also
+     * the main library object.
+     * The `videojs` function can be used to initialize or retrieve a player.
+     *
+     * @param {string|Element} id
+     *        Video element or video element ID
+     *
+     * @param {Object} [options]
+     *        Optional options object for config/settings
+     *
+     * @param {Component~ReadyCallback} [ready]
+     *        Optional ready callback
+     *
+     * @return {Player}
+     *         A player instance
+     */
+    function videojs(id, options, ready) {
+        var tag = void 0;
+
+        // Allow for element or ID to be passed in
+        // String ID
+        if (typeof id === 'string') {
+            var players = videojs.getPlayers();
+
+            // Adjust for jQuery ID syntax
+            if (id.indexOf('#') === 0) {
+                id = id.slice(1);
+            }
+
+            // If a player instance has already been created for this ID return it.
+            if (players[id]) {
+
+                // If options or ready function are passed, warn
+                if (options) {
+                    log$1.warn('Player "' + id + '" is already initialised. Options will not be applied.');
+                }
+
+                if (ready) {
+                    players[id].ready(ready);
+                }
+
+                return players[id];
+            }
+
+            // Otherwise get element for ID
+            tag = $('#' + id);
+
+            // ID is a media element
+        } else {
+            tag = id;
+        }
+
+        // Check for a useable element
+        // re: nodeName, could be a box div also
+        if (!tag || !tag.nodeName) {
+            throw new TypeError('The element or ID supplied is not valid. (videojs)');
+        }
+
+        // Check if element is included in the DOM
+        if (isEl(tag) && !document_1.body.contains(tag)) {
+            log$1.warn('The element supplied is not included in the DOM');
+        }
+
+        // Element may have a player attr referring to an already created player instance.
+        // If so return that otherwise set up a new player below
+        if (tag.player || Player.players[tag.playerId]) {
+            return tag.player || Player.players[tag.playerId];
+        }
+
+        options = options || {};
+
+        videojs.hooks('beforesetup').forEach(function (hookFunction) {
+            var opts = hookFunction(tag, mergeOptions(options));
+
+            if (!isObject(opts) || Array.isArray(opts)) {
+                log$1.error('please return an object in beforesetup hooks');
+                return;
+            }
+
+            options = mergeOptions(options, opts);
+        });
+
+        var PlayerComponent = Component.getComponent('Player');
+        // If not, set up a new player
+        var player = new PlayerComponent(tag, options, ready);
+
+        videojs.hooks('setup').forEach(function (hookFunction) {
+            return hookFunction(player);
+        });
+
+        return player;
+    }
+
+    /**
+     * An Object that contains lifecycle hooks as keys which point to an array
+     * of functions that are run when a lifecycle is triggered
+     */
+    videojs.hooks_ = {};
+
+    /**
+     * Get a list of hooks for a specific lifecycle
+     * @function videojs.hooks
+     *
+     * @param {string} type
+     *        the lifecyle to get hooks from
+     *
+     * @param {Function|Function[]} [fn]
+     *        Optionally add a hook (or hooks) to the lifecycle that your are getting.
+     *
+     * @return {Array}
+     *         an array of hooks, or an empty array if there are none.
+     */
+    videojs.hooks = function (type, fn) {
+        videojs.hooks_[type] = videojs.hooks_[type] || [];
+        if (fn) {
+            videojs.hooks_[type] = videojs.hooks_[type].concat(fn);
+        }
+        return videojs.hooks_[type];
+    };
+
+    /**
+     * Add a function hook to a specific videojs lifecycle.
+     *
+     * @param {string} type
+     *        the lifecycle to hook the function to.
+     *
+     * @param {Function|Function[]}
+     *        The function or array of functions to attach.
+     */
+    videojs.hook = function (type, fn) {
+        videojs.hooks(type, fn);
+    };
+
+    /**
+     * Add a function hook that will only run once to a specific videojs lifecycle.
+     *
+     * @param {string} type
+     *        the lifecycle to hook the function to.
+     *
+     * @param {Function|Function[]}
+     *        The function or array of functions to attach.
