this.bendForceMultiplicator = 1;
var ratio = this.fluidbook.datas.width / this.fluidbook.datas.height;
+
if (ratio > 1.2) {
this.bendAngle = 15;
this.bendOffset = 0.4;
this.bendAngle = 20;
this.bendOffset = 0.4;
this.bendForceMultiplicator = 1.2;
- } else if (ratio > 0.85) {
- this.bendAngle = 30;
- this.bendOffset = 0.5;
- this.bendForceMultiplicator = 1.1;
}
+
+
this.bend = new Bend(0, this.bendOffset, this.bendAngle * 0.0174533);
this.bend.constraint = -1;
this.modifier.reset();
var render = true;
var visible;
if (this._progressAnimation < 1) {
- if (this.turnRunning) {
- if (this.performancesTestRunning) {
- this.performancesFrames++;
+ if (this.turnRunning) {
+ if (this.performancesTestRunning) {
+ this.performancesFrames++;
+ }
+ render = true;
+ visible = true;
+ } else {
+ render = false;
+ visible = false;
}
- render = true;
- visible = true;
- } else {
- render = false;
- visible = false;
- }
} else {
render = false;
visible = false;