+     */
+    videojs.hookOnce = function (type, fn) {
+        videojs.hooks(type, [].concat(fn).map(function (original) {
+            var wrapper = function wrapper() {
+                videojs.removeHook(type, wrapper);
+                original.apply(undefined, arguments);
+            };
+
+            return wrapper;
+        }));
+    };
+
+    /**
+     * Remove a hook from a specific videojs lifecycle.
+     *
+     * @param {string} type
+     *        the lifecycle that the function hooked to
+     *
+     * @param {Function} fn
+     *        The hooked function to remove
+     *
+     * @return {boolean}
+     *         The function that was removed or undef
+     */
+    videojs.removeHook = function (type, fn) {
+        var index$$1 = videojs.hooks(type).indexOf(fn);
+
+        if (index$$1 <= -1) {
+            return false;
+        }
+
+        videojs.hooks_[type] = videojs.hooks_[type].slice();
+        videojs.hooks_[type].splice(index$$1, 1);
+
+        return true;
+    };
+
+// Add default styles
+    if (window_1.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {
+        var style = $('.vjs-styles-defaults');
+
+        if (!style) {
+            style = createStyleElement('vjs-styles-defaults');
+            var head = $('head');
+
+            if (head) {
+                head.insertBefore(style, head.firstChild);
+            }
+            setTextContent(style, '\n      .video-js {\n        width: 300px;\n        height: 150px;\n      }\n\n      .vjs-fluid {\n        padding-top: 56.25%\n      }\n    ');
+        }
+    }
+
+// Run Auto-load players
+// You have to wait at least once in case this script is loaded after your
+// video in the DOM (weird behavior only with minified version)
+    autoSetupTimeout(1, videojs);
+
+    /**
+     * Current software version. Follows semver.
+     *
+     * @type {string}
+     */
+    videojs.VERSION = version;
+
+    /**
+     * The global options object. These are the settings that take effect
+     * if no overrides are specified when the player is created.
+     *
+     * @type {Object}
+     */
+    videojs.options = Player.prototype.options_;
+
+    /**
+     * Get an object with the currently created players, keyed by player ID
+     *
+     * @return {Object}
+     *         The created players
+     */
+    videojs.getPlayers = function () {
+        return Player.players;
+    };
+
+    /**
+     * Expose players object.
+     *
+     * @memberOf videojs
+     * @property {Object} players
+     */
+    videojs.players = Player.players;
+
+    /**
+     * Get a component class object by name
+     *
+     * @borrows Component.getComponent as videojs.getComponent
+     */
+    videojs.getComponent = Component.getComponent;
+
+    /**
+     * Register a component so it can referred to by name. Used when adding to other
+     * components, either through addChild `component.addChild('myComponent')` or through
+     * default children options  `{ children: ['myComponent'] }`.
+     *
+     * > NOTE: You could also just initialize the component before adding.
+     * `component.addChild(new MyComponent());`
+     *
+     * @param {string} name
+     *        The class name of the component
+     *
+     * @param {Component} comp
+     *        The component class
+     *
+     * @return {Component}
+     *         The newly registered component
+     */
+    videojs.registerComponent = function (name$$1, comp) {
+        if (Tech.isTech(comp)) {
+            log$1.warn('The ' + name$$1 + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)');
+        }
+
+        Component.registerComponent.call(Component, name$$1, comp);
+    };
+
+    /**
+     * Get a Tech class object by name
+     *
+     * @borrows Tech.getTech as videojs.getTech
+     */
+    videojs.getTech = Tech.getTech;
+
+    /**
+     * Register a Tech so it can referred to by name.
+     * This is used in the tech order for the player.
+     *
+     * @borrows Tech.registerTech as videojs.registerTech
+     */
+    videojs.registerTech = Tech.registerTech;
+
+    videojs.use = use;
+
+    /**
+     * A suite of browser and device tests from {@link browser}.
+     *
+     * @type {Object}
+     * @private
+     */
+    videojs.browser = browser;
+
+    /**
+     * Whether or not the browser supports touch events. Included for backward
+     * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`
+     * instead going forward.
+     *
+     * @deprecated since version 5.0
+     * @type {boolean}
+     */
+    videojs.TOUCH_ENABLED = TOUCH_ENABLED;
+
+    /**
+     * Subclass an existing class
+     * Mimics ES6 subclassing with the `extend` keyword
+     *
+     * @borrows extend:extendFn as videojs.extend
+     */
+    videojs.extend = extendFn;
+
+    /**
+     * Merge two options objects recursively
+     * Performs a deep merge like lodash.merge but **only merges plain objects**
+     * (not arrays, elements, anything else)
+     * Other values will be copied directly from the second object.
+     *
+     * @borrows merge-options:mergeOptions as videojs.mergeOptions
+     */
+    videojs.mergeOptions = mergeOptions;
+
+    /**
+     * Change the context (this) of a function
+     *
+     * > NOTE: as of v5.0 we require an ES5 shim, so you should use the native
+     * `function() {}.bind(newContext);` instead of this.
+     *
+     * @borrows fn:bind as videojs.bind
+     */
+    videojs.bind = bind;
+
+    /**
+     * Register a Video.js plugin.
+     *
+     * @borrows plugin:registerPlugin as videojs.registerPlugin
+     * @method registerPlugin
+     *
+     * @param  {string} name
+     *         The name of the plugin to be registered. Must be a string and
+     *         must not match an existing plugin or a method on the `Player`
+     *         prototype.
+     *
+     * @param  {Function} plugin
+     *         A sub-class of `Plugin` or a function for basic plugins.
+     *
+     * @return {Function}
+     *         For advanced plugins, a factory function for that plugin. For
+     *         basic plugins, a wrapper function that initializes the plugin.
+     */
+    videojs.registerPlugin = Plugin.registerPlugin;
+
+    /**
+     * Deprecated method to register a plugin with Video.js
+     *
+     * @deprecated
+     *        videojs.plugin() is deprecated; use videojs.registerPlugin() instead
+     *
+     * @param {string} name
+     *        The plugin name
+     *
+     * @param {Plugin|Function} plugin
+     *         The plugin sub-class or function
+     */
+    videojs.plugin = function (name$$1, plugin) {
+        log$1.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');
+        return Plugin.registerPlugin(name$$1, plugin);
+    };
+
+    /**
+     * Gets an object containing multiple Video.js plugins.
+     *
+     * @param  {Array} [names]
+     *         If provided, should be an array of plugin names. Defaults to _all_
+     *         plugin names.
+     *
+     * @return {Object|undefined}
+     *         An object containing plugin(s) associated with their name(s) or
+     *         `undefined` if no matching plugins exist).
+     */
+    videojs.getPlugins = Plugin.getPlugins;
+
+    /**
+     * Gets a plugin by name if it exists.
+     *
+     * @param  {string} name
+     *         The name of a plugin.
+     *
+     * @return {Function|undefined}
+     *         The plugin (or `undefined`).
+     */
+    videojs.getPlugin = Plugin.getPlugin;
+
+    /**
+     * Gets a plugin's version, if available
+     *
+     * @param  {string} name
+     *         The name of a plugin.
+     *
+     * @return {string}
+     *         The plugin's version or an empty string.
+     */
+    videojs.getPluginVersion = Plugin.getPluginVersion;
+
+    /**
+     * Adding languages so that they're available to all players.
+     * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
+     *
+     * @param {string} code
+     *        The language code or dictionary property
+     *
+     * @param {Object} data
+     *        The data values to be translated
+     *
+     * @return {Object}
+     *         The resulting language dictionary object
+     */
+    videojs.addLanguage = function (code, data) {
+        var _mergeOptions;
+
+        code = ('' + code).toLowerCase();
+
+        videojs.options.languages = mergeOptions(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));
+
+        return videojs.options.languages[code];
+    };
+
+    /**
+     * Log messages
+     *
+     * @borrows log:log as videojs.log
+     */
+    videojs.log = log$1;
+
+    /**
+     * Creates an emulated TimeRange object.
+     *
+     * @borrows time-ranges:createTimeRanges as videojs.createTimeRange
+     */
+    /**
+     * @borrows time-ranges:createTimeRanges as videojs.createTimeRanges
+     */
+    videojs.createTimeRange = videojs.createTimeRanges = createTimeRanges;
+
+    /**
+     * Format seconds as a time string, H:MM:SS or M:SS
+     * Supplying a guide (in seconds) will force a number of leading zeros
+     * to cover the length of the guide
+     *
+     * @borrows format-time:formatTime as videojs.formatTime
+     */
+    videojs.formatTime = formatTime;
+
+    /**
+     * Resolve and parse the elements of a URL
+     *
+     * @borrows url:parseUrl as videojs.parseUrl
+     */
+    videojs.parseUrl = parseUrl;
+
+    /**
+     * Returns whether the url passed is a cross domain request or not.
+     *
+     * @borrows url:isCrossOrigin as videojs.isCrossOrigin
+     */
+    videojs.isCrossOrigin = isCrossOrigin;
+
+    /**
+     * Event target class.
+     *
+     * @borrows EventTarget as videojs.EventTarget
+     */
+    videojs.EventTarget = EventTarget;
+
+    /**
+     * Add an event listener to element
+     * It stores the handler function in a separate cache object
+     * and adds a generic handler to the element's event,
+     * along with a unique id (guid) to the element.
+     *
+     * @borrows events:on as videojs.on
+     */
+    videojs.on = on;
+
+    /**
+     * Trigger a listener only once for an event
+     *
+     * @borrows events:one as videojs.one
+     */
+    videojs.one = one;
+
+    /**
+     * Removes event listeners from an element
+     *
+     * @borrows events:off as videojs.off
+     */
+    videojs.off = off;
+
+    /**
+     * Trigger an event for an element
+     *
+     * @borrows events:trigger as videojs.trigger
+     */
+    videojs.trigger = trigger;
+
+    /**
+     * A cross-browser XMLHttpRequest wrapper. Here's a simple example:
+     *
+     * @param {Object} options
+     *        settings for the request.
+     *
+     * @return {XMLHttpRequest|XDomainRequest}
+     *         The request object.
+     *
+     * @see https://github.com/Raynos/xhr
+     */
+    videojs.xhr = index;
+
+    /**
+     * TextTrack class
+     *
+     * @borrows TextTrack as videojs.TextTrack
+     */
+    videojs.TextTrack = TextTrack;
+
+    /**
+     * export the AudioTrack class so that source handlers can create
+     * AudioTracks and then add them to the players AudioTrackList
+     *
+     * @borrows AudioTrack as videojs.AudioTrack
+     */
+    videojs.AudioTrack = AudioTrack;
+
+    /**
+     * export the VideoTrack class so that source handlers can create
+     * VideoTracks and then add them to the players VideoTrackList
+     *
+     * @borrows VideoTrack as videojs.VideoTrack
+     */
+    videojs.VideoTrack = VideoTrack;
+
+    /**
+     * Determines, via duck typing, whether or not a value is a DOM element.
+     *
+     * @borrows dom:isEl as videojs.isEl
+     * @deprecated Use videojs.dom.isEl() instead
+     */
+
+    /**
+     * Determines, via duck typing, whether or not a value is a text node.
+     *
+     * @borrows dom:isTextNode as videojs.isTextNode
+     * @deprecated Use videojs.dom.isTextNode() instead
+     */
+
+    /**
+     * Creates an element and applies properties.
+     *
+     * @borrows dom:createEl as videojs.createEl
+     * @deprecated Use videojs.dom.createEl() instead
+     */
+
+    /**
+     * Check if an element has a CSS class
+     *
+     * @borrows dom:hasElClass as videojs.hasClass
+     * @deprecated Use videojs.dom.hasClass() instead
+     */
+
+    /**
+     * Add a CSS class name to an element
+     *
+     * @borrows dom:addElClass as videojs.addClass
+     * @deprecated Use videojs.dom.addClass() instead
+     */
+
+    /**
+     * Remove a CSS class name from an element
+     *
+     * @borrows dom:removeElClass as videojs.removeClass
+     * @deprecated Use videojs.dom.removeClass() instead
+     */
+
+    /**
+     * Adds or removes a CSS class name on an element depending on an optional
+     * condition or the presence/absence of the class name.
+     *
+     * @borrows dom:toggleElClass as videojs.toggleClass
+     * @deprecated Use videojs.dom.toggleClass() instead
+     */
+
+    /**
+     * Apply attributes to an HTML element.
+     *
+     * @borrows dom:setElAttributes as videojs.setAttribute
+     * @deprecated Use videojs.dom.setAttributes() instead
+     */
+
+    /**
+     * Get an element's attribute values, as defined on the HTML tag
+     * Attributes are not the same as properties. They're defined on the tag
+     * or with setAttribute (which shouldn't be used with HTML)
+     * This will return true or false for boolean attributes.
+     *
+     * @borrows dom:getElAttributes as videojs.getAttributes
+     * @deprecated Use videojs.dom.getAttributes() instead
+     */
+
+    /**
+     * Empties the contents of an element.
+     *
+     * @borrows dom:emptyEl as videojs.emptyEl
+     * @deprecated Use videojs.dom.emptyEl() instead
+     */
+
+    /**
+     * Normalizes and appends content to an element.
+     *
+     * The content for an element can be passed in multiple types and
+     * combinations, whose behavior is as follows:
+     *
+     * - String
+     *   Normalized into a text node.
+     *
+     * - Element, TextNode
+     *   Passed through.
+     *
+     * - Array
+     *   A one-dimensional array of strings, elements, nodes, or functions (which
+     *   return single strings, elements, or nodes).
+     *
+     * - Function
+     *   If the sole argument, is expected to produce a string, element,
+     *   node, or array.
+     *
+     * @borrows dom:appendContents as videojs.appendContet
+     * @deprecated Use videojs.dom.appendContent() instead
+     */
+
+    /**
+     * Normalizes and inserts content into an element; this is identical to
+     * `appendContent()`, except it empties the element first.
+     *
+     * The content for an element can be passed in multiple types and
+     * combinations, whose behavior is as follows:
+     *
+     * - String
+     *   Normalized into a text node.
+     *
+     * - Element, TextNode
+     *   Passed through.
+     *
+     * - Array
+     *   A one-dimensional array of strings, elements, nodes, or functions (which
+     *   return single strings, elements, or nodes).
+     *
+     * - Function
+     *   If the sole argument, is expected to produce a string, element,
+     *   node, or array.
+     *
+     * @borrows dom:insertContent as videojs.insertContent
+     * @deprecated Use videojs.dom.insertContent() instead
+     */
+    ['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) {
+        videojs[k] = function () {
+            log$1.warn('videojs.' + k + '() is deprecated; use videojs.dom.' + k + '() instead');
+            return Dom[k].apply(null, arguments);
+        };
+    });
+
+    /**
+     * A safe getComputedStyle with an IE8 fallback.
+     *
+     * This is because in Firefox, if the player is loaded in an iframe with `display:none`,
+     * then `getComputedStyle` returns `null`, so, we do a null-check to make sure
+     * that the player doesn't break in these cases.
+     * See https://bugzilla.mozilla.org/show_bug.cgi?id=548397 for more details.
+     *
+     * @borrows computed-style:computedStyle as videojs.computedStyle
+     */
+    videojs.computedStyle = computedStyle;
+
+    /**
+     * Export the Dom utilities for use in external plugins
+     * and Tech's
+     */
+    videojs.dom = Dom;
+
+    /**
+     * Export the Url utilities for use in external plugins
+     * and Tech's
+     */
+    videojs.url = Url;
+
+    return videojs;
+
+})));
+
+!function () {
+    !function (a) {
+        var b = a && a.videojs;
+        b && (b.CDN_VERSION = "6.4.0")
+    }(window), function (a, b, c, d, e, f, g) {
+        b && b.HELP_IMPROVE_VIDEOJS !== !1 && (e.random() > .01 || (f = b.location, g = b.videojs || {}, a.src = "//www.google-analytics.com/__utm.gif?utmwv=5.4.2&utmac=UA-16505296-3&utmn=1&utmhn=" + d(f.hostname) + "&utmsr=" + b.screen.availWidth + "x" + b.screen.availHeight + "&utmul=" + (c.language || c.userLanguage || "").toLowerCase() + "&utmr=" + d(f.href) + "&utmp=" + d(f.hostname + f.pathname) + "&utmcc=__utma%3D1." + e.floor(1e10 * e.random()) + ".1.1.1.1%3B&utme=8(vjsv*cdnv)9(" + g.VERSION + "*" + g.CDN_VERSION + ")"))
+    }(new Image, window, navigator, encodeURIComponent, Math)
+}();
